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- Saturday, June 29, 2013
- The War ^,..,^: Kelse
- The War ^,..,^: I can't get my modules to work
- The War ^,..,^: :||
- The War ^,..,^: [ERROR] RunString:66: Couldn't load module library!
- t.C. | Kelse: gmod sucks
- The War ^,..,^: What od you mean
- t.C. | Kelse: gmod sucks
- t.C. | Kelse: it's probably not even your fault
- The War ^,..,^: so
- The War ^,..,^: I made a generic wallhack
- The War ^,..,^: idk if it will work
- The War ^,..,^: http://prntscr.com/1cnx6q
- t.C. | Kelse: that'll only work for prop_physics
- The War ^,..,^: It will work?
- The War ^,..,^: :O
- t.C. | Kelse: maybe
- The War ^,..,^: I didnt know if it would
- t.C. | Kelse: i'm just saying it'll only work for prop_physics if it does
- The War ^,..,^: ik
- The War ^,..,^: Idk the entity for players
- t.C. | Kelse: players are an entity in themselves
- t.C. | Kelse: just use
- t.C. | Kelse: http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index2ee6.html
- The War ^,..,^: I was thinkign of like
- The War ^,..,^: if propphsyics
- The War ^,..,^: or
- The War ^,..,^: playerent there
- t.C. | Kelse: then do it lopl
- t.C. | Kelse: lol*
- The War ^,..,^: What is the playerent
- The War ^,..,^: Player.GetAll?
- t.C. | Kelse: i gave it to you
- The War ^,..,^: idk If I cant put that
- The War ^,..,^: into the function
- t.C. | Kelse: yes u can
- t.C. | Kelse: if u cant make it work ur dumb
- The War ^,..,^: meh screw it
- The War ^,..,^: I suck with xrays
- The War ^,..,^: Do you think
- The War ^,..,^: that garry will blacklist cvar3?
- t.C. | Kelse: no
- t.C. | Kelse: and if he does
- t.C. | Kelse: take source
- t.C. | Kelse: take sdk
- t.C. | Kelse: compile
- t.C. | Kelse: gg no re fgt
- The War ^,..,^: god
- The War ^,..,^: I hope modles get fixed soon
- The War ^,..,^: Uh
- The War ^,..,^: I put my module in bin folder
- The War ^,..,^: like
- The War ^,..,^: lua/bin
- The War ^,..,^: is that right?
- t.C. | Kelse: yes
- The War ^,..,^: k
- t.C. | Kelse: and modules arent even broken lol
- The War ^,..,^: gmod wont even load the library of m;;y module
- The War ^,..,^: :|
- t.C. | Kelse: both Cerberus Injected + Cerberus Required work
- t.C. | Kelse: both of my modules work
- The War ^,..,^: are there any modules
- The War ^,..,^: like
- The War ^,..,^: cvar3?
- The War ^,..,^: But not cvar3
- t.C. | Kelse: and the nospread module i use works fine too
- t.C. | Kelse: no
- The War ^,..,^: since when
- The War ^,..,^: is there a common folder for garry;smod
- The War ^,..,^: maybe cvar3 is broken?
- t.C. | Kelse: idk
- t.C. | Kelse: and it's because of steampipe
- t.C. | Kelse: man are you behind on the times
- The War ^,..,^: YEAH
- The War ^,..,^: I havent played in a while
- The War ^,..,^: Just got my hack working again
- The War ^,..,^: I was putting lua in garrysmod/garrysmod/lua
- The War ^,..,^: not common/GarrysMod/garrysmod
- t.C. | Kelse: k
- The War ^,..,^: How should I bypass without cvar3?
- The War ^,..,^: Thats what made my speedhack work
- t.C. | Kelse: make your own module
- The War ^,..,^: Idk c++
- The War ^,..,^: and I haven't got the time to learn
- t.C. | Kelse: you dont have to
- t.C. | Kelse: i dont even know C++ and i made my own module
- The War ^,..,^: how?
- t.C. | Kelse: there's plenty of tutorials on the internet
- t.C. | Kelse: i'm not spoonfeeding you anything
- The War ^,..,^: Then
- The War ^,..,^: atleast send me alink
- t.C. | Kelse: http://wiki.garrysmod.com/page/Creating_Binary_Modules
- t.C. | Kelse: http://www.facepunch.com/showthread.php?t=949978
- The War ^,..,^: So
- The War ^,..,^: Is making modules easy?
- The War ^,..,^ is now Online.
- The War ^,..,^: :]\
- The War ^,..,^: The question is
- The War ^,..,^: How does cvar3 work
- t.C. | Kelse: it just sets a var to FCVAR_NONE
- t.C. | Kelse: so you can set it yourself
- The War ^,..,^: FCVAR NONE?
- The War ^,..,^: What is that
- The War ^,..,^: :|
- t.C. | Kelse: flags
- The War ^,..,^: Oh
- The War ^,..,^: How many lines of code waould it take to force sv cheats and sv allowcslua
- t.C. | Kelse: not many
- The War ^,..,^: under 100?
- t.C. | Kelse: prob
- The War ^,..,^: Do you know any c++ at all?
- t.C. | Kelse: no
- t.C. | Kelse: i didnt know any before i started
- t.C. | Kelse: now i know a bit
- The War ^,..,^: So
- The War ^,..,^: what type of modules should I start out with
- t.C. | Kelse: idk
- The War ^,..,^: like
- The War ^,..,^: how would the cvar3 type module be made
- The War ^,..,^: like give me some base code to work off
- t.C. | Kelse: idk
- The War ^,..,^: what type of modules do you make
- t.C. | Kelse: i told you
- t.C. | Kelse: lol
- The War ^,..,^: you said you have a nospread
- t.C. | Kelse: yes
- The War ^,..,^: Thats all
- t.C. | Kelse: and i have sv_allowcslua, sv_cheats + host_timescale bypass
- The War ^,..,^: uh
- The War ^,..,^: where did you find the sv_allowcslua sv_cheats?
- The War ^,..,^: Or did you make them
- t.C. | Kelse: i didnt find it
- t.C. | Kelse: i forced it myself
- The War ^,..,^: nigga
- The War ^,..,^: How
- t.C. | Kelse: c++
- The War ^,..,^: IDK c++
- The War ^,..,^: I assume
- The War ^,..,^: taht I wont be able to make
- The War ^,..,^: sv_cheats sv_allowcslua
- t.C. | Kelse: i didnt know any but i still made it
- The War ^,..,^: without knowing a bit of c__
- The War ^,..,^: c++
- The War ^,..,^: how?
- The War ^,..,^: How would you do it
- t.C. | Kelse: visual studio 2010
- The War ^,..,^: wihotout knowing the language
- The War ^,..,^: thats its madeout of
- t.C. | Kelse: because it's that easy
- The War ^,..,^: Idont get it
- The War ^,..,^: Did you even code any of it?
- t.C. | Kelse: yes
- The War ^,..,^: THEN?
- The War ^,..,^: You confuse me
- t.C. | Kelse: then wat
- The War ^,..,^: How did you make it without knowing
- The War ^,..,^: :|
- t.C. | Kelse: it was that easy
- t.C. | Kelse: it's literally the most straight forward thing of all time
- The War ^,..,^: Like how does the code work?
- The War ^,..,^: How many lines?
- t.C. | Kelse: what do you even mean
- The War ^,..,^: ..
- t.C. | Kelse: it forces the convar through C++
- The War ^,..,^: But
- The War ^,..,^: How do you force a convar?
- The War ^,..,^: Like
- The War ^,..,^: Type out some code
- The War ^,..,^: from c++
- The War ^,..,^: that forces it?
- The War ^,..,^: I dont get how it works
- t.C. | Kelse: g_pCvar -> FindVar("host_timescale")
- The War ^,..,^: without knowing c++
- The War ^,..,^: g_p?
- t.C. | Kelse: garrys shit
- The War ^,..,^: k
- t.C. | Kelse: his uhh lua shit
- The War ^,..,^: How do you set it though?
- t.C. | Kelse: you set the flags to FCVAR_NONE
- The War ^,..,^: SetVar?
- The War ^,..,^: YOur a bit confusing
- The War ^,..,^: How does your modules work in your hack]
- t.C. | Kelse: im telling you how to do it
- The War ^,..,^: Like
- t.C. | Kelse: it lets me set convars
- The War ^,..,^: I need to find a forcer module
- The War ^,..,^: so I can read it
- t.C. | Kelse: you won't learn anything
- The War ^,..,^: Thats the only waY I learn code
- t.C. | Kelse: you won't even know how to compile it
- The War ^,..,^: Thats how I learned lua
- The War ^,..,^: rreading wiki
- The War ^,..,^: then readinga code
- t.C. | Kelse: and you'll probably ask me "how do i compile code?"
- The War ^,..,^: lol
- t.C. | Kelse: then make a simple module like using the links i gave you
- t.C. | Kelse: make a simple module that outputs some shit
- t.C. | Kelse: and learn from there
- t.C. | Kelse: i'm not feeding you anything
- The War ^,..,^: k
- The War ^,..,^: How will I find out the module commands for gmod htough
- The War ^,..,^: fuck
- The War ^,..,^: like
- t.C. | Kelse: it's universal for the source engine
- The War ^,..,^: All I know is lua
- The War ^,..,^: I wont do shit
- t.C. | Kelse: why did you launch SDK rofl
- The War ^,..,^: tut says to
- The War ^,..,^: -Acquiring Source Development FIles-
- t.C. | Kelse: thats old
- The War ^,..,^: oh
- t.C. | Kelse: get the SDK from alliedmodders
- The War ^,..,^: Then what the fuck do I do
- t.C. | Kelse: that'll do it for u
- t.C. | Kelse: you dont need to do that part
- t.C. | Kelse: just use the alliedmodders gmod sdk
- The War ^,..,^: which one?
- The War ^,..,^: gmod?
- t.C. | Kelse: t.C. | Kelse: just use the alliedmodders gmod sdk
- t.C. | Kelse: gmod sdk
- The War ^,..,^: k
- t.C. | Kelse: gmod
- t.C. | Kelse: i'm pretty sure i said gmod
- t.C. | Kelse: not css
- The War ^,..,^: lol
- The War ^,..,^: What do I do with the SDK
- t.C. | Kelse: use it to compile shit
- The War ^,..,^: oh
- The War ^,..,^: You compile your dlls through sdk?
- t.C. | Kelse: no
- t.C. | Kelse: you use the SDK to compile your modules by including it
- t.C. | Kelse: so you don't have to define every fucking thing you want to do
- The War ^,..,^: gah I am confused
- t.C. | Kelse: bcus ur a skid i guess
- The War ^,..,^: No
- The War ^,..,^: I only know lua
- The War ^,..,^: this is new
- The War ^,..,^: k lets start from beginning
- The War ^,..,^: Im getting hl2sdk gmod
- t.C. | Kelse: yes...
- The War ^,..,^: So
- The War ^,..,^: Do I use the C++ engine to make my dlls?
- t.C. | Kelse: c++ is not an engine
- t.C. | Kelse: C++ is a coding language
- The War ^,..,^: ik
- The War ^,..,^: But
- The War ^,..,^: ..
- t.C. | Kelse: you use the compiler to compile your C++ code together
- t.C. | Kelse: and make a .dll
- The War ^,..,^: Yes
- t.C. | Kelse: yes.
- The War ^,..,^: And you include the DLL into
- The War ^,..,^: SDK
- t.C. | Kelse: no what the fuck
- t.C. | Kelse: you include the SDK in your project for C++ so you dont have to define everything you want to do
- The War ^,..,^: Then what do I need SDK for
- The War ^,..,^: OH
- The War ^,..,^: LAWLLLLL
- The War ^,..,^: How big is the SDK rar
- The War ^,..,^: :|
- The War ^,..,^: Im at like 50 mb right now
- t.C. | Kelse: it's the entire SDK
- t.C. | Kelse: chill ur shit
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