G_uy

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Jan 20th, 2017
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  1. local Player = game.Players.LocalPlayer
  2.  
  3.  
  4. function infect(char)
  5. repeat wait() until char
  6. local torso = char["Torso"]
  7. repeat wait() until torso
  8. local Head = char:FindFirstChild("Head")
  9. if Head then
  10. if Head:FindFirstChild("face") then
  11. print"found"
  12. end
  13. end
  14.  
  15. local RA, LA, LL, RL, Head = torso["Right Shoulder"],torso["Left Shoulder"],torso["Left Hip"],torso["Right Hip"],torso["Neck"]
  16. local sound = Instance.new("Sound", torso)
  17. sound.SoundId = "rbxassetid://0"
  18. sound.Volume = 0
  19. sound.Looped = true
  20. sound:Play()
  21.  
  22. end
  23.  
  24. for i,v in pairs(game.Players:GetPlayers()) do
  25. infect(v.Character)
  26. end
  27.  
  28. wait(1)
  29. --------------------------------
  30. local p = game.Players.LocalPlayer
  31. local char = p.Character
  32. local mouse = p:GetMouse()
  33. local larm = char["Left Arm"]
  34. local rarm = char["Right Arm"]
  35. local lleg = char["Left Leg"]
  36. local rleg = char["Right Leg"]
  37. local hed = char.Head
  38. local torso = char.Torso
  39. local hum = char.Humanoid
  40. local cam = game.Workspace.CurrentCamera
  41. local root = char.HumanoidRootPart
  42. local deb = false
  43. local shot = 0
  44. local debris=game:service"Debris"
  45. local l = game:GetService("Lighting")
  46. local rs = game:GetService("RunService").RenderStepped
  47. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  48. math.randomseed(os.time())
  49.  
  50. for i,v in pairs (hed:GetChildren()) do
  51. if v:IsA("Sound") then
  52. v:Destroy()
  53. end
  54. end
  55. ----------------------------------------------------
  56.  
  57. -----------------------------------------------------
  58. Debounces = {
  59. CanAttack = true;
  60. NoIdl = false;
  61. Slashing = false;
  62. Slashed = false;
  63. RPunch = false;
  64. RPunched = false;
  65. LPunch = false;
  66. LPunched = false;
  67. }
  68. local Touche = {char.Name, }
  69. ----------------------------------------------------
  70. hed.face.Texture = "rbxassetid://0"
  71. char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
  72. char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
  73. char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
  74. char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
  75. char["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
  76. char["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
  77. ----------------------------------------------------
  78. ypcall(function()
  79. char.Shirt:Destroy()
  80. char.Pants:Destroy()
  81. shirt = Instance.new("Shirt", char)
  82. shirt.Name = "Shirt"
  83. pants = Instance.new("Pants", char)
  84. pants.Name = "Pants"
  85. char.Shirt.ShirtTemplate = "rbxassetid://543760628"
  86. char.Pants.PantsTemplate = "rbxassetid://551659344"
  87. end)
  88. ----------------------------------------------------
  89. local LocalPlayer = game:GetService("Players").LocalPlayer
  90. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  91.  
  92. char.Head.Transparency = 0
  93.  
  94. --------------------------------------------------------
  95.  
  96. ---------------------
  97. local LocalPlayer = game:GetService("Players").LocalPlayer
  98. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  99.  
  100. Character.Head.Transparency = 0
  101.  
  102. local Camisa = Instance.new("Part", Character)
  103. Camisa.Name = "Camisa"
  104.  
  105. Camisa.CanCollide = false
  106. Camisa.BrickColor = BrickColor.new("Institutional white")
  107. Camisa.Transparency = 1
  108. Camisa.Material = "Plastic"
  109. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  110.  
  111. d = Instance.new("Decal",Camisa)
  112. d.Texture = "http://www.roblox.com/asset/?id=308335438"
  113. d.Face = "Front"
  114.  
  115.  
  116. local Weld = Instance.new("Weld", Camisa)
  117. Weld.Part0 = Character.Torso
  118. Weld.Part1 = Camisa
  119. Weld.C1 = CFrame.new(0, 0, 0)
  120. ----------------------------------------
  121. local p = game.Players.LocalPlayer
  122. local char = p.Character
  123. local mouse = p:GetMouse()
  124. local larm = char["Left Arm"]
  125. local rarm = char["Right Arm"]
  126. local lleg = char["Left Leg"]
  127. local rleg = char["Right Leg"]
  128. local hed = char.Head
  129. local torso = char.Torso
  130. local hum = char.Humanoid
  131. local cam = game.Workspace.CurrentCamera
  132. local root = char.HumanoidRootPart
  133. local rj = root.RootJoint
  134. local deb = false
  135. local shot = 0
  136. local stanceToggle = "Idle1"
  137. local l = game:GetService("Lighting")
  138. local rs = game:GetService("RunService").RenderStepped
  139. local hb = game:GetService("RunService").Heartbeat
  140. local Stepped = game:GetService("RunService").Stepped
  141. math.randomseed(os.time())
  142. hum.JumpPower = 100
  143. hed.face.Texture="rbxassetid://154020737"
  144. ----------------------------------------------------
  145. fat = Instance.new("BindableEvent",script)
  146. fat.Name = "Heartbeat"
  147.  
  148. script:WaitForChild("Heartbeat")
  149.  
  150. frame = 1/30
  151. tf = 0
  152. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  153. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  154. lastframe = tick()
  155. script.Heartbeat:Fire() --ayy lmao
  156.  
  157. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  158. tf = tf + s
  159. if tf >= frame then
  160. if allowframeloss then
  161. script.Heartbeat:Fire()
  162. lastframe=tick()
  163. else
  164. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  165. for i=1, math.floor(tf/frame) do
  166. script.Heartbeat:Fire()
  167. end
  168. lastframe=tick()
  169. end
  170. if tossremainder then
  171. tf = 0
  172. else
  173. tf = tf - frame * math.floor(tf/frame)
  174. end
  175. end
  176. end)
  177. ----------------------------------------------------
  178. for i,v in pairs(char:children()) do
  179. if v:IsA("Hat") then
  180. v:Destroy()
  181. end
  182. end
  183. for i,v in pairs (hed:GetChildren()) do
  184. if v:IsA("Sound") then
  185. v:Destroy()
  186. end
  187. end
  188. ----------------------------------------------------
  189. Debounces = {
  190. CanAttack = true;
  191. CanJoke = true;
  192. NoIdl = false;
  193. Slashing = false;
  194. Slashed = false;
  195. ks = false;
  196. }
  197. ----------------------------------------------------
  198. function weld5(part0, part1, c0, c1)
  199. weeld=Instance.new("Weld", part0)
  200. weeld.Part0=part0
  201. weeld.Part1=part1
  202. weeld.C0=c0
  203. weeld.C1=c1
  204. return weeld
  205. end
  206. ----------------------------------------------------
  207. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  208. local prt=Instance.new("Part")
  209. prt.Parent=prnt
  210. prt.Name="Part"
  211. prt.Size=siz
  212. prt.CanCollide=false
  213. prt.Anchored=anc
  214. prt.Locked=true
  215. prt.Transparency = trans
  216. prt.TopSurface=10
  217. prt.BottomSurface=10
  218. prt.FrontSurface=10
  219. prt.BackSurface=10
  220. prt.LeftSurface=10
  221. prt.RightSurface=10
  222. prt:BreakJoints()
  223. prt.CFrame=cf or CFrame.new(30,10,30)
  224. prt.Material=mat
  225. prt.BrickColor=BrickColor.new(col)
  226. m=Instance.new("SpecialMesh",prt)
  227. m.MeshType=6
  228. return prt
  229. end
  230. ----------------------------------------------------
  231. function lerp(a, b, t) -- Linear interpolation
  232. return a + (b - a)*t
  233. end
  234.  
  235. function slerp(a, b, t) --Spherical interpolation
  236. dot = a:Dot(b)
  237. if dot > 0.99999 or dot < -0.99999 then
  238. return t <= 0.5 and a or b
  239. else
  240. r = math.acos(dot)
  241. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  242. end
  243. end
  244.  
  245. function matrixInterpolate(a, b, t)
  246. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  247. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  248. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  249. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  250. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  251. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  252. local t = v1:Dot(v2)
  253. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  254. return CFrame.new()
  255. end
  256. return CFrame.new(
  257. v0.x, v0.y, v0.z,
  258. v1.x, v1.y, v1.z,
  259. v2.x, v2.y, v2.z,
  260. v3.x, v3.y, v3.z)
  261. end
  262. ----------------------------------------------------
  263. function genWeld(a,b)
  264. local w = Instance.new("Weld",a)
  265. w.Part0 = a
  266. w.Part1 = b
  267. return w
  268. end
  269. function weld(a, b)
  270. local weld = Instance.new("Weld")
  271. weld.Name = "W"
  272. weld.Part0 = a
  273. weld.Part1 = b
  274. weld.C0 = a.CFrame:inverse() * b.CFrame
  275. weld.Parent = a
  276. return weld;
  277. end
  278. ----------------------------------------------------
  279. function Lerp(c1,c2,al)
  280. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  281. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  282. for i,v in pairs(com1) do
  283. com1[i] = v+(com2[i]-v)*al
  284. end
  285. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  286. end
  287. ----------------------------------------------------
  288. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  289. local wld = Instance.new("Weld", wp1)
  290. wld.Part0 = wp0
  291. wld.Part1 = wp1
  292. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  293. end
  294. ----------------------------------------------------
  295. newWeld(torso, larm, -1.5, 0.5, 0)
  296. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  297. newWeld(torso, rarm, 1.5, 0.5, 0)
  298. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  299. newWeld(torso, hed, 0, 1.5, 0)
  300. newWeld(torso, lleg, -0.5, -1, 0)
  301. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  302. newWeld(torso, rleg, 0.5, -1, 0)
  303. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  304. newWeld(root, torso, 0, -1, 0)
  305. torso.Weld.C1 = CFrame.new(0, -1, 0)
  306. ----------------------------------------------------
  307. musicchase = Instance.new("Sound",char.Torso) --Smile: print("�¢?�º")
  308. musicchase.SoundId = "rbxassetid://590101571"--410761150, 411368002
  309. musicchase.Looped = true
  310. musicchase.Pitch = 1
  311. musicchase.Volume = 1
  312. gasp = Instance.new("Sound",char.Torso) --Smile: print("�¢?�º")
  313. gasp.SoundId = "rbxassetid://590101197"--410761150, 411368002
  314. gasp.Looped = false
  315. gasp.Pitch = 1
  316. gasp.Volume = 2
  317. catchsound = Instance.new("Sound",char.Torso) --Smile: print("�¢?�º")
  318. catchsound.SoundId = "rbxassetid://537136458"--410761150, 411368002
  319. catchsound.Looped = false
  320. catchsound.Pitch = 1
  321. catchsound.Volume = 1
  322. local player = game.Players.LocalPlayer
  323. repeat wait() until player.Character.Humanoid
  324. local humanoid = player.Character.Humanoid
  325. local mouse = player:GetMouse()
  326. mouse.KeyDown:connect(function(key)
  327. if key == "m" then
  328. if musicchase.IsPlaying == false then
  329. musicchase.Volume=3
  330. gasp:Play()
  331. musicchase:Play()
  332. elseif musicchase.IsPlaying == true then
  333. musicchase.Volume=3
  334. wait(0.1)
  335. musicchase.Volume=2
  336. wait(0.1)
  337. musicchase.Volume=1
  338. wait(0.1)
  339. musicchase.Volume=0
  340. musicchase:Stop()
  341. musicchase.Volume=3
  342. end
  343.  
  344.  
  345. end
  346. end)
  347. ----
  348. local plr = game.Players.LocalPlayer
  349. local mouse = plr:GetMouse()
  350.  
  351. mouse.KeyDown:connect(function(key)
  352. if key:byte() == 48 then
  353. plr.Character.Humanoid.WalkSpeed = 26
  354. script.Parent.LocalScript2.Disabled=true;
  355. script.Parent.Script2.Disabled=false;
  356. script.Parent.Script.Disabled=true;
  357. wait(4)
  358. plr.Character.Humanoid.WalkSpeed = 11
  359. script.Parent.Script2.Disabled=true
  360. end end)
  361.  
  362. mouse.KeyUp:connect(function(key)
  363. if key:byte() == 48 then
  364. plr.Character.Humanoid.WalkSpeed = 16
  365. script.Parent.LocalScript2.Disabled=false;
  366. script.Parent.Script2.Disabled=true;
  367. script.Parent.Script.Disabled=false;
  368. end end)
  369. ----------------------------------------------------
  370. New = function(Object, Parent, Name, Data)
  371. local Object = Instance.new(Object)
  372. for Index, Value in pairs(Data or {}) do
  373. Object[Index] = Value
  374. end
  375. Object.Parent = Parent
  376. Object.Name = Name
  377. return Object
  378. end
  379. ----------------------------------------------------
  380. --Left Arm
  381. m = Instance.new("Model")
  382. m.Name = "LeftArm"
  383.  
  384. p4 = Instance.new("Part", m)
  385. p4.BrickColor = BrickColor.new("Really black")
  386. p4.Material = Enum.Material.SmoothPlastic
  387. p4.Name = "LeftArmPlate"
  388. p4.Size = Vector3.new(1, 2, 1)
  389. p4.Transparency = 1
  390. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  391. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  392. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  393. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  394. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  395. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  396. b4 = Instance.new("SpecialMesh", p4)
  397. b4.MeshType = Enum.MeshType.Brick
  398. b4.Name = "Mesh"
  399. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  400.  
  401.  
  402.  
  403.  
  404.  
  405. w1 = Instance.new("Weld", p1)
  406. w1.Name = "Part_Weld"
  407. w1.Part0 = p1
  408. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  409. w1.Part1 = p2
  410. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  411. w2 = Instance.new("Weld", p2)
  412. w2.Name = "Part_Weld"
  413. w2.Part0 = p2
  414. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  415. w2.Part1 = p3
  416. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. w3 = Instance.new("Weld", p3)
  418. w3.Name = "LeftArmPlate_Weld"
  419. w3.Part0 = p3
  420. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  421. w3.Part1 = p4
  422. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423. w4 = Instance.new("Weld", p4)
  424. w4.Name = "Part_Weld"
  425. w4.Part0 = p4
  426. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  427. w4.Part1 = p5
  428. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  429. w5 = Instance.new("Weld", p5)
  430. w5.Name = "Part_Weld"
  431. w5.Part0 = p5
  432. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  433. w5.Part1 = p6
  434. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  435. w6 = Instance.new("Weld", p6)
  436. w6.Name = "Part_Weld"
  437. w6.Part0 = p6
  438. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  439. w6.Part1 = p7
  440. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  441. w7 = Instance.new("Weld", p7)
  442. w7.Name = "Part_Weld"
  443. w7.Part0 = p7
  444. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  445. w7.Part1 = p8
  446. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  447. w8 = Instance.new("Weld", p8)
  448. w8.Name = "Part_Weld"
  449. w8.Part0 = p8
  450. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  451. w8.Part1 = p9
  452. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  453. w9 = Instance.new("Weld", p9)
  454. w9.Name = "Part_Weld"
  455. w9.Part0 = p9
  456. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  457. w9.Part1 = p10
  458. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  459. w10 = Instance.new("Weld", p10)
  460. w10.Name = "Part_Weld"
  461. w10.Part0 = p10
  462. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  463. w10.Part1 = p11
  464. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  465. w11 = Instance.new("Weld", p11)
  466. w11.Name = "Part_Weld"
  467. w11.Part0 = p11
  468. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  469. w11.Part1 = p12
  470. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  471. w12 = Instance.new("Weld", p12)
  472. w12.Name = "Part_Weld"
  473. w12.Part0 = p12
  474. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  475. w12.Part1 = p13
  476. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  477. w13 = Instance.new("Weld", p13)
  478. w13.Name = "Part_Weld"
  479. w13.Part0 = p13
  480. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  481. w13.Part1 = p14
  482. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  483. w14 = Instance.new("Weld", p14)
  484. w14.Name = "Part_Weld"
  485. w14.Part0 = p14
  486. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  487. w14.Part1 = p15
  488. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  489. w15 = Instance.new("Weld", p15)
  490. w15.Name = "Part_Weld"
  491. w15.Part0 = p15
  492. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  493. w15.Part1 = p16
  494. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  495.  
  496. m.Parent = larm
  497. m:MakeJoints()
  498. ----------------------------------------------------
  499. local cor = Instance.new("Part", larm.LeftArm)
  500. cor.Name = "Thingy"
  501. cor.Locked = true
  502. cor.BottomSurface = 0
  503. cor.CanCollide = false
  504. cor.Size = Vector3.new(1, 1, 1)
  505. cor.Transparency = 1
  506. cor.TopSurface = 0
  507. corw = Instance.new("Weld", cor)
  508. corw.Part0 = larm
  509. corw.Part1 = cor
  510. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  511. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  512. weld1 = Instance.new("Weld", larm.LeftArm)
  513. weld1.Part0 = cor
  514. weld1.Part1 = larm.LeftArm.LeftArmPlate
  515. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  516. --Right Arm
  517. m2 = Instance.new("Model")
  518. m2.Name = "RightArm"
  519.  
  520. p7 = Instance.new("Part", m2)
  521. p7.BrickColor = BrickColor.new("Really black")
  522. p7.Material = Enum.Material.SmoothPlastic
  523. p7.Transparency = 1
  524. p7.Name = "RightArmPlate"
  525. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  526. p7.FormFactor = Enum.FormFactor.Symmetric
  527. p7.Size = Vector3.new(1, 2, 1)
  528. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  529. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  530. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  531. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  532. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  533. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  534. b7 = Instance.new("SpecialMesh", p7)
  535. b7.MeshType = Enum.MeshType.Brick
  536. b7.Name = "Mesh"
  537. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  538.  
  539.  
  540. w1 = Instance.new("Weld", p1)
  541. w1.Name = "Part_Weld"
  542. w1.Part0 = p1
  543. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  544. w1.Part1 = p2
  545. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  546. w2 = Instance.new("Weld", p2)
  547. w2.Name = "Part_Weld"
  548. w2.Part0 = p2
  549. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  550. w2.Part1 = p3
  551. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. w3 = Instance.new("Weld", p3)
  553. w3.Name = "Part_Weld"
  554. w3.Part0 = p3
  555. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  556. w3.Part1 = p4
  557. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  558. w4 = Instance.new("Weld", p4)
  559. w4.Name = "Part_Weld"
  560. w4.Part0 = p4
  561. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  562. w4.Part1 = p5
  563. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  564. w5 = Instance.new("Weld", p5)
  565. w5.Name = "Part_Weld"
  566. w5.Part0 = p5
  567. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  568. w5.Part1 = p6
  569. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  570. w6 = Instance.new("Weld", p6)
  571. w6.Name = "RightArmPlate_Weld"
  572. w6.Part0 = p6
  573. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  574. w6.Part1 = p7
  575. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  576. w7 = Instance.new("Weld", p7)
  577. w7.Name = "Part_Weld"
  578. w7.Part0 = p7
  579. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  580. w7.Part1 = p8
  581. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. w8 = Instance.new("Weld", p8)
  583. w8.Name = "Part_Weld"
  584. w8.Part0 = p8
  585. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  586. w8.Part1 = p9
  587. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. w9 = Instance.new("Weld", p9)
  589. w9.Name = "Part_Weld"
  590. w9.Part0 = p9
  591. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  592. w9.Part1 = p10
  593. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  594. w10 = Instance.new("Weld", p10)
  595. w10.Name = "Part_Weld"
  596. w10.Part0 = p10
  597. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  598. w10.Part1 = p11
  599. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  600. w11 = Instance.new("Weld", p11)
  601. w11.Name = "Part_Weld"
  602. w11.Part0 = p11
  603. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  604. w11.Part1 = p12
  605. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  606. w12 = Instance.new("Weld", p12)
  607. w12.Name = "Part_Weld"
  608. w12.Part0 = p12
  609. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  610. w12.Part1 = p13
  611. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  612. w13 = Instance.new("Weld", p13)
  613. w13.Name = "Part_Weld"
  614. w13.Part0 = p13
  615. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  616. w13.Part1 = p14
  617. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  618. w14 = Instance.new("Weld", p14)
  619. w14.Name = "Part_Weld"
  620. w14.Part0 = p14
  621. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  622. w14.Part1 = p15
  623. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  624. w15 = Instance.new("Weld", p15)
  625. w15.Name = "Part_Weld"
  626. w15.Part0 = p15
  627. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  628. w15.Part1 = p16
  629. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  630. w16 = Instance.new("Weld", p16)
  631. w16.Name = "Part_Weld"
  632. w16.Part0 = p16
  633. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  634. w16.Part1 = p17
  635. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  636. w17 = Instance.new("Weld", p17)
  637. w17.Name = "Part_Weld"
  638. w17.Part0 = p17
  639. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  640. w17.Part1 = p18
  641. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  642. w18 = Instance.new("Weld", p18)
  643. w18.Name = "Part_Weld"
  644. w18.Part0 = p18
  645. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  646. w18.Part1 = p19
  647. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  648. m2.Parent = rarm
  649. m2:MakeJoints()
  650. ----------------------------------------------------
  651. local cor2 = Instance.new("Part", rarm.RightArm)
  652. cor2.Name = "Thingy"
  653. cor2.Locked = true
  654. cor2.BottomSurface = 0
  655. cor2.CanCollide = false
  656. cor2.Size = Vector3.new(1, 1, 1)
  657. cor2.Transparency = 1
  658. cor2.TopSurface = 0
  659. corw2 = Instance.new("Weld", cor2)
  660. corw2.Part0 = rarm
  661. corw2.Part1 = cor2
  662. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  663. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  664. weld2 = Instance.new("Weld", rarm.RightArm)
  665. weld2.Part0 = cor2
  666. weld2.Part1 = rarm.RightArm.RightArmPlate
  667. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  668.  
  669.  
  670. --Zyrodoxa
  671. m8 = Instance.new("Model")
  672. m8.Name = "Zyrodoxa"
  673.  
  674. p16 = Instance.new("Part", m8)
  675. p16.BrickColor = BrickColor.new("Instutional white")
  676. p16.Material = Enum.Material.Metal
  677. p16.Name = "Handle"
  678. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  679. p16.CanCollide = false
  680. p16.Locked = true
  681. p16.FormFactor = Enum.FormFactor.Custom
  682. p16.Size = Vector3.new(0, 0, 0)
  683. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  684. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  685. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  686. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  687. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  688. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  689. b16 = Instance.new("BlockMesh", p16)
  690. b16.Name = "Mesh"
  691. b16.Scale = Vector3.new(0, 0, 0)
  692.  
  693. w16 = Instance.new("Weld", p16)
  694. w16.Name = "Block_Weld"
  695. w16.Part0 = p16
  696. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  697. w16.Part1 = p17
  698. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  699.  
  700. m8.Parent = rarm
  701. m8:MakeJoints()
  702. ----------------------------------------------------
  703. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  704. cor8.Name = "Thingy"
  705. cor8.Locked = true
  706. cor8.BottomSurface = 0
  707. cor8.CanCollide = false
  708. cor8.Size = Vector3.new(1, 1, 1)
  709. cor8.Transparency = 1
  710. cor8.TopSurface = 0
  711. corw8 = Instance.new("Weld", cor8)
  712. corw8.Part0 = rarm
  713. corw8.Part1 = cor8
  714. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  715. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  716. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  717. weld8.Part0 = cor8
  718. weld8.Part1 = rarm.Zyrodoxa.Handle
  719. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  720. ----------------------------------------------------
  721. models = {m,m2,m3,m4,m5,m6,m7,m8}
  722. parts = {}
  723. Stepped:connect(function()
  724. for i,v in pairs(models) do
  725. for _, a in pairs(v:GetChildren()) do
  726. if v:IsA("Part") and v.Name ~= "Thingy" then
  727. table.insert(parts, a)
  728. for i,v in pairs(parts) do
  729. v.CanCollide = true
  730. end
  731. end
  732. end
  733. end
  734. end)
  735. ----------------------------------------------------
  736. local animpose = "Idle1"
  737. local lastanimpose = "Idle1"
  738. local grab = false
  739. local Smooth = 1
  740. local sine = 0
  741. local change = 1
  742. local val = 0
  743. local ffing = false
  744. ----------------------------------------------------
  745. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  746.  
  747. function FindHumanoids()
  748. local function c_region(Position, Size)
  749. local SizeOffset = Size/2
  750. local Point1 = Position - SizeOffset
  751. local Point2 = Position + SizeOffset
  752. local a = Instance.new("Part", workspace)
  753. a.Anchored = true
  754. a.Size = Size
  755. a.Position = Position
  756. print("Hey!, I'm making a part!")
  757. return Region3.new(Point1, Point2)
  758. end
  759.  
  760. local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  761. local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  762. local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  763. local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  764.  
  765. local regions = {a, b, c, d}
  766.  
  767. local found_humanoids = {}
  768. local already_found = {char.Name}
  769.  
  770. for _, region in pairs(regions) do
  771. for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  772. print(part, part.Parent, part.Name) ---nope
  773. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  774. local humanoid = part.Parent:FindFirstChild("Humanoid")
  775. local name = humanoid.Parent.Name
  776. local exists = false
  777. for _, n in pairs(already_found) do
  778. if n == name then
  779. exists = true
  780. end
  781. end
  782. if not exists then
  783. table.insert(already_found, name)
  784. table.insert(found_humanoids, humanoid)
  785. end
  786. elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  787. local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  788. local name = humanoid.Parent.Parent.Name
  789. local exists = false
  790. for _, n in pairs(already_found) do
  791. if n == name then
  792. exists = true
  793. end
  794. end
  795. if not exists then
  796. table.insert(already_found, name)
  797. table.insert(found_humanoids, humanoid)
  798. end
  799. end
  800. end
  801. end
  802. return found_humanoids
  803. end
  804.  
  805. local humanoids = FindHumanoids()
  806. if #humanoids == 0 then
  807. for i, v in pairs(humanoids) do
  808. print(v.Parent.Name)
  809. if Debounces.Slashing == true then
  810. v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  811. elseif Debounces.Slashing == false then
  812. wait()
  813. end
  814. end
  815. wait(0.3)
  816. end]]--
  817. ----------------------------------------------------
  818. --[[mouse.KeyDown:connect(function(key)
  819. if key == "f" then
  820. if Debounces.CanAttack == true then
  821. Debounces.CanAttack = false
  822. Debounces.NoIdl = true
  823. Debounces.on = true
  824. for i = 1, 20 do
  825. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  826. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  827. CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  828. CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  829. CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  830. CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  831. CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  832. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  833. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  834. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  835. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  836. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  837. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  838. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  839. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  840. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  841. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  842. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  843. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  844. if Debounces.on == false then
  845. break
  846. end
  847. fat.Event:wait()
  848. end
  849. end
  850. end
  851. end)]]--
  852. ----------------------------------------------------
  853. mod4 = Instance.new("Model",char)
  854.  
  855. ptez = {0.7, 0.8, 0.9, 1}
  856.  
  857. function FindNearestTorso(Position,Distance,SinglePlayer)
  858. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  859. local List = {}
  860. for i,v in pairs(workspace:GetChildren())do
  861. if v:IsA("Model")then
  862. if v:findFirstChild("Torso")then
  863. if v ~= char then
  864. if(v.Torso.Position -Position).magnitude <= Distance then
  865. table.insert(List,v)
  866. end
  867. end
  868. end
  869. end
  870. end
  871. return List
  872. end
  873.  
  874. function Slam()
  875. local part=Instance.new('Part',mod4)
  876. part.Anchored=true
  877. part.CanCollide=false
  878. part.FormFactor='Custom'
  879. part.Size=Vector3.new(.2,.2,.2)
  880. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  881. part.Transparency=.7
  882. part.BrickColor=BrickColor.new('Really black')
  883. mesh=Instance.new('SpecialMesh',part)
  884. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  885. mesh.Scale=Vector3.new(3,3,3)
  886. local part2=Instance.new('Part',mod4)
  887. part2.Anchored=true
  888. part2.CanCollide=false
  889. part2.FormFactor='Custom'
  890. part2.Size=Vector3.new(.2,.2,.2)
  891. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  892. part2.Transparency=.7
  893. part2.BrickColor=BrickColor.new('Institutional white')
  894. mesh2=Instance.new('SpecialMesh',part2)
  895. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  896. mesh2.Scale=Vector3.new(3,1.5,3)
  897. x = Instance.new("Sound",larm)
  898. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  899. x.Pitch = ptez[math.random(1,#ptez)]
  900. x.Volume = 1
  901. wait(.1)
  902. x1 = Instance.new("Sound",larm)
  903. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  904. x1.Pitch = ptez[math.random(1,#ptez)]
  905. x1.Volume = 1
  906. wait(.1)
  907. x:Play()
  908. x1:Play()
  909. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  910. if v:FindFirstChild('Humanoid') then
  911. v.Humanoid:TakeDamage(math.random(30,45))
  912. end
  913. end
  914. coroutine.resume(coroutine.create(function()
  915. for i=0,0.62,0.13 do
  916. wait()
  917. part.CFrame=part.CFrame
  918. part.Transparency=i
  919. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  920. part2.CFrame=part2.CFrame
  921. part2.Transparency=i
  922. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  923. end
  924. part.Parent=nil
  925. part2.Parent=nil
  926. x:Destroy()
  927. end))
  928. end
  929. ----------------------------------------------------
  930. wPart = function(x,y,z,color,tr,cc,an,parent)
  931. local wp = Instance.new('WedgePart',parent or Weapon)
  932. wp.formFactor = 'Custom'
  933. wp.Size = Vector3.new(x,y,z)
  934. wp.BrickColor = BrickColor.new(color)
  935. wp.CanCollide = cc
  936. wp.Transparency = tr
  937. wp.Anchored = an
  938. wp.TopSurface,wp.BottomSurface = 0,0
  939. return wp
  940. end
  941.  
  942. Mesh = function(par,num,x,y,z)
  943. local msh = _
  944. if num == 1 then
  945. msh = Instance.new("CylinderMesh",par)
  946. elseif num == 2 then
  947. msh = Instance.new("SpecialMesh",par)
  948. msh.MeshType = 3
  949. elseif num == 3 then
  950. msh = Instance.new("BlockMesh",par)
  951. elseif num == 4 then
  952. msh = Instance.new("SpecialMesh",par)
  953. msh.MeshType = "Torso"
  954. elseif type(num) == 'string' then
  955. msh = Instance.new("SpecialMesh",par)
  956. msh.MeshId = num
  957. end
  958. msh.Scale = Vector3.new(x,y,z)
  959. return msh
  960. end
  961.  
  962. local function CFrameFromTopBack(at, top, back)
  963. local right = top:Cross(back)
  964. return CFrame.new(at.x, at.y, at.z,
  965. right.x, top.x, back.x,
  966. right.y, top.y, back.y,
  967. right.z, top.z, back.z)
  968. end
  969.  
  970. function Triangle(a, b, c)
  971. local edg1 = (c-a):Dot((b-a).unit)
  972. local edg2 = (a-b):Dot((c-b).unit)
  973. local edg3 = (b-c):Dot((a-c).unit)
  974. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  975. a, b, c = a, b, c
  976. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  977. a, b, c = b, c, a
  978. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  979. a, b, c = c, a, b
  980. else
  981. print("unreachable")
  982. end
  983. local len1 = (c-a):Dot((b-a).unit)
  984. local len2 = (b-a).magnitude - len1
  985. local width = (a + (b-a).unit*len1 - c).magnitude
  986. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  987. local list = {}
  988. if len1 > 0.01 then
  989. local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  990. local sz = Vector3.new(0.2, width, len1)
  991. w1.Size = sz
  992. local sp = Mesh(w1,2,0,0,0)
  993. sp.MeshType='Wedge'
  994. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  995. w1:BreakJoints()
  996. w1.Anchored = true
  997. w1.Transparency = 0.7
  998. Spawn(function()
  999. for i=0,1,0.1 do
  1000. fat.Event:wait()
  1001. w1.Transparency=w1.Transparency+0.03
  1002. end
  1003. end)
  1004. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1005. table.insert(list,w1)
  1006. end
  1007. if len2 > 0.01 then
  1008. local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1009. local sz = Vector3.new(0.2, width, len2)
  1010. w2.Size = sz
  1011. local sp = Mesh(w2,2,0,0,0)
  1012. sp.MeshType='Wedge'
  1013. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1014. w2:BreakJoints()
  1015. w2.Anchored = true
  1016. w2.Transparency = 0.7
  1017. Spawn(function()
  1018. for i=0,1,0.1 do
  1019. fat.Event:wait()
  1020. w2.Transparency=w2.Transparency+0.03
  1021. end
  1022. end)
  1023. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1024. table.insert(list,w2)
  1025. end
  1026. return unpack(list)
  1027. end
  1028.  
  1029. function trail(p,t,h)
  1030. Spawn(function()
  1031. local blcf = p.CFrame
  1032. local scfr = blcf
  1033. for i=1,t do
  1034. local blcf = p.CFrame
  1035. if scfr and (p.Position-scfr.p).magnitude > .1 then
  1036. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1037. if a then game.Debris:AddItem(a,1) end
  1038. if b then game.Debris:AddItem(b,1) end
  1039. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1040. if a then game.Debris:AddItem(a,1) end
  1041. if b then game.Debris:AddItem(b,1) end
  1042. scfr = blcf
  1043. elseif not scfr then
  1044. scfr = blcf
  1045. end
  1046. fat.Event:wait()
  1047. end
  1048. scfr=nil
  1049. end)
  1050. end
  1051. --trail(char.Sword.Blade,1e1000,5)
  1052. ----------------------------------------------------
  1053. function Dmg()
  1054. local partofdeath = rarm.Zyrodoxa.Hitbox
  1055. local function CreateRegion3FromLocAndSize(Position, Size)
  1056. local SizeOffset = Size/2
  1057. local Point1 = Position - SizeOffset
  1058. local Point2 = Position + SizeOffset
  1059. return Region3.new(Point1, Point2)
  1060. end
  1061. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1062. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1063. Spawn(function()
  1064. if Debounces.Slashing == true and Debounces.Slashed == false then
  1065. Debounces.Slashed = true
  1066. ypcall(function()
  1067. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1068. humanoid:TakeDamage(math.random(10,18))
  1069. end)
  1070. wait(.4)
  1071. Debounces.Slashed = false
  1072. end
  1073. end)
  1074. end
  1075. end
  1076. ----------------------------------------------------
  1077. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1078. ptz = {0.7, 0.8, 0.9, 1}
  1079. idz = {"161006212", "161006195"}
  1080. function attackone()
  1081. for i = 1, 13 do
  1082. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1083. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1084. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1085. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1086. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1087. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1088. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1089. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1090. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1091. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1092. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1093. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1094. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1095. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1096. if Debounces.on == false then
  1097. break
  1098. end
  1099. fat.Event:wait()
  1100. end
  1101. trail(rarm.Zyrodoxa.Hitbox,20,2)
  1102. Debounces.Slashing = true
  1103. wait(0.2)
  1104. --[[z = Instance.new("Sound", hed)
  1105. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1106. z.Pitch = ptz[math.random(1,#ptz)]
  1107. z.Volume = 1
  1108. wait(.01)
  1109. z:Play()]]--
  1110. for i = 1, 14 do
  1111. Dmg()
  1112. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1113. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1114. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1115. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1116. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1117. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1118. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1119. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1120. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1121. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1122. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1123. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1124. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1125. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1126. if Debounces.on == false then break end
  1127. rs:wait()
  1128. end
  1129. Debounces.Slashing = false
  1130. end
  1131. function attacktwo()
  1132. Debounces.Slashing = true
  1133. for i = 1, 14 do
  1134. Dmg()
  1135. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1136. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1137. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1138. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1139. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1140. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1141. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1142. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1143. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1144. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1145. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1146. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1147. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1148. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1149. if Debounces.on == false then
  1150. break
  1151. end
  1152. rs:wait()
  1153. end
  1154. end
  1155. ----------------------------------------------------
  1156.  
  1157. ----------------------------------------------------
  1158. definition = 5
  1159. bc = {}
  1160. bezierparts = {}
  1161. function NoOutline(Part)
  1162. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1163. end
  1164. function draw(p,d)
  1165. for i=1,d do
  1166. local t = i/d
  1167. bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1168. end
  1169.  
  1170. Spawn(function() fat.Event:wait()
  1171. for i,v in pairs(bezierparts) do
  1172. v.Transparency = 1
  1173. end
  1174. end)
  1175. end
  1176. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1177. --draw(points,definition)
  1178.  
  1179. fat.Event:wait()
  1180.  
  1181. rpart = Instance.new("Part",rarm)
  1182. NoOutline(rpart)
  1183. rpart.Anchored = false
  1184. rpart.Size = Vector3.new(1,1,1)
  1185. rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1186. rpart.Transparency = 1
  1187. newWeld(rarm, rpart, 0, 0, 0)
  1188. rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1189. lpart = Instance.new("Part",larm)
  1190. NoOutline(lpart)
  1191. lpart.Anchored = false
  1192. lpart.Size = Vector3.new(1,1,1)
  1193. lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1194. lpart.Transparency = 1
  1195. newWeld(larm, lpart, 0, 0, 0)
  1196. lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1197. invisipart = Instance.new("Part",torso)
  1198. NoOutline(invisipart)
  1199. invisipart.Anchored = false
  1200. invisipart.Size = Vector3.new(1,1,1)
  1201. invisipart.Transparency = 1
  1202. invisipart.CFrame = torso.CFrame
  1203. newWeld(torso, invisipart, 0, 0, 0)
  1204. invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1205. table.insert(bezierparts, rpart)
  1206. table.insert(bezierparts, lpart)
  1207. table.insert(bezierparts, invisipart)
  1208. for i = 1, 40 do
  1209. local points = {lpart.Position,invisipart.Position,rpart.Position}
  1210. draw(points,definition)
  1211. --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1212. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1213. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1214. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1215. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1216. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1217. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1218. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1219. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1220. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1221. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1222. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1223. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1224. if Debounces.on == false then
  1225. break
  1226. end
  1227. fat.Event:wait()
  1228. end
  1229. for i,v in pairs(bezierparts) do
  1230. v:Destroy()
  1231. end
  1232. --draw(points,definition)
  1233. if Debounces.CanAttack == false then
  1234. Debounces.CanAttack = true
  1235. Debounces.NoIdl = false
  1236. Debounces.on = false
  1237. end
  1238.  
  1239. ----------------------------------------------------
  1240. pitches = {1}
  1241. IDs = {"139187200"}
  1242. mouse.KeyDown:connect(function(key)
  1243. if key == "q" then
  1244. if Debounces.CanJoke == true then
  1245. Debounces.CanJoke = false
  1246. z = Instance.new("Sound",hed)
  1247. z.SoundId = "rbxassetid://"..IDs[math.random(1,#IDs)]
  1248. z.Pitch = 1
  1249. z.Volume = 1
  1250. z1 = Instance.new("Sound",hed)
  1251. z1.SoundId = z.SoundId
  1252. z1.Pitch = 1
  1253. z1.Volume = 1
  1254. wait()
  1255. z:Play()
  1256. z1:Play()
  1257. wait(3)
  1258. z:Destroy()
  1259. z1:Destroy()
  1260. if Debounces.CanJoke == false then
  1261. Debounces.CanJoke = true
  1262. end
  1263. end
  1264. end
  1265. end)
  1266. ----------------------------------------------------
  1267. mouse.KeyDown:connect(function(key)
  1268. if key == "j" then
  1269. if Debounces.CanJoke == true then
  1270. Debounces.CanJoke = false
  1271. z = Instance.new("Sound",hed)
  1272. z.SoundId = "rbxassetid://415859013"
  1273. z.Pitch = pitches[math.random(1,#pitches)]
  1274. z.Volume = 1
  1275. wait()
  1276. z:Play()
  1277. wait(2)
  1278. z:Destroy()
  1279. if Debounces.CanJoke == false then
  1280. Debounces.CanJoke = true
  1281. end
  1282. end
  1283. end
  1284. end)
  1285. ----------------------------------------------------
  1286.  
  1287.  
  1288. ----------------------------------------------------
  1289. Grab = false
  1290. mouse.KeyDown:connect(function(key)
  1291. if key == "e" then
  1292. Debounces.on = true
  1293. Debounces.NoIdl = true
  1294. Debounces.ks = true
  1295. if Grab == false then
  1296.  
  1297. gp = nil
  1298. for i = 1, 20 do
  1299. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1300. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1301. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1302. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1303. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1304. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1305. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1306. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1307. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1308. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1309. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1310. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1311. if Debounces.on == false then break end
  1312. fat.Event:wait()
  1313. end
  1314. con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1315. ht = hit.Parent
  1316. for i,v in pairs(ht:GetChildren()) do
  1317. if v:IsA("Part") then
  1318. v.CanCollide = false
  1319. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1320. end
  1321. end
  1322. hum1=ht:FindFirstChild('Humanoid')
  1323. if hum1 ~= nil then
  1324. if Debounces.ks==true then
  1325. catchsound:Play()
  1326. musicchase:Stop()
  1327. z = Instance.new("Sound",hed)
  1328. z.SoundId = "rbxassetid://169380525"
  1329. z.Volume = 1
  1330. z:Play()
  1331. Debounces.ks=false
  1332. end
  1333. hum1.PlatformStand=true
  1334. hum1:ChangeState'Physics'
  1335. gp = ht
  1336. Grab = true
  1337. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1338. asd.Parent = larm
  1339. asd.Name = "asd"
  1340. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1341. stanceToggle = "Grabbed"
  1342. --[[elseif hum1 == nil then
  1343. con1:disconnect()
  1344. wait() return]]--
  1345. end
  1346. end)
  1347. for i = 1, 20 do
  1348. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1349. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1350. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1351. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1352. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1353. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1354. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1355. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1356. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1357. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1358. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1359. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1360. if Debounces.on == false then break end
  1361. fat.Event:wait()
  1362. end
  1363. con1:disconnect()
  1364. Debounces.on = false
  1365. Debounces.NoIdl = false
  1366. elseif Grab == true then
  1367. Grab = false
  1368. --[[for i = 1, 16 do
  1369. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1370. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1371. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1372. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1373. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1374. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1375. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1376. if Debounces.on == false then end
  1377. rs:wait()
  1378. end]]--
  1379. for i = 1, 16 do
  1380. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1381. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1382. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1383. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1384. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1385. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1386. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1387. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1388. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1389. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1390. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1391. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1392. if Debounces.on == false then end
  1393. rs:wait()
  1394. end
  1395. for i = 1, 12 do
  1396. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1397. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1398. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1399. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1400. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1401. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1402. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1403. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1404. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1405. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1406. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1407. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1408. if Debounces.on == false then end
  1409. rs:wait()
  1410. end
  1411. Slam()
  1412. if gp ~= nil then
  1413. for i,v in pairs(larm:GetChildren()) do
  1414. if v.Name == "asd" and v:IsA("Weld") then
  1415. v:Remove()
  1416. end
  1417. if v:IsA("Part") then
  1418. v.CanCollide = true
  1419. v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1420. end
  1421. end
  1422. end
  1423. stanceToggle = "Idle1"
  1424. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1425. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1426. bv.P = 125000
  1427. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1428. ht=nil
  1429. Debounces.on = false
  1430. Debounces.NoIdl = false
  1431. elseif ht == nil then wait()
  1432. Grab = false
  1433. Debounces.on = false
  1434. Debounces.NoIdl = false
  1435. end
  1436. end
  1437. end)
  1438. ----------------------------------------------------
  1439. Change = false
  1440. mouse.KeyDown:connect(function(key)
  1441. if key == "n" then
  1442. if Change == false then
  1443. Change = true
  1444. stanceToggle = "Idle2"
  1445. elseif Change == true then
  1446. Change = false
  1447. stanceToggle = "Idle1"
  1448. end
  1449. end
  1450. end)
  1451. ----------------------------------------------------
  1452. mouse.KeyDown:connect(function(key)
  1453. if string.byte(key) == 52 then
  1454. Swing = 2
  1455. char.Humanoid.WalkSpeed = 28
  1456. end
  1457. end)
  1458. mouse.KeyUp:connect(function(key)
  1459. if string.byte(key) == 52 then
  1460. Swing = 1
  1461. char.Humanoid.WalkSpeed = 16
  1462. end
  1463. end)
  1464. ----------------------------------------------------
  1465.  
  1466. jump = false
  1467. rs:connect(function()
  1468. if char.Humanoid.Jump == true then
  1469. jump = true
  1470. else
  1471. jump = false
  1472. end
  1473. char.Humanoid.FreeFalling:connect(function(f)
  1474. if f then
  1475. ffing = true
  1476. else
  1477. ffing = false
  1478. end
  1479. end)
  1480. sine = sine + change
  1481. if jump == true then
  1482. animpose = "Jumping"
  1483. elseif ffing == true then
  1484. animpose = "Freefalling"
  1485. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1486. animpose = "Idle"
  1487. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1488. animpose = "Walking"
  1489. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1490. animpose = "Running"
  1491. end
  1492. RightLeg = CFrame.new(0.5,-1,0)
  1493. LeftLeg = CFrame.new(-0.5,-1,0)
  1494.  
  1495. lefth = (torso.CFrame*LeftLeg)
  1496. righth = (torso.CFrame*RightLeg)
  1497.  
  1498. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1499.  
  1500. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1501.  
  1502. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1503. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1504. if animpose ~= lastanimpose then
  1505. sine = 0
  1506. if Debounces.NoIdl == false then
  1507. if stanceToggle == "Idle1" then
  1508. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1509. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1510. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1511. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1512. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1513. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1514. elseif stanceToggle == "Idle2" then
  1515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1517. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1518. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1521. end
  1522. fat.Event:wait()
  1523. end
  1524. else
  1525. end
  1526. lastanimpose = animpose
  1527. if Debounces.NoIdl == false then
  1528. if animpose == "Idle" then
  1529. change = 0.5
  1530. if stanceToggle == "Idle1" then
  1531. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1532. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1533.  
  1534. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1535. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1536. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1537. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1538. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1539. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1540. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1541. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1542. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1543. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1544. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1545. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1546. elseif stanceToggle == "Idle2" then
  1547.  
  1548. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1549. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1550. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1551. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1552. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1553. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1554. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1555. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1556. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1557. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1558. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1559. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1560. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1561. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1562. elseif stanceToggle == "Grabbed" then
  1563. grab = true
  1564. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1565. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1566. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1567. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1568. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1569. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1570. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1571. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1572. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1573. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1574. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1575. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1576. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1577. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1578. end
  1579. elseif animpose == "Walking" then
  1580. if stanceToggle == "Grabbed" then
  1581. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1582. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1583. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1584. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1585. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1586. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1587. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1588. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1589. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1590. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1591. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1592. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1593. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1594. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1595. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1596. elseif stanceToggle ~= "Grabbed" then
  1597. change = 1
  1598. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1599. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1600.  
  1601. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1602. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1603. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1604. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1605. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1606. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1607. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1608. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1609. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1610. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1611. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1612. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1613. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1614. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1615. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1616. end
  1617. elseif animpose == "Running" then
  1618. change = 1
  1619. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1620. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1621.  
  1622. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1623. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1624. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1625. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1626. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1627. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1628. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1629. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1630. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1631. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1632. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1633. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1634. elseif animpose == "Jumping" then
  1635.  
  1636. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1637. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1638. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1639. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1640. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1641. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1642. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1643. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1644. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1645. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1646. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1647. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1648. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1649. elseif animpose == "Freefalling" then
  1650.  
  1651. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1652. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1653. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1654. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1655. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1656. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1657. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1658. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1659. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1660. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1661. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1662. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1663. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1664. end
  1665. end
  1666. end)
  1667. hum.MaxHealth = 999999999999999
  1668. wait(3)
  1669. hum.Health = 999999999999999
  1670. ---------------------------------------------
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