adri1

APARTAMENT ADRI1

Jun 12th, 2016
1,639
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  1. //APARTAMENT BY ADRI1
  2. //YOU CAN USE MAP MOVER 2.1 TO CHANGE MAP POSITION [http://forum.sa-mp.com/showthread.php?t=606713]
  3.  
  4. #define CreateObjectHouse(%0,%1,%2,%3,%4,%5,%6) CreateObject(%0,%1,%2,%3,%4,%5,%6,1000.0)
  5.  
  6. new PlayerHouse = CreateObjectHouse(19329, 1517.328491, -1096.024291, 129.009124, 0.000007, 0.000000, 0.000007);
  7. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  8. PlayerHouse = CreateObjectHouse(19329, 1516.234497, -1094.968017, 129.009124, 0.000000, 0.000007, -89.999969);
  9. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  10. PlayerHouse = CreateObjectHouse(19329, 1519.472534, -1096.024291, 129.009124, 0.000007, 0.000000, 0.000007);
  11. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  12. PlayerHouse = CreateObjectHouse(19329, 1516.228515, -1093.040039, 128.685424, 0.000000, -18.999992, -89.999969);
  13. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  14. PlayerHouse = CreateObjectHouse(19329, 1516.236450, -1091.926147, 127.957122, 0.000000, 0.000007, -89.999969);
  15. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  16. PlayerHouse = CreateObjectHouse(19329, 1516.220458, -1092.010009, 128.331420, 0.000000, -18.999992, -89.999969);
  17. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  18. PlayerHouse = CreateObjectHouse(19172, 1515.922729, -1075.456542, 127.836791, 89.999992, 179.999984, -179.999984);
  19. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-70-percent");
  20. SetObjectMaterial(PlayerHouse, 1, 18646, "matcolours", "grey-70-percent");
  21. CreateObjectHouse(1668, 1509.908691, -1082.707519, 128.556137, 0.000000, 0.000007, -89.999969);
  22. CreateObjectHouse(19348, 1514.630004, -1076.111816, 127.768218, 0.000000, 179.999984, 90.000015);
  23. CreateObjectHouse(19348, 1514.630004, -1074.773803, 127.768188, 0.000000, 179.999984, 90.000015);
  24. CreateObjectHouse(19348, 1517.208007, -1076.111816, 127.768218, 0.000000, 179.999984, 90.000015);
  25. CreateObjectHouse(19348, 1517.208007, -1074.773803, 127.768218, 0.000000, 179.999984, 90.000015);
  26. PlayerHouse = CreateObjectHouse(19172, 1508.956420, -1074.303833, 128.023498, 89.999992, 179.999984, -179.999984);
  27. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  28. SetObjectMaterial(PlayerHouse, 1, 18646, "matcolours", "grey-50-percent");
  29. PlayerHouse = CreateObjectHouse(19172, 1506.956420, -1074.303833, 128.019515, 89.999992, 179.999984, -179.999984);
  30. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  31. SetObjectMaterial(PlayerHouse, 1, 18646, "matcolours", "grey-50-percent");
  32. PlayerHouse = CreateObjectHouse(19420, 1505.809936, -1074.880004, 127.208114, 0.000000, 90.000007, -89.999969);
  33. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "black");
  34. PlayerHouse = CreateObjectHouse(19420, 1505.809936, -1073.648071, 127.208114, 0.000000, 90.000007, -89.999969);
  35. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "black");
  36. PlayerHouse = CreateObjectHouse(19420, 1510.119995, -1074.880004, 127.208160, 0.000000, 90.000007, -89.999969);
  37. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "black");
  38. PlayerHouse = CreateObjectHouse(19420, 1510.119995, -1073.648071, 127.208114, 0.000000, 90.000007, -89.999969);
  39. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "black");
  40. PlayerHouse = CreateObjectHouse(19429, 1519.904052, -1099.270507, 130.330017, 0.000007, 0.000000, 0.000007);
  41. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  42. PlayerHouse = CreateObjectHouse(19429, 1519.904052, -1099.270507, 133.828018, 0.000007, 0.000000, 0.000007);
  43. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  44. PlayerHouse = CreateObjectHouse(19429, 1520.129394, -1100.055664, 130.330017, 0.000000, 0.000007, -89.999969);
  45. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  46. PlayerHouse = CreateObjectHouse(19429, 1520.129394, -1100.055664, 133.828018, 0.000000, 0.000007, -89.999969);
  47. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  48. PlayerHouse = CreateObjectHouse(19386, 1518.081420, -1100.041625, 130.330017, 0.000000, 0.000007, -89.999969);
  49. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  50. PlayerHouse = CreateObjectHouse(19356, 1518.081420, -1100.041625, 133.828018, 0.000000, 0.000007, -89.999969);
  51. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  52. PlayerHouse = CreateObjectHouse(18762, 1510.006225, -1099.483032, 130.934921, 0.000000, 0.000007, -89.999969);
  53. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  54. PlayerHouse = CreateObjectHouse(18762, 1511.006225, -1099.483032, 130.934921, 0.000000, 0.000007, -89.999969);
  55. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  56. PlayerHouse = CreateObjectHouse(18762, 1512.006225, -1099.483032, 130.934921, 0.000000, 0.000007, -89.999969);
  57. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  58. PlayerHouse = CreateObjectHouse(18762, 1513.006225, -1099.483032, 130.934921, 0.000000, 0.000007, -89.999969);
  59. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  60. PlayerHouse = CreateObjectHouse(18762, 1514.006225, -1099.483032, 130.934921, 0.000000, 0.000007, -89.999969);
  61. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  62. PlayerHouse = CreateObjectHouse(18762, 1515.006225, -1099.483032, 130.934921, 0.000000, 0.000007, -89.999969);
  63. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  64. PlayerHouse = CreateObjectHouse(18762, 1516.006225, -1099.483032, 130.934906, 0.000000, 0.000007, -89.999969);
  65. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  66. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1095.405029, 129.589920, 0.000000, 0.000007, -89.999969);
  67. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  68. PlayerHouse = CreateObjectHouse(18762, 1510.022827, -1095.405029, 129.589920, 0.000000, 0.000007, -89.999969);
  69. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  70. PlayerHouse = CreateObjectHouse(18762, 1511.018920, -1093.552978, 131.067413, 0.000000, -44.999992, -89.999969);
  71. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  72. PlayerHouse = CreateObjectHouse(18762, 1511.018920, -1093.552978, 132.481414, 0.000000, -44.999992, -89.999969);
  73. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  74. PlayerHouse = CreateObjectHouse(18762, 1510.018920, -1093.552978, 129.656616, 0.000000, -44.999992, -89.999969);
  75. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  76. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1095.405029, 134.588012, 0.000000, 0.000007, -89.999969);
  77. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  78. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1094.407104, 134.588012, 0.000000, 0.000007, -89.999969);
  79. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  80. PlayerHouse = CreateObjectHouse(18762, 1510.022827, -1095.405029, 134.588012, 0.000000, 0.000007, -89.999969);
  81. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  82. PlayerHouse = CreateObjectHouse(18762, 1513.739624, -1095.479125, 128.037521, 0.000007, 90.000000, 0.000007);
  83. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  84. PlayerHouse = CreateObjectHouse(18762, 1503.031372, -1071.021606, 132.101715, 0.000007, 90.000000, 0.000007);
  85. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  86. PlayerHouse = CreateObjectHouse(18762, 1520.473510, -1078.305664, 125.160766, 89.999992, 179.999984, -179.999984);
  87. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  88. PlayerHouse = CreateObjectHouse(18762, 1520.473510, -1083.305664, 125.160720, 89.999992, 179.999984, -179.999984);
  89. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  90. PlayerHouse = CreateObjectHouse(18762, 1520.473510, -1088.305664, 125.160720, 89.999992, 179.999984, -179.999984);
  91. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  92. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1094.419067, 129.589920, 0.000000, 0.000007, -89.999969);
  93. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  94. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1090.384765, 132.095718, 0.000000, 90.000007, -89.999969);
  95. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  96. PlayerHouse = CreateObjectHouse(18762, 1511.018920, -1093.552978, 129.656616, 0.000000, -44.999992, -89.999969);
  97. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  98. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1085.384765, 132.095718, 0.000000, 90.000007, -89.999969);
  99. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  100. PlayerHouse = CreateObjectHouse(18762, 1511.022827, -1080.384765, 132.095718, 0.000000, 90.000007, -89.999969);
  101. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  102. PlayerHouse = CreateObjectHouse(18762, 1511.028808, -1078.384765, 132.103713, 0.000000, 90.000007, -89.999969);
  103. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  104. PlayerHouse = CreateObjectHouse(18762, 1511.014892, -1092.062988, 131.156616, 0.000000, -44.999992, -89.999969);
  105. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  106. PlayerHouse = CreateObjectHouse(18762, 1510.014892, -1092.062988, 131.156616, 0.000000, -44.999992, -89.999969);
  107. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  108. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1081.631591, 126.788818, 89.999992, 179.999984, -179.999984);
  109. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  110. PlayerHouse = CreateObjectHouse(18762, 1518.691406, -1071.021606, 126.788818, 89.999992, 89.999992, -179.999969);
  111. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  112. PlayerHouse = CreateObjectHouse(18762, 1520.473510, -1088.305664, 120.984024, 89.999992, 179.999984, -179.999984);
  113. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  114. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1086.631591, 126.788818, 89.999992, 179.999984, -179.999984);
  115. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  116. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1088.303588, 126.798812, 89.999992, 179.999984, -179.999984);
  117. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  118. PlayerHouse = CreateObjectHouse(18762, 1513.691406, -1071.021606, 126.788818, 89.999992, 89.999992, -179.999969);
  119. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  120. PlayerHouse = CreateObjectHouse(18762, 1508.691406, -1071.021606, 126.788818, 89.999992, 89.999992, -179.999969);
  121. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  122. PlayerHouse = CreateObjectHouse(18762, 1503.691406, -1071.021606, 126.788818, 89.999992, 89.999992, -179.999969);
  123. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  124. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1076.631591, 126.260818, 89.999992, 179.999984, -179.999984);
  125. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  126. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1073.131591, 126.260818, 89.999992, 179.999984, -179.999984);
  127. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  128. PlayerHouse = CreateObjectHouse(18762, 1520.473510, -1083.305664, 120.984024, 89.999992, 179.999984, -179.999984);
  129. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  130. PlayerHouse = CreateObjectHouse(18762, 1520.473510, -1078.305664, 120.984024, 89.999992, 179.999984, -179.999984);
  131. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  132. PlayerHouse = CreateObjectHouse(18762, 1513.739624, -1094.751098, 127.815551, -29.999990, 90.000000, 0.000007);
  133. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  134. PlayerHouse = CreateObjectHouse(18762, 1513.739624, -1093.907104, 127.327514, -29.999990, 90.000000, 0.000007);
  135. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  136. PlayerHouse = CreateObjectHouse(18762, 1513.739624, -1093.049072, 126.827514, -29.999990, 90.000000, 0.000007);
  137. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  138. PlayerHouse = CreateObjectHouse(18762, 1513.739624, -1092.189086, 126.331512, -29.999990, 90.000000, 0.000007);
  139. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  140. PlayerHouse = CreateObjectHouse(18762, 1513.739624, -1091.359130, 125.851516, -29.999990, 90.000000, 0.000007);
  141. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  142. PlayerHouse = CreateObjectHouse(18762, 1510.012817, -1078.859008, 127.879425, 0.000000, 0.000007, -89.999969);
  143. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  144. PlayerHouse = CreateObjectHouse(18762, 1510.012817, -1078.187011, 127.879714, 0.000000, 0.000007, -89.999969);
  145. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  146. PlayerHouse = CreateObjectHouse(18762, 1509.295288, -1078.187011, 127.899414, 0.000000, 0.000007, -89.999969);
  147. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  148. PlayerHouse = CreateObjectHouse(18762, 1509.295288, -1078.859008, 127.879425, 0.000000, 0.000007, -89.999969);
  149. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  150. PlayerHouse = CreateObjectHouse(18762, 1509.295288, -1078.859008, 132.875823, 0.000000, 0.000007, -89.999969);
  151. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  152. PlayerHouse = CreateObjectHouse(18762, 1509.295288, -1078.187011, 132.893310, 0.000000, 0.000007, -89.999969);
  153. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  154. PlayerHouse = CreateObjectHouse(18762, 1510.012817, -1078.187011, 132.875823, 0.000000, 0.000007, -89.999969);
  155. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  156. PlayerHouse = CreateObjectHouse(18762, 1510.012817, -1078.859008, 132.875823, 0.000000, 0.000007, -89.999969);
  157. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  158. PlayerHouse = CreateObjectHouse(18762, 1510.022827, -1090.384765, 132.095718, 0.000000, 90.000007, -89.999969);
  159. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  160. PlayerHouse = CreateObjectHouse(18762, 1510.022827, -1085.384765, 132.095718, 0.000000, 90.000007, -89.999969);
  161. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  162. PlayerHouse = CreateObjectHouse(18762, 1510.022827, -1080.384765, 132.095718, 0.000000, 90.000007, -89.999969);
  163. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  164. PlayerHouse = CreateObjectHouse(18762, 1510.028808, -1078.384765, 132.083724, 0.000000, 90.000007, -89.999969);
  165. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  166. PlayerHouse = CreateObjectHouse(18762, 1513.031372, -1071.021606, 132.101715, 0.000007, 90.000000, 0.000007);
  167. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  168. PlayerHouse = CreateObjectHouse(18762, 1518.031372, -1071.021606, 132.095718, 0.000007, 90.000000, 0.000007);
  169. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  170. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1081.835815, 132.095718, 0.000000, 90.000007, -89.999969);
  171. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  172. PlayerHouse = CreateObjectHouse(18762, 1520.471435, -1086.835815, 132.095718, 0.000000, 90.000007, -89.999969);
  173. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  174. PlayerHouse = CreateObjectHouse(18762, 1520.465454, -1088.311767, 132.095718, 0.000000, 90.000007, -89.999969);
  175. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  176. PlayerHouse = CreateObjectHouse(18762, 1502.460449, -1083.557373, 132.125717, 0.000000, 90.000007, -89.999969);
  177. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  178. PlayerHouse = CreateObjectHouse(18762, 1508.384521, -1083.557373, 132.125717, 0.000000, 90.000007, -89.999969);
  179. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  180. PlayerHouse = CreateObjectHouse(18762, 1502.438720, -1085.212402, 132.125717, 0.000000, 90.000007, -89.999969);
  181. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  182. PlayerHouse = CreateObjectHouse(18762, 1508.390502, -1085.212402, 132.125717, 0.000000, 90.000007, -89.999969);
  183. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  184. PlayerHouse = CreateObjectHouse(18762, 1505.419921, -1088.195312, 132.125717, 0.000007, 90.000000, 0.000007);
  185. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  186. PlayerHouse = CreateObjectHouse(18762, 1505.419921, -1080.579345, 132.125717, 0.000007, 90.000000, 0.000007);
  187. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  188. PlayerHouse = CreateObjectHouse(18762, 1518.457519, -1077.816040, 132.095718, 0.000007, 90.000000, 0.000007);
  189. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  190. PlayerHouse = CreateObjectHouse(18762, 1516.453125, -1083.474609, 132.095718, 0.000000, 90.000007, -89.999969);
  191. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  192. PlayerHouse = CreateObjectHouse(18762, 1507.034790, -1076.385864, 132.109710, 0.000007, 90.000000, 0.000007);
  193. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  194. PlayerHouse = CreateObjectHouse(18762, 1502.034790, -1076.385864, 132.109710, 0.000007, 90.000000, 0.000007);
  195. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  196. PlayerHouse = CreateObjectHouse(18762, 1501.985595, -1073.389404, 132.107711, 0.000000, 90.000007, -89.999969);
  197. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  198. PlayerHouse = CreateObjectHouse(18762, 1516.449096, -1079.974609, 132.101715, 0.000000, 90.000007, -89.999969);
  199. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  200. PlayerHouse = CreateObjectHouse(18762, 1502.424438, -1078.187011, 127.379425, 0.000000, 0.000007, -89.999969);
  201. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  202. PlayerHouse = CreateObjectHouse(18762, 1502.424438, -1079.187011, 127.379425, 0.000000, 0.000007, -89.999969);
  203. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  204. PlayerHouse = CreateObjectHouse(18762, 1502.424438, -1078.187011, 132.375823, 0.000000, 0.000007, -89.999969);
  205. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  206. PlayerHouse = CreateObjectHouse(18762, 1502.424438, -1079.187011, 132.375823, 0.000000, 0.000007, -89.999969);
  207. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  208. PlayerHouse = CreateObjectHouse(18762, 1501.424438, -1079.187011, 132.375823, 0.000000, 0.000007, -89.999969);
  209. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  210. PlayerHouse = CreateObjectHouse(18762, 1501.424438, -1079.187011, 127.379425, 0.000000, 0.000007, -89.999969);
  211. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  212. PlayerHouse = CreateObjectHouse(18762, 1501.424438, -1078.187011, 127.379425, 0.000000, 0.000007, -89.999969);
  213. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  214. PlayerHouse = CreateObjectHouse(18762, 1501.424438, -1078.187011, 132.375823, 0.000000, 0.000007, -89.999969);
  215. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-20-percent");
  216. PlayerHouse = CreateObjectHouse(18766, 1520.469482, -1097.589477, 127.598022, 0.000000, 90.000007, -89.999969);
  217. SetObjectMaterial(PlayerHouse, 0, 18766, "concretebits", "StoneWallTile1-3", -52480);
  218. PlayerHouse = CreateObjectHouse(18766, 1520.467529, -1093.301635, 127.598022, 0.000000, 90.000007, -89.999969);
  219. SetObjectMaterial(PlayerHouse, 0, 18766, "concretebits", "StoneWallTile1-3", -52480);
  220. PlayerHouse = CreateObjectHouse(18766, 1520.445556, -1098.801635, 126.094619, 0.000000, 0.000007, -89.999969);
  221. SetObjectMaterial(PlayerHouse, 0, 18766, "concretebits", "StoneWallTile1-3", -52480);
  222. PlayerHouse = CreateObjectHouse(18766, 1520.467529, -1095.801635, 120.098617, 0.000000, 0.000007, -89.999969);
  223. SetObjectMaterial(PlayerHouse, 0, 18766, "concretebits", "StoneWallTile1-3", -52480);
  224. PlayerHouse = CreateObjectHouse(19377, 1506.005981, -1075.775512, 132.637924, 0.000000, 90.000007, -89.999969);
  225. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  226. PlayerHouse = CreateObjectHouse(19377, 1506.005981, -1096.775512, 132.637924, 0.000000, 90.000007, -89.999969);
  227. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  228. PlayerHouse = CreateObjectHouse(19377, 1515.640014, -1096.775512, 132.637924, 0.000000, 90.000007, -89.999969);
  229. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  230. PlayerHouse = CreateObjectHouse(19377, 1515.640014, -1086.275512, 132.637924, 0.000000, 90.000007, -89.999969);
  231. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  232. PlayerHouse = CreateObjectHouse(19377, 1515.640014, -1075.775512, 132.637924, 0.000000, 90.000007, -89.999969);
  233. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  234. PlayerHouse = CreateObjectHouse(19377, 1516.145996, -1079.775512, 132.661911, 0.000000, 90.000007, -89.999969);
  235. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  236. PlayerHouse = CreateObjectHouse(19377, 1516.145996, -1090.275512, 132.661911, 0.000000, 90.000007, -89.999969);
  237. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  238. PlayerHouse = CreateObjectHouse(19377, 1505.686035, -1086.275512, 132.443008, 0.000000, 90.000007, -89.999969);
  239. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-40-percent");
  240. PlayerHouse = CreateObjectHouse(19435, 1508.722534, -1082.771972, 131.694213, 0.000000, 90.000007, -89.999969);
  241. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  242. PlayerHouse = CreateObjectHouse(19435, 1502.116577, -1082.771972, 131.694213, 0.000000, 90.000007, -89.999969);
  243. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  244. PlayerHouse = CreateObjectHouse(19435, 1503.723022, -1089.466674, 131.694213, 0.000000, 90.000007, -89.999969);
  245. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  246. PlayerHouse = CreateObjectHouse(19435, 1502.116577, -1086.271972, 131.694213, 0.000000, 90.000007, -89.999969);
  247. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  248. PlayerHouse = CreateObjectHouse(19435, 1502.116577, -1089.771972, 131.694213, 0.000000, 90.000007, -89.999969);
  249. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  250. PlayerHouse = CreateObjectHouse(19435, 1508.722534, -1086.271972, 131.694213, 0.000000, 90.000007, -89.999969);
  251. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  252. PlayerHouse = CreateObjectHouse(19435, 1508.532592, -1089.466674, 131.690216, 0.000000, 90.000007, -89.999969);
  253. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  254. PlayerHouse = CreateObjectHouse(19435, 1505.324951, -1089.466674, 131.694213, 0.000000, 90.000007, -89.999969);
  255. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  256. PlayerHouse = CreateObjectHouse(19435, 1506.928955, -1089.466674, 131.694213, 0.000000, 90.000007, -89.999969);
  257. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  258. PlayerHouse = CreateObjectHouse(19435, 1518.386596, -1079.094360, 131.694213, 0.000007, 90.000000, 0.000007);
  259. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  260. PlayerHouse = CreateObjectHouse(19435, 1518.386596, -1080.700317, 131.694213, 0.000007, 90.000000, 0.000007);
  261. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  262. PlayerHouse = CreateObjectHouse(19435, 1518.386596, -1082.304321, 131.694213, 0.000007, 90.000000, 0.000007);
  263. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  264. PlayerHouse = CreateObjectHouse(19435, 1518.386596, -1083.908325, 131.694213, 0.000007, 90.000000, 0.000007);
  265. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  266. PlayerHouse = CreateObjectHouse(19435, 1518.386596, -1085.510375, 131.694213, 0.000007, 90.000000, 0.000007);
  267. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  268. PlayerHouse = CreateObjectHouse(19454, 1504.722045, -1077.639526, 131.694213, 0.000000, 90.000007, -89.999969);
  269. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  270. PlayerHouse = CreateObjectHouse(19454, 1504.722045, -1079.271484, 131.688217, 0.000000, 90.000007, -89.999969);
  271. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-10-percent");
  272. PlayerHouse = CreateObjectHouse(18766, 1518.453247, -1086.472167, 130.309616, 0.000007, 90.000000, 0.000007);
  273. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  274. PlayerHouse = CreateObjectHouse(18766, 1520.471435, -1076.851562, 130.613739, 0.000000, 90.000007, -89.999969);
  275. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  276. PlayerHouse = CreateObjectHouse(18766, 1520.475463, -1073.021728, 130.613723, 0.000000, 90.000007, -89.999969);
  277. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  278. PlayerHouse = CreateObjectHouse(18766, 1501.001342, -1081.091674, 129.383712, 0.000000, 90.000007, -89.999969);
  279. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  280. PlayerHouse = CreateObjectHouse(18766, 1501.001342, -1073.021728, 129.383743, 0.000000, 90.000007, -89.999969);
  281. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  282. PlayerHouse = CreateObjectHouse(18766, 1507.623901, -1091.714355, 130.251815, 0.000007, 90.000000, 0.000007);
  283. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  284. PlayerHouse = CreateObjectHouse(18766, 1509.561401, -1089.661621, 130.251800, 0.000000, 90.000007, -89.999969);
  285. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  286. PlayerHouse = CreateObjectHouse(18766, 1501.358520, -1089.840454, 129.383712, 0.000000, 90.000007, -89.999969);
  287. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  288. PlayerHouse = CreateObjectHouse(18766, 1508.043334, -1071.021606, 129.383712, 0.000007, 90.000000, 0.000007);
  289. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  290. PlayerHouse = CreateObjectHouse(18766, 1511.890258, -1098.217895, 123.550018, 0.000000, 90.000007, -89.999969);
  291. SetObjectMaterial(PlayerHouse, 0, 19448, "all_walls", "CJ_LIGHTWOOD");
  292. PlayerHouse = CreateObjectHouse(18766, 1500.991333, -1077.521728, 129.383712, 0.000000, 90.000007, -89.999969);
  293. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  294. PlayerHouse = CreateObjectHouse(18766, 1502.625854, -1091.714355, 129.853210, 0.000007, 90.000000, 0.000007);
  295. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  296. PlayerHouse = CreateObjectHouse(18766, 1502.424438, -1090.237670, 129.383712, 0.000000, 90.000007, -89.999969);
  297. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  298. PlayerHouse = CreateObjectHouse(18766, 1511.888305, -1096.717895, 123.550018, 0.000000, 90.000007, -89.999969);
  299. SetObjectMaterial(PlayerHouse, 0, 19448, "all_walls", "CJ_LIGHTWOOD");
  300. PlayerHouse = CreateObjectHouse(18766, 1511.894287, -1093.713867, 122.050018, 0.000000, 90.000007, -89.999969);
  301. SetObjectMaterial(PlayerHouse, 0, 19448, "all_walls", "CJ_LIGHTWOOD");
  302. PlayerHouse = CreateObjectHouse(18766, 1511.890258, -1089.833862, 121.625488, 0.000000, 90.000007, -89.999969);
  303. SetObjectMaterial(PlayerHouse, 0, 19448, "all_walls", "CJ_LIGHTWOOD");
  304. PlayerHouse = CreateObjectHouse(18766, 1501.424438, -1090.237670, 129.383712, 0.000000, 90.000007, -89.999969);
  305. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  306. PlayerHouse = CreateObjectHouse(19448, 1501.232666, -1084.373535, 128.463699, 0.000007, 0.000000, 0.000007);
  307. SetObjectMaterial(PlayerHouse, 0, 2558, "hospital", "CJ_H_CURTAIN1");
  308. PlayerHouse = CreateObjectHouse(19448, 1501.223754, -1084.380981, 131.850021, 0.000007, 0.000000, 0.000007);
  309. SetObjectMaterial(PlayerHouse, 0, 2558, "hospital", "CJ_H_CURTAIN1");
  310. PlayerHouse = CreateObjectHouse(19435, 1515.967651, -1076.244750, 127.265121, 0.000007, 90.000000, 0.000007);
  311. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  312. PlayerHouse = CreateObjectHouse(19435, 1515.967651, -1074.634765, 127.265121, 0.000007, 90.000000, 0.000007);
  313. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  314. PlayerHouse = CreateObjectHouse(19435, 1517.177246, -1082.616699, 127.265121, 0.000006, 90.000000, 30.000001);
  315. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  316. PlayerHouse = CreateObjectHouse(19435, 1517.980957, -1083.993408, 127.265121, 0.000006, 90.000000, 30.000001);
  317. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  318. PlayerHouse = CreateObjectHouse(19435, 1505.810668, -1082.753662, 127.265075, 0.000000, 90.000007, -89.999969);
  319. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  320. PlayerHouse = CreateObjectHouse(19435, 1504.206665, -1082.753662, 127.265121, 0.000000, 90.000007, -89.999969);
  321. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  322. PlayerHouse = CreateObjectHouse(19435, 1507.755859, -1080.128906, 121.416610, 0.000000, 90.000007, -89.999969);
  323. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  324. PlayerHouse = CreateObjectHouse(19435, 1509.353881, -1080.128906, 121.416610, 0.000000, 90.000007, -89.999969);
  325. SetObjectMaterial(PlayerHouse, 0, 18646, "matcolours", "grey-50-percent");
  326. PlayerHouse = CreateObjectHouse(19386, 1509.441406, -1097.381591, 130.320022, 0.000007, 0.000000, 0.000007);
  327. SetObjectMaterial(PlayerHouse, 0, 2082, "cj_tables", "CJ_WOOD6");
  328. PlayerHouse = CreateObjectHouse(19356, 1509.441406, -1097.381591, 133.820114, 0.000007, 0.000000, 0.000007);
  329. SetObjectMaterial(PlayerHouse, 0, 2082, "cj_tables", "CJ_WOOD6");
  330. CreateObjectHouse(19448, 1519.211914, -1087.421630, 121.565322, 89.999992, 270.000000, -179.999984);
  331. PlayerHouse = CreateObjectHouse(19448, 1510.107421, -1092.141601, 130.381210, 89.999992, 179.999984, -179.999984);
  332. SetObjectMaterial(PlayerHouse, 0, 2082, "cj_tables", "CJ_WOOD6");
  333. PlayerHouse = CreateObjectHouse(19448, 1510.111328, -1088.881591, 130.381210, 89.999992, 179.999984, -179.999984);
  334. SetObjectMaterial(PlayerHouse, 0, 2082, "cj_tables", "CJ_WOOD6");
  335. PlayerHouse = CreateObjectHouse(14407, 1518.203613, -1092.881958, 124.070022, -0.000007, -0.000000, -179.999954);
  336. SetObjectMaterial(PlayerHouse, 0, 19378, "all_walls", "mp_diner_woodwall");
  337. PlayerHouse = CreateObjectHouse(14407, 1514.281372, -1092.701660, 120.850021, 0.000007, 0.000000, 0.000007);
  338. SetObjectMaterial(PlayerHouse, 0, 19378, "all_walls", "mp_diner_woodwall");
  339. CreateObjectHouse(19379, 1516.154418, -1085.927124, 125.258911, 0.000000, 90.000007, -89.999969);
  340. CreateObjectHouse(19448, 1516.143310, -1100.723388, 126.657623, 0.000000, 0.000007, -89.999969);
  341. CreateObjectHouse(19448, 1516.143310, -1100.723388, 123.158020, 0.000000, 0.000007, -89.999969);
  342. CreateObjectHouse(19356, 1516.171386, -1092.511596, 120.532012, 0.000007, 0.000000, 0.000007);
  343. CreateObjectHouse(19356, 1516.187377, -1095.491699, 126.828125, 0.000007, 0.000000, 0.000007);
  344. CreateObjectHouse(19356, 1505.261352, -1100.041625, 130.330017, 0.000000, 0.000007, -89.999969);
  345. CreateObjectHouse(19448, 1516.143310, -1104.286865, 130.330017, 0.000000, 0.000007, -89.999969);
  346. CreateObjectHouse(19356, 1511.910766, -1101.641845, 130.330017, 0.000007, 0.000000, 0.000007);
  347. CreateObjectHouse(19325, 1520.956176, -1102.159301, 129.371612, 89.999992, 179.999984, -179.999984);
  348. CreateObjectHouse(19429, 1519.210083, -1100.874267, 132.019714, 0.000007, 90.000000, 0.000007);
  349. CreateObjectHouse(18756, 1513.854614, -1102.130371, 130.526916, 0.000007, 0.000000, 0.000007);
  350. CreateObjectHouse(18757, 1513.854614, -1102.130371, 130.526916, 0.000007, 0.000000, 0.000007);
  351. CreateObjectHouse(1533, 1516.521118, -1104.155029, 128.546051, -0.000007, 0.000000, -179.999954);
  352. CreateObjectHouse(948, 1520.053833, -1100.596679, 128.595169, 0.000000, 0.000007, -89.999969);
  353. CreateObjectHouse(19448, 1511.671386, -1100.041625, 130.330017, 0.000000, 0.000007, -89.999969);
  354. CreateObjectHouse(19448, 1517.831420, -1090.897705, 121.876022, 89.999992, 270.000000, -179.999984);
  355. CreateObjectHouse(19448, 1518.319335, -1090.893676, 121.830017, 89.999992, 270.000000, -179.999984);
  356. CreateObjectHouse(19448, 1502.481323, -1096.251586, 130.330017, 0.000007, 0.000000, 0.000007);
  357. CreateObjectHouse(19356, 1505.377441, -1087.421630, 123.220016, 0.000000, 0.000007, -89.999969);
  358. CreateObjectHouse(19448, 1511.491333, -1078.711669, 123.220016, 0.000007, 0.000000, 0.000007);
  359. CreateObjectHouse(19448, 1505.491333, -1082.451660, 123.220016, 0.000007, 0.000000, 0.000007);
  360. CreateObjectHouse(19429, 1510.681396, -1083.481567, 123.220016, 0.000000, 0.000007, -89.999969);
  361. CreateObjectHouse(19429, 1506.341430, -1083.481567, 123.220016, 0.000000, 0.000007, -89.999969);
  362. CreateObjectHouse(19429, 1510.981323, -1087.401611, 123.220016, 0.000000, 0.000007, -89.999969);
  363. CreateObjectHouse(14867, 1505.856079, -1079.528442, 123.014511, 0.000000, 0.000007, -89.999969);
  364. CreateObjectHouse(14867, 1511.100097, -1079.528442, 123.014511, 0.000000, -0.000007, 89.999984);
  365. CreateObjectHouse(2528, 1508.0675, -1091.6196, 121.4630, 0.000000, 0.0000, 180.0);
  366. CreateObjectHouse(2526, 1506.0585, -1090.4041, 121.4686, 0.000000, -0.000007, -90.0);
  367. CreateObjectHouse(1724, 1518.804443, -1081.821289, 127.278015, 0.000004, 0.000006, -54.499980);
  368. CreateObjectHouse(1724, 1515.567871, -1082.407836, 127.278015, 0.000005, -0.000005, 45.500003);
  369. CreateObjectHouse(1724, 1515.915161, -1084.679687, 127.278015, -0.000003, -0.000006, 113.459991);
  370. CreateObjectHouse(19379, 1511.427490, -1099.150512, 128.500015, 0.000000, 90.000007, -89.999969);
  371. CreateObjectHouse(19379, 1501.795410, -1099.150512, 128.500015, 0.000000, 90.000007, -89.999969);
  372. CreateObjectHouse(19378, 1515.401367, -1099.981567, 123.980010, 0.079999, 90.000007, -89.999969);
  373. CreateObjectHouse(19379, 1506.171508, -1076.762939, 127.198013, 0.000000, 90.000007, -89.999969);
  374. CreateObjectHouse(19448, 1516.141357, -1076.871582, 123.220016, 0.000000, 0.000007, -89.999969);
  375. CreateObjectHouse(19448, 1511.521362, -1078.761596, 123.220016, 0.000007, 0.000000, 0.000007);
  376. CreateObjectHouse(19448, 1506.791381, -1077.571655, 123.220016, 0.000000, 0.000007, -89.999969);
  377. CreateObjectHouse(19386, 1508.581420, -1087.421630, 123.220016, 0.000000, 0.000007, -89.999969);
  378. CreateObjectHouse(19448, 1505.491333, -1092.085571, 123.220016, 0.000007, 0.000000, 0.000007);
  379. CreateObjectHouse(19448, 1506.751342, -1092.211669, 123.220016, 0.000000, 0.000007, -89.999969);
  380. CreateObjectHouse(19448, 1510.491333, -1092.211669, 123.220016, 0.000007, 0.000000, 0.000007);
  381. CreateObjectHouse(2315, 1509.533325, -1085.379638, 127.916015, 0.000000, 0.000007, -89.999969);
  382. CreateObjectHouse(2315, 1509.533325, -1082.961669, 127.916015, 0.000000, 0.000007, -89.999969);
  383. CreateObjectHouse(2350, 1510.551391, -1086.817138, 127.629913, -0.000007, -0.000001, 165.513549);
  384. CreateObjectHouse(2248, 1502.361816, -1087.132324, 127.780136, 0.000000, 0.000007, -89.999969);
  385. CreateObjectHouse(1744, 1501.346679, -1081.970458, 127.419219, 0.000000, -0.000007, 89.999984);
  386. CreateObjectHouse(19172, 1508.039306, -1071.548950, 129.978622, 0.000007, 0.000000, 0.000007);
  387. CreateObjectHouse(948, 1518.156494, -1077.401855, 121.485351, 0.000000, 0.000007, -89.999969);
  388. CreateObjectHouse(948, 1513.296630, -1077.398315, 121.485321, 0.000000, 0.000007, -89.999969);
  389. CreateObjectHouse(19173, 1518.042968, -1087.526977, 123.099716, 0.000007, 0.000000, 0.000007);
  390. CreateObjectHouse(2562, 1512.118408, -1081.734008, 121.438217, 0.000000, -0.000007, 89.999984);
  391. CreateObjectHouse(19173, 1502.585083, -1096.732299, 130.399719, 0.000000, 0.000007, -89.999969);
  392. CreateObjectHouse(1502, 1509.371337, -1087.381591, 121.460021, -0.000007, -0.000000, -179.999954);
  393. CreateObjectHouse(1502, 1509.461425, -1098.121582, 128.580017, 0.000000, -0.000007, 89.999984);
  394. CreateObjectHouse(19325, 1504.855712, -1070.527099, 129.371612, 89.999992, 89.999992, -179.999969);
  395. CreateObjectHouse(19325, 1518.605712, -1070.527099, 129.371612, 89.999992, 89.999992, -179.999969);
  396. CreateObjectHouse(19325, 1514.479736, -1070.527099, 129.371612, 89.999992, 89.999992, -179.999969);
  397. CreateObjectHouse(19325, 1520.960205, -1081.174682, 129.371612, 89.999992, 179.999984, -179.999984);
  398. CreateObjectHouse(19325, 1520.960205, -1085.300781, 129.371612, 89.999992, 179.999984, -179.999984);
  399. CreateObjectHouse(19325, 1520.960205, -1089.426879, 129.371612, 89.999992, 179.999984, -179.999984);
  400. CreateObjectHouse(19379, 1506.171508, -1087.262939, 127.198013, 0.000000, 90.000007, -89.999969);
  401. CreateObjectHouse(19379, 1515.801513, -1076.762939, 127.198013, 0.000000, 90.000007, -89.999969);
  402. CreateObjectHouse(19379, 1515.801513, -1085.710937, 127.192016, 0.000000, 90.000007, -89.999969);
  403. CreateObjectHouse(19356, 1516.169433, -1092.925659, 126.406021, -18.999990, 0.000000, 0.000007);
  404. CreateObjectHouse(19356, 1516.161376, -1095.491699, 123.335311, 0.000007, 0.000000, 0.000007);
  405. CreateObjectHouse(19356, 1509.441406, -1094.175659, 130.320022, 0.000007, 0.000000, 0.000007);
  406. CreateObjectHouse(19356, 1516.178588, -1092.526123, 124.025177, 0.000007, 0.000000, 0.000007);
  407. CreateObjectHouse(19379, 1516.154418, -1075.431152, 125.258911, 0.000000, 90.000007, -89.999969);
  408. CreateObjectHouse(19379, 1506.522338, -1085.553100, 125.270004, 0.000000, 90.000007, -89.999969);
  409. CreateObjectHouse(19379, 1506.522338, -1075.795166, 125.258911, 0.000000, 90.000007, -89.999969);
  410. CreateObjectHouse(19379, 1506.522338, -1096.053100, 125.270019, 0.000000, 90.000007, -89.999969);
  411. CreateObjectHouse(19325, 1520.960205, -1080.174682, 122.764114, 0.000007, 0.000000, 0.000007);
  412. CreateObjectHouse(19325, 1520.960205, -1086.816772, 122.764114, 0.000007, 0.000000, 0.000007);
  413. CreateObjectHouse(19325, 1520.960205, -1093.454833, 122.764114, 0.000007, 0.000000, 0.000007);
  414. CreateObjectHouse(2563, 1514.244506, -1079.471069, 121.465911, 0.000007, 0.000000, 0.000007);
  415. CreateObjectHouse(19325, 1510.353393, -1070.527099, 129.371612, 89.999992, 89.999992, -179.999969);
  416. CreateObjectHouse(19429, 1509.214721, -1093.802612, 130.282318, 0.000000, 0.000007, -89.999969);
  417. CreateObjectHouse(19325, 1500.729858, -1070.526733, 129.371612, 89.999992, 89.999992, -179.999969);
  418. CreateObjectHouse(19379, 1515.995483, -1101.212524, 128.494613, 0.000000, 90.000007, -89.999969);
  419. CreateObjectHouse(19448, 1504.596313, -1093.809326, 130.330017, 0.000000, 0.000007, -89.999969);
  420. CreateObjectHouse(19429, 1511.910766, -1104.045776, 130.330017, 0.000007, 0.000000, 0.000007);
  421. CreateObjectHouse(19429, 1502.857421, -1100.041625, 130.330017, 0.000000, 0.000007, -89.999969);
  422. CreateObjectHouse(19378, 1506.522338, -1082.053100, 121.383819, 0.000000, 90.000007, -89.999969);
  423. CreateObjectHouse(19378, 1516.154418, -1082.053100, 121.383819, 0.000000, 90.000007, -89.999969);
  424. CreateObjectHouse(19378, 1516.154418, -1092.553100, 121.383819, 0.000000, 90.000007, -89.999969);
  425. CreateObjectHouse(19378, 1506.522338, -1092.553100, 121.383819, 0.000000, 90.000007, -89.999969);
  426. CreateObjectHouse(19429, 1515.710083, -1100.874267, 132.019714, 0.000007, 90.000000, 0.000007);
  427. CreateObjectHouse(19429, 1512.210083, -1100.874267, 132.019714, 0.000007, 90.000000, 0.000007);
  428. CreateObjectHouse(19429, 1512.210083, -1102.472167, 132.019714, 0.000007, 90.000000, 0.000007);
  429. CreateObjectHouse(19429, 1512.210083, -1104.072143, 132.019714, 0.000007, 90.000000, 0.000007);
  430. CreateObjectHouse(19429, 1515.710083, -1102.472167, 132.019714, 0.000007, 90.000000, 0.000007);
  431. CreateObjectHouse(19429, 1519.210083, -1102.472167, 132.019714, 0.000007, 90.000000, 0.000007);
  432. CreateObjectHouse(19429, 1515.710083, -1104.072143, 132.019714, 0.000007, 90.000000, 0.000007);
  433. CreateObjectHouse(19429, 1519.210083, -1104.072143, 132.019714, 0.000007, 90.000000, 0.000007);
  434. CreateObjectHouse(19430, 1520.157226, -1101.887084, 128.533218, 0.000000, 90.000007, -89.999969);
  435. CreateObjectHouse(19430, 1520.157226, -1102.887084, 128.517211, 0.000000, 90.000007, -89.999969);
  436. CreateObjectHouse(2139, 1508.563598, -1091.589355, 126.744522, 0.000000, 0.000007, -89.999969);
  437. CreateObjectHouse(1714, 1504.225463, -1098.361816, 128.585510, 0.000005, 0.000005, -44.999984);
  438. CreateObjectHouse(2175, 1503.671997, -1099.390991, 128.576812, -0.000007, 0.000000, -179.999954);
  439. CreateObjectHouse(1818, 1517.349121, -1084.063720, 127.278701, 0.000006, -0.000003, 30.000001);
  440. CreateObjectHouse(2251, 1509.783203, -1086.869750, 129.061645, -0.000006, -0.000003, 149.999969);
  441. CreateObjectHouse(948, 1520.053833, -1103.596679, 128.595214, 0.000000, 0.000007, -89.999969);
  442. CreateObjectHouse(2123, 1507.222167, -1073.537597, 127.938018, -0.000000, -0.000007, 94.685989);
  443. CreateObjectHouse(2123, 1508.441162, -1073.452636, 127.938018, 0.000000, -0.000007, 87.159988);
  444. CreateObjectHouse(2123, 1509.722167, -1073.594604, 127.938018, 0.000000, -0.000007, 85.171981);
  445. CreateObjectHouse(2123, 1509.722167, -1075.144653, 127.938018, 0.000000, 0.000007, -85.409973);
  446. CreateObjectHouse(2123, 1508.585449, -1075.059692, 127.938018, -0.000000, 0.000007, -97.143974);
  447. CreateObjectHouse(2123, 1507.281860, -1075.022338, 127.938018, 0.000000, 0.000007, -88.072975);
  448. CreateObjectHouse(2069, 1501.867553, -1076.881469, 127.338623, -0.000006, -0.000003, 149.999969);
  449. CreateObjectHouse(2069, 1501.881591, -1072.095458, 127.338623, -0.000006, -0.000003, 149.999969);
  450. CreateObjectHouse(2333, 1502.983520, -1075.917358, 127.252517, 0.000000, -0.000007, 89.999984);
  451. CreateObjectHouse(2252, 1502.001098, -1075.882080, 128.492813, 0.000000, -0.000007, 89.999984);
  452. CreateObjectHouse(19173, 1501.536621, -1074.535888, 129.512924, 0.000000, -0.000007, 89.999984);
  453. CreateObjectHouse(2291, 1513.210449, -1074.589355, 127.272415, 0.000000, -0.000007, 89.999984);
  454. CreateObjectHouse(2291, 1513.210449, -1075.511352, 127.272415, 0.000000, -0.000007, 89.999984);
  455. CreateObjectHouse(2291, 1513.210449, -1076.415405, 127.272415, 0.000000, -0.000007, 89.999984);
  456. CreateObjectHouse(2291, 1513.210449, -1077.317260, 127.272415, 0.000000, -0.000007, 89.999984);
  457. CreateObjectHouse(2292, 1513.210449, -1077.761352, 127.272415, 0.000000, -0.000007, 89.999984);
  458. CreateObjectHouse(2291, 1514.678466, -1077.761352, 127.272415, -0.000007, 0.000000, -179.999954);
  459. CreateObjectHouse(2291, 1515.640502, -1077.761352, 127.272415, -0.000007, 0.000000, -179.999954);
  460. CreateObjectHouse(2291, 1516.602416, -1077.761352, 127.272415, -0.000007, 0.000000, -179.999954);
  461. CreateObjectHouse(2291, 1517.564331, -1077.761352, 127.272415, -0.000007, 0.000000, -179.999954);
  462. CreateObjectHouse(2084, 1514.426757, -1078.845703, 127.259246, -0.000007, 0.000000, -179.999954);
  463. CreateObjectHouse(2257, 1518.134155, -1087.053710, 129.499618, 0.000007, 0.000000, 0.000007);
  464. CreateObjectHouse(2571, 1518.266235, -1082.080810, 121.485610, -0.000005, 0.000004, -140.728576);
  465. CreateObjectHouse(2293, 1516.452270, -1082.270385, 121.483978, -0.000007, -0.000000, 175.345581);
  466. CreateObjectHouse(2727, 1508.444702, -1077.844604, 123.371826, 89.999992, 179.999984, -179.999984);
  467. CreateObjectHouse(19356, 1509.441406, -1100.591674, 130.320022, 0.000007, 0.000000, 0.000007);
  468. CreateObjectHouse(19443, 1514.401367, -1094.231567, 128.325729, 0.000007, 90.000000, 0.000007);
  469. CreateObjectHouse(19443, 1514.401367, -1093.731567, 128.154724, 0.000007, 90.000000, 0.000007);
  470. CreateObjectHouse(19443, 1510.901367, -1093.731567, 128.154724, 0.000007, 90.000000, 0.000007);
  471. CreateObjectHouse(19443, 1513.263427, -1094.241577, 128.324615, 0.000007, 90.000000, 0.000007);
  472. CreateObjectHouse(19443, 1509.764526, -1094.701171, 128.321716, 0.000007, 90.000000, 0.000007);
  473. CreateObjectHouse(19443, 1514.401367, -1093.231567, 127.991134, 0.000007, 90.000000, 0.000007);
  474. CreateObjectHouse(19443, 1513.263427, -1093.237548, 127.985122, 0.000007, 90.000000, 0.000007);
  475. CreateObjectHouse(19443, 1509.764526, -1093.731567, 127.985122, 0.000007, 90.000000, 0.000007);
  476. CreateObjectHouse(19443, 1514.401367, -1092.731567, 127.814010, 0.000007, 90.000000, 0.000007);
  477. CreateObjectHouse(19443, 1510.901367, -1092.731567, 127.814010, 0.000007, 90.000000, 0.000007);
  478. CreateObjectHouse(19443, 1509.764526, -1092.731567, 127.643722, 0.000007, 90.000000, 0.000007);
  479. CreateObjectHouse(19443, 1514.401367, -1092.231567, 127.643722, 0.000007, 90.000000, 0.000007);
  480. CreateObjectHouse(19443, 1513.263427, -1092.237548, 127.637710, 0.000007, 90.000000, 0.000007);
  481. CreateObjectHouse(19443, 1514.401367, -1091.731567, 127.463714, 0.000007, 90.000000, 0.000007);
  482. CreateObjectHouse(19443, 1510.901367, -1091.731567, 127.463714, 0.000007, 90.000000, 0.000007);
  483. CreateObjectHouse(19443, 1514.401367, -1091.731567, 127.279724, 0.000007, 90.000000, 0.000007);
  484. CreateObjectHouse(19443, 1510.901367, -1091.731567, 127.279724, 0.000007, 90.000000, 0.000007);
  485. CreateObjectHouse(19448, 1511.671386, -1100.041625, 133.828018, 0.000000, 0.000007, -89.999969);
  486. CreateObjectHouse(19356, 1509.441406, -1094.175659, 133.828018, 0.000007, 0.000000, 0.000007);
  487. CreateObjectHouse(19448, 1504.596313, -1093.809326, 133.828018, 0.000000, 0.000007, -89.999969);
  488. CreateObjectHouse(19448, 1502.481323, -1096.251586, 133.828018, 0.000007, 0.000000, 0.000007);
  489. CreateObjectHouse(19356, 1505.261352, -1100.041625, 133.828018, 0.000000, 0.000007, -89.999969);
  490. CreateObjectHouse(19429, 1502.857421, -1100.041625, 133.828018, 0.000000, 0.000007, -89.999969);
  491. CreateObjectHouse(19356, 1509.441406, -1100.591674, 133.828018, 0.000007, 0.000000, 0.000007);
  492. CreateObjectHouse(19379, 1515.495483, -1101.212524, 128.318817, 0.000000, 90.000007, -89.999969);
  493. CreateObjectHouse(19429, 1519.204223, -1076.871582, 125.765319, 89.999992, 89.999992, -179.999969);
  494. CreateObjectHouse(19429, 1515.704223, -1076.871582, 125.765319, 89.999992, 89.999992, -179.999969);
  495. CreateObjectHouse(19429, 1512.204223, -1076.871582, 125.765319, 89.999992, 89.999992, -179.999969);
  496. CreateObjectHouse(19429, 1511.521362, -1081.825561, 125.765319, 89.999992, 179.999984, -179.999984);
  497. CreateObjectHouse(19429, 1511.521362, -1078.325561, 125.765319, 89.999992, 179.999984, -179.999984);
  498. CreateObjectHouse(19429, 1510.681396, -1083.473510, 123.521011, 0.000000, 0.000007, -89.999969);
  499. CreateObjectHouse(19429, 1506.341430, -1083.473510, 123.521011, 0.000000, 0.000007, -89.999969);
  500. CreateObjectHouse(19429, 1505.491333, -1085.689575, 125.765319, 89.999992, 179.999984, -179.999984);
  501. CreateObjectHouse(19429, 1505.491333, -1082.189575, 125.765319, 89.999992, 179.999984, -179.999984);
  502. CreateObjectHouse(19429, 1505.491333, -1078.689575, 125.765319, 89.999992, 179.999984, -179.999984);
  503. CreateObjectHouse(19429, 1509.791381, -1077.571655, 125.765319, 89.999992, 89.999992, -179.999969);
  504. CreateObjectHouse(19429, 1506.291381, -1077.571655, 125.765319, 89.999992, 89.999992, -179.999969);
  505. CreateObjectHouse(19429, 1510.034179, -1087.421630, 125.765319, 89.999992, 89.999992, -179.999969);
  506. CreateObjectHouse(19429, 1506.534179, -1087.421630, 125.765319, 89.999992, 89.999992, -179.999969);
  507. CreateObjectHouse(19429, 1505.491333, -1089.189575, 125.765319, 89.999992, 179.999984, -179.999984);
  508. CreateObjectHouse(19429, 1505.491333, -1092.689575, 125.765319, 89.999992, 179.999984, -179.999984);
  509. CreateObjectHouse(19429, 1509.034179, -1092.211669, 125.765319, 89.999992, 89.999992, -179.999969);
  510. CreateObjectHouse(19429, 1505.534179, -1092.211669, 125.765319, 89.999992, 89.999992, -179.999969);
  511. CreateObjectHouse(19429, 1510.491333, -1092.689575, 125.765319, 89.999992, 179.999984, -179.999984);
  512. CreateObjectHouse(19429, 1510.491333, -1089.189575, 125.765319, 89.999992, 179.999984, -179.999984);
  513. CreateObjectHouse(1744, 1505.423095, -1085.886352, 121.690612, 0.000000, -0.000007, 89.999984);
  514. CreateObjectHouse(2084, 1515.409667, -1078.581298, 127.259216, 0.000007, 0.000000, 0.000007);
  515. CreateObjectHouse(2226, 1501.957519, -1074.419311, 128.224319, 0.000001, -0.000007, 79.999984);
  516. CreateObjectHouse(2333, 1502.983520, -1074.045288, 127.252517, 0.000000, -0.000007, 89.999984);
  517. CreateObjectHouse(2350, 1510.592163, -1085.835693, 127.629913, -0.000007, 0.000000, -178.622726);
  518. CreateObjectHouse(2350, 1510.573608, -1084.876464, 127.629913, -0.000007, -0.000000, 172.857635);
  519. CreateObjectHouse(2350, 1510.573608, -1083.876464, 127.629913, -0.000006, -0.000004, 145.806564);
  520. CreateObjectHouse(2350, 1510.591308, -1082.933837, 127.629913, -0.000007, 0.000001, -169.550369);
  521. CreateObjectHouse(2435, 1520.377685, -1091.290283, 127.083114, 0.000000, 36.500007, -89.999969);
  522. CreateObjectHouse(2435, 1520.377685, -1092.043334, 126.533813, 0.000000, 36.500007, -89.999969);
  523. CreateObjectHouse(2435, 1520.377685, -1092.791259, 125.977722, 0.000000, 36.500007, -89.999969);
  524. CreateObjectHouse(2435, 1520.377685, -1093.537231, 125.421722, 0.000000, 36.500007, -89.999969);
  525. CreateObjectHouse(2333, 1518.881958, -1071.915527, 126.766815, 0.000000, 0.000007, -89.999969);
  526. CreateObjectHouse(2728, 1508.444702, -1077.278564, 123.371810, 89.999992, 179.999984, -179.999984);
  527. CreateObjectHouse(948, 1510.696044, -1090.616699, 127.303268, 0.000000, 0.000007, -89.999969);
  528. CreateObjectHouse(948, 1510.696044, -1089.116699, 127.303314, 0.000000, 0.000007, -89.999969);
  529. CreateObjectHouse(948, 1510.696044, -1087.616699, 127.303314, 0.000000, 0.000007, -89.999969);
  530. CreateObjectHouse(2011, 1502.308837, -1087.162963, 127.214248, 0.000000, 0.000007, -89.999969);
  531. CreateObjectHouse(2333, 1509.870483, -1083.896484, 127.374221, 0.000000, -0.000007, 89.999984);
  532. CreateObjectHouse(2333, 1509.370483, -1083.896484, 128.935913, -89.999992, -89.999992, -0.000007);
  533. CreateObjectHouse(2333, 1509.396484, -1083.896484, 128.095916, -89.999992, -89.999992, -0.000007);
  534. CreateObjectHouse(2333, 1509.870483, -1085.772460, 127.374221, 0.000000, -0.000007, 89.999984);
  535. CreateObjectHouse(2333, 1509.370483, -1085.772460, 128.935913, -89.999992, -89.999992, -0.000007);
  536. CreateObjectHouse(2333, 1509.396484, -1085.772460, 128.095916, -89.999992, -89.999992, -0.000007);
  537. CreateObjectHouse(2333, 1509.870483, -1087.654418, 127.374221, 0.000000, -0.000007, 89.999984);
  538. CreateObjectHouse(2333, 1509.370483, -1087.654418, 128.935913, -89.999992, -89.999992, -0.000007);
  539. CreateObjectHouse(2333, 1509.396484, -1087.654418, 128.095916, -89.999992, -89.999992, -0.000007);
  540. CreateObjectHouse(2139, 1508.559326, -1083.007324, 127.225021, 0.000000, 0.000007, -89.999969);
  541. CreateObjectHouse(2139, 1508.559326, -1084.007324, 127.225021, 0.000000, 0.000007, -89.999969);
  542. CreateObjectHouse(2139, 1508.559326, -1085.007324, 127.225021, 0.000000, 0.000007, -89.999969);
  543. CreateObjectHouse(2139, 1508.559326, -1086.007324, 127.225021, 0.000000, 0.000007, -89.999969);
  544. CreateObjectHouse(2139, 1508.559326, -1087.007324, 127.225021, 0.000000, 0.000007, -89.999969);
  545. CreateObjectHouse(2132, 1508.559326, -1088.009399, 127.299011, 0.000000, 0.000007, -89.999969);
  546. CreateObjectHouse(2333, 1509.370483, -1089.538452, 128.935913, -89.999992, -89.999992, -0.000007);
  547. CreateObjectHouse(2333, 1509.396484, -1089.538452, 128.095916, -89.999992, -89.999992, -0.000007);
  548. CreateObjectHouse(2333, 1509.870483, -1090.938476, 127.374221, 0.000000, -0.000007, 89.999984);
  549. CreateObjectHouse(2333, 1509.370483, -1091.412475, 128.935913, -89.999992, -89.999992, -0.000007);
  550. CreateObjectHouse(2333, 1509.396484, -1091.412475, 128.095916, -89.999992, -89.999992, -0.000007);
  551. CreateObjectHouse(2333, 1509.870483, -1083.356933, 127.914016, 0.000000, 89.999992, 89.999984);
  552. CreateObjectHouse(2333, 1510.690429, -1083.356933, 127.914016, 0.000000, 89.999992, 89.999984);
  553. CreateObjectHouse(2333, 1510.690429, -1083.896484, 127.374221, 0.000000, -0.000007, 89.999984);
  554. CreateObjectHouse(2333, 1510.690429, -1085.772460, 127.374221, 0.000000, -0.000007, 89.999984);
  555. CreateObjectHouse(2333, 1510.690429, -1087.654418, 127.374221, 0.000000, -0.000007, 89.999984);
  556. CreateObjectHouse(2333, 1509.124511, -1083.846435, 126.862213, 89.999992, -89.999992, 179.999984);
  557. CreateObjectHouse(2333, 1509.124511, -1085.730468, 126.862213, 89.999992, -89.999992, 179.999984);
  558. CreateObjectHouse(2333, 1509.124511, -1087.618286, 126.862213, 89.999992, -89.999992, 179.999984);
  559. CreateObjectHouse(2333, 1509.114501, -1083.846435, 126.024917, 89.999992, -89.999992, 179.999984);
  560. CreateObjectHouse(2333, 1509.114501, -1085.730468, 126.024917, 89.999992, -89.999992, 179.999984);
  561. CreateObjectHouse(2333, 1509.114501, -1087.618286, 126.024917, 89.999992, -89.999992, 179.999984);
  562. CreateObjectHouse(2139, 1508.559326, -1090.007324, 127.225021, 0.000000, 0.000007, -89.999969);
  563. CreateObjectHouse(2333, 1506.927246, -1091.866088, 127.374221, 0.000007, 0.000000, 0.000007);
  564. CreateObjectHouse(2333, 1506.927246, -1091.351440, 128.935913, -89.999992, 0.000000, 0.000007);
  565. CreateObjectHouse(2333, 1506.927246, -1091.409423, 128.095916, -89.999992, 0.000000, 0.000007);
  566. CreateObjectHouse(2333, 1505.061279, -1091.866088, 127.374221, 0.000007, 0.000000, 0.000007);
  567. CreateObjectHouse(2333, 1505.061279, -1091.351440, 128.935913, -89.999992, 0.000000, 0.000007);
  568. CreateObjectHouse(2333, 1505.061279, -1091.409423, 128.095916, -89.999992, 0.000000, 0.000007);
  569. CreateObjectHouse(2131, 1504.446044, -1090.556274, 127.225021, -0.000007, 0.000000, -179.999954);
  570. CreateObjectHouse(2131, 1504.442016, -1090.818359, 127.219024, -0.000007, 0.000000, -179.999954);
  571. CreateObjectHouse(2139, 1507.917968, -1090.533447, 127.225021, -0.000007, 0.000000, -179.999954);
  572. CreateObjectHouse(2139, 1505.917968, -1090.533447, 127.225021, -0.000007, 0.000000, -179.999954);
  573. CreateObjectHouse(2139, 1504.917968, -1090.533447, 127.225021, -0.000007, 0.000000, -179.999954);
  574. CreateObjectHouse(2149, 1508.711547, -1090.226074, 128.487823, -0.000002, 0.000007, -109.499969);
  575. CreateObjectHouse(2139, 1506.917968, -1090.533447, 127.225021, -0.000007, 0.000000, -179.999954);
  576. CreateObjectHouse(2821, 1508.323852, -1090.687133, 128.377914, -0.000007, -0.000002, 164.341186);
  577. CreateObjectHouse(2822, 1508.709960, -1088.062255, 128.343734, -0.000007, -0.000002, 164.341171);
  578. CreateObjectHouse(2823, 1507.101562, -1090.706787, 128.363128, -0.000007, 0.000000, -176.791824);
  579. CreateObjectHouse(2828, 1501.980712, -1073.199340, 128.236312, -0.000001, 0.000007, -104.999969);
  580. CreateObjectHouse(2829, 1509.688598, -1083.359130, 128.422012, -0.000001, 0.000007, -104.999969);
  581. CreateObjectHouse(2832, 1517.377807, -1083.303466, 127.790481, -0.000003, 0.000006, -116.956542);
  582. CreateObjectHouse(2123, 1506.281860, -1075.022338, 127.938018, -0.000001, 0.000007, -97.698974);
  583. CreateObjectHouse(2123, 1506.222167, -1073.537597, 127.938018, -0.000000, -0.000007, 90.936553);
  584. CreateObjectHouse(2333, 1518.881958, -1073.797485, 126.766815, 0.000000, 0.000007, -89.999969);
  585. CreateObjectHouse(2333, 1518.881958, -1075.667480, 126.766815, 0.000000, 0.000007, -89.999969);
  586. CreateObjectHouse(2333, 1518.881958, -1077.539550, 126.766815, 0.000000, 0.000007, -89.999969);
  587. CreateObjectHouse(2333, 1520.469238, -1077.539550, 126.243820, 89.999992, 89.999992, -179.999969);
  588. CreateObjectHouse(2333, 1520.469238, -1075.667480, 126.243820, 89.999992, 89.999992, -179.999969);
  589. CreateObjectHouse(2333, 1520.469238, -1073.797485, 126.243820, 89.999992, 89.999992, -179.999969);
  590. CreateObjectHouse(2333, 1520.469238, -1071.915527, 126.243820, 89.999992, 89.999992, -179.999969);
  591. CreateObjectHouse(2333, 1520.974731, -1072.445068, 127.317123, 0.000000, 89.999992, 89.999984);
  592. CreateObjectHouse(2333, 1518.882568, -1078.028320, 127.303115, 0.000000, 90.000007, -89.999969);
  593. CreateObjectHouse(19448, 1519.937133, -1073.967163, 124.957015, 89.999992, 179.999984, -179.999984);
  594. CreateObjectHouse(2291, 1513.210449, -1073.621337, 127.272415, 0.000000, -0.000007, 89.999984);
  595. CreateObjectHouse(2239, 1517.908569, -1077.959106, 127.280944, -0.000006, -0.000003, 149.999969);
  596. CreateObjectHouse(2253, 1519.724609, -1078.688354, 128.003723, 0.000000, 0.000007, -89.999969);
  597. CreateObjectHouse(2238, 1519.724609, -1078.262329, 128.137542, 0.000000, 0.000007, -89.999969);
  598. CreateObjectHouse(2230, 1519.888183, -1071.622680, 127.215011, 0.000000, 90.000007, -89.999969);
  599. CreateObjectHouse(2082, 1520.047851, -1077.193969, 128.761215, 89.999992, 89.999992, -179.999969);
  600. CreateObjectHouse(2083, 1520.047851, -1076.732910, 127.943222, 89.999992, 89.999992, -179.999969);
  601. CreateObjectHouse(2083, 1520.047851, -1076.233032, 128.906417, 89.999992, 89.999992, -179.999969);
  602. CreateObjectHouse(2435, 1520.377685, -1094.283203, 124.867721, 0.000000, 36.500007, -89.999969);
  603. CreateObjectHouse(19174, 1512.402465, -1089.385742, 123.433212, 0.000000, -0.000007, 89.999984);
  604. CreateObjectHouse(19448, 1517.831420, -1087.415649, 121.565322, 89.999992, 270.000000, -179.999984);
  605. CreateObjectHouse(19172, 1514.343383, -1098.907226, 130.640548, -0.000007, 0.000000, -179.999954);
  606. CreateObjectHouse(2169, 1505.612426, -1099.358398, 128.575012, -0.000007, 0.000000, -179.999954);
  607. CreateObjectHouse(2169, 1507.550415, -1099.358398, 128.575012, -0.000007, 0.000000, -179.999954);
  608. CreateObjectHouse(2169, 1503.184082, -1098.552001, 128.575012, 0.000000, -0.000007, 89.999984);
  609. CreateObjectHouse(2435, 1511.991455, -1094.403564, 123.986938, 0.000000, 36.499992, 89.999984);
  610. CreateObjectHouse(2435, 1511.991455, -1093.653564, 123.437118, 0.000000, 36.499992, 89.999984);
  611. CreateObjectHouse(2435, 1511.991455, -1092.909545, 122.883117, 0.000000, 36.499992, 89.999984);
  612. CreateObjectHouse(2435, 1511.991455, -1092.165527, 122.335113, 0.000000, 36.499992, 89.999984);
  613. CreateObjectHouse(2491, 1510.239501, -1091.879638, 121.460037, 0.000000, 0.000007, -89.999969);
  614. CreateObjectHouse(957, 1516.618408, -1078.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  615. CreateObjectHouse(957, 1519.618408, -1078.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  616. CreateObjectHouse(957, 1516.618408, -1081.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  617. CreateObjectHouse(957, 1519.618408, -1081.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  618. CreateObjectHouse(957, 1516.618408, -1076.455322, 132.505615, 0.000000, 0.000007, -89.999969);
  619. CreateObjectHouse(957, 1516.618408, -1072.455322, 132.507156, 0.000000, 0.000007, -89.999969);
  620. CreateObjectHouse(957, 1516.618408, -1084.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  621. CreateObjectHouse(957, 1516.618408, -1081.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  622. CreateObjectHouse(957, 1519.618408, -1084.455322, 131.581222, 0.000000, 0.000007, -89.999969);
  623. CreateObjectHouse(957, 1510.785766, -1089.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  624. CreateObjectHouse(957, 1510.785766, -1083.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  625. CreateObjectHouse(957, 1510.785766, -1077.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  626. CreateObjectHouse(957, 1513.618408, -1079.455322, 132.505615, 0.000000, 0.000007, -89.999969);
  627. CreateObjectHouse(957, 1513.618408, -1085.455322, 132.505615, 0.000000, 0.000007, -89.999969);
  628. CreateObjectHouse(957, 1512.618408, -1094.455322, 132.505615, 0.000000, 0.000007, -89.999969);
  629. CreateObjectHouse(957, 1512.618408, -1097.955322, 132.505615, 0.000000, 0.000007, -89.999969);
  630. CreateObjectHouse(957, 1508.391357, -1098.880493, 132.505615, 0.000000, 0.000007, -89.999969);
  631. CreateObjectHouse(957, 1508.391357, -1094.880493, 132.505615, 0.000000, 0.000007, -89.999969);
  632. CreateObjectHouse(957, 1503.217407, -1098.880493, 132.505615, 0.000000, 0.000007, -89.999969);
  633. CreateObjectHouse(957, 1503.217407, -1094.880493, 132.505615, 0.000000, 0.000007, -89.999969);
  634. CreateObjectHouse(957, 1508.285766, -1085.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  635. CreateObjectHouse(957, 1508.285766, -1083.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  636. CreateObjectHouse(957, 1505.285766, -1080.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  637. CreateObjectHouse(957, 1502.285766, -1083.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  638. CreateObjectHouse(957, 1502.285766, -1085.389160, 131.581222, 0.000000, 0.000007, -89.999969);
  639. CreateObjectHouse(957, 1505.285766, -1088.097534, 131.581222, 0.000000, 0.000007, -89.999969);
  640. CreateObjectHouse(957, 1510.618408, -1072.455322, 132.507110, 0.000000, 0.000007, -89.999969);
  641. CreateObjectHouse(957, 1510.618408, -1074.955322, 132.507110, 0.000000, 0.000007, -89.999969);
  642. CreateObjectHouse(957, 1504.618408, -1074.955322, 132.507110, 0.000000, 0.000007, -89.999969);
  643. CreateObjectHouse(957, 1504.618408, -1072.455322, 132.507110, 0.000000, 0.000007, -89.999969);
  644. CreateObjectHouse(957, 1518.118408, -1088.455322, 132.505615, 0.000000, 0.000007, -89.999969);
  645. CreateObjectHouse(957, 1518.118408, -1091.455322, 132.505615, 0.000000, 0.000007, -89.999969);
  646. CreateObjectHouse(957, 1518.118408, -1097.955322, 132.505615, 0.000000, 0.000007, -89.999969);
  647. CreateObjectHouse(957, 1512.423828, -1078.048095, 125.127014, 0.000000, 0.000007, -89.999969);
  648. CreateObjectHouse(957, 1518.423828, -1078.048095, 125.127014, 0.000000, 0.000007, -89.999969);
  649. CreateObjectHouse(957, 1512.423828, -1084.048095, 125.127014, 0.000000, 0.000007, -89.999969);
  650. CreateObjectHouse(957, 1518.423828, -1084.048095, 125.127014, 0.000000, 0.000007, -89.999969);
  651. CreateObjectHouse(957, 1508.569335, -1082.570800, 125.127014, 0.000000, 0.000007, -89.999969);
  652. CreateObjectHouse(957, 1508.569335, -1081.070800, 125.127014, 0.000000, 0.000007, -89.999969);
  653. CreateObjectHouse(957, 1508.569335, -1079.570800, 125.127014, 0.000000, 0.000007, -89.999969);
  654. CreateObjectHouse(957, 1508.569335, -1078.070800, 125.127014, 0.000000, 0.000007, -89.999969);
  655. CreateObjectHouse(957, 1509.490234, -1088.001831, 125.127014, 0.000000, 0.000007, -89.999969);
  656. CreateObjectHouse(957, 1509.490234, -1091.897827, 125.127014, 0.000000, 0.000007, -89.999969);
  657. CreateObjectHouse(957, 1506.490234, -1088.001831, 125.127014, 0.000000, 0.000007, -89.999969);
  658. CreateObjectHouse(957, 1506.490234, -1091.897827, 125.127014, 0.000000, 0.000007, -89.999969);
  659. CreateObjectHouse(19893, 1504.74670, -1099.31995, 129.36430,   0.00000, 0.00000, 184.00000);
  660. CreateObjectHouse(19897, 1505.20300, -1099.34460, 129.37570,   0.00000, 0.00000, 208.06149);
  661. CreateObjectHouse(19609, 1506.26990, -1095.97253, 128.57980,   0.00000, 0.00000, 0.00000);
  662. CreateObjectHouse(2125, 1506.07458, -1095.28467, 128.89679,   0.00000, 0.00000, 0.00000);
  663. CreateObjectHouse(19787, 1506.26990, -1099.90796, 130.85809,   4.00000, 0.00000, 180.00000);
  664. CreateObjectHouse(19835, 1503.01770, -1098.66443, 129.43080,   0.00000, 0.00000, 342.40811);
  665. CreateObjectHouse(19814, 1507.73083, -1099.94507, 129.41260,   0.00000, 0.00000, 180.00000);
  666. CreateObjectHouse(19878, 1508.01318, -1094.63562, 128.66176,   0.00000, 0.00000, 303.76901);
  667. CreateObjectHouse(19617, 1506.26990, -1093.90112, 130.60760,   0.00000, 0.00000, 0.00000);
  668. CreateObjectHouse(19617, 1507.26990, -1093.88916, 130.60760,   0.00000, 0.00000, 0.00000);
  669. CreateObjectHouse(19617, 1505.26990, -1093.90112, 130.60760,   0.00000, 0.00000, 0.00000);
  670. CreateObjectHouse(19616, 1504.50818, -1094.49524, 128.58142,   0.00000, 0.00000, 12.38882);
  671. CreateObjectHouse(19612, 1504.53711, -1094.52551, 129.82884,   0.00000, 0.00000, 9.28460);
  672. CreateObjectHouse(19319, 1507.98169, -1093.90234, 130.85310,   0.00000, -18.50000, 0.00000);
  673. CreateObjectHouse(19319, 1504.48169, -1093.90234, 130.85310,   0.00000, 18.50000, 0.00000);
  674. CreateObjectHouse(11717, 1503.06042, -1095.71399, 128.48865,   0.00000, 0.00000, 90.00000);
  675. CreateObjectHouse(11728, 1517.00269, -1100.01648, 130.37399,   0.00000, 0.00000, 180.00000);
  676. CreateObjectHouse(11733, 1506.06592, -1094.26575, 128.59810,   0.00000, 0.00000, 90.00000);
  677. CreateObjectHouse(11737, 1518.10352, -1100.66125, 128.58569,   0.00000, 0.00000, 0.00000);
  678. CreateObjectHouse(11745, 1507.22009, -1099.32495, 129.54497,   0.00000, 0.00000, 306.39252);
  679. CreateObjectHouse(19786, 1519.83569, -1073.98315, 128.70930,   0.00000, 0.00000, -90.00000);
  680. CreateObjectHouse(19575, 1509.62305, -1083.89417, 128.44998,   0.00000, 0.00000, 0.00000);
  681. CreateObjectHouse(11743, 1506.15198, -1091.01990, 128.34247,   0.00000, 0.00000, 180.00000);
  682. CreateObjectHouse(11734, 1512.96741, -1100.00195, 124.08900,   0.00000, 0.00000, 130.16019);
  683. CreateObjectHouse(11707, 1510.33240, -1090.66333, 122.73510,   0.00000, 0.00000, -90.00000);
  684. CreateObjectHouse(11709, 1509.96875, -1089.47534, 122.14910,   0.00000, 0.00000, -90.00000);
  685. CreateObjectHouse(19874, 1510.30530, -1089.86230, 122.58990,   0.00000, 0.00000, -107.00000);
  686. CreateObjectHouse(19871, 1508.69824, -1091.82275, 121.47317,   0.00000, 0.00000, 0.00000);
  687. CreateObjectHouse(19873, 1508.69824, -1091.82275, 122.23923,   0.00000, 0.00000, 0.00000);
  688. CreateObjectHouse(19873, 1508.69824, -1091.82275, 122.36961,   0.00000, 0.00000, 0.00000);
  689. CreateObjectHouse(19873, 1508.69824, -1091.82275, 121.57117,   0.00000, 0.00000, 0.00000);
  690. CreateObjectHouse(19603, 1503.96570, -1092.52563, 121.91821,   0.00000, 0.00000, 0.00000);
  691. CreateObjectHouse(19787, 1506.46362, -1087.53308, 123.54550,   4.00000, 0.00000, 0.00000);
  692. CreateObjectHouse(1535, 1518.86804, -1100.03418, 128.56900,   0.00000, 0.00000, 180.00000);
RAW Paste Data