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- /*
- Vice City Multiplayer 0.4 Blank Server (by Seby) for 64bit Windows.
- You can use it to script your own server. Here you can find all events developed.
- VC:MP Official: www.vc-mp.org
- Forum: forum.vc-mp.org
- Wiki: wiki.vc-mp.org
- */
- function onServerStart()
- {
- }
- function onServerStop()
- {
- }
- function onScriptLoad()
- {
- }
- function onScriptUnload()
- {
- }
- // =========================================== P L A Y E R E V E N T S ==============================================
- function onPlayerJoin( player )
- {
- }
- function onPlayerPart( player, reason )
- {
- }
- function onPlayerRequestClass( player, classID, team, skin )
- {
- return 1;
- }
- function onPlayerRequestSpawn( player )
- {
- return 1;
- }
- function onPlayerSpawn( player )
- {
- player.Pos = Vector(405.954, -459.039,10.1126);
- }
- function onPlayerDeath( player, reason )
- {
- }
- function onPlayerKill( player, killer, reason, bodypart )
- {
- }
- function onPlayerTeamKill( player, killer, reason, bodypart )
- {
- }
- function onPlayerChat( player, text )
- {
- print( player.Name + ": " + text );
- return 1;
- }
- function onPlayerCommand( player, cmd, text )
- {
- if(cmd == "test")
- {
- CreateCheckpoint(player, 0, false, Vector(405.954, -459.039,10.1126), ARGB(255, 255, 0, 0), 1);
- return 1;
- }
- return 1;
- }
- function onPlayerPM( player, playerTo, message )
- {
- return 1;
- }
- function onPlayerBeginTyping( player )
- {
- }
- function onPlayerEndTyping( player )
- {
- }
- /*
- function onLoginAttempt( player )
- {
- return 1;
- }
- */
- function onNameChangeable( player )
- {
- }
- function onPlayerSpectate( player, target )
- {
- }
- function onPlayerCrashDump( player, crash )
- {
- }
- function onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- {
- }
- function onPlayerHealthChange( player, lastHP, newHP )
- {
- }
- function onPlayerArmourChange( player, lastArmour, newArmour )
- {
- }
- function onPlayerWeaponChange( player, oldWep, newWep )
- {
- }
- function onPlayerAwayChange( player, status )
- {
- }
- function onPlayerNameChange( player, oldName, newName )
- {
- }
- function onPlayerActionChange( player, oldAction, newAction )
- {
- }
- function onPlayerStateChange( player, oldState, newState )
- {
- }
- function onPlayerOnFireChange( player, IsOnFireNow )
- {
- }
- function onPlayerCrouchChange( player, IsCrouchingNow )
- {
- }
- function onPlayerGameKeysChange( player, oldKeys, newKeys )
- {
- }
- function onPlayerUpdate( player, update )
- {
- }
- function onClientScriptData( player )
- {
- }
- // ========================================== V E H I C L E E V E N T S =============================================
- function onPlayerEnteringVehicle( player, vehicle, door )
- {
- return 1;
- }
- function onPlayerEnterVehicle( player, vehicle, door )
- {
- }
- function onPlayerExitVehicle( player, vehicle )
- {
- }
- function onVehicleExplode( vehicle )
- {
- }
- function onVehicleRespawn( vehicle )
- {
- }
- function onVehicleHealthChange( vehicle, oldHP, newHP )
- {
- }
- function onVehicleMove( vehicle, lastX, lastY, lastZ, newX, newY, newZ )
- {
- }
- // =========================================== P I C K U P E V E N T S ==============================================
- function onPickupClaimPicked( player, pickup )
- {
- return 1;
- }
- function onPickupPickedUp( player, pickup )
- {
- }
- function onPickupRespawn( pickup )
- {
- }
- // ========================================== O B J E C T E V E N T S ==============================================
- function onObjectShot( object, player, weapon )
- {
- }
- function onObjectBump( object, player )
- {
- }
- // ====================================== C H E C K P O I N T E V E N T S ==========================================
- function onCheckpointEntered( player, checkpoint )
- {
- }
- function onCheckpointExited( player, checkpoint )
- {
- }
- // =========================================== B I N D E V E N T S =================================================
- function onKeyDown( player, key )
- {
- }
- function onKeyUp( player, key )
- {
- }
- // ================================== E N D OF O F F I C I A L E V E N T S ======================================
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