Advertisement
ajthemacboy

AutoRank

Dec 30th, 2014
233
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.15 KB | None | 0 0
  1. #############################################################################
  2. # #
  3. # Autorank 2 Advanced Config #
  4. # #
  5. # Please use the SimpleConfig unless you know what you are doing and #
  6. # need functionality that the SimpleConfig doesn't provide. #
  7. # #
  8. #############################################################################
  9.  
  10. ranks:
  11. default:
  12. requirements:
  13. time:
  14. value: 4h
  15. results:
  16. rank change: default;rank1
  17. command: 'say &p has just been promoted to the second rank!'
  18. message: 'Congratulations, you are now in the second rank, on your way to becoming the third!'
  19. Member:
  20. requirements:
  21. time:
  22. value: 1d
  23. results:
  24. rank change: rank1;rank2
  25. command: 'say &p has just been promoted to the third and final rank!'
  26. message: 'Congratulations, you are now the final rank.'
  27.  
  28. # new requirements and results can be added by other plugins that hook into the Autorank API
  29. # these are the ones that are included in the main plugin:
  30. #
  31. # requirements:
  32. # time: 1d 1h 1m
  33. # exp: 20 (level)
  34. # money: 2000 (requires vault ! Player has to have at least this amount of money)
  35. # world: world_nether (player has to be in this world to get ranked)
  36. # gamemode: 1 (player has to have a certain gamemode, 0 = Survival mode, 1 = Creative mode, 2 = Adventure mode)
  37. # has item: id(;amount;data;name) (checks the players inventory for the item, the name would be the display name of the item)
  38. # blocks broken: id(;amount;data;name) (a player has to have broken x amount blocks of item id and data) (Requires Stats) (when no data or amount is given, it will check total blocks)
  39. # Example: break 10 magenta wool would be: 'blocks broken: 35;10;2' 35 = itemid, 10 = amount, 2 = damagevalue
  40. # blocks placed: id(;amount;data) (a player has to have placed x amount blocks of item id and data) (Requires Stats) (when no data or amount is given, it will check total blocks)
  41. # votes: 10 (player has to have voted at least 10 times) (Requires Stats and Votifier)
  42. # damage taken: 10 (player has to have taken 10 damage) (damage is not counted in hearts) (Requires Stats)
  43. # mobs killed: 5;spider (player has to have killed 5 spiders) (if no entity is specified, then any kill counts) (Requires Stats) (for a list of entities: http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html)
  44. # location: x;y;z;world;radius (player has to be in a location or within its radius)
  45. # faction power: 10 (Amount of power a faction has to have) (Requires Factions)
  46. # players killed: 10 (Player has to kill at least 10 players) (Requires Stats)
  47. # global time: 10d 1h 5m (Player has to be online for at least 10 days, 1 hour and 5 mins) (Global time is the accumulated time over all servers you have connected the MySQL database with)
  48. # total time: 50d 1h (Player has to be with this server for at least 50 days and 1 hour) (The time from when the player joined for the first time is the reference point. This means that when a player has joined 3 weeks ago, his 'total time' = 3 weeks)
  49. # blocks moved: 1000;0 (Player has to move at least an x amount of blocks. Second argument is what kind of movement: 0=walk, 1=boat, 2=train, 3=pig, 4=pig in train, 5=horse) (Need Stats for this)
  50. # worldguard region: TestRegion (Player has to be in a certain WorldGuard region) (requires WorldGuard)
  51. # mcmmo skill level: 100;mining (Player has to have at least level 100 in mining) (requires McMMO)
  52. # mcmmo power level: 100 (Player has to have at least power level 100) (requires McMMO)
  53. # permission: i.need.a.permission (Player has to have this permission)
  54. # fish caught: 10 (Player has to have caught at least 10 fish) (requires Stats)
  55. # items crafted: 7 (Player has to have crafted at least 7 items) (requires Stats)
  56. # times sheared: 15 (Player has to have sheared at least 15 sheep) (requires Stats)
  57. #
  58. # results:
  59. # rank change: new-rank
  60. # rank change: old-rank; new-rank
  61. # rank change: old-rank; new-rank; world (only works for permissions plugins that support this)
  62. # message: 'You got ranked up'
  63. # command: 'say &p hi; give &p 1 100'(executes a console command. &p will be replaced by the player name) You can perform more commands with the ';' sign.
  64. # effect: STEP_SOUND;8 (first argument is the effect name, second is the effect data. For a list of possible effects go to http://jd.bukkit.org/rb/doxygen/d8/db9/enumorg_1_1bukkit_1_1Effect.html)
  65. # tp: x;y;z;world;yaw;pitch (tp: 0;0;0;world_nether;1.0;2.0)
  66. # firework: target;power;type;R;G;B (Spawn a firework with on a player or spawn, with specified power, type and RGB colour) (target can be 'player' or 'spawn', power is an integer, type is a type (see http://jd.bukkit.org/rb/doxygen/d0/d54/enumorg_1_1bukkit_1_1FireworkEffect_1_1Type.html), R;G;B is a RGB colour code (see http://www.rapidtables.com/web/color/RGB_Color.htm))
  67.  
  68.  
  69.  
  70.  
  71.  
  72.  
  73.  
  74.  
  75.  
  76. =========================================================================================================================
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83.  
  84. #############################################################################
  85. # #
  86. # Autorank 2 Simple Config #
  87. # #
  88. #############################################################################
  89.  
  90. # The format for rank changes is
  91. # rank1: rank2 after 1d 1h 1m
  92. # where rank1 is the player's current rank
  93. # and rank2 is the rank the player will get after the set time
  94. # 1d = 1 day
  95. # 1h = 1 hour
  96. # 1m = 1 minute
  97.  
  98. default: rank1 after 4h
  99. rank1: rank2 after 1d
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement