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- Name: Nuclear Fusion Technology
- ID: SYN_FusionCellTech_ResearchDef
- Description: In its early days, Synedrion relied on sodium-cooled fast reactors, but this technology was eventually replaced with even safer and equally zero-emission nuclear fusion. Second-generation fusion technology now powers everything from homes to factories, providing clean energy at low cost.
- DLC Req: None
- Tech Req:
- SYN_FusionCellTech_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_FusionCellTech_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Synedrion Battle Armor
- ID: SYN_BattleTechArmor_ResearchDef
- Description: Synedrion scientists developed advanced armor designed more for agility and stealth rather than heavy protection. The Synedrion combat philosophy is oriented towards deep reconnaissance and rapid deployment rather than direct engagement.
- DLC Req: None
- Tech Req:
- SYN_BattleTechArmor_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_BattleTechArmor_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Synedrion Aircraft Technology
- ID: SYN_Aircraft_ResearchDef
- Description: Synedrion aircraft are based on fourth-generation hovercrafts modified for air travel. Powered by fusion cell technology, the aircraft can carry a squad of 5, or a land vehicle with 2 soldiers. The vehicle's relatively small capacity is compensated for by its high acceleration and maximum velocity.
- DLC Req: None
- Tech Req:
- SYN_Aircraft_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_Aircraft_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Sentient AIs
- ID: SYN_SentientAITech_ResearchDef
- Description: Research into artificial intelligence was a controversial subject in the early days of Synedrion, but scientific freedom meant that inevitably, artificial sentient lifeforms were eventually developed.
- The AI developed by Dr. Marco Matterani and his team, known as Barnabas, has produced several copies and versions of itself, and these in turn have created further offspring. All of these entities are recognized as full citizens of Synedrion, participating in political and social life much like a human being would. Many of them are active in research, which they find stimulating, but others work as artists, entertainers, or even (in one case) psychologists.
- DLC Req: None
- Tech Req:
- SYN_SentientAITech_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_SentientAITech_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Laser Weapons
- ID: SYN_LaserWeapons_ResearchDef
- Description: Lightweight and silent, these weapons are capable of emitting directed bursts of a high-intensity laser that will cause significant damage to living and non-living targets alike. Each laser weapon is powered by a universal fusion power cell that can be swapped between all existing weapons.
- DLC Req: None
- Tech Req:
- SYN_LaserWeapons_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_LaserWeapons_ResearchDef_ExistingResearchRequirementDef_1
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- ===============================================
- Name: Neurotoxin Weapons Technology
- ID: SYN_NeuralWeapons_ResearchDef
- Description: A synthetic neurotoxin has been developed which will allow us to paralyze targets without killing them. The neurotoxin slowly builds up in the target's body until the paralytic affect is achieved; multiple doses may be necessary in some cases. Specialized weapons using this technology can now be produced.
- DLC Req: None
- Tech Req:
- SYN_NeuralWeapons_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_NeuralWeapons_ResearchDef_ExistingResearchRequirementDef_1
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- ===============================================
- Name: Infiltrator Class
- ID: SYN_InfiltratorTech_ResearchDef
- Description: While sections of Synedrion support radical pacifism, in general Synedrion does not shy away from using violence where no other option exists. The Infiltrator is indicative of their approach to combat: equipped with a long-ranged crossbow and a spider drone launcher capable of deploying multiple autonomous explosive drones, the Infiltrator is capable of entering enemy territory virtually undetected, to obtain information and neutralize threats before they get out of control.
- We now have access to all Infiltrator tech and the full training program.
- DLC Req: None
- Tech Req:
- SYN_InfiltratorTech_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_InfiltratorTech_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Mist Repeller Development
- ID: SYN_MistRepellers_ResearchDef
- Description: Mist Repellers are based on a complex set of interconnected technologies, including nanite swarms capable of advanced molecular recognition and powerful magnetic field generators, making it finally possible to slow the encroachment of the mist.
- Mist Repellers constructed within Synedrion havens will begin the process of reclaiming the earth, and are a key part of Synedrion strategy. Deployment of this technology will make bases and settlements considerably more safe, but does not by itself constitute a long-term solution to the Pandoran threat, as only the mist itself is affected. Furthermore, any repeller construction will certainly antagonize other factions and potentially result in conflict.
- We can use the technology for building repellers in our own bases, and do our bit for the future of humanity.
- DLC Req: None
- Tech Req:
- SYN_MistRepellers_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_MistRepellers_ResearchDef_ExistingResearchRequirementDef_1
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- Name: Synedrion Aspida Development
- ID: SYN_Rover_ResearchDef
- Description: Adapting aircraft technology, the Aspida is capable of hover movement — 45 centimeters from the ground — carrying up to 3 people at virtually infinite distances using existing fusion cell technology. In addition, the Aspida is equipped with automated field surgery robotics, usable anywhere in the field.
- DLC Req: None
- Tech Req:
- SYN_Rover_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_Rover_ResearchDef_ExistingResearchRequirementDef_1
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- Name: Poison Weapons
- ID: SYN_PoisonWeapons_ResearchDef
- Description: A range of weapons has been designed capable of delivering powerful synthetic toxins. The effects of these toxins ranges from mild nausea to hallucinations to explosive diarrhea, depending on the target's physiology and defenses. The tactical advantages of such unpleasant weaponry should be clear.
- NOTE: The poison will affect humans as well as Pandorans, so caution is advised.
- DLC Req: None
- Tech Req:
- SYN_PoisonWeapons_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_PoisonWeapons_ResearchDef_ExistingResearchRequirementDef_1
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- ===============================================
- Name: Advanced Paralyzing Weapons
- ID: SYN_AdvancedDisableTech_ResearchDef
- Description: A new generation of paralytic grenades has been created, implementing breakthroughs in neuromuscular transmission blocking and improvements in our dispersion technology.
- Additionally, a modified long-distance rifle that uses paralytic rounds has been developed using the same tech.
- DLC Req: None
- Tech Req:
- SYN_AdvancedDisableTech_ResearchDef_ExistingResearchRequirementDef_0
- SYN_AdvancedDisableTech_ResearchDef_ExistingResearchRequirementDef_1
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_AdvancedDisableTech_ResearchDef_ExistingResearchRequirementDef_2
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- ===============================================
- Name: Advanced Nanotechnology
- ID: SYN_NanoTech_ResearchDef
- Description: These advanced nanobots, invisible to the naked eye but easily programmable via a portable control interface, can be used to automatically identify and eliminate a variety of threats to an operative's life - from fire to viral infection.
- To achieve this, however, they must be spread across the individual's clothing, hair, and skin, and also be ingested. There are no known side effects.
- DLC Req: None
- Tech Req:
- SYN_NanoTech_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_NanoTech_ResearchDef_ExistingResearchRequirementDef_1
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- ===============================================
- Name: Venom Crossbow Development
- ID: SYN_VenomBolt_ResearchDef
- Description: Combining standard crossbow bolts with the new toxins has proven to be a more tedious task that originally suggested. After spending hours perfecting a bolthead dispersal mechanism, the research team decided it would be easier to create a new type of crossbow, using lightweight carbonfibre and an automated winch. The model has proven efficient in tests and is ready for mass production. No Synedrion animals or people have been fatally harmed during in the course of research.
- DLC Req: None
- Tech Req:
- SYN_VenomBolt_ResearchDef_ExistingResearchRequirementDef_0
- SYN_VenomBolt_ResearchDef_ExistingResearchRequirementDef_1
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_VenomBolt_ResearchDef_ExistingResearchRequirementDef_2
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- ===============================================
- Name: Medical Nanites
- ID: SYN_NanoHealing_ResearchDef
- Description: A new generation of medical nanites has been developed, which are more flexible and better capable of directly interfacing with human biology. They can help regenerate damaged tissue at an increased rate and can even support organ function in case of severe injury. Their application has significantly shortened patient recovery times.
- DLC Req: None
- Tech Req:
- SYN_NanoHealing_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_NanoHealing_ResearchDef_ExistingResearchRequirementDef_1
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- ===============================================
- Name: Poison Resistance Technology
- ID: SYN_PoisonResistance_ResearchDef
- Description: The Synedrion poison prevention module functions by monitoring the blood stream of the person it is attached to and injecting a cocktail of reversal agents aimed at neutralizing any detected poison. At present the module is only efficient against Pandoran poisons.
- DLC Req: None
- Tech Req:
- SYN_PoisonResistance_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_PoisonResistance_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Multi-sensor Threat Detection
- ID: SYN_NightVision_ResearchDef
- Description: This system translates a range of visual, thermal and motion data information into a color palette that the human eye can parse. The module is slick and elegant, easily integrated into any helmet and requires no external power supply for use.
- DLC Req: None
- Tech Req:
- SYN_NightVision_ResearchDef_ExistingResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_NightVision_ResearchDef_ExistingResearchRequirementDef_1
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- ===============================================
- Name: Moon Mission Preparation
- ID: SYN_MoonMission_ResearchDef
- Description: The designs and calculations for the proposed Moon mission are finally complete. A manned mission is impossible under these circumstances, and the history of the Phoenix Project shows that interacting with the Pandoravirus in space is just as risky as on Earth, so an unmanned probe has been constructed, partially re-using elements of existing Synedrion vehicles.
- With the first part of the project finished, it is now time to build the actual launch site.
- DLC Req: None
- Tech Req:
- SYN_MoonMission_ResearchDef_ExistingResearchRequirementDef_0
- SYN_MoonMission_ResearchDef_ExistingResearchRequirementDef_1
- Synedrion_DiplomacyRequirementDef_Allied
- SYN_MoonMission_ResearchDef_FactionDiplomacyRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- SYN_MoonMission_ResearchDef_FactionDiplomacyRequirementDef_1
- SYN_MoonMission_ResearchDef_ExistingResearchRequirementDef_2
- ===============================================
- ===============================================
- Name: Moon Data Analysis
- ID: SYN_MoonDataAnalysis_ResearchDef
- Description: The data we received from the IGOR-1 probe proves the theory that our planet has been at war for aeons. In numerous meteorite impact craters, we found traces of the Pandoravirus. This is undoubtedly what caused the failure of the Phoenix-2 mission in 1973. The bodies of our astronauts are still there, transformed into dormant fungal colonies.
- The Pandoravirus samples on the Moon are significantly different to what we are dealing with on Earth, showing a deliberate process of refinement via iteration. Clearly, the Yuggothian Entity does not think on our timescale – to it, we are no more than a blip, and its plans can take millions of years to come to fruition. But by comparing the different versions of the Pandoravirus, we have gained profound insights into how it operates, which will allow us to fight and manipulate it in entirely new ways.
- Additionally, IGOR-1 picked up a series of signals from Earth to Yuggoth, revealing the likely location of what we have termed the Pandoran Palace.
- DLC Req: None
- Tech Req:
- SYN_MoonDataAnalysis_ResearchDef_EncounterVariableResearchRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- Synedrion_IsFactionResearchRequirementDef
- SYN_MoonDataAnalysis_ResearchDef_ExistingResearchRequirementDef_0
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- ===============================================
- Name: Project Domovoy
- ID: SYN_SafeZoneProject_ResearchDef
- Description: Project Domovoy, named after the Slavic household god, makes use of new insights into Pandoran biology to better protect Synedrion havens. By modifying Mist Repellers with infrasound emitters, we can disorient the Pandoran forces, disrupting their communications and making it harder for them to coordinate their attacks. This will not render havens entirely secure, but it's a step towards building a better world.
- Representatives of the Terraformers faction have noted that while the selected infrasound frequency does not have an effect on humans, Pandoran biology adapts at an accelerated rate, so this technology does not represent a way of ending the war.
- DLC Req: None
- Tech Req:
- SYN_SafeZoneProject_ResearchDef_ExistingResearchRequirementDef_0
- SYN_SafeZoneProject_ResearchDef_ExistingResearchRequirementDef_1
- Synedrion_DiplomacyRequirementDef_Allied
- SYN_SafeZoneProject_ResearchDef_FactionDiplomacyRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- SYN_SafeZoneProject_ResearchDef_FactionDiplomacyRequirementDef_1
- SYN_SafeZoneProject_ResearchDef_ExistingResearchRequirementDef_2
- ===============================================
- ===============================================
- Name: Project Liberation
- ID: SYN_ProjectLiberation_ResearchDef
- Description: With our help, Synedrion has discovered a way to break the Yuggothian Entity's control over the modified Earth ecosystem and the functions of the Pandoravirus. By injecting a retrovirus directly into the Yuggothian Receptacle, we can alter the Receptacle's DNA and seize its abilities for humanity, shutting out the Yuggothian Entity for good.
- The injector for delivering the retrovirus has already been designed, as has the retrovirus itself. This, according to Synedrion, was "the relatively easy part." The hard part will be getting close enough to the Receptacle to inject the retrovirus into its central cortex.
- DLC Req: None
- Tech Req:
- SYN_ProjectLiberation_ResearchDef_ExistingResearchRequirementDef_0
- SYN_ProjectLiberation_ResearchDef_ExistingResearchRequirementDef_1
- Synedrion_DiplomacyRequirementDef_Allied
- SYN_ProjectLiberation_ResearchDef_FactionDiplomacyRequirementDef_0
- Synedrion_DiplomacyRequirementDef_Pact
- Synedrion_DiplomacyRequirementDef_Allied
- SYN_ProjectLiberation_ResearchDef_FactionDiplomacyRequirementDef_1
- SYN_ProjectLiberation_ResearchDef_ExistingResearchRequirementDef_2
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