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  1. ===============================================
  2. Name: Nuclear Fusion Technology
  3. ID: SYN_FusionCellTech_ResearchDef
  4. Description: In its early days, Synedrion relied on sodium-cooled fast reactors, but this technology was eventually replaced with even safer and equally zero-emission nuclear fusion. Second-generation fusion technology now powers everything from homes to factories, providing clean energy at low cost.
  5. DLC Req: None
  6. Tech Req:
  7. SYN_FusionCellTech_ResearchDef_ExistingResearchRequirementDef_0
  8. Synedrion_DiplomacyRequirementDef_Allied
  9. Synedrion_IsFactionResearchRequirementDef
  10. Synedrion_DiplomacyRequirementDef_Pact
  11. Synedrion_DiplomacyRequirementDef_Allied
  12. Synedrion_IsFactionResearchRequirementDef
  13. SYN_FusionCellTech_ResearchDef_ExistingResearchRequirementDef_1
  14.  
  15. ===============================================
  16.  
  17.  
  18. ===============================================
  19. Name: Synedrion Battle Armor
  20. ID: SYN_BattleTechArmor_ResearchDef
  21. Description: Synedrion scientists developed advanced armor designed more for agility and stealth rather than heavy protection. The Synedrion combat philosophy is oriented towards deep reconnaissance and rapid deployment rather than direct engagement.
  22. DLC Req: None
  23. Tech Req:
  24. SYN_BattleTechArmor_ResearchDef_ExistingResearchRequirementDef_0
  25. Synedrion_DiplomacyRequirementDef_Allied
  26. Synedrion_IsFactionResearchRequirementDef
  27. Synedrion_DiplomacyRequirementDef_Pact
  28. Synedrion_DiplomacyRequirementDef_Allied
  29. Synedrion_IsFactionResearchRequirementDef
  30. SYN_BattleTechArmor_ResearchDef_ExistingResearchRequirementDef_1
  31.  
  32. ===============================================
  33.  
  34.  
  35. ===============================================
  36. Name: Synedrion Aircraft Technology
  37. ID: SYN_Aircraft_ResearchDef
  38. Description: Synedrion aircraft are based on fourth-generation hovercrafts modified for air travel. Powered by fusion cell technology, the aircraft can carry a squad of 5, or a land vehicle with 2 soldiers. The vehicle's relatively small capacity is compensated for by its high acceleration and maximum velocity.
  39. DLC Req: None
  40. Tech Req:
  41. SYN_Aircraft_ResearchDef_ExistingResearchRequirementDef_0
  42. Synedrion_DiplomacyRequirementDef_Allied
  43. Synedrion_IsFactionResearchRequirementDef
  44. Synedrion_DiplomacyRequirementDef_Pact
  45. Synedrion_DiplomacyRequirementDef_Allied
  46. Synedrion_IsFactionResearchRequirementDef
  47. SYN_Aircraft_ResearchDef_ExistingResearchRequirementDef_1
  48.  
  49. ===============================================
  50.  
  51.  
  52. ===============================================
  53. Name: Sentient AIs
  54. ID: SYN_SentientAITech_ResearchDef
  55. Description: Research into artificial intelligence was a controversial subject in the early days of Synedrion, but scientific freedom meant that inevitably, artificial sentient lifeforms were eventually developed.
  56.  
  57. The AI developed by Dr. Marco Matterani and his team, known as Barnabas, has produced several copies and versions of itself, and these in turn have created further offspring. All of these entities are recognized as full citizens of Synedrion, participating in political and social life much like a human being would. Many of them are active in research, which they find stimulating, but others work as artists, entertainers, or even (in one case) psychologists.
  58. DLC Req: None
  59. Tech Req:
  60. SYN_SentientAITech_ResearchDef_ExistingResearchRequirementDef_0
  61. Synedrion_DiplomacyRequirementDef_Allied
  62. Synedrion_IsFactionResearchRequirementDef
  63. Synedrion_DiplomacyRequirementDef_Pact
  64. Synedrion_DiplomacyRequirementDef_Allied
  65. Synedrion_IsFactionResearchRequirementDef
  66. SYN_SentientAITech_ResearchDef_ExistingResearchRequirementDef_1
  67.  
  68. ===============================================
  69.  
  70.  
  71. ===============================================
  72. Name: Laser Weapons
  73. ID: SYN_LaserWeapons_ResearchDef
  74. Description: Lightweight and silent, these weapons are capable of emitting directed bursts of a high-intensity laser that will cause significant damage to living and non-living targets alike. Each laser weapon is powered by a universal fusion power cell that can be swapped between all existing weapons.
  75. DLC Req: None
  76. Tech Req:
  77. SYN_LaserWeapons_ResearchDef_ExistingResearchRequirementDef_0
  78. Synedrion_DiplomacyRequirementDef_Allied
  79. Synedrion_IsFactionResearchRequirementDef
  80. Synedrion_DiplomacyRequirementDef_Pact
  81. Synedrion_DiplomacyRequirementDef_Allied
  82. Synedrion_IsFactionResearchRequirementDef
  83. SYN_LaserWeapons_ResearchDef_ExistingResearchRequirementDef_1
  84.  
  85. ===============================================
  86.  
  87.  
  88. ===============================================
  89. Name: Neurotoxin Weapons Technology
  90. ID: SYN_NeuralWeapons_ResearchDef
  91. Description: A synthetic neurotoxin has been developed which will allow us to paralyze targets without killing them. The neurotoxin slowly builds up in the target's body until the paralytic affect is achieved; multiple doses may be necessary in some cases. Specialized weapons using this technology can now be produced.
  92. DLC Req: None
  93. Tech Req:
  94. SYN_NeuralWeapons_ResearchDef_ExistingResearchRequirementDef_0
  95. Synedrion_DiplomacyRequirementDef_Allied
  96. Synedrion_IsFactionResearchRequirementDef
  97. Synedrion_DiplomacyRequirementDef_Pact
  98. Synedrion_DiplomacyRequirementDef_Allied
  99. Synedrion_IsFactionResearchRequirementDef
  100. SYN_NeuralWeapons_ResearchDef_ExistingResearchRequirementDef_1
  101.  
  102. ===============================================
  103.  
  104.  
  105. ===============================================
  106. Name: Infiltrator Class
  107. ID: SYN_InfiltratorTech_ResearchDef
  108. Description: While sections of Synedrion support radical pacifism, in general Synedrion does not shy away from using violence where no other option exists. The Infiltrator is indicative of their approach to combat: equipped with a long-ranged crossbow and a spider drone launcher capable of deploying multiple autonomous explosive drones, the Infiltrator is capable of entering enemy territory virtually undetected, to obtain information and neutralize threats before they get out of control.
  109.  
  110. We now have access to all Infiltrator tech and the full training program.
  111. DLC Req: None
  112. Tech Req:
  113. SYN_InfiltratorTech_ResearchDef_ExistingResearchRequirementDef_0
  114. Synedrion_DiplomacyRequirementDef_Allied
  115. Synedrion_IsFactionResearchRequirementDef
  116. Synedrion_DiplomacyRequirementDef_Pact
  117. Synedrion_DiplomacyRequirementDef_Allied
  118. Synedrion_IsFactionResearchRequirementDef
  119. SYN_InfiltratorTech_ResearchDef_ExistingResearchRequirementDef_1
  120.  
  121. ===============================================
  122.  
  123.  
  124. ===============================================
  125. Name: Mist Repeller Development
  126. ID: SYN_MistRepellers_ResearchDef
  127. Description: Mist Repellers are based on a complex set of interconnected technologies, including nanite swarms capable of advanced molecular recognition and powerful magnetic field generators, making it finally possible to slow the encroachment of the mist.
  128.  
  129. Mist Repellers constructed within Synedrion havens will begin the process of reclaiming the earth, and are a key part of Synedrion strategy. Deployment of this technology will make bases and settlements considerably more safe, but does not by itself constitute a long-term solution to the Pandoran threat, as only the mist itself is affected. Furthermore, any repeller construction will certainly antagonize other factions and potentially result in conflict.
  130.  
  131. We can use the technology for building repellers in our own bases, and do our bit for the future of humanity.
  132. DLC Req: None
  133. Tech Req:
  134. SYN_MistRepellers_ResearchDef_ExistingResearchRequirementDef_0
  135. Synedrion_DiplomacyRequirementDef_Allied
  136. Synedrion_IsFactionResearchRequirementDef
  137. Synedrion_DiplomacyRequirementDef_Pact
  138. Synedrion_DiplomacyRequirementDef_Allied
  139. Synedrion_IsFactionResearchRequirementDef
  140. SYN_MistRepellers_ResearchDef_ExistingResearchRequirementDef_1
  141.  
  142. ===============================================
  143.  
  144.  
  145. ===============================================
  146. Name: Synedrion Aspida Development
  147. ID: SYN_Rover_ResearchDef
  148. Description: Adapting aircraft technology, the Aspida is capable of hover movement — 45 centimeters from the ground — carrying up to 3 people at virtually infinite distances using existing fusion cell technology. In addition, the Aspida is equipped with automated field surgery robotics, usable anywhere in the field.
  149.  
  150. DLC Req: None
  151. Tech Req:
  152. SYN_Rover_ResearchDef_ExistingResearchRequirementDef_0
  153. Synedrion_DiplomacyRequirementDef_Allied
  154. Synedrion_IsFactionResearchRequirementDef
  155. Synedrion_DiplomacyRequirementDef_Pact
  156. Synedrion_DiplomacyRequirementDef_Allied
  157. Synedrion_IsFactionResearchRequirementDef
  158. SYN_Rover_ResearchDef_ExistingResearchRequirementDef_1
  159.  
  160. ===============================================
  161.  
  162.  
  163. ===============================================
  164. Name: Poison Weapons
  165. ID: SYN_PoisonWeapons_ResearchDef
  166. Description: A range of weapons has been designed capable of delivering powerful synthetic toxins. The effects of these toxins ranges from mild nausea to hallucinations to explosive diarrhea, depending on the target's physiology and defenses. The tactical advantages of such unpleasant weaponry should be clear.
  167.  
  168. NOTE: The poison will affect humans as well as Pandorans, so caution is advised.
  169. DLC Req: None
  170. Tech Req:
  171. SYN_PoisonWeapons_ResearchDef_ExistingResearchRequirementDef_0
  172. Synedrion_DiplomacyRequirementDef_Allied
  173. Synedrion_IsFactionResearchRequirementDef
  174. Synedrion_DiplomacyRequirementDef_Pact
  175. Synedrion_DiplomacyRequirementDef_Allied
  176. Synedrion_IsFactionResearchRequirementDef
  177. SYN_PoisonWeapons_ResearchDef_ExistingResearchRequirementDef_1
  178.  
  179. ===============================================
  180.  
  181.  
  182. ===============================================
  183. Name: Advanced Paralyzing Weapons
  184. ID: SYN_AdvancedDisableTech_ResearchDef
  185. Description: A new generation of paralytic grenades has been created, implementing breakthroughs in neuromuscular transmission blocking and improvements in our dispersion technology.
  186.  
  187. Additionally, a modified long-distance rifle that uses paralytic rounds has been developed using the same tech.
  188. DLC Req: None
  189. Tech Req:
  190. SYN_AdvancedDisableTech_ResearchDef_ExistingResearchRequirementDef_0
  191. SYN_AdvancedDisableTech_ResearchDef_ExistingResearchRequirementDef_1
  192. Synedrion_DiplomacyRequirementDef_Allied
  193. Synedrion_IsFactionResearchRequirementDef
  194. Synedrion_DiplomacyRequirementDef_Pact
  195. Synedrion_DiplomacyRequirementDef_Allied
  196. Synedrion_IsFactionResearchRequirementDef
  197. SYN_AdvancedDisableTech_ResearchDef_ExistingResearchRequirementDef_2
  198.  
  199. ===============================================
  200.  
  201.  
  202. ===============================================
  203. Name: Advanced Nanotechnology
  204. ID: SYN_NanoTech_ResearchDef
  205. Description: These advanced nanobots, invisible to the naked eye but easily programmable via a portable control interface, can be used to automatically identify and eliminate a variety of threats to an operative's life - from fire to viral infection.
  206.  
  207. To achieve this, however, they must be spread across the individual's clothing, hair, and skin, and also be ingested. There are no known side effects.
  208. DLC Req: None
  209. Tech Req:
  210. SYN_NanoTech_ResearchDef_ExistingResearchRequirementDef_0
  211. Synedrion_DiplomacyRequirementDef_Allied
  212. Synedrion_IsFactionResearchRequirementDef
  213. Synedrion_DiplomacyRequirementDef_Pact
  214. Synedrion_DiplomacyRequirementDef_Allied
  215. Synedrion_IsFactionResearchRequirementDef
  216. SYN_NanoTech_ResearchDef_ExistingResearchRequirementDef_1
  217.  
  218. ===============================================
  219.  
  220.  
  221. ===============================================
  222. Name: Venom Crossbow Development
  223. ID: SYN_VenomBolt_ResearchDef
  224. Description: Combining standard crossbow bolts with the new toxins has proven to be a more tedious task that originally suggested. After spending hours perfecting a bolthead dispersal mechanism, the research team decided it would be easier to create a new type of crossbow, using lightweight carbonfibre and an automated winch. The model has proven efficient in tests and is ready for mass production. No Synedrion animals or people have been fatally harmed during in the course of research.
  225. DLC Req: None
  226. Tech Req:
  227. SYN_VenomBolt_ResearchDef_ExistingResearchRequirementDef_0
  228. SYN_VenomBolt_ResearchDef_ExistingResearchRequirementDef_1
  229. Synedrion_DiplomacyRequirementDef_Allied
  230. Synedrion_IsFactionResearchRequirementDef
  231. Synedrion_DiplomacyRequirementDef_Pact
  232. Synedrion_DiplomacyRequirementDef_Allied
  233. Synedrion_IsFactionResearchRequirementDef
  234. SYN_VenomBolt_ResearchDef_ExistingResearchRequirementDef_2
  235.  
  236. ===============================================
  237.  
  238.  
  239. ===============================================
  240. Name: Medical Nanites
  241. ID: SYN_NanoHealing_ResearchDef
  242. Description: A new generation of medical nanites has been developed, which are more flexible and better capable of directly interfacing with human biology. They can help regenerate damaged tissue at an increased rate and can even support organ function in case of severe injury. Their application has significantly shortened patient recovery times.
  243. DLC Req: None
  244. Tech Req:
  245. SYN_NanoHealing_ResearchDef_ExistingResearchRequirementDef_0
  246. Synedrion_DiplomacyRequirementDef_Allied
  247. Synedrion_IsFactionResearchRequirementDef
  248. Synedrion_DiplomacyRequirementDef_Pact
  249. Synedrion_DiplomacyRequirementDef_Allied
  250. Synedrion_IsFactionResearchRequirementDef
  251. SYN_NanoHealing_ResearchDef_ExistingResearchRequirementDef_1
  252.  
  253. ===============================================
  254.  
  255.  
  256. ===============================================
  257. Name: Poison Resistance Technology
  258. ID: SYN_PoisonResistance_ResearchDef
  259. Description: The Synedrion poison prevention module functions by monitoring the blood stream of the person it is attached to and injecting a cocktail of reversal agents aimed at neutralizing any detected poison. At present the module is only efficient against Pandoran poisons.
  260. DLC Req: None
  261. Tech Req:
  262. SYN_PoisonResistance_ResearchDef_ExistingResearchRequirementDef_0
  263. Synedrion_DiplomacyRequirementDef_Allied
  264. Synedrion_IsFactionResearchRequirementDef
  265. Synedrion_DiplomacyRequirementDef_Pact
  266. Synedrion_DiplomacyRequirementDef_Allied
  267. Synedrion_IsFactionResearchRequirementDef
  268. SYN_PoisonResistance_ResearchDef_ExistingResearchRequirementDef_1
  269.  
  270. ===============================================
  271.  
  272.  
  273. ===============================================
  274. Name: Multi-sensor Threat Detection
  275. ID: SYN_NightVision_ResearchDef
  276. Description: This system translates a range of visual, thermal and motion data information into a color palette that the human eye can parse. The module is slick and elegant, easily integrated into any helmet and requires no external power supply for use.
  277. DLC Req: None
  278. Tech Req:
  279. SYN_NightVision_ResearchDef_ExistingResearchRequirementDef_0
  280. Synedrion_DiplomacyRequirementDef_Allied
  281. Synedrion_IsFactionResearchRequirementDef
  282. Synedrion_DiplomacyRequirementDef_Pact
  283. Synedrion_DiplomacyRequirementDef_Allied
  284. Synedrion_IsFactionResearchRequirementDef
  285. SYN_NightVision_ResearchDef_ExistingResearchRequirementDef_1
  286.  
  287. ===============================================
  288.  
  289.  
  290. ===============================================
  291. Name: Moon Mission Preparation
  292. ID: SYN_MoonMission_ResearchDef
  293. Description: The designs and calculations for the proposed Moon mission are finally complete. A manned mission is impossible under these circumstances, and the history of the Phoenix Project shows that interacting with the Pandoravirus in space is just as risky as on Earth, so an unmanned probe has been constructed, partially re-using elements of existing Synedrion vehicles.
  294.  
  295. With the first part of the project finished, it is now time to build the actual launch site.
  296. DLC Req: None
  297. Tech Req:
  298. SYN_MoonMission_ResearchDef_ExistingResearchRequirementDef_0
  299. SYN_MoonMission_ResearchDef_ExistingResearchRequirementDef_1
  300. Synedrion_DiplomacyRequirementDef_Allied
  301. SYN_MoonMission_ResearchDef_FactionDiplomacyRequirementDef_0
  302. Synedrion_DiplomacyRequirementDef_Pact
  303. Synedrion_DiplomacyRequirementDef_Allied
  304. SYN_MoonMission_ResearchDef_FactionDiplomacyRequirementDef_1
  305. SYN_MoonMission_ResearchDef_ExistingResearchRequirementDef_2
  306.  
  307. ===============================================
  308.  
  309.  
  310. ===============================================
  311. Name: Moon Data Analysis
  312. ID: SYN_MoonDataAnalysis_ResearchDef
  313. Description: The data we received from the IGOR-1 probe proves the theory that our planet has been at war for aeons. In numerous meteorite impact craters, we found traces of the Pandoravirus. This is undoubtedly what caused the failure of the Phoenix-2 mission in 1973. The bodies of our astronauts are still there, transformed into dormant fungal colonies.
  314.  
  315. The Pandoravirus samples on the Moon are significantly different to what we are dealing with on Earth, showing a deliberate process of refinement via iteration. Clearly, the Yuggothian Entity does not think on our timescale – to it, we are no more than a blip, and its plans can take millions of years to come to fruition. But by comparing the different versions of the Pandoravirus, we have gained profound insights into how it operates, which will allow us to fight and manipulate it in entirely new ways.
  316.  
  317. Additionally, IGOR-1 picked up a series of signals from Earth to Yuggoth, revealing the likely location of what we have termed the Pandoran Palace.
  318. DLC Req: None
  319. Tech Req:
  320. SYN_MoonDataAnalysis_ResearchDef_EncounterVariableResearchRequirementDef_0
  321. Synedrion_DiplomacyRequirementDef_Allied
  322. Synedrion_IsFactionResearchRequirementDef
  323. Synedrion_DiplomacyRequirementDef_Pact
  324. Synedrion_DiplomacyRequirementDef_Allied
  325. Synedrion_IsFactionResearchRequirementDef
  326. SYN_MoonDataAnalysis_ResearchDef_ExistingResearchRequirementDef_0
  327.  
  328. ===============================================
  329.  
  330.  
  331. ===============================================
  332. Name: Project Domovoy
  333. ID: SYN_SafeZoneProject_ResearchDef
  334. Description: Project Domovoy, named after the Slavic household god, makes use of new insights into Pandoran biology to better protect Synedrion havens. By modifying Mist Repellers with infrasound emitters, we can disorient the Pandoran forces, disrupting their communications and making it harder for them to coordinate their attacks. This will not render havens entirely secure, but it's a step towards building a better world.
  335.  
  336. Representatives of the Terraformers faction have noted that while the selected infrasound frequency does not have an effect on humans, Pandoran biology adapts at an accelerated rate, so this technology does not represent a way of ending the war.
  337. DLC Req: None
  338. Tech Req:
  339. SYN_SafeZoneProject_ResearchDef_ExistingResearchRequirementDef_0
  340. SYN_SafeZoneProject_ResearchDef_ExistingResearchRequirementDef_1
  341. Synedrion_DiplomacyRequirementDef_Allied
  342. SYN_SafeZoneProject_ResearchDef_FactionDiplomacyRequirementDef_0
  343. Synedrion_DiplomacyRequirementDef_Pact
  344. Synedrion_DiplomacyRequirementDef_Allied
  345. SYN_SafeZoneProject_ResearchDef_FactionDiplomacyRequirementDef_1
  346. SYN_SafeZoneProject_ResearchDef_ExistingResearchRequirementDef_2
  347.  
  348. ===============================================
  349.  
  350.  
  351. ===============================================
  352. Name: Project Liberation
  353. ID: SYN_ProjectLiberation_ResearchDef
  354. Description: With our help, Synedrion has discovered a way to break the Yuggothian Entity's control over the modified Earth ecosystem and the functions of the Pandoravirus. By injecting a retrovirus directly into the Yuggothian Receptacle, we can alter the Receptacle's DNA and seize its abilities for humanity, shutting out the Yuggothian Entity for good.
  355.  
  356. The injector for delivering the retrovirus has already been designed, as has the retrovirus itself. This, according to Synedrion, was "the relatively easy part." The hard part will be getting close enough to the Receptacle to inject the retrovirus into its central cortex.
  357. DLC Req: None
  358. Tech Req:
  359. SYN_ProjectLiberation_ResearchDef_ExistingResearchRequirementDef_0
  360. SYN_ProjectLiberation_ResearchDef_ExistingResearchRequirementDef_1
  361. Synedrion_DiplomacyRequirementDef_Allied
  362. SYN_ProjectLiberation_ResearchDef_FactionDiplomacyRequirementDef_0
  363. Synedrion_DiplomacyRequirementDef_Pact
  364. Synedrion_DiplomacyRequirementDef_Allied
  365. SYN_ProjectLiberation_ResearchDef_FactionDiplomacyRequirementDef_1
  366. SYN_ProjectLiberation_ResearchDef_ExistingResearchRequirementDef_2
  367.  
  368. ===============================================
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