Heroman3003

Virgo Changelog 7

Aug 29th, 2019
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  1. End of summer, hopefully, patch notes
  2.  
  3.  
  4. Additions:
  5.  
  6. Added prototype energy axe to R&D
  7. Added 'hunting trap' to R&D for stunning mobs for better scanning by explorers
  8.  
  9. Added 'emergency welding pack'. Much slower than normal welding equipment but requires no eye protection
  10.  
  11. Trees now occasionally bear edible fruit
  12. More variety to outside flora
  13.  
  14. Added a setting for turrets, whether or not to shoot downed people
  15.  
  16. Added chemical patches, can be stored like pills and used for application of topical chemicals
  17. Added distillery, that can be used for special chemical recipies requiring specific temperatures
  18. Added industrial distillery, used in same way as regular, but uses gas as its heating/cooling mechanism rather than electrical heater
  19. Both orderable via cargo, medical chemistry, research chem lab and bar backroom all start with a regular one
  20. Added topical versions of bicaridine, dermaline and inaprovaline
  21. Added brute juice, a chemical that causes berserk state
  22. Added cryogel, fluid capable of extremely lowering body temperatures, even on touch. Works with synths, simplemobs, even water tiles
  23. New recipies for distillery:
  24. Biomass:
  25. 1u blood + 1u sugar + 0.5u phoron = 1u biomass
  26. requires temperature between 100C and 150C
  27. Inaprovalaze:
  28. 2u inaprovaline + 1u foaming agent = 2u inaprovalaze
  29. requires temperature between 100C and 120C
  30. Bicaridaze:
  31. 2u bicaridine + 1u foaming agent = 2u bicaridaze
  32. requires temperature between 110C and 130C
  33. Dermalaze:
  34. 2u dermaline + 1u foaming agent = 2u dermalaze
  35. requires temperature between 115C and 130C
  36. Beer:
  37. 1u nutriment + 1u water + 1u sugar = 2u beer
  38. requires temperature between 20C and 22C
  39. Ale:
  40. 1u nutriment + 1u beer = 2u ale
  41. requires temperature between 7C and 13C
  42. inhibited by 1u water being present
  43. Brute Juice
  44. 1u biomass + 3u hyperzine + 2u synaptizine + 1u phoron = 3u brute juice
  45. requires temperature between 600C and 700C
  46. Cryogenic slurry (cryogel)
  47. 7u frost oil + 3u universal enzyme + 3u plasticide + 2u foaming agent = 1u cryogenic slurry
  48. requires temperature between 0K and 15K
  49. inhibited by 5u water being present
  50.  
  51. Added stomach pump to sleeper, equivalent of dialysis but for stomach contents
  52.  
  53. Added verb description to Request Spice
  54.  
  55. Added a variety of MREs
  56. Added MRE and paste rations crates to cargo
  57.  
  58. Added compact cataloguers for Pathfinder and FM. FM version has shorter range and worse stats than regular cataloguer
  59.  
  60. Added adminspawn-only morph mobs
  61.  
  62. Added fennec chassis for pAIs
  63.  
  64.  
  65.  
  66. Tweaks:
  67.  
  68. Lowered explosive power of seismic charges, increased price
  69. Seismic charges can now be upgraded with high-level micro-lasers to increase explosive power
  70. Fultons can now only be used planetside
  71. Graviton Visor and Diamond Pickaxe can no longer be purchased in mining vendor
  72. Graviton Visor can now be made in R&D
  73.  
  74. Solgov uniforms now use accessory system
  75.  
  76. Reduced the redness of blind rage overlay
  77.  
  78. Prometheans now have four new organs, each tied to regeneration of one base damage type
  79. Removing any of organs will cause a constant toxic damage until organ itself is regenerated
  80. Passive regeneration from prometheans no longer causes as much pain in small amounts, as long as appropriate organ is intact and working (high damage still is as painful as before)
  81. Active regeneration restores lost internal organs for prometheans
  82.  
  83. AI shells can now only be Standard, Service and Clerical module
  84. AI shells now can properly access all AI channels while in a shell
  85. AI shalls are now disabled if they enter non-station/exploration levels
  86.  
  87. Desk bells can now be picked up. Can't be ringed while held in hand
  88. Desk bells can now be deconstructed with a wrench
  89. Desk bells can now only be made out of steel
  90.  
  91. Slimes, even aggressive ones, can now be swapped and pushed like before mob refactor
  92. Slimes now have a notable delay for their AI activating after being born either out of split or out of fresh core
  93.  
  94. Changed ion hivebots to not use AOE EMP
  95.  
  96. Renamed 'customise say verb' to 'customise speech verb'
  97.  
  98. Shards now do damage when used as a weapon without wearing thick gloves
  99.  
  100. Pizza crates are now properly at 50 cost
  101.  
  102. Reduced armor of HoS voidsuit to be equivalent to regular security one
  103.  
  104. Fluffy can now be swapped with properly, like any other pet
  105.  
  106. Research and medical cloaks can now properly be selected by anyone in loadout
  107.  
  108. Air injectors can now be wrenched up and turned on/off by hand
  109.  
  110. Added red hard hats to atmostech lockers
  111. Added regular hard hats to engineer lockers
  112.  
  113. Mini translocators can now work between z-levels with same restrictions as regular ones
  114. Reduced charge cost of mini-translocator teleportation
  115. Mini translocators now spawn with regular device cell
  116. Mini translocators no longer give illegal tech levels
  117. All translocators can now be used for local travel within Virgo 4 and Virgo 2 areas. Still can't travel between planets though
  118.  
  119. Ion spiders now use weaker ion projectile
  120.  
  121. Mice can no longer pull mobs
  122. Mice can now only pull tiny items
  123. Mice can now be scooped normally yet again
  124. Reduced respawn timer for player mice to 2 minutes 30 seconds
  125.  
  126. Reduced charge time of exploration phasers
  127.  
  128.  
  129.  
  130. Bugfixes:
  131.  
  132. Fixed not being able to drop or interact with items inside same belly as you
  133.  
  134. Fixed mechs not being targeted by turrets
  135.  
  136. Fixed storage vests and drop pouches disappearing when one rolls down a uniform
  137.  
  138. Fixed shadekin smites not working
  139.  
  140. Fixed some missing armor sprites
  141.  
  142. Fixed some typos in rigsuit maintenance messages
  143.  
  144. Fixed heat killing mercenary mobs in suits
  145.  
  146. Fixed security/slime robots ignnoring access when attacking people pulling them
  147.  
  148. Fixed slimes latching onto species who they cannot drain
  149.  
  150. Fixed mimics having old crate sprite when active
  151.  
  152. Fixed SLED bugging out when destroyed
  153.  
  154. Fixed editing CD access breaking CD access list
  155.  
  156. Fixed some graphical errors with pills and pill bottles
  157.  
  158. Fixed candle box sprite disappearing when more candles than initially is inserted
  159.  
  160. Fixed strange rock being picked up by ore bags/crates and destroyed by furnace
  161.  
  162. Fixed hull titanium walls dropping hull titanium ingots instead of regular titanium sheets
  163.  
  164. Fixed one of cancel buttons in Create Character verb not working
  165.  
  166. Fixed mistake in Observe warning popup, saying you need to wait 5 minutes before playing, when its actually 60 seconds
  167.  
  168. Fixed instruments having reversed limits on line and character-per-line limits
  169.  
  170. Fixed projectiles falling down on sky turfs
  171.  
  172. Fixed boots overlays resetting entirely by putting in/removing knives
  173.  
  174. Fixed station-aligned viscerators attacking station-aligned monitor wards
  175.  
  176.  
  177.  
  178. Map:
  179.  
  180. Fixed some air alarms not being connected to the local atmos machinery
  181.  
  182. Fixed cable in upper vacant bar not being properly connected
  183.  
  184. Fixed power not updating on new shuttle when it moves
  185. Removed unused environment sensor from the shuttle
  186. Shuttle now uses reinforced hull steel instead of titanium
  187. Removed cryopod from the shuttle
  188.  
  189. Medical's bloodbags now start in a freezer
  190.  
  191. Added two keycard auth devices to conference room
  192. Added command consoles to head of staff offices (except CD and HoP)
  193. Added micrometeorite shielding to CMO office
  194. Fixed ERT frequencies not working on Tether
  195.  
  196. Theives cave PoI is now more dangerous, with less reliable loot
  197. Theives cave PoI now has an airlock to prevent mobs wandering away
  198.  
  199. Added sanity to positioning of air and fire alarms near the fishing area and inside it
  200. Added floor decals to the surface second floor staircase hallway
  201.  
  202. Fixed broken corner decals in Visitor Laundry
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