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- End of summer, hopefully, patch notes
- Additions:
- Added prototype energy axe to R&D
- Added 'hunting trap' to R&D for stunning mobs for better scanning by explorers
- Added 'emergency welding pack'. Much slower than normal welding equipment but requires no eye protection
- Trees now occasionally bear edible fruit
- More variety to outside flora
- Added a setting for turrets, whether or not to shoot downed people
- Added chemical patches, can be stored like pills and used for application of topical chemicals
- Added distillery, that can be used for special chemical recipies requiring specific temperatures
- Added industrial distillery, used in same way as regular, but uses gas as its heating/cooling mechanism rather than electrical heater
- Both orderable via cargo, medical chemistry, research chem lab and bar backroom all start with a regular one
- Added topical versions of bicaridine, dermaline and inaprovaline
- Added brute juice, a chemical that causes berserk state
- Added cryogel, fluid capable of extremely lowering body temperatures, even on touch. Works with synths, simplemobs, even water tiles
- New recipies for distillery:
- Biomass:
- 1u blood + 1u sugar + 0.5u phoron = 1u biomass
- requires temperature between 100C and 150C
- Inaprovalaze:
- 2u inaprovaline + 1u foaming agent = 2u inaprovalaze
- requires temperature between 100C and 120C
- Bicaridaze:
- 2u bicaridine + 1u foaming agent = 2u bicaridaze
- requires temperature between 110C and 130C
- Dermalaze:
- 2u dermaline + 1u foaming agent = 2u dermalaze
- requires temperature between 115C and 130C
- Beer:
- 1u nutriment + 1u water + 1u sugar = 2u beer
- requires temperature between 20C and 22C
- Ale:
- 1u nutriment + 1u beer = 2u ale
- requires temperature between 7C and 13C
- inhibited by 1u water being present
- Brute Juice
- 1u biomass + 3u hyperzine + 2u synaptizine + 1u phoron = 3u brute juice
- requires temperature between 600C and 700C
- Cryogenic slurry (cryogel)
- 7u frost oil + 3u universal enzyme + 3u plasticide + 2u foaming agent = 1u cryogenic slurry
- requires temperature between 0K and 15K
- inhibited by 5u water being present
- Added stomach pump to sleeper, equivalent of dialysis but for stomach contents
- Added verb description to Request Spice
- Added a variety of MREs
- Added MRE and paste rations crates to cargo
- Added compact cataloguers for Pathfinder and FM. FM version has shorter range and worse stats than regular cataloguer
- Added adminspawn-only morph mobs
- Added fennec chassis for pAIs
- Tweaks:
- Lowered explosive power of seismic charges, increased price
- Seismic charges can now be upgraded with high-level micro-lasers to increase explosive power
- Fultons can now only be used planetside
- Graviton Visor and Diamond Pickaxe can no longer be purchased in mining vendor
- Graviton Visor can now be made in R&D
- Solgov uniforms now use accessory system
- Reduced the redness of blind rage overlay
- Prometheans now have four new organs, each tied to regeneration of one base damage type
- Removing any of organs will cause a constant toxic damage until organ itself is regenerated
- Passive regeneration from prometheans no longer causes as much pain in small amounts, as long as appropriate organ is intact and working (high damage still is as painful as before)
- Active regeneration restores lost internal organs for prometheans
- AI shells can now only be Standard, Service and Clerical module
- AI shells now can properly access all AI channels while in a shell
- AI shalls are now disabled if they enter non-station/exploration levels
- Desk bells can now be picked up. Can't be ringed while held in hand
- Desk bells can now be deconstructed with a wrench
- Desk bells can now only be made out of steel
- Slimes, even aggressive ones, can now be swapped and pushed like before mob refactor
- Slimes now have a notable delay for their AI activating after being born either out of split or out of fresh core
- Changed ion hivebots to not use AOE EMP
- Renamed 'customise say verb' to 'customise speech verb'
- Shards now do damage when used as a weapon without wearing thick gloves
- Pizza crates are now properly at 50 cost
- Reduced armor of HoS voidsuit to be equivalent to regular security one
- Fluffy can now be swapped with properly, like any other pet
- Research and medical cloaks can now properly be selected by anyone in loadout
- Air injectors can now be wrenched up and turned on/off by hand
- Added red hard hats to atmostech lockers
- Added regular hard hats to engineer lockers
- Mini translocators can now work between z-levels with same restrictions as regular ones
- Reduced charge cost of mini-translocator teleportation
- Mini translocators now spawn with regular device cell
- Mini translocators no longer give illegal tech levels
- All translocators can now be used for local travel within Virgo 4 and Virgo 2 areas. Still can't travel between planets though
- Ion spiders now use weaker ion projectile
- Mice can no longer pull mobs
- Mice can now only pull tiny items
- Mice can now be scooped normally yet again
- Reduced respawn timer for player mice to 2 minutes 30 seconds
- Reduced charge time of exploration phasers
- Bugfixes:
- Fixed not being able to drop or interact with items inside same belly as you
- Fixed mechs not being targeted by turrets
- Fixed storage vests and drop pouches disappearing when one rolls down a uniform
- Fixed shadekin smites not working
- Fixed some missing armor sprites
- Fixed some typos in rigsuit maintenance messages
- Fixed heat killing mercenary mobs in suits
- Fixed security/slime robots ignnoring access when attacking people pulling them
- Fixed slimes latching onto species who they cannot drain
- Fixed mimics having old crate sprite when active
- Fixed SLED bugging out when destroyed
- Fixed editing CD access breaking CD access list
- Fixed some graphical errors with pills and pill bottles
- Fixed candle box sprite disappearing when more candles than initially is inserted
- Fixed strange rock being picked up by ore bags/crates and destroyed by furnace
- Fixed hull titanium walls dropping hull titanium ingots instead of regular titanium sheets
- Fixed one of cancel buttons in Create Character verb not working
- Fixed mistake in Observe warning popup, saying you need to wait 5 minutes before playing, when its actually 60 seconds
- Fixed instruments having reversed limits on line and character-per-line limits
- Fixed projectiles falling down on sky turfs
- Fixed boots overlays resetting entirely by putting in/removing knives
- Fixed station-aligned viscerators attacking station-aligned monitor wards
- Map:
- Fixed some air alarms not being connected to the local atmos machinery
- Fixed cable in upper vacant bar not being properly connected
- Fixed power not updating on new shuttle when it moves
- Removed unused environment sensor from the shuttle
- Shuttle now uses reinforced hull steel instead of titanium
- Removed cryopod from the shuttle
- Medical's bloodbags now start in a freezer
- Added two keycard auth devices to conference room
- Added command consoles to head of staff offices (except CD and HoP)
- Added micrometeorite shielding to CMO office
- Fixed ERT frequencies not working on Tether
- Theives cave PoI is now more dangerous, with less reliable loot
- Theives cave PoI now has an airlock to prevent mobs wandering away
- Added sanity to positioning of air and fire alarms near the fishing area and inside it
- Added floor decals to the surface second floor staircase hallway
- Fixed broken corner decals in Visitor Laundry
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