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Way of the Dragon's Fist

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Feb 26th, 2020
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  1. Way of the Dragon's Fist
  2.  
  3. 3rd level
  4. You adopt a draconic color and feature.
  5.  
  6. During flurry of blows, you can spend one extra Ki point to change the damage type to your draconic color.
  7. Black or Copper: Acid
  8. Blue or Bronze: Lightning
  9. Brass or Gold or Red: Fire
  10. Green: Poison
  11. Silver or White: Cold
  12.  
  13. 6th level
  14. You sear your draconic mark on your targets.
  15.  
  16. Creatures afflicted by your stunning strike receive Martial Arts die + Wis modifier damage based on your draconic color
  17.  
  18. 11th level
  19. You are able to transform into an elongated form of your draconic color.
  20.  
  21. 5 Ki to transform into large creature size, count as a dragon, unarmed strikes can deal draconic color damage or slashing or bludgeoning (must be declared before rolling and can't be changed during attack action), have a flight speed equal to your movement speed, and can hover.
  22.  
  23. Actions you can do while transformed:
  24.  
  25. - You can use your action to spend 3 Ki to use a breath attack. (20ft long and 5ft wide.)
  26. Dex save (Con save if poison damage) vs Monk save DC. On a failed save, targets take 8d8 draconic damage and half as much on a success. The damage dealt bypasses resistances, but deals half damage to immune targets.
  27.  
  28. - Bite attack: Functionally the same as your unarmed strikes, but deals piercing damage plus 1d8 of your draconic damage. (Can only be used once per attack action and flurry)
  29.  
  30. - You can grapple using Dex and if you succeed, you restrain your target, BUT you are also restrained.
  31.  
  32. You have disadvantage against attacking targets that aren't the creature you are grappling. However, you have advantage against the creature you are grappling despite counting as restrained.
  33.  
  34. Ki used to transform and during the transformation can only be restored after a long rest due to stress or if someone casts Greater Restoration on you.
  35.  
  36. 17th level
  37. You perfect the Dragon's Fist technique.
  38.  
  39. You use your action to spend 6 Ki to charge down your enemy for a final devastating attack.
  40.  
  41. Target must roll Dex save or be struck by the Dragon's Fist.
  42. You deal triple your martial arts die + Wis mod on impact.
  43.  
  44. You then can attempt to plow through your target's space for added damage.
  45.  
  46. By spending a number Ki points for stunning strike, the Con save has the following disadvantages.
  47. 3 Ki points: Roll is made with disadvantage.
  48. 5 Ki points: (Effect of 3 points) + roll has a minus 5
  49. 10 Ki points: (Effect of 3 and 5 points) + roll has a minus 10
  50.  
  51. On a failed save, you penetrate through the target dealing the following damage equation.
  52. Martial arts die*(Number of Ki points spent) + (Ki points spent*15) as Force damage and you appear in an unoccupied space behind the creature. The creature suffers from the effects of Stunning Strike and cannot heal till the end of your next turn.
  53. On a successful save, the target takes half of the damage dealt and suffers no additional effects.
  54.  
  55. Due to the sheer amount of stress, if you were transformed, you revert back to your true self and suffer from the effects of lethargy.
  56. Ki spent for the Dragon's Fist can only be restored if you take a long rest or someone casts Greater Restoration on you.
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