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Dec 15th, 2018
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  1. public class StartScript : MonoBehaviour {
  2.  
  3. void Start () {
  4.  
  5.  
  6. FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("my_url");
  7. FirebaseDatabase.DefaultInstance
  8. .GetReference("/")
  9. .GetValueAsync().ContinueWith(task => {
  10. if (task.IsFaulted)
  11. {
  12. // Handle the error...
  13. }
  14. else if (task.IsCompleted)
  15. {
  16. DataSnapshot snapshot = task.Result;
  17. // Do something with snapshot...
  18. if (snapshot.Value.Equals("none")) {
  19. SceneManager.LoadScene(1);
  20. }
  21. }
  22. });
  23.  
  24.  
  25. }
  26.  
  27.  
  28. void Update () {
  29.  
  30. }
  31.  
  32. public class StartScript : MonoBehaviour {
  33. bool check = false;
  34. string link = "";
  35. // Use this for initialization
  36. void Start () {
  37. FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("myurl");
  38. FirebaseDatabase.DefaultInstance
  39. .GetReference("/")
  40. .GetValueAsync().ContinueWith(task => {
  41. if (task.IsFaulted){
  42.  
  43. }
  44. else if (task.IsCompleted)
  45. {
  46. DataSnapshot snapshot = task.Result;
  47.  
  48. link = snapshot.Value.ToString();
  49. }
  50. check = true;
  51.  
  52. });
  53. }
  54.  
  55. // Update is called once per frame
  56. void Update () {
  57. if (check == true) {
  58. if (link.Equals("none")) {
  59. SceneManager.LoadScene("Scene1");
  60. }
  61.  
  62. }
  63. }
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