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  1. Mono path[0] = 'E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
  2. Mono config path = 'E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: Intel(R) HD Graphics 530 (ID=0x191b)
  9. Vendor:
  10. VRAM: 4202 MB
  11. Driver: 26.20.100.7584
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 1.809 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 0.968800 ms
  21. 2020-03-08T12:14:55 0.014 INF [Steamworks.NET] SteamAPI_Init() ok
  22. 2020-03-08T12:14:56 0.274 INF Localization language: german
  23. 2020-03-08T12:14:56 0.307 INF Texture quality is set to 1
  24. 2020-03-08T12:14:56 0.308 INF Precaching...
  25. 2020-03-08T12:14:56 0.310 INF Precaching file: 7DaysToDie_Data/resources.assets
  26. 2020-03-08T12:14:56 0.405 INF [EAC] Initializing ...
  27. 2020-03-08T12:14:56 0.409 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  28. 2020-03-08T12:14:59 4.028 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  29. 2020-03-08T12:14:59 4.048 INF Precaching file: Data/Bundles/blocktextureatlases
  30. 2020-03-08T12:15:07 11.483 INF Precaching file: Data/Bundles/terraintextures
  31. 2020-03-08T12:15:14 18.667 INF Precaching done
  32. 2020-03-08T12:15:14 18.668 INF Loading main scene
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. UnloadTime: 3.837600 ms
  35. 2020-03-08T12:15:14 19.047 INF Awake IsFocused: True
  36. 2020-03-08T12:15:14 19.047 INF Awake
  37. 2020-03-08T12:15:14 19.067 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
  38. 2020-03-08T12:15:14 19.068 INF System information:
  39. 2020-03-08T12:15:14 19.068 INF OS: Windows 10 (10.0.0) 64bit
  40. 2020-03-08T12:15:14 19.068 INF CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (cores: 8)
  41. 2020-03-08T12:15:14 19.068 INF RAM: 16296 MB
  42. 2020-03-08T12:15:14 19.068 INF GPU: Intel(R) HD Graphics 530 (4202 MB)
  43. 2020-03-08T12:15:14 19.069 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  44. 2020-03-08T12:15:14 19.069 INF Last played version: Alpha 18.4
  45. 2020-03-08T12:15:14 19.069 INF Local UTC offset: 7 hours
  46. 2020-03-08T12:15:14 19.078 INF Command line arguments: E:\MyGames\SteamLibrary\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile E:\MyGames\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-03-08__12-14-36.txt
  47. 2020-03-08T12:15:14 19.080 INF Not running in Big Picture Mode, no on-screen keyboard available
  48. 2020-03-08T12:15:14 19.081 INF Starting PlayerInputManager...
  49. 2020-03-08T12:15:14 19.146 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  50. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  51. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
  52. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  53. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  54. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
  55. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  56. 2020-03-08T12:15:15 19.343 INF Starting UserProfileManager...
  57. 2020-03-08T12:15:15 19.471 INF Occlusion: Awake
  58. 2020-03-08T12:15:15 19.484 INF ApplyAllOptions streaming True, budget 3781.8 MB
  59. 2020-03-08T12:15:15 19.485 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  60. 2020-03-08T12:15:15 19.485 INF Texture quality is set to 1
  61. 2020-03-08T12:15:15 19.486 INF ApplyTextureFilter 0, AF Disable
  62. 2020-03-08T12:15:15 19.489 INF ApplyTerrainOptions 3
  63. 2020-03-08T12:15:18 22.954 INF [MODS] No mods folder found
  64. 2020-03-08T12:15:18 22.973 INF Loading permissions file at 'C:\Users\Frank\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  65. 2020-03-08T12:15:18 23.036 INF Loading permissions file done.
  66. 2020-03-08T12:15:18 23.113 INF Awake done in 4066 ms
  67. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  68. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
  69. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  70.  
  71. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3972.
  72. Total: 36.358700 ms (FindLiveObjects: 0.386800 ms CreateObjectMapping: 0.144700 ms MarkObjects: 35.544200 ms DeleteObjects: 0.282300 ms)
  73.  
  74. 2020-03-08T12:15:19 23.727 INF Reloading serveradmin.xml
  75. 2020-03-08T12:15:19 23.727 INF Loading permissions file at 'C:\Users\Frank\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  76. 2020-03-08T12:15:19 23.729 INF Loading permissions file done.
  77. 2020-03-08T12:15:19 23.820 INF User joined: FrancoBam
  78. 2020-03-08T12:15:19 24.103 INF Updated culture for display texts
  79. 2020-03-08T12:15:33 37.843 INF UMA Overlay loading took 11795 ms
  80. 2020-03-08T12:15:33 37.845 INF UMA Slot loading took 2 ms
  81. 2020-03-08T12:15:37 41.537 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  82. 2020-03-08T12:15:39 43.624 INF WorldStaticData.Init() needed 5.602s
  83. 2020-03-08T12:15:42 46.339 INF [Steamworks.NET] Login ok.
  84. 2020-03-08T12:15:42 46.767 INF AchievementManager: Received stats and achievements from Steam
  85. 2020-03-08T12:15:50 54.932 INF NET: Starting server protocols
  86. 2020-03-08T12:15:50 54.976 INF NET: LiteNetLib server started
  87. 2020-03-08T12:15:50 54.977 INF [Steamworks.NET] NET: Server started
  88. 2020-03-08T12:15:50 54.979 INF StartGame
  89. 2020-03-08T12:15:50 54.980 INF Started thread SteamNetworkingServer
  90. 2020-03-08T12:15:50 55.026 INF Persistent GamePrefs saved
  91. GamePref.AdminFileName = serveradmin.xml
  92. GamePref.AirDropFrequency = 72
  93. GamePref.AirDropMarker = True
  94. GamePref.AutopilotMode = 0
  95. GamePref.BedrollDeadZoneSize = 15
  96. GamePref.BedrollExpiryTime = 45
  97. GamePref.BlockDamageAI = 50
  98. GamePref.BlockDamageAIBM = 50
  99. GamePref.BlockDamagePlayer = 100
  100. GamePref.BloodMoonEnemyCount = 8
  101. GamePref.BloodMoonFrequency = 20
  102. GamePref.BloodMoonRange = 0
  103. GamePref.BloodMoonWarning = 8
  104. GamePref.BuildCreate = False
  105. GamePref.ConnectToServerIP = 127.0.0.1
  106. GamePref.ConnectToServerPort = 26900
  107. GamePref.ControlPanelEnabled = False
  108. GamePref.ControlPanelPort = 8080
  109. GamePref.CraftTimer =
  110. GamePref.CreateLevelDim = 8
  111. GamePref.CreateLevelName = My Level
  112. GamePref.CreativeMenuEnabled = False
  113. GamePref.DayCount = 3
  114. GamePref.DayLightLength = 18
  115. GamePref.DayNightLength = 90
  116. GamePref.DebugMenuEnabled = False
  117. GamePref.DebugMenuShowTasks = False
  118. GamePref.DebugStopEnemiesMoving = False
  119. GamePref.DropOnDeath = 0
  120. GamePref.DropOnQuit = 0
  121. GamePref.DynamicSpawner =
  122. GamePref.EACEnabled = False
  123. GamePref.EnemyDifficulty = 0
  124. GamePref.EnemySpawnMode = True
  125. GamePref.FavoriteServersList =
  126. GamePref.FragLimit = 20
  127. GamePref.GameDifficulty = 1
  128. GamePref.GameGuidClient =
  129. GamePref.GameMode = GameModeSurvival
  130. GamePref.GameName = Test001
  131. GamePref.GameNameClient = My Game
  132. GamePref.GameVersion = Alpha 18.4
  133. GamePref.GameWorld = Navezgane
  134. GamePref.HideCommandExecutionLog = 0
  135. GamePref.JoiningOptions = True
  136. GamePref.LandClaimCount = 1
  137. GamePref.LandClaimDeadZone = 30
  138. GamePref.LandClaimDecayMode = 0
  139. GamePref.LandClaimExpiryTime = 7
  140. GamePref.LandClaimOfflineDelay = 0
  141. GamePref.LandClaimOfflineDurabilityModifier = 4
  142. GamePref.LandClaimOnlineDurabilityModifier = 4
  143. GamePref.LandClaimSize = 41
  144. GamePref.LastGameResetRevision = 13
  145. GamePref.LastLoadedPrefab =
  146. GamePref.LastLoadedPrefabSize =
  147. GamePref.LootAbundance = 200
  148. GamePref.LootRespawnDays = 15
  149. GamePref.LootTimer =
  150. GamePref.MatchLength = 10
  151. GamePref.MaxSpawnedAnimals = 50
  152. GamePref.MaxSpawnedZombies = 60
  153. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  154. GamePref.NoGraphicsMode = False
  155. GamePref.OptionsAA = 1
  156. GamePref.OptionsAllowController = True
  157. GamePref.OptionsAmbientVolumeLevel = 1
  158. GamePref.OptionsAudioOcclusion = False
  159. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  160. GamePref.OptionsControllerVibration = True
  161. GamePref.OptionsDeferredLighting = True
  162. GamePref.OptionsDisableChunkLODs = False
  163. GamePref.OptionsDynamicMusicDailyTime = 0.3
  164. GamePref.OptionsDynamicMusicEnabled = True
  165. GamePref.OptionsFieldOfView = 56
  166. GamePref.OptionsFieldOfViewNew = 65
  167. GamePref.OptionsForegroundGlobalOpacity = 1
  168. GamePref.OptionsGamma = 0.7672414
  169. GamePref.OptionsGfxBloom = False
  170. GamePref.OptionsGfxDOF = False
  171. GamePref.OptionsGfxMotionBlur = 0
  172. GamePref.OptionsGfxOcclusion = True
  173. GamePref.OptionsGfxSSAO = False
  174. GamePref.OptionsGfxSSReflections = 1
  175. GamePref.OptionsGfxSunShafts = False
  176. GamePref.OptionsGraphicsQuality = 5
  177. GamePref.OptionsGrassDistance = 0
  178. GamePref.OptionsHudOpacity = 1
  179. GamePref.OptionsHudSize = 2
  180. GamePref.OptionsInterfaceSensitivity = 0.75
  181. GamePref.OptionsInvertMouse = False
  182. GamePref.OptionsJournalPopup = True
  183. GamePref.OptionsLODDistance = 0.25
  184. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  185. GamePref.OptionsMicVolumeLevel = 0.75
  186. GamePref.OptionsMouseSensitivity = 0.5
  187. GamePref.OptionsMusicVolumeLevel = 0
  188. GamePref.OptionsObjectQuality = 3
  189. GamePref.OptionsOverallAudioVolumeLevel = 1
  190. GamePref.OptionsPlayChanceFrequency = 3
  191. GamePref.OptionsPlayChanceProbability = 0.983
  192. GamePref.OptionsPlayerModel = playerFemale
  193. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  194. GamePref.OptionsPOICulling = 1
  195. GamePref.OptionsReflectedShadows = False
  196. GamePref.OptionsReflectionBounces = 0
  197. GamePref.OptionsReflectionCullList = Default
  198. GamePref.OptionsReflectionFarClip = 3000
  199. GamePref.OptionsReflectionQuality = 0
  200. GamePref.OptionsReflectionRefreshMode = ViaScripting
  201. GamePref.OptionsReflectionRefreshRate = 0
  202. GamePref.OptionsReflectionShadowDistance = 60
  203. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  204. GamePref.OptionsResolution = 0
  205. GamePref.OptionsScreenBoundsValue = 1
  206. GamePref.OptionsShadowDistance = 0
  207. GamePref.OptionsShowCompass = True
  208. GamePref.OptionsShowCrosshair = True
  209. GamePref.OptionsStabSpawnBlocksOnGround = True
  210. GamePref.OptionsStreamingMipmapsBudget = 4096
  211. GamePref.OptionsStreamingMipmapsEnabled = True
  212. GamePref.OptionsTempCelsius = False
  213. GamePref.OptionsTerrainQuality = 3
  214. GamePref.OptionsTextureFilter = 0
  215. GamePref.OptionsTextureQuality = 1
  216. GamePref.OptionsTreeDistance = 4
  217. GamePref.OptionsUMATextureQuality = 2
  218. GamePref.OptionsViewDistance = 6
  219. GamePref.OptionsVoiceChatEnabled = True
  220. GamePref.OptionsVoiceVolumeLevel = 0.75
  221. GamePref.OptionsVsync = 1
  222. GamePref.OptionsWaterParticleLimiter = 0.2
  223. GamePref.OptionsWaterQuality = 0
  224. GamePref.OptionsZoomMouseSensitivity = 0.5
  225. GamePref.PartySharedKillRange = 100
  226. GamePref.PersistentPlayerProfiles = True
  227. GamePref.PlayerAutologin = False
  228. GamePref.PlayerId = 76561198320169839
  229. GamePref.PlayerKillingMode = 2
  230. GamePref.PlayerName = FrancoBam
  231. GamePref.PlayerSafeZoneHours = 7
  232. GamePref.PlayerSafeZoneLevel = 5
  233. GamePref.PlayerToken =
  234. GamePref.RebuildMap = False
  235. GamePref.SaveGameFolder = C:\Users\Frank\AppData\Roaming/7DaysToDie/Saves
  236. GamePref.SelectionContextMode = 0
  237. GamePref.SelectionOperationMode = 0
  238. GamePref.ServerAdminSlots = 0
  239. GamePref.ServerAdminSlotsPermission = 0
  240. GamePref.ServerDescription =
  241. GamePref.ServerDisabledNetworkProtocols =
  242. GamePref.ServerIP =
  243. GamePref.ServerIsPublic = True
  244. GamePref.ServerLoginConfirmationText =
  245. GamePref.ServerMaxAllowedViewDistance = 12
  246. GamePref.ServerMaxPlayerCount = 1
  247. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  248. GamePref.ServerName = Default Server
  249. GamePref.ServerPort = 26900
  250. GamePref.ServerReservedSlots = 0
  251. GamePref.ServerReservedSlotsPermission = 100
  252. GamePref.ServerVisibility = 0
  253. GamePref.ServerWebsiteURL =
  254. GamePref.ShowFriendPlayerOnMap = True
  255. GamePref.TelnetEnabled = False
  256. GamePref.TelnetFailedLoginLimit = 10
  257. GamePref.TelnetFailedLoginsBlocktime = 10
  258. GamePref.TelnetPort = 25003
  259. GamePref.TerminalWindowEnabled = True
  260. GamePref.UNUSED_OptionsBloom =
  261. GamePref.UNUSED_OptionsDOF =
  262. GamePref.UNUSED_OptionsImageEffects =
  263. GamePref.UNUSED_OptionsMotionBlur =
  264. GamePref.UNUSED_OptionsObjectBlur =
  265. GamePref.UNUSED_OptionsSSAO =
  266. GamePref.UNUSED_OptionsSunShafts =
  267. GamePref.UserDataFolder = C:\Users\Frank\AppData\Roaming/7DaysToDie
  268. GamePref.WorldGenSeed =
  269. GamePref.WorldGenSize = 8192
  270. GamePref.XPMultiplier = 100
  271. GamePref.ZombieBMMove = 1
  272. GamePref.ZombieFeralMove = 1
  273. GamePref.ZombieMove = 0
  274. GamePref.ZombieMoveNight = 1
  275. GamePref.ZombiePlayers = True
  276. GameStat.AirDropFrequency = 0
  277. GameStat.AirDropMarker = False
  278. GameStat.AllowedViewDistance = 12
  279. GameStat.AnimalCount = 0
  280. GameStat.AutoParty = False
  281. GameStat.BedrollExpiryTime = 45
  282. GameStat.BlockDamagePlayer = 100
  283. GameStat.BloodMoonDay = 0
  284. GameStat.BloodMoonEnemyCount = 8
  285. GameStat.BloodMoonWarning = 8
  286. GameStat.ChunkStabilityEnabled = True
  287. GameStat.CraftTimer =
  288. GameStat.CurrentRoundIx = 0
  289. GameStat.DayLightLength = 18
  290. GameStat.DayLimitActive = False
  291. GameStat.DayLimitThisRound = 0
  292. GameStat.DropOnDeath = 1
  293. GameStat.DropOnQuit = 0
  294. GameStat.EnemyCount = 0
  295. GameStat.EnemyDifficulty = Normal
  296. GameStat.EnemySpawnMode = True
  297. GameStat.FragLimitActive = False
  298. GameStat.FragLimitThisRound = 0
  299. GameStat.GameDifficulty = 2
  300. GameStat.GameDifficultyBonus = 1
  301. GameStat.GameModeId = 0
  302. GameStat.GameState = 0
  303. GameStat.GlobalMessageToShow =
  304. GameStat.IsCreativeMenuEnabled = False
  305. GameStat.IsFlyingEnabled = False
  306. GameStat.IsPlayerCollisionEnabled = True
  307. GameStat.IsPlayerDamageEnabled = True
  308. GameStat.IsResetMapOnRestart = False
  309. GameStat.IsSaveSupplyCrates = True
  310. GameStat.IsSpawnEnemies = True
  311. GameStat.IsSpawnNearOtherPlayer = False
  312. GameStat.IsTeleportEnabled = False
  313. GameStat.IsVersionCheckDone = True
  314. GameStat.LandClaimCount = 1
  315. GameStat.LandClaimDeadZone = 30
  316. GameStat.LandClaimDecayMode = 0
  317. GameStat.LandClaimExpiryTime = 3
  318. GameStat.LandClaimOfflineDelay = 0
  319. GameStat.LandClaimOfflineDurabilityModifier = 32
  320. GameStat.LandClaimOnlineDurabilityModifier = 32
  321. GameStat.LandClaimSize = 41
  322. GameStat.LoadScene =
  323. GameStat.LootTimer =
  324. GameStat.OptionsPOICulling = 0
  325. GameStat.PartySharedKillRange = 100
  326. GameStat.PlayerKillingMode = KillStrangersOnly
  327. GameStat.ScoreDiedMultiplier = -5
  328. GameStat.ScorePlayerKillMultiplier = 1
  329. GameStat.ScoreZombieKillMultiplier = 1
  330. GameStat.ShowAllPlayersOnMap = False
  331. GameStat.ShowFriendPlayerOnMap = True
  332. GameStat.ShowSpawnWindow = False
  333. GameStat.ShowWindow =
  334. GameStat.ShowZombieCounter = False
  335. GameStat.TimeLimitActive = False
  336. GameStat.TimeLimitThisRound = 0
  337. GameStat.TimeOfDayIncPerSec = 20
  338. GameStat.XPMultiplier = 100
  339. GameStat.ZombieHordeMeter = False
  340. 2020-03-08T12:15:50 55.063 INF StartAsServer
  341. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  342. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  343. 2020-03-08T12:15:51 55.775 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  344. 2020-03-08T12:15:51 55.775 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  345. 2020-03-08T12:15:51 55.775 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  346. 2020-03-08T12:16:10 74.801 INF Block IDs with mapping
  347. 2020-03-08T12:16:10 74.801 INF BlockIDs from Mapping
  348. 2020-03-08T12:16:15 79.975 INF Item IDs with mapping
  349. 2020-03-08T12:16:15 79.976 INF ItemIDs from Mapping
  350. 2020-03-08T12:16:26 90.742 INF createWorld: Navezgane, Test001, GameModeSurvival
  351. 2020-03-08T12:16:26 90.743 INF Occlusion: Enabled
  352. 2020-03-08T12:16:26 90.914 INF Started thread ChunkRegeneration
  353. 2020-03-08T12:16:26 90.915 INF Started thread ChunkCalc
  354. 2020-03-08T12:16:27 91.489 INF World.Load: Navezgane
  355. 2020-03-08T12:16:27 91.499 INF BloodMoon SetDay: day 20, last day 0, freq 20, range 0
  356. 2020-03-08T12:16:34 98.548 INF ShapeControllers: 64
  357. 2020-03-08T12:16:57 121.286 INF Started thread GenerateChunks
  358. 2020-03-08T12:16:58 122.292 INF Loading dtm raw file took 1004ms
  359. 2020-03-08T12:16:58 122.574 INF Biomes image size w= 3072, h = 3072
  360. 2020-03-08T12:16:58 122.920 INF Loading and creating biomes took 627ms
  361. 2020-03-08T12:17:10 134.595 INF Loading and creating shader control textures took 11674ms
  362. 2020-03-08T12:17:11 135.250 INF Loading and parsing of generator took 655ms
  363. 2020-03-08T12:17:11 135.284 INF Started thread SaveChunks C:\Users\Frank\AppData\Roaming/7DaysToDie/Saves/Navezgane/Test001\Region
  364. 2020-03-08T12:17:12 136.982 INF [DECO] read 5/247
  365. 2020-03-08T12:17:14 138.323 INF AstarManager Init
  366. 2020-03-08T12:17:15 139.702 INF Weather Packages Created FROM BIOMES
  367. 2020-03-08T12:17:15 139.703 INF createWorld() done
  368. 2020-03-08T12:17:15 139.704 INF Calculating world hashes
  369. 2020-03-08T12:17:15 139.711 INF Loading players.xml
  370. 2020-03-08T12:17:16 140.325 INF Created player with id=171
  371. 2020-03-08T12:17:16 140.782 WRN InitBreadCrumbs FrancoBam (721.5, 66.1, -1120.5)
  372. 2020-03-08T12:17:16 140.788 INF Loaded player
  373. 2020-03-08T12:17:17 142.098 INF VehicleManager C:\Users\Frank\AppData\Roaming/7DaysToDie/Saves/Navezgane/Test001/vehicles.dat, loaded 0
  374. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  375.  
  376. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  377.  
  378. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  379.  
  380. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  381.  
  382. 2020-03-08T12:17:18 142.491 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60
  383. 2020-03-08T12:17:18 142.491 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
  384. 2020-03-08T12:17:18 142.491 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
  385. 2020-03-08T12:17:18 142.491 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 50, default = 100
  386. 2020-03-08T12:17:18 142.491 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
  387. 2020-03-08T12:17:18 142.491 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
  388. 2020-03-08T12:17:18 142.493 INF Origin Reposition (0.0, 0.0, 0.0) to (720.0, 64.0, -1120.0)
  389. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  390.  
  391. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  392.  
  393. 2020-03-08T12:17:18 142.587 INF [DECO] written 5/247
  394. 2020-03-08T12:17:18 142.657 INF OpenSpawnWindow
  395. 2020-03-08T12:17:18 142.715 INF StartGame done
  396. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  397.  
  398. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  399.  
  400. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  401.  
  402. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  403.  
  404. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  405. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
  406. Fallback handler could not load library E:/MyGames/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  407. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  408.  
  409. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  410.  
  411. Calling Animator.GotoState on Synchronize layer
  412.  
  413. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  414.  
  415. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  416.  
  417. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  418.  
  419. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  420.  
  421. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  422.  
  423. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  424.  
  425. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  426.  
  427. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  428.  
  429. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  430.  
  431. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  432.  
  433. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  434.  
  435. 2020-03-08T12:17:20 144.904 INF [Steamworks.NET] GameServer.Init successful
  436. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  437.  
  438. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  439.  
  440. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  441.  
  442. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  443.  
  444. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  445.  
  446. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  447.  
  448. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  449.  
  450. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  451.  
  452. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  453.  
  454. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  455.  
  456. 2020-03-08T12:17:22 146.329 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90133274290307074, public IP=171.6.230.216
  457. 2020-03-08T12:17:22 146.352 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
  458. 2020-03-08T12:17:22 146.591 INF Respawn almost done
  459. 2020-03-08T12:17:22 146.614 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 721, 66, -1120): localplayer
  460. 2020-03-08T12:17:22 146.750 INF DMS Entered Game!
  461. 2020-03-08T12:17:22 147.081 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240986593100, server SteamID=90133274290307074, server public IP=171.6.230.216, server port=26900
  462. 2020-03-08T12:17:22 147.093 INF [Steamworks.NET] Lobby entered: 109775240986593100
  463. 2020-03-08T12:17:23 147.430 INF Getting new currentStreamer!
  464. 2020-03-08T12:17:35 159.881 INF Saving 43 of chunks took 62ms
  465. 2020-03-08T12:17:43 167.591 INF Calculating hashes took 27886 ms (world size 683 MiB)
  466. 2020-03-08T12:18:23 207.666 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  467. 2020-03-08T12:18:23 207.666 INF SetResolution to window 1366 x 768, fullscreen True
  468. 2020-03-08T12:18:23 207.677 INF Persistent GamePrefs saved
  469. 2020-03-08T12:18:23 207.678 INF ApplyAllOptions streaming True, budget 3781.8 MB
  470. 2020-03-08T12:18:23 207.679 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  471. 2020-03-08T12:18:23 207.679 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  472. 2020-03-08T12:18:23 207.679 INF SetResolution to window 1366 x 768, fullscreen True
  473. 2020-03-08T12:18:23 207.679 INF LoadTextureArraysForQuality quality 1 to 1, reload True
  474. 2020-03-08T12:18:23 207.679 INF Texture quality is set to 1
  475. 2020-03-08T12:18:23 207.680 INF SetTextureArraysFilter 0, AF 1
  476. 2020-03-08T12:18:23 207.680 INF ApplyTextureFilter 0, AF Disable
  477. 2020-03-08T12:18:23 207.680 INF ApplyTerrainOptions 1
  478. Calling Animator.GotoState on Synchronize layer
  479.  
  480. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  481.  
  482. 2020-03-08T12:18:47 231.547 INF Time: 1.83m FPS: 21.15 Heap: 1472.4MB Max: 1472.4MB Chunks: 231 CGO: 120 Ply: 1 Zom: 0 Ent: 2 (3) Items: 1 CO: 1 RSS: 5155.4MB
  483. 2020-03-08T12:19:17 261.511 INF Time: 2.33m FPS: 18.83 Heap: 1563.6MB Max: 1563.6MB Chunks: 240 CGO: 120 Ply: 1 Zom: 0 Ent: 2 (3) Items: 1 CO: 1 RSS: 5250.0MB
  484. 2020-03-08T12:19:47 291.556 INF Time: 2.83m FPS: 23.10 Heap: 1655.8MB Max: 1655.8MB Chunks: 240 CGO: 120 Ply: 1 Zom: 0 Ent: 3 (5) Items: 2 CO: 1 RSS: 4904.3MB
  485. 2020-03-08T12:20:02 307.037 INF Calling Play on 0
  486. 2020-03-08T12:20:17 321.456 INF VehicleManager saving 0 (0 / 0)
  487. 2020-03-08T12:20:17 321.582 INF Time: 3.33m FPS: 23.50 Heap: 1667.0MB Max: 1667.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 4926.3MB
  488. 2020-03-08T12:20:47 351.599 INF Time: 3.83m FPS: 24.59 Heap: 1672.8MB Max: 1672.8MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 4928.4MB
  489. 2020-03-08T12:21:19 383.577 INF Time: 4.33m FPS: 13.74 Heap: 1684.4MB Max: 1684.4MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 5062.5MB
  490. 2020-03-08T12:21:49 413.586 INF Time: 4.83m FPS: 23.12 Heap: 1694.6MB Max: 1694.6MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 4940.3MB
  491. Calling Animator.GotoState on Synchronize layer
  492.  
  493. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  494.  
  495. 2020-03-08T12:22:19 443.422 INF VehicleManager saving 0 (0 / 0)
  496. 2020-03-08T12:22:19 443.603 INF Time: 5.33m FPS: 23.08 Heap: 1706.2MB Max: 1706.2MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 4949.7MB
  497. 2020-03-08T12:22:26 450.933 INF Set loop to false on 005ExpPsp
  498. 2020-03-08T12:22:26 450.933 INF Set loop to false on 002ExpSec
  499. 2020-03-08T12:22:26 450.934 INF Set loop to false on 006ExpLfx
  500. 2020-03-08T12:22:49 473.616 INF Time: 5.83m FPS: 23.12 Heap: 1716.9MB Max: 1716.9MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 4965.5MB
  501. 2020-03-08T12:22:50 474.529 INF Getting new currentStreamer!
  502. 2020-03-08T12:23:19 503.618 INF Time: 6.33m FPS: 18.83 Heap: 1725.6MB Max: 1725.6MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (5) Items: 2 CO: 1 RSS: 4977.9MB
  503. 2020-03-08T12:23:25 509.865 INF Saving 72 of chunks took 83ms
  504. 2020-03-08T12:23:27 512.133 INF Disconnect
  505. 2020-03-08T12:23:27 512.138 INF [NET] ServerShutdown
  506. 2020-03-08T12:23:27 512.139 INF NET: Stopping server protocols
  507. 2020-03-08T12:23:27 512.165 INF NET: LiteNetLib server stopped
  508. 2020-03-08T12:23:27 512.170 INF Exited thread SteamNetworkingServer
  509. 2020-03-08T12:23:27 512.172 INF [Steamworks.NET] NET: Server stopped
  510. 2020-03-08T12:23:27 512.175 INF SaveAndCleanupWorld
  511. 2020-03-08T12:23:28 512.257 INF Saving 55 of chunks took 62ms
  512. 2020-03-08T12:23:28 512.260 INF [Steamworks.NET] Stopping server
  513. 2020-03-08T12:23:28 512.296 INF [Steamworks.NET] Exiting Lobby
  514. 2020-03-08T12:23:28 512.418 INF AstarManager Cleanup
  515. 2020-03-08T12:23:28 512.425 INF World.Unload
  516. 2020-03-08T12:23:28 512.443 INF Exited thread GenerateChunks
  517. 2020-03-08T12:23:28 512.617 INF Exited thread SaveChunks C:\Users\Frank\AppData\Roaming/7DaysToDie/Saves/Navezgane/Test001\Region
  518. 2020-03-08T12:23:28 512.729 INF World.Cleanup
  519. 2020-03-08T12:23:28 512.733 INF Exited thread ChunkRegeneration
  520. 2020-03-08T12:23:28 512.739 INF Exited thread ChunkCalc
  521. 2020-03-08T12:23:28 512.743 INF VehicleManager saving 0 (0 / 0)
  522. 2020-03-08T12:23:28 512.772 INF Persistent GamePrefs saved
  523. 2020-03-08T12:23:32 516.608 INF Preparing quit
  524. 2020-03-08T12:23:32 516.619 INF Persistent GamePrefs saved
  525. 2020-03-08T12:23:32 516.620 INF Cleanup
  526. 2020-03-08T12:23:32 516.664 INF AchievementManager.Cleanup
  527. 2020-03-08T12:23:32 517.026 INF Terminating threads
  528. 2020-03-08T12:23:32 517.026 INF OnApplicationQuit
  529. 2020-03-08T12:23:32 517.027 INF Terminating threads
  530. 2020-03-08T12:23:32 517.027 INF OnApplicationQuit
  531. Setting up 4 worker threads for Enlighten.
  532. Thread -> id: 3930 -> priority: 1
  533. Thread -> id: 3c40 -> priority: 1
  534. Thread -> id: 25cc -> priority: 1
  535. Thread -> id: 4780 -> priority: 1
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