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  1.  
  2. ** Executing...
  3. ** Command: "E:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 26 2019)
  7. 4 threads
  8. materialPath: E:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.vmf
  10. Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. Patching WVT material: maps/usl_halleystation/moon/blend_moon_dust_moon_craters2_wvt_patch
  12. Patching WVT material: maps/usl_halleystation/dev/dev_blendmeasure_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 152 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29.    skybox/sky_kc_105*.vmt
  30.  ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32.    skybox/sky_kc_105*.vmt
  33.  ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (0) (151537 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 391 texinfos to 200
  42. Reduced 12 texdatas to 10 (355 bytes to 312)
  43. Writing C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.bsp
  44. 2 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "E:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  48. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation"
  49.  
  50. Valve Software - vvis.exe (Sep 26 2019)
  51. 4 threads
  52. reading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
  53. reading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.prt
  54.   50 portalclusters
  55.   85 numportals
  56. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 0 visible clusters (0.00%)
  59. Total clusters visible: 2500
  60. Average clusters visible: 50
  61. Building PAS...
  62. Average clusters audible: 50
  63. visdatasize:1104  compressed from 800
  64. writing c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "E:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  69. ** Parameters: -both -game "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation"
  70.  
  71. Valve Software - vrad.exe SSE (Sep 26 2019)
  72.  
  73.       Valve Radiosity Simulator    
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. [48 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
  79. Setting up ray-trace acceleration structure... Done (0.30 seconds)
  80. 1995 faces
  81. 2027309 square feet [291932544.00 square inches]
  82. 49 Displacements
  83. 190531 Square Feet [27436502.00 Square Inches]
  84. 1995 patches before subdivision
  85. 59923 patches after subdivision
  86. sun extent from map=0.000000
  87. 2 direct lights
  88. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (4)
  89. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (5)
  90. transfers 3966222, max 569
  91. transfer lists:  30.3 megs
  92. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  93.     Bounce #1 added RGB(279153, 142039, 161413)
  94. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  95.     Bounce #2 added RGB(30838, 6073, 2573)
  96. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  97.     Bounce #3 added RGB(4572, 453, 142)
  98. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  99.     Bounce #4 added RGB(783, 27, 4)
  100. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  101.     Bounce #5 added RGB(195, 2, 0)
  102. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  103.     Bounce #6 added RGB(52, 0, 0)
  104. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  105.     Bounce #7 added RGB(19, 0, 0)
  106. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  107.     Bounce #8 added RGB(6, 0, 0)
  108. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  109.     Bounce #9 added RGB(2, 0, 0)
  110. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  111.     Bounce #10 added RGB(1, 0, 0)
  112. Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
  113. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  114. FinalLightFace Done
  115. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  116. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  117. Writing leaf ambient...done
  118. Ready to Finish
  119.  
  120. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  121. ------------       ---------------  ---------------  --------
  122. models                   2/1024           96/49152    ( 0.2%)
  123. brushes                404/8192         4848/98304    ( 4.9%)
  124. brushsides            3349/65536       26792/524288   ( 5.1%)
  125. planes                1774/65536       35480/1310720  ( 2.7%)
  126. vertexes              3006/65536       36072/786432   ( 4.6%)
  127. nodes                  214/65536        6848/2097152  ( 0.3%)
  128. texinfos               200/12288       14400/884736   ( 1.6%)
  129. texdata                 10/2048          320/65536    ( 0.5%)
  130. dispinfos               49/0            8624/0        ( 0.0%)
  131. disp_verts            3969/0           79380/0        ( 0.0%)
  132. disp_tris             6272/0           12544/0        ( 0.0%)
  133. disp_lmsamples       56016/0           56016/0        ( 0.0%)
  134. faces                 1995/65536      111720/3670016  ( 3.0%)
  135. hdr faces                0/65536           0/3670016  ( 0.0%)
  136. origfaces             1561/65536       87416/3670016  ( 2.4%)
  137. leaves                 217/65536        6944/2097152  ( 0.3%)
  138. leaffaces             2174/65536        4348/131072   ( 3.3%)
  139. leafbrushes            844/65536        1688/131072   ( 1.3%)
  140. areas                    2/256            16/2048     ( 0.8%)
  141. surfedges            15822/512000      63288/2048000  ( 3.1%)
  142. edges                 9380/256000      37520/1024000  ( 3.7%)
  143. LDR worldlights          2/8192          176/720896   ( 0.0%)
  144. HDR worldlights          0/8192            0/720896   ( 0.0%)
  145. leafwaterdata            0/32768           0/393216   ( 0.0%)
  146. waterstrips            258/32768        2580/327680   ( 0.8%)
  147. waterverts               0/65536           0/786432   ( 0.0%)
  148. waterindices          4299/65536        8598/131072   ( 6.6%)
  149. cubemapsamples           0/1024            0/16384    ( 0.0%)
  150. overlays                 0/512             0/180224   ( 0.0%)
  151. LDR lightdata         [variable]     1126440/0        ( 0.0%)
  152. HDR lightdata         [variable]           0/0        ( 0.0%)
  153. visdata               [variable]        1104/16777216 ( 0.0%)
  154. entdata               [variable]        1525/393216   ( 0.4%)
  155. LDR ambient table      217/65536         868/262144   ( 0.3%)
  156. HDR ambient table      217/65536         868/262144   ( 0.3%)
  157. LDR leaf ambient       838/65536       23464/1835008  ( 1.3%)
  158. HDR leaf ambient       217/65536        6076/1835008  ( 0.3%)
  159. occluders                0/0               0/0        ( 0.0%)
  160. occluder polygons        0/0               0/0        ( 0.0%)
  161. occluder vert ind        0/0               0/0        ( 0.0%)
  162. detail props          [variable]           1/12       ( 8.3%)
  163. static props          [variable]           1/12       ( 8.3%)
  164. pakfile               [variable]       82679/0        ( 0.0%)
  165. physics               [variable]      151537/4194304  ( 3.6%)
  166. physics terrain       [variable]       20897/1048576  ( 2.0%)
  167.  
  168. Level flags = 0
  169.  
  170. Total triangle count: 5544
  171. Writing c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
  172. 11 seconds elapsed
  173. Valve Software - vrad.exe SSE (Sep 26 2019)
  174.  
  175.       Valve Radiosity Simulator    
  176. 4 threads
  177. [Reading texlights from 'lights.rad']
  178. [48 texlights parsed from 'lights.rad']
  179.  
  180. Loading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
  181. Setting up ray-trace acceleration structure... Done (0.31 seconds)
  182. 1995 faces
  183. 2027309 square feet [291932544.00 square inches]
  184. 49 Displacements
  185. 190531 Square Feet [27436502.00 Square Inches]
  186. 1995 patches before subdivision
  187. 59923 patches after subdivision
  188. sun extent from map=0.000000
  189. 2 direct lights
  190. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (4)
  191. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (5)
  192. transfers 3966222, max 569
  193. transfer lists:  30.3 megs
  194. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  195.     Bounce #1 added RGB(67699, 76799, 140704)
  196. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  197.     Bounce #2 added RGB(6348, 2735, 2118)
  198. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  199.     Bounce #3 added RGB(1015, 234, 122)
  200. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  201.     Bounce #4 added RGB(157, 12, 4)
  202. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  203.     Bounce #5 added RGB(40, 1, 0)
  204. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  205.     Bounce #6 added RGB(10, 0, 0)
  206. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  207.     Bounce #7 added RGB(4, 0, 0)
  208. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  209.     Bounce #8 added RGB(1, 0, 0)
  210. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  211.     Bounce #9 added RGB(0, 0, 0)
  212. Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
  213. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  214. FinalLightFace Done
  215. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  216. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  217. Writing leaf ambient...done
  218. Ready to Finish
  219.  
  220. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  221. ------------       ---------------  ---------------  --------
  222. models                   2/1024           96/49152    ( 0.2%)
  223. brushes                404/8192         4848/98304    ( 4.9%)
  224. brushsides            3349/65536       26792/524288   ( 5.1%)
  225. planes                1774/65536       35480/1310720  ( 2.7%)
  226. vertexes              3006/65536       36072/786432   ( 4.6%)
  227. nodes                  214/65536        6848/2097152  ( 0.3%)
  228. texinfos               200/12288       14400/884736   ( 1.6%)
  229. texdata                 10/2048          320/65536    ( 0.5%)
  230. dispinfos               49/0            8624/0        ( 0.0%)
  231. disp_verts            3969/0           79380/0        ( 0.0%)
  232. disp_tris             6272/0           12544/0        ( 0.0%)
  233. disp_lmsamples       56016/0           56016/0        ( 0.0%)
  234. faces                 1995/65536      111720/3670016  ( 3.0%)
  235. hdr faces             1995/65536      111720/3670016  ( 3.0%)
  236. origfaces             1561/65536       87416/3670016  ( 2.4%)
  237. leaves                 217/65536        6944/2097152  ( 0.3%)
  238. leaffaces             2174/65536        4348/131072   ( 3.3%)
  239. leafbrushes            844/65536        1688/131072   ( 1.3%)
  240. areas                    2/256            16/2048     ( 0.8%)
  241. surfedges            15822/512000      63288/2048000  ( 3.1%)
  242. edges                 9380/256000      37520/1024000  ( 3.7%)
  243. LDR worldlights          2/8192          176/720896   ( 0.0%)
  244. HDR worldlights          2/8192          176/720896   ( 0.0%)
  245. leafwaterdata            0/32768           0/393216   ( 0.0%)
  246. waterstrips            258/32768        2580/327680   ( 0.8%)
  247. waterverts               0/65536           0/786432   ( 0.0%)
  248. waterindices          4299/65536        8598/131072   ( 6.6%)
  249. cubemapsamples           0/1024            0/16384    ( 0.0%)
  250. overlays                 0/512             0/180224   ( 0.0%)
  251. LDR lightdata         [variable]     1126440/0        ( 0.0%)
  252. HDR lightdata         [variable]     1126440/0        ( 0.0%)
  253. visdata               [variable]        1104/16777216 ( 0.0%)
  254. entdata               [variable]        1525/393216   ( 0.4%)
  255. LDR ambient table      217/65536         868/262144   ( 0.3%)
  256. HDR ambient table      217/65536         868/262144   ( 0.3%)
  257. LDR leaf ambient       838/65536       23464/1835008  ( 1.3%)
  258. HDR leaf ambient       810/65536       22680/1835008  ( 1.2%)
  259. occluders                0/0               0/0        ( 0.0%)
  260. occluder polygons        0/0               0/0        ( 0.0%)
  261. occluder vert ind        0/0               0/0        ( 0.0%)
  262. detail props          [variable]           1/12       ( 8.3%)
  263. static props          [variable]           1/12       ( 8.3%)
  264. pakfile               [variable]       82679/0        ( 0.0%)
  265. physics               [variable]      151537/4194304  ( 3.6%)
  266. physics terrain       [variable]       20897/1048576  ( 2.0%)
  267.  
  268. Level flags = 0
  269.  
  270. Total triangle count: 5544
  271. Writing c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
  272. 10 seconds elapsed
  273.  
  274. ** Executing...
  275. ** Command: Copy File
  276. ** Parameters: "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.bsp" "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\usl_halleystation.bsp"
RAW Paste Data
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