Malleoz

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Dec 27th, 2014
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  1. 1
  2. 00:00:10,000 --> 00:00:15,000
  3. Hello and welcome to my Paper Mario: The Thousand-Year Door Tool-Assisted Speedrun!
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  6. 00:00:15,000 --> 00:00:20,000
  7. This run is the product of many months of effort and a combination of many tricks.
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  10. 00:00:20,000 --> 00:00:25,000
  11. These subtitles will explain step-by-step what happens in the run and why. I hope this helps.
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  13. 4
  14. 00:00:25,000 --> 00:00:30,000
  15. The fastest file name is the Japanese letter "a."
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  18. 00:00:58,000 --> 00:01:39,600
  19. Mario learns that he must meet Peach at the town of Rogueport in order to search for a secret treasure.
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  22. 00:01:39,600 --> 00:01:47,000
  23. Prologue
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  26. 00:02:12,200 --> 00:02:20,000
  27. Mario reaches the Docks of Rogueport.
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  30. 00:02:23,500 --> 00:02:28,900
  31. Throughout the run, you will see Mario jump. This is "Speed Swap," a speed glitch.
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  34. 00:02:28,900 --> 00:02:33,000
  35. Mario's speed when moving up and down is actually faster than moving left and right.
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  38. 00:02:33,000 --> 00:02:38,000
  39. So by moving up or down for 1 frame, I can then jump left or right and maintain a greater speed.
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  42. 00:02:38,000 --> 00:02:47,000
  43. In addition, depending on my angle, pushing against walls is faster. This was used on the railing before entering this.
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  46. 00:02:47,000 --> 00:02:52,000
  47. Mario encounters Lord Crump who is harassing a Goomba named Goombella.
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  49. 13
  50. 00:02:55,900 --> 00:03:01,200
  51. There is a small window to press "B" that causes Mario to deal damage to his enemy instead of taking damage.
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  54. 00:04:11,000 --> 00:04:15,000
  55. Clicking slowly through these text boxes manipulates RNG. I'll explain in a second what that means.
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  57. 15
  58. 00:04:20,000 --> 00:04:25,000
  59. Because there is an event going on in the background, this doesn't actually waste any time.
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  62. 00:04:25,000 --> 00:04:35,000
  63. RNG = Random Number Generator. This is the system within the game that determines what happens if something is "random."
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  66. 00:05:11,000 --> 00:05:16,000
  67. This is Zess T. Her spawn position is random and it was determined earlier.
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  70. 00:05:16,000 --> 00:05:21,000
  71. When I clicked slowly through text boxes earlier, I was changing her spawn position.
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  74. 00:05:21,000 --> 00:05:26,000
  75. This way when Mario breaks the contact lens, she only has to run a small distance to reach Mario.
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