pepsimusmaximus

setting up qe file

Feb 9th, 2020 (edited)
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.54 KB | None | 0 0
  1. 34 for Master Plan
  2. 13 for Gravity Boots
  3.  
  4. There is a method to edit the challenge modes on your file using Quit Exploit. Set your bolt in the range of 1,310,720 to 1,376,255, quit game, then autosave twice.
  5. Now the game will start writing over your health EXP, resetting it to a very low value, but most notably your challenge mode counter. All you need to do is decrease or increase your bolt count by 256 at a time and autosave.
  6.  
  7. Since I decided to use challenge mode for gravity boots, I will have to use this manipulation to set it to 12, note that I say 12 because even though 13 is the value we need, we are going to go into a new challenge mode after setting up our file, which would set it from 12 to 13.
  8. Once you have it at 12, you want to save the game manually, quit to XMB, then load the file again. From here, we grind our nanotech back up to 200 again (if you want to) and set our bolt count in the range of 1,507,328 to 1,572,863 bolts.
  9.  
  10. The next one is in-game time. Which is pretty simple. You just wait. Since we’re using challenge mode for Gravity Boots, we will use in-game-time for Master Plan.
  11. 65536 frames * 34 (Master Plan) = 2 228 224‬ frames or 10 hours 18 minutes.
  12. It’s worth noting that you want your in-game-time to be in the range of 10:18 to 10:36, once it goes past 10:36, you get another item in the vendor of course.
  13.  
  14. Once everything is setup, defeat Biobliberator and go into NG+ and save over your files.
  15. This file we’ve made for NG+ QE can also be used for NG+ No QE as long as you don’t quit game during a session.
Add Comment
Please, Sign In to add comment