FlacoBey

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Jan 6th, 2019
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  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_CHARGER 6
  8.  
  9. int hitgroup;
  10. new bool:g_HeadShot;
  11. new bool:lateLoad;
  12. char sDataFilePath[PLATFORM_MAX_PATH];
  13.  
  14. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  15. {
  16.     lateLoad = late;
  17.     return APLRes_Success;    
  18. }
  19.  
  20. public OnPluginStart()
  21. {
  22.     if (lateLoad)
  23.     {
  24.         for (new client = 1; client <= MaxClients; client++)
  25.         {
  26.             if (IsClientInGame(client))
  27.             {
  28.                 OnClientPutInServer(client);
  29.             }
  30.         }
  31.     }
  32.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_charger.ini");
  33.     if (!FileExists(sDataFilePath))
  34.     {
  35.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  36.         WriteFileLine(open_path, "");
  37.         CloseHandle(open_path);
  38.         PrintToServer("Error Code: WSP-EC-01A");
  39.         KvWriteToFile(sDataFilePath);
  40.     }
  41.     HookEvent("player_hurt", OnPlayerHurt);
  42. }
  43.  
  44. void KvWriteToFile(const char[] path)
  45. {
  46.     KeyValues kv = new KeyValues("damage_modifier");
  47.     kv.SetNum("weapon_autoshotgun/charger_damage", 1);
  48.     kv.SetNum("weapon_hunting_rifle/charger_damage", 1);
  49.     kv.SetNum("weapon_pistol/charger_damage", 1);
  50.     kv.SetNum("weapon_rifle_ak47/charger_damage", 1);
  51.     kv.SetNum("weapon_rifle/charger_damage", 1);
  52.     kv.SetNum("weapon_pumpshotgun/charger_damage", 1);
  53.     kv.SetNum("weapon_sniper_awp/charger_damage", 1);
  54.     kv.SetNum("weapon_shotgun_chrome/charger_damage", 1);
  55.     kv.SetNum("weapon_pistol_magnum/charger_damage", 1);
  56.     kv.SetNum("weapon_shotgun_spas/charger_damage", 1);
  57.     kv.SetNum("weapon_smg/charger_damage", 1);
  58.     kv.SetNum("weapon_smg_mp5 /charger_damage", 1);
  59.     kv.SetNum("weapon_smg_silenced/charger_damage", 1);
  60.     kv.SetNum("weapon_sniper_military/charger_damage", 1);
  61.     kv.SetNum("weapon_rifle_sg552/charger_damage", 1);
  62.     kv.SetNum("weapon_sniper_scout/charger_damage", 1);
  63.     kv.SetNum("weapon_rifle_m60/charger_damage", 1);
  64.     kv.SetNum("weapon_rifle_desert/charger_damage", 1);
  65.     kv.SetNum("weapon_autoshotgun/charger_damage_headshot", 1);
  66.     kv.SetNum("weapon_hunting_rifle/charger_damage_headshot_headshot", 1);
  67.     kv.SetNum("weapon_pistol/charger_damage_headshot_headshot", 1);
  68.     kv.SetNum("weapon_rifle_ak47/charger_damage_headshot_headshot", 1);
  69.     kv.SetNum("weapon_rifle/charger_damage_headshot_headshot", 1);
  70.     kv.SetNum("weapon_pumpshotgun/charger_damage_headshot_headshot", 1);
  71.     kv.SetNum("weapon_sniper_awp/charger_damage_headshot_headshot", 1);
  72.     kv.SetNum("weapon_shotgun_chrome/charger_damage_headshot_headshot", 1);
  73.     kv.SetNum("weapon_pistol_magnum/charger_damage_headshot_headshot", 1);
  74.     kv.SetNum("weapon_shotgun_spas/charger_damage_headshot_headshot", 1);
  75.     kv.SetNum("weapon_smg/charger_damage_headshot_headshot", 1);
  76.     kv.SetNum("weapon_smg_mp5 /charger_damage_headshot_headshot", 1);
  77.     kv.SetNum("weapon_smg_silenced/charger_damage_headshot_headshot", 1);
  78.     kv.SetNum("weapon_sniper_military/charger_damage_headshot_headshot", 1);
  79.     kv.SetNum("weapon_rifle_sg552/charger_damage_headshot_headshot", 1);
  80.     kv.SetNum("weapon_sniper_scout/charger_damage_headshot_headshot", 1);
  81.     kv.SetNum("weapon_rifle_m60/charger_damage_headshot_headshot", 1);
  82.     kv.SetNum("weapon_rifle_desert/charger_damage_headshot_headshot", 1);
  83.  
  84.     kv.ExportToFile(path);
  85.  
  86.     delete kv;
  87. }
  88.  
  89. public Action:OnPlayerHurt(Handle:event, const String:name[], bool:dontBrodcast)
  90. {
  91.     hitgroup = GetEventInt(event, "hitgroup");
  92.  
  93.     if(hitgroup == 1)
  94.     {
  95.         g_HeadShot = true;
  96.     }
  97.     else
  98.     {
  99.         g_HeadShot = false;
  100.     }
  101. }
  102.  
  103. public OnClientPutInServer(client)
  104. {
  105.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  106. }
  107.  
  108. public OnClientDisconnect(client)
  109. {
  110.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  111. }
  112.  
  113. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  114. {
  115.     decl String:classname[64];
  116.     GetClientWeapon(attacker, classname, sizeof(classname));
  117.    
  118.     if(!StrEqual(classname, "weapon_grenade_launcher"))
  119.     return Plugin_Continue;
  120.    
  121.     if (!(damagetype & DMG_BURN))
  122.     {
  123.         if (IsValidCharger(victim))
  124.         {
  125.             if(IsValidClient(victim))
  126.             {
  127.                 KeyValues kv = new KeyValues("damage_modifier");
  128.                 if (kv.ImportFromFile(sDataFilePath))
  129.                 {
  130.                     if (KvJumpToKey(kv, classname, true))
  131.                     {
  132.                         int heal = GetClientHealth(victim);
  133.                         PrintToChatAll("Charger=%i", heal);
  134.                         new num = KvGetNum(kv, "charger_damage", 1);
  135.                         damage = (damage * 0) + num;
  136.                         if(g_HeadShot == true)
  137.                         {
  138.                             num = KvGetNum(kv, "charger_damage_headshot_headshot", 1);
  139.                             damage = (damage * 0) + num;
  140.                         }
  141.                         return Plugin_Changed;
  142.                     }
  143.                 }
  144.             }
  145.         }
  146.     }
  147.     return Plugin_Continue;
  148. }
  149.  
  150. public IsValidCharger(client)
  151. {
  152.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  153.     {
  154.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  155.        
  156.         if (class == ZOMBIECLASS_CHARGER)
  157.             return true;
  158.        
  159.         return false;
  160.     }
  161.    
  162.     return false;
  163. }
  164.  
  165. public IsValidClient(client)
  166. {
  167.     if (client <= 0)
  168.         return false;
  169.        
  170.     if (client > MaxClients)
  171.         return false;
  172.        
  173.     if (!IsClientInGame(client))
  174.         return false;
  175.        
  176.     if (!IsPlayerAlive(client))
  177.         return false;
  178.  
  179.     return true;
  180. }
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