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Zacam

Tribes 1.0.942.1 INI

Apr 27th, 2012
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=False
  4. DynamicShadows=True
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=True
  7. DirectionalLightmaps=True
  8. MotionBlur=False
  9. DepthOfField=True
  10. AmbientOcclusion=False
  11. Bloom=False
  12. bAllowLightShafts=False
  13. Distortion=True
  14. DropParticleDistortion=False
  15. SpeedTreeLeaves=True
  16. SpeedTreeFronds=True
  17. LensFlares=False
  18. UseVsync=True
  19. Fullscreen=False
  20. AllowD3D10=False
  21. AllowD3D11=False
  22. SkeletalMeshLODBias=-1
  23. ParticleLODBias=-1
  24. DetailMode=2
  25. ShadowFilterQualityBias=6
  26. MaxAnisotropy=16
  27. MaxMultisamples=1
  28. ResX=1280
  29. ResY=720
  30. bAllowWholeSceneDominantShadows=True
  31. Borderless=True
  32. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  33. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. m_TrShadowLODGroup=4
  60. m_TrTextureLODGroup=5
  61. UnbatchedDecals=False
  62. DecalCullDistanceScale=1.000000
  63. DynamicLights=True
  64. SHSecondaryLighting=True
  65. MotionBlurPause=False
  66. MotionBlurSkinning=1
  67. FilteredDistortion=True
  68. bAllowDownsampledTranslucency=False
  69. FogVolumes=False
  70. FloatingPointRenderTargets=True
  71. AllowRadialBlur=False
  72. AllowSubsurfaceScattering=False
  73. MinShadowResolution=32
  74. MinPreShadowResolution=16
  75. MaxShadowResolution=512
  76. MaxWholeSceneDominantShadowResolution=2048
  77. ShadowFadeResolution=128
  78. PreShadowFadeResolution=16
  79. ShadowFadeExponent=0.250000
  80. PlayerShadowFadeResolution=16
  81. SceneCaptureStreamingMultiplier=1.000000
  82. ShadowTexelsPerPixel=2.000000
  83. PreShadowResolutionFactor=1.000000
  84. bAllowBetterModulatedShadows=True
  85. Trilinear=True
  86.  
  87. [TribesGame.TrAudioSettings]
  88. m_nVolumeMaster=100
  89. m_nVolumeEffects=75
  90. m_nVolumeMusic=25
  91. m_nVolumeVoice=75
  92.  
  93. [WinDrv.WindowsClient]
  94. DisplayGamma=2.1
  95.  
  96. [TribesGame.TrGameEngine]
  97. bSmoothFrameRate=False
  98. MaxSmoothedFrameRate=120.000000
  99. AllowScreenDoorFade=False
  100. AllowNvidiaStereo3d=False
  101. bForceStaticTerrain=True
  102.  
  103. [Engine.GameViewportClient]
  104. bUseHardwareCursorWhenWindowed=TRUE
  105.  
  106. [TribesGame.TrDevice]
  107. m_bTinyWeaponsEnabled=True
  108.  
  109. [Engine.ISVHacks]
  110. bInitializeShadersOnDemand=False
  111. DisableATITextureFilterOptimizationChecks=True
  112. UseMinimalNVIDIADriverShaderOptimization=True
  113. PumpWindowMessagesWhenRenderThreadStalled=False
  114.  
  115. [TextureStreaming]
  116. PoolSize=256
  117. MemoryMargin=20
  118. MemoryLoss=0
  119. HysteresisLimit=20
  120. DropMipLevelsLimit=16
  121. StopIncreasingLimit=12
  122. StopStreamingLimit=8
  123. MinEvictSize=10
  124. MinFudgeFactor=1
  125. FudgeFactorIncreaseRateOfChange=0.5
  126. FudgeFactorDecreaseRateOfChange=-0.4
  127. MinRequestedMipsToConsider=11
  128. MinTimeToGuaranteeMinMipCount=2
  129. MaxTimeToGuaranteeMinMipCount=12
  130. UseTextureFileCache=TRUE
  131. LoadMapTimeLimit=5.0
  132. LightmapStreamingFactor=0.04
  133. ShadowmapStreamingFactor=0.04
  134. MaxLightmapRadius=4200.0
  135. AllowStreamingLightmaps=False
  136. TextureFileCacheBulkDataAlignment=1
  137. UsePriorityStreaming=True
  138. bAllowSwitchingStreamingSystem=False
  139. UseDynamicStreaming=False
  140. bEnableAsyncDefrag=False
  141. bEnableAsyncReallocation=False
  142. MaxDefragRelocations=256
  143. MaxDefragDownShift=128
  144.  
  145. [XAudio2.XAudio2Device]
  146. MaxChannels=128
  147. m_bEnableBassBoost=True
  148.  
  149. [TribesGame.TrPlayerController]
  150. m_bEnableChatFilter=False
  151. m_bShowHUDObjectives=False
  152. m_bShowHUDNotifications=true
  153. m_bShowHUDFriendStateNotifications=True
  154. m_bEnableOverheadDamageIndicators=true
  155. m_bShowHUDReticule=true
  156. m_bShowHUDCredits=True
  157. m_bShowHUDAccolades=true
  158. m_bShowHUDBadges=true
  159. m_bShowHUDScores=true
  160. m_bShowHUDHealthBar=true
  161. m_bShowHUDVisor=False
  162. m_bShowHUDChat=true
  163. m_bShowHUDCombatLog=False
  164. m_bShowHUDKillbox=False
  165. m_bShowHUDDeathcam=False
  166. m_bShowHUDHeroText=False
  167. m_bShowHUDPromptPanel=False
  168. m_bShowHUDRespawnTimer=True
  169. m_bShowHUDSkiBars=true
  170. m_bShowHUDFriendColoring=False
  171. m_WhisperFilter=0
  172.  
  173. [TribesGame.TrEntryPlayerController]
  174. m_bEnableChatFilter=false
  175. m_bShowHUDObjectives=false
  176. m_bShowHUDNotifications=true
  177. m_bShowHUDFriendStateNotifications=true
  178.  
  179. [Engine.Engine]
  180. bForceStaticTerrain=True
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