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Nov 7th, 2017
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  1. Update v1.2.3 Changelog:
  2. _____________________________________
  3.  
  4. Tweaks
  5. • Extended the range of the non-VR screen percentage setting to 10-300
  6. • Don't spawn old player wreck after current run was won
  7. • Make sure generic repair mission can only be finished after task was received
  8. • Made the PlayStation controller icons more legible
  9. • HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
  10. • VR (Oculus): Set the mirror mode to be full-screen
  11. • VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
  12. • VR: jumping into a new system is now a lot smoother
  13. • VR: disabled any life support / sensor damage post-processing during cutscenes
  14.  
  15. Bugfixes
  16. • Make sure Ancient Wardens teleport back towards the level center after having left level bounds
  17. • Fixed Gunship turret not being able to fire after a cutscene was triggered
  18. • Fixed Outlaw station turrets and Colonial station turrets having no collision
  19. • Fixed Mainframe Override cooldown getting set to max after overriden target dies
  20. • Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
  21. • Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
  22. • Fixed not being able to scroll hardcore mode handicap screen with gamepad
  23. • Fixed some problems with jumping during cutscenes
  24. • Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
  25. • Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
  26. • Fixed a key remapping issue that appeared when switching bindings of two axis extremes
  27. • Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
  28. • Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
  29. • Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
  30. • Fixed final mission bug where the mission logic would not advance if the missile was fired too early
  31. • Fixed being able to use the jump target marker while in free-look mode
  32. • Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
  33. • The screen percentage in non-VR mode is now also applied in the main menu
  34. • Encounters: Fixed Randomize Mod usage on Goo Gun
  35. • Encounters: Fixed that enhancing a plasma thrower could result in a freeze
  36. • Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
  37. • Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
  38. • Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
  39. • Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
  40. • Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
  41. • Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
  42. • VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
  43. • VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
  44. • VR: Took out emergency shield effect that was distorted in stereoscopic view
  45. • VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
  46. • VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
  47. • VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
  48. • VR: Fixed small aiming offset in mouse mode
  49. • TrackIR: fixed a small offset of the crosshair with mouse controls
  50. • TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
  51.  
  52.  
  53. Update v1.2.2 Changelog:
  54. _____________________________________
  55.  
  56. Tweaks
  57. Don't allow energy consumption mod on energy discharger
  58. • Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
  59.  
  60. Bugfixes
  61. • Fixed some issues with offline play
  62. • Fixed invisible Encounters button being selectable in ingame pause menu
  63. • Add more safety to preventing Okkar Forces from jumping in during cutscenes
  64. • Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
  65. • Encounters: Fixed voice audio not being audible on Linux
  66. • Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
  67. • Encounters: Fixed Coalition not attacking the Okkar
  68.  
  69.  
  70. Update v1.2.1 Changelog:
  71. _____________________________________
  72.  
  73. Tweaks
  74. • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
  75. • Slightly increased energy consumption and decreased effect of target decelerator
  76. • Outlaw Snipers can no longer be affected by Mainframe Override
  77. • Encounters - Removed Sentinel class restriction for Seeker missile battery
  78. • Encounters - Engine Boosters no longer affect ship steering sensitivity
  79. • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
  80. • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
  81. • Encounters - Highlight freight containers in Eleks second mission
  82. • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
  83. • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
  84.  
  85. Bugfixes
  86. • Fixed player wrecks neither having names nor any loot
  87. • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
  88. • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
  89. • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
  90. • Fixed flashback videos not correctly fading out when watching and skipping in hangar
  91. • Fixed G&B freighters sometimes having no loot at all
  92. • Fixed player drone count not decreasing when destroying player drones with drone disassembler
  93. • Fixed Drone Disassembler being able to destroy drones that were not targeted
  94. • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
  95. • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
  96. • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
  97. • Fixed incorrect display of turret mod values
  98. • Fixed some mods not working properly on missile turret
  99. • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
  100. • Fixed Mine Cluster recharging Okkar Corvette shields
  101. • Fixed drones occasionally straying too far from drone owner
  102. • Fixed Sensory Overload enhancement sometimes not uncovering everything
  103. • Made some minor adjustments in the Polish translation
  104. • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
  105. • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
  106. • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
  107. • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
  108. • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
  109. • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
  110. • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
  111. • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
  112. • Encounters - Fixed Coalition spawning in hardcore mode
  113. • Encounters - Fixed Device Charger not working on active devices other than the first one installed
  114. • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
  115. • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
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