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- Update v1.2.3 Changelog:
- _____________________________________
- Tweaks
- • Extended the range of the non-VR screen percentage setting to 10-300
- • Don't spawn old player wreck after current run was won
- • Make sure generic repair mission can only be finished after task was received
- • Made the PlayStation controller icons more legible
- • HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
- • VR (Oculus): Set the mirror mode to be full-screen
- • VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
- • VR: jumping into a new system is now a lot smoother
- • VR: disabled any life support / sensor damage post-processing during cutscenes
- Bugfixes
- • Make sure Ancient Wardens teleport back towards the level center after having left level bounds
- • Fixed Gunship turret not being able to fire after a cutscene was triggered
- • Fixed Outlaw station turrets and Colonial station turrets having no collision
- • Fixed Mainframe Override cooldown getting set to max after overriden target dies
- • Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
- • Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
- • Fixed not being able to scroll hardcore mode handicap screen with gamepad
- • Fixed some problems with jumping during cutscenes
- • Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
- • Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
- • Fixed a key remapping issue that appeared when switching bindings of two axis extremes
- • Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
- • Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
- • Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
- • Fixed final mission bug where the mission logic would not advance if the missile was fired too early
- • Fixed being able to use the jump target marker while in free-look mode
- • Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
- • The screen percentage in non-VR mode is now also applied in the main menu
- • Encounters: Fixed Randomize Mod usage on Goo Gun
- • Encounters: Fixed that enhancing a plasma thrower could result in a freeze
- • Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
- • Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
- • Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
- • Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
- • Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
- • Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
- • VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
- • VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
- • VR: Took out emergency shield effect that was distorted in stereoscopic view
- • VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
- • VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
- • VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
- • VR: Fixed small aiming offset in mouse mode
- • TrackIR: fixed a small offset of the crosshair with mouse controls
- • TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
- Update v1.2.2 Changelog:
- _____________________________________
- Tweaks
- Don't allow energy consumption mod on energy discharger
- • Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
- Bugfixes
- • Fixed some issues with offline play
- • Fixed invisible Encounters button being selectable in ingame pause menu
- • Add more safety to preventing Okkar Forces from jumping in during cutscenes
- • Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
- • Encounters: Fixed voice audio not being audible on Linux
- • Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
- • Encounters: Fixed Coalition not attacking the Okkar
- Update v1.2.1 Changelog:
- _____________________________________
- Tweaks
- • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
- • Slightly increased energy consumption and decreased effect of target decelerator
- • Outlaw Snipers can no longer be affected by Mainframe Override
- • Encounters - Removed Sentinel class restriction for Seeker missile battery
- • Encounters - Engine Boosters no longer affect ship steering sensitivity
- • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
- • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
- • Encounters - Highlight freight containers in Eleks second mission
- • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
- • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
- Bugfixes
- • Fixed player wrecks neither having names nor any loot
- • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
- • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
- • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
- • Fixed flashback videos not correctly fading out when watching and skipping in hangar
- • Fixed G&B freighters sometimes having no loot at all
- • Fixed player drone count not decreasing when destroying player drones with drone disassembler
- • Fixed Drone Disassembler being able to destroy drones that were not targeted
- • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
- • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
- • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
- • Fixed incorrect display of turret mod values
- • Fixed some mods not working properly on missile turret
- • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
- • Fixed Mine Cluster recharging Okkar Corvette shields
- • Fixed drones occasionally straying too far from drone owner
- • Fixed Sensory Overload enhancement sometimes not uncovering everything
- • Made some minor adjustments in the Polish translation
- • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
- • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
- • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
- • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
- • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
- • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
- • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
- • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
- • Encounters - Fixed Coalition spawning in hardcore mode
- • Encounters - Fixed Device Charger not working on active devices other than the first one installed
- • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
- • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
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