AndrewofDoom

Toon PP

Nov 5th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 115
  13. -missile_lighting
  14. -nomotiondebris
  15. -no_emissive_light
  16. -3dshockwave
  17. -post_process
  18. -bloom_intensity 30
  19. -fxaa
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -warp_flash
  28. -snd_preload
  29. -mod mediavps_3612
  30. Building file index...
  31. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  33. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  34. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  35. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  36. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  37. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
  40. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 9 files
  49. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  50. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  51. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  57. Searching root 'D:\FreeSpace2\' ... 1 files
  58. Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
  59. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  60. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  61. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  62. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  63. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  64. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  65. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  66. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  67. Found 19 roots and 12155 files.
  68. ERROR: Unknown Language Checksum: 589986744
  69. Using default language settings...
  70. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  71. Setting language to English
  72. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  73. Initializing OpenAL...
  74. OpenAL Vendor : Creative Labs Inc.
  75. OpenAL Renderer : Software
  76. OpenAL Version : 1.1
  77.  
  78. Found extension "ALC_EXT_EFX".
  79.  
  80. Sample rate: 44100 (44100)
  81. EFX version: 1.0
  82. Max auxiliary sends: 1
  83. Playback device: Generic Software on Speakers (Logitech Wireless Headset)
  84. Capture device: Microphone (Logitech Wireless H
  85. ... OpenAL successfully initialized!
  86. Failed to init speech
  87. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  88. Initializing WGL...
  89. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  90. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  91. OpenGL Vendor : ATI Technologies Inc.
  92. OpenGL Renderer : AMD FirePro M4000
  93. OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
  94.  
  95. Using extension "GL_EXT_fog_coord".
  96. Using extension "GL_ARB_multitexture".
  97. Using extension "GL_ARB_texture_env_add".
  98. Using extension "GL_ARB_texture_compression".
  99. Using extension "GL_EXT_texture_compression_s3tc".
  100. Using extension "GL_EXT_texture_filter_anisotropic".
  101. Using extension "GL_ARB_texture_env_combine".
  102. Using extension "GL_EXT_compiled_vertex_array".
  103. Using extension "GL_EXT_draw_range_elements".
  104. Using extension "GL_ARB_texture_mirrored_repeat".
  105. Using extension "GL_ARB_texture_non_power_of_two".
  106. Using extension "GL_ARB_vertex_buffer_object".
  107. Using extension "GL_ARB_pixel_buffer_object".
  108. Using extension "GL_SGIS_generate_mipmap".
  109. Using extension "GL_EXT_framebuffer_object".
  110. Using extension "GL_ARB_texture_rectangle".
  111. Using extension "GL_EXT_bgra".
  112. Using extension "GL_ARB_texture_cube_map".
  113. Using extension "GL_EXT_texture_lod_bias".
  114. Using extension "GL_ARB_point_sprite".
  115. Using extension "GL_ARB_shading_language_100".
  116. Using extension "GL_ARB_shader_objects".
  117. Using extension "GL_ARB_vertex_shader".
  118. Using extension "GL_ARB_fragment_shader".
  119. Using extension "GL_ARB_shader_texture_lod".
  120. Using extension "GL_ARB_texture_float".
  121. Using extension "GL_ARB_draw_elements_base_vertex".
  122. Found special extension function "wglSwapIntervalEXT".
  123.  
  124. Compiling new shader:
  125. Loading built-in default shader for: soft-v.sdr
  126. Loading built-in default shader for: soft-f.sdr
  127. Shader features:
  128. Depth-blended Particles
  129. Compiling new shader:
  130. Loading built-in default shader for: soft-v.sdr
  131. Loading built-in default shader for: soft-f.sdr
  132. Shader features:
  133. Distorted Particles
  134.  
  135. Compiling post-processing shader 1 ...
  136. Loading built-in default shader for: post-v.sdr
  137. Loading built-in default shader for: post-f.sdr
  138. Compiling post-processing shader 2 ...
  139. Loading built-in default shader for: post-v.sdr
  140. Loading built-in default shader for: blur-f.sdr
  141. Compiling post-processing shader 3 ...
  142. Loading built-in default shader for: post-v.sdr
  143. Loading built-in default shader for: blur-f.sdr
  144. Compiling post-processing shader 4 ...
  145. Loading built-in default shader for: post-v.sdr
  146. Loading built-in default shader for: brightpass-f.sdr
  147. Compiling post-processing shader 5 ...
  148. Loading built-in default shader for: fxaa-v.sdr
  149. Loading built-in default shader for: fxaa-f.sdr
  150. Compiling post-processing shader 6 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: fxaapre-f.sdr
  153. Compiling post-processing shader 7 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: ls-f.sdr
  156.  
  157. Max texture units: 8 (16)
  158. Max elements vertices: 2147483647
  159. Max elements indices: 16777215
  160. Max texture size: 16384x16384
  161. Max render buffer size: 16384x16384
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Post-processing enabled: YES
  165. Using trilinear texture filter.
  166. OpenGL Shader Version: 4.20
  167. ... OpenGL init is complete!
  168. Size of bitmap info = 742 KB
  169. Size of bitmap extra info = 48 bytes
  170. ANI cursorweb with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. Game Settings Table: Using Standard Loops For SEXP Arguments
  173. Game Settings Table: Using standard event chaining behavior
  174. Game Settings Table: External shaders are DISABLED
  175. SCRIPTING: Beginning initialization sequence...
  176. SCRIPTING: Beginning Lua initialization...
  177. LUA: Opening LUA state...
  178. LUA: Initializing base Lua libraries...
  179. LUA: Beginning ADE initialization
  180. ADE: Initializing enumeration constants...
  181. ADE: Assigning Lua session...
  182. SCRIPTING: Beginning main hook parse sequence....
  183. Wokka! Error opening file (scripting.tbl)!
  184. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  185. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  186. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  187. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  188. SCRIPTING: Inititialization complete.
  189. SCRIPTING: Splash screen overrides checked
  190. SCRIPTING: Splash hook has been run
  191. SCRIPTING: Splash screen conditional hook has been run
  192. Using high memory settings...
  193. Wokka! Error opening file (interface.tbl)!
  194. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  195. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  196. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  197. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  198. Windows reported 16 joysticks, we found 0
  199. Current soundtrack set to -1 in event_music_reset_choices
  200. TBM => Starting parse of 'mv_music-mus.tbm' ...
  201. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  202. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  203. Wokka! Error opening file (armor.tbl)!
  204. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  205. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  206. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  207. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  208. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  209. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  210. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  211. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  212. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  213. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  214. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  215. TBM => Starting parse of 'mv_core-wep.tbm' ...
  216. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  217. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  218. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  219. TBM => Starting parse of 'mv_core-shp.tbm' ...
  220. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  221. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  222. TBM => Starting parse of 'Serapis-shp.tbm' ...
  223. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  224. ANI support1 with size 108x24 (25.0% wasted)
  225. ANI damage1 with size 148x25 (21.9% wasted)
  226. ANI wingman1 with size 71x53 (17.2% wasted)
  227. ANI wingman2 with size 35x53 (17.2% wasted)
  228. ANI wingman3 with size 14x53 (17.2% wasted)
  229. ANI toggle1 with size 57x20 (37.5% wasted)
  230. ANI head1 with size 164x132 (48.4% wasted)
  231. ANI weapons1 with size 126x20 (37.5% wasted)
  232. ANI weapons1_b with size 150x20 (37.5% wasted)
  233. ANI objective1 with size 149x21 (34.4% wasted)
  234. ANI netlag1 with size 29x30 (6.3% wasted)
  235. ANI targhit1 with size 31x21 (34.4% wasted)
  236. ANI time1 with size 47x23 (28.1% wasted)
  237. ANI targetview1 with size 137x156 (39.1% wasted)
  238. ANI targetview2 with size 4x96 (25.0% wasted)
  239. ANI targetview3 with size 7x20 (37.5% wasted)
  240. ANI 2_energy2 with size 86x96 (25.0% wasted)
  241. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  242. ANI 2_leftarc with size 103x252 (1.6% wasted)
  243. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  244. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  245. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  246. ANI 2_lead1 with size 26x26 (18.8% wasted)
  247. ANI 2_lock1 with size 56x53 (17.2% wasted)
  248. ANI 2_lockspin with size 100x100 (21.9% wasted)
  249. ANI energy1 with size 12x41 (35.9% wasted)
  250. ANI 2_radar1 with size 209x170 (33.6% wasted)
  251. TBM => Starting parse of 'mv_effects-str.tbm' ...
  252. loading animated cursor "cursor"
  253. ANI cursor with size 24x24 (25.0% wasted)
  254. MediaVPs: Flaming debris script loaded!
  255. MediaVPs: Explosions script loaded!
  256. Ships.tbl is : VALID
  257. Weapons.tbl is : VALID
  258. cfile_init() took 241
  259. Movie Error: Unable to open 'intro' movie in any supported format.
  260. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  261. PLR => Loading 'TestAOD.plr' with version 1...
  262. PLR => Parsing: Flags...
  263. PLR => Parsing: Info...
  264. PLR => Parsing: Scoring...
  265. PLR => Parsing: ScoringMulti...
  266. PLR => Parsing: HUD...
  267. PLR => Parsing: Variables...
  268. PLR => Parsing: Multiplayer...
  269. PLR => Parsing: Controls...
  270. PLR => Parsing: Settings...
  271. PLR => Loading complete!
  272. PLR => Verifying 'AndrewofDoom.plr' with version 1...
  273. PLR => Parsing: Flags...
  274. PLR => Verifying complete!
  275. PLR => Verifying 'TestAOD.plr' with version 1...
  276. PLR => Parsing: Flags...
  277. PLR => Verifying complete!
  278. ANI cursor.ani with size 24x24 (25.0% wasted)
  279. Frame 0 too long!!: frametime = 1.001 (1.001)
  280. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  281. PLR => Loading 'TestAOD.plr' with version 1...
  282. PLR => Parsing: Flags...
  283. PLR => Parsing: Info...
  284. PLR => Parsing: Scoring...
  285. PLR => Parsing: ScoringMulti...
  286. PLR => Parsing: HUD...
  287. PLR => Parsing: Variables...
  288. PLR => Parsing: Multiplayer...
  289. PLR => Parsing: Controls...
  290. PLR => Parsing: Settings...
  291. PLR => Loading complete!
  292. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  293. CSG => Parsing: Flags...
  294. CSG => Parsing: Info...
  295. CSG => Parsing: Missions...
  296. CSG => Parsing: Techroom...
  297. CSG => Parsing: Loadout...
  298. CSG => Parsing: Scoring...
  299. CSG => Parsing: RedAlert...
  300. CSG => Parsing: HUD...
  301. CSG => Parsing: Variables...
  302. CSG => Parsing: Settings...
  303. CSG => Parsing: Controls...
  304. CSG => Parsing: Cutscenes...
  305. CSG => Parsing: Last Missions...
  306. CSG => Loading complete!
  307. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  308. CSG => Parsing: Flags...
  309. CSG => Parsing: Info...
  310. CSG => Parsing: Missions...
  311. CSG => Parsing: Techroom...
  312. CSG => Parsing: Loadout...
  313. CSG => Parsing: Scoring...
  314. CSG => Parsing: RedAlert...
  315. CSG => Parsing: HUD...
  316. CSG => Parsing: Variables...
  317. CSG => Parsing: Settings...
  318. CSG => Parsing: Controls...
  319. CSG => Parsing: Cutscenes...
  320. CSG => Parsing: Last Missions...
  321. CSG => Loading complete!
  322. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  323. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  324. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  325. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  326. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  327. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  328. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  329. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  330. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  331. Frame 0 too long!!: frametime = 0.253 (0.253)
  332. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  333. Techroom successfully initialized, now changing tab...
  334. Loading model 'fighter01.pof'
  335. Compiling new shader:
  336. Loading built-in default shader for: main-v.sdr
  337. Loading built-in default shader for: main-f.sdr
  338. Shader features:
  339. Lighting
  340. Diffuse Mapping
  341. Compiling new shader:
  342. Loading built-in default shader for: main-v.sdr
  343. Loading built-in default shader for: main-f.sdr
  344. Shader features:
  345. Lighting
  346. Fog Effect
  347. Diffuse Mapping
  348. Compiling new shader:
  349. Loading built-in default shader for: main-v.sdr
  350. Loading built-in default shader for: main-f.sdr
  351. Shader features:
  352. Lighting
  353. Diffuse Mapping
  354. Animated Effects
  355. Compiling new shader:
  356. Loading built-in default shader for: main-v.sdr
  357. Loading built-in default shader for: main-f.sdr
  358. Shader features:
  359. Lighting
  360. Fog Effect
  361. Diffuse Mapping
  362. Animated Effects
  363. Compiling new shader:
  364. Loading built-in default shader for: main-v.sdr
  365. Loading built-in default shader for: main-f.sdr
  366. Shader features:
  367. Lighting
  368. Diffuse Mapping
  369. Glow Mapping
  370. Specular Mapping
  371. Normal Mapping
  372. Environment Mapping
  373. Compiling new shader:
  374. Loading built-in default shader for: main-v.sdr
  375. Loading built-in default shader for: main-f.sdr
  376. Shader features:
  377. Lighting
  378. Fog Effect
  379. Diffuse Mapping
  380. Glow Mapping
  381. Specular Mapping
  382. Normal Mapping
  383. Environment Mapping
  384. Compiling new shader:
  385. Loading built-in default shader for: main-v.sdr
  386. Loading built-in default shader for: main-f.sdr
  387. Shader features:
  388. Lighting
  389. Diffuse Mapping
  390. Glow Mapping
  391. Specular Mapping
  392. Normal Mapping
  393. Environment Mapping
  394. Animated Effects
  395. Compiling new shader:
  396. Loading built-in default shader for: main-v.sdr
  397. Loading built-in default shader for: main-f.sdr
  398. Shader features:
  399. Lighting
  400. Fog Effect
  401. Diffuse Mapping
  402. Glow Mapping
  403. Specular Mapping
  404. Normal Mapping
  405. Environment Mapping
  406. Animated Effects
  407. Compiling new shader:
  408. Loading built-in default shader for: main-v.sdr
  409. Loading built-in default shader for: main-f.sdr
  410. Shader features:
  411. Lighting
  412. Diffuse Mapping
  413. Specular Mapping
  414. Environment Mapping
  415. Compiling new shader:
  416. Loading built-in default shader for: main-v.sdr
  417. Loading built-in default shader for: main-f.sdr
  418. Shader features:
  419. Lighting
  420. Fog Effect
  421. Diffuse Mapping
  422. Specular Mapping
  423. Environment Mapping
  424. Compiling new shader:
  425. Loading built-in default shader for: main-v.sdr
  426. Loading built-in default shader for: main-f.sdr
  427. Shader features:
  428. Lighting
  429. Diffuse Mapping
  430. Specular Mapping
  431. Environment Mapping
  432. Animated Effects
  433. Compiling new shader:
  434. Loading built-in default shader for: main-v.sdr
  435. Loading built-in default shader for: main-f.sdr
  436. Shader features:
  437. Lighting
  438. Fog Effect
  439. Diffuse Mapping
  440. Specular Mapping
  441. Environment Mapping
  442. Animated Effects
  443. IBX: Found a good IBX to read for 'fighter01.pof'.
  444. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  445. Frame 0 too long!!: frametime = 1.446 (1.446)
  446. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  447. Freeing all existing models...
  448. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  449. CSG => Parsing: Flags...
  450. CSG => Parsing: Info...
  451. CSG => Parsing: Missions...
  452. CSG => Parsing: Techroom...
  453. CSG => Parsing: Loadout...
  454. CSG => Parsing: Scoring...
  455. CSG => Parsing: RedAlert...
  456. CSG => Parsing: HUD...
  457. CSG => Parsing: Variables...
  458. CSG => Parsing: Settings...
  459. CSG => Parsing: Controls...
  460. CSG => Parsing: Cutscenes...
  461. CSG => Parsing: Last Missions...
  462. CSG => Loading complete!
  463. Frame 0 too long!!: frametime = 0.431 (0.431)
  464. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  465. PLR => Saving 'TestAOD.plr' with version 1...
  466. PLR => Saving: Flags...
  467. PLR => Saving: Info...
  468. PLR => Saving: Scoring...
  469. PLR => Saving: ScoringMulti...
  470. PLR => Saving: HUD...
  471. PLR => Saving: Variables...
  472. PLR => Saving: Multiplayer...
  473. PLR => Saving: Controls...
  474. PLR => Saving: Settings...
  475. PLR => Saving complete!
  476. =================== STARTING LEVEL LOAD ==================
  477. ANI 2_Loading with size 824x43 (32.8% wasted)
  478. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  479. Starting model page in...
  480. Beginning level bitmap paging...
  481. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  482. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  483. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  484. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  485. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  486. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  487. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  488. Loading warp model
  489. Loading model 'warp.pof'
  490. Compiling new shader:
  491. Loading built-in default shader for: main-v.sdr
  492. Loading built-in default shader for: main-f.sdr
  493. Shader features:
  494. Lighting
  495. Compiling new shader:
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Shader features:
  499. Lighting
  500. Fog Effect
  501. Compiling new shader:
  502. Loading built-in default shader for: main-v.sdr
  503. Loading built-in default shader for: main-f.sdr
  504. Shader features:
  505. Lighting
  506. Animated Effects
  507. Compiling new shader:
  508. Loading built-in default shader for: main-v.sdr
  509. Loading built-in default shader for: main-f.sdr
  510. Shader features:
  511. Lighting
  512. Fog Effect
  513. Animated Effects
  514. IBX: Found a good IBX to read for 'warp.pof'.
  515. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  516. 600
  517. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  518. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  519. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  520. SHOCKWAVE => Loading default shockwave model...
  521. Loading model 'shockwave.pof'
  522. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Diffuse Mapping
  529. Glow Mapping
  530. Compiling new shader:
  531. Loading built-in default shader for: main-v.sdr
  532. Loading built-in default shader for: main-f.sdr
  533. Shader features:
  534. Lighting
  535. Fog Effect
  536. Diffuse Mapping
  537. Glow Mapping
  538. Compiling new shader:
  539. Loading built-in default shader for: main-v.sdr
  540. Loading built-in default shader for: main-f.sdr
  541. Shader features:
  542. Lighting
  543. Diffuse Mapping
  544. Glow Mapping
  545. Animated Effects
  546. Compiling new shader:
  547. Loading built-in default shader for: main-v.sdr
  548. Loading built-in default shader for: main-f.sdr
  549. Shader features:
  550. Lighting
  551. Fog Effect
  552. Diffuse Mapping
  553. Glow Mapping
  554. Animated Effects
  555. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  556. IBX: Found a good IBX to read for 'shockwave.pof'.
  557. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  558. SHOCKWAVE => Default model load: SUCCEEDED!!
  559. SHOCKWAVE => Loading default shockwave animation...
  560. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  561. SHOCKWAVE => Default animation load: SUCCEEDED!!
  562. MISSION LOAD: 'loop1-2.fs2'
  563. Hmmm... Extension passed to mission_load...
  564. Using alternate ship type name: NTF Hercules Mark II
  565. Using alternate ship type name: NTF Hercules Mark II
  566. Using alternate ship type name: NTF Hercules Mark II
  567. Using alternate ship type name: NTF Hercules Mark II
  568. Using alternate ship type name: NTF Hercules Mark II
  569. Using callsign: Snipes
  570. Using alternate ship type name: NTF Hercules Mark II
  571. Using alternate ship type name: NTF Hercules Mark II
  572. Using alternate ship type name: NTF Hercules Mark II
  573. Using alternate ship type name: NTF Hercules Mark II
  574. Using alternate ship type name: NTF Hercules Mark II
  575. Using alternate ship type name: NTF Hercules Mark II
  576. Using alternate ship type name: NTF Hercules Mark II
  577. Using alternate ship type name: NTF Hercules Mark II
  578. Using alternate ship type name: NTF Hercules Mark II
  579. Using alternate ship type name: NTF Hercules Mark II
  580. Using alternate ship type name: NTF Hercules Mark II
  581. Using alternate ship type name: NTF Hercules Mark II
  582. Using alternate ship type name: NTF Hercules Mark II
  583. Using alternate ship type name: NTF Hercules Mark II
  584. Using alternate ship type name: NTF Hercules Mark II
  585. Using alternate ship type name: NTF Hercules Mark II
  586. Using alternate ship type name: NTF Hercules Mark II
  587. Using alternate ship type name: NTF Hercules Mark II
  588. Using alternate ship type name: NTF Hercules Mark II
  589. Using alternate ship type name: NTF Hercules Mark II
  590. Using alternate ship type name: NTF Hercules Mark II
  591. Using alternate ship type name: NTF Hercules Mark II
  592. Using alternate ship type name: NTF Hercules Mark II
  593. Using alternate ship type name: NTT Argo
  594. Using alternate ship type name: NTF Hercules
  595. Using alternate ship type name: NTF Hercules
  596. Using alternate ship type name: NTF Hercules
  597. Using alternate ship type name: NTS Hygeia
  598. Using alternate ship type name: NTC Aeolus
  599. Using alternate ship type name: NTF Hercules
  600. Using alternate ship type name: NTF Hercules
  601. Using alternate ship type name: NTF Hercules
  602. Using alternate ship type name: NTF Hercules
  603. Using alternate ship type name: NTF Hercules
  604. Using alternate ship type name: NTF Hercules
  605. Using alternate ship type name: NTF Hercules
  606. Using alternate ship type name: NTF Hercules Mark II
  607. Using alternate ship type name: NTF Hercules Mark II
  608. Using alternate ship type name: NTF Hercules Mark II
  609. Using alternate ship type name: NTF Hercules Mark II
  610. Using alternate ship type name: NTF Hercules
  611. Using alternate ship type name: NTF Hercules
  612. Using alternate ship type name: NTF Hercules
  613. Using alternate ship type name: NTF Hercules
  614. Using alternate ship type name: NTF Hercules
  615. Using alternate ship type name: NTF Hercules
  616. Using alternate ship type name: NTCv Deimos
  617. Using alternate ship type name: NTF Hercules Mark II
  618. Using alternate ship type name: NTF Hercules Mark II
  619. Using alternate ship type name: NTF Hercules Mark II
  620. Using alternate ship type name: NTF Hercules Mark II
  621. Using alternate ship type name: NTF Hercules Mark II
  622. Using alternate ship type name: NTF Hercules Mark II
  623. Using alternate ship type name: NTC Aeolus
  624. Using alternate ship type name: NTF Hercules Mark II
  625. Using alternate ship type name: NTF Hercules Mark II
  626. Using alternate ship type name: NTF Hercules Mark II
  627. Loading model 'subspacenode.pof'
  628. IBX: Found a good IBX to read for 'subspacenode.pof'.
  629. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  630. Starting mission message count : 205
  631. Ending mission message count : 233
  632. Current soundtrack set to -1 in event_music_reset_choices
  633. Loading model 'fighter2t-02.pof'
  634. Compiling new shader:
  635. Loading built-in default shader for: main-v.sdr
  636. Loading built-in default shader for: main-f.sdr
  637. Shader features:
  638. Lighting
  639. Diffuse Mapping
  640. Glow Mapping
  641. Specular Mapping
  642. Environment Mapping
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Glow Mapping
  651. Specular Mapping
  652. Environment Mapping
  653. Compiling new shader:
  654. Loading built-in default shader for: main-v.sdr
  655. Loading built-in default shader for: main-f.sdr
  656. Shader features:
  657. Lighting
  658. Diffuse Mapping
  659. Glow Mapping
  660. Specular Mapping
  661. Environment Mapping
  662. Animated Effects
  663. Compiling new shader:
  664. Loading built-in default shader for: main-v.sdr
  665. Loading built-in default shader for: main-f.sdr
  666. Shader features:
  667. Lighting
  668. Fog Effect
  669. Diffuse Mapping
  670. Glow Mapping
  671. Specular Mapping
  672. Environment Mapping
  673. Animated Effects
  674. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  675. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  676. Loading model 'transport2t-01.pof'
  677. Compiling new shader:
  678. Loading built-in default shader for: main-v.sdr
  679. Loading built-in default shader for: main-f.sdr
  680. Shader features:
  681. Lighting
  682. Diffuse Mapping
  683. Specular Mapping
  684. Normal Mapping
  685. Environment Mapping
  686. Compiling new shader:
  687. Loading built-in default shader for: main-v.sdr
  688. Loading built-in default shader for: main-f.sdr
  689. Shader features:
  690. Lighting
  691. Fog Effect
  692. Diffuse Mapping
  693. Specular Mapping
  694. Normal Mapping
  695. Environment Mapping
  696. Compiling new shader:
  697. Loading built-in default shader for: main-v.sdr
  698. Loading built-in default shader for: main-f.sdr
  699. Shader features:
  700. Lighting
  701. Diffuse Mapping
  702. Specular Mapping
  703. Normal Mapping
  704. Environment Mapping
  705. Animated Effects
  706. Compiling new shader:
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. Shader features:
  710. Lighting
  711. Fog Effect
  712. Diffuse Mapping
  713. Specular Mapping
  714. Normal Mapping
  715. Environment Mapping
  716. Animated Effects
  717. IBX: Found a good IBX to read for 'transport2t-01.pof'.
  718. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
  719. Submodel 'tranb' is detail level 1 of 'trana'
  720. Submodel 'tranc' is detail level 2 of 'trana'
  721. Submodel 'trand' is detail level 3 of 'trana'
  722. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  723. Loading model 'fighter06.pof'
  724. IBX: Found a good IBX to read for 'fighter06.pof'.
  725. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  726. Loading model 'fighter2t-04.pof'
  727. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  728. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  729. Loading model 'support2t-01.pof'
  730. IBX: Found a good IBX to read for 'support2t-01.pof'.
  731. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  732. Submodel 'bodyb' is detail level 1 of 'bodya'
  733. Submodel 'bodyc' is detail level 2 of 'bodya'
  734. Submodel 'bodyd' is detail level 3 of 'bodya'
  735. Loading model 'cruiser2t-01.pof'
  736. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  737. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  738. Loading model 'AWACS2t-01.pof'
  739. Compiling new shader:
  740. Loading built-in default shader for: main-v.sdr
  741. Loading built-in default shader for: main-f.sdr
  742. Shader features:
  743. Lighting
  744. Diffuse Mapping
  745. Normal Mapping
  746. Compiling new shader:
  747. Loading built-in default shader for: main-v.sdr
  748. Loading built-in default shader for: main-f.sdr
  749. Shader features:
  750. Lighting
  751. Fog Effect
  752. Diffuse Mapping
  753. Normal Mapping
  754. Compiling new shader:
  755. Loading built-in default shader for: main-v.sdr
  756. Loading built-in default shader for: main-f.sdr
  757. Shader features:
  758. Lighting
  759. Diffuse Mapping
  760. Normal Mapping
  761. Animated Effects
  762. Compiling new shader:
  763. Loading built-in default shader for: main-v.sdr
  764. Loading built-in default shader for: main-f.sdr
  765. Shader features:
  766. Lighting
  767. Fog Effect
  768. Diffuse Mapping
  769. Normal Mapping
  770. Animated Effects
  771. Compiling new shader:
  772. Loading built-in default shader for: main-v.sdr
  773. Loading built-in default shader for: main-f.sdr
  774. Shader features:
  775. Lighting
  776. Diffuse Mapping
  777. Glow Mapping
  778. Normal Mapping
  779. Compiling new shader:
  780. Loading built-in default shader for: main-v.sdr
  781. Loading built-in default shader for: main-f.sdr
  782. Shader features:
  783. Lighting
  784. Fog Effect
  785. Diffuse Mapping
  786. Glow Mapping
  787. Normal Mapping
  788. Compiling new shader:
  789. Loading built-in default shader for: main-v.sdr
  790. Loading built-in default shader for: main-f.sdr
  791. Shader features:
  792. Lighting
  793. Diffuse Mapping
  794. Glow Mapping
  795. Normal Mapping
  796. Animated Effects
  797. Compiling new shader:
  798. Loading built-in default shader for: main-v.sdr
  799. Loading built-in default shader for: main-f.sdr
  800. Shader features:
  801. Lighting
  802. Fog Effect
  803. Diffuse Mapping
  804. Glow Mapping
  805. Normal Mapping
  806. Animated Effects
  807. Found live debris model for 'radara'
  808. Found live debris model for 'radara'
  809. Found live debris model for 'radara'
  810. IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
  811. IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0xca614f2b -- "AWACS2t-01.pof"
  812. Submodel 'awact01c' is detail level 2 of 'awact01a'
  813. Submodel 'awact01b' is detail level 1 of 'awact01a'
  814. Submodel 'awact01d' is detail level 3 of 'awact01a'
  815. Submodel 'radarc' is detail level 2 of 'radara'
  816. Submodel 'radarb' is detail level 1 of 'radara'
  817. Loading model 'corvette2t-01.pof'
  818. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  819. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  820. Loading model 'escapepod01.pof'
  821. IBX: Found a good IBX to read for 'escapepod01.pof'.
  822. IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
  823. Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
  824. Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
  825. Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
  826. OpenGL: Created 512x512 FBO!
  827. Loading model 'Starfield.pof'
  828. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  829. IBX: Found a good IBX to read for 'Starfield.pof'.
  830. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  831. =================== STARTING LEVEL DATA LOAD ==================
  832. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  833. Loading model 'support2v-01.pof'
  834. IBX: Found a good IBX to read for 'support2v-01.pof'.
  835. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  836. Submodel 'hercb' is detail level 1 of 'herca'
  837. Submodel 'hercc' is detail level 2 of 'herca'
  838. Submodel 'hercd' is detail level 3 of 'herca'
  839. Allocating space for at least 378 new ship subsystems ... a total of 600 is now available (147 in-use).
  840. About to page in ships!
  841. ANI shield-f06 with size 112x93 (27.3% wasted)
  842. ANI shieldft-02 with size 112x93 (27.3% wasted)
  843. ANI shieldft-04 with size 112x93 (27.3% wasted)
  844. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  845. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  846. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  847. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  848. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  849. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  850. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  851. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  852. Loading model 'Blip.pof'
  853. IBX: Found a good IBX to read for 'Blip.pof'.
  854. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  855. Submodel 'blipb' is detail level 1 of 'blipa'
  856. Submodel 'blipc' is detail level 2 of 'blipa'
  857. Submodel 'blipd' is detail level 3 of 'blipa'
  858. Loading model 'rockeye.pof'
  859. IBX: Found a good IBX to read for 'rockeye.pof'.
  860. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  861. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  862. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  863. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  864. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  865. Loading model 'Tempest.pof'
  866. IBX: Found a good IBX to read for 'Tempest.pof'.
  867. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  868. Loading model 'NewHornet.pof'
  869. IBX: Found a good IBX to read for 'NewHornet.pof'.
  870. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  871. Loading model 'crossbow.pof'
  872. No subsystems found for model "crossbow.pof".
  873. IBX: Found a good IBX to read for 'crossbow.pof'.
  874. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  875. Loading model 'piranha.pof'
  876. IBX: Found a good IBX to read for 'piranha.pof'.
  877. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  878. Loading model 'cmeasure01.pof'
  879. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  880. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  881. Loading model 'hornet.pof'
  882. IBX: Found a good IBX to read for 'hornet.pof'.
  883. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  884. Loading model 'debris01.pof'
  885. CFILE: Created new directory 'D:\FreeSpace2\mediavps_3612\data\cache\'
  886. IBX: Starting a new IBX for 'debris01.pof'.
  887. Loading model 'debris02.pof'
  888. IBX: Starting a new IBX for 'debris02.pof'.
  889. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  890. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  891. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  892. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  893. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  894. Paging in mission messages
  895. Stopping model page in...
  896. ANI support1.ani with size 108x24 (25.0% wasted)
  897. ANI damage1.ani with size 148x25 (21.9% wasted)
  898. ANI wingman1.ani with size 71x53 (17.2% wasted)
  899. ANI wingman2.ani with size 35x53 (17.2% wasted)
  900. ANI wingman3.ani with size 14x53 (17.2% wasted)
  901. ANI toggle1.ani with size 57x20 (37.5% wasted)
  902. ANI head1.ani with size 164x132 (48.4% wasted)
  903. ANI weapons1.ani with size 126x20 (37.5% wasted)
  904. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  905. ANI objective1.ani with size 149x21 (34.4% wasted)
  906. ANI netlag1.ani with size 29x30 (6.3% wasted)
  907. ANI targhit1.ani with size 31x21 (34.4% wasted)
  908. ANI time1.ani with size 47x23 (28.1% wasted)
  909. ANI targetview1.ani with size 137x156 (39.1% wasted)
  910. ANI targetview2.ani with size 4x96 (25.0% wasted)
  911. ANI targetview3.ani with size 7x20 (37.5% wasted)
  912. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  913. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  914. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  915. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  916. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  917. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  918. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  919. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  920. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  921. ANI energy1.ani with size 12x41 (35.9% wasted)
  922. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  923. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  924. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  925. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  926. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  927. User bitmap 'TMP512x512+8'
  928. User bitmap 'TMP512x512+8'
  929. User bitmap 'TMP256x256+8'
  930. Bmpman: 1869/4750 bitmap slots in use.
  931. Ending level bitmap paging...
  932. =================== ENDING LOAD ================
  933. Real count = 552, Estimated count = 425
  934. ================================================
  935. MediaVPs: Flaming debris script ACTIVE!
  936. SCRIPTING: Starting flashy deaths script loading
  937.  
  938. Class: gtf ulysses
  939. FRM: 1
  940. FE: 1
  941.  
  942. Class: gtf hercules
  943. FRM: 1
  944. FE: 1
  945.  
  946. Class: gtf hercules mark ii
  947. FRM: 1
  948. FE: 1
  949.  
  950. Class: gtf ares
  951. FRM: 1
  952. FE: 1
  953.  
  954. Class: gtf erinyes
  955. FRM: 1
  956. FE: 1
  957.  
  958. Class: gtf loki
  959. FRM: 1
  960. FE: 1
  961.  
  962. Class: gtf pegasus
  963. FRM: 1
  964. FE: 1
  965.  
  966. Class: gtf perseus
  967. FRM: 1
  968. FE: 1
  969.  
  970. Class: gtf myrmidon
  971. FRM: 1
  972. FE: 1
  973.  
  974. Class: sf mara (terrans)
  975. FRM: 1
  976. FE: 1
  977.  
  978. Class: gtb artemis
  979. FRM: 1
  980. FE: 1
  981.  
  982. Class: gtb artemis d.h.
  983. FRM: 1
  984. FE: 1
  985.  
  986. Class: gtb medusa
  987. FRM: 1
  988. FE: 1
  989.  
  990. Class: gtb ursa
  991. FRM: 1
  992. FE: 1
  993.  
  994. Class: gtb zeus
  995. FRM: 1
  996. FE: 1
  997.  
  998. Class: gtb boanerges
  999. FRM: 1
  1000. FE: 1
  1001.  
  1002. Class: gtdr amazon
  1003. FRM: 1
  1004. FE: 1
  1005.  
  1006. Class: gtdr amazon advanced
  1007. DRM: 0.25
  1008. DE: 2
  1009. DM: 1
  1010. FRM: 1
  1011. FE: 6
  1012. BE: 0.45
  1013. BEDu: 5000
  1014. BEDM: 2.5
  1015.  
  1016. Class: gts hygeia
  1017. DRM: 0.25
  1018. DE: 2
  1019. DM: 1
  1020. FRM: 1
  1021. FE: 1
  1022.  
  1023. Class: gtfr triton
  1024. DRM: 0.25
  1025. DE: 2
  1026. DM: 1
  1027. FRM: 1
  1028. FE: 6
  1029. BE: 0.45
  1030. BEDu: 5000
  1031. BEDM: 2.5
  1032.  
  1033. Class: tc-tri
  1034. DRM: 0.25
  1035. DE: 2
  1036. DM: 1
  1037. FRM: 1
  1038. FE: 6
  1039. BE: 0.4
  1040. BEDu: 4000
  1041. BEDM: 2.5
  1042.  
  1043. Class: gtfr poseidon
  1044. DRM: 0.25
  1045. DE: 2
  1046. DM: 1
  1047. FRM: 1
  1048. FE: 6
  1049.  
  1050. Class: tc 2
  1051. DRM: 0.25
  1052. DE: 2
  1053. DM: 1
  1054. FRM: 1
  1055. FE: 1
  1056.  
  1057. Class: tsc 2
  1058. DRM: 0.25
  1059. DE: 2
  1060. DM: 1
  1061. FRM: 1
  1062. FE: 1
  1063.  
  1064. Class: tac 1
  1065. DRM: 0.25
  1066. DE: 2
  1067. DM: 1
  1068. FRM: 1
  1069. FE: 1
  1070.  
  1071. Class: ttc 1
  1072. DRM: 0.25
  1073. DE: 2
  1074. DM: 1
  1075. FRM: 1
  1076. FE: 1
  1077.  
  1078. Class: gtc fenris
  1079. DRM: 0.25
  1080. DE: 2
  1081. DM: 1
  1082. FRM: 2
  1083. FE: 6
  1084. BE: 0.6
  1085. BEDu: 8000
  1086. BEDM: 2.5
  1087.  
  1088. Class: gtm hippocrates
  1089. DRM: 0.25
  1090. DE: 2
  1091. DM: 1
  1092. FRM: 1
  1093. FE: 6
  1094. BE: 0.6
  1095. BEDu: 8000
  1096. BEDM: 2.5
  1097.  
  1098. Class: gtc leviathan
  1099. DRM: 0.25
  1100. DE: 2
  1101. DM: 1
  1102. FRM: 2
  1103. FE: 6
  1104. BE: 0.6
  1105. BEDu: 8000
  1106. BEDM: 2.5
  1107.  
  1108. Class: gtsc faustus
  1109. DRM: 0.25
  1110. DE: 2
  1111. DM: 1
  1112. FRM: 1
  1113. FE: 6
  1114. BE: 0.6
  1115. BEDu: 8000
  1116. BEDM: 2.5
  1117.  
  1118. Class: gtg zephyrus
  1119. DRM: 0.25
  1120. DE: 2
  1121. DM: 1
  1122. FRM: 1
  1123. FE: 6
  1124. BE: 0.55
  1125. BEDu: 7000
  1126. BEDM: 2.5
  1127.  
  1128. Class: gta charybdis
  1129. DRM: 0.25
  1130. DE: 2
  1131. DM: 1
  1132. FRM: 1
  1133. FE: 6
  1134. BE: 0.5
  1135. BEDu: 6000
  1136. BEDM: 2.5
  1137.  
  1138. Class: gtd orion
  1139. DRM: 0.25
  1140. DE: 2
  1141. DM: 1
  1142. FRM: 2
  1143. FE: 6
  1144. BE: 0.7
  1145. BEDu: 10000
  1146. BEDM: 2.5
  1147.  
  1148. Class: gtd hecate
  1149. DRM: 0.25
  1150. DE: 2
  1151. DM: 1
  1152. FRM: 2
  1153. FE: 6
  1154. BE: 0.7
  1155. BEDu: 10000
  1156. BEDM: 2.5
  1157.  
  1158. Class: gtd orion#2 (bastion)
  1159. DRM: 0.25
  1160. DE: 2
  1161. DM: 1
  1162. FRM: 2
  1163. FE: 6
  1164. BE: 0.7
  1165. BEDu: 10000
  1166. BEDM: 2.5
  1167.  
  1168. Class: gtd hades
  1169. DRM: 0.25
  1170. DE: 2
  1171. DM: 1
  1172. FRM: 2
  1173. FE: 6
  1174. BE: 0.7
  1175. BEDu: 10000
  1176. BEDM: 2.5
  1177.  
  1178. Class: gti arcadia
  1179. DRM: 0.25
  1180. DE: 2
  1181. DM: 1
  1182. FRM: 2
  1183. FE: 6
  1184. BE: 0.7
  1185. BEDu: 10000
  1186. BEDM: 2.5
  1187.  
  1188. Class: gtva colossus
  1189. DRM: 0.25
  1190. DE: 2
  1191. DM: 1
  1192. FRM: 5
  1193. FE: 6
  1194. BE: 0.75
  1195. BEDu: 11000
  1196. BEDM: 2.5
  1197.  
  1198. Class: gtcv deimos
  1199. DRM: 0.25
  1200. DE: 2
  1201. DM: 1
  1202. FRM: 2
  1203. FE: 6
  1204. BE: 0.65
  1205. BEDu: 9000
  1206. BEDM: 2.5
  1207.  
  1208. Class: gtc aeolus
  1209. DRM: 0.25
  1210. DE: 2
  1211. DM: 1
  1212. FRM: 2
  1213. FE: 6
  1214. BE: 0.6
  1215. BEDu: 8000
  1216. BEDM: 2.5
  1217.  
  1218. Class: ntf iceni
  1219. DRM: 0.25
  1220. DE: 2
  1221. DM: 1
  1222. FRM: 2
  1223. FE: 6
  1224. BE: 0.65
  1225. BEDu: 9000
  1226. BEDM: 2.5
  1227.  
  1228. Class: ntf boadicea
  1229. DRM: 0.25
  1230. DE: 2
  1231. DM: 1
  1232. FRM: 2
  1233. FE: 6
  1234. BE: 0.6
  1235. BEDu: 8000
  1236. BEDM: 2.5
  1237.  
  1238. Class: gtt elysium
  1239. DRM: 0.25
  1240. DE: 2
  1241. DM: 1
  1242. FRM: 1
  1243. FE: 6
  1244.  
  1245. Class: gtt argo
  1246. DRM: 0.25
  1247. DE: 2
  1248. DM: 1
  1249. FRM: 1
  1250. FE: 6
  1251. BE: 0.4
  1252. BEDu: 4000
  1253. BEDM: 2.5
  1254.  
  1255. Class: gti ganymede
  1256. DRM: 0.25
  1257. DE: 2
  1258. DM: 1
  1259. FRM: 2
  1260. FE: 6
  1261. BE: 0.7
  1262. BEDu: 10000
  1263. BEDM: 2.5
  1264.  
  1265. Class: knossos
  1266. DRM: 0.25
  1267. DE: 2
  1268. DM: 1
  1269. FRM: 5
  1270. FE: 6
  1271. BE: 0.8
  1272. BEDu: 12000
  1273. BEDM: 2.5
  1274.  
  1275. Class: gtsg watchdog
  1276. FRM: 1
  1277. FE: 1
  1278.  
  1279. Class: gtsg cerberus
  1280. FRM: 1
  1281. FE: 1
  1282.  
  1283. Class: gtsg alastor
  1284. FRM: 1
  1285. FE: 1
  1286.  
  1287. Class: gtep hermes
  1288. FRM: 1
  1289. FE: 1
  1290.  
  1291. Class: tc-meson bomb
  1292. FRM: 4
  1293. FE: 6
  1294. BE: 0.8
  1295. BEDu: 10000
  1296. BEDM: 10
  1297.  
  1298. Class: gtsg mjolnir
  1299. DRM: 0.25
  1300. DE: 2
  1301. DM: 1
  1302. FRM: 2
  1303. FE: 6
  1304. BE: 0.6
  1305. BEDu: 8000
  1306. BEDM: 2.5
  1307.  
  1308. Class: gtsg mjolnir#home
  1309. DRM: 0.25
  1310. DE: 2
  1311. DM: 1
  1312. FRM: 2
  1313. FE: 6
  1314. BE: 0.6
  1315. BEDu: 8000
  1316. BEDM: 2.5
  1317.  
  1318. Class: gvf seth
  1319. FRM: 1
  1320. FE: 1
  1321.  
  1322. Class: gvf horus
  1323. FRM: 1
  1324. FE: 1
  1325.  
  1326. Class: gvf thoth
  1327. FRM: 1
  1328. FE: 1
  1329.  
  1330. Class: gvf serapis
  1331. FRM: 1
  1332. FE: 1
  1333.  
  1334. Class: gvf tauret
  1335. FRM: 1
  1336. FE: 1
  1337.  
  1338. Class: gvb sekhmet
  1339. FRM: 1
  1340. FE: 1
  1341.  
  1342. Class: gvb osiris
  1343. FRM: 1
  1344. FE: 1
  1345.  
  1346. Class: gvb bakha
  1347. FRM: 1
  1348. FE: 1
  1349.  
  1350. Class: gvf ptah
  1351. FRM: 1
  1352. FE: 1
  1353.  
  1354. Class: gvs nephthys
  1355. DRM: 0.25
  1356. DE: 2
  1357. DM: 1
  1358. FRM: 1
  1359. FE: 6
  1360.  
  1361. Class: gvt isis
  1362. DRM: 0.25
  1363. DE: 2
  1364. DM: 1
  1365. FRM: 1
  1366. FE: 6
  1367.  
  1368. Class: pvfr ma'at
  1369. DRM: 0.25
  1370. DE: 2
  1371. DM: 1
  1372. FRM: 1
  1373. FE: 6
  1374.  
  1375. Class: gvfr bes
  1376. DRM: 0.25
  1377. DE: 2
  1378. DM: 1
  1379. FRM: 1
  1380. FE: 6
  1381.  
  1382. Class: vac 5
  1383. DRM: 0.25
  1384. DE: 2
  1385. DM: 1
  1386. FRM: 1
  1387. FE: 1
  1388.  
  1389. Class: vac 4
  1390. DRM: 0.25
  1391. DE: 2
  1392. DM: 1
  1393. FRM: 1
  1394. FE: 1
  1395.  
  1396. Class: gvfr satis
  1397. DRM: 0.25
  1398. DE: 2
  1399. DM: 1
  1400. FRM: 1
  1401. FE: 6
  1402. BE: 0.45
  1403. BEDu: 5000
  1404. BEDM: 2.5
  1405.  
  1406. Class: gvg anuket
  1407. DRM: 0.25
  1408. DE: 2
  1409. DM: 1
  1410. FRM: 1
  1411. FE: 6
  1412. BE: 0.55
  1413. BEDu: 7000
  1414. BEDM: 2.5
  1415.  
  1416. Class: gvc aten
  1417. DRM: 0.25
  1418. DE: 2
  1419. DM: 1
  1420. FRM: 2
  1421. FE: 6
  1422. BE: 0.6
  1423. BEDu: 8000
  1424. BEDM: 2.5
  1425.  
  1426. Class: gvc mentu
  1427. DRM: 0.25
  1428. DE: 2
  1429. DM: 1
  1430. FRM: 2
  1431. FE: 6
  1432. BE: 0.6
  1433. BEDu: 8000
  1434. BEDM: 2.5
  1435.  
  1436. Class: gvcv sobek
  1437. DRM: 0.25
  1438. DE: 2
  1439. DM: 1
  1440. FRM: 2
  1441. FE: 6
  1442. BE: 0.65
  1443. BEDu: 9000
  1444. BEDM: 2.5
  1445.  
  1446. Class: gvd typhon
  1447. DRM: 0.25
  1448. DE: 2
  1449. DM: 1
  1450. FRM: 2
  1451. FE: 6
  1452. BE: 0.7
  1453. BEDu: 10000
  1454. BEDM: 2.5
  1455.  
  1456. Class: gvsg ankh
  1457. FRM: 1
  1458. FE: 1
  1459.  
  1460. Class: gvsg edjo
  1461. FRM: 1
  1462. FE: 1
  1463.  
  1464. Class: gvep ra
  1465. FRM: 1
  1466. FE: 1
  1467.  
  1468. Class: gva setekh
  1469. DRM: 0.25
  1470. DE: 2
  1471. DM: 1
  1472. FRM: 1
  1473. FE: 6
  1474. BE: 0.5
  1475. BEDu: 6000
  1476. BEDM: 2.5
  1477.  
  1478. Class: gvd hatshepsut
  1479. DRM: 0.25
  1480. DE: 2
  1481. DM: 1
  1482. FRM: 2
  1483. FE: 6
  1484. BE: 0.7
  1485. BEDu: 10000
  1486. BEDM: 2.5
  1487.  
  1488. Class: sf dragon
  1489. FRM: 1
  1490. FE: 1
  1491.  
  1492. Class: sf basilisk
  1493. FRM: 1
  1494. FE: 1
  1495.  
  1496. Class: sf manticore
  1497. FRM: 1
  1498. FE: 1
  1499.  
  1500. Class: sf aeshma
  1501. FRM: 1
  1502. FE: 1
  1503.  
  1504. Class: sf mara
  1505. FRM: 1
  1506. FE: 1
  1507.  
  1508. Class: sf astaroth
  1509. FRM: 1
  1510. FE: 1
  1511.  
  1512. Class: sb nephilim
  1513. FRM: 1
  1514. FE: 1
  1515.  
  1516. Class: sb taurvi
  1517. FRM: 1
  1518. FE: 1
  1519.  
  1520. Class: sb nahema
  1521. FRM: 1
  1522. FE: 1
  1523.  
  1524. Class: sb seraphim
  1525. FRM: 1
  1526. FE: 1
  1527.  
  1528. Class: st azrael
  1529. DRM: 0.25
  1530. DE: 2
  1531. DM: 1
  1532. FRM: 1
  1533. FE: 6
  1534.  
  1535. Class: sfr dis
  1536. DRM: 0.25
  1537. DE: 2
  1538. DM: 1
  1539. FRM: 1
  1540. FE: 6
  1541. BE: 0.45
  1542. BEDu: 5000
  1543. BEDM: 2.5
  1544.  
  1545. Class: sac 3
  1546. DRM: 0.25
  1547. DE: 2
  1548. DM: 1
  1549. FRM: 1
  1550. FE: 6
  1551. BE: 0.4
  1552. BEDu: 4000
  1553. BEDM: 2.5
  1554.  
  1555. Class: sfr mephisto
  1556. DRM: 0.25
  1557. DE: 2
  1558. DM: 1
  1559. FRM: 1
  1560. FE: 6
  1561.  
  1562. Class: sc 5
  1563. DRM: 0.25
  1564. DE: 2
  1565. DM: 1
  1566. FRM: 1
  1567. FE: 1
  1568.  
  1569. Class: sfr asmodeus
  1570. DRM: 0.25
  1571. DE: 2
  1572. DM: 1
  1573. FRM: 1
  1574. FE: 6
  1575. BE: 0.45
  1576. BEDu: 5000
  1577. BEDM: 2.5
  1578.  
  1579. Class: sac 2
  1580. DRM: 0.25
  1581. DE: 2
  1582. DM: 1
  1583. FRM: 1
  1584. FE: 1
  1585.  
  1586. Class: sc lilith
  1587. DRM: 0.25
  1588. DE: 2
  1589. DM: 1
  1590. FRM: 2
  1591. FE: 6
  1592. BE: 0.6
  1593. BEDu: 8000
  1594. BEDM: 2.5
  1595.  
  1596. Class: sc rakshasa
  1597. DRM: 0.25
  1598. DE: 2
  1599. DM: 1
  1600. FRM: 2
  1601. FE: 6
  1602. BE: 0.6
  1603. BEDu: 8000
  1604. BEDM: 2.5
  1605.  
  1606. Class: sd demon
  1607. DRM: 0.25
  1608. DE: 2
  1609. DM: 1
  1610. FRM: 2
  1611. FE: 6
  1612. BE: 0.7
  1613. BEDu: 10000
  1614. BEDM: 2.5
  1615.  
  1616. Class: sd ravana
  1617. DRM: 0.25
  1618. DE: 2
  1619. DM: 1
  1620. FRM: 2
  1621. FE: 6
  1622. BE: 0.7
  1623. BEDu: 10000
  1624. BEDM: 2.5
  1625.  
  1626. Class: sd lucifer
  1627. DRM: 0.25
  1628. DE: 2
  1629. DM: 1
  1630. FRM: 2
  1631. FE: 6
  1632. BE: 0.7
  1633. BEDu: 10000
  1634. BEDM: 2.5
  1635.  
  1636. Class: ssg trident
  1637. FRM: 1
  1638. FE: 1
  1639.  
  1640. Class: ssg belial
  1641. FRM: 1
  1642. FE: 1
  1643.  
  1644. Class: ssg rahu
  1645. DRM: 0.25
  1646. DE: 2
  1647. DM: 1
  1648. FRM: 1
  1649. FE: 6
  1650. BE: 0.55
  1651. BEDu: 7000
  1652. BEDM: 2.5
  1653.  
  1654. Class: scv moloch
  1655. DRM: 0.25
  1656. DE: 2
  1657. DM: 1
  1658. FRM: 2
  1659. FE: 6
  1660. BE: 0.65
  1661. BEDu: 9000
  1662. BEDM: 2.5
  1663.  
  1664. Class: sj sathanas
  1665. DRM: 0.25
  1666. DE: 2
  1667. DM: 1
  1668. FRM: 5
  1669. FE: 6
  1670. BE: 0.75
  1671. BEDu: 11000
  1672. BEDM: 2.5
  1673.  
  1674. Class: shivan comm node
  1675. DRM: 0.25
  1676. DE: 2
  1677. DM: 1
  1678. FRM: 1
  1679. FE: 6
  1680. BE: 0.65
  1681. BEDu: 9000
  1682. BEDM: 2.5
  1683.  
  1684. Class: sred
  1685. BEI: 0.2
  1686. BEDu: 200
  1687. BEDi: 100
  1688.  
  1689. Class: lred
  1690. BEI: 0.2
  1691. BEDu: 600
  1692. BEDi: 300
  1693.  
  1694. Class: bfred
  1695. BEI: 0.2
  1696. BEDu: 2100
  1697. BEDi: 1050
  1698.  
  1699. Class: terslash
  1700. BEI: 0.2
  1701. BEDu: 350
  1702. BEDi: 175
  1703.  
  1704. Class: lterslash
  1705. BEI: 0.2
  1706. BEDu: 150
  1707. BEDi: 75
  1708.  
  1709. Class: bfgreen
  1710. BEI: 0.2
  1711. BEDu: 1900
  1712. BEDi: 950
  1713.  
  1714. Class: lrbgreen
  1715. BEI: 0.2
  1716. BEDu: 1900
  1717. BEDi: 950
  1718.  
  1719. Class: bgreen
  1720. BEI: 0.2
  1721. BEDu: 1200
  1722. BEDi: 650
  1723.  
  1724. Class: sgreen
  1725. BEI: 0.2
  1726. BEDu: 210
  1727. BEDi: 105
  1728.  
  1729. Class: svas
  1730. BEI: 0.2
  1731. BEDu: 350
  1732. BEDi: 175
  1733.  
  1734. Class: bvas
  1735. BEI: 0.2
  1736. BEDu: 1100
  1737. BEDi: 550
  1738.  
  1739. Class: vslash
  1740. BEI: 0.2
  1741. BEDu: 750
  1742. BEDi: 375
  1743.  
  1744. Class: green beam
  1745. BEI: 0.2
  1746. BEDu: 200
  1747. BEDi: 100
  1748.  
  1749. Class: mjolnirbeam
  1750. BEI: 0.2
  1751. BEDu: 750
  1752. BEDi: 375
  1753.  
  1754. Class: mjolnirbeam#home
  1755. BEI: 0.2
  1756. BEDu: 400
  1757. BEDi: 200
  1758.  
  1759. Class: cyclops
  1760. FR: 100
  1761. FE: 6
  1762. BEI: 0.6
  1763. BEDu: 2000
  1764. BEDi: 1000
  1765.  
  1766. Class: cyclops#short
  1767. FR: 100
  1768. FE: 6
  1769. BEI: 0.6
  1770. BEDu: 2000
  1771. BEDi: 1000
  1772.  
  1773. Class: rebel bomb
  1774. FR: 100
  1775. FE: 6
  1776. BEI: 0.6
  1777. BEDu: 400
  1778. BEDi: 200
  1779.  
  1780. Class: helios
  1781. FR: 100
  1782. FE: 6
  1783. BEI: 0.6
  1784. BEDu: 6800
  1785. BEDi: 3400
  1786.  
  1787. Class: unknown bomb
  1788. FR: 100
  1789. FE: 6
  1790. BEI: 0.6
  1791. BEDu: 1500
  1792. BEDi: 750
  1793.  
  1794. Class: unknown megabomb
  1795. FR: 100
  1796. FE: 6
  1797. BEI: 0.6
  1798. BEDu: 3200
  1799. BEDi: 1600
  1800.  
  1801. Class: shivan bomb
  1802. FR: 100
  1803. FE: 6
  1804. BEI: 0.6
  1805. BEDu: 2000
  1806. BEDi: 1000
  1807.  
  1808. Class: shivan bomb#short
  1809. FR: 100
  1810. FE: 6
  1811. BEI: 0.6
  1812. BEDu: 2000
  1813. BEDi: 1000
  1814.  
  1815. Class: shivan weak bomb
  1816. FR: 100
  1817. FE: 6
  1818. BEI: 0.6
  1819. BEDu: 400
  1820. BEDi: 200
  1821.  
  1822. Class: shivan megabomb
  1823. FR: 100
  1824. FE: 6
  1825. BEI: 0.6
  1826. BEDu: 6800
  1827. BEDi: 3400
  1828.  
  1829. Class: fusion mortar
  1830. FR: 20
  1831. FE: 6
  1832. BEI: 0.2
  1833. BEDu: 80
  1834. BEDi: 40
  1835.  
  1836. Class: vasudan flux cannon
  1837. FR: 20
  1838. FE: 6
  1839. BEI: 0.4
  1840. BEDu: 500
  1841. BEDi: 250
  1842. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1843. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  1844. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1845. ANI iconwing01 with size 32x28 (12.5% wasted)
  1846. ANI iconfighter01 with size 32x28 (12.5% wasted)
  1847. ANI iconfighter06 with size 32x28 (12.5% wasted)
  1848. ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
  1849. ANI iconfighter13 with size 32x28 (12.5% wasted)
  1850. ANI iconSD4 with size 56x24 (25.0% wasted)
  1851. ANI iconPromR with size 56x24 (25.0% wasted)
  1852. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1853. ANI iconTempest with size 56x24 (25.0% wasted)
  1854. ANI iconHornet with size 56x24 (25.0% wasted)
  1855. ANI iconT-transport with size 40x23 (28.1% wasted)
  1856. ANI fadeIconT-transport with size 40x23 (28.1% wasted)
  1857. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  1858. ANI icont-fightW with size 51x54 (15.6% wasted)
  1859. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1860. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1861. ANI iconnode with size 90x90 (29.7% wasted)
  1862. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  1863. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  1864. Frame 0 too long!!: frametime = 28.674 (28.674)
  1865. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  1866. ANI icont-fightW.ani with size 51x54 (15.6% wasted)
  1867. Compiling new shader:
  1868. Loading built-in default shader for: main-v.sdr
  1869. Loading built-in default shader for: main-f.sdr
  1870. Shader features:
  1871. Diffuse Mapping
  1872. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  1873. CSG => Saving: Flags...
  1874. CSG => Saving: Info...
  1875. CSG => Saving: Missions...
  1876. CSG => Saving: Techroom...
  1877. CSG => Saving: Loadout...
  1878. CSG => Saving: Scoring...
  1879. CSG => Saving: RedAlert...
  1880. CSG => Saving: HUD...
  1881. CSG => Saving: Variables...
  1882. CSG => Saving: Settings...
  1883. CSG => Saving: Controls...
  1884. CSG => Saving: Cutscenes...
  1885. CSG => Saving: Last Missions...
  1886. CSG => Saving complete!
  1887. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1888. Entering game at time = 53.537
  1889. Frame 1 too long!!: frametime = 0.337 (0.337)
  1890. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1891. Unloading in mission messages
  1892. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  1893. CSG => Parsing: Flags...
  1894. CSG => Parsing: Info...
  1895. CSG => Parsing: Missions...
  1896. CSG => Parsing: Techroom...
  1897. CSG => Parsing: Loadout...
  1898. CSG => Parsing: Scoring...
  1899. CSG => Parsing: RedAlert...
  1900. CSG => Parsing: HUD...
  1901. CSG => Parsing: Variables...
  1902. CSG => Parsing: Settings...
  1903. CSG => Parsing: Controls...
  1904. CSG => Parsing: Cutscenes...
  1905. CSG => Parsing: Last Missions...
  1906. CSG => Loading complete!
  1907. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1908. PLR => Saving 'TestAOD.plr' with version 1...
  1909. PLR => Saving: Flags...
  1910. PLR => Saving: Info...
  1911. PLR => Saving: Scoring...
  1912. PLR => Saving: ScoringMulti...
  1913. PLR => Saving: HUD...
  1914. PLR => Saving: Variables...
  1915. PLR => Saving: Multiplayer...
  1916. PLR => Saving: Controls...
  1917. PLR => Saving: Settings...
  1918. PLR => Saving complete!
  1919. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  1920. CSG => Saving: Flags...
  1921. CSG => Saving: Info...
  1922. CSG => Saving: Missions...
  1923. CSG => Saving: Techroom...
  1924. CSG => Saving: Loadout...
  1925. CSG => Saving: Scoring...
  1926. CSG => Saving: RedAlert...
  1927. CSG => Saving: HUD...
  1928. CSG => Saving: Variables...
  1929. CSG => Saving: Settings...
  1930. CSG => Saving: Controls...
  1931. CSG => Saving: Cutscenes...
  1932. CSG => Saving: Last Missions...
  1933. CSG => Saving complete!
  1934. Freeing all existing models...
  1935. ... Log closed, Tue Nov 05 10:12:37 2013
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