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- =============================
- RAD-LITE 1.3 --> RAD-LITE 1.4
- =============================
- Added:
- - Callable Horses
- - Eye of Dragons
- - JustEnoughIDs
- - Mob Spawner Control
- - Sharing Tome
- - Soot
- - The Erebus
- - Tips
- Updated:
- /dank/null (DankNull-1.12.2-1.7.91.jar --> DankNull-1.12.2-1.7.101.jar):
- DankNull-1.12.2-1.7.101.jar:
- ** Version 1.7.101 (Beta) **
- * Fix dupe bug when dank null leaves inventory (Fixes #308)
- ** Version 1.7.100 (Beta) **
- * Re-work remove dank-null from dock. Prevents sync issues. (And simplify code)
- ** Version 1.7.99 (Beta) **
- * Fix dupe with non-initialized dank null (#303)
- ** Version 1.7.98 (Beta) **
- * Fix canceling a non-canceling event
- * Fix Crafting Dupe with non vanilla tables
- ** Version 1.7.97 (Beta) **
- * Change default extraction mode to keep 1 instead of keep all
- * Fix a bug with stack selection
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- Ancient Spellcraft (AncientSpellcraft-1.1.1.jar --> ancientspellcraft-1.1.3.jar):
- ancientspellcraft-1.1.3.jar:
- Version 1.1.3 changelog
- Fixed
- * Fixed crash when a Devoritium Door was placed
- * Fixed a crash with Spirit Ward
- * Fixed issues with players getting forced into 3rd person view because of the Eagle Eye spell
- * Fixed a crash when a mob had the Eagle Eye effect
- * Fixed an issue with the Scribing Desk where ancient spells were not craftable if they only required two components
- * Fixed a crash with the Time Knot spell on servers
- Added
- * Added missing tooltip for Eagle Eye spell
- * Added more possible food items for the Cornucopia artefact
- Changed
- -Metamagic spells cannot be applied to the Pendant of Eternity anymore
- AncientSpellcraft-1.1.2.jar:
- Version 1.1.2
- Added
- * A bunch of new spells and artefacts, discover these ingame!
- * Activation keybindings for charm, ring1 and ring2 artefact slots while they are equipped in their appropriate Baubles slot. Your offhand must be empty for this to work
- * New Stone Tablet types (Enchantment, Incantation, Power). Reveal their secrets with the Sphere of Cognizance!
- * JEI Support - many of the items and blocks in the mod are now displayed in the JEI information tab with some extra description
- * Added Devoritium Ore, Devoritium Block, Devoritium Bars, Devoritium Ingot, Devoritium Sword, Devoritium Axe, Devoritium Arrow, Devoritium Bomb and Devoritium Door (the other items like armor will come in a later release)
- * Tooltips for a lot of the items
- * Added usage tooltip to artefacts which can be activated
- * ...
- Changed
- * Void Creepers can only spawn in the Overworld
- * Artefacts which had no benefit from being classified as a Bauble are now regular items and cannot be stored in their old Baubles slot
- * Stone Tablets no longer can only contain an ancient spell, but they can contain four different kind of magical content: Spell, Enchantment, Incantation, Power
- * A lot of the tooltips are now more user friendly
- * Stone Tablets display in the tooltip what to do with them
- * Lowered blockweaving mana cost from 50 -> 25
- * Lowered spell modifier bonuses of channel power by 50%
- * Anti-Magic field now applies the new Magical Exhaustion effect rather than Arcane Jammer
- * Entities cursed with Curse of Undeath cannot enter the Spirit Ward anymore (even if its the caster!)
- * Necromancer Skeleton Mages now shoot Darkness Orbs instead of using the Wither spell
- * More settings are now exposed to the configs
- * ...
- Fixed
- * Skull watch triggering for animals and armor stands
- * Temporal casualty not teleporting players back
- * Block Weaving not working on servers
- * Fixed A.S. loot (scrolls, books, stone tablets) not appearing in Wizardry chests. Regular AS books should now appear everywhere you find Wizardry books
- * a crash with Orb of Knowledge
- * Pocket Dim spell always returns the player to the Overworld (even if source was a different dim)
- * (#11) Fixed Prismarine Ring causing player disconnect on server
- * Everfull Mana Flash not filling itself
- * disconnect issue with Time Knot spell on servers
- * Firewall spell leaving behind ghost fire blocks
- * Ice Shield removing the held items accidentally when its lifetime expires
- * some weirdness of the teleport spells (Hellfire, Transportation Portal, Pocket Dim, ...)
- * Attire Alteration + Enchanted Needle crash on server
- * ...
- + many other changes and fixes which I've forgot about already
- Charm (Charm-1.12.2-1.4.jar --> Charm-1.12.2-1.4.1.jar):
- Charm-1.12.2-1.4.1.jar:
- 1.4.1
- * Fix spectres from showing subtitles when they despawn #196 (Sokyran)
- * Fix setting random textures config to false not disabling random textures #289 (Sokyran)
- CraftTweaker (CraftTweaker2-1.12-4.1.20.586.jar --> CraftTweaker2-1.12-4.1.20.653.jar):
- Electroblob's Wizardry (Electroblob's Wizardry - 4.3.3 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.4 - MC 1.12.2):
- Electroblob's Wizardry - 4.3.4 - MC 1.12.2:
- Version 4.3.4 - Patching up the Armour
- + Added information about the new armour classes to The Wizard's Handbook
- * Increased total cooldown reduction for warlock armour from 30% to 40%, and battlemage from 15% to 20% (the previous values were broken though)
- * Mana flasks no longer take time to use in creative mode
- * Updated Chinese (simplified) translations, courtesy of TUSama et al.
- * Updated Korean translations, courtesy of red1854th
- # Fixed armour class cooldowns displaying the total set cooldown on each item, they now display the correct value for each item on its own
- # Fixed a problem with combining two sets of spell modifiers, which caused armour cost reductions not to apply in many cases
- # Fixed issue #603, where combining multiple sources of cooldown reduction resulted in negative cooldowns, breaking wands
- # Fixed issue #608, an error that made it impossible to apply class armour upgrades on dedicated servers
- # Fixed issue #610, a syntax error in the Hungarian handbook translation file
- # Fixed issue #615, where I accidentally left my startup item model generator code in by mistake :P
- Elenai Dodge (Elenai Dodge v1.13.1 for 1.12.2 --> Elenai Dodge v2.0 for 1.12.2):
- Elenai Dodge v2.0 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Ethan McGowen (ArtyArtyArtemis)
- Aileen Honstein (DevilDogHons)
- I'm back! I've completely re-written the mod in this update so let me know what you think!
- Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
- Changelog:
- * Reworked UI to fit in with the Vanilla Style
- * Added Armor Weights UI
- * Rewrote Dodge logic
- * Rewrote Wall Jump logic
- * Rewrote Ledge Grab logic
- * Added a dodge tutorial upon joining worlds
- * Reimplemented Reskillable Support
- * Improved GameStages support
- * Added an API
- * All of these features are toggleable!
- * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
- Want to support me directly?
- [](https://www.patreon.com/elenai)
- Elenai Dodge v1.13.2 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- [ 1.16.X VERSION IS HERE](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/files/3050601)
- Added a potion blacklist as suggested by SandwichHorror. (ModConfig > Modpacks > Potion Blacklist)
- Changelog:
- * Backported Potion Blacklist from version 2.0
- Elenai Dodge v1.13.1c for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Q. Why are you not updating 1.15 and 1.16 versions of the mod?
- A. I am... I'm just waiting for them to be completely complete. You'll see...
- A Quick hotfix to patch a small bug.
- Changelog:
- * Completely reprogrammed I-Frames. I want to take this opportunity to apologize for how absolutely awful they were. They now work properly, and will NO LONGER PREVENT POISON AND WITHER EFFECTS.
- * You will no longer get knocked back when I-Frames are active.
- * You will no longer display the damage animation when I-Frames are active.
- * Updated the config's wording to accommodate an old change in controls.
- Elenai Dodge v1.13.1b for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Q. Why are you not updating 1.15 and 1.16 versions of the mod?
- A. I am... I'm just waiting for them to be completely complete. You'll see...
- A Quick hotfix to patch an exploit and a small bug.
- Changelog:
- * I-Frames now correctly negate the correct damage sources. They now only defend against: "mob", "arrow", "player", and "magic".
- * I-Frames now correctly prevent Knockback.
- Embers Rekindled (EmbersRekindled-1.17.jar --> EmbersRekindled-1.18.jar):
- EmbersRekindled-1.18.jar:
- * FIxes infinite recursion from Blasting Core explosions
- * Fixes Magma Worm crashing the server when you kill it
- Entity Culling (EntityCulling-1.12.2-2.0.7.jar --> EntityCulling-1.12.2-4.1.5.jar):
- EntityCulling-1.12.2-4.1.5.jar:
- v1.12.2-4.1.5:
- * fixed rendering of multipass entities
- EntityCulling-1.12.2-4.1.4.jar:
- v1.12.2-4.1.3:
- * fixed rendering of multipart entities (twilight forest naga)
- * updated default configs
- EntityCulling-1.12.2-4.1.2.jar:
- v1.12.2-4.1.2:
- * Fix ConcurrentModificationException when rendering TEs
- * Remove betaFeatures config option
- * Skip culling check of entities which are too far away
- EntityCulling-1.12.2-4.1.1.jar:
- v1.12.2-4.1.1:
- * disabled slow culling by default
- * several improvements and fixes to culling and rendering
- EntityCulling-1.12.2-4.0.5.jar:
- v1.12.2-4.0.5:
- * Fixed query initialization using unsupported opengl feature
- EntityCulling-1.12.2-4.0.4.jar:
- v1.12.2-4.0.4:
- * Updated opengl queries to check supported opengl version
- EntityCulling-1.12.2-4.0.3.jar:
- v1.12.2-4.0.3:
- * Fixed cache accessing incorrect bits
- * Updated cache to be slightly more efficient
- EntityCulling-1.12.2-4.0.2.jar:
- v1.12.2-4.0.2:
- * Fixed shadows being culled when they shouldn't be and vice versa
- * Updated forge to 1.12.2-14.23.5.2855
- * Updated cache size to be configurable
- * Lowered default cache size
- EntityCulling-1.12.2-4.0.0.jar:
- It is recommended to delete your old config file!
- v1.12.2-4.0.0
- * improved raytracing algorithm
- * improved raytracing cache
- * reduced raytracing target points per entity
- * added opengl based occlusion culling
- * added optifine shadow config options
- EntityCulling-1.12.2-3.0.1.jar:
- v1.12.2-3.0.1:
- * moved ray tracing to another thread resulting in better accuracy if an entity should be culled which increases performance
- * other smaller improvements
- * patch to unlock fps in main menu (vanilla: locked to 30, entity culling: value of videosettings clamped between 30 and 240)
- EntityCulling-1.12.2-2.0.9.jar:
- v1.12.2-2.0.9:
- * fixed entity multipass rendering
- EntityCulling-1.12.2-2.0.8.jar:
- v1.12.2-2.0.8:
- * fixed compatibility with optifine G5 (no longer compatible with optifine F5)
- FoamFix (FoamFix 0.10.10 (1.12.2) --> FoamFix 0.10.14 (1.12.2)):
- FoamFix 0.10.14 (1.12.2):
- * Added minor network optimization.
- * Added config option to change deflater compression strength.
- * Fixed model bug with client.smallModelConditions.
- FoamFix 0.10.12a (1.12.2):
- Startup crash hotfix. So much for a "last hurrah" release, heh.
- FoamFix 0.10.12 (1.12.2):
- This is a kind of "Last Hurrah" update. It is strongly recommended.
- * Improved the performance of the model data deduplication step.
- * Slightly improved the memory usage of smallPropertyValue-created BlockStates.
- * Incorporated minor memory usage optimization ideas from malte0811's FerriteCore (with permission) - these have a much bigger impact on 1.14+, but they also won't hurt in 1.12.2.
- * Fixed a memory leak issue with Railcraft tanks (#271).
- * Minor code improvements; they may help fix some issues, but no promises.
- FoamFix 0.10.11 (1.12.2):
- * Fixed multiple "ghost chunkloading" bugs across the 1.12.2 codebase, particularly involving Biomes o' Plenty grass, but also vanilla farmland and modded fluids.
- * Minor code cleanup.
- Inventory Pets (InventoryPets-1.12-2.0.10 --> InventoryPets-1.12-2.0.15):
- InventoryPets-1.12-2.0.15:
- Inventory Pets
- “Bag o’ Bugs”
- Release Notes 2.0.15 (for 1.12.2, 1.15.x and 1.16.x)
- Fixes
- * Feed Bag now properly working for all pets (credit: GreenMelonX, Clebb1, deemah350) - 1.15 & 1.16 only
- * Wolf Pet Alarm no longer crashes when you have other tamed wolves nearby (credit: Coraline77447)
- * Silverfish Pet now works reliably (credit: wiarrri)
- * Portal Pet no longer occasionally teleports you to the Nether roof (credit: Adm1n04)
- * Removed broken tag error on startup (credit: WenXin20)
- * Fixed issue where Illuminati Pet altered recipe results after spawning the item, reducing recipe output stacks to 1 regardless of original recipe (credit: Galvan2003)
- Enhancements
- * The Nether Portal Pet now remembers the exact location you teleport to and from, ensuring you will return to the same spot.
- * Chicken Pet speed can now be modified via the config
- Compats
- * Fixed issue with Living Anvil Pet and Living Bed causing crash when spawned near Ice and Fire mobs (credit: Reginald-Halifrax)
- InventoryPets-1.12-2.0.13:
- Inventory Pets
- Release Notes 2.0.13 (for 1.12.2)
- 1.12 Fixes
- * Fixed issue with Grave Pet not restoring Baubles (credit: Clyax113)
- * Dubstep no longer affects ‘Tamed’ creatures (credit: butterflygirl30)
- * Pixie Pet once again providing double XP (credit: antebell)
- * Furnace Pet no longer smelts Tools (credit: PCRGaming)
- * Cloud Pet lightning no longer removes unbreakable blocks (credit: TheDeadEnder)
- InventoryPets-1.12-2.0.12:
- Inventory Pets
- Hotfix Release Notes 2.0.12 (for 1.15.x and 1.16.x)
- Fixes
- * Fixed Illuminati Pet timer (once again), so that it works properly across dimensions or when changing world time (credit: JT122506)
- * Petrifier now works on Mooshroom (credit: skwii69)
- * Reduced overall damage boost from Cloud Pet
- * Fixed bug where certain sounds like Dubstep and PacMan were heard server wide (credit: Futi63)
- * Fixed issue where Cloud Pet was causing flight to disable when held in regular inventory (credit: JT122506)
- * Fixed update prompt to alert correct text with with correct version
- Compats
- * Fixed conflict with Ice and Fire’s Wyrmroost Butterfly Leviathan and Cloud pet lightning (credit: Jacboy567)
- Level Up! Reloaded (levelup2-1.2.4.jar --> levelup2-1.5.8.jar):
- levelup2-1.5.8.jar:
- Fix "Always drop ore chunks" config not being respected.
- levelup2-1.5.7.jar:
- Opened up crafting and mining bonuses to give more experience with the "divisor" field in the associated JSON file. (Though this more functions as a multiplier)
- levelup2-1.5.6.jar:
- * Reintroduced "always drop ore chunks" config option
- * Rebalanced mining experience to not be rewarded with silk touch
- * Fix the lumber drop skill
- levelup2-1.5.5.jar:
- Remove ore doubling from silk touch
- levelup2-1.5.4.jar:
- REFRESH JSON FILES IF YOU ARE UPDATING FROM BEFORE 1.5
- Made clientside menus reflect serverside name changes
- levelup2-1.5.2.jar:
- BETA BUILD, REMEMBER TO REFRESH YOUR JSON FOLDER IF UPGRADING FROM BELOW 1.5.0
- Make skill descriptions more generically defined
- Fixed the divisor not actually working
- levelup2-1.5.1.jar:
- BETA TEST BUILD, REQUIRES JSON RESET IF UPGRADING FROM PRIOR TO 1.5.0
- Fix class name change not being reflected in the selection menu.
- levelup2-1.5.0.jar:
- EXPERIMENTAL CHANGE, YOU WILL NEED TO REGENERATE SKILL AND CLASS JSON FILES
- Add customization options to the json files
- Most skills now have a "divisor" field, which affects how skill levels are handled. Effects are varied, so it's hard to explain, but you typically don't want the number of skill levels to go over the divisor number.
- All classes have overrides for custom names and descriptions.
- levelup2-1.4.4.jar:
- Fix ore chunk smelting result metadata defaulting to 0
- levelup2-1.4.3.jar:
- Fix prospecting on blocks that don't drop themselves
- levelup2-1.4.2.jar:
- Add null check to ore chunk config because apparently the ore dictionary can return null?
- Figured out a way to preserve legacy configs
- levelup2-1.4.1.jar:
- REQUIRES CONFIG RESET
- Actually changes the ore config to add names as a customizable field.
- levelup2-1.4.0.jar:
- REQUIRES CONFIG REGENERATION
- Updated Mixin to 0.8 to resolve conflicts
- Change ore chunk config to have ore localization name
- Add stack size to ore chunk config's smelting item constructor
- levelup2-1.3.0-shaded.jar:
- This mod now uses Mixin to hook into vanilla code, which should make the furnace and brewing stand skills process much faster than through the event channels.
- Furnace speed now directly affects cooking speed, reducing time by 20 ticks per level. Hooked into the getCookTime method.
- Furnace doubling now happens during the smeltItem method, providing instant doubling instead of the "one tick delay."
- Brewing stand processing happens during the start of the update method.
- Special compatibility for FastFurnace, because it overrides the smeltItem method.
- levelup2-1.2.6.jar:
- Add config options
- levelup2-1.2.5.jar:
- Test build for tile entity caching of furnaces and brewing stands for faster serverside performance
- LibraryEx (LibraryEx-1.12.2-1.2.1.jar --> LibraryEx-1.12.2-1.2.2.jar):
- LibraryEx-1.12.2-1.2.2.jar:
- Fixed locale lowercasing issue
- Mouse Tweaks ([1.12.2] Mouse Tweaks 2.10 --> [1.12.2] Mouse Tweaks 2.10.1):
- [1.12.2] Mouse Tweaks 2.10.1:
- Backported the ScrollItemScaling=1 setting for macOS users to make 1 mouse wheel tick = 1 item.
- It's marked as Beta only so CurseForge doesn't show it at the top.
- Mystical World (mysticalworld-1.12.2-1.9.2.jar --> mysticalworld-1.12.2-1.9.8.jar):
- mysticalworld-1.12.2-1.9.8.jar:
- * Properly fix Thaumcraft issue.
- mysticalworld-1.12.2-1.9.6.jar:
- * Fix cooked carrots and cooked beetroots returning bowls
- * Fixed clam default weights to prevent them from overwhelming squid
- * Adjusted clam spawn conditions to simply below sea level
- * You will need to delete your current Mystical World config if you have had issues with squid spawning.
- * Adjusted clam particles so they no longer spam quite as much.
- * All items and blocks (although not entities) now have Thaumcraft aspects.
- mysticalworld-1.12.2-1.9.5.jar:
- * Allow clams to actually die (i.e., remove debug health regen)
- mysticalworld-1.12.2-1.9.4.jar:
- * Fix urgent issue causing crash when run on its own (rather than with Roots).
- * Nope, I have no idea. Some weird race condition that I fixed by refactoring All The Things.
- mysticalworld-1.12.2-1.9.3.jar:
- * Clams are now a source of pearls! They spawn in watery biomes. When "mature" they will spawn bubble particles (or ender particles if they contain an ender pearl).
- * A new tool called the Pearleporter allows you to extract pearls from clams without killing them, making them a renewable resource.
- * Pearl fences & fence gates have been updated to use pearls instead of sticks.
- * Salads have been back-ported from 1.16.4.
- * Huts no longer spawn with a spawner, and the loot table used in huts and barrows is now custom to Mystical World meaning less loot overall.
- * Huts now always spawn with a lit basement and a bed.
- * Entity spawn types (Creature vs Monster) are now configurable for Nether monsters (Hell Sprouts, Lava Cats) due to non-Vanilla biome/world generator issues.
- * Spirit beetles and spirit deer have been removed in favor of direct application of effect. This should dramatically reduce entity lag that they sometimes cause.
- * Pearl blocks now deconvert back into pearls.
- * Pearl block sounds are now correct.
- * Slime puddles have been replaced with slime eggs. Frogs will place a single egg when they reach their timer cooldown, and the next time they reach it, they'll search for a nearby egg to increase its count instead of placing another puddle. This should reduce dramatic spam of slime blobs in the world. Uses similar turtle egg models.
- * Assorted seeds now give you 4 seeds.
- * Lurker has been removed.
- * Silkworms are by default immortal and territorial but all of these values can be configured.
- * JER integration was improved slightly.
- * Hell sprouts are now manually set to variant 0 when rendering to prevent them displaying with the wrong skin.
- * Some default values for ore spawns have changed.
- * Lead recipe involving a clay ball is now included by default.
- * Requires latest MysticalLib
- MysticalLib (mysticallib-1.12.2-1.9.0.jar --> mysticallib-1.12.2-1.10.0.jar):
- mysticallib-1.12.2-1.10.0.jar:
- * Support for changes in Mystical World.
- * Support for future changes in Roots 3.1.
- * Bowl-based stacking foods.
- * ListRandomItemWithPrice is more sensitive to output stack size.
- NetherEx (NetherEx-1.12.2-2.2.4.jar --> NetherEx-1.12.2-2.2.5.jar):
- NetherEx-1.12.2-2.2.5.jar:
- Fixed locale lowercasing issue
- Updated ru_ru.lang
- Prefab (prefab-1.3.0.26.jar --> prefab-1.3.1.2.jar):
- prefab-1.3.1.2.jar:
- Note:
- Forge version 1.12.2 - 14.23.5.2855 is recommended for this mod.
- Release - 1.3.1.2
- Fixes!
- 1. Fixed an issue where the mod version would show up correctly on the mod information page.
- 2. Fixed an issue where most of the starting houses could not be generated due to an error.
- Changes!
- The Blueprint UI for ALL structures has been improved. We took a lot of time to re-capture the preview images and re-design the layout of the screens. We gathered a lot of feedback from folks on the discord and we are very happy how it turned out!
- prefab-1.3.1.1.jar:
- Note:
- Forge version 1.12.2 - 14.23.5.2855 is recommended for this mod.
- Release - 1.3.1.1
- Fixes!
- 1. Fixed a major issue where the mod simply would not load. Very sorry about that as we missed an obvious thing in testing. The previous version has been archived due to this blunder.
- Release - 1.3.1.0
- Breaking Changes!!!!!
- This update changes block registration names in order to conform to 1.13 and later standards. This was done to ensure that back-porting any blocks or items can be done easier in the future.
- This means that if you created ANY of the Compressed Stone, Dirt, Glowstone, Obsidian blocks they WILL BE LOST when using this new version. It is recommended that you either use this version in new worlds or you break down the compressed blocks into their un-compressed states before applying this update.
- New Stuff!
- 1. Basic Starting House has been updated to be in the same style as the 1.13 and later versions of this mod. This means that the "Maximum Starting House Size" configuration option is no longer necessary but will still show in your configuration files for existing worlds
- 2. Custom Bed colors for any structures which contain beds!
- 3. Added "Clear" glass option to various structures which allow you to customize glass color!
- 4. Added "Creative Bulldozer". This is for creative players to clear out areas without generating drops
- 5. Back-ported language files from 1.16.5 version of mod. The new languages are:
- a. Italian
- b. Japanese
- c. Turkish
- d. Ukrainian
- e. Chinese (Traditional)
- 6. Click-Block indication for Preview Functionality. This was back-ported from the 1.16.5 version of the mod. Now you can see where you clicked when you previewed the structure to be generated!
- Random Loot Mod (RandomLoot 1.7.4 --> randomloot-1.12.2-1.7.5.jar):
- randomloot-1.12.2-1.7.5.jar:
- Fixed armor losing armor points when leveling up. Code submitted by [DeadBryam](https://github.com/TheMarstonConnell/randomlootmod/commits?author=DeadBryam) on github
- RandomTweaks (RandomTweaks 1.12.2-2.8.2.2 --> RandomTweaks 1.12.2-2.8.3.1):
- RandomTweaks 1.12.2-2.8.3.1:
- * Sheared creepers no longer target players.
- RandomTweaks 1.12.2-2.8.3.0:
- Added shearable creepers.
- Reborn Core (RebornCore-1.12.2-3.19.4.529-universal.jar --> RebornCore-1.12.2-3.19.5-universal.jar):
- RebornCore-1.12.2-3.19.5-universal.jar:
- This update contains an important security, it is highly recommended that all users update.
- Roguelike Dungeons -- Fnar's Edition (v2.3.0 Development Update --> v2.4.0 Doors Update):
- v2.4.0 Doors Update:
- * ✨ Add doors and doorways to some larger rooms, for dungeon diversity
- * ✨ Add new room, Platforms Room, with key PLATFORMS
- * ✨ Add new room, Netherportal Room, with key NETHER_PORTAL
- * ✨ Add new theme, NETHER_FORTRESS
- * ❗ NETHERFORT room can grow water crops, if the room's theme's liquid is specified as water (or specifically not lava), rather than the default netherwart
- * 🐛 Fix issue with Mixtures being Awkward Potions
- * 🐛 Set leaf blocks to not decay when part of a dungeon's theme
- * 🐛 Fix issue where loot generation was failing
- * 🐛 Fix issue where settings files names must be unique
- * 🐛 Fix bug where NetherFort room chests were all the same type
- v2.3.2 Empty Chest Patch:
- * ❗ Changes segment spawners to generate within the wall, sometimes, covered in glass, sometimes hidden
- * ❗ Changes the Spawner in the Brick room to spawn in different locations in the room
- * ❗ Changes chests in the Brick room to sometimes spawn beneath of the Spawner
- * 🐛 Fix an issue where dungeon chests are empty
- v2.3.1 LootTable Entropy Patch:
- * ✨ Adds new DungeonSetting field, requires, which includes the setting only if the required mods are present
- * ✨ Adds new configuration, breakIfRequiredModIsMissing. This configuration handles when a mod declared as 'required' in a DungeonSetting is missing. When this setting is enabled, an error is reported when settings are reloaded (/roguelike settings reload). When disabled, settings that are missing their requirements are ignored.
- * 🔧 Fixes an issue where the default value for spawnAttempts is set to match spawnMinimumDistanceFromVanillaStructures instead of its configured default when the field is missing
- * 🔧 Fixes an issue where chests generated using loot table configurations contain the exact same contents per loot table ([#45](https://github.com/fnar/minecraft-roguelike/issues/45))
- Rope Bridge (ropebridge-1.12-2.0.7.jar --> Rope Bridge 1.12.2-2.2.1):
- Rope Bridge 1.12.2-2.2.1:
- 1.12.2-2.2.1:
- * Fixed suffocation under bridges...
- * Fixed hardness when breaking the bridge.
- * Fixed config changes not being correctly applied.
- * Refactored the codebase and build systems.
- Simple Storage Network (SimpleStorageNetwork-1.12.2-1.7.11.jar --> SimpleStorageNetwork-1.12.2-1.8.1.jar):
- SimpleStorageNetwork-1.12.2-1.8.1.jar:
- Pull Request by itgenie98: Fix hardcoded value in TileMaster
- SimpleStorageNetwork-1.12.2-1.8.0.jar:
- Fixed a dupe bug when using allowFastWorkBenchIntegration=true (#303).
- Fix issue where escape key or inventory keybind wont close the network screen.
- 4 items ported down from MC1.16: Simple Cable, Storage Inventory, Network Collector, Network Picker.
- Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.0.13.jar --> ThaumicAugmentation-1.12.2-2.1.3.jar):
- ThaumicAugmentation-1.12.2-2.1.3.jar:
- * Fixed being able to complete some research earlier than was intended
- * Fixed a certain dimensional anomaly creating twice as much trouble as it should have
- * Fixed the Impetus bar being in the wrong place when the device is in the offhand
- * Fixed issues where some textures and models became corrupted when reloading resource packs
- * Ender pearls can no longer be used inside uncleared Eldritch Spires
- * Fixed the basic secure seal being craftable with any seal, not just an empty one
- ThaumicAugmentation-1.12.2-2.1.2.jar:
- * Fixed glass tubes sometimes not rendering their essentia
- * Fixed autocasters and celestial observers sometimes not recognizing their owner
- * Fixed a crash when Optifine is installed
- * The impetus bar now respects Thaumcraft's dialBottom config option
- * Increased compatibility with Thaumic Speedup
- * Made eldritch guardians and wardens undead - if this is bad for your pack, set the new config option undeadEldritchGuardians to false
- ThaumicAugmentation-1.12.2-2.1.1.jar:
- * Framebuffers will now be automatically disabled if Optifine is installed (fixes celestial observer GUI issues)
- * Fixed crash/error that can occur if a thaumostatic harness augment item is created with unexpected metadata
- * Celestial observers are now resistant to pushing like other constructs
- * Celestial observer item can stack now
- * Improved Robes of the Adept texture by DaRetroCat
- * Updated Chinese translation by Determancer
- ThaumicAugmentation-1.12.2-2.1.0.jar:
- I know it has been a while since the last update - sorry about that! This update includes a few new features and a whole lot of bugfixes that have accumulated over the last few months.
- Additions:
- * Robes of the adept, an alternate, more casting-focused armor choice for the mid game
- * Item grates, working mostly as they did in TC4
- * Glass tubes, that display the essentia they are transporting
- * The celestial observer, that scans the sky for you, assuming it has a clear view
- * Gave items that can be used as an infusion stabilizer (and impetus matrix stabilizer) a tooltip if the infusion research is completed
- * Warded chests now display their item name if renamed in an anvil
- Fixes:
- * Void boots movement changes should be more resistant to breaking
- * Added config support for mods that overwrite the void boots' movement changes
- * Arcane terraformer now has 128 suction like it was intended (instead of 64)
- * Bolt foci can now go through your own void shields, like projectiles do
- * Fixed a crash when doing some combinations of small impetus transfers
- * Metaspacial extruder now blows up if someone drains the rift while it is growing
- * Warded grass can no longer be turned into grass path
- * JourneyMap renders and other fake world situations that do not fully emulate capabilities should no longer crash the game
- * Eldritch stone recipe now requires the crimson rites research as its entry would suggest
- The Aether (The Aether v1.12.2-1.5.3.1 --> The Aether v1.12.2-1.5.3.2):
- The Aether v1.12.2-1.5.3.2:
- The Aether1.12.2-v1.5.3.2- Added config optionsfordisabling dimension music, menu music,andtoggling music discs being pausedbydimension music.
- * Changed Pink Aercloud texture.
- * Made the topofthe Holystone texturenolonger rotate.
- * Added missing things to the creative menu.
- * Ambrosiumnolonger can enchant all blocks.
- * Aether flower bounding boxes now offset properly.
- * Aechor Plantsnolonger disappearwhenhit with a Gravitite Sword.
- * Cockatricesnolonger target the playerincreative mode.
- * Moved glove positioning down very slightly.
- Titles (Titles-1.12.2-3.1.6.jar --> Titles-1.12.2-3.1.7.jar):
- Titles-1.12.2-3.1.7.jar:
- Now properly syncs title data on respawn and dimension changes. How this wasn't reported sooner, I have no idea.
- Unique Crops (uniquecrops-1.12.2-0.2.1.jar --> uniquecrops-1.12.2-0.2.6.jar):
- uniquecrops-1.12.2-0.2.6.jar:
- v0.2.6:
- * fix instabilis crop not dropping detcord when successfully harvesting with shears
- * make weatherflesia able to accept the pixel brush no matter which part of the plant is clicked on
- * make fascino enchanting respect incompatible enchantments
- * buff cobblonia when adjacent to powered sun blocks
- uniquecrops-1.12.2-0.2.5.jar:
- v0.2.5:
- * add old diamond/gold/iron blocks
- * make abstract barrels and totemhead blocks be rotatable
- * make hourglass block conversion appear more random
- * fix custom particle renderer not having gl push/pop. I don't know if it'll do anything though; you know who you are
- uniquecrops-1.12.2-0.2.4.jar:
- v0.2.4:
- * add ignorance potion
- * fixed unlocalized names for potion effects
- * tweak merlinia crops - time meal is now the actual way to grow them
- uniquecrops-1.12.2-0.2.3.jar:
- v0.2.3:
- * make ruins worldgen stop genning in flat worlds if structure generation feature is disabled
- * fix classcastexception for entitylivingbase/entityliving
- * fix being able to get diamond bunches without a pickaxe anyway
- * removed the growing requirements for the crafty plants in the multiblocks book
- * add one more function to the hexis crop. updated description in the guide book.
- * add missing modulo to cinderbella's time growth check (again)
- * make planting abstract crop properly consume the seed (again)
- * make itero crop emit colored light rays during demo mode
- uniquecrops-1.12.2-0.2.2.jar:
- v0.2.2:
- * add dyed bonemeal
- * add harvest spirit bait
- * add small cooldown between adding crop power to wildwood staff (5 ticks cooldown)
- * add precision block
- * add cinder torch
- * adjust precision hammer model
- * fix artisia book description describing it as rightclick harvestable
- * fix instabilis seeds giving detcord upon harvest with shears regardless of crop maturity
- * fix bunches of diamond item being enchantable
- * fix crop dimension wiping a specific subset of player NBT data on enter/exit
- * fix cinderbella growth conditions (this involved dropping the use of tile entities here, as it is no longer needed)
- * fix crash related to feroxia crops because of a null player
- * fix being able to plant abstract crops
- Unique Enchantments (Unique Enchantments V1.12.2-1.9 --> Unique Enchantments-1.12.2-2.0.1):
- Unique Enchantments-1.12.2-2.0.1:
- Bug Fixes & Balancing.
- Changelog:
- Version 2.0.1:
- -Fixed: Enchantments could be put on loot even so they were unobtainable (1.16.5 Only)
- -Changed: Echological now includes player level on the repair speed. (The higher the level the faster the repair)
- Unique Enchantments-1.12.2-2.0.0:
- 2.0 Release with a bunch of Balancing and 1 new enchantment.
- Changelog:
- Version 2.0:
- -Added: Configurable Incompatible Enchantments. Now you can make these Enchantments incompatible with Enchantments from other Mods(If desired)
- -Added: New Enchantment 'Endest Reap'. Gains increased Damage against certain targets with every kill
- -Added: Enchantments can now be deactivated or disabled. Deactivating a enchantment deactivates the effect while disabling makes it unobtainable through normal means
- -Changed: Alchemists Grace Potions can now be configured to be only for Mining or Fighting
- -Changed: Ameliorated Bane of Arthropod & Ameliorated Smite can now be applied on Hoe
- -Changed: Fast Food is now comaptible with Looting
- -Changed: Fast Food can now gain increased Gains when combined with Looting
- -Changed: Sage's Blessing EXP Boost can now get even higher Boost with Looting or Fortune
- -Changed: Berserker Max LvL increased from 1 to 2
- -Changed: Berserker Damage Scaling changed to anti-proportional scaling instead of linear scaling. The Damage at LvL 1 is still the same.
- Unique Enchantments-1.12.2-1.9.2:
- Hotfix. I found a bug and fixed it.
- Changelog:
- Version 1.9.2:
- * Fixed: Odiums Death didnt have a damage per health regained config.
- * Fixed: Odiums Death used 1 Damage dealt => 1 Health gained back (instead of 30 Damage)
- Unique Enchantments-1.12.2-1.9.0:
- 1.9.0 Patch is now out. Sorry that it took so long. I was stuffed to the roof with projects that needed work and didn't really know the order of things that needed to be done. But now with most of the projects being done I have a bit more free time to work on things. Just to announce the next patch comes out within the next 4-5 weeks. Its already planned out fully.
- Changelog:
- Version 1.9.0:
- * Changed: uniqueenchantments command is now renamed to uniquee and only reloads the configs. (And is fully gone in 1.14 or newer)
- * Added: Config for min & max levels.
- * Added: Death's Odium has now a way to deal losing health. After a neardeath experience (Totems best friend) dealing a lot of damage in a short amount of time will regain your health.
- * Changed: Phönix Blessing got a small nerf. Instead of 60 seconds of LvL1 regen you get 30 seconds of LvL2 regen.
- * Changed: Nature's Grace "Base Healing" was changed from 0.2 to 0.6 and "Per Level" got changed from 0.4 to 0.2. (Numbers represent halfhearts so level 3 would heal 1 half heart per trigger)
- * Changed: Cloudwalker is now a toggle instead of a hold.
- * Changed: Icarus Ages base consumtion was changed from 2 to 24 and will cap out at 4. (Consumption / level is the formular)
- * Changed: Ares Blessing durability taken per damage was changed from 2 to 6
- * Changed: FastFood gains were doubled.
- * Changed: Swift Blade comparason speed was changed from 1.6 to 1.2
- * Changed: Spartan Weapon damage modifier was changed from 0.1 to 0.075
- * Changed: Sage's Blessing now makes also a bit more hungry now, everytime xp was buffed.
- * Changed: Bone Crusher now ignores helmets, due to mods using Helmets to mark their skeleton types.
- * Fixed: Crash potential with Berserker.
- * Changed: Ender Marksmen allows arrows to hit Endermen.
- * Changed: Alchemist's Grace was changed from the ground up and also works while mining.
- YUNG's Better Mineshafts (Forge) (BetterMineshaftsForge-1.12.2-2.1.1.jar --> [1.12.2] YUNG's Better Mineshafts v2.2.1):
- [1.12.2] YUNG's Better Mineshafts v2.2.1:
- Added support for using more modded blocks in the variants.json file, including Quark.
- Join us on Discord!
- [](https://discord.gg/rns3beq)
- [1.12.2] YUNG's Better Mineshafts v2.2:
- This version moves minY/maxY config settings into the variants.json file. If you were making use of non-default settings for these values, you will need to delete your variants.json and re-generate it.
- However, I recommend you delete your variants.json regardless, and allow it to regenerate so that it shows the new minY/maxY entries in case you end up wanting to edit your variants.json in the future. If you have custom entries in your variants.json, back them up elsewhere before deleting the variants.json so that you can transfer your custom settings once the variants.json regenerates.
- Join us on Discord!
- [](https://discord.gg/rns3beq)
- Changelog:
- * Move config settings for minY & maxY from main config file to variants.json file. Each variant can now have its own unique minY/maxY.
- [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.7.2 --> The Betweenlands v3.7.3):
- The Betweenlands v3.7.3:
- Additions:
- * Added subtitles
- Changes:
- * Several music tracks have been remastered
- * Aspect can now be directly squeezed out of Aspectrus Fruit into vials in the Mortar with greater speed and yield compared to infusing them
- Fixes:
- * Fixed a potential memory leak and location data is now cached properly to reduce disk accesses while loading worlds
- Removed:
- - Title Changer
- - VanillaFix
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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