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- float[] vertices={
- -0.5f,0.5f,-0.5f,
- -0.5f,-0.5f,-0.5f,
- 0.5f,-0.5f,-0.5f,
- 0.5f,0.5f,-0.5f,
- -0.5f,0.5f,0.5f,
- -0.5f,-0.5f,0.5f,
- 0.5f,-0.5f,0.5f,
- 0.5f,0.5f,0.5f,
- 0.5f,0.5f,-0.5f,
- 0.5f,-0.5f,-0.5f,
- 0.5f,-0.5f,0.5f,
- 0.5f,0.5f,0.5f,
- -0.5f,0.5f,-0.5f,
- -0.5f,-0.5f,-0.5f,
- -0.5f,-0.5f,0.5f,
- -0.5f,0.5f,0.5f,
- -0.5f,0.5f,0.5f,
- -0.5f,0.5f,-0.5f,
- 0.5f,0.5f,-0.5f,
- 0.5f,0.5f,0.5f,
- -0.5f,-0.5f,0.5f,
- -0.5f,-0.5f,-0.5f,
- 0.5f,-0.5f,-0.5f,
- 0.5f,-0.5f,0.5f
- };
- float[] uvs={
- 0,0,
- 0,1,
- 1,1,
- 1,0,
- 0,0,
- 0,1,
- 1,1,
- 1,0,
- 0,0,
- 0,1,
- 1,1,
- 1,0,
- 0,0,
- 0,1,
- 1,1,
- 1,0,
- 0,0,
- 0,1,
- 1,1,
- 1,0,
- 0,0,
- 0,1,
- 1,1,
- 1,0
- };
- int[] indices={
- 3,1,0,
- 2,1,3,
- 4,5,7,
- 7,5,6,
- 11,9,8,
- 10,9,11,
- 12,13,15,
- 15,13,14,
- 19,17,16,
- 18,17,19,
- 20,21,23,
- 23,21,22
- };
- for(int i=0;i<vertices.length;i++){
- vertices[i]/=10;
- }
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