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  1. #
  2. # FeatherBoard 3
  3. # Runs like a feather on your server
  4. # (c) Maxim Van de Wynckel
  5. #
  6. # ------------------------------ #
  7.  
  8. # Permissions: To use the action groups give them the permission
  9. # featherboard.group.
  10. # Make sure to remove them from the other groups
  11. # when giving a new permission.
  12.  
  13. # Variables: These variables can be used in the TEXT section
  14. # of both the header as the footer.
  15. #
  16. # {PLAYER} - Player name
  17. # {PLAYERNICK} - Player nickname
  18. # {SERVER} - Server name
  19. # {PLAYERCOUNT} - Server player count
  20. # {BUNGEECOUNT} - Bungee network player count
  21. # 4000+ more ... see spigot page
  22.  
  23. # Formatting: These are formatting tags allowing you to format the animations
  24. # or placeholders.
  25. #
  26. # Substring: This allows you to split a word (even a placeholder) in parts
  27. # example: Hello World = Hel
  28. # usage: This can be used to split placeholders when creating a typewriter
  29. # or to split the colors in a placeholder.
  30. #
  31. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  32. # two arguments (the length and space between scrolls).
  33. # example: &2This is a &atest
  34. #
  35. # PLENTY MORE! See spigot page
  36.  
  37. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  38. # GENERAL PLUGIN SETTINGS
  39. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  40.  
  41. ## Config version (DO NOT EDIT)
  42. config: 1
  43.  
  44. ## Language file
  45. lang: 'en'
  46.  
  47. ## Debug mode
  48. debug: false
  49.  
  50. ## Log to file
  51. log:
  52. enabled: true
  53. # Reset log on startup
  54. reset: false
  55.  
  56. ## Update checking
  57. update:
  58. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  59.  
  60. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  61. # PLUGIN SPECIFIC SETTINGS
  62. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  63.  
  64. # Placeholder settings
  65. placeholder:
  66. # logs the memory usage of placeholders on startup
  67. log-memory: false
  68. # Clear unused placeholders that are not enabled.
  69. clear-unused: true
  70. # Config cache only
  71. # This will only use placeholders in the config
  72. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  73. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  74. config-cache: false
  75.  
  76. # Tweaks to increase performance (Use at own risk)
  77. tweaks:
  78. # This option does not send scoreboard remove packets
  79. # to the client on quit. This can increase performance on servers
  80. # where players quit a lot (hubs, ...)
  81. #
  82. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  83. # /data folder
  84. #
  85. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  86. keepScoreboardOnQuit: false
  87. # Some placeholders have a slow process behind them. Meaning they might contact a database
  88. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  89. # separate from the sending. But can slow down the animation because it has to wait
  90. # for the placeholder to be loaded. When having multiple lines like a text that shows
  91. # the information about the placeholders you put below it, this can cause problems.
  92. # Enabling this will output a message in the console and ingame to operators
  93. # saying when a placeholder is causing delays.
  94. detect-placeholderdelay: false
  95. # Putting this to true will SPAM your console with timings report per placeholder/animation
  96. # refresh. Used for debugging purposes.
  97. # This requires detect-placeholderdelay to true
  98. verbose-placeholder-timings: false
  99.  
  100. # Toggling allows you to disable the scoreboard
  101. database:
  102. # If you want the toggle to stay even when your users
  103. # log off you can enable this. Keep in mind that this requires a
  104. # MySQL or SQLite database.
  105. # If you are configuring the plugin for the first time it is advised
  106. # to stay away from these settings until you managed the scoreboard
  107. # set up.
  108. persistent: false
  109. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  110. # with isolation, url, driver, ...
  111. # Database name
  112. database: "featherboard"
  113. # Database username
  114. username: bukkit
  115. # Database isolation type
  116. isolation: SERIALIZABLE
  117. # Database driver
  118. driver: org.sqlite.JDBC
  119. # Database password
  120. password: walrus
  121. # Database driver URL
  122. # {DIR} will be replaced with the plugin directory
  123. # {NAME} will be replaced wit the plugin name
  124. url: jdbc:sqlite:{DIR}{NAME}.db
  125. # Save interval in ticks
  126. save-interval: 6000
  127.  
  128. # Disabled worlds. Add your world name in this list to
  129. # disable it.
  130. disabled-worlds:
  131. - 'example_world'
  132.  
  133. # Show delay on join. Usefull if you wish to let the user
  134. # enjoy a Title MOTD without having the scoreboard obstructing
  135. # the view.
  136. show-delay: 0
  137.  
  138. # Anti Flicker will use a new engine that will allow you to use fast animations
  139. # without any flicker.
  140. # You can disable this feature if you do not have fast refresh rates.
  141. antiflicker: true
  142.  
  143. # A list of different scoreboards
  144. boards:
  145. # Default FeatherBoard comes with a board called "default". All players have the permission
  146. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  147. # the permission is negated.
  148. #
  149. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  150. # names such as "vip-board", "mcmmo-levelup", ...
  151. default:
  152. # Every section here are different lines. The first section will be used as the title
  153. # the following sections will be used as the lines on the scoreboard (max 15)
  154. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  155. # things simple I will use logical names such as "title", "spacer", "header", ...
  156. title:
  157. # Every line has its own frames. The animation will loop through these frames on intervals
  158. # that you configure below.
  159. # Put all your frames under 'text:'. You can make as many lines as you want and use
  160. # placeholders and preset effects.
  161. # Keep in mind that there is a limit in line width!
  162. text:
  163. # To create cool looking animations you create yourself
  164. # you can use the graphical tool AnimationCreator
  165. # https://www.spigotmc.org/resources/animationcreator.6001/
  166. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  167. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  168. - ' '
  169. # Interval is the animation interval in TICKS (20 ticks is one second).
  170. # Every X ticks the animation goes to the next frame (see above)
  171. # Once all frames are finished it will start over from the first one
  172. interval: 2
  173. # If you don't want a static order of the frames and want to show each frame at random
  174. # you can enable this option.
  175. random: false
  176. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  177. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  178. # These lines (usually a header or footer) are also good for decoration.
  179. header:
  180. text:
  181. - ' &7» &6Universe&cMC &7«'
  182. interval: 10
  183. random: true
  184. spacer1:
  185. text:
  186. - ' &7&m----------------------'
  187. interval: 100
  188. random: false
  189. hub:
  190. text:
  191. - ' &6» &eHub&7: {bungeecount@hub}'
  192. interval: 100
  193. random: false
  194. factions:
  195. text:
  196. - ' &6» &4Factions&7: {bungeecount@factions}'
  197. interval: 100
  198. random: false
  199. kitpvp:
  200. text:
  201. - ' &6» &cKitPvP&7: {bungeecount@kitpvp}'
  202. interval: 100
  203. random: false
  204. skyblock:
  205. text:
  206. - ' &6» &dSkyblock&7: {bungeecount@skyblock}'
  207. interval: 100
  208. random: false
  209. developer:
  210. text:
  211. - ' &6» &3Dev&7: &70'
  212. interval: 100
  213. random: false
  214. gap:
  215. text:
  216. - ' &7&m--------------------- '
  217. interval: 10
  218. random: false
  219. website:
  220. text:
  221. - ' &6» &cwww.universemc.us'
  222. interval: 10
  223. random: false
  224. gap2:
  225. text:
  226. - ' &7&m--------------------- '
  227. interval: 10
  228. random: false
  229. total:
  230. text:
  231. - ' &6» &bTotal&7: {bungeecount*}&6/&7250'
  232. interval: 10
  233. random: false
  234. footer:
  235. text:
  236. - ' '
  237. interval: 10
  238. random: true
  239. # This is a combat scoreboard example showing
  240. # combat related information.
  241. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  242. # (Unless you want it to show all the time)
  243. # You still need to 'trigger' this scoreboard in the vanilla_combat
  244. combat-scoreboard-example:
  245. # Lets just use the title,header and footer from the example above
  246. # for in depth configuration look above.
  247. #
  248. # When designing a board that is used when triggered on an event. You have
  249. # to think (before looking at the placeholders) what is relevant.
  250. # For example: When I think of combat my first thoughts are:
  251. # - Health: To see how much you have left
  252. # - Possible cooldown timers
  253. # - With who am I in combat?
  254. # - Target health
  255. # - mcMMO attacking level?
  256. #
  257. # Next you have to think what is important during that event:
  258. # - Combat: not too much distraction (no animations, smaller scoreboard)
  259. #
  260. # Once you know those things start looking for placeholders. A lot of events such
  261. # as mcmmo have placeholders that can only be used in such events.
  262. title:
  263. text:
  264. # To create cool looking animations you create yourself
  265. # you can use the graphical tool AnimationCreator
  266. # https://www.spigotmc.org/resources/animationcreator.6001/
  267. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  268. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  269. - '&l><'
  270. - '&f&ler' # will allow the frame to only run ONCE
  271. - '&f&lherB'
  272. - '&f&lherBo'
  273. - '&f&latherBoa'
  274. - '&f&leatherBoar'
  275. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  276. interval: 2
  277. random: false
  278. header:
  279. text:
  280. - '&a&m+-----------------+'
  281. interval: 10
  282. random: true
  283. combat-label:
  284. text:
  285. - '&8&l> &7&lCombat target:'
  286. interval: 100
  287. random: false
  288. combat-data:
  289. text:
  290. - '{vanilla-combat_opponent_name}'
  291. interval: 2
  292. random: false
  293. spacer1:
  294. text: []
  295. interval: 100
  296. health-label:
  297. text:
  298. - '&8&l> &7&lHealth stats:'
  299. interval: 100
  300. random: false
  301. health-data-1:
  302. text:
  303. - '&aYou: {healthbar}'
  304. interval: 1
  305. random: false
  306. health-data-2:
  307. text:
  308. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  309. interval: 1
  310. random: false
  311. footer:
  312. text:
  313. - '&a&m+-----------------+'
  314. interval: 10
  315. random: true
  316. # This is an example for mcMMO when you level up
  317. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  318. # (Unless you want it to show all the time)
  319. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  320. mcmmo-levelup:
  321. title:
  322. text:
  323. # To create cool looking animations you create yourself
  324. # you can use the graphical tool AnimationCreator
  325. # https://www.spigotmc.org/resources/animationcreator.6001/
  326. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  327. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  328. - '&l><'
  329. - '&f&ler' # will allow the frame to only run ONCE
  330. - '&f&lherB'
  331. - '&f&lherBo'
  332. - '&f&latherBoa'
  333. - '&f&leatherBoar'
  334. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  335. interval: 2
  336. random: false
  337. header:
  338. text:
  339. - '&a&m+-----------------+'
  340. interval: 10
  341. random: true
  342. info-label:
  343. text:
  344. # mcMMO-levelup comes with several event specific placeholders
  345. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  346. interval: 10
  347. spacer1: # This is a spacer an empty line
  348. text:
  349. - ''
  350. interval: 10
  351. # Do you want to randomize the animation frames?
  352. random: false
  353. skill-label: # You can add elements to the group and name them like you want
  354. # Lets make a static label
  355. text:
  356. - '&9&l> &e&lSkill:'
  357. interval: 10 # The interval is not important since its just 1 static text.
  358. # Do you want to randomize the animation frames?
  359. random: false
  360. skill:
  361. # Lets make a static label
  362. text:
  363. - '{mcmmo-levelup_skill_name}'
  364. interval: 10 # The interval is not important since its just 1 static text.
  365. # Do you want to randomize the animation frames?
  366. random: false
  367. spacer2: # This is a spacer an empty line
  368. text:
  369. - ''
  370. interval: 100
  371. # Do you want to randomize the animation frames?
  372. random: false
  373. skilllevel-label: # You can add elements to the group and name them like you want
  374. # Lets make a static label
  375. text:
  376. - '&b&l> &e&lCurrent level:'
  377. interval: 10 # The interval is not important since its just 1 static text.
  378. # Do you want to randomize the animation frames?
  379. random: false
  380. skilllevel:
  381. # Lets make a static label
  382. text:
  383. - '{mcmmo-levelup_skilllevel}'
  384. interval: 10 # The interval is not important since its just 1 static text.
  385. # Do you want to randomize the animation frames?
  386. random: false
  387. footer:
  388. text:
  389. - '&a&m+-----------------+'
  390. interval: 10
  391. random: true
  392. # This is an example for Towny when you enter a town
  393. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  394. # (Unless you want it to show all the time)
  395. # You still need to 'trigger' this scoreboard in the 'towny-town'
  396. towny-town-example:
  397. # Lets just use the title,header and footer from the example above
  398. # for in depth configuration look above.
  399. title:
  400. text:
  401. # To create cool looking animations you create yourself
  402. # you can use the graphical tool AnimationCreator
  403. # https://www.spigotmc.org/resources/animationcreator.6001/
  404. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  405. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  406. - '&l><'
  407. - '&f&ler' # will allow the frame to only run ONCE
  408. - '&f&lherB'
  409. - '&f&lherBo'
  410. - '&f&latherBoa'
  411. - '&f&leatherBoar'
  412. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  413. interval: 2
  414. random: false
  415. header:
  416. text:
  417. - '&a&m+-------------------+'
  418. interval: 10
  419. random: true
  420. town-label:
  421. text:
  422. - '&bYou are in town:'
  423. interval: 100
  424. town-data:
  425. text:
  426. - '{towny_currenttown_name}'
  427. interval: 100
  428. spacer1:
  429. text: []
  430. interval: 100
  431. townboard-label:
  432. text:
  433. - '&bTown board:'
  434. interval: 100
  435. townboard:
  436. text:
  437. - '&a{towny_currenttown_townboard}'
  438. interval: 3
  439. spacer2:
  440. text: []
  441. interval: 100
  442. population-label:
  443. text:
  444. - '&bPopulation:'
  445. interval: 100
  446. poplulation-data:
  447. text:
  448. - '{towny_currenttown_residents}'
  449. interval: 100
  450. footer:
  451. text:
  452. - '&a&m+-------------------+'
  453. interval: 10
  454. random: true
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