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Apr 24th, 2019
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  1. enum e_unit_message
  2. {
  3.     _unit_message_none = NONE,
  4.     _unit_message_death_ping = 0,
  5.     _unit_message_custom_animation,
  6.     _unit_message_stop_custom_animation,
  7.     _unit_message_sync_container,
  8.     _unit_message_assassinate,
  9.     _unit_message_get_infected,
  10.     _unit_message_hostile_morph,
  11.     _unit_message_resurrect,
  12.     _unit_message_hard_ping,
  13.     _unit_message_ping,
  14.     _unit_message_morph,
  15.     _unit_message_morph_arrival,
  16.     _unit_message_infect,
  17.     _unit_message_posture,
  18.     _unit_message_posture_exit,
  19.     _unit_message_vehicle_exit,
  20.     _unit_message_vehicle_exit_and_detach,
  21.     _unit_message_vehicle_ejection,
  22.     _unit_message_vehicle_board,
  23.     _unit_message_vehicle_enter,
  24.     _unit_message_open,
  25.     _unit_message_close,
  26.     _unit_message_vehicle_exit_immediate,
  27.     _unit_message_vehicle_flip,
  28.     _unit_message_climb_attach,
  29.     _unit_message_climb_detach,
  30.     _unit_message_wall_lean,
  31.     _unit_message_wall_lean_open,
  32.     _unit_message_token,
  33.     _unit_message_takeoff,
  34.     _unit_message_perch,
  35.     _unit_message_perch_jump,
  36.     _unit_message_land,
  37.     _unit_message_jump,
  38.     _unit_message_leap_anticipation,
  39.     _unit_message_leap,
  40.     _unit_message_leap_recovery,
  41.     _unit_message_emit_ai,
  42.     _unit_message_berserk,
  43.     _unit_message_flurry,
  44.     _unit_message_deploy_turret,
  45.     _unit_message_smash,
  46.     _unit_message_vault,
  47.     _unit_message_hoist,
  48.     _unit_message_ai_impulse,
  49.     _unit_message_melee_ai,
  50.     _unit_message_weapon_pickup,
  51.     _unit_message_weapon_trade,
  52.     _unit_message_primary_weapon_drop,
  53.     _unit_message_secondary_weapon_drop,
  54.     _unit_message_surge,
  55.     _unit_message_phase,
  56.     _unit_message_stow,
  57.     _unit_message_draw,
  58.     _unit_message_infection_spew,
  59.     _unit_message_kamikaze,
  60.     _unit_message_primary_weapon_switch,
  61.     _unit_message_secondary_weapon_switch,
  62.     _unit_message_grenade,
  63.     _unit_message_equipment,
  64.     _unit_message_equipment_animation,
  65.     _unit_message_equipment_pickup,
  66.     _unit_message_equipment_drop,
  67.     _unit_message_melee_player,
  68.     _unit_message_primary_weapon_primary_reload,
  69.     _unit_message_primary_weapon_secondary_reload,
  70.     _unit_message_secondary_weapon_primary_reload,
  71.     _unit_message_secondary_weapon_secondary_reload,
  72.     _unit_message_soft_ping,
  73.     _unit_message_primary_weapon_primary_recoil,
  74.     _unit_message_primary_weapon_secondary_recoil,
  75.     _unit_message_primary_weapon_primary_chamber,
  76.     _unit_message_primary_weapon_secondary_chamber,
  77.     _unit_message_primary_weapon_primary_charged,
  78.     _unit_message_primary_weapon_secondary_charged,
  79.     _unit_message_secondary_weapon_primary_recoil,
  80.     _unit_message_secondary_weapon_secondary_recoil,
  81.     _unit_message_secondary_weapon_primary_chamber,
  82.     _unit_message_secondary_weapon_secondary_chamber,
  83.     _unit_message_secondary_weapon_primary_charged,
  84.     _unit_message_secondary_weapon_secondary_charged,
  85.     _unit_message_primary_weapon_overheat_enter,
  86.     _unit_message_primary_weapon_overheat_loop,
  87.     _unit_message_primary_weapon_overheat_exit,
  88.     _unit_message_secondary_weapon_overheat_enter,
  89.     _unit_message_secondary_weapon_overheat_loop,
  90.     _unit_message_secondary_weapon_overheat_exit,
  91.  
  92.     k_number_of_unit_messages
  93. };
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