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GalaxyDelta

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Jul 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. print([[
  10. ___________________________________
  11.  
  12. Kyutatsuki13's Chara script
  13. Build 0002
  14. Don't even mind why I did this, it was a challenge !
  15.  
  16. ___________________________________
  17. ]])
  18.  
  19.  
  20. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  21.  
  22. local p = game:GetService("Players").LocalPlayer
  23. local char = p.Character
  24. local mouse = p:GetMouse()
  25. local larm = char:WaitForChild("Left Arm")
  26. local rarm = char:WaitForChild("Right Arm")
  27. local lleg = char:WaitForChild("Left Leg")
  28. local rleg = char:WaitForChild("Right Leg")
  29. local hed = char:WaitForChild("Head")
  30. local torso = char:WaitForChild("Torso")
  31. local root = char:WaitForChild("HumanoidRootPart")
  32. local hum = char:FindFirstChildOfClass("Humanoid")
  33. local debris = game:GetService("Debris")
  34. local input = game:GetService("UserInputService")
  35. local run = game:GetService("RunService")
  36. local rs = run.RenderStepped
  37. local wingpose = "Idle"
  38. local DebrisModel = Instance.new("Model",char)
  39. DebrisModel.Name = "Debris"
  40. repeat rs:wait() until p.CharacterAppearanceLoaded
  41.  
  42. noidle = false
  43. shift = false
  44. control = false
  45. no_nosound_able = false
  46. kills = 0
  47.  
  48. ----------------------------------------------------------------------------
  49.  
  50. function rswait(value)
  51. if value ~= nil and value ~= 0 then
  52. for i=1,value do
  53. rs:wait()
  54. end
  55. else
  56. rs:wait()
  57. end
  58. end
  59.  
  60. ----------------------------------------------------------------------------
  61.  
  62. local timeposition = 0
  63.  
  64. function music(id)
  65. if not torso:FindFirstChild("MusicRuin") then
  66. soundz = Instance.new("Sound",torso)
  67. end
  68. soundz.Volume = 10
  69. soundz.Name = "MusicRuin"
  70. soundz.Looped = true
  71. soundz.PlaybackSpeed = 1
  72. soundz.SoundId = "rbxassetid://"..id
  73. soundz:Stop()
  74. soundz:Play()
  75. if no_nosound_able == true then
  76. soundz.TimePosition = timeposition
  77. end
  78. end
  79.  
  80. ----------------------------------------------------------------------------
  81.  
  82. function lerp(a, b, t)
  83. return a + (b - a)*t
  84. end
  85.  
  86. ----------------------------------------------------------------------------
  87.  
  88. function Lerp(c1,c2,al)
  89. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  90. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  91. for i,v in pairs(com1) do
  92. com1[i] = v+(com2[i]-v)*al
  93. end
  94. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  95. end
  96.  
  97. ----------------------------------------------------------------------------
  98.  
  99. function slerp(a, b, t)
  100. dot = a:Dot(b)
  101. if dot > 0.99999 or dot < -0.99999 then
  102. return t <= 0.5 and a or b
  103. else
  104. r = math.acos(dot)
  105. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  106. end
  107. end
  108.  
  109. ----------------------------------------------------------------------------
  110.  
  111. function clerp(c1,c2,al)
  112.  
  113. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  114.  
  115. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  116.  
  117. for i,v in pairs(com1) do
  118.  
  119. com1[i] = lerp(v,com2[i],al)
  120.  
  121. end
  122.  
  123. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  124.  
  125. end
  126.  
  127. ----------------------------------------------------------------------------
  128.  
  129. function findAllNearestTorso(pos,dist)
  130. local list = workspace:children()
  131. local torso = {}
  132. local temp = nil
  133. local human = nil
  134. local temp2 = nil
  135. for x = 1, #list do
  136. temp2 = list[x]
  137. if (temp2.className == "Model") and (temp2 ~= char) then
  138. temp = temp2:findFirstChild("Torso")
  139. human = temp2:findFirstChildOfClass("Humanoid")
  140. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  141. if (temp.Position - pos).magnitude < dist then
  142. table.insert(torso,temp)
  143. dist = (temp.Position - pos).magnitude
  144. end
  145. end
  146. end
  147. end
  148. return torso
  149. end
  150.  
  151. ----------------------------------------------------------------------------
  152.  
  153. function checkIfNotPlayer(model)
  154. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  155. return true
  156. else
  157. return false
  158. end
  159. end
  160.  
  161. ----------------------------------------------------------------------------
  162.  
  163. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  164.  
  165. local wld = Instance.new("Weld", wp1)
  166.  
  167. wld.Part0 = wp0
  168.  
  169. wld.Part1 = wp1
  170.  
  171. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  172.  
  173. return wld
  174.  
  175. end
  176.  
  177. function weld(model)
  178. local parts,last = {}
  179. local function scan(parent)
  180. for _,v in pairs(parent:GetChildren()) do
  181. if (v:IsA("BasePart")) then
  182. if (last) then
  183. local w = Instance.new("Weld")
  184. w.Name = ("%s_Weld"):format(v.Name)
  185. w.Part0,w.Part1 = last,v
  186. w.C0 = last.CFrame:inverse()
  187. w.C1 = v.CFrame:inverse()
  188. w.Parent = last
  189. end
  190. last = v
  191. table.insert(parts,v)
  192. end
  193. scan(v)
  194. end
  195. end
  196. scan(model)
  197. for _,v in pairs(parts) do
  198. v.Anchored = false
  199. v.Locked = true
  200. v.Anchored = false
  201. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  202. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  203. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  204. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  205. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  206. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  207. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  208. end
  209. end
  210.  
  211. ----------------------------------------------------------------------------
  212.  
  213. function calculate(part,asd)
  214. local Head = hed
  215. local RightShoulder = asd
  216. local RightArm = part
  217. local MousePosition = mouse.Hit.p
  218. local ToMouse = (MousePosition - Head.Position).unit
  219. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  220. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  221. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  222. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  223. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  224. if tostring(LateralAngle) == "-1.#IND" then
  225. LateralAngle = 0
  226. end
  227. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  228. if LateralAngle > (math.pi / 2) then
  229. LateralAngle = (math.pi / 2)
  230. local Torso = root
  231. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  232. if Point.Z > 0 then
  233. if Point.X > -0 and RightArm == rarm then
  234. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  235. elseif Point.X < 0 and RightArm == rarm then
  236. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  237. end
  238. end
  239. end
  240. if Cross.Y < 0 then
  241. LateralAngle = -LateralAngle
  242. end
  243. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  244. end
  245.  
  246. ----------------------------------------------------------------------------
  247.  
  248. function sound(id,position,vol,pitch,start,finish)
  249. coroutine.resume(coroutine.create(function()
  250.  
  251. local part = Instance.new("Part",workspace)
  252. part.Position = position
  253. part.Size = Vector3.new(0,0,0)
  254. part.CanCollide = false
  255. part.Transparency = 1
  256.  
  257. local sound = Instance.new("Sound",part)
  258.  
  259. sound.SoundId = "rbxassetid://"..id
  260.  
  261. repeat rs:wait() until sound.IsLoaded
  262.  
  263. if vol ~= nil then
  264. sound.Volume = vol
  265. end
  266.  
  267. if pitch ~= nil then
  268. sound.PlaybackSpeed = pitch
  269. end
  270.  
  271. if start ~= nil then
  272. sound.TimePosition = start
  273. end
  274.  
  275. if finish ~= nil then
  276. debris:AddItem(part,finish-start)
  277. else
  278. debris:AddItem(part,sound.TimeLength)
  279. end
  280.  
  281. sound:Play()
  282.  
  283. return sound
  284.  
  285. end))
  286. end
  287.  
  288. ----------------------------------------------------------------------------
  289.  
  290. function computeDirection(vec)
  291. local lenSquared = vec.magnitude * vec.magnitude
  292. local invSqrt = 1 / math.sqrt(lenSquared)
  293. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  294. end
  295.  
  296. ----------------------------------------------------------------------------
  297.  
  298. local shaking = 0
  299. function shake(num) if num > shaking then shaking = num end end
  300. game:GetService("RunService").RenderStepped:connect(function()
  301. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  302. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  303. end)
  304.  
  305. plr = game:GetService("Players").LocalPlayer
  306. DebrisModel = Instance.new("Model",plr.Character)
  307. DebrisModel.Name = "DebrisModel"
  308.  
  309. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  310.  
  311. local part = Instance.new("Part",DebrisModel)
  312. part.Anchored = true
  313. part.CanCollide = false
  314. part.Size = Vector3.new(1,1,1)
  315. part.Transparency = transparency
  316. part.Material = material
  317. part.Color = color
  318. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  319.  
  320. local partmesh = Instance.new("SpecialMesh",part)
  321. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  322. partmesh.Scale = size
  323.  
  324. local pvalue = Instance.new("Vector3Value",part)
  325. pvalue.Name = "Position"
  326. pvalue.Value = part.Position
  327.  
  328. local svalue = Instance.new("Vector3Value",part)
  329. svalue.Name = "Size"
  330. svalue.Value = sizechange
  331.  
  332. local rvalue = Instance.new("Vector3Value",part)
  333. rvalue.Name = "Rotation"
  334. rvalue.Value = rotationchange
  335.  
  336. local tvalue = Instance.new("NumberValue",part)
  337. tvalue.Name = "Transparency"
  338. tvalue.Value = transparencychange
  339.  
  340. local avalue = Instance.new("NumberValue",part)
  341. avalue.Name = "Acceleration"
  342. avalue.Value = acceleration
  343.  
  344. part.Name = "EFFECT"
  345.  
  346. return part
  347.  
  348. end
  349.  
  350. game:GetService("RunService").RenderStepped:connect(function()
  351.  
  352.  
  353. if not plr.Character:FindFirstChild("DebrisModel") then
  354. DebrisModel = Instance.new("Model",plr.Character)
  355. DebrisModel.Name = "DebrisModel"
  356. end
  357.  
  358. for i,v in pairs(DebrisModel:GetChildren()) do
  359. if v:IsA("BasePart") and v.Name == "EFFECT" then
  360. local pvalue = v:FindFirstChild("Position").Value
  361. local svalue = v:FindFirstChild("Size").Value
  362. local rvalue = v:FindFirstChild("Rotation").Value
  363. local tvalue = v:FindFirstChild("Transparency").Value
  364. local avalue = v:FindFirstChild("Acceleration").Value
  365. local mesh = v:FindFirstChild("Mesh")
  366. mesh.Scale = mesh.Scale + svalue
  367. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  368. v.Transparency = v.Transparency + tvalue
  369. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  370. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  371. v:Destroy()
  372. end
  373. end
  374. end
  375.  
  376.  
  377. end)
  378.  
  379. ----------------------------------------------------------------------------
  380. skin_color = BrickColor.new("Light orange")
  381. p:ClearCharacterAppearance()
  382. --hed:WaitForChild("face"):Destroy()
  383.  
  384. ----------------------------------------------------------------------------
  385. music(540857600)
  386. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  387.  
  388. local size = 1
  389.  
  390. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  391. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  392. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  393. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  394. newWeld(torso, hed, 0, 1.5*size, 0)
  395. newWeld(torso, lleg, -0.5*size, -1, 0)
  396. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  397. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  398. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  399. newWeld(root, torso, 0, -1*size, 0)
  400. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  401.  
  402. emitters={}
  403. for i,v in pairs(char:GetChildren()) do
  404. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  405. local emitter = Instance.new("ParticleEmitter",v)
  406. emitter.LightEmission = 1
  407. emitter.Transparency = NumberSequence.new(0.95,1)
  408. emitter.Size = NumberSequence.new(2,5)
  409. emitter.SpreadAngle = Vector2.new(360,360)
  410. emitter.Speed = NumberRange.new(1)
  411. emitter.Lifetime = NumberRange.new(0.75)
  412. emitter.Texture = "rbxassetid://133619974"
  413. emitter.Rate = 20
  414. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  415. emitter.LockedToPart = true
  416. table.insert(emitters,emitter)
  417. end
  418. end
  419. ----------------------------------------------------------------------------------------
  420. hair = Instance.new("Part",char)
  421. hair.Color = Color3.fromRGB(30,10,0)
  422. hair.CanCollide = false
  423. meshhair = Instance.new("SpecialMesh",hair)
  424. meshhair.MeshId = "rbxassetid://431809364"
  425. meshhair.Scale = Vector3.new(1,1,1)*1.1
  426. newWeld(hed,hair,0,0.22,0)
  427.  
  428. Model0 = Instance.new("Model")
  429. Part1 = Instance.new("Part")
  430. Part2 = Instance.new("Part")
  431. Part3 = Instance.new("Part")
  432. Part4 = Instance.new("Part")
  433. Part5 = Instance.new("Part")
  434. Part6 = Instance.new("Part")
  435. Part7 = Instance.new("Part")
  436. Model0.Parent = char
  437. Part1.Parent = Model0
  438. Part1.Anchored = true
  439. Part1.CanCollide = false
  440. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  441. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  442. Part1.BottomSurface = Enum.SurfaceType.Smooth
  443. Part1.TopSurface = Enum.SurfaceType.Smooth
  444. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  445. Part1.Color = Color3.new(0, 1, 0)
  446. Part2.Parent = Model0
  447. Part2.Anchored = true
  448. Part2.CanCollide = false
  449. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  450. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  451. Part2.BottomSurface = Enum.SurfaceType.Smooth
  452. Part2.TopSurface = Enum.SurfaceType.Smooth
  453. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  454. Part2.Color = Color3.new(0, 1, 0)
  455. Part3.Parent = Model0
  456. Part3.Anchored = true
  457. Part3.CanCollide = false
  458. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  459. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  460. Part3.BottomSurface = Enum.SurfaceType.Smooth
  461. Part3.TopSurface = Enum.SurfaceType.Smooth
  462. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  463. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  464. Part4.Parent = Model0
  465. Part4.Anchored = true
  466. Part4.CanCollide = false
  467. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  468. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  469. Part4.BottomSurface = Enum.SurfaceType.Smooth
  470. Part4.TopSurface = Enum.SurfaceType.Smooth
  471. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  472. Part4.Color = Color3.new(0, 1, 0)
  473. Part5.Parent = Model0
  474. Part5.Anchored = true
  475. Part5.CanCollide = false
  476. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  477. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  478. Part5.BottomSurface = Enum.SurfaceType.Smooth
  479. Part5.TopSurface = Enum.SurfaceType.Smooth
  480. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  481. Part5.Color = Color3.new(0, 1, 0)
  482. Part6.Name = "asd"
  483. Part6.Parent = Model0
  484. Part6.Transparency = 1
  485. Part6.Anchored = true
  486. Part6.CanCollide = false
  487. Part6.Size = Vector3.new(2, 2, 1)
  488. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  489. Part6.BottomSurface = Enum.SurfaceType.Smooth
  490. Part6.TopSurface = Enum.SurfaceType.Smooth
  491. Part6.Position = Vector3.new(87.5, 18, 83.5)
  492. Part7.Parent = Model0
  493. Part7.Anchored = true
  494. Part7.CanCollide = false
  495. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  496. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  497. Part7.BottomSurface = Enum.SurfaceType.Smooth
  498. Part7.TopSurface = Enum.SurfaceType.Smooth
  499. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  500. Part7.Color = Color3.new(0, 1, 0)
  501. weld(Model0)
  502. newWeld(torso,Model0.asd)
  503.  
  504. Model0 = Instance.new("Model")
  505. Part1 = Instance.new("Part")
  506. Part2 = Instance.new("Part")
  507. Model0.Parent = char
  508. Part1.Parent = Model0
  509. Part1.Anchored = true
  510. Part1.CanCollide = false
  511. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  512. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  513. Part1.BottomSurface = Enum.SurfaceType.Smooth
  514. Part1.TopSurface = Enum.SurfaceType.Smooth
  515. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  516. Part1.Color = Color3.new(0, 1, 0)
  517. Part2.Name = "asd"
  518. Part2.Parent = Model0
  519. Part2.Transparency = 1
  520. Part2.Anchored = true
  521. Part2.CanCollide = false
  522. Part2.Size = Vector3.new(1, 2, 1)
  523. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  524. Part2.BottomSurface = Enum.SurfaceType.Smooth
  525. Part2.TopSurface = Enum.SurfaceType.Smooth
  526. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  527. weld(Model0)
  528. Model1=Model0:Clone()
  529. Model1.Parent=char
  530. newWeld(larm,Model0.asd,0,0,0)
  531. newWeld(rarm,Model1.asd,0,0,0)
  532.  
  533. Model0 = Instance.new("Model")
  534. Part1 = Instance.new("Part")
  535. Part2 = Instance.new("Part")
  536. Part3 = Instance.new("Part")
  537. Model0.Parent = char
  538. Part1.Parent = Model0
  539. Part1.Anchored = true
  540. Part1.CanCollide = false
  541. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  542. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  543. Part1.BottomSurface = Enum.SurfaceType.Smooth
  544. Part1.TopSurface = Enum.SurfaceType.Smooth
  545. Part1.Position = Vector3.new(28, 17.125, 83.5)
  546. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  547. Part2.Parent = Model0
  548. Part2.Anchored = true
  549. Part2.CanCollide = false
  550. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  551. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. Part2.BottomSurface = Enum.SurfaceType.Smooth
  553. Part2.TopSurface = Enum.SurfaceType.Smooth
  554. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  555. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  556. Part3.Name = "asd"
  557. Part3.Parent = Model0
  558. Part3.Transparency = 1
  559. Part3.Anchored = true
  560. Part3.CanCollide = false
  561. Part3.Size = Vector3.new(1, 2, 1)
  562. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  563. Part3.BottomSurface = Enum.SurfaceType.Smooth
  564. Part3.TopSurface = Enum.SurfaceType.Smooth
  565. Part3.Position = Vector3.new(28, 18, 83.5)
  566. weld(Model0)
  567. Model1=Model0:Clone()
  568. Model1.Parent=char
  569. newWeld(lleg,Model0.asd,0,0,0)
  570. newWeld(rleg,Model1.asd,0,0,0)
  571.  
  572. ----------------------------------------------------------------------------
  573. HitBox = Instance.new("Part",DebrisModel)
  574. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  575. HitBox.CanCollide = false
  576. HitBox:BreakJoints()
  577. HitBox.Transparency = 1
  578. newWeld(rarm,HitBox,0,-0.95,-1.9)
  579. atch0 = Instance.new("Attachment",HitBox)
  580. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  581. atch1 = Instance.new("Attachment",HitBox)
  582. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  583. trail = Instance.new("Trail",HitBox)
  584. trail.Attachment0 = atch0
  585. trail.Attachment1 = atch1
  586. trail.Lifetime = 0.2
  587. trail.Enabled = true
  588. trail.LightEmission = 1
  589. trail.LightInfluence = 0
  590. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  591. trail.Transparency = NumberSequence.new(0,1)
  592.  
  593. function ded(model)
  594. kills = kills + 1
  595. model.Archivable = true
  596. model.Head:ClearAllChildren()
  597. local clone = model:Clone()
  598. clone.Parent = workspace
  599. clone.Name = "DED"
  600. model:Destroy()
  601. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  602. local emitters={}
  603. for i,v in pairs(clone:GetChildren()) do
  604. if v:IsA("Accoutrement") then
  605. v:Destroy()
  606. end
  607. if v:IsA("Part") then
  608. v.Anchored = true
  609. v.CanCollide = false
  610. v.Transparency = 1
  611. local emitter = Instance.new("ParticleEmitter",v)
  612. emitter.LightEmission = 1
  613. emitter.Transparency = NumberSequence.new(0,1)
  614. emitter.Size = NumberSequence.new(0,0.8)
  615. emitter.SpreadAngle = Vector2.new(360,360)
  616. emitter.Speed = NumberRange.new(0.5)
  617. emitter.Lifetime = NumberRange.new(0.75)
  618. emitter.Texture = "rbxassetid://744949545"
  619. emitter.Rate = 20
  620. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  621. emitter.LockedToPart = false
  622. table.insert(emitters,emitter)
  623. end
  624. end
  625. delay(1, function()
  626. sound(427025525,clone.Head.Position,10,1)
  627. for i,v in pairs(emitters) do
  628. v.Speed = NumberRange.new(4)
  629. v.Acceleration = Vector3.new(0,10,0)
  630. delay(0.5, function()
  631. v.Enabled = false
  632. debris:AddItem(clone,0.75)
  633. end)
  634. end
  635. end)
  636. end
  637.  
  638. local alreadytouched = {}
  639. HitBox.Touched:connect(function(ht)
  640. coroutine.resume(coroutine.create(function()
  641. local hit = ht.Parent
  642. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  643. local hurt = true
  644. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  645. if hurt == true then
  646. table.insert(alreadytouched,hit)
  647. sound(388826051,ht.Position,10,1)
  648. ded(hit)
  649. end
  650. end
  651. end))
  652. end)
  653.  
  654. function createknife()
  655. Model0 = Instance.new("Model")
  656. Part1 = Instance.new("Part")
  657. BlockMesh2 = Instance.new("BlockMesh")
  658. Part3 = Instance.new("Part")
  659. BlockMesh4 = Instance.new("BlockMesh")
  660. Part5 = Instance.new("Part")
  661. Part6 = Instance.new("Part")
  662. BlockMesh7 = Instance.new("BlockMesh")
  663. Part8 = Instance.new("Part")
  664. Part9 = Instance.new("Part")
  665. Part10 = Instance.new("Part")
  666. SpecialMesh11 = Instance.new("SpecialMesh")
  667. Part12 = Instance.new("Part")
  668. Model0.Parent = char
  669. Part1.Parent = Model0
  670. Part1.Anchored = true
  671. Part1.CanCollide = false
  672. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  673. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  674. Part1.BottomSurface = Enum.SurfaceType.Smooth
  675. Part1.TopSurface = Enum.SurfaceType.Smooth
  676. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  677. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  678. BlockMesh2.Parent = Part1
  679. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  680. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  681. Part3.Parent = Model0
  682. Part3.Anchored = true
  683. Part3.CanCollide = false
  684. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  685. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  686. Part3.BottomSurface = Enum.SurfaceType.Smooth
  687. Part3.TopSurface = Enum.SurfaceType.Smooth
  688. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  689. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  690. BlockMesh4.Parent = Part3
  691. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  692. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  693. Part5.Parent = Model0
  694. Part5.Anchored = true
  695. Part5.CanCollide = false
  696. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  697. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  698. Part5.BottomSurface = Enum.SurfaceType.Smooth
  699. Part5.TopSurface = Enum.SurfaceType.Smooth
  700. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  701. Part5.Color = Color3.new(1, 0, 0)
  702. Part6.Parent = Model0
  703. Part6.Anchored = true
  704. Part6.CanCollide = false
  705. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  706. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  707. Part6.BottomSurface = Enum.SurfaceType.Smooth
  708. Part6.TopSurface = Enum.SurfaceType.Smooth
  709. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  710. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  711. BlockMesh7.Parent = Part6
  712. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  713. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  714. Part8.Name = "asd"
  715. Part8.Parent = Model0
  716. Part8.Anchored = true
  717. Part8.CanCollide = false
  718. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  719. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  720. Part8.BottomSurface = Enum.SurfaceType.Smooth
  721. Part8.TopSurface = Enum.SurfaceType.Smooth
  722. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  723. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  724. Part9.Parent = Model0
  725. Part9.Anchored = true
  726. Part9.CanCollide = false
  727. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  728. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  729. Part9.BottomSurface = Enum.SurfaceType.Smooth
  730. Part9.TopSurface = Enum.SurfaceType.Smooth
  731. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  732. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  733. Part10.Parent = Model0
  734. Part10.Rotation = Vector3.new(0, 0, 180)
  735. Part10.Anchored = true
  736. Part10.CanCollide = false
  737. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  738. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  739. Part10.BottomSurface = Enum.SurfaceType.Smooth
  740. Part10.TopSurface = Enum.SurfaceType.Smooth
  741. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  742. Part10.Color = Color3.new(1, 0, 0)
  743. SpecialMesh11.Parent = Part10
  744. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  745. Part12.Parent = Model0
  746. Part12.Anchored = true
  747. Part12.CanCollide = false
  748. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  749. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  750. Part12.BottomSurface = Enum.SurfaceType.Smooth
  751. Part12.TopSurface = Enum.SurfaceType.Smooth
  752. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  753. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  754. weld(Model0)
  755. for i,v in pairs(Model0:GetChildren()) do
  756. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  757. v.Material = Enum.Material.Neon
  758. end
  759. end
  760. return Model0
  761. end
  762.  
  763. knife = createknife()
  764. newWeld(rarm,knife.asd,0,-1,0)
  765.  
  766. ----------------------------------------------------------------------------------------
  767.  
  768. function createpistol()
  769. Model0 = Instance.new("Model")
  770. Part1 = Instance.new("Part")
  771. BlockMesh2 = Instance.new("BlockMesh")
  772. Part3 = Instance.new("Part")
  773. Part4 = Instance.new("Part")
  774. Part5 = Instance.new("Part")
  775. Part6 = Instance.new("Part")
  776. Part7 = Instance.new("Part")
  777. Part8 = Instance.new("Part")
  778. Part9 = Instance.new("Part")
  779. Part10 = Instance.new("Part")
  780. Part11 = Instance.new("Part")
  781. Part12 = Instance.new("Part")
  782. Part13 = Instance.new("Part")
  783. Part14 = Instance.new("Part")
  784. Part15 = Instance.new("Part")
  785. Part16 = Instance.new("Part")
  786. Part17 = Instance.new("Part")
  787. Part18 = Instance.new("Part")
  788. Part19 = Instance.new("Part")
  789. Model0.Name = "Pistol"
  790. Model0.Parent = char
  791. Part1.Name = "ShootPos"
  792. Part1.Parent = Model0
  793. Part1.BrickColor = BrickColor.new("Really black")
  794. Part1.Anchored = true
  795. Part1.CanCollide = false
  796. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  797. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  798. Part1.BottomSurface = Enum.SurfaceType.Smooth
  799. Part1.TopSurface = Enum.SurfaceType.Smooth
  800. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  801. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  802. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  803. BlockMesh2.Parent = Part1
  804. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  805. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  806. Part3.Parent = Model0
  807. Part3.BrickColor = BrickColor.new("Pearl")
  808. Part3.Anchored = true
  809. Part3.CanCollide = false
  810. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  811. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  812. Part3.BottomSurface = Enum.SurfaceType.Smooth
  813. Part3.TopSurface = Enum.SurfaceType.Smooth
  814. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  815. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  816. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  817. Part4.Parent = Model0
  818. Part4.BrickColor = BrickColor.new("Pearl")
  819. Part4.Anchored = true
  820. Part4.CanCollide = false
  821. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  822. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  823. Part4.BottomSurface = Enum.SurfaceType.Smooth
  824. Part4.TopSurface = Enum.SurfaceType.Smooth
  825. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  826. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  827. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  828. Part5.Parent = Model0
  829. Part5.BrickColor = BrickColor.new("Pearl")
  830. Part5.Rotation = Vector3.new(15, 0, 0)
  831. Part5.Anchored = true
  832. Part5.CanCollide = false
  833. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  834. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  835. Part5.BottomSurface = Enum.SurfaceType.Smooth
  836. Part5.TopSurface = Enum.SurfaceType.Smooth
  837. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  838. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  839. Part5.Orientation = Vector3.new(15, 0, 0)
  840. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  841. Part6.Parent = Model0
  842. Part6.BrickColor = BrickColor.new("Pearl")
  843. Part6.Anchored = true
  844. Part6.CanCollide = false
  845. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  846. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  847. Part6.BottomSurface = Enum.SurfaceType.Smooth
  848. Part6.TopSurface = Enum.SurfaceType.Smooth
  849. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  850. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  851. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  852. Part7.Parent = Model0
  853. Part7.BrickColor = BrickColor.new("Pearl")
  854. Part7.Anchored = true
  855. Part7.CanCollide = false
  856. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  857. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  858. Part7.BottomSurface = Enum.SurfaceType.Smooth
  859. Part7.TopSurface = Enum.SurfaceType.Smooth
  860. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  861. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  862. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  863. Part8.Parent = Model0
  864. Part8.BrickColor = BrickColor.new("Black")
  865. Part8.Rotation = Vector3.new(-15, 0, 0)
  866. Part8.Anchored = true
  867. Part8.CanCollide = false
  868. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  869. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  870. Part8.BottomSurface = Enum.SurfaceType.Smooth
  871. Part8.TopSurface = Enum.SurfaceType.Smooth
  872. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  873. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  874. Part8.Orientation = Vector3.new(-15, 0, 0)
  875. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  876. Part9.Parent = Model0
  877. Part9.BrickColor = BrickColor.new("Pearl")
  878. Part9.Anchored = true
  879. Part9.CanCollide = false
  880. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  881. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  882. Part9.BottomSurface = Enum.SurfaceType.Smooth
  883. Part9.TopSurface = Enum.SurfaceType.Smooth
  884. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  885. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  886. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  887. Part10.Parent = Model0
  888. Part10.BrickColor = BrickColor.new("Pearl")
  889. Part10.Anchored = true
  890. Part10.CanCollide = false
  891. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  892. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  893. Part10.BottomSurface = Enum.SurfaceType.Smooth
  894. Part10.TopSurface = Enum.SurfaceType.Smooth
  895. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  896. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  897. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  898. Part11.Parent = Model0
  899. Part11.BrickColor = BrickColor.new("Pearl")
  900. Part11.Anchored = true
  901. Part11.CanCollide = false
  902. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  903. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  904. Part11.BottomSurface = Enum.SurfaceType.Smooth
  905. Part11.TopSurface = Enum.SurfaceType.Smooth
  906. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  907. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  908. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  909. Part12.Parent = Model0
  910. Part12.BrickColor = BrickColor.new("Pearl")
  911. Part12.Rotation = Vector3.new(-30, 0, 0)
  912. Part12.Anchored = true
  913. Part12.CanCollide = false
  914. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  915. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  916. Part12.BottomSurface = Enum.SurfaceType.Smooth
  917. Part12.TopSurface = Enum.SurfaceType.Smooth
  918. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  919. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  920. Part12.Orientation = Vector3.new(-30, 0, 0)
  921. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  922. Part13.Parent = Model0
  923. Part13.BrickColor = BrickColor.new("Pearl")
  924. Part13.Anchored = true
  925. Part13.CanCollide = false
  926. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  927. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  928. Part13.BottomSurface = Enum.SurfaceType.Smooth
  929. Part13.TopSurface = Enum.SurfaceType.Smooth
  930. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  931. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  932. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  933. Part14.Parent = Model0
  934. Part14.BrickColor = BrickColor.new("Pearl")
  935. Part14.Rotation = Vector3.new(-30, 0, 0)
  936. Part14.Anchored = true
  937. Part14.CanCollide = false
  938. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  939. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  940. Part14.BottomSurface = Enum.SurfaceType.Smooth
  941. Part14.TopSurface = Enum.SurfaceType.Smooth
  942. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  943. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  944. Part14.Orientation = Vector3.new(-30, 0, 0)
  945. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  946. Part15.Parent = Model0
  947. Part15.BrickColor = BrickColor.new("White")
  948. Part15.Rotation = Vector3.new(-105, 0, 0)
  949. Part15.Anchored = true
  950. Part15.CanCollide = false
  951. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  952. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  953. Part15.BottomSurface = Enum.SurfaceType.Smooth
  954. Part15.TopSurface = Enum.SurfaceType.Smooth
  955. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  956. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  957. Part15.Orientation = Vector3.new(-75, 180, 180)
  958. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  959. Part16.Name = "asd"
  960. Part16.Parent = Model0
  961. Part16.BrickColor = BrickColor.new("Pearl")
  962. Part16.Rotation = Vector3.new(-15, 0, 0)
  963. Part16.Anchored = true
  964. Part16.CanCollide = false
  965. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  966. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  967. Part16.BottomSurface = Enum.SurfaceType.Smooth
  968. Part16.TopSurface = Enum.SurfaceType.Smooth
  969. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  970. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  971. Part16.Orientation = Vector3.new(-15, 0, 0)
  972. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  973. Part17.Parent = Model0
  974. Part17.BrickColor = BrickColor.new("Pearl")
  975. Part17.Anchored = true
  976. Part17.CanCollide = false
  977. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  978. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  979. Part17.BottomSurface = Enum.SurfaceType.Smooth
  980. Part17.TopSurface = Enum.SurfaceType.Smooth
  981. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  982. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  983. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  984. Part18.Parent = Model0
  985. Part18.BrickColor = BrickColor.new("Pearl")
  986. Part18.Anchored = true
  987. Part18.CanCollide = false
  988. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  989. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  990. Part18.BottomSurface = Enum.SurfaceType.Smooth
  991. Part18.TopSurface = Enum.SurfaceType.Smooth
  992. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  993. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  994. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  995. Part19.Parent = Model0
  996. Part19.BrickColor = BrickColor.new("Pearl")
  997. Part19.Anchored = true
  998. Part19.CanCollide = false
  999. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1000. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1001. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part19.TopSurface = Enum.SurfaceType.Smooth
  1003. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1004. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1005. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1006. for i,v in pairs(Model0:GetChildren()) do
  1007. if v:IsA("Part") then
  1008. v.Color = Color3.new(1,1,0)
  1009. v.Material = Enum.Material.Neon
  1010. v.Transparency = 0
  1011. v.CanCollide = false
  1012. end
  1013. end
  1014. weld(Model0)
  1015. return Model0
  1016. end
  1017.  
  1018. mode = "determination"
  1019. function justice()
  1020. mode = "justice"
  1021. for i=1,5 do rs:wait()
  1022. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1023. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1024. end
  1025. knife:Destroy()
  1026. pistol = createpistol()
  1027. newWeld(rarm,pistol.asd,0,-1,0)
  1028. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1029. end
  1030.  
  1031. function determination()
  1032. mode = "determination"
  1033. for i=1,5 do rs:wait()
  1034. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1035. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1036. end
  1037. pistol:Destroy()
  1038. knife = createknife()
  1039. newWeld(rarm,knife.asd,0,-1,0)
  1040. end
  1041.  
  1042. debounce = false
  1043. mouse.KeyDown:connect(function(key)
  1044. if debounce == false then
  1045. debounce = true
  1046. if key == "e" then
  1047. sound(462606062,root.Position,10,1)
  1048. if mode == "determination" then
  1049. justice()
  1050. elseif mode == "justice" then
  1051. determination()
  1052. end
  1053. end
  1054. delay(0.3,function() debounce = false end)
  1055. end
  1056. end)
  1057.  
  1058. ----------------------------------------------------------------------------------------
  1059.  
  1060. function slash()
  1061. local spd = 0.2
  1062. for i=1,15 do rs:wait()
  1063. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1064. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1065. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1066. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1067. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1068. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1069. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1070. end
  1071. sound(357417055,root.Position,10,1)
  1072. attacking = true
  1073. local spd = 0.4
  1074. for i=1,5 do rs:wait()
  1075. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1076. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1077. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1078. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1079. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1080. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1081. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1082. end
  1083. end
  1084.  
  1085. mouse.Button1Down:connect(function()
  1086. if debounce == false and mode == "determination" then
  1087. alreadytouched = {}
  1088. noidle = true
  1089. debounce = true
  1090. slash()
  1091. attacking = false
  1092. noidle = false
  1093. delay(0.05,function() debounce = false end)
  1094. end
  1095. end)
  1096.  
  1097. -----------------------------
  1098. local jumped = false
  1099. function boom()
  1100. freeze = true
  1101. sound(446961725,root.Position,10,1)
  1102. local bg = Instance.new("BodyGyro",root)
  1103. bg.Name = "lolnochara"
  1104. bg.P = 10000
  1105. bg.D = 100
  1106. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1107. if jumped == false then
  1108. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1109. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1110. else
  1111. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1112. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1113. end
  1114.  
  1115. local spd = 0.2
  1116. for i=1,20 do rs:wait()
  1117. if jumped == false then
  1118. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1119. else
  1120. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1121. end
  1122. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1123. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1124. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1125. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1126. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1127. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1128. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1129. end
  1130.  
  1131. bg:Destroy()
  1132.  
  1133. sound(470245800,root.Position,10,1)
  1134.  
  1135. local Part0 = Instance.new("Part",DebrisModel)
  1136. Part0.Name = "Bullet"
  1137. Part0.Material = Enum.Material.Neon
  1138. Part0.Color = Color3.new(1,1,0)
  1139. Part0.Anchored = true
  1140. local mesh = Instance.new("SpecialMesh",Part0)
  1141. mesh.MeshType = Enum.MeshType.Brick
  1142. Part0.CanCollide = false
  1143. local Position = rarm.Position
  1144. local Target = mouse.Hit.p
  1145. local direction = Target - Position
  1146. local direction = computeDirection(direction)
  1147. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1148. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1149. Part0.Size = Vector3.new(5,1,5)
  1150. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1151. local pos = Position + (direction * (mesh.Scale.Y/2))
  1152. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1153. local loop = nil
  1154. local i = 0
  1155. rs:connect(function()
  1156. local lole = (i/10)
  1157. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1158. Part0.Transparency = Part0.Transparency + 0.1
  1159. i = i + 1
  1160. if Part0.Transparency >= 1 then
  1161. Part0:Destroy()
  1162. end
  1163. end)
  1164.  
  1165. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1166. coroutine.resume(coroutine.create(function()
  1167. sound(388826051,part.Position,10,1)
  1168. ded(part.Parent)
  1169. end))
  1170. end
  1171.  
  1172. local spd = 0.5
  1173. for i=1,10 do rs:wait()
  1174. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1175. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1176. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1177. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1178. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1179. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1180. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1181. end
  1182.  
  1183. freeze = false
  1184.  
  1185. end
  1186.  
  1187. mouse.Button1Down:connect(function()
  1188. if debounce == false and mode == "justice" then
  1189. alreadytouched = {}
  1190. noidle = true
  1191. debounce = true
  1192. boom()
  1193. attacking = false
  1194. noidle = false
  1195. delay(0.05,function() debounce = false end)
  1196. end
  1197. end)
  1198.  
  1199. ----------------------------------------------------------------------------------------
  1200. velocityYFall=0
  1201. velocityYFall2=0
  1202. velocityYFall3=0
  1203. velocityYFall4=0
  1204. neckrotY=0
  1205. neckrotY2=0
  1206. torsorotY=0
  1207. torsorotY2=0
  1208. torsoY=0
  1209. torsoY2=0
  1210. colored = 0
  1211. sine = 0
  1212. change=0.4
  1213. movement=5
  1214. timeranim=0
  1215. running = false
  1216. glitched = false
  1217. backup = hed.Weld.C1
  1218. glitchedC1 = hed.Weld.C1
  1219.  
  1220. mouse.KeyDown:connect(function(key)
  1221. key = string.lower(key)
  1222. if string.byte(key) == 48 then
  1223. running = true
  1224. local keyup = mouse.KeyUp:connect(function(key)
  1225. if string.byte(key) == 48 then
  1226. running = false
  1227. end
  1228. end)
  1229. repeat rs:wait() until running == false
  1230. keyup:disconnect()
  1231. end
  1232. end)
  1233.  
  1234. icolor=1
  1235. imode=false
  1236.  
  1237. didjump = false
  1238. jumppower = 0
  1239. freeze = false
  1240. debounceimpact = false
  1241.  
  1242. function jumpimpact()
  1243. if debounceimpact == false then
  1244. debounceimpact = true
  1245. if jumppower < -150 then jumppower = -150 end
  1246. shake(-jumppower/5)
  1247. for i=1,-jumppower/20 do rs:wait()
  1248. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1249. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1250. end
  1251. debounceimpact = false
  1252. end
  1253. end
  1254.  
  1255. local sond = nil
  1256. rs:connect(function()
  1257.  
  1258. if not torso:FindFirstChild("STATICSOUND") then
  1259. sond=Instance.new("Sound",torso)
  1260. sond.Name = "STATICSOUND"
  1261. sond.SoundId = "rbxassetid://223103466"
  1262. sond.Looped = true
  1263. sond:Play()
  1264. end
  1265.  
  1266. if icolor > 1 then
  1267. imode = false
  1268. elseif icolor < 0 then
  1269. imode = true
  1270. end
  1271.  
  1272. if imode == true then
  1273. icolor = icolor + 0.01
  1274. else
  1275. icolor = icolor - 0.01
  1276. end
  1277.  
  1278. for i,v in pairs(emitters) do
  1279. v.Acceleration = root.CFrame.upVector*(666/100)
  1280. end
  1281.  
  1282. if p.Character.Parent == nil then
  1283. local model = Instance.new("Model")
  1284. model.Name = p.Name
  1285. p.Character = model
  1286. for i,v in pairs(char:GetChildren()) do
  1287. v.Parent = p.Character
  1288. end
  1289. end
  1290.  
  1291. char = p.Character
  1292. if p.Character.Parent ~= workspace then
  1293. p.Character.Parent = workspace
  1294. end
  1295. for i,v in pairs(char:GetChildren()) do
  1296. if v:IsA("Accoutrement") then
  1297. if v.Handle:FindFirstChild("Mesh") then
  1298. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1299. v.Handle.Transparency = 0
  1300. end
  1301. elseif v:IsA("BasePart") then
  1302. v.Anchored = false
  1303. if v:FindFirstChildOfClass("BodyPosition") then
  1304. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1305. end
  1306. if v:FindFirstChildOfClass("BodyVelocity") then
  1307. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1308. end
  1309. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1310. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1311. end
  1312. if v:FindFirstChild("Mesh") then
  1313. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1314. end
  1315. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1316. local force = Instance.new("Part",DebrisModel)
  1317. force.Name = v.Name.."FORCEFIELD"
  1318. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1319. force.CanCollide = false
  1320. force.Transparency = 1
  1321. newWeld(v,force,0,0,0)
  1322. else
  1323. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1324. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1325. end
  1326. end
  1327. if v.Name ~= "HumanoidRootPart" then
  1328. v.Transparency = 0
  1329. else
  1330. v.Transparency = 1
  1331. end
  1332. end
  1333. end
  1334.  
  1335. if mode == "determination" then
  1336. trail.Enabled = true
  1337. else
  1338. trail.Enabled = false
  1339. end
  1340.  
  1341. if freeze == false then
  1342. if running == false then
  1343. hum.WalkSpeed = 12*size
  1344. change=0.4
  1345. movement=5
  1346. else
  1347. hum.WalkSpeed = (666/10)*size
  1348. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1349. change=1
  1350. else
  1351. change=0.4
  1352. end
  1353. movement=15
  1354. end
  1355. else
  1356. hum.WalkSpeed = 1
  1357. change=0.4
  1358. movement=5
  1359. end
  1360.  
  1361. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1362. velocityYFall = root.Velocity.Y/1.5
  1363. else
  1364. if -root.Velocity.Y/1.5 < -5 then
  1365. velocityYFall = 5
  1366. elseif -root.Velocity.Y/1.5 > 150 then
  1367. velocityYFall = -150
  1368. end
  1369. end
  1370.  
  1371. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1372. velocityYFall2 = root.Velocity.Y/180
  1373. else
  1374. if -root.Velocity.Y/180 < 0 then
  1375. velocityYFall2 = 0
  1376. elseif -root.Velocity.Y/180 > 1.2 then
  1377. velocityYFall2 = -1.2
  1378. end
  1379. end
  1380.  
  1381. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1382. velocityYFall3 = root.Velocity.Y/1.5
  1383. else
  1384. if -root.Velocity.Y/1.5 < -5 then
  1385. velocityYFall3 = 5
  1386. elseif -root.Velocity.Y/1.5 > 50 then
  1387. velocityYFall3 = -50
  1388. end
  1389. end
  1390.  
  1391. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1392. velocityYFall4 = root.Velocity.Y/1.5
  1393. else
  1394. if -root.Velocity.Y/180 < -5 then
  1395. velocityYFall4 = 5
  1396. elseif -root.Velocity.Y/180 > 50 then
  1397. velocityYFall4 = -50
  1398. end
  1399. end
  1400.  
  1401. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1402. neckrotY = root.RotVelocity.Y/6
  1403. else
  1404. if root.RotVelocity.Y/6 < -1 then
  1405. neckrotY = -1
  1406. elseif root.RotVelocity.Y/6 > 1 then
  1407. neckrotY = 1
  1408. end
  1409. end
  1410.  
  1411. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1412. neckrotY2 = root.RotVelocity.Y/8
  1413. else
  1414. if root.RotVelocity.Y/8 < -0.6 then
  1415. neckrotY2 = -0.6
  1416. elseif root.RotVelocity.Y/8 > 0.6 then
  1417. neckrotY2 = 0.6
  1418. end
  1419. end
  1420.  
  1421. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1422. torsorotY = root.RotVelocity.Y/6
  1423. else
  1424. if root.RotVelocity.Y/6 < -0.2 then
  1425. torsorotY = -0.2
  1426. elseif root.RotVelocity.Y/6 > 0.2 then
  1427. torsorotY = 0.2
  1428. end
  1429. end
  1430.  
  1431. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1432. torsorotY2 = root.RotVelocity.Y/8
  1433. else
  1434. if root.RotVelocity.Y/8 < -0.2 then
  1435. torsorotY2 = -0.2
  1436. elseif root.RotVelocity.Y/8 > 0.2 then
  1437. torsorotY2 = 0.2
  1438. end
  1439. end
  1440.  
  1441. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1442. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1443.  
  1444. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1445. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1446. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1447. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1448. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1449. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1450. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1451. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1452. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1453. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1454.  
  1455. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1456.  
  1457. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1458. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1459.  
  1460. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1461. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1462.  
  1463. if hum.Health > 0 and noidle == false then
  1464. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1465. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1466. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1467. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1468. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1469. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1470. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1471. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1472. elseif jumped == true then
  1473. didjump = true
  1474. jumppower = root.Velocity.Y
  1475. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1476. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1477. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1478. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1479. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1480. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1481. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1482. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1483. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1484. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1485. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1486. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1487. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1488. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1489. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1490. end
  1491. end
  1492. if didjump == true and jumped == false and jumppower < 0 then
  1493. didjump = false
  1494. jumpimpact()
  1495. end
  1496.  
  1497. local chance = math.random(0,10000)/100
  1498. if chance <= 5 + (kills/2) then
  1499. if glitched == false then
  1500. backup = hed.Weld.C1
  1501. end
  1502. if torso:FindFirstChild("MusicRuin") then
  1503. equalizer.HighGain = 0
  1504. equalizer.MidGain = -20
  1505. equalizer.LowGain = -80
  1506. end
  1507. hed.Weld.C1 = glitchedC1
  1508. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1509. hed.Color = glitch_color
  1510. torso.Color = glitch_color
  1511. rarm.Color = glitch_color
  1512. larm.Color = glitch_color
  1513. rleg.Color = glitch_color
  1514. lleg.Color = glitch_color
  1515. shake(5)
  1516. glitched = true
  1517. hed.face.Texture = "rbxassetid://435233416"
  1518. sond:Resume()
  1519. else
  1520. if glitched == true then
  1521. glitched = false
  1522. hed.Weld.C1 = backup
  1523. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1524. end
  1525. if torso:FindFirstChild("MusicRuin") then
  1526. equalizer.HighGain = 0
  1527. equalizer.MidGain = 0
  1528. equalizer.LowGain = 0
  1529. end
  1530. hed.BrickColor = skin_color
  1531. torso.BrickColor = skin_color
  1532. rarm.BrickColor = skin_color
  1533. larm.BrickColor = skin_color
  1534. rleg.BrickColor = skin_color
  1535. lleg.BrickColor = skin_color
  1536. hed.face.Texture = "rbxassetid://422627909"
  1537. sond:Pause()
  1538. end
  1539.  
  1540. timeposition = soundz.TimePosition
  1541. sine = sine + change
  1542. hum.Health = math.huge
  1543. hum.MaxHealth = math.huge
  1544. end)
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