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Map/Enemy Guide

Oct 19th, 2011
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  1. BLAKE HAWK: CYBER SABOTEUR
  2. Level and Enemy Guide
  3.  
  4. This document contains descriptions of the maps and enemies found in http://pastebin.com/rYMyBnbA
  5.  
  6. -----CHAPTER 1: THE MINISTRY OF HEALTH-----
  7.  
  8. 1-1: Training Grid
  9. Unlock: Available at the start of the campaign.
  10. Description: A proving ground created by Eugene Dexter to test his Blake Hawk program. The environment consists of several buildings comprised of solid colors highlighted by neon edges. The Cyberdisk and Raygun are found on this map.
  11. Enemies: Target, Wireframer, Polygunner
  12.  
  13. TARGET
  14. A simple bullseye target for practice that offers no resistance.
  15. HP: 1
  16. Damage: N/A
  17. Mobility: None to Moderate
  18. Value: 50
  19.  
  20. WIREFRAMER
  21. A human-shaped wireframe figure designed to test Blake against an enemy that fights back. Wireframers approach Blake in a straight line to deliver a melee attack.
  22. HP: 50
  23. Melee Damage: 10
  24. Mobility: Moderately Low
  25. Value: 100
  26.  
  27. POLYGUNNER
  28. A humanoid figure made out of solid-colored polygons designed to test Blake's mettle against armed enemies. Polygunners approach Blake in a spiral pattern while slowly firing their handguns, which are also made of polygons.
  29. HP: 50
  30. Polygun Damage: 5
  31. Mobility: Low
  32. Value: 100
  33.  
  34. 1-2: Resort
  35. Unlock: Complete Training Grid
  36. Description: Part of the Ministry of Health's job is to attract tourists to Libera so that they may also convert them to their cause. They employ a public image that makes the city appear to be a pleasant, peaceful place to the rest of the world. As a result, their Tourism server appears to Blake as an idyllic tropical beach with a hotel resort, but its denizens are anything but. The shotgun is found at this resort.
  37. Enemies: Surfer, Diver, Land Shark, Hotel Staff
  38.  
  39. SURFER
  40. A buff tanned guy with swimming trunks and a surfboard. This beach bully will chuck his board at the player from afar and kick up sand to blind Blake when he gets near before proceeding to beat him with his fists.
  41. HP: 100
  42. Board Damage: 15
  43. Melee Damage: 10
  44. Mobility: Moderate
  45. Value: 200
  46.  
  47. DIVER
  48. A man in SCUBA gear who approaches Blake from out of the water and attacks with a slow-firing harpoon gun from midrange.
  49. HP: 100
  50. Harpoon Damage: 10
  51. Mobility: Moderately Low
  52. Value: 150
  53.  
  54. LAND SHARK
  55. A shark that burrows under the sand, leaving only its dorsal fin visible until it gets close enough to Blake, at which point it leaps out for a bite.
  56. HP: 50
  57. Bite Damage: 20
  58. Mobility: Moderately High
  59. Value: 250
  60.  
  61. HOTEL STAFF
  62. A uniformed person staffing the resort's hotel. Carries a handgun and approaches Blake in a spiral pattern while firing.
  63. HP: 50
  64. Handgun Damage: 5
  65. Mobility: Moderately Low
  66. Value: 100
  67.  
  68. 1-3: Film Studio
  69. Unlock: Complete Training Grid
  70. Description: This network represents the part of the Ministry of Health that films propaganda videos to be presented to the public. The map appears as a studio lot with various movie sets. The Gatling Gun is found on one of these sets.
  71. Enemies: Director, Crewman, Stuntman, Monster
  72.  
  73. DIRECTOR
  74. Carries a megaphone to direct the others, and can use sonic waves to push Blake backwards if he gets too close. The Director keeps his distance while he uses his megaphone, providing attack and defense boosts to his allies nearby.
  75. HP: 150
  76. Megaphone Damage: 10
  77. Mobility: Moderate
  78. Value: 300
  79.  
  80. CREWMAN
  81. A common worker in the film crew. Crewmen carry various set props to use as melee weapons.
  82. HP: 50
  83. Melee Damage: 5
  84. Mobility: Moderate
  85. Value: 100
  86.  
  87. STUNTMAN
  88. A trained stunt double that rides in on a motorcycle, with the intent of running over the player.
  89. HP: 50
  90. Collision Damage: 20
  91. Mobility: High
  92. Value: 200
  93.  
  94. MONSTER
  95. An actor inside a stitched-together monster costume. Runs towards the player for melee combat, but has poor visibility.
  96. HP: 100
  97. Melee Damage: 15
  98. Mobility: Moderate
  99. Value: 200
  100.  
  101. 1-4: Archives
  102. Unlock: Complete Resort and Film Studio
  103. Description: The server where the Ministry of Health keeps its historical documents and records. Given that the Ministry is prone to rewrite history itself to better suit their agenda, it is unclear how much of these records are true. The Grenade Launcher can be found in this massive library.
  104. Enemies: Librarian, Security, Patrol Bot
  105.  
  106. LIBRARIAN
  107. One of the keepers of the library, she uses books from the shelves as ammunition to throw at the player.
  108. HP: 100
  109. Book Damage: 10
  110. Mobility: Moderately High
  111. Value: 150
  112.  
  113. SECURITY
  114. A uniformed patrol guard armed with a simple handgun. Approaches Blake in a spiral pattern while firing.
  115. HP: 50
  116. Handgun Damage: 5
  117. Mobility: Moderate
  118. Value: 100
  119.  
  120. PATROL BOT
  121. A small robot that hovers at eye-level above the ground, armed with a fast-firing machinegun turret.
  122. HP: 50
  123. Machinegun Damage: 5 per second
  124. Mobility: High
  125. Value: 200
  126.  
  127. 1-5: Hospital
  128. Unlock: Complete Resort and Film Studio
  129. Description: The Ministry of Health is in charge of all the hospitals in Libera. They collaborate with the Ministry of Life to decide which patients are fit to survive and which should be euthanized. To Blake, this hospital appears clean and active at first, but becomes more dilapidated and dark as the map progresses. The Rocket Launcher is found here.
  130. Enemies: Nurse, Surgeon, Mutant, Security
  131.  
  132. NURSE
  133. The nurse tries to maintain a distance from the player as she tosses syringes like darts filled with lethal injection fluid.
  134. HP: 50
  135. Syringe Damage: 2 per second for 10 seconds
  136. Mobility: Moderate
  137. Value: 150
  138.  
  139. SURGEON
  140. The surgeon fires a surgical laser at Blake from afar, but prefers to engage him up close with a bonesaw.
  141. HP: 100
  142. Laser Damage: 5 per second
  143. Bonesaw Damage: 15
  144. Mobility: Moderately Low
  145. Value: 200
  146.  
  147. MUTANT
  148. The failed result of a collaboration between the Ministries of Health and Peace to create supersoldiers. These monstrosities charge at the player for heavy melee attacks.
  149. HP: 200
  150. Melee Damage: 25
  151. Mobility: High
  152. Value: 400
  153.  
  154. 1-6: Marsh
  155. Unlock: Complete Archives and Hospital
  156. Description: The heart of the Ministry of Health, appearing as a clearing in the middle of a marsh with an acidic pond in the center.
  157. Enemies: Pestilence, Slime
  158.  
  159. PESTILENCE
  160. The cyber world's embodiment of the Ministry of Health. Appears as a massive horrific abomination made out of slime, attacking the player with its appendages and slimeball projectiles from its spot in the acid pond.
  161. HP: 4000
  162. Melee Damage: 10
  163. Slimeball Damage: 2 per second for 10 seconds
  164. Mobility: None
  165. Value: 10,000
  166.  
  167. SLIME
  168. Some of the slimeballs that don't hit their target will get up and move on their own accord. These slimes slowly approach the player and burn him with their acidic bodies.
  169. HP: 1
  170. Touch Damage: 2 per second
  171. Mobility: Low
  172. Value: 100
  173.  
  174. -----CHAPTER 2: THE MINISTRY OF PEACE-----
  175.  
  176. 2-1: Military Base
  177. Unlock: Complete Marsh
  178. Description: The central network for the Ministry of Peace's militia appears in the cyberworld as a heavily-guarded military complex filled with barracks and hangars and control centers. The Freezeflamethrower is first found here.
  179. Enemies: Soldier, Mechanic, Commander, Tank
  180.  
  181. SOLDIER
  182. A common fully-geared footsoldier armed with an assault rifle. Groups of soldiers attempt to approach Blake from multiple sides.
  183. HP: 100
  184. Rifle Damage: 2 per second
  185. Mobility: Moderately Low
  186. Value: 150
  187.  
  188. MECHANIC
  189. Maintains the military equipment, but can hold his own in a fight. Mechanics will toss wrenches to attack and repair damaged tanks.
  190. HP: 50
  191. Wrench Damage: 10
  192. Mobility: Moderate
  193. Value: 100
  194.  
  195. COMMANDER
  196. Highly decorated officers that lead the troops. Units near the Commander get accuracy boosts. Carries a self-defense pistol
  197. HP: 150
  198. Pistol Damage: 10
  199. Mobility: Moderately High
  200. Value: 250
  201.  
  202. TANK
  203. A heavily-armored vehicle on treads, armed with a massive cannon. Mechanics can rapidly repair damaged tanks.
  204. HP: 500
  205. Cannon Damage: 25 (-5/ft.)
  206. Mobility: Moderately Low
  207. Value: 1000
  208.  
  209. 2-2: Aircraft Carrier
  210. Unlock: Complete Marsh
  211. Description: Representing the Ministry of Peace's air force, this massive carrier in the middle of the sea houses various aircraft, hundreds of armed personnel, and the ElectroBolt weapon.
  212. Enemies: Soldier, Commander, Pilot, Turret, Fighter Jet
  213.  
  214. PILOT
  215. When out of the fighter jets, the pilots fight aggressively while dual-wielding pistols, giving them a high rate of fire.
  216. HP: 100
  217. Pistol Damage: 7
  218. Mobility: Moderately High
  219. Value: 200
  220.  
  221. TURRET
  222. An armored rotating fixture consisting of a soldier operating a vulcan cannon, firing rounds powerful enough to push Blake back quite a bit.
  223. HP: 200
  224. Vulcan Damage: 4 per second
  225. Mobility: None
  226. Value: 400
  227.  
  228. FIGHTER JET
  229. While on deck, Blake will be assailed by manned jets that routinely swoop over the runway, launching a missile with each pass.
  230. HP: 250
  231. Missile Damage: 30 (-5/ft.)
  232. Mobility: Very High
  233. Value: 1000
  234.  
  235. 2-3: Streets
  236. Unlock: Complete Marsh
  237. Description: The Ministry of Peace's local militia enforces the party's laws by placing armed soldiers on every street corner. Likewise, their server's world appears as a series of run-down city streets with enemies on both sides of the law. Fortunately, Blake will find the sniper rifle to help him out here.
  238. Enemies: Soldier, Thug, SWAT, Sniper
  239.  
  240. THUG
  241. A miscreant armed with a chainwhip, giving him a long melee reach. This whip can also be used to pull his victims closer to him.
  242. HP: 150
  243. Chain Damage: 15
  244. Mobility: Moderate
  245. Value: 200
  246.  
  247. SWAT
  248. A soldier decked out in riot gear, armed with an uzi and vision-impairing flash grenades. His riot shield reduces all frontal damage he takes by 75%.
  249. HP: 100
  250. Uzi Damage: 3 per second
  251. Mobility: Moderately High
  252. Value: 250
  253.  
  254. SNIPER
  255. A gunman armed with a long-range rifle, firing upon Blake from one of the many rooftops and windows overlooking the streets.
  256. HP: 50
  257. Rifle Damage: 20
  258. Mobility: None
  259. Value: 200
  260.  
  261. 2-4: Castle
  262. Unlock: Complete Military Base, Aircraft Carrier, and Streets.
  263. Description: The Ministries of Health and Peace have gathered information about previous wars throughout history and compiled them on this network. Blake begins in one of the prison cells of an old castle, where he must break out and battle WWII-era German troops, and perhaps find the Light Zapper along the way.
  264. Enemies: Guard, Dog, SS, Grosse
  265.  
  266. GUARD
  267. A brown-uniformed guard that patrols the castle corridors with a pistol in hand. Achtung!
  268. HP: 50
  269. Pistol Damage: 10
  270. Mobility: Moderately Low
  271. Value: 100
  272.  
  273. DOG
  274. A bloodthirsty guard doberman that will quickly approach Blake in a zigzagging pattern before biting with its fangs.
  275. HP: 25
  276. Bite Damage: 20
  277. Mobility: High
  278. Value: 200
  279.  
  280. SS
  281. A blue-suited soldier who proves to be a considerable threat, being equipped with both armor and an MP40.
  282. HP: 200
  283. MP40 Damage: 3 per second
  284. Mobility: Moderate
  285. Value: 700
  286.  
  287. GROSSE
  288. An aryan supersoldier decked out in an armored suit with dual miniguns. Blake is lucky there is only one of him, or is there?
  289. HP: 1000
  290. Minigun Damage: 5 per second
  291. Mobility: Moderately Low
  292. Value: 5000
  293.  
  294. 2-5: Starship
  295. Unlock: Complete Castle
  296. Description: This network houses the Ministry of Peace's entire Electric Eye Space Program, a project involving launching spy satellites into orbit to monitor citizens and enemies alike. The map appears as a sci-fi style starship in deep space.
  297. Enemies: Alien, Space Marine, Robot
  298.  
  299. ALIEN
  300. A scary-looking Gigeresque extraterrestrial that lunges forward to attack. This creature takes double damage from the ray gun.
  301. HP: 100
  302. Melee Damage: 15
  303. Mobility: High
  304. Value: 250
  305.  
  306. SPACE MARINE
  307. A spacefaring soldier in futuristic armor, armed with a plasma rifle. Make sure he doesn't live forever. Vulnerable to the flamethrower.
  308. HP: 150
  309. Plasma Damage: 4 per second
  310. Mobility: Moderate
  311. Value: 250
  312.  
  313. ROBOT
  314. A vaguely humanoid robot that runs on treads, pursuing Blake in a straight line while firing a powerful laser. Robots will be temporarily immobilized when hit with the ElectroBolt.
  315. HP: 200
  316. Laser Damage: 5 per second
  317. Mobility: Moderately High
  318. Value: 500
  319.  
  320. 2-6: Battlefield
  321. Unlock: Complete Starship
  322. Description: The heart of the Ministry of Peace appears as a once-peaceful meadow, now a war-torn battleground full of destroyed vehicles and bomb craters. When Blake arrives, there is only one foe remaining here...
  323. Enemies: War
  324.  
  325. WAR
  326. The cyberworld manifestation of the Ministry of Peace turns out to be a 20-foot tall mecha armed with a variety of weapons: a vulcan cannon and grenade launcher on its left arm, a flamethrower and plasma cannon on its right, shoulder mounted rocket launchers, and a head-mounted laser cannon. To top it off, the mech can simply stomp on Blake if he runs too close.
  327. HP: 5000
  328. Vulcan Damage: 3 per second
  329. Grenade Damage: 30 (-5/foot)
  330. Flamethrower Damage: 5 per second
  331. Plasma Damage: 10
  332. Rocket Damage: 25 (-5/foot)
  333. Laser Damage: 4 per second
  334. Stomping Damage: 40
  335. Mobility: Low
  336. Value: 20,000
  337.  
  338. -----CHAPTER 3: THE MINISTRY OF PLENTY-----
  339.  
  340. 3-1: Restaurant
  341. Unlock: Complete Battlefield
  342. Description: The Ministry of Plenty manages the citizens' rations, but offers no choice of what food they shall receive. Likewise, this ministry's cyberworld appears as a fancy restaurant offering customers the illusion of choice, when more sinister things are brewing in the back kitchens.
  343. Enemies: Waitress, Chef, Poulterman
  344.  
  345. WAITRESS
  346. With a smile on her face, she is happy to serve you...a plate thrown at you at high speed!
  347. HP: 50
  348. Plate Damage: 15
  349. Mobility: Moderately High
  350. Value: 100
  351.  
  352. CHEF
  353. Found in the kitchens, the chef works tirelessly to serve whatever it is the Ministry is serving, as well as coming after Blake with a meat cleaver.
  354. HP: 100
  355. Cleaver Damage: 20
  356. Mobility: Moderate
  357. Value: 200
  358.  
  359. POULTERMAN
  360. Is it a giant beheaded chicken or a man? Or some bizarre mutant? Either way, this headless feathered abomination comes rushing straight at you like, well, a chicken with its head cut off.
  361. HP: 50
  362. Melee Damage: 20
  363. Mobility: High
  364. Value: 150
  365.  
  366. 3-2: Ghost Town
  367. Unlock: Complete Battlefield
  368. Description: Another group of rebels planning the downfall of the party has recently "disappeared", and Eugene could use the information they had found on the Ministry of Plenty before the party destroys it as well. The rebel's server appears as a frontier town built at the entrance to a gold mine.
  369. Enemies: Sheriff, Gunslinger, Prospector, Bull
  370.  
  371. SHERIFF
  372. Can a town have more than one sheriff? This one can. The sheriff is armed with a hunting rifle and a lasso. The former he attacks from afar with and the latter he pulls Blake in closer with.
  373. HP: 150
  374. Rifle Damage: 15
  375. Mobility: Moderate
  376. Value: 200
  377.  
  378. GUNSLINGER
  379. A bandannaed outlaw armed with two revolvers, firing them alternately while circling the player.
  380. HP: 50
  381. Revolver Damage: 10
  382. Mobility: Moderately High
  383. Value: 100
  384.  
  385. PROSPECTOR
  386. Once inside the mines, Blake will encounter prospectors, armed with pickaxes and sticks of dynamite. They're clearly not willing to share the gold...
  387. HP: 100
  388. Pick Damage: 20
  389. Dynamite Damage: 30 (-10/ft.)
  390. Mobility: Moderate
  391. Value: 150
  392.  
  393. BULL
  394. These massive bovines will charge you in a straight line, then line up for another charge. Let's hope Blake brought his red cape.
  395. HP: 300
  396. Collision Damage: 25
  397. Mobility: High
  398. Value: 500
  399.  
  400. 3-3: Factory
  401. Unlock: Complete Restaurant
  402. Description: Having conquered one part of the Ministry of Plenty network, Eugene and Blake pursue the food trail, hoping to discover where the rations are coming from. This part of the network is where the rations are in mass production, and in the cyber world these factories are guarded by both human and robot workers.
  403. Enemies: Security, Hardhat, Patrol Bot, FlameBot
  404.  
  405. HARDHAT
  406. For all the corrupt things the party is up to, at least their workers appear to be wearing protective gear. They've even armed them with self-defense pistols to fend off cyberworld intruders with. Their hard hats make them immune to headshots.
  407. HP: 100
  408. Pistol Damage: 10
  409. Mobility: Moderately High
  410. Value: 150
  411.  
  412. FLAMEBOT
  413. Arming a 6-foot humanoid robot with a flamethrower and having it guard a factory may not be the wisest choice of security for such a work environment, but fortunately (for the Ministry, and unfortunately for you) this isn't much of a concern in a virtual world. One could say that the FlameBot acts as a "firewall" of sorts. They are immune to fire, but vulnerable to electricity.
  414. HP: 200
  415. Flamethrower Damage: 7 per second
  416. Mobility: Moderately Low
  417. Value: 300
  418.  
  419. 3-4: Swamp
  420. Unlock: Complete Ghost Town
  421. Description: The information gathered from the abandoned rebel server seems to point to an old network that must contain crucial information regarding the Ministry of Plenty. This network's cyber world appears as a swamp named Keepagun Bayou, and is as stagnant as the abandoned network has become.
  422. Enemies: Swamp Trooper, Swamp Thing, Crocogator
  423.  
  424. SWAMP TROOPER
  425. A soldier wearing jungle camo, popping up out of the water to attack with an assault rifle while taking cover.
  426. HP: 100
  427. Rifle Damage: 6 per second
  428. Mobility: Moderately High
  429. Value: 150
  430.  
  431. SWAMP THING
  432. This strange, vaguely human-shaped creature appears to be made out of swamp foliage. Swamp things will slowly approach Blake while hurling mudballs that will hinder his vision.
  433. HP: 200
  434. Mudball Damage: 15
  435. Mobility: Moderately Low
  436. Value: 300
  437.  
  438. CROCOGATOR
  439. Is that an alligator or a crocodile lurking in the swamp water? You'll be its next meal if you stick around trying to find out. This reptile swims towards Blake with the intent of taking a bite out of him.
  440. HP: 50
  441. Bite Damage: 25
  442. Mobility: Moderate
  443. Value: 100
  444.  
  445. 3-5: Zoo
  446. Unlock: Complete Factory
  447. Description: Eugene follows the Ministry's rations trail to its source, which is not quite what he was expecting. As he tries to figure out what the food source is made of, Blake is thrust into a virtual zoo full of...dinosaurs?
  448. Enemies: Raptor, Spitter, Rex
  449.  
  450. RAPTOR
  451. These prehistoric lizards are always bad news. Fast and vicious, Blake will need to be quick on the draw if he is to take them down en masse.
  452. HP: 50
  453. Claw Damage: 10
  454. Mobility: High
  455. Value: 150
  456.  
  457. SPITTER
  458. While the raptors attack up close and personal, the spitters will keep their distance and pelt Blake with their acidic spit. And you thought people spitting on the sidewalk was bad!
  459. HP: 100
  460. Acid Damage: 5 per second for 5 seconds
  461. Mobility: Low
  462. Value: 200
  463.  
  464. REX
  465. Yes, because a dinosaur park is not complete without at least one of these, apparently. The rex towers over Blake and will reach down for a massive bite if he gets too close.
  466. HP: 1000
  467. Bite Damage: 50
  468. Mobility: Moderately Low
  469. Value: 2500
  470.  
  471. 3-6: Wasteland
  472. Unlock: Complete Swamp and Zoo
  473. Description: Having hacked the networks with the help of the information he recovered, Eugene is able to send Blake into the core of the Ministry of Plenty, where he finds himself in the middle of an endless barren wasteland.
  474. Enemies: Famine (Main), Famine (Large), Famine (Med), Famine (Small)
  475.  
  476. FAMINE (MAIN)
  477. The heart of the Ministry of Plenty appears as a colossal swarm of locusts, eating up everything in their path in a hurry.
  478. HP: 1500
  479. Swarm Damage: 10 per second
  480. Mobility: Low
  481. Value: 7800
  482.  
  483. FAMINE (LARGE)
  484. After defeating the main swarm, Famine splits into two smaller swarms, which attack on their own.
  485. HP: 750
  486. Swarm Damage: 8 per second
  487. Mobility: Moderately Low
  488. Value: 3700
  489.  
  490. FAMINE (MED)
  491. Each of those two large swarms will split into two smaller ones when defeated, so there can be as many as four of this size total.
  492. HP: 375
  493. Swarm Damage: 6 per second
  494. Mobility: Moderate
  495. Value: 1850
  496.  
  497. FAMINE (SMALL)
  498. The swarms of Famine will split a third time, and these eight small swarms must be dealt with to get rid of the essence of the Ministry of Plenty entirely.
  499. HP: 188
  500. Swarm Damage: 4 per second
  501. Mobility: Moderately High
  502. Value: 925
  503.  
  504. More to come...
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