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- BLAKE HAWK: CYBER SABOTEUR
- Level and Enemy Guide
- This document contains descriptions of the maps and enemies found in http://pastebin.com/rYMyBnbA
- -----CHAPTER 1: THE MINISTRY OF HEALTH-----
- 1-1: Training Grid
- Unlock: Available at the start of the campaign.
- Description: A proving ground created by Eugene Dexter to test his Blake Hawk program. The environment consists of several buildings comprised of solid colors highlighted by neon edges. The Cyberdisk and Raygun are found on this map.
- Enemies: Target, Wireframer, Polygunner
- TARGET
- A simple bullseye target for practice that offers no resistance.
- HP: 1
- Damage: N/A
- Mobility: None to Moderate
- Value: 50
- WIREFRAMER
- A human-shaped wireframe figure designed to test Blake against an enemy that fights back. Wireframers approach Blake in a straight line to deliver a melee attack.
- HP: 50
- Melee Damage: 10
- Mobility: Moderately Low
- Value: 100
- POLYGUNNER
- A humanoid figure made out of solid-colored polygons designed to test Blake's mettle against armed enemies. Polygunners approach Blake in a spiral pattern while slowly firing their handguns, which are also made of polygons.
- HP: 50
- Polygun Damage: 5
- Mobility: Low
- Value: 100
- 1-2: Resort
- Unlock: Complete Training Grid
- Description: Part of the Ministry of Health's job is to attract tourists to Libera so that they may also convert them to their cause. They employ a public image that makes the city appear to be a pleasant, peaceful place to the rest of the world. As a result, their Tourism server appears to Blake as an idyllic tropical beach with a hotel resort, but its denizens are anything but. The shotgun is found at this resort.
- Enemies: Surfer, Diver, Land Shark, Hotel Staff
- SURFER
- A buff tanned guy with swimming trunks and a surfboard. This beach bully will chuck his board at the player from afar and kick up sand to blind Blake when he gets near before proceeding to beat him with his fists.
- HP: 100
- Board Damage: 15
- Melee Damage: 10
- Mobility: Moderate
- Value: 200
- DIVER
- A man in SCUBA gear who approaches Blake from out of the water and attacks with a slow-firing harpoon gun from midrange.
- HP: 100
- Harpoon Damage: 10
- Mobility: Moderately Low
- Value: 150
- LAND SHARK
- A shark that burrows under the sand, leaving only its dorsal fin visible until it gets close enough to Blake, at which point it leaps out for a bite.
- HP: 50
- Bite Damage: 20
- Mobility: Moderately High
- Value: 250
- HOTEL STAFF
- A uniformed person staffing the resort's hotel. Carries a handgun and approaches Blake in a spiral pattern while firing.
- HP: 50
- Handgun Damage: 5
- Mobility: Moderately Low
- Value: 100
- 1-3: Film Studio
- Unlock: Complete Training Grid
- Description: This network represents the part of the Ministry of Health that films propaganda videos to be presented to the public. The map appears as a studio lot with various movie sets. The Gatling Gun is found on one of these sets.
- Enemies: Director, Crewman, Stuntman, Monster
- DIRECTOR
- Carries a megaphone to direct the others, and can use sonic waves to push Blake backwards if he gets too close. The Director keeps his distance while he uses his megaphone, providing attack and defense boosts to his allies nearby.
- HP: 150
- Megaphone Damage: 10
- Mobility: Moderate
- Value: 300
- CREWMAN
- A common worker in the film crew. Crewmen carry various set props to use as melee weapons.
- HP: 50
- Melee Damage: 5
- Mobility: Moderate
- Value: 100
- STUNTMAN
- A trained stunt double that rides in on a motorcycle, with the intent of running over the player.
- HP: 50
- Collision Damage: 20
- Mobility: High
- Value: 200
- MONSTER
- An actor inside a stitched-together monster costume. Runs towards the player for melee combat, but has poor visibility.
- HP: 100
- Melee Damage: 15
- Mobility: Moderate
- Value: 200
- 1-4: Archives
- Unlock: Complete Resort and Film Studio
- Description: The server where the Ministry of Health keeps its historical documents and records. Given that the Ministry is prone to rewrite history itself to better suit their agenda, it is unclear how much of these records are true. The Grenade Launcher can be found in this massive library.
- Enemies: Librarian, Security, Patrol Bot
- LIBRARIAN
- One of the keepers of the library, she uses books from the shelves as ammunition to throw at the player.
- HP: 100
- Book Damage: 10
- Mobility: Moderately High
- Value: 150
- SECURITY
- A uniformed patrol guard armed with a simple handgun. Approaches Blake in a spiral pattern while firing.
- HP: 50
- Handgun Damage: 5
- Mobility: Moderate
- Value: 100
- PATROL BOT
- A small robot that hovers at eye-level above the ground, armed with a fast-firing machinegun turret.
- HP: 50
- Machinegun Damage: 5 per second
- Mobility: High
- Value: 200
- 1-5: Hospital
- Unlock: Complete Resort and Film Studio
- Description: The Ministry of Health is in charge of all the hospitals in Libera. They collaborate with the Ministry of Life to decide which patients are fit to survive and which should be euthanized. To Blake, this hospital appears clean and active at first, but becomes more dilapidated and dark as the map progresses. The Rocket Launcher is found here.
- Enemies: Nurse, Surgeon, Mutant, Security
- NURSE
- The nurse tries to maintain a distance from the player as she tosses syringes like darts filled with lethal injection fluid.
- HP: 50
- Syringe Damage: 2 per second for 10 seconds
- Mobility: Moderate
- Value: 150
- SURGEON
- The surgeon fires a surgical laser at Blake from afar, but prefers to engage him up close with a bonesaw.
- HP: 100
- Laser Damage: 5 per second
- Bonesaw Damage: 15
- Mobility: Moderately Low
- Value: 200
- MUTANT
- The failed result of a collaboration between the Ministries of Health and Peace to create supersoldiers. These monstrosities charge at the player for heavy melee attacks.
- HP: 200
- Melee Damage: 25
- Mobility: High
- Value: 400
- 1-6: Marsh
- Unlock: Complete Archives and Hospital
- Description: The heart of the Ministry of Health, appearing as a clearing in the middle of a marsh with an acidic pond in the center.
- Enemies: Pestilence, Slime
- PESTILENCE
- The cyber world's embodiment of the Ministry of Health. Appears as a massive horrific abomination made out of slime, attacking the player with its appendages and slimeball projectiles from its spot in the acid pond.
- HP: 4000
- Melee Damage: 10
- Slimeball Damage: 2 per second for 10 seconds
- Mobility: None
- Value: 10,000
- SLIME
- Some of the slimeballs that don't hit their target will get up and move on their own accord. These slimes slowly approach the player and burn him with their acidic bodies.
- HP: 1
- Touch Damage: 2 per second
- Mobility: Low
- Value: 100
- -----CHAPTER 2: THE MINISTRY OF PEACE-----
- 2-1: Military Base
- Unlock: Complete Marsh
- Description: The central network for the Ministry of Peace's militia appears in the cyberworld as a heavily-guarded military complex filled with barracks and hangars and control centers. The Freezeflamethrower is first found here.
- Enemies: Soldier, Mechanic, Commander, Tank
- SOLDIER
- A common fully-geared footsoldier armed with an assault rifle. Groups of soldiers attempt to approach Blake from multiple sides.
- HP: 100
- Rifle Damage: 2 per second
- Mobility: Moderately Low
- Value: 150
- MECHANIC
- Maintains the military equipment, but can hold his own in a fight. Mechanics will toss wrenches to attack and repair damaged tanks.
- HP: 50
- Wrench Damage: 10
- Mobility: Moderate
- Value: 100
- COMMANDER
- Highly decorated officers that lead the troops. Units near the Commander get accuracy boosts. Carries a self-defense pistol
- HP: 150
- Pistol Damage: 10
- Mobility: Moderately High
- Value: 250
- TANK
- A heavily-armored vehicle on treads, armed with a massive cannon. Mechanics can rapidly repair damaged tanks.
- HP: 500
- Cannon Damage: 25 (-5/ft.)
- Mobility: Moderately Low
- Value: 1000
- 2-2: Aircraft Carrier
- Unlock: Complete Marsh
- Description: Representing the Ministry of Peace's air force, this massive carrier in the middle of the sea houses various aircraft, hundreds of armed personnel, and the ElectroBolt weapon.
- Enemies: Soldier, Commander, Pilot, Turret, Fighter Jet
- PILOT
- When out of the fighter jets, the pilots fight aggressively while dual-wielding pistols, giving them a high rate of fire.
- HP: 100
- Pistol Damage: 7
- Mobility: Moderately High
- Value: 200
- TURRET
- An armored rotating fixture consisting of a soldier operating a vulcan cannon, firing rounds powerful enough to push Blake back quite a bit.
- HP: 200
- Vulcan Damage: 4 per second
- Mobility: None
- Value: 400
- FIGHTER JET
- While on deck, Blake will be assailed by manned jets that routinely swoop over the runway, launching a missile with each pass.
- HP: 250
- Missile Damage: 30 (-5/ft.)
- Mobility: Very High
- Value: 1000
- 2-3: Streets
- Unlock: Complete Marsh
- Description: The Ministry of Peace's local militia enforces the party's laws by placing armed soldiers on every street corner. Likewise, their server's world appears as a series of run-down city streets with enemies on both sides of the law. Fortunately, Blake will find the sniper rifle to help him out here.
- Enemies: Soldier, Thug, SWAT, Sniper
- THUG
- A miscreant armed with a chainwhip, giving him a long melee reach. This whip can also be used to pull his victims closer to him.
- HP: 150
- Chain Damage: 15
- Mobility: Moderate
- Value: 200
- SWAT
- A soldier decked out in riot gear, armed with an uzi and vision-impairing flash grenades. His riot shield reduces all frontal damage he takes by 75%.
- HP: 100
- Uzi Damage: 3 per second
- Mobility: Moderately High
- Value: 250
- SNIPER
- A gunman armed with a long-range rifle, firing upon Blake from one of the many rooftops and windows overlooking the streets.
- HP: 50
- Rifle Damage: 20
- Mobility: None
- Value: 200
- 2-4: Castle
- Unlock: Complete Military Base, Aircraft Carrier, and Streets.
- Description: The Ministries of Health and Peace have gathered information about previous wars throughout history and compiled them on this network. Blake begins in one of the prison cells of an old castle, where he must break out and battle WWII-era German troops, and perhaps find the Light Zapper along the way.
- Enemies: Guard, Dog, SS, Grosse
- GUARD
- A brown-uniformed guard that patrols the castle corridors with a pistol in hand. Achtung!
- HP: 50
- Pistol Damage: 10
- Mobility: Moderately Low
- Value: 100
- DOG
- A bloodthirsty guard doberman that will quickly approach Blake in a zigzagging pattern before biting with its fangs.
- HP: 25
- Bite Damage: 20
- Mobility: High
- Value: 200
- SS
- A blue-suited soldier who proves to be a considerable threat, being equipped with both armor and an MP40.
- HP: 200
- MP40 Damage: 3 per second
- Mobility: Moderate
- Value: 700
- GROSSE
- An aryan supersoldier decked out in an armored suit with dual miniguns. Blake is lucky there is only one of him, or is there?
- HP: 1000
- Minigun Damage: 5 per second
- Mobility: Moderately Low
- Value: 5000
- 2-5: Starship
- Unlock: Complete Castle
- Description: This network houses the Ministry of Peace's entire Electric Eye Space Program, a project involving launching spy satellites into orbit to monitor citizens and enemies alike. The map appears as a sci-fi style starship in deep space.
- Enemies: Alien, Space Marine, Robot
- ALIEN
- A scary-looking Gigeresque extraterrestrial that lunges forward to attack. This creature takes double damage from the ray gun.
- HP: 100
- Melee Damage: 15
- Mobility: High
- Value: 250
- SPACE MARINE
- A spacefaring soldier in futuristic armor, armed with a plasma rifle. Make sure he doesn't live forever. Vulnerable to the flamethrower.
- HP: 150
- Plasma Damage: 4 per second
- Mobility: Moderate
- Value: 250
- ROBOT
- A vaguely humanoid robot that runs on treads, pursuing Blake in a straight line while firing a powerful laser. Robots will be temporarily immobilized when hit with the ElectroBolt.
- HP: 200
- Laser Damage: 5 per second
- Mobility: Moderately High
- Value: 500
- 2-6: Battlefield
- Unlock: Complete Starship
- Description: The heart of the Ministry of Peace appears as a once-peaceful meadow, now a war-torn battleground full of destroyed vehicles and bomb craters. When Blake arrives, there is only one foe remaining here...
- Enemies: War
- WAR
- The cyberworld manifestation of the Ministry of Peace turns out to be a 20-foot tall mecha armed with a variety of weapons: a vulcan cannon and grenade launcher on its left arm, a flamethrower and plasma cannon on its right, shoulder mounted rocket launchers, and a head-mounted laser cannon. To top it off, the mech can simply stomp on Blake if he runs too close.
- HP: 5000
- Vulcan Damage: 3 per second
- Grenade Damage: 30 (-5/foot)
- Flamethrower Damage: 5 per second
- Plasma Damage: 10
- Rocket Damage: 25 (-5/foot)
- Laser Damage: 4 per second
- Stomping Damage: 40
- Mobility: Low
- Value: 20,000
- -----CHAPTER 3: THE MINISTRY OF PLENTY-----
- 3-1: Restaurant
- Unlock: Complete Battlefield
- Description: The Ministry of Plenty manages the citizens' rations, but offers no choice of what food they shall receive. Likewise, this ministry's cyberworld appears as a fancy restaurant offering customers the illusion of choice, when more sinister things are brewing in the back kitchens.
- Enemies: Waitress, Chef, Poulterman
- WAITRESS
- With a smile on her face, she is happy to serve you...a plate thrown at you at high speed!
- HP: 50
- Plate Damage: 15
- Mobility: Moderately High
- Value: 100
- CHEF
- Found in the kitchens, the chef works tirelessly to serve whatever it is the Ministry is serving, as well as coming after Blake with a meat cleaver.
- HP: 100
- Cleaver Damage: 20
- Mobility: Moderate
- Value: 200
- POULTERMAN
- Is it a giant beheaded chicken or a man? Or some bizarre mutant? Either way, this headless feathered abomination comes rushing straight at you like, well, a chicken with its head cut off.
- HP: 50
- Melee Damage: 20
- Mobility: High
- Value: 150
- 3-2: Ghost Town
- Unlock: Complete Battlefield
- Description: Another group of rebels planning the downfall of the party has recently "disappeared", and Eugene could use the information they had found on the Ministry of Plenty before the party destroys it as well. The rebel's server appears as a frontier town built at the entrance to a gold mine.
- Enemies: Sheriff, Gunslinger, Prospector, Bull
- SHERIFF
- Can a town have more than one sheriff? This one can. The sheriff is armed with a hunting rifle and a lasso. The former he attacks from afar with and the latter he pulls Blake in closer with.
- HP: 150
- Rifle Damage: 15
- Mobility: Moderate
- Value: 200
- GUNSLINGER
- A bandannaed outlaw armed with two revolvers, firing them alternately while circling the player.
- HP: 50
- Revolver Damage: 10
- Mobility: Moderately High
- Value: 100
- PROSPECTOR
- Once inside the mines, Blake will encounter prospectors, armed with pickaxes and sticks of dynamite. They're clearly not willing to share the gold...
- HP: 100
- Pick Damage: 20
- Dynamite Damage: 30 (-10/ft.)
- Mobility: Moderate
- Value: 150
- BULL
- These massive bovines will charge you in a straight line, then line up for another charge. Let's hope Blake brought his red cape.
- HP: 300
- Collision Damage: 25
- Mobility: High
- Value: 500
- 3-3: Factory
- Unlock: Complete Restaurant
- Description: Having conquered one part of the Ministry of Plenty network, Eugene and Blake pursue the food trail, hoping to discover where the rations are coming from. This part of the network is where the rations are in mass production, and in the cyber world these factories are guarded by both human and robot workers.
- Enemies: Security, Hardhat, Patrol Bot, FlameBot
- HARDHAT
- For all the corrupt things the party is up to, at least their workers appear to be wearing protective gear. They've even armed them with self-defense pistols to fend off cyberworld intruders with. Their hard hats make them immune to headshots.
- HP: 100
- Pistol Damage: 10
- Mobility: Moderately High
- Value: 150
- FLAMEBOT
- Arming a 6-foot humanoid robot with a flamethrower and having it guard a factory may not be the wisest choice of security for such a work environment, but fortunately (for the Ministry, and unfortunately for you) this isn't much of a concern in a virtual world. One could say that the FlameBot acts as a "firewall" of sorts. They are immune to fire, but vulnerable to electricity.
- HP: 200
- Flamethrower Damage: 7 per second
- Mobility: Moderately Low
- Value: 300
- 3-4: Swamp
- Unlock: Complete Ghost Town
- Description: The information gathered from the abandoned rebel server seems to point to an old network that must contain crucial information regarding the Ministry of Plenty. This network's cyber world appears as a swamp named Keepagun Bayou, and is as stagnant as the abandoned network has become.
- Enemies: Swamp Trooper, Swamp Thing, Crocogator
- SWAMP TROOPER
- A soldier wearing jungle camo, popping up out of the water to attack with an assault rifle while taking cover.
- HP: 100
- Rifle Damage: 6 per second
- Mobility: Moderately High
- Value: 150
- SWAMP THING
- This strange, vaguely human-shaped creature appears to be made out of swamp foliage. Swamp things will slowly approach Blake while hurling mudballs that will hinder his vision.
- HP: 200
- Mudball Damage: 15
- Mobility: Moderately Low
- Value: 300
- CROCOGATOR
- Is that an alligator or a crocodile lurking in the swamp water? You'll be its next meal if you stick around trying to find out. This reptile swims towards Blake with the intent of taking a bite out of him.
- HP: 50
- Bite Damage: 25
- Mobility: Moderate
- Value: 100
- 3-5: Zoo
- Unlock: Complete Factory
- Description: Eugene follows the Ministry's rations trail to its source, which is not quite what he was expecting. As he tries to figure out what the food source is made of, Blake is thrust into a virtual zoo full of...dinosaurs?
- Enemies: Raptor, Spitter, Rex
- RAPTOR
- These prehistoric lizards are always bad news. Fast and vicious, Blake will need to be quick on the draw if he is to take them down en masse.
- HP: 50
- Claw Damage: 10
- Mobility: High
- Value: 150
- SPITTER
- While the raptors attack up close and personal, the spitters will keep their distance and pelt Blake with their acidic spit. And you thought people spitting on the sidewalk was bad!
- HP: 100
- Acid Damage: 5 per second for 5 seconds
- Mobility: Low
- Value: 200
- REX
- Yes, because a dinosaur park is not complete without at least one of these, apparently. The rex towers over Blake and will reach down for a massive bite if he gets too close.
- HP: 1000
- Bite Damage: 50
- Mobility: Moderately Low
- Value: 2500
- 3-6: Wasteland
- Unlock: Complete Swamp and Zoo
- Description: Having hacked the networks with the help of the information he recovered, Eugene is able to send Blake into the core of the Ministry of Plenty, where he finds himself in the middle of an endless barren wasteland.
- Enemies: Famine (Main), Famine (Large), Famine (Med), Famine (Small)
- FAMINE (MAIN)
- The heart of the Ministry of Plenty appears as a colossal swarm of locusts, eating up everything in their path in a hurry.
- HP: 1500
- Swarm Damage: 10 per second
- Mobility: Low
- Value: 7800
- FAMINE (LARGE)
- After defeating the main swarm, Famine splits into two smaller swarms, which attack on their own.
- HP: 750
- Swarm Damage: 8 per second
- Mobility: Moderately Low
- Value: 3700
- FAMINE (MED)
- Each of those two large swarms will split into two smaller ones when defeated, so there can be as many as four of this size total.
- HP: 375
- Swarm Damage: 6 per second
- Mobility: Moderate
- Value: 1850
- FAMINE (SMALL)
- The swarms of Famine will split a third time, and these eight small swarms must be dealt with to get rid of the essence of the Ministry of Plenty entirely.
- HP: 188
- Swarm Damage: 4 per second
- Mobility: Moderately High
- Value: 925
- More to come...
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