Trace2004tyler

no grav

Jan 22nd, 2020
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0
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  1. spawn(function()
  2. while true do
  3. game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  4. game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  5. game:GetService("RunService").Stepped:wait()
  6. end
  7. end)
  8. local function zeroGrav(part)
  9. if part:FindFirstChild("BodyForce") then return end
  10. local temp = Instance.new("BodyForce")
  11. temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
  12. temp.Parent = part
  13. end
  14.  
  15. for i,v in ipairs(workspace:GetDescendants()) do
  16. if v:IsA("Part") and v.Anchored == false then
  17. if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then
  18. zeroGrav(v)
  19. end
  20. end
  21. end
  22.  
  23. workspace.DescendantAdded:Connect(function(part)
  24. if part:IsA("Part") and v.Anchored == false then
  25. if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then
  26. zeroGrav(part)
  27. end
  28. end
  29. end)
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