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- new pSpawnedCar[MAX_PLAYERS];
- CMD:v(playerid,params[])
- {
- if(pInfo[playerid][PlayerLevel] < 1) return 0;
- new ID,Float:X,Float:Y,Float:Z;
- if(sscanf(params,"d",ID)) return SendClientMessage(playerid,COL_RED,"ERROR:/v [vehicle model]");
- if(ID < 400 || ID > 611) return SendClientMessage(playerid,COL_RED,"ERROR:Invalid name/ID.");
- GetPlayerPos(playerid,X,Y,Z);
- if(pSpawnedCar[playerid] == 1) return SendClientMessage(playerid,COL_RED,"ERROR: You already spawned a car, use /cleanupcars");
- pSpawnedCar[playerid] = 1;
- pCar[playerid] = CreateVehicle(ID,X+1,Y+1,Z+1,0,-1,-1,100000);
- PutPlayerInVehicle(playerid,pCar[playerid],0);
- SendClientMessage(playerid,COL_GREEN,"Vehicle Spawned!");
- return 1;
- }
- CMD:cleanupcars(playerid,params[])
- {
- if(pInfo[playerid][PlayerLevel] < 1) return 0;
- DestroyVehicle(pCar[playerid]);
- pSpawnedCar[playerid] = 0;
- SendClientMessage(playerid,COL_GREEN,"You succesfully cleaned up your spawned cars!");
- return 1;
- }
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