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  1. $ModelName "Trent\Battlefield4\MP\CH\Assault.mdl"
  2.  
  3. $Model "AssaultCH" "Ref.smd" {
  4.  
  5. eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.38467 -2.94269 67.95351 "eyeball_r" 1 4 "iris_unused" 0.51
  6. eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.38467 -2.94269 67.95351 "eyeball_l" 1 -4 "iris_unused" 0.51
  7.  
  8. mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
  9.  
  10. flexfile "Flex.vta"
  11. {
  12. defaultflex frame 0
  13. flex "Jaw_Drop" frame 1
  14. flex "Close_Multi" frame 2
  15. flex "L_Eye_Close" frame 3
  16. flex "R_Eye_Close" frame 4
  17. flex "L_Lid_OuterLow" frame 5
  18. flex "L_Lid_OuterRaise" frame 6
  19. flex "R_Lid_OuterLow" frame 7
  20. flex "R_Lid_OuterRaise" frame 8
  21. flex "L_Lid_InnerLower" frame 9
  22. flex "L_Lid_InnerRaise" frame 10
  23. }
  24. flexcontroller phoneme range 0 1 L_Lid_InnerRaise
  25. flexcontroller phoneme range 0 1 L_Lid_InnerLower
  26. flexcontroller phoneme range 0 1 R_Lid_OuterRaise
  27. flexcontroller phoneme range 0 1 R_Lid_OuterLow
  28. flexcontroller phoneme range 0 1 L_Lid_OuterRaise
  29. flexcontroller phoneme range 0 1 L_Lid_OuterLow
  30. flexcontroller phoneme range 0 1 R_Eye_Close
  31. flexcontroller phoneme range 0 1 L_Eye_Close
  32. flexcontroller phoneme range 0 1 Close_Multi
  33. flexcontroller phoneme range 0 1 Jaw_Drop
  34. flexcontroller eyes range 45 -45 eyes_updown
  35. flexcontroller eyes range -45 45 eyes_rightleft
  36.  
  37. %Jaw_Drop = Jaw_Drop
  38. %Close_Multi = Close_Multi
  39. %L_Eye_Close = L_Eye_Close
  40. %R_Eye_Close = R_Eye_Close
  41. %L_Lid_OuterLow = L_Lid_OuterLow
  42. %L_Lid_OuterRaise = L_Lid_OuterRaise
  43. %R_Lid_OuterLow = R_Lid_OuterLow
  44. %R_Lid_OuterRaise = R_Lid_OuterRaise
  45. %L_Lid_InnerLower = L_Lid_InnerLower
  46. %L_Lid_InnerRaise = L_Lid_InnerRaise
  47. }
  48. $Model "Body" "Body.smd"
  49.  
  50. $BodyGroup "Patches"
  51. {
  52. studio "Bodygroups/Patches.smd"
  53. blank
  54. }
  55. $SurfaceProp "flesh"
  56.  
  57. $EyePosition 0 0 70
  58.  
  59. $MostlyOpaque
  60.  
  61. $CDMaterials "models\Trent\BF4\MP\CH\Assault"
  62. $CDMaterials "models\Trent\BF4\MP\CH\Assault\Eyes"
  63.  
  64. $Attachment "eyes" "ValveBiped.Bip01_Head1" 0.00 0 0 absolute
  65. $Attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate 0 -80 -90
  66. $Attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 0 0
  67.  
  68. $CBox 0 0 0 0 0 0
  69.  
  70. $BBox -18.206 -32.491 -10.906 21.779 30.966 75.042
  71.  
  72. $includemodel "m_anm.mdl"
  73.  
  74. $Sequence "ragdoll" {
  75. "ragdoll.smd"
  76. activity "ACT_DIERAGDOLL" 1
  77. fadein 0.2
  78. fadeout 0.2
  79. fps 30
  80. }
  81.  
  82. $animation "a_proportions" "Ref.smd" subtract "ragdoll" 0
  83. $sequence "proportions" "a_proportions" predelta autoplay
  84.  
  85. $CollisionJoints "Physics.smd"
  86. {
  87. $mass 110
  88. $inertia 10
  89. $damping 0.01
  90. $rotdamping 1.5
  91.  
  92. $jointconstrain "valvebiped.bip01_r_thigh" x limit -35.00 75.00 0.00
  93. $jointconstrain "valvebiped.bip01_r_thigh" y limit -140.00 140.00 0.00
  94. $jointconstrain "valvebiped.bip01_r_thigh" z limit -122.00 61.00 0.00
  95.  
  96. $jointconstrain "valvebiped.bip01_r_calf" x limit -30.00 30.00 0.00
  97. $jointconstrain "valvebiped.bip01_r_calf" y limit -23.00 8.00 0.00
  98. $jointconstrain "valvebiped.bip01_r_calf" z limit -19.00 180.00 0.00
  99.  
  100. $jointconstrain "valvebiped.bip01_l_thigh" x limit -50.00 21.00 0.00
  101. $jointconstrain "valvebiped.bip01_l_thigh" y limit -107.00 95.00 0.00
  102. $jointconstrain "valvebiped.bip01_l_thigh" z limit -144.00 37.00 0.00
  103.  
  104. $jointconstrain "valvebiped.bip01_l_calf" x limit -30.00 30.00 0.00
  105. $jointconstrain "valvebiped.bip01_l_calf" y limit -23.00 28.00 0.00
  106. $jointconstrain "valvebiped.bip01_l_calf" z limit -19.00 180.00 0.00
  107.  
  108. $jointconstrain "valvebiped.bip01_l_foot" x limit -104.00 104.00 0.00
  109. $jointconstrain "valvebiped.bip01_l_foot" y limit -87.00 87.00 0.00
  110. $jointconstrain "valvebiped.bip01_l_foot" z limit -55.00 59.00 0.00
  111.  
  112. $jointconstrain "valvebiped.bip01_spine" x limit -23.00 23.00 0.00
  113. $jointconstrain "valvebiped.bip01_spine" y limit -10.00 10.00 0.00
  114. $jointconstrain "valvebiped.bip01_spine" z limit -12.00 12.00 0.00
  115.  
  116. $jointconstrain "valvebiped.bip01_spine2" x limit -61.00 61.00 0.00
  117. $jointconstrain "valvebiped.bip01_spine2" y limit -41.00 41.00 0.00
  118. $jointconstrain "valvebiped.bip01_spine2" z limit -26.00 66.00 0.00
  119.  
  120. $jointconstrain "valvebiped.bip01_r_clavicle" x limit -1.00 1.00 0.00
  121. $jointconstrain "valvebiped.bip01_r_clavicle" y limit -26.00 65.00 0.00
  122. $jointconstrain "valvebiped.bip01_r_clavicle" z limit -37.00 26.00 0.00
  123.  
  124. $jointconstrain "valvebiped.bip01_r_upperarm" x limit -104.00 100.00 0.00
  125. $jointconstrain "valvebiped.bip01_r_upperarm" y limit -150.00 115.00 0.00
  126. $jointconstrain "valvebiped.bip01_r_upperarm" z limit -135.00 135.00 0.00
  127.  
  128. $jointconstrain "valvebiped.bip01_r_forearm" x limit -77.00 77.00 0.00
  129. $jointconstrain "valvebiped.bip01_r_forearm" y limit -60.00 90.00 0.00
  130. $jointconstrain "valvebiped.bip01_r_forearm" z limit -165.00 35.00 0.00
  131.  
  132. $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
  133. $jointconstrain "valvebiped.bip01_r_hand" y limit -60.00 60.00 0.00
  134. $jointconstrain "valvebiped.bip01_r_hand" z limit -70.00 57.00 0.00
  135.  
  136. $jointconstrain "valvebiped.bip01_l_clavicle" x limit -10.00 10.00 0.00
  137. $jointconstrain "valvebiped.bip01_l_clavicle" y limit -41.00 21.00 0.00
  138. $jointconstrain "valvebiped.bip01_l_clavicle" z limit -28.00 41.00 0.00
  139.  
  140. $jointconstrain "valvebiped.bip01_l_upperarm" x limit -93.00 70.00 0.00
  141. $jointconstrain "valvebiped.bip01_l_upperarm" y limit -115.00 150.00 0.00
  142. $jointconstrain "valvebiped.bip01_l_upperarm" z limit -135.00 135.00 0.00
  143.  
  144. $jointconstrain "valvebiped.bip01_l_forearm" x limit -55.00 55.00 0.00
  145. $jointconstrain "valvebiped.bip01_l_forearm" y limit -90.00 60.00 0.00
  146. $jointconstrain "valvebiped.bip01_l_forearm" z limit -180.00 28.00 0.00
  147.  
  148. $jointconstrain "valvebiped.bip01_l_hand" x limit -100.00 77.00 0.00
  149. $jointconstrain "valvebiped.bip01_l_hand" y limit -60.00 60.00 0.00
  150. $jointconstrain "valvebiped.bip01_l_hand" z limit -70.00 70.00 0.00
  151.  
  152. $jointconstrain "valvebiped.bip01_neck1" x limit -39.00 39.00 0.00
  153. $jointconstrain "valvebiped.bip01_neck1" y limit -17.00 17.00 0.00
  154. $jointconstrain "valvebiped.bip01_neck1" z limit -41.00 41.00 0.00
  155.  
  156. $jointconstrain "valvebiped.bip01_head1" x limit -70.00 70.00 0.00
  157. $jointconstrain "valvebiped.bip01_head1" y limit -70.00 73.00 0.00
  158. $jointconstrain "valvebiped.bip01_head1" z limit -104.00 48.00 0.00
  159.  
  160. $jointconstrain "valvebiped.bip01_r_foot" x limit -95.00 95.00 0.00
  161. $jointconstrain "valvebiped.bip01_r_foot" y limit -84.00 84.00 0.00
  162. $jointconstrain "valvebiped.bip01_r_foot" z limit -69.00 69.00 0.00
  163. $noselfcollisions
  164. }
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