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- #Sovereign Filter by StupidFatHobbit updated 2/21/21 | Ritual League | v3.13.1 | UBERSTRICT VERSION - CUSTOM SOUND
- #Update Notes: Ritual League Update I
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32 (18-45)
- #New Color Guide:
- #Colors follow a value progression from black -> green -> blue -> purple -> red -> white
- #Ranged items are lime green, melee are dark red, and caster sky blue for racing/levelling purposes
- #NOTE ON CUSTOM SOUNDS - if using a CS filter and unsure of how to set it up, refer to the instructions in the forum thread.
- #VERY ROUGH LIST OF UBER FILTER DIFFERENCES FROM STRICT VERSION: - NOTE THIS LIST IS EXTREMELY OUT OF DATE I WILL UPDATE IT SOMECENTURY
- #Nearly all top tier basetypes hidden except for highest demand
- #Removed sound from t9-t10 maps
- #Hid lower quality gems (<10%)
- #Hid regal/chaos/horizon shards
- #Hid bad rare jewellery bases (paua/studded/etc)
- #Extended rare 2x2 highlighting disabled by default
- #Quality Utility Flask cutoff at q15 instead of q10
- #VERY ROUGH LIST OF STRICT FILTER DIFFERENCES FROM MAIN VERSION: - NOTE THIS LIST IS EXTREMELY OUT OF DATE I WILL UPDATE IT SOMECENTURY
- #Nearly all junk currency is hidden besides baubles and chance orbs
- #Chrome items hidden
- #Nonquality gems hidden (Empower, etc still show)
- #Removed sounds from all maps below t10 except unique and shaped maps
- #Chisel recipe disabled
- #Hid nearly all non-bordered rares
- #Adjusted pre-map armor basetypes so they don't show up in low level breach domains
- #Hid all white jewelery in maps and low level breach domains
- #Hid quality flasks (q20 still shows) and all utility flasks
- #Extended strict filter restrictions to levelling ranges (severe, use only w/levelling gear)
- #Levelling Mana/Life flasks show up to level 68 as opposed to 75
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #Use General filter for leaguestarting and racing. Switch to Strict when you're done with the chaos recipe and need to see less rares. Switch to Uber when you're done picking up non-jewellery rares and need to stop seeing 84/85 bases.
- #The filter is highly modular and sections can be easily copied from one filter to another without issues. Example: If you want to use Uber but still see some rares, you can simply copy Strict's Section 11 into Uber.
- #For late-league levelling use Strict if you have basic levelling gear setup (tabula, goldrim, wanderlust, lochtonial) and want to replace wanderlust/lochtonial sometime during Part 2. Use Uber if you have absolutely all levelling gear setup and don't want to see any rares/bases aside from t1 jewellery.
- #Race and SSF Overrides are located in Section 0. Common options and settings are all located in Section 1.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #Using Filterblast (http://filterblast.oversoul.xyz/StupidFatHobbit/) is the best way to preview my (or anyone's) filter.
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to Guccipradas, Yovu, BiggestE, RaizQT, RichJMoney, UberElite, PressStartToPaws and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #-------------------------
- #SOUND 2.0
- #1 - clashgong - levelling 4L's, 5L
- #2 - stone drop - mid tier currency / div card
- #3 - sour stone drop - currency / div card
- #4 - rising wind - variable value or multiple basetype unique, divine vessels
- #5 - rising metal - high value unique
- #6 - sharper rising metal? - top tier currency / div card / unique
- #7 - ALIENS - unique jewel, unique map
- #8 - dadadadada - red tier map
- #9 - quieter #8 - all other maps
- #ORIATH SOUNDS
- #10 - hard metal drop - high tier special items
- #11 - soft metal drop - mid tier special items
- #12 - crystal drop - quality gems
- #13 - synth metal reverb? - generic high value (rare atlas basetypes, high ilvl abyss jewels)
- #14 - metal echo - levelling flasks
- #16 - muffled drop - shaped/elder items
- #15 - rapid metal echo - max tier maps
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 1" to jump to that area
- #Options and Customization Blocks:
- #Section 0 - Racing Options & Overrides
- #Section 1 - Chance Items, Priority Highlight, Link Options
- #High Priority Blocks:
- #Section 2 - Currency & 6L
- #Section 3 - League & Zone Specific
- #Section 4 - Maps & Atlas Items
- #Section 5 - Influence & Atlas Bases
- #Section 6 - IDcraft
- #Section 7 - Jewels & Sockets
- #Section 8 - Uniques
- #Section 9 - Divination Cards
- #Basetype Highlighting Blocks:
- #Section 10 - i84+ Bases
- #Section 11 - Rare Highlighting
- #Section 12 - 3CL & Miscellaneous
- #Levelling Blocks:
- #Section 13 - Global Levelling
- #Section 14 - Caster Levelling
- #Section 15 - Summoner Levelling
- #Section 16 - Melee Levelling
- #Section 17 - Ranged Levelling
- #Section 18 - Armour
- #Section 19 - Flasks
- #Other Blocks:
- #Section 20 - Gems
- #Section 21 - Racing Safety Nets & Catch-Alls
- #Section 22 - Chaos Recipe & Other Niche Options
- #Section 23 - Animate Weapon
- #Section 24 - Terminus
- #INSTRUCTIONS FOR SETTING UP THE GENERAL FILTER AT LEAGUESTART:
- #Step 1 - Set your preferred archetype link colors (melee, caster, bow, summoner) in Section 1 for your planned levelling skills
- #Step 2 - [OPTIONAL BUT RECOMMENDED] Delete the levelling archetype blocks that you don't need. Example: If you're setting up a caster filter, delete Sections 15 (summoner), 16 (melee), 17 (ranged).
- #Step 3 - Save As a different filter
- #ADVANCED OPTIONS LOCATED ELSEWHERE
- #Most option blocks are located in Sections 0 & 1. There are a few advanced options blocks that are worth noting.
- #In Section 11A, there are class-targeted blocks designed for SSF to target item classes you're needing the most. There is also an alternative rare highligting section.
- #To enable the chaos recipe go read the notes in Section 22.
- #Note that the filter is extremely modular. If you don't need a section feel free to delete it without interfering with other key sections.
- ##################################################
- ########## Section 0A - SSF Overrides ############
- ##################################################
- #Show
- # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Orb of Chance" "Silver Coin" "Cartographer's Chisel"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # CustomAlertSound "3_lowcurrency.mp3"
- # MinimapIcon 2 Green Circle
- #Show
- # BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Augmentation"
- # Class Currency
- # SetBackgroundColor 170 158 130
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetFontSize 40
- #Show
- # BaseType "Armourer's Scrap" "Alchemy Shard" "Binding Shard" "Jeweller's Orb"
- # Class Currency
- # SetFontSize 40
- #Show
- # BaseType "Portal Scroll"
- # SetFontSize 40
- # SetTextColor 100 150 200
- #Show
- # BaseType "Scroll of Wisdom"
- # SetFontSize 40
- #unique override - add the basetypes for the uniques that are critical for your build here to have them always have high tier highlighting and sound
- #Show
- # BaseType "Laminated Kite Shield" "Crusader Plate" "Conjurer Boots"
- # Rarity Unique
- # SetTextColor 0 0 0
- # SetBackgroundColor 225 100 0
- # SetBorderColor 255 255 255
- # SetFontSize 42
- # CustomAlertSound "5_topunique.mp3"
- # MinimapIcon 0 Yellow Star
- # PlayEffect Yellow
- #Fernando Overrides - greys/shrinks currency that will be picked up by Fernando (Chinese Client Only)
- #Hide
- # BaseType "Scroll of Wisdom" "Portal Scroll" "Jeweller's Orb" "Armourer's Scrap"
- # SetTextColor 125 125 125
- # SetFontSize 36
- #Hide
- # BaseType "Orb of Alteration" "Orb of Transmutation" "Orb of Augmentation" "Chromatic Orb" "Orb of Fusing" "Orb of Chance" "Glassblower's Bauble" "Blacksmith's Whetstone"
- # SetBackgroundColor 125 125 125
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 36
- #########################################################
- ########## Section 0B - Ultrastrict Overrides ###########
- #########################################################
- #Enabling these blocks increases the strictness of Uberstrict by hiding some trivial items (WIP)
- #Hide
- # BaseType "Silver Coin" "Perandus Coin"
- # Class Currency
- # DisableDropSound
- ###################################################################################
- ############## Section 1 - Chance, Priority Highlight, Link Options ###############
- ###################################################################################
- #Set your preferred chance basetype(s) here.
- #Show
- # BaseType "Branded Kite Shield"
- # Rarity Normal
- # HasInfluence None
- # Corrupted False
- # FracturedItem False
- # Mirrored False
- # Sockets < 6
- # SetBorderColor 200 80 0
- # ItemLevel >= 33
- # SetFontSize 40
- #Favorite Maps - replace these with your favorites. Keep in mind this highlighting will be used for shaper/elder maps of those basetypes as well.
- #Show
- # BaseType "Arid Lake" "Barrows" "Arcade" "Moon Temple"
- # Class Map
- # Rarity Normal Magic Rare
- # HasInfluence None
- # SetBackgroundColor 255 221 153
- # SetBorderColor 0 200 200
- # SetTextColor 0 200 200
- # SetFontSize 42
- # CustomAlertSound "8_redmaps.mp3"
- # MinimapIcon 0 Cyan Hexagon
- # PlayEffect Cyan
- #Priority Highlight Blocks
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Warning: Items added to blocks at the top of filters override blocks beneath them. Use these premade blocks to avoid conflicts with shaper/elder items, uniques, and sockets. Be careful when writing blocks from scratch.
- #Show
- # BaseType "Rubber Ducky"
- # SetBackgroundColor 255 255 255
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # FracturedItem False
- # Sockets < 6
- # MinimapIcon 1 Pink Diamond
- # CustomAlertSound "1_links.mp3"
- # ItemLevel >= 1
- #Show
- # BaseType "Crude Bow"
- # SetBackgroundColor 255 255 255
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # FracturedItem False
- # Sockets < 6
- # MinimapIcon 1 Pink Diamond
- # ItemLevel >= 50
- # CustomAlertSound "1_links.mp3"
- ###################################################################################
- ######################### Section 2 - Currency & 6L ###############################
- ###################################################################################
- #EXPERIMENTAL COLORS
- #Show
- # BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint" "Awakener's Orb" "Maven's Orb"
- # SetBackgroundColor 250 250 250
- # SetBorderColor 0 0 0
- # SetTextColor 250 0 0
- # SetFontSize 45
- # CustomAlertSound "6_maxvalue.mp3"
- # MinimapIcon 0 White Diamond
- # PlayEffect White
- #Show
- # BaseType "Exalted Orb"
- # SetBackgroundColor 250 0 125
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # CustomAlertSound "6_maxvalue.mp3"
- # SetFontSize 45
- # MinimapIcon 0 Red Circle
- # PlayEffect Red
- #Show
- # BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" "Orb of Unmaking" "Elevated Sextant"
- # SetBackgroundColor 240 0 200
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # CustomAlertSound "10_topspecial.mp3"
- # SetFontSize 45
- # MinimapIcon 1 Pink Circle
- # PlayEffect Pink
- #Show
- # BaseType "Sextant" "Orb of Horizons" "Cartographer's Seal" "Unshaping Orb"
- # SetBackgroundColor 0 150 250 #2.0
- ## SetBackgroundColor 200 0 250
- ## SetBackgroundColor 150 0 250
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # CustomAlertSound "2_midcurrency.mp3"
- # SetFontSize 45
- # MinimapIcon 1 Blue Circle
- # PlayEffect Blue
- #Show
- # BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Scouring"
- ## SetBackgroundColor 0 180 180
- # SetBackgroundColor 0 120 120 #2.0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # CustomAlertSound "3_lowcurrency.mp3"
- # SetFontSize 45
- # MinimapIcon 1 Cyan Circle
- #Show
- # BaseType "Orb of Binding" "Engineer's Orb"
- # SetBackgroundColor 0 225 125
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # CustomAlertSound "3_lowcurrency.mp3"
- # SetFontSize 45
- # MinimapIcon 2 Green Circle
- # PlayEffect Green Temp
- #Show
- # BaseType "Orb of Alchemy" "Orb of Regret"
- ## SetBackgroundColor 0 200 150
- ## SetBackgroundColor 0 180 130
- # SetBackgroundColor 0 150 100 #2.0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- # CustomAlertSound "3_lowcurrency.mp3"
- # MinimapIcon 2 Green Circle
- #Show
- # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Cartographer's Chisel"
- ## SetBackgroundColor 0 175 0
- ## SetBackgroundColor 0 165 0
- # SetBackgroundColor 0 140 0 #2.0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- ## CustomAlertSound "3_lowcurrency.mp3" #Disabled in Strict+ Filters
- # MinimapIcon 2 Green Circle
- #
- ##Shards
- #Show
- # BaseType "Exalted Shard" "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- ## SetBackgroundColor 120 0 100 #2.0
- # SetBackgroundColor 145 0 120
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- # MinimapIcon 2 Purple Circle
- # PlayEffect Purple Temp
- #Show
- # BaseType "Horizon Shard"
- # SetBorderColor 0 150 250
- # SetFontSize 42
- # MinimapIcon 2 Blue Circle
- # PlayEffect Blue Temp
- #Hide #UBER FILTER ONLY
- # BaseType "Chaos Shard" "Regal Shard"
- # SetBorderColor 0 200 200
- # SetFontSize 40
- #Hide #UBER FILTER ONLY
- # BaseType "Engineer's Shard"
- # SetBorderColor 170 158 130
- # SetFontSize 40
- #Hide #Strict+ Filters
- # BaseType "Binding Shard" "Alchemy Shard"
- # SetBorderColor 170 158 130
- # SetFontSize 40
- Show
- BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint" "Awakener's Orb" "Maven's Orb"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Diamond
- PlayEffect White
- Show
- BaseType "Exalted Orb"
- SetBackgroundColor 250 0 125
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show
- BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" "Orb of Unmaking" "Elevated Sextant"
- SetBackgroundColor 240 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 1 Pink Circle
- PlayEffect Pink
- Show
- BaseType "Sextant" "Orb of Horizons" "Exalted Shard" "Cartographer's Seal" "Unshaping Orb"
- SetBackgroundColor 200 0 250
- # SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Purple Circle
- PlayEffect Purple
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Scouring"
- SetBackgroundColor 0 180 180
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Cyan Circle
- Show
- BaseType "Orb of Binding" "Engineer's Orb"
- SetBackgroundColor 0 225 125
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Green Circle
- PlayEffect Green Temp
- Show
- BaseType "Orb of Alchemy" "Orb of Regret"
- # SetBackgroundColor 0 200 150
- SetBackgroundColor 0 180 130
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Green Circle
- Show
- BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Cartographer's Chisel"
- # SetBackgroundColor 0 175 0
- SetBackgroundColor 0 165 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- # CustomAlertSound "3_lowcurrency.mp3" #Disabled in Strict+ Filters
- MinimapIcon 2 Green Circle
- #Shards
- Show
- BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- SetBackgroundColor 0 150 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- MinimapIcon 2 Blue Circle
- PlayEffect Blue Temp
- Show
- BaseType "Horizon Shard"
- SetBorderColor 0 150 250
- SetFontSize 42
- MinimapIcon 2 Blue Circle
- PlayEffect Blue Temp
- Hide #UBER FILTER ONLY
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 200 200
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Engineer's Shard"
- SetBorderColor 170 158 130
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Binding Shard" "Alchemy Shard"
- SetBorderColor 170 158 130
- SetFontSize 40
- #Minor Currency, Scrolls, Etc
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- StackSize >= 3
- SetBackgroundColor 170 158 130
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 170 158 130
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- Show
- BaseType "Portal Scroll"
- StackSize >= 10
- SetFontSize 40
- SetTextColor 100 150 200
- Hide #UBER FILTER ONLY
- BaseType "Portal Scroll"
- SetFontSize 40
- SetTextColor 100 150 200
- DisableDropSound
- Show
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone"
- StackSize >= 5
- SetFontSize 40
- DisableDropSound
- Hide #UBER FILTER ONLY
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone"
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Armourer's Scrap"
- StackSize >= 5
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Armourer's Scrap"
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Scroll of Wisdom"
- StackSize >= 10
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Scroll of Wisdom"
- SetFontSize 25
- DisableDropSound
- #6L Blocks - located up here due to code priority issues. 5L and 6S blocks are in the Sockets section (7)
- #corrupted catcher
- Show
- LinkedSockets = 6
- Corrupted True
- # SetBackgroundColor 190 0 240
- SetBackgroundColor 240 0 200
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Pentagon
- PlayEffect Pink
- #tabula exception
- Show
- LinkedSockets = 6
- Rarity Unique
- BaseType "Simple Robe"
- SetBackgroundColor 0 200 200
- # SetBackgroundColor 240 0 200
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Pentagon
- PlayEffect Cyan
- #unique exception
- Show
- LinkedSockets = 6
- Rarity Unique
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Orange Pentagon
- PlayEffect Orange
- #white bg for high ilvl high droplevel 6L's
- Show
- LinkedSockets = 6
- DropLevel >= 50
- ItemLevel >= 80
- Class "Body Armour"
- Corrupted False
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 200
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 White Pentagon
- PlayEffect White
- #teal bg white border for all others (same as tabula highlight)
- Show
- LinkedSockets = 6
- Class "Body Armour"
- Corrupted False
- SetBackgroundColor 0 200 200
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Pentagon
- PlayEffect Cyan
- #only high droplevel weapons get white bg
- Show
- LinkedSockets = 6
- Class "Bow" "Axe" "Sword" "Mace" "Staves"
- ItemLevel >= 64
- Corrupted False
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 125 0 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Brown Pentagon
- PlayEffect Brown
- #catchall uses same highlighting as corrupted 6L - "divine" style highlihting cause that's usually what it's worth
- Show
- LinkedSockets = 6
- # SetBackgroundColor 190 0 240
- SetBackgroundColor 0 200 200
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 0 Brown Pentagon
- PlayEffect Brown
- ###################################################################################
- #################### Section 3 - League & Zone Specific ###########################
- ###################################################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Historical Note: Filters were introduced in Tempest/Warbands. League blocks are in chronological order.
- #Warbands/Tempest (v2.0) Prefix Highlighting (Bright Violet / Pink'ish Text)
- Show
- HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- SetTextColor 200 0 250
- SetFontSize 40
- MinimapIcon 1 Pink Moon
- PlayEffect Pink Temp
- #Talisman (v2.1) - Maroon
- Show
- BaseType "Greatwolf Talisman"
- Rarity Unique
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Star
- PlayEffect White
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- Show
- BaseType "Talisman"
- HasExplicitMod "Virile" "Rotund" "Indomitable" "Unassailable" "Resplendent" "Dazzling" "Ferocity" "Destruction"
- BaseType "Bonespire Talisman" "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Horned Talisman" "Primal Skull Talisman" "Wereclaw Talisman" "Longtooth Talisman" "Rotfeather Talisman" "Spinefuse Talisman" "Three Rat Talisman"
- Class Amulet
- Rarity Rare
- SetBackgroundColor 50 0 100
- SetBorderColor 150 0 0
- SetTextColor 150 50 250
- SetFontSize 42
- PlayEffect Purple Temp
- Hide #Strict+ Filters
- BaseType "Bonespire Talisman" "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Horned Talisman" "Primal Skull Talisman" "Wereclaw Talisman" "Longtooth Talisman" "Rotfeather Talisman" "Spinefuse Talisman" "Three Rat Talisman"
- Class Amulet
- Rarity Rare
- SetBackgroundColor 50 0 100
- SetBorderColor 150 0 0
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Talisman"
- HasExplicitMod "Virile" "Rotund" "Indomitable" "Unassailable" "Resplendent" "Dazzling" "Ferocity" "Destruction"
- Class Amulet
- SetBackgroundColor 0 50 100
- SetBorderColor 150 0 0
- SetTextColor 150 50 250
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 0 50 100
- SetBorderColor 150 0 0
- #need to add rot head talisman special somewhere
- #Perandus (v2.2) - Orange
- Show
- BaseType "Perandus Coin"
- StackSize >= 50
- Class Currency
- SetBackgroundColor 225 85 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 45
- PlayEffect Orange
- Show
- BaseType "Perandus Coin"
- StackSize >= 25
- Class Currency
- SetBackgroundColor 225 85 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 45
- PlayEffect Brown
- Show
- BaseType "Perandus Coin"
- StackSize >= 10
- Class Currency
- SetBackgroundColor 200 75 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 45
- PlayEffect Brown Temp
- Hide #UBER FILTER ONLY
- BaseType "Perandus Coin"
- Class Currency
- StackSize >= 5
- SetBackgroundColor 175 65 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 42
- PlayEffect Brown Temp
- Hide #UBER FILTER ONLY
- BaseType "Perandus Coin"
- Class Currency
- StackSize >= 2
- SetBackgroundColor 150 50 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Perandus Coin"
- Class Currency
- SetBackgroundColor 125 40 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 38
- #Labyrinth - Green (Introduced alongside Perandus)
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetBackgroundColor 0 80 0
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- MinimapIcon 2 Green UpsideDownHouse
- PlayEffect Green
- Show
- BaseType "to the Goddess"
- SetBackgroundColor 0 80 0
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- MinimapIcon 0 Green UpsideDownHouse
- PlayEffect Green
- #enchanted items
- Show
- Class Helmet
- Rarity Unique
- HasEnchantment "Additional" "Reservation" "Curse Effect" "Damage" "Duration" "Extra" "Attack Speed" "Cast Speed" "Critical Strike Chance" "Cooldown" "Resistance"
- SetBackgroundColor 0 100 0
- SetBorderColor 250 250 250
- SetTextColor 175 96 37
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- Class Helm Boots Amulet
- Rarity Unique
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetTextColor 175 96 37
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- Class Helmet
- HasEnchantment "Additional" "Reservation" "Curse Effect" "Damage" "Duration" "Extra" "Attack Speed" "Cast Speed" "Critical Strike Chance" "Cooldown" "Resistance"
- SetBackgroundColor 0 100 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- Show
- Class Boots
- HasEnchantment "Spell" "Resistance"
- SetBackgroundColor 0 100 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- Show
- Class Helmet
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Boots
- HasExplicitMod "Athlete's" "Fecund" "of Exile" "of Bameth" "Hellion's" "Cheetah's" "Gazelle's"
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetTextColor 150 50 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Helm Boots Amulet
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetFontSize 40
- #Prophecy (v2.3) - Purple
- #top tier (over 1 ex)
- Show
- Prophecy "The Queen's Sacrifice" "Fated Connections" "Trash to Treasure" "The King's Path" "Lost in the Pages" "The Mentor" "The Bishop's Legacy"
- Class Currency
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 0 225
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Moon
- PlayEffect White
- #high tier (5c to 1 ex), also includes sustain prophecies
- Show
- Prophecy "Wind and Thunder" "The Jeweller's Touch" "Darktongue's Shriek" "Monstrous Treasure" "Cleanser of Sins" "Flesh of the Beast" "Vaal Winds" "Twice Enchanted" "The Lost Undying" "Graceful Flames" "The Apex Predator" "The Queen's Vaults" "Servant's Heart" "Dishonourable Death" "Fire from the Sky" "Ice from Above" "The Undead Storm" "Crushing Squall" "Lightning Falls" "Plague of Rats" "Plague of Frogs" "The Cursed Choir" "The Hungering Swarm" "Brothers of Necromancy" "Undead Brutes" "Soil, Worms and Blood" "Hidden Reinforcements" "The Trembling Earth" "The Scout" "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" "Bowstring's Music" "Misunderstood Queen" "Silverwood" "Great Leader of the North" "Master Seeks Help" "Song of the Sekhema" "A Prodigious Hand" "Hollow Pledge" "The King and the Brambles" "Fire and Brimstone" "Fire, Wood and Stone" "Kalandra's Craft" "Deadly Rivalry V"
- Class Currency
- SetBackgroundColor 150 0 150
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Purple Moon
- PlayEffect Purple
- #mid tier exceptions (these are getting hidden in Uber without this block due to partial name matching, need to clean up later)
- Show
- Prophecy "The Feral Lord IV" "The Plaguemaw IV" "The Unbreathing Queen IV" "Unbearable Whispers IV" "Deadly Rivalry IV"
- Class Currency
- SetBackgroundColor 100 0 150
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Purple Moon
- PlayEffect Purple Temp
- #bottom tier (1c or less, no minimap icon or sound). hidden in uber
- Hide #UBER FILTER ONLY
- Prophecy "Vital Transformation" "The Prison Key" "The Petrified" "The Eagle's Cry" "Heavy Blows" "Against the Tide" "The Prison Guard" "The Corrupt" "Golden Touch" "A Whispered Prayer" "Hidden Vaal Pathways" "Roth's Legacy" "From Death Springs Life" "Hunter's Lesson" "Storm on the Reef" "The God of Misfortune" "Forceful Exorcism" "The Sword King's Passion" "Baptism by Death" "The Walking Mountain" "The Alchemist" "The Nest" "The Mysterious Gift" "Possessed Foe" "The Sharpened Blade" "The Singular Spirit" "Crimson Hues" "Pleasure and Pain" "Winter's Mournful Melodies" "The Storm Spire" "The Ward's Ward" "The Singular Spirit" "The Fall of an Empire" "Agony at Dusk" "Trapped in the Tower" "The Stockkeeper" "The Soulless Beast" "The Snuffed Flame" "The Sinner's Stone" "The Nightmare Awakens" "The Malevolent Witch" "The Lady in Black" "The Karui Rebellion" "The Flow of Energy" "The Flayed Man" "Smothering Tendrils" "Power Magnified" "Notched Flesh" "Nemesis of Greed" "Mouth of Horrors" "Heart of the Fire" "Fear's Wide Reach" "Faith Exhumed" "Erased from Memory" "End of the Light" "Dark Instincts" "Cold Greed" "Cold Blooded Fury" "Burning Dread" "Blood of the Betrayed" "Blinding Light" "Battle Hardened" "Abnormal Effulgence" "A Rift in Time" "A Firm Foothold" "Strong as a Bull" "The Brutal Enforcer" "Blood in the Eyes" "Unnatural Energy" "Visions of the Drowned" "Weeping Death" "The Fortune Teller's Collection" "The Vanguard" "Living Fires" "Vaal Invasion" "The Plaguemaw I" "The Plaguemaw II" "Plaguemaw III" "Deadly Rivalry I" "Deadly Rivalry II" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Thaumaturgical History I" "The Warmongers I" "Thaumaturgical History II" "The Warmongers II" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Ambitious Bandit II" "Anarchy's End"
- Class Currency
- SetBackgroundColor 75 0 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 38
- #absolute trash tier / worthless - hidden in ALL filters
- Hide
- Prophecy "Lasting Impressions" "Defiled in the Sceptre" "Holding the Bridge" "The Child of Lunaris" "The Forgotten Soldiers" "The Forgotten Garrison" "Gilded Within" "Risen Blood" "The Invader" "Rebirth" "Path of Betrayal" "Living Fires" "In the Grasp of Corruption" "Pools of Wealth" "Ending the Torment" "Echoes of Witchcraft" "The Hardened Armour" "The Sharpened Blade" "The Bloody Flowers Redux" "A Valuable Combination"
- Class Currency
- SetBackgroundColor 50 0 100
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 35
- #all the rest / mid tier (2-5c)
- Show
- BaseType "Prophecy"
- Class Currency
- SetBackgroundColor 100 0 150
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Purple Moon
- PlayEffect Purple Temp
- Show
- BaseType "Silver Coin"
- Class Currency
- SetBackgroundColor 75 0 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 42
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetBackgroundColor 60 40 0
- SetBorderColor 165 0 250
- SetTextColor 250 225 150
- SetFontSize 42
- MinimapIcon 1 Brown Raindrop
- PlayEffect Brown Temp
- #Essence (v2.4) - Raised Colors (Green, Teal, Red)
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
- Class Currency
- SetBackgroundColor 80 0 40
- SetBorderColor 250 250 250
- SetTextColor 250 0 125
- SetFontSize 45
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show
- BaseType "Shrieking Essence" "Deafening Essence" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 80 0 40
- SetBorderColor 0 0 0
- SetTextColor 250 0 125
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Red Circle
- PlayEffect Red Temp
- Show
- BaseType "Screaming Essence"
- Class Currency
- SetBackgroundColor 0 75 75
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetFontSize 40
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Green Temp
- Show
- BaseType "Wailing Essence"
- Class Currency
- SetBackgroundColor 0 75 50
- # SetBackgroundColor 0 75 0
- SetBorderColor 0 0 0
- # SetTextColor 0 250 0
- SetTextColor 0 250 175
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Essence"
- Class Currency
- SetBackgroundColor 0 75 0
- SetBorderColor 0 0 0
- SetTextColor 0 250 0
- SetFontSize 34
- #Breach (v2.5) - Bright text on darker background, colored by breach type
- Show
- BaseType "Pure Breachstone" "Chayula's Breachstone"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 175 125 50
- SetFontSize 45
- CustomAlertSound "15_topmaps.mp3"
- MinimapIcon 0 White Hexagon
- PlayEffect White
- Show
- BaseType "Breachstone"
- SetBackgroundColor 250 175 100
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 0 Yellow Hexagon
- PlayEffect Yellow
- Show
- BaseType "Blessing of Chayula"
- SetBackgroundColor 250 40 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 0 Orange Triangle
- PlayEffect Orange
- Show
- BaseType "Blessing of"
- SetBackgroundColor 250 40 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Orange Triangle
- PlayEffect Orange
- #new flattened splinter colors (all grey bg)
- Show
- BaseType "Splinter of Chayula"
- SetBackgroundColor 50 50 50
- SetTextColor 200 100 250
- SetFontSize 45
- MinimapIcon 1 Purple Raindrop
- PlayEffect Purple Temp
- Show
- BaseType "Splinter of Esh"
- SetBackgroundColor 50 50 50
- SetTextColor 175 225 250
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Splinter of Xoph"
- SetBackgroundColor 50 50 50
- SetTextColor 175 0 0
- SetFontSize 40
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Splinter of Uul-Netol"
- SetBackgroundColor 50 50 50
- SetTextColor 225 225 225
- SetFontSize 40
- MinimapIcon 2 Grey Raindrop
- Show
- BaseType "Splinter of Tul"
- SetBackgroundColor 50 50 50
- SetTextColor 50 175 250
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- #old splinter colors
- #Show
- # BaseType "Splinter of Chayula"
- # SetBackgroundColor 40 0 80
- # SetBorderColor 0 0 0
- # SetTextColor 200 100 250
- # SetFontSize 45
- # MinimapIcon 1 Purple Raindrop
- # PlayEffect Purple Temp
- #Show
- # BaseType "Splinter of Esh"
- # SetBackgroundColor 40 40 80
- ## SetTextColor 150 200 250
- # SetTextColor 175 225 250
- # SetFontSize 40
- # MinimapIcon 2 Blue Raindrop
- #Show
- # BaseType "Splinter of Xoph"
- # SetBackgroundColor 40 0 0
- # SetTextColor 225 0 0
- # SetFontSize 40
- # MinimapIcon 2 Red Raindrop
- #Show
- # BaseType "Splinter of Uul-Netol"
- # SetBackgroundColor 40 40 40
- # SetTextColor 225 225 225
- # SetFontSize 40
- # MinimapIcon 2 Grey Raindrop
- #Show
- # BaseType "Splinter of Tul"
- # SetBackgroundColor 0 0 75
- ## SetTextColor 0 150 250
- # SetTextColor 50 175 250
- # SetFontSize 40
- # MinimapIcon 2 Blue Raindrop
- #Legacy (v2.6) - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 40
- MinimapIcon 2 Green Triangle
- PlayEffect Green Temp
- #Harbinger (v3.0) / Fall of Oriath (Harbinger Currency moved to Section #2 - Currency)
- Show
- Class "Piece"
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- SetTextColor 250 150 0
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- #Abyss (v3.1)
- #note: Abyss Jewels are now part of the Jewel section, and Stygian Vises have been moved into the Atlas Bases section as they share the same highlighting as the valuable Atlas jewellery bases
- #Bestiary (v3.2) - "Dirty" Green
- #note: nets still here for legacy purposes only
- Show
- BaseType "Thaumaturgical Net" "Necromancy Net"
- SetBackgroundColor 125 175 0
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 40
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- BaseType "Strong Steel Net"
- # SetBorderColor 75 150 0
- # SetTextColor 125 200 40
- SetTextColor 125 225 0
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Simple Steel Net" "Reinforced Steel Net"
- SetTextColor 100 200 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
- SetTextColor 75 175 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- SetTextColor 50 150 0
- SetFontSize 34
- DisableDropSound
- Show
- BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
- SetBackgroundColor 175 200 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Green Moon
- Show
- HasExplicitMod "Craiceann" "Fenumus"
- Class Ring Amulet Belt
- SetBorderColor 175 250 0
- SetTextColor 175 250 0
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Moon
- PlayEffect Green
- Show
- HasExplicitMod "Craiceann" "Fenumus"
- SetTextColor 175 250 0
- SetFontSize 45
- MinimapIcon 1 Green Moon
- PlayEffect Green
- Show
- HasExplicitMod "Farrul" "Saqawal"
- SetTextColor 175 250 0
- SetFontSize 45
- MinimapIcon 2 Green Moon
- PlayEffect Green Temp
- #Incursion (v3.3) - Dark Red
- Show
- BaseType "Vial of Awakening" "Vial of the Ghost" "Vial of Sacrifice"
- SetBackgroundColor 250 40 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 0 Orange Triangle
- PlayEffect Orange
- Show
- BaseType "Vial of"
- SetBackgroundColor 250 40 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Orange Triangle
- PlayEffect Orange
- Show
- BaseType "Stone of Passage" "Flashpowder Keg"
- SetBackgroundColor 100 0 0
- SetBorderColor 225 225 225
- SetTextColor 225 225 225
- SetBorderColor 225 225 225
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Red UpsideDownHouse
- #atlas bases combos
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise" "Vermillion Ring" "Cerulean Ring" "Convoking Wand"
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
- SetBackgroundColor 65 0 65
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- #guat - life/ES rolls. tan border
- Show
- HasExplicitMod "Guatelitzi's"
- BaseType "Astral Plate"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 175 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Moon
- PlayEffect Red
- Show
- HasExplicitMod "Guatelitzi's"
- Class "Body Armour"
- SetBorderColor 255 204 102
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Moon
- PlayEffect Red
- Show
- HasExplicitMod "Guatelitzi's"
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Lapis Amulet" "Jade Amulet" "Amber Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Onyx Amulet" "Amethyst Ring"
- SetBorderColor 255 204 102
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Moon
- PlayEffect Red
- #topo - white border on dmg shields, orange on conversion gloves. cyan border on potential inc+flat weapons (can still roll the shit ele attack mod, hence 'variable value' color)
- Show
- HasExplicitMod "Topotante's"
- Class Shield
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Moon
- PlayEffect Red
- Show
- HasExplicitMod "Topotante's"
- Class Gloves
- SetBorderColor 200 80 0
- SetTextColor 240 0 200
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Moon
- PlayEffect Red
- Show
- HasExplicitMod "Topotante's"
- Class Sceptre Wand
- SetBorderColor 0 200 200
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Moon
- PlayEffect Red
- #puhuarte - extra damage gloves and elemental leech amulets. red border
- Show
- HasExplicitMod "Puhuarte"
- Class Gloves Amulet
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Moon
- PlayEffect Red
- #cita - double dmg minion weapons. purple border
- Show
- HasExplicitMod "Citaqualotl's"
- Class Wand Sceptre
- SetBorderColor 125 0 250
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Moon
- PlayEffect Red
- #tacati - high %inc dmg weapons w/extra chaos. cyan border b/c of high uncertainty
- Show
- HasExplicitMod "Tacati's" "of Tacati"
- Class Wand Sceptre
- SetBorderColor 0 200 200
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Moon
- PlayEffect Red
- Show
- HasExplicitMod "Tacati's"
- Class "Bow" "Axe" "Mace" "Sword" "Dagger" "Claw" "Staves" "Bow"
- DropLevel >= 60
- SetBorderColor 0 200 200
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Moon
- PlayEffect Red
- #matatl - special ms boots. green border
- Show
- HasExplicitMod "Matatl's"
- Class Boots
- SetBorderColor 0 200 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Moon
- PlayEffect Red
- #xopec - mana jewellery. blue border
- Show
- HasExplicitMod "Xopec's"
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Lapis Amulet" "Jade Amulet" "Amber Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Onyx Amulet" "Paua Amulet" "Paua Ring" "Amethyst Ring"
- SetBorderColor 0 150 250
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Moon
- PlayEffect Red
- #catchalls for everything else, mostly mediocre/shit mods that are never wanted (i.e. guat suffixes)
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
- SetTextColor 225 0 0
- SetFontSize 40
- MinimapIcon 2 Red Moon
- PlayEffect Red Temp
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
- SetTextColor 225 0 0
- SetFontSize 40
- MinimapIcon 2 Red Moon
- PlayEffect Red Temp
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
- SetTextColor 225 0 0
- SetFontSize 40
- MinimapIcon 2 Red Moon
- PlayEffect Red Temp
- #Delve (v3.4) - "fiery glow in the dark" theme corresponding with new light beams, brown -> yellow -> red -> white. note: light beams and custom sounds were added in delve
- Show
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- Class Currency
- SetBackgroundColor 80 0 80
- SetBorderColor 0 0 0
- SetTextColor 250 0 250
- SetFontSize 45
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show
- BaseType "Powerful Chaotic Resonator"
- Class Currency
- SetBackgroundColor 0 80 80
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Blue
- Show
- BaseType "Potent Chaotic Resonator"
- Class Currency
- SetBackgroundColor 0 65 65
- SetBorderColor 0 0 0
- SetTextColor 0 220 220
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Blue
- Show
- BaseType "Primitive Chaotic Resonator"
- Class Currency
- SetBackgroundColor 0 50 50
- SetBorderColor 0 0 0
- SetTextColor 0 190 190
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Blue
- Show
- BaseType "Powerful Alchemical Resonator"
- Class Currency
- SetBackgroundColor 0 80 0
- SetBorderColor 0 0 0
- SetTextColor 0 250 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Green Circle
- Show
- BaseType "Potent Alchemical Resonator"
- Class Currency
- SetBackgroundColor 0 65 0
- SetBorderColor 0 0 0
- SetTextColor 0 220 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Green Circle
- Show
- BaseType "Primitive Alchemical Resonator"
- Class Currency
- SetBackgroundColor 0 50 0
- SetBorderColor 0 0 0
- SetTextColor 0 190 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Green Circle
- #white fossils (20c+)
- Show
- BaseType "Fractured Fossil" "Faceted Fossil" "Hollow Fossil" "Glyphic Fossil"
- Class Currency
- SetBackgroundColor 125 125 125
- SetBorderColor 0 0 0
- SetTextColor 250 250 250
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 White Circle
- PlayEffect White
- #pink (10-20c)
- Show
- BaseType "Sanctified Fossil" "Tangled Fossil" "Bloodstained Fossil"
- Class Currency
- SetBackgroundColor 80 0 80
- SetBorderColor 0 0 0
- SetTextColor 250 0 250
- SetFontSize 45
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Orange Circle
- PlayEffect Red
- #red (5-10c)
- Show
- BaseType "Pristine Fossil" "Dense Fossil" "Bound Fossil" "Shuddering Fossil" "Lucent Fossil"
- Class Currency
- SetBackgroundColor 80 0 0
- SetBorderColor 0 0 0
- SetTextColor 250 0 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Orange Circle
- PlayEffect Red
- #orange (2-5c)
- Show
- BaseType "Prismatic Fossil" "Encrusted Fossil" "Enchanted Fossil" "Jagged Fossil" "Perfect Fossil" "Aetheric Fossil" "Perfect Fossil" "Gilded Fossil" "Corroded Fossil"
- Class Currency
- SetBackgroundColor 100 50 0
- SetBorderColor 0 0 0
- SetTextColor 250 150 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Orange Circle
- PlayEffect Yellow
- #all the rest (2c or less)
- Show
- BaseType "Scorched Fossil" "Frigid Fossil" "Metallic Fossil" "Aberrant Fossil" "Serrated Fossil"
- Class Currency
- SetBackgroundColor 80 40 0
- SetBorderColor 0 0 0
- SetTextColor 225 75 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Orange Circle
- PlayEffect Brown
- Show
- HasExplicitMod "of Weaponcraft" "of Spellcraft" "of Crafting"
- SetTextColor 150 50 250
- SetFontSize 40
- Show
- BaseType "Astral Plate" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Slink Boots" "Slink Gloves" "Titan Greaves" "Titan Gauntlets" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Sapphire Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Amethyst Ring" "Unset Ring" "Coral Ring" "Leather Belt" "Vermillion Ring" "Coral Ring" "Opal Ring" "Crystal Belt"
- HasExplicitMod "Subterranean" "of the Underground"
- SetBorderColor 150 250 250
- SetTextColor 150 250 250
- SetFontSize 45
- PlayEffect Blue
- MinimapIcon 0 Blue Moon
- Show
- HasExplicitMod "Subterranean" "of the Underground"
- SetTextColor 150 250 250
- SetFontSize 45
- PlayEffect Blue
- MinimapIcon 1 Blue Moon
- Show
- BaseType "Reliquary Key"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Diamond
- PlayEffect Green
- #Betrayal (v3.5) - Orange
- #borders indicate veiled mod type
- Show
- Rarity Unique
- HasExplicitMod "Veil"
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 119
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Moon
- PlayEffect Yellow
- #white - the best master specific veils
- Show
- HasExplicitMod "Rin's Veil" "Leo's Veil" "Catarina's Veil" "Elreon's Veil" "Vagan's Veil" "Korell's Veil" "Gravicius' Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 255 255 255
- SetTextColor 255 255 119
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- PlayEffect Yellow
- MinimapIcon 1 Yellow Moon
- #silver - all other master specific veils, green on quivers for frenzy charge
- Show
- HasExplicitMod "Riker's Veil" "Aisling's Veil" "Jorgin's Veil" "Cameria's Veil" "It That Fled's Veil" "Guff's Veil" "Janus' Veil" "Tora's Veil" "Haku's Veil" "Vorici's Veil" "Hillock's Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 180 180 180
- SetTextColor 255 255 119
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- PlayEffect Yellow
- MinimapIcon 2 Yellow Moon
- #green border on quiver/shield because they rarely drop and you don't want to miss them
- Show
- BaseType "Quiver" "Shield"
- HasExplicitMod "of the Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 0 225 0
- SetTextColor 255 255 119
- SetFontSize 36
- PlayEffect Yellow
- MinimapIcon 2 Yellow Moon
- #purple - jewellery
- Show
- HasExplicitMod "Veil"
- Class Ring Amulet Belt
- SetBackgroundColor 60 30 0
- SetBorderColor 200 150 255
- SetTextColor 255 255 119
- SetFontSize 36
- PlayEffect Yellow
- MinimapIcon 2 Yellow Moon
- #darkred - weapons
- Show
- HasExplicitMod "Veil"
- Class "One Hand" "Two Hand" "Wand" "Sceptre" "Dagger" "Bow" "Staves" "Dagger" "Claw"
- SetBackgroundColor 60 30 0
- SetBorderColor 195 0 0
- SetTextColor 255 255 119
- SetFontSize 36
- PlayEffect Brown Temp
- MinimapIcon 2 Brown Moon
- #catchall for all the rest, orange border
- Show
- HasExplicitMod "Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 200 100 0
- SetTextColor 255 255 119
- SetFontSize 36
- PlayEffect Brown Temp
- MinimapIcon 2 Brown Moon
- #scarabs
- Show
- BaseType "Gilded" "Winged"
- Class Map Fragment
- SetBackgroundColor 80 0 0
- SetBorderColor 250 250 250
- SetTextColor 250 0 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Yellow Triangle
- PlayEffect Red
- Show
- BaseType "Polished"
- Class Map Fragment
- SetBackgroundColor 100 50 0
- SetBorderColor 225 225 225
- SetTextColor 250 150 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Yellow Triangle
- PlayEffect Yellow
- Show
- BaseType "Rusted"
- Class Map Fragment
- SetBackgroundColor 80 40 0
- SetBorderColor 200 200 200
- SetTextColor 225 75 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Yellow Triangle
- PlayEffect Brown
- #Synthesis (v3.6) - Light Blue. simplified blocks and changed to grey theme in Heist because previous highlight was identical to Redeemer
- Show
- SynthesisedItem True
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 119
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- Show
- SynthesisedItem True
- SetBackgroundColor 40 90 140
- SetBorderColor 225 190 70
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Moon
- PlayEffect Blue
- Show
- FracturedItem True
- SetBackgroundColor 40 90 140
- SetBorderColor 150 150 150
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Blue Moon
- PlayEffect Grey
- #Legion (v3.7)
- #incubators
- Show
- BaseType "Geomancer's"
- Class Incubator
- SetBackgroundColor 150 0 250
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Purple
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Purple Star
- Show
- BaseType "Thaumaturge's" "Time-Lost" "Gemcutter's" "Ornate" "Mysterious" "Celestial" "Cartographer's" "Fine" "Diviner's"
- Class Incubator
- SetBackgroundColor 125 0 225
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Purple Temp
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Purple Circle
- Hide #Strict+ Filters
- BaseType "Primal"
- Class Incubator
- SetBackgroundColor 100 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Abyssal"
- Class Incubator
- ItemLevel < 82
- SetBackgroundColor 100 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Celestial"
- Class Incubator
- ItemLevel < 80
- SetBackgroundColor 100 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- Show
- Class Incubator
- SetBackgroundColor 100 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- #splinters/emblems. note that timeless jewels are in the Jewel section
- Show
- BaseType "Emblem"
- Class "Map Fragment"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 100 0 200
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Hexagon
- PlayEffect White
- Show
- BaseType "Timeless Vaal Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 0 0 0
- SetTextColor 175 0 0
- SetFontSize 40
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Timeless Karui Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 0 0 0
- SetTextColor 225 125 0
- SetFontSize 40
- MinimapIcon 2 Orange Raindrop
- Show
- BaseType "Timeless Templar Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 0 0 0
- SetTextColor 0 175 0
- SetFontSize 40
- MinimapIcon 2 Green Raindrop
- Show
- BaseType "Timeless Maraketh Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 0 0 0
- SetTextColor 225 225 0
- SetFontSize 40
- MinimapIcon 2 Yellow Raindrop
- Show
- BaseType "Timeless Eternal Empire Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 0 0 0
- SetTextColor 225 225 225
- SetFontSize 40
- MinimapIcon 2 Grey Raindrop
- #old splinter colors
- #Show
- # BaseType "Timeless Vaal Splinter"
- # SetBackgroundColor 40 0 0
- # SetBorderColor 0 0 0
- # SetTextColor 225 0 0
- # SetFontSize 40
- # MinimapIcon 2 Red Raindrop
- #Show
- # BaseType "Timeless Karui Splinter"
- # SetBackgroundColor 60 20 0
- # SetBorderColor 0 0 0
- # SetTextColor 225 125 0
- # SetFontSize 40
- # MinimapIcon 2 Orange Raindrop
- #Show
- # BaseType "Timeless Templar Splinter"
- # SetBackgroundColor 0 40 0
- # SetBorderColor 0 0 0
- # SetTextColor 0 225 0
- # SetFontSize 40
- # MinimapIcon 2 Green Raindrop
- #Show
- # BaseType "Timeless Maraketh Splinter"
- # SetBackgroundColor 40 40 0
- # SetBorderColor 0 0 0
- # SetTextColor 225 225 0
- # SetFontSize 40
- # MinimapIcon 2 Yellow Raindrop
- #Show
- # BaseType "Timeless Eternal Empire Splinter"
- # SetBackgroundColor 40 40 40
- # SetBorderColor 0 0 0
- # SetTextColor 225 225 225
- # SetFontSize 40
- # MinimapIcon 2 Grey Raindrop
- #Blight (v3.8)
- Show
- BaseType "Golden Oil"
- SetBackgroundColor 250 250 250
- SetBorderColor 50 100 50
- SetTextColor 75 125 75
- SetFontSize 45
- PlayEffect White
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Raindrop
- Show
- BaseType "Silver Oil" "Opalescent Oil" "Black Oil"
- SetBackgroundColor 200 250 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Green
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Green Raindrop
- Show
- BaseType "Crimson Oil" "Indigo Oil" "Violet Oil" "Azure Oil" "Teal Oil"
- SetBackgroundColor 150 200 150
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Green Temp
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Raindrop
- Hide #UBER FILTER ONLY
- BaseType "Verdant Oil" "Clear Oil" "Sepia Oil" "Amber Oil"
- SetBackgroundColor 100 150 100
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- #Metamorph (v3.9) / Conquerors of the Atlas
- Show
- Class "Metamorph Sample"
- SetBackgroundColor 75 100 0
- SetBorderColor 200 200 200
- SetTextColor 225 225 225
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- PlayEffect Green
- MinimapIcon 1 Green Triangle
- Show
- BaseType "Fertile Catalyst" "Prismatic Catalyst" "Tempering Catalyst"
- Class Currency
- SetBackgroundColor 250 230 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect White
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Yellow Circle
- Show
- BaseType "Catalyst"
- Class Currency
- SetBackgroundColor 220 208 180
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Grey Temp
- MinimapIcon 2 Yellow Circle
- #Delirium (v3.10): dark grey/tan theme for splinters, faded pink for orbs. as of 3.11.4 Cluster Jewels are now located in the main Jewel section (7) with all the other jewels
- Show
- BaseType "Simulacrum Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 0 0 0
- SetTextColor 250 220 175
- SetFontSize 45
- MinimapIcon 2 Grey Raindrop
- PlayEffect Grey Temp
- Show
- BaseType "Simulacrum"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 175 125 50
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Hexagon
- PlayEffect White
- Show
- BaseType "Delirium Orb"
- SetBackgroundColor 200 100 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Purple Circle
- PlayEffect Purple
- #Harvest (v3.11) - glowy bright blue. seed blocks disabled as of 3.13
- #Show
- # BaseType "Thornfruit" "Scalefruit" "Blisterfruit"
- # Class "Harvest Seed"
- # SetBackgroundColor 250 250 250
- # SetBorderColor 0 0 0
- # SetTextColor 0 200 240
- # SetFontSize 45
- # CustomAlertSound "6_maxvalue.mp3"
- # MinimapIcon 0 White Raindrop
- # PlayEffect White
- #Show
- # BaseType "Bulb"
- # Class "Harvest Seed"
- # SetBackgroundColor 0 160 200
- # SetBorderColor 225 225 225
- # SetTextColor 225 225 225
- # SetFontSize 40
- # CustomAlertSound "11_midspecial.mp3"
- # MinimapIcon 0 Cyan Raindrop
- # PlayEffect Cyan
- #Show
- # BaseType "Grain"
- # Class "Harvest Seed"
- # SetBackgroundColor 0 130 170
- # SetBorderColor 225 225 225
- # SetTextColor 225 225 225
- # SetFontSize 40
- # CustomAlertSound "11_midspecial.mp3"
- # MinimapIcon 1 Cyan Raindrop
- # PlayEffect Cyan Temp
- #Show
- # BaseType "Seed"
- # Class "Harvest Seed"
- # SetBackgroundColor 0 100 140
- # SetBorderColor 225 225 225
- # SetTextColor 225 225 225
- # SetFontSize 45
- # MinimapIcon 2 Cyan Raindrop
- #Show
- # Class "Harvest Seed"
- # SetBackgroundColor 0 100 140
- # SetBorderColor 225 225 225
- # SetTextColor 225 225 225
- # SetFontSize 45
- # MinimapIcon 2 Cyan Raindrop
- #Show
- # Class "Seed Enhancer"
- # SetBackgroundColor 110 90 200
- # SetBorderColor 225 225 225
- # SetTextColor 225 225 225
- # SetFontSize 45
- # CustomAlertSound "11_midspecial.mp3"
- # MinimapIcon 0 Purple Raindrop
- # PlayEffect Purple
- Show
- BaseType "Time-light Scroll" "Fragmentation Scroll" "Deregulation Scroll" "Electroshock Scroll" "Haemocombustion Scroll" "Specularity Scroll"
- SetBackgroundColor 250 40 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 0 Orange Triangle
- PlayEffect Orange
- Show
- BaseType "Facetor's Lens"
- SetBackgroundColor 0 200 240
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 1 Cyan Circle
- PlayEffect Cyan Temp
- Show
- BaseType "Lure"
- Class "Map Fragment"
- SetBackgroundColor 175 200 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 0 Green Moon
- PlayEffect Green
- #Heist (v3.12) - brown theme for the league items
- #marker
- Show
- BaseType "Rogue's Marker"
- SetBackgroundColor 65 10 0
- SetBorderColor 225 225 225
- SetTextColor 225 225 225
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Brown Circle
- #Contracts
- Show
- BaseType "Contract"
- Rarity Unique
- SetBackgroundColor 255 221 153
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Hexagon
- PlayEffect Orange
- Show
- BaseType "Contract"
- SetBackgroundColor 255 221 153
- SetBorderColor 125 100 75
- SetTextColor 125 100 75
- SetFontSize 45
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 0 Brown Hexagon
- PlayEffect Brown Temp
- #Blueprint
- Show
- BaseType "Blueprint"
- SetBackgroundColor 255 221 153
- SetBorderColor 100 200 250
- SetTextColor 100 200 250
- SetFontSize 45
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 0 Blue Hexagon
- PlayEffect Blue Temp
- #heist target
- Show
- Class "Heist Target"
- SetTextColor 250 200 150
- SetBorderColor 250 200 150
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Brown UpsideDownHouse
- PlayEffect Brown
- #rogue loot (4 tiers)
- Show
- BaseType "Thaumetic Blowtorch" "Regicide Disguise Kit" "Silkweave Sole" "Grandmaster Keyring" "Thaumaturgical Ward" "Thaumetic Flashpowder" "Thaumaturgical Sensing Charm" "Steel Bracers" "Master Lockpick" "Foliate Brooch" "Whisper-woven Cloak" "Burst Band" "Precise Arrowhead" "Obsidian Sharpening Stone"
- SetBackgroundColor 65 50 38
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Brown Triangle
- PlayEffect Yellow
- Show
- BaseType "Sulphur Blowtorch" "Espionage Disguise Kit" "Winged Sole" "Skeleton Keyring" "Shining Ward" "Azurite Flashpowder" "Polished Sensing Charm" "Runed Bracers" "Fine Lockpick" "Enamel Brooch" "Hooded Cloak" "Aggregator Charm" "Hollowpoint Arrowhead" "Fine Sharpening Stone"
- SetBackgroundColor 65 50 38
- SetBorderColor 250 200 150
- SetFontSize 42
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Brown Triangle
- PlayEffect Brown
- Show
- BaseType "Flanged Drill" "Theatre Disguise Kit" "Foxhide Sole" "Versatile Keyring" "Lustrous Ward" "Trarthan Flashpowder" "Fine Sensing Charm" "Studded Bracers" "Standard Lockpick" "Golden Brooch" "Tattered Cloak" "Conduit Line" "Fragmenting Arrowhead" "Standard Sharpening Stone"
- SetBackgroundColor 65 50 38
- SetBorderColor 200 150 0
- SetFontSize 40
- Show
- Class "Heist Tool" "Heist Brooch" "Heist Cloak"
- SetBackgroundColor 65 50 38
- SetBorderColor 150 100 0
- SetFontSize 40
- Show
- Class "Heist Gear"
- SetBackgroundColor 65 50 38
- SetFontSize 40
- #trinkets
- Show
- Class "Trinket"
- SetBackgroundColor 100 75 25
- SetBorderColor 250 200 100
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Brown Triangle
- PlayEffect Yellow
- #experimental bases
- Show
- BaseType "Assembler Wand" "Congregator Wand" "Accumulator Wand" "Hollowpoint Dagger" "Pressurised Dagger" "Pneumatic Dagger" "Flickerflame Blade" "Flashfire Blade" "Infernal Blade" "Shadow Fangs" "Malign Fangs" "Void Fangs" "Maltreatment Axe" "Disapprobation Axe" "Psychotic Axe" "Fickle Spiritblade" "Capricious Spiritblade" "Anarchic Spiritblade" "Flare Mace" "Crack Mace" "Boom Mace" "Oscillating Sceptre" "Stabilising Sceptre" "Alternating Sceptre" "Hedron Bow" "Foundry Bow" "Solarine Bow" "Transformer Staff" "Reciprocation Staff" "Battery Staff" "Capacity Rod" "Potentiality Rod" "Eventuality Rod" "Prime Cleaver" "Honed Cleaver" "Apex Cleaver" "Rebuking Blade" "Blasting Blade" "Banishing Blade" "Blunt Force Condenser" "Crushing Force Magnifier" "Impact Force Propagator" "Micro-Distillery Belt" "Mechalarm Belt" "Astrolabe Amulet" "Simplex Amulet" "Cogwork Ring" "Geodesic Ring" "Exhausting Spirit Shield" "Subsuming Spirit Shield" "Transfer-attuned Spirit Shield" "Endothermic Buckler" "Polar Buckler" "Cold-attuned Buckler" "Exothermic Tower Shield" "Magmatic Tower Shield" "Heat-attuned Tower Shield"
- # SetBackgroundColor 100 0 75
- # SetBorderColor 250 0 200
- SetBackgroundColor 0 75 75
- SetBorderColor 0 250 250
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Cyan Kite
- PlayEffect Cyan
- #enchanted bases
- Show
- Class "Body Armour" "One Hand" "Two Hand" "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Daggers" "Wands" "Bows"
- AnyEnchantment True
- # SetBackgroundColor 50 100 125
- SetBackgroundColor 25 75 100
- SetBorderColor 100 200 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Moon
- PlayEffect Blue
- #replica uniques
- Show
- Replica True
- SetBackgroundColor 225 100 0
- SetBorderColor 0 200 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- #alternate quality gems
- Show
- Class Gem
- AlternateQuality True
- SetBorderColor 0 225 225
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Cyan Triangle
- PlayEffect Cyan Temp
- #new currency that GGG added at the last ducking second lmao
- Show
- BaseType "Regrading Lens" "Tempering Orb" "Tailoring Orb"
- SetBackgroundColor 240 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 1 Pink Circle
- PlayEffect Pink
- #Ritual (v3.13) / Echoes of the Atlas
- Show
- BaseType "Ritual Splinter"
- SetBackgroundColor 35 35 35
- SetTextColor 175 0 0
- SetFontSize 45
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Ritual Vessel" "Blood-filled Vessel"
- SetBackgroundColor 50 0 0
- SetBorderColor 225 225 225
- SetTextColor 0 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red UpsideDownHouse
- PlayEffect Red Temp
- #new item classes
- Show
- BaseType "Dreamquest Slippers" "Cloudwhisper Boots" "Brimstone Treads" "Nightwind Slippers" "Windbreak Boots" "Darksteel Treads" "Duskwalk Slippers" "Stormrider Boots" "Basemetal Treads" "Debilitation Gauntlets" "Gruelling Gauntlets" "Taxing Gauntlets" "Sinistral Gloves" "Southswing Gloves" "Gauche Gloves" "Nexus Gloves" "Aetherwind Gloves" "Leyline Gloves" "Blizzard Crown" "Winter Crown" "Gale Crown" "Archdemon Crown" "Demon Crown" "Imp Crown" "Atonement Mask" "Penitent Mask" "Sorrow Mask"
- # SetBackgroundColor 100 0 75
- # SetBorderColor 250 0 200
- SetBackgroundColor 0 75 75
- SetBorderColor 0 250 250
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Cyan Kite
- PlayEffect Cyan
- #League Prediction Uniques Block (populated before league launches with basetypes containing new/changed uniques so that everything at least has sound/icon, which are then tiered appropriately in the first post-launch update). Should be disabled in non-launch updates.
- #Show
- # BaseType ""
- # Rarity Unique
- # SetBackgroundColor 225 100 0
- # SetBorderColor 0 0 250
- # SetTextColor 0 0 0
- # SetFontSize 38
- # CustomAlertSound "4_midunique.mp3"
- # MinimapIcon 1 Green Star
- # PlayEffect Green
- ###################################################################################
- ####################### Section 4 - Maps & Atlas Items ############################
- ###################################################################################
- #Maven Stuff
- Show
- BaseType "Maven's Writ" "Maven's Invitation"
- SetBackgroundColor 250 175 100
- SetBorderColor 200 100 200
- SetTextColor 150 75 150
- SetFontSize 45
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 0 Yellow Hexagon
- PlayEffect Yellow
- Show
- BaseType "Crescent Splinter"
- SetBackgroundColor 50 50 50
- SetBorderColor 225 225 225
- SetTextColor 200 100 200
- SetFontSize 45
- MinimapIcon 1 Pink Raindrop
- PlayEffect Pink
- #Watchstones
- Show
- BaseType "Watchstone"
- Rarity Unique
- SetBackgroundColor 50 50 50
- SetBorderColor 255 221 153
- SetTextColor 225 100 0
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange UpsideDownHouse
- PlayEffect Orange
- SetFontSize 45
- Show
- BaseType "Watchstone"
- SetBackgroundColor 50 50 50
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Yellow UpsideDownHouse
- PlayEffect Yellow
- #Pantheon - Raised Light Blue
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 225 225 225
- SetTextColor 150 200 250
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Blue UpsideDownHouse
- PlayEffect Blue Temp
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Blue UpsideDownHouse
- PlayEffect Blue Temp
- #Fragments
- Show
- BaseType "Fragment" "Mortal"
- Class "Map Fragments"
- SetBackgroundColor 60 40 0
- SetBorderColor 250 250 250
- SetTextColor 250 225 150
- SetFontSize 45
- MinimapIcon 0 Brown Raindrop
- PlayEffect Brown
- Show
- Class "Map Fragments"
- SetBackgroundColor 60 40 0
- SetBorderColor 0 0 0
- SetTextColor 250 225 150
- SetFontSize 40
- MinimapIcon 2 Brown Raindrop
- #unique maps
- Show
- BaseType "Chateau" "Relic Chambers" "Maze"
- Class Map
- Rarity Unique
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Hexagon
- PlayEffect White
- Show
- BaseType "Siege" "Basilica" "Courthouse" "Park" "Museum" "Harbinger" "Moon Temple"
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- CustomAlertSound "5_topunique.mp3"
- SetFontSize 42
- MinimapIcon 0 Orange Hexagon
- PlayEffect Orange
- Show
- Class Map
- Rarity Unique
- MapTier >= 14
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- CustomAlertSound "4_midunique.mp3"
- SetFontSize 42
- MinimapIcon 1 Orange Hexagon
- PlayEffect Orange
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- CustomAlertSound "4_midunique.mp3"
- SetFontSize 38
- MinimapIcon 2 Orange Hexagon
- PlayEffect Orange Temp
- #blighted maps
- Show
- Class Map
- BlightedMap True
- MapTier >= 11
- SetBackgroundColor 255 221 153
- SetBorderColor 250 0 0
- SetTextColor 75 125 75
- SetFontSize 45
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 0 Yellow Hexagon
- PlayEffect Red
- Show
- Class Map
- BlightedMap True
- MapTier >= 6
- SetBackgroundColor 255 221 153
- SetBorderColor 125 0 250
- SetTextColor 75 125 75
- SetFontSize 45
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 1 Yellow Hexagon
- PlayEffect Yellow
- Show
- Class Map
- BlightedMap True
- SetBackgroundColor 255 221 153
- SetBorderColor 25 75 25
- SetTextColor 75 125 75
- SetFontSize 45
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Yellow Hexagon
- PlayEffect Yellow
- #enchanted maps (delirium/blight)
- Show
- Class Map
- AnyEnchantment True
- MapTier >= 11
- SetBackgroundColor 255 221 153
- SetBorderColor 250 0 0
- SetTextColor 125 125 125
- SetFontSize 45
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 0 Grey Hexagon
- PlayEffect Grey
- Show
- Class Map
- AnyEnchantment True
- MapTier >= 6
- SetBackgroundColor 255 221 153
- SetBorderColor 125 0 250
- SetTextColor 125 125 125
- SetFontSize 45
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 0 Grey Hexagon
- PlayEffect Grey
- Show
- Class Map
- AnyEnchantment True
- SetBackgroundColor 255 221 153
- SetBorderColor 25 75 25
- SetTextColor 125 125 125
- SetFontSize 45
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 0 Grey Hexagon
- PlayEffect Grey
- #influenced map special highlight (really just a light/icon color change right now) - as of delirium (3.10) they can only drop shaper/elder and as red tier maps.
- #guardian and elder maps (pink)
- Show
- Class Map
- HasInfluence Shaper
- MapTier >= 16
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 255
- SetTextColor 240 0 180
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Hexagon
- PlayEffect Purple
- Show
- Class Map
- HasInfluence Elder
- MapTier >= 16
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 255
- SetTextColor 240 0 240
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Hexagon
- PlayEffect Grey
- #top tier (red)
- Show
- Class Map
- HasInfluence Shaper
- MapTier >= 11
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetTextColor 240 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Purple
- Show
- Class Map
- HasInfluence Elder
- MapTier >= 11
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetTextColor 240 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Grey
- #corrupted map catcher
- Show
- Class Map
- Corrupted True
- MapTier >= 16
- SetBackgroundColor 255 185 115
- SetBorderColor 255 0 255
- SetTextColor 240 0 180
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Hexagon
- PlayEffect Pink
- Show
- Class Map
- Corrupted True
- MapTier >= 11
- SetBackgroundColor 255 185 115
- SetBorderColor 255 0 0
- SetTextColor 240 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Red
- Show
- Class Map
- Corrupted True
- MapTier >= 9
- SetBackgroundColor 255 185 115
- SetBorderColor 150 0 255
- SetTextColor 150 0 255
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Purple Hexagon
- Show
- Class Map
- Corrupted True
- MapTier >= 6
- SetBackgroundColor 255 185 115
- SetBorderColor 0 150 250
- SetTextColor 0 150 250
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- Corrupted True
- MapTier >= 4
- SetBackgroundColor 255 185 115
- SetBorderColor 0 175 0
- SetTextColor 0 175 0
- SetFontSize 36
- Show
- Class Map
- Corrupted True
- SetBackgroundColor 255 185 115
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- #special map exceptions (just maps with "Vaal" prefix for now, dark red)
- Show
- Class Map
- MapTier >= 16
- HasExplicitMod "Vaal" "Zana's"
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 255
- SetTextColor 175 0 0
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Hexagon
- PlayEffect Pink
- Show
- Class Map
- MapTier >= 11
- HasExplicitMod "Vaal" "Zana's"
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetTextColor 175 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Red
- Show
- Class Map
- MapTier >= 9
- HasExplicitMod "Vaal" "Zana's"
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetTextColor 175 0 0
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Purple Hexagon
- Show
- Class Map
- MapTier >= 6
- HasExplicitMod "Vaal" "Zana's"
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- SetTextColor 175 0 0
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 4
- HasExplicitMod "Vaal" "Zana's"
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetTextColor 175 0 0
- SetFontSize 36
- Show
- Class Map
- HasExplicitMod "Vaal" "Zana's"
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetTextColor 175 0 0
- SetFontSize 36
- #guardian and elder maps (pink)
- Show
- Class Map
- ElderMap True
- SetBackgroundColor 255 221 153
- SetBorderColor 0 250 250
- SetTextColor 240 0 180
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Hexagon
- PlayEffect Pink
- Show
- Class Map
- MapTier >= 16
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 255
- SetTextColor 240 0 240
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Pink Hexagon
- PlayEffect Pink
- #top tier (red)
- Show
- Class Map
- ShapedMap True
- MapTier >= 11
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetTextColor 240 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Red
- Show
- Class Map
- MapTier >= 11
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetTextColor 240 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Red
- #non-top tier shaped maps (teal)
- Show
- Class Map
- ShapedMap True
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetTextColor 0 200 200
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Cyan Hexagon
- #mid tier (t6-t8 blue, t9-t10 purple)
- Show
- Class Map
- MapTier >= 9
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetTextColor 150 0 255
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Purple Hexagon
- Show
- Class Map
- MapTier >= 6
- ItemLevel <= 79
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- SetTextColor 0 150 250
- # CustomAlertSound "9_othermaps.mp3" #SOUND OFF IN UBER FILTER ONLY
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 6
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- SetTextColor 0 150 250
- # CustomAlertSound "9_othermaps.mp3" #SOUND OFF IN UBER FILTER ONLY
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- #bottom tier (t1-t3 black, t4-t5 green)
- Show
- Class Map
- MapTier >= 4
- ItemLevel <= 77
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetTextColor 0 175 0
- # CustomAlertSound "9_othermaps.mp3" #SOUND OFF IN UBER FILTER ONLY
- SetFontSize 38
- MinimapIcon 2 Green Hexagon
- Show
- Class Map
- MapTier >= 4
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetTextColor 0 175 0
- SetFontSize 36
- Show
- Class Map
- ItemLevel <= 74
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- # CustomAlertSound "9_othermaps.mp3" #SOUND OFF IN UBER FILTER ONLY
- SetFontSize 38
- MinimapIcon 2 Grey Hexagon
- Show
- Class Map
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- ###################################################################################
- ####################### Section 5 - Influence & Atlas Bases #######################
- ###################################################################################
- #High Value / Special Items that have same highlighting for all influences
- #list of stuff that has a very powerful mod at 85+ and therefore isn't listed in the white border bases:
- #stuff in white backgrounds: 85 shaper amulets (quant), 85 hunter gloves (unnerve AND intimidate!). 85 shaper helm (+1 mine max rank), 85 shaper sceptres (extra chaos)
- #stuff in white recessed: 85 elder amulets (envy), 85 shaper body armours (rarity, tons of other mods), 85 elder chests (best %life), 85 hunter chests (best %life), 80+ warlord/shaper quivers (+1 arrow), 85 shaper/hunter shields (+1 maxres), 85 shaper/crusader bows (chain), 85 shaper imbuedwands (KB, yeah old I know but they rare), 80+ warlord hp shields (+2 min end charge), 85 crusader chest ('splody)
- #note: hunter boots are set at 80, if tailwind really winds up being consistently expensive then move it to white recessed or something (it req 75). elusive redeemer boots also req 75
- #bases with no standout mods / no white border or highlighting:
- #elder/crusader quiver (redeemer questionable)
- #for 1h'ers and claws, only shaper gets borders. rest seem awfully mediocre or just straight shit, any interesting mods have very low ilvls
- #for melee 2h'ers, no borders are added. too out of meta, any all good mods are super low level anyways.
- #uniques
- Show
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Purple Star
- PlayEffect Yellow
- #atlas bases, white background red-purple text
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise" "Vermillion Ring" "Cerulean Ring" "Convoking Wand" "Stygian Vise"
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 0 125
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 Purple Diamond
- PlayEffect White
- #white tier - top value special mod/basetype combos, white background brown text. stuff in this tier should drop pretty infrequently, if it's common then it should be moved to offwhite tier. should mostly be specific base + ilvl (for the most popular/strongest mod) combinations
- Show
- BaseType "Astral Plate"
- HasInfluence Elder Hunter Crusader Warlord
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- BaseType "Vaal Regalia"
- HasInfluence Crusader
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- BaseType "Broadhead Arrow Quiver"
- Class Quiver
- HasInfluence Hunter Shaper
- ItemLevel >= 80
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- BaseType "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield"
- HasInfluence Warlord
- ItemLevel >= 80
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- BaseType "Hubris Circlet"
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- BaseType "Sorcerer Boots" "Titan Greaves" "Slink Boots"
- ShaperItem True
- ItemLevel >= 81
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- Class Amulet
- HasInfluence Shaper
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- Class Amulet
- HasInfluence Hunter
- ItemLevel >= 82
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- Show
- BaseType "Sorcerer Gloves" "Titan Gauntlets"
- HasInfluence Hunter
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 100 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- #Offwhite Tiers - high value but not worthy of solid white bg's. recessed white highlighting, different sound
- Show
- Class "Body Armour"
- HasInfluence Elder Hunter Crusader
- ItemLevel >= 85
- DropLevel >= 65
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #ele as extra chaos
- Show
- BaseType "Imbued Wand" "Eclipse Staff"
- HasInfluence Shaper
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #malevolence/hatred aura effect
- Show
- BaseType "Opal Wand" "Void Sceptre" "Opal Sceptre"
- HasInfluence Hunter Redeemer
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #mana reservation
- Show
- BaseType "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Titanium Spirit Shield"
- Class Shield
- HasInfluence Shaper Hunter
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #min end charges
- Show
- BaseType "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
- HasInfluence Warlord
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #max allres
- Show
- Class Shield
- HasInfluence Hunter
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #bleed
- Show
- BaseType "Citadel Bow"
- HasInfluence Elder
- ItemLevel >= 83
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #chain
- Show
- BaseType "Spine Bow" "Assassin Bow"
- HasInfluence Shaper Crusader
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #socketed attacks 20% more (ele hit)
- Show
- BaseType "Royal Bow" "Highborn Bow" "Imperial Bow"
- ShaperItem True
- ItemLevel >= 83
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #bleed
- Show
- BaseType "Siege Axe" "Royal Axe" "Karui Chopper" "Vaal Axe"
- HasInfluence Elder
- ItemLevel >= 83
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #+1 arrow / dot multi
- Show
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- HasInfluence Shaper Warlord Hunter
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #-9% res aura
- Show
- BaseType "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet"
- HasInfluence "Crusader" "Redeemer" "Hunter" "Warlord" "Elder"
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #ailment immunity
- Show
- BaseType "Vaal Greaves" "Slink Boots" "Arcanist Slippers"
- HasInfluence Shaper
- ItemLevel >= 81
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #thicc life
- Show
- BaseType "Leather Belt"
- HasInfluence Elder
- ItemLevel >= 75
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #envy
- Show
- Class Amulet
- HasInfluence Elder
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #+gems
- Show
- Class Amulet
- HasInfluence Crusader Redeemer Warlord
- ItemLevel >= 82
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #curse on hit
- Show
- BaseType "Coral Ring" "Unset Ring"
- HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #catchalls for good basetypes
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Crusader Buckler" "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- HasInfluence Crusader Hunter Shaper Elder
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Crusader Buckler" "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- HasInfluence Redeemer Warlord
- ItemLevel >= 83
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #wagglefoils
- Show
- BaseType "Harpy Rapier" "Apex Rapier" "Thorn Rapier"
- ShaperItem True
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 White Cross
- PlayEffect White
- #6s exception with slightly different highlight from regular 6s
- Show
- Sockets = 6
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- SetBackgroundColor 0 150 150
- SetBorderColor 0 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 0 Green Square
- PlayEffect Green
- #Shaper
- Show
- Class "Gloves" "Body Armour"
- HasInfluence Shaper
- ItemLevel >= 84
- DropLevel >= 65
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Purple Cross
- PlayEffect Purple
- Show
- Class "One Hand" "Claw" "Staves"
- HasInfluence Shaper
- ItemLevel >= 83
- DropLevel >= 65
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Purple Cross
- PlayEffect Purple
- Show
- Class "Amulet"
- HasInfluence Shaper
- ItemLevel >= 82
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Purple Cross
- PlayEffect Purple
- Show
- Class Boots
- HasInfluence Shaper
- ItemLevel >= 81
- DropLevel >= 65
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Purple Cross
- PlayEffect Purple
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt"
- HasInfluence Shaper
- ItemLevel >= 80
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Purple Cross
- PlayEffect Purple
- Show
- HasInfluence Shaper
- ItemLevel >= 75
- DropLevel >= 59
- SetBackgroundColor 25 0 50
- SetBorderColor 100 0 200
- SetFontSize 40
- # CustomAlertSound "16_influence.mp3" #SOUND OFF IN UBER FILTER ONLY
- MinimapIcon 1 Purple Cross
- PlayEffect Purple Temp
- Show
- HasInfluence Shaper
- SetBackgroundColor 25 0 50
- SetBorderColor 100 0 200
- SetFontSize 40
- MinimapIcon 2 Purple Cross
- #Elder
- Show
- Class "Sceptre" "Wand"
- HasInfluence Elder
- ItemLevel >= 85
- DropLevel >= 65
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Grey Cross
- PlayEffect Grey
- Show
- Class "Gloves" "Body Armour" "Shield" "Staves"
- HasInfluence Elder
- ItemLevel >= 84
- DropLevel >= 65
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Grey Cross
- PlayEffect Grey
- Show
- Class "Boots" "Helmets"
- HasInfluence Elder
- ItemLevel >= 83
- DropLevel >= 65
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Grey Cross
- PlayEffect Grey
- Show
- Class "Bow"
- HasInfluence Elder
- ItemLevel >= 82
- DropLevel >= 65
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Grey Cross
- PlayEffect Grey
- Show
- Class "Amulet"
- HasInfluence Elder
- ItemLevel >= 83
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Grey Cross
- PlayEffect Grey
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt"
- HasInfluence Elder
- ItemLevel >= 80
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Grey Cross
- PlayEffect Grey
- Show
- HasInfluence Elder
- ItemLevel >= 75
- DropLevel >= 59
- SetBackgroundColor 25 25 50
- SetBorderColor 150 150 200
- SetFontSize 40
- # CustomAlertSound "16_influence.mp3" #SOUND OFF IN UBER FILTER ONLY
- MinimapIcon 1 Grey Cross
- PlayEffect Grey Temp
- Show
- HasInfluence Elder
- SetBackgroundColor 25 25 50
- SetBorderColor 150 150 200
- SetFontSize 40
- MinimapIcon 2 Grey Cross
- #Crusader
- Show
- Class "Helmet"
- HasInfluence Crusader
- ItemLevel >= 83
- DropLevel >= 65
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Cross
- PlayEffect Red
- Show
- Class "Amulet"
- HasInfluence Crusader
- ItemLevel >= 82
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Cross
- PlayEffect Red
- Show
- Class "Gloves" "Boots" "Shield" "Sceptre" "Wand"
- HasInfluence Crusader
- ItemLevel >= 80
- DropLevel >= 65
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Cross
- PlayEffect Red
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Leather Belt" "Heavy Belt"
- HasInfluence Crusader
- ItemLevel >= 80
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Cross
- PlayEffect Red
- Show
- HasInfluence Crusader
- ItemLevel >= 75
- DropLevel >= 59
- SetBackgroundColor 40 0 0
- SetBorderColor 200 0 0
- SetFontSize 40
- # CustomAlertSound "16_influence.mp3" #SOUND OFF IN UBER FILTER ONLY
- MinimapIcon 1 Red Cross
- PlayEffect Red Temp
- Show
- HasInfluence Crusader
- SetBackgroundColor 40 0 0
- SetBorderColor 200 0 0
- SetFontSize 40
- MinimapIcon 2 Red Cross
- #Redeemer
- Show
- Class "Helmets" "Body Armour"
- HasInfluence Redeemer
- ItemLevel >= 83
- DropLevel >= 65
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Cross
- PlayEffect Blue
- Show
- Class "Amulet"
- HasInfluence Redeemer
- ItemLevel >= 82
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Cross
- PlayEffect Blue
- Show
- BaseType "Leather Belt" "Heavy Belt" "Chain Belt"
- HasInfluence Redeemer
- ItemLevel >= 81
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Cross
- PlayEffect Blue
- Show
- Class "Gloves" "Boots" "Quiver" "Shield" "Sceptre" "Wand"
- HasInfluence Redeemer
- ItemLevel >= 80
- DropLevel >= 60
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Cross
- PlayEffect Blue
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Redeemer
- ItemLevel >= 80
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Cross
- PlayEffect Blue
- Show
- HasInfluence Redeemer
- ItemLevel >= 75
- DropLevel >= 59
- SetBackgroundColor 0 0 90
- SetBorderColor 0 175 250
- SetFontSize 40
- # CustomAlertSound "16_influence.mp3" #SOUND OFF IN UBER FILTER ONLY
- MinimapIcon 1 Blue Cross
- PlayEffect Blue Temp
- Show
- HasInfluence Redeemer
- SetBackgroundColor 0 0 90
- SetBorderColor 0 175 250
- SetFontSize 40
- MinimapIcon 2 Blue Cross
- #Hunter
- Show
- BaseType "Leather Belt" "Heavy Belt"
- HasInfluence Hunter
- ItemLevel >= 84
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- Class "Body Armour"
- HasInfluence Hunter
- ItemLevel >= 84
- DropLevel >= 65
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- Class "Amulet"
- HasInfluence Hunter
- ItemLevel >= 82
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- Class "Sceptre" "Wand"
- HasInfluence Hunter
- ItemLevel >= 81
- DropLevel >= 65
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- Class "Gloves" "Boots" "Helmet"
- HasInfluence Hunter
- ItemLevel >= 80
- DropLevel >= 65
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- Class "Quiver"
- HasInfluence Hunter
- ItemLevel >= 80
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt"
- HasInfluence Hunter
- ItemLevel >= 80
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Cross
- PlayEffect Green
- Show
- HasInfluence Hunter
- ItemLevel >= 75
- DropLevel >= 59
- SetBackgroundColor 0 35 0
- SetBorderColor 0 250 0
- SetFontSize 40
- # CustomAlertSound "16_influence.mp3" #SOUND OFF IN UBER FILTER ONLY
- MinimapIcon 1 Green Cross
- PlayEffect Green Temp
- Show
- HasInfluence Hunter
- SetBackgroundColor 0 35 0
- SetBorderColor 0 200 0
- SetFontSize 40
- MinimapIcon 2 Green Cross
- #Warlord
- Show
- Class "Helmet" "Body Armour"
- HasInfluence Warlord
- ItemLevel >= 83
- DropLevel >= 65
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Cross
- PlayEffect Yellow
- Show
- Class "Gloves" "Staves" "Bow"
- HasInfluence Warlord
- ItemLevel >= 82
- DropLevel >= 65
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Cross
- PlayEffect Yellow
- Show
- Class "Boots" "Shield" "Sceptre" "Wand"
- HasInfluence Warlord
- ItemLevel >= 80
- DropLevel >= 65
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Cross
- PlayEffect Yellow
- Show
- Class "Amulet"
- HasInfluence Warlord
- ItemLevel >= 82
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Cross
- PlayEffect Yellow
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Leather Belt" "Heavy Belt" "Chain Belt"
- HasInfluence Warlord
- ItemLevel >= 80
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Cross
- PlayEffect Yellow
- Show
- HasInfluence Warlord
- ItemLevel >= 75
- DropLevel >= 59
- SetBackgroundColor 35 35 0
- SetBorderColor 180 180 0
- SetFontSize 40
- # CustomAlertSound "16_influence.mp3" #SOUND OFF IN UBER FILTER ONLY
- MinimapIcon 1 Yellow Cross
- PlayEffect Yellow Temp
- Show
- HasInfluence Warlord
- SetBackgroundColor 35 35 0
- SetBorderColor 180 180 0
- SetFontSize 40
- MinimapIcon 2 Yellow Cross
- #Atlas Basetypes
- #Ultra Rare Top Ilvl Atlas Base Highlighting (offwhite)
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 86
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Cross
- PlayEffect White
- #Atlas Jewellery
- #top bases with sound
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- ItemLevel >= 86
- SetBackgroundColor 65 0 65
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Red Kite
- PlayEffect Red
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- ItemLevel >= 85
- SetBackgroundColor 65 0 65
- SetBorderColor 250 200 150
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 1 Purple Kite
- PlayEffect Purple
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- ItemLevel >= 84
- SetBackgroundColor 65 0 65
- SetBorderColor 200 150 0
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 1 Blue Kite
- PlayEffect Blue
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- SetBackgroundColor 65 0 65
- SetBorderColor 220 0 220
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Kite
- PlayEffect Blue Temp
- #same highlight but no sound and smaller font size on 2nd tier jewellery bases
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic Rare
- ItemLevel >= 86
- SetBackgroundColor 65 0 65
- SetBorderColor 250 250 250
- SetFontSize 40
- MinimapIcon 0 Red Kite
- PlayEffect Red
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic Rare
- ItemLevel >= 85
- SetBackgroundColor 65 0 65
- SetBorderColor 250 200 150
- SetFontSize 40
- MinimapIcon 1 Purple Kite
- PlayEffect Purple
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic Rare
- ItemLevel >= 84
- SetBackgroundColor 65 0 65
- SetBorderColor 200 150 0
- SetFontSize 40
- MinimapIcon 1 Blue Kite
- PlayEffect Blue
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Rare
- SetBackgroundColor 65 0 65
- SetBorderColor 220 0 220
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic
- SetBackgroundColor 65 0 65
- SetBorderColor 220 0 220
- SetFontSize 40
- #Atlas Armour
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic Rare
- ItemLevel >= 86
- SetBackgroundColor 75 0 75
- SetBorderColor 250 250 250
- SetFontSize 40
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Red Kite
- PlayEffect Red
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic Rare
- ItemLevel >= 85
- SetBackgroundColor 75 0 75
- SetBorderColor 250 200 150
- SetFontSize 40
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 1 Purple Kite
- PlayEffect Purple
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic Rare
- ItemLevel >= 84
- SetBackgroundColor 75 0 75
- SetBorderColor 200 150 0
- SetFontSize 40
- # CustomAlertSound "13_topbases.mp3" #Sound Off in Uber Filter Only
- MinimapIcon 2 Blue Kite
- PlayEffect Blue
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- ###################################################################################
- ############################## Section 6 - IDcraft ################################
- ###################################################################################
- #rarer mods (these mods must have sub-100 weighting)
- Show
- BaseType "Wand" "Sceptre"
- HasExplicitMod "Magister's"
- Corrupted False
- Mirrored False
- SetTextColor 240 0 200
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Pink Triangle
- PlayEffect Pink
- Show
- BaseType "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Imbued Wand"
- HasExplicitMod "Glyphic" "Runic" "Heartstopping" "Gelid" "Fanatical" "Zealous" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Xoph's" "Pyroclastic"
- Corrupted False
- Mirrored False
- SetTextColor 240 0 200
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Purple Triangle
- PlayEffect Purple
- Show
- BaseType "Convoking Wand"
- HasExplicitMod "Empress's" "Queen's" "Martinet's"
- Corrupted False
- Mirrored False
- SetTextColor 240 0 200
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Purple Triangle
- PlayEffect Purple
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield"
- HasExplicitMod "Glyphic" "Runic" "Heartstopping" "Gelid" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Xoph's" "Pyroclastic"
- Corrupted False
- Mirrored False
- SetTextColor 240 0 200
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Purple Triangle
- PlayEffect Purple
- Show
- BaseType "Convoking Wand"
- HasExplicitMod "Empress's" "Queen's" "Martinet's"
- Corrupted False
- Mirrored False
- SetTextColor 240 0 200
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Purple Triangle
- PlayEffect Purple
- Show
- BaseType "Vaal Axe" "Karui Chopper" "Assassin Bow" "Spine Bow" "Siege Axe" "Runic Hatchet"
- HasExplicitMod "Tyrannical" "Merciless"
- Corrupted False
- Mirrored False
- SetTextColor 240 0 200
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Purple Triangle
- PlayEffect Purple
- #noteworthy but not as hard to roll mods (100-200 weighting on generic or t1/t2 restricted to top bases only). less meta / more common stuff has no icon/light
- Show
- Class "Helmet"
- HasExplicitMod "Necromancer's"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- Show
- BaseType "Vaal Axe" "Karui Chopper" "Assassin Bow" "Spine Bow" "Siege Axe" "Runic Hatchet"
- HasExplicitMod "Flaring"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- Show
- BaseType "Wand" "Sceptre" "Shield"
- HasExplicitMod "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- Show
- BaseType "Staff"
- HasExplicitMod "Magister's" "Lava Conjurer's" "Winter Beckoner's" "Tempest Master's" "Splintermind's" "Tecton's"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- #less noteworthy - no icon or light
- Show
- BaseType "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Electrocuting"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Vaal Regalia"
- HasExplicitMod "Resplendent" "Incandescent" "Unfaltering" "Unassailable"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Titanium Spirit Shield"
- HasExplicitMod "Incandescent" "Scintillating" "Unfaltering" "Unassailable"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Astral Plate"
- HasExplicitMod "Rapturous" "Prime"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Bone Spirit Shield" "Ivory Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield"
- HasExplicitMod "Vigorous" "Fecund"
- Corrupted False
- Mirrored False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Leather Belt"
- HasExplicitMod "Fecund" "Overpowering" "Devastating"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Sapphire Ring" "Ruby Ring" "Topaz Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet" "Onyx Amulet" "Unset Ring" "Blue Pearl Amulet"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "of Ferocity" "of Destruction" "Flawless"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Quicksilver Flask" "Basalt Flask" "Granite Flask" "Jade Flask" "Diamond Flask" "Quartz Flask" "Stibnite Flask"
- HasExplicitMod "Chemist's"
- Corrupted False
- Mirrored False
- SetTextColor 200 150 250
- SetFontSize 36
- Show
- BaseType "Divine Life Flask"
- HasExplicitMod "Seething"
- Corrupted False
- Mirrored False
- SetTextColor 200 150 250
- SetFontSize 36
- Show
- Class Jewel
- HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
- Corrupted False
- Mirrored False
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- SetTextColor 125 0 250
- SetFontSize 40
- PlayEffect Blue Temp
- Show
- Class Jewel
- HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
- Corrupted False
- Mirrored False
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetTextColor 125 0 250
- SetFontSize 40
- PlayEffect Blue Temp
- #re-enabled for now hopefully not too spammy. update: WAY too spammy, enable only if you're really low on gear or trying to minmax what you get out of your maps. update2: trying out just gloves/boots only, hopefully not to spammy again. update3: TOO DUCKIN SPAMMY leaving this one as optional
- #Show
- # Class "Helm"
- # HasExplicitMod "Fecund" "of Exile" "of Bameth" "Hellion's" "Cheetah's"
- # Corrupted False
- # Mirrored False
- # SetTextColor 150 50 250
- # SetFontSize 36
- #Show
- # Class "Gloves" "Boots"
- # HasExplicitMod "Athlete's" "of Exile" "of Bameth" "Hellion's" "Cheetah's"
- # Corrupted False
- # Mirrored False
- # SetTextColor 150 50 250
- # SetFontSize 36
- #Corrupted Items with limited ID filtering (mainly jewels)
- Show
- Rarity Rare
- CorruptedMods 2
- SetBackgroundColor 50 0 0
- SetTextColor 175 0 0
- SetFontSize 40
- PlayEffect Red
- Show
- Class Jewel
- Corrupted True
- Rarity Rare
- HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetTextColor 150 50 250
- SetFontSize 40
- PlayEffect Blue Temp
- Show
- Class Jewel
- Corrupted True
- Rarity Magic
- HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetTextColor 150 50 250
- SetFontSize 40
- PlayEffect Blue Temp
- Show
- Class "Jewel"
- Corrupted True
- Rarity Rare
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetTextColor 255 255 119
- SetFontSize 36
- Show
- Class "Jewel"
- Corrupted True
- Rarity Magic
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetTextColor 136 136 255
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Breach Ring"
- HasExplicitMod "of Exile" "of Bameth"
- SetBackgroundColor 0 50 100
- SetBorderColor 75 150 255
- SetTextColor 150 50 250
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Breach Ring"
- SetBackgroundColor 0 50 100
- SetBorderColor 75 150 255
- SetFontSize 34
- DisableDropSound
- Show
- BaseType "Leather Belt"
- Rarity Magic Rare
- Corrupted True
- HasExplicitMod "Fecund"
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetTextColor 150 50 250
- SetFontSize 38
- Show
- Class "Ring"
- Rarity Magic Rare
- Corrupted True
- HasExplicitMod "Virile" "Rotund" "Athlete's"
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetTextColor 150 50 250
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Ring" "Belt"
- Rarity Magic Rare
- Corrupted True
- SetBackgroundColor 50 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- ###################################################################################
- ######################## Section 7 - Jewels & Sockets #############################
- ###################################################################################
- #unique jewels
- Show
- BaseType "Prismatic Jewel" "Timeless Jewel" "Large Cluster Jewel"
- Rarity Unique
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Kite
- PlayEffect White
- Show
- BaseType "Cluster Jewel"
- Class Jewel
- Rarity Unique
- SetBackgroundColor 250 150 0
- SetBorderColor 0 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Kite
- PlayEffect Orange
- Show
- Class Jewel
- Rarity Unique
- SetBackgroundColor 250 150 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 2 Red Star
- PlayEffect Brown Temp
- #cluster jewels
- Show
- BaseType "Large Cluster Jewel"
- EnchantmentPassiveNum = 8
- SetBackgroundColor 250 125 150
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Pink Kite
- PlayEffect Pink
- Show
- BaseType "Medium Cluster Jewel"
- EnchantmentPassiveNum <= 5
- SetBackgroundColor 250 125 150
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Pink Kite
- PlayEffect Pink
- Show
- BaseType "Small Cluster Jewel"
- SetBackgroundColor 250 125 150
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Pink Kite
- PlayEffect Pink
- Show
- BaseType "Cluster Jewel"
- SetBackgroundColor 200 100 115
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- #abyss jewels (Abyss League 3.1.0)
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Rare
- SetBackgroundColor 250 225 100
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Brown Kite
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Brown Kite
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetBackgroundColor 150 125 225
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Brown Kite
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- Rarity Rare
- # SetBackgroundColor 225 175 125
- # SetBackgroundColor 250 200 100
- # SetBackgroundColor 250 150 100
- # SetBackgroundColor 250 200 0
- # SetBackgroundColor 250 200 100
- SetBackgroundColor 250 225 100
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- Show
- Class "Abyss Jewel"
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- Show
- Class "Abyss Jewel"
- SetBackgroundColor 150 125 225
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- Show
- Class Jewel
- Rarity Rare
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- Hide #UBER FILTER ONLY
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- Hide #UBER FILTER ONLY
- Class Jewel
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- #Sockets
- #NOTE - 6L is located in Currency section and 3CL (chrome recipe) is located in Misc section due to code priority issues.
- #It's not perfect but having them located together is an absolute nightmare, as having 3 items of extremely different values in the same block leads to a massive number of exception blocks and bandaid fixes.
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 115 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 2 Orange Square
- PlayEffect Orange Temp
- Show
- Sockets = 6
- BaseType "Astral Plate" "Vaal Regalia"
- ItemLevel >= 85
- SetBackgroundColor 0 115 0
- SetBorderColor 0 250 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Green Square
- #5L block (chest only)
- Hide #UBER FILTER ONLY
- Rarity Normal Magic Rare
- Class "Body Armour"
- LinkedSockets = 5
- Sockets = 5
- SetBackgroundColor 50 0 100
- SetBorderColor 50 0 100
- SetFontSize 45
- # CustomAlertSound "1_links.mp3" #Disabled in Strict+
- # MinimapIcon 0 Purple Pentagon #Disabled in Strict+
- # PlayEffect Purple Temp #Disabled in Strict+
- #6s catchall
- Show
- Sockets = 6
- SetBackgroundColor 0 115 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Green Square
- ###################################################################################
- ############################# Section 8 - Uniques #################################
- ###################################################################################
- #Note: Influenced uniques handled in Influence section, and unique jewels in the Jewel section
- #Maximum Value Tier - Only uniques with 100c+ value and no shared basetypes. Includes top value league-specific items if there are no shared bases.
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Prophecy Wand" "Rawhide Boots" "Ornate Quiver" "Silk Gloves" "Fluted Bascinet"
- Rarity Unique
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Star
- PlayEffect White
- #High Value Tier (World) - Basetypes with guaranteed valuable uniques. Should be worth ~20c minimum.
- Show
- BaseType "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Titan Greaves" "Champion Kite Shield" "Void Axe" "Highborn Staff" "Cardinal Round Shield" "Siege Axe" "Jingling Spirit Shield" "Rawhide Tower Shield" "Jewelled Foil" "Savant's Robe" "Steelwood Bow" "Pinnacle Tower Shield" "Zodiac Leather" "Fossilised Spirit Shield" "Branded Kite Shield" "Stealth Boots" "Granite Flask" "Exquisite Leather" "Lathi" "Bone Helmet" "Crimson Round Shield" "Mirrored Spiked Shield"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Star
- PlayEffect Orange
- #High Value Tier (Fixed Location) - Main game boss specific uniques (Shaper, Elder, etc). League-specific bosses should be in the next block. 20c+ value. Includes prophecy uniques with no shared bases. Still WIP, some may be in other tiers.
- Show
- BaseType "Slink Boots" "Cutlass" "Topaz Flask" "Iron Sceptre" "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Vaal Blade" "Karui Maul" "Bronzescale Boots" "Clasped Mitts" "Timeworn Claw" "Tyrant's Sekhem" "Ezomyte Dagger" "Assassin's Boots" "Hydrascale Gauntlets" "Ambush Mitts" "Legion Gloves" "Royal Axe" "Ezomyte Tower Shield" "Magistrate Crown" "Bronzescale Boots" "Gladiator Plate" "Meatgrinder" "Serpentscale Gauntlets" "Blood Raiment" "Riveted Gloves" "Blood Sceptre"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Star
- PlayEffect Orange
- #High Value Tier (League Specific) - high tier for league specific with guaranteed high value, done for organizational purposes and my sanity more than anything else. 20c+ value. Still WIP, some may be in other tiers.
- Show
- BaseType "Ritual Sceptre" "Ornate Quiver" "Judgement Staff" "Grand Mana Flask" "Vaal Rapier" "Deerskin Gloves"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Star
- PlayEffect Orange
- #exceptions for 2 abyss socket uniques and shroud
- Show
- BaseType "Steelscale Gauntlets" "Murder Boots"
- Sockets AA
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Star
- PlayEffect Orange
- Show
- BaseType "Carnal Armour"
- Sockets A
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Orange Star
- PlayEffect Orange
- #Upper Variable Value / Shared Basetypes Tier - shared bases where at least one is a world drop and has 10c or higher value. Teal border.
- Show
- BaseType "Onyx Amulet" "Ebony Tower Shield" "Imperial Bow" "Sadist Garb" "Lacquered Garb" "Carved Wand" "Goathide Boots" "Sorcerer Boots" "Fiend Dagger" "Ezomyte Staff" "Sage Wand" "Nightmare Bascinet" "Prophet Crown" "Studded Belt" "Cloth Belt" "Archon Kite Shield" "Gladius"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 250 250
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Cyan Star
- PlayEffect Cyan Temp
- #double corrupted unique exception
- Show
- Rarity Unique
- CorruptedMods 2
- SetBackgroundColor 225 100 0
- SetBorderColor 250 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- #Small Value Tier - Basetypes with guaranteed low but consistent value uniques. An average roll should be ~5c minimum, Iron Gauntlets should probably be the lowest thing in this tier. (WORK IN PROGRESS, OLD THRESHOLD WAS 2c)
- Show
- BaseType "Iron Gauntlets" "Leather Cap" "Saintly Chainmail" "Nubuck Boots" "Imperial Staff" "Abyssal Axe" "Vanguard Belt" "Coiled Staff" "Ezomyte Burgonet" "Corsair Sword" "Vaal Regalia" "Sinner Tricorne" "Sorcerer Gloves" "Midnight Blade" "Blue Pearl Amulet" "Ancient Greaves" "Ancient Gauntlets" "Nubuck Gloves" "Festival Mask" "Hubris Circlet" "Large Hybrid Flask" "Amethyst Flask" "Vaal Gauntlets" "Corrugated Buckler" "Penetrating Arrow Quiver" "Vaal Sceptre" "Stibnite Flask" "Deicide Mask" "Demon Dagger" "Destiny Leather" "Crystal Belt" "Stygian Vise" "Embroidered Gloves" "Eternal Sword" "Quartz Flask" "Bismuth Flask" "Reinforced Tower Shield" "Crusader Plate" "Solaris Circlet" "Full Dragonscale" "Two-Toned Boots" "Ezomyte Burgonet" "Close Helmet" "Elegant Ringmail" "Callous Mask" "Polished Spiked Shield" "Lion Pelt" "Eelskin Gloves" "Hellion's Paw" "Saint's Hauberk" "War Sword" "Full Wyrmscale" "Astral Plate" "Butcher Axe" "Mesh Gloves" "Varnished Coat" "Carnal Boots"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- #Variable Value / Shared Basetypes Tier - Basetypes with both valuable and worthless uniques but where the valuable unique is 2c to 10c. Also includes uniques where 90% of rolls are worthless (facebreaker, bones of ullr) but the high ones sell for notably more. Same highlighting as SV but with a temporary light.
- Show
- BaseType "Spike-Point Arrow Quiver" "Gavel" "Gold Amulet" "Heavy Belt" "Iron Ring" "Paua Amulet" "Citrine Amulet" "Broadhead Arrow Quiver" "Ambusher"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 2 Brown Star
- PlayEffect Brown Temp
- #Borderline Value - Uniques that are worth a few chaos at start of league and warrant sound for the first week or so, but aren't worth turning around for late in league. ~2-5c roughly, anything higher should be SV. Flags as SV in gen/strict, VV with no sound in Uber.
- Show
- BaseType "Driftwood Wand" "Wool Shoes" "Tornado Wand" "War Hammer" "Pine Buckler" "Destroyer Regalia" "Colossal Tower Shield" "Assassin's Garb" "Colossal Tower Shield" "Wool Gloves"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- # CustomAlertSound "4_midunique.mp3" #Sound Off in Uber
- MinimapIcon 2 Brown Star
- PlayEffect Brown Temp
- #Loreweave / Unique Ring Blocks - handles ALL rings now, given as they're all must-pick-up regardless if trade or ssf. first block is for 85+ vaal orb targets
- Show
- Class Ring
- Rarity Unique
- ItemLevel >= 85
- SetBackgroundColor 225 100 0
- SetBorderColor 250 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- Show
- Class Ring
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks). Grey border. Examples: Headhunter, Varunastra, The Gull
- #Note that this ONLY contains uniques with multiple basetypes, if a league-specific unique is exclusive to a base it should simply be tiered appropriately.
- #The design goal behind the different color icon and sound is that if you see the grey star minimap icon (and hear the uncertain sound) but are in an area where no league specific uniques can drop, you can safely ignore it.
- Show
- BaseType "Lapis Amulet" "Blinder" "Thorium Spirit Shield" "Bone Bow" "Siege Helmet" "Coronal Leather" "Labrys" "Ezomyte Tower Shield" "Goliath Greaves" "Labrys" "Ezomyte Tower Shield" "Vaal Axe" "Coronal Leather" "Royal Burgonet" "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Serpentscale Boots" "Vaal Blade" "Agate Amulet" "Leather Belt" "Sanctified Life Flask" "Sanctified Mana Flask" "Crusader Helmet" "Shackled Boots" "Coral Amulet" "Steel Circlet" "Assassin Bow" "Sulphur Flask" "Murder Mitts" "Strapped Mitts" "Soldier Helmet" "Holy Chainmail" "Karui Chopper" "Imperial Skean" "Titanium Spirit Shield" "Loricated Ringmail" "Sulphur Flask" "Turquoise Amulet" "Silken Hood"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 100 100 100
- SetTextColor 75 75 75
- SetFontSize 38
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 1 Grey Star
- PlayEffect Grey Temp
- #No sound block - this is for league-specific bases where the non-league specific base drops a LOT. icon is retained
- Show
- BaseType "Bronzescale Gauntlets" "Great Mallet" "Mind Cage" "Rustic Sash" "Jade Amulet" "Amber Amulet" "Two-Point Arrow Quiver" "Legion Boots" "Iron Circlet" "Bronzescale Gauntlets" "Imperial Claw" "Mind Cage" "Jade Amulet" "Spiraled Wand" "Chain Belt"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 100 100 100
- SetTextColor 75 75 75
- SetFontSize 36
- MinimapIcon 1 Grey Star
- #Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 2 Yellow Star
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that). Disabled in Strict+
- #Show
- # Rarity Unique
- # ItemLevel <= 67
- # BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Jade Amulet" "Rustic Sash" "Cleaver" "Decorative Axe" "Sabre" "War Sword" "Auric Mace" "Polished Spiked Shield" "Goathide Gloves" "Sharktooth Arrow Quiver"
- # SetBackgroundColor 225 100 0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 38
- # CustomAlertSound "4_midunique.mp3"
- # MinimapIcon 2 Yellow Star
- # PlayEffect Yellow Temp
- #Fated Capable Uniques: Fated-capable uniques have a purple border, no sound, darker background (this section is fairly rough/old and a lot of the lines are caught by previous blocks. leaving redundancies is intentional in case of meta changes)
- #Show
- # Rarity Unique
- # BaseType "Sharktooth Arrow Quiver" "Coral Amulet" "Moonstone Ring" "Leather Hood" "Ironscale Boots" "Royal Bow" "Brass Maul" "Gold Amulet" "Crystal Wand" "Coral Ring" "Cleaver" "Gavel" "Skinning Knife" "Reaver Sword" "Wild Leather" "Reinforced Greaves" "Gilded Sallet" "Latticed Ringmail" "Fire Arrow Quiver" "Goathide Gloves" "Velvet Slippers" "Serrated Arrow Quiver" "Strapped Leather" "War Buckler" "Plank Kite Shield" "Vine Circlet" "Spiraled Wand" "Woodsplitter" "Iron Circlet" "Clasped Boots" "Jade Hatchet" "Iron Staff" "Iron Hat" "Death Bow" "Rusted Sword" "Jagged Maul" "Scholar Boots" "Studded Belt" "Jade Amulet" "Plate Vest" "Velvet Gloves" "Ornate Sword" "Iron Mask" "Golden Buckler" "Long Bow" "Crude Bow" "Painted Buckler" "Royal Staff" "Gnarled Branch" "Sledgehammer" "Coral Ring"
- # SetBackgroundColor 200 75 0
- # SetBorderColor 150 0 250
- # SetTextColor 0 0 0
- # SetFontSize 36
- #Shared Boss Bases - basetypes where the only valuable unique on it is a boss drop and the others are worthless. Purple border/star, the idea is that you ignore it unless you just killed a boss. No sound or light, smallest icon. very work in progress, lots of stuff still needs to be added
- #as of 3.11.4 update, second block includes low-value boss only uniques. attempting to solidify that color border meaning boss drop. very much WIP, a lot of uniques belonging here are lingering in other blocks
- Show
- BaseType "Crusader Gloves" "Carnal Mitts" "Titan Gauntlets" "Void Sceptre" "Great Crown" "Harbinger Bow" "Soldier Gloves" "Widowsilk Robe" "Praetor Crown" "Ruby Flask" "Silver Flask" "Legion Sword" "Sentinel Jacket" "Zealot Gloves"
- Rarity Unique
- SetBackgroundColor 200 75 0
- # SetBorderColor 150 0 250
- SetBorderColor 200 100 250
- SetTextColor 0 0 0
- SetFontSize 36
- # MinimapIcon 2 Purple Star
- Show
- BaseType "Royal Sceptre"
- Rarity Unique
- SetBackgroundColor 200 75 0
- # SetBorderColor 150 0 250
- SetBorderColor 200 100 250
- SetTextColor 0 0 0
- SetFontSize 36
- # MinimapIcon 2 Purple Star
- #experimental Uber only hide block - targets only the worst / lowest value uniques with no shared bases - WORK IN PROGRESS
- Hide
- Rarity Unique
- BaseType "Antique Greaves" "Antique Rapier" "Assassin's Mitts" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Circlet" "Boot Blade" "Boot Knife" "Brass Maul" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Buckskin Tunic" "Carnal Armour" "Chain Gloves" "Chiming Spirit Shield" "Clasped Boots" "Cleaver" "Compound Spiked Shield" "Conquest Chainmail" "Copper Plate" "Crude Bow" "Crusader Chainmail" "Crystal Sceptre" "Crystal Wand" "Cutthroat's Garb" "Death Bow" "Decorative Axe" "Deerskin Boots" "Demon's Horn" "Dragonscale Boots" "Dread Maul" "Dream Mace" "Elder Sword" "Elegant Foil" "Elegant Sword" "Engraved Wand" "Estoc" "Ezomyte Axe" "Ezomyte Blade" "Fire Arrow Quiver" "Flaying Knife" "Gilded Sallet" "Gnarled Branch" "Golden Buckler" "Goat's Horn" "Goathide Gloves" "Gut Ripper" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Infernal Sword" "Ivory Spirit Shield" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Foil" "Jagged Maul" "Lacquered Helmet" "Latticed Ringmail" "Leather Hood" "Long Bow" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Ornate Sword" "Painted Buckler" "Plague Mask" "Plank Kite Shield" "Plated Greaves" "Plate Vest" "Platinum Kris" "Platinum Sceptre" "Primordial Staff" "Poleaxe" "Quartz Wand" "Quicksilver Flask" "Ranger Bow" "Recurve Bow" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Staff" "Rusted Sword" "Sabre" "Sage's Robe" "Samite Gloves" "Samnite Helmet" "Secutor Helm" "Scholar Boots" "Scholar's Robe" "Serpentine Staff" "Serrated Arrow Quiver" "Shadow Axe" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Short Bow" "Silk Slippers" "Simple Robe" "Skinning Knife" "Sledgehammer" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Strapped Leather" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Tarnished Spirit Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "War Buckler" "Wild Leather" "Woodsplitter" "Wool Gloves" "Wrapped Mitts" "Wyrmscale Gauntlets" "Vaal Buckler" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "Visored Sallet" "Fright Claw"
- SetBackgroundColor 200 75 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- #Bottom Tier Uniques: All other low value, mostly shit uniques. no sound, darker background
- Show
- Rarity Unique
- SetBackgroundColor 200 75 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- # CustomAlertSound "4_midunique.mp3" #SSF Players - Enable this line to sound ALL uniques for alch shards
- # MinimapIcon 2 Brown Star #SSF Players - Enable this line for minimap icons on all shit uniques
- ###################################################################################
- ###################### Section 9 - Divination Cards ###############################
- ###################################################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default (meaning if a card isn't listed it'll make sound and have icon)
- #stupid ducking exception for The Wolf's Shadow bottom tier highlighting otherwise it gets caught by The Wolf highlighting. note: no way around this, if the block is moved down then an excpetion is needed for Death vs Beauty through Death instead. GGG pls stop using partial names of one card in another
- #as of 3.8 THEY duckING DID IT AGAIN with The Demon vs The Demoness. GGG PLS
- #note: need to move the "annoying" cards such as The Wolf to the new exact match == highlighting syntax
- Hide #UBER FILTER ONLY
- BaseType "The Wolf's Shadow" "The Demoness"
- Class "Divination Card"
- SetBackgroundColor 110 160 210
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- #another ducking exception block for The Master Artisan GGG PLS STOP DOING THIS >:-/ 3.9 update needed to add wolf's legacy
- Show
- BaseType "The Master Artisan" "The Wolf's Legacy"
- Class "Divination Card"
- SetBackgroundColor 150 200 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 40
- MinimapIcon 2 Blue Square
- PlayEffect Blue Temp
- #Maximum Tier: Extreme Value only (100c+). White. Mainly HH and mirror cards. Immortal Resolve is usually the low-end cutoff
- Show
- BaseType "House of Mirrors" "The Doctor" "The Fiend" "Immortal Resolve" "The Demon" "Nook's Crown" "Beauty Through Death" "The Samurai's Eye" "Succor of the Sinless" "The Cheater" "Brother's Stash" "Unrequited Love" "Love Through Ice"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 240 0 240
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Square
- PlayEffect White
- #High Tier: 20c to 100c. Fuschia. Relatively few cards should be in this tier. Fuschia background and max tier sound. Alluring Bounty should be high end cut-off
- Show
- BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "Hunter's Reward" "The Immortal" "The Celestial Justicar" "Wealth and Power" "The Polymath" "Abandoned Wealth" "The Iron Bard" "The Spark and the Flame" "The Dragon's Heart" "The Nurse" "The Ethereal" "Dark Dreams" "The Eye of Terror" "Void of the Elements" "The Damned" "The Old Man" "The Price of Loyalty" "Burning Blood" "Pride of the First Ones" "Etched in Blood" "The Craving" "The Enlightened" "Alluring Bounty" "The Progeny of Lunaris" "The White Knight" "Hive of Knowledge" "Gift of Asenath" "The Long Con" "The Gulf" "Desecrated Virtue" "Seven Years Bad Luck" "Keeper's Corruption"
- Class "Divination Card"
- SetBackgroundColor 250 100 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Square
- PlayEffect Red
- #Upper Tier: 5c to 20c. Lavender. Saint's Treasure should be the highest card in this tier (roughly). All single turn in cards (i.e. The Void) and all 6L cards should be in this tier at the minimum even if their actual value is a bit lower
- Show
- BaseType "The Devastator" "The Artist" "The Saint's Treasure" "The Dapper Prodigy" "The Void" "The Sephirot" "The Warlord" "The Vast" "The Throne" "The Aesthete" "The Wolf" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Dark Mage" "Bowyer's Dream" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Breach" "The Dreamer" "The Obscured" "Harmony of Souls" "The Admirer" "The Undaunted" "The Professor" "The Jeweller's Boon" "The Hale Heart" "The Beast" "The Innocent" "The Price of Protection" "The Cacophony" "The Wilted Rose" "Merciless Armament" "Rebirth" "Left to Fate" "The Thaumaturgist" "The Journey" "The Landing" "The Messenger" "Monochrome" "The Seeker" "Alone in the Darkness" "The Porcupine" "The Soul" "The Last One Standing" "Buried Treasure" "Demigod's Wager" "The Primordial" "Akil's Prophecy" "Azyran's Reward" "The Bargain" "Remembrance" "The Heroic Shot" "The Formless Sea" "Mawr Blaid" "The Brittle Emperor" "The Hunger" "The Undisputed" "Perfection" "The Master" "The Celestial Stone" "The Wind" "The Endless Darkness" "The Mayor" "The Queen" "The Mad King" "The Life Thief" "The Risk" "Earth Drinker" "Blessing of God" "The Deep Ones" "Baited Expectations" "Deathly Designs" "The Chosen" "Cameria's Cut" "Divine Justice" "The Fishmonger" "The Bones" "Friendship" "Squandered Prosperity" "Underground Forest" "The Escape" "Boon of the First Ones" "The Wolven King's Bite" "Council of Cats" "The Eldritch Decay" "Peaceful Moments" "The Greatest Intentions" "The Sustenance" "A Note in the Wind" "The Betrayal" "The Sacrifice" "The World Eater" "The Bitter Blossom" "The Academic" "Unchained" "The Strategist" "The Long Watch" "Fateful Meeting" "Haunting Shadows" "The Astromancer" "Reckless Ambition" "Draped in Dreams" "The Patient" "Brotherhood in Exile"
- Class "Divination Card"
- SetBackgroundColor 200 150 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Purple Square
- PlayEffect Purple
- #Low Tier: Shit or Very Common Div Cards: No sounds on these, darker blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
- Hide #UBER FILTER ONLY
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Conduit" "The Fox" "The Realm" "The Web" "Turn the Other Cheek" "Lysah's Respite" "The Lich" "The Feast" "The Witch" "Ruthless Ceinture" "The Siren" "Death" "Call to the First Ones" "The Hermit" "The Puzzle" "The Fathomless Depths" "Audacity" "Doedre's Madness" "Rain Tempter" "Anarchy's Price" "The Watcher" "The Coming Storm" "Dark Temptation" "Blazing Fire" "Tranquillity" "The Rabid Rhoa" "Forbidden Power" "Rats" "Thirst for Knowledge" "Tumbleweed" "Easy Stroll" "Army of Blood" "The Journalist"
- Class "Divination Card"
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- #Beyond trash tier: Actually hidden in all filters, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
- Hide
- BaseType "The Carrion Crow" "The Surgeon" "The King's Blade" "The Lunaris Priestess"
- Class "Divination Card"
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- #Mid Tier Catchall: 1-4c. Light blue. This is the default tier for all div cards unless caught by another block.
- Show
- Class "Divination Card"
- SetBackgroundColor 150 200 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- # CustomAlertSound "3_lowcurrency.mp3" #SOUND OFF IN UBER FILTER ONLY
- SetFontSize 40
- MinimapIcon 2 Blue Square
- PlayEffect Blue Temp
- #stacked deck makes more sense in div card block even though it's technically a currency
- Show
- BaseType "Stacked Deck"
- Class Currency
- # SetBackgroundColor 100 150 250
- SetBackgroundColor 0 200 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Blue Square
- PlayEffect Blue Temp
- ###################################################################################
- ########################### Section 10 - i84+ Filtering ###########################
- ###################################################################################
- #i86 Priority - Bases with consistently high (10c+) value even later into the league (tldr: shields) note: removed lacquered for now, need to check Synth econ to see if it should stay or not
- Show
- BaseType "Titanium Spirit Shield" "Ezomyte Tower Shield"
- ItemLevel >= 86
- SetBorderColor 250 250 250
- SetFontSize 45
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- #Rare Jewellery 84+ Highlighting
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring" "Amethyst Ring"
- Rarity Rare
- ItemLevel >= 86
- SetBackgroundColor 50 0 100
- SetBorderColor 250 200 175
- SetFontSize 42
- Hide #UBER FILTER ONLY
- BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- # BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- ItemLevel >= 86
- SetBackgroundColor 0 50 100
- SetBorderColor 250 200 175
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring" "Amethyst Ring"
- Rarity Rare
- ItemLevel >= 85
- SetBackgroundColor 50 0 100
- SetBorderColor 250 175 0
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- # BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- ItemLevel >= 85
- SetBackgroundColor 0 50 100
- SetBorderColor 250 175 0
- SetFontSize 38
- DisableDropSound
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring" "Amethyst Ring"
- Rarity Rare
- ItemLevel >= 84
- SetBackgroundColor 50 0 100
- SetBorderColor 200 135 0
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- # BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- ItemLevel >= 84
- SetBackgroundColor 0 50 100
- SetBorderColor 200 135 0
- SetFontSize 36
- DisableDropSound
- #Main filtering blocks
- #as of 3.11.5, have cut almost all non-meta bases. List of cuts: Imperial Bow, Sambar Sceptre, Copper/Golden/Platinum Kris, Profane Wand, Maelstrom Staff, Judgement Staff, Eclipse Staff, Lacquered Buckler, Assassin's Garb, Penetrating Arrow Quiver
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia" "Sadist Garb" "Vaal Axe" "Karui Chopper" "Siege Axe" "Royal Axe" "Citadel Bow" "Spine Bow" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Broadhead Arrow Quiver" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Two-Stone Ring" "Prismatic Ring" "Unset Ring"
- ItemLevel >= 86
- Corrupted False
- Mirrored False
- SetBorderColor 250 200 150
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia" "Sadist Garb" "Vaal Axe" "Karui Chopper" "Siege Axe" "Royal Axe" "Citadel Bow" "Spine Bow" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Broadhead Arrow Quiver" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Two-Stone Ring" "Prismatic Ring" "Unset Ring"
- ItemLevel = 85
- Corrupted False
- Mirrored False
- SetBorderColor 200 150 0
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia" "Sadist Garb" "Vaal Axe" "Karui Chopper" "Siege Axe" "Royal Axe" "Citadel Bow" "Spine Bow" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Broadhead Arrow Quiver" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Two-Stone Ring" "Prismatic Ring" "Unset Ring"
- ItemLevel = 84
- Corrupted False
- Mirrored False
- SetBorderColor 150 100 0
- SetFontSize 34
- ###################################################################################
- ############### Section 11A - Archetype Focused Rare Highlighting #################
- ###################################################################################
- #Advanced filtering section that highlights top bases based on archetype instead of a little of everything. Meant to be used as a supplement to 11B in General and a replacement in Strict/Uber. The intention is that you only enable the blocks relevant to your archetype and then delete 11B entirely.
- #These blocks are very restrictive and only show the top ~4 bases for each type with red borders. This entire section is always disabled by default.
- #Energy Shield
- #Show
- # BaseType "Sorcerer Gloves" "Sorcerer Boots" "Hubris Circlet" "Titanium Spirit Shield" "Vaal Regalia" "Sadist Garb"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Arcanist Gloves" "Arcanist Slippers"
- # Rarity Rare
- # SetBorderColor 150 0 255
- # SetFontSize 38
- #Show
- # BaseType "Moonstone Ring" "Unset Ring" "Citrine Amulet"
- # Rarity Rare
- # SetBackgroundColor 50 0 0
- # SetBorderColor 225 0 0
- # SetFontSize 42
- #Armor
- #Show
- # BaseType "Titan Gauntlets" "Vaal Gauntlets" "Goliath Gauntlets" "Ancient Gauntlets"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Titan Greaves" "Vaal Greaves" "Goliath Greaves" "Ancient Greaves"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Eternal Burgonet" "Royal Burgonet" "Ezomyte Burgonet" "Samnite Helmet"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Coral Ring" "Leather Belt" "Turquoise Amulet"
- # Rarity Rare
- # SetBackgroundColor 50 0 0
- # SetBorderColor 225 0 0
- # SetFontSize 42
- #Evasion
- #Show
- # BaseType "Slink Gloves" "Stealth Gloves" "Shagreen Gloves" "Sharkskin Gloves"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Slink Boots" "Stealth Boots" "Shagreen Boots" "Sharkskin Boots"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Lion Pelt" "Sinner Tricorne" "Silken Hood" "Ursine Pelt"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Coral Ring" "Leather Belt" "Agate Amulet"
- # Rarity Rare
- # SetBackgroundColor 50 0 0
- # SetBorderColor 225 0 0
- # SetFontSize 42
- #Shields
- #Show
- # BaseType "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- # Rarity Rare
- # SetBorderColor 150 0 255
- # SetFontSize 38
- #Life Chests (usually not needed b/c of tabula into high level crafted)
- #Show
- # BaseType "Astral Plate" "Assassin's Garb" "Lacquered Garb"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Hybrid Blocks - meant as supplemental for socket color issues more than anything else (although between jeweller trick, Vorici, and now Harvest this is becoming less of an issue each league and this is included only for completeness sake). updated to show top 4 of each base listed in descending order for easy deletion
- #AR/EV
- #Show
- # BaseType "Dragonscale Gauntlets" "Hydrascale Gauntlets" "Wyrmscale Gauntlets" "Serpentscale Gauntlets"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Dragonscale Boots" "Hydrascale Boots" "Wyrmscale Boots" "Serpentscale Boots"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Nightmare Bascinet" "Pig-faced Bascinet" "Fluted Bascinet" "Lacquered Helmet"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #AR/ES
- #Show
- # BaseType "Crusader Gloves" "Legion Gloves" "Soldier Gloves" "Zealot Gloves"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Crusader Boots" "Legion Boots" "Soldier Boots" "Zealot Boots"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Praetor Crown" "Prophet Crown" "Magistrate Crown" "Great Crown"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #EV/ES
- #Show
- # BaseType "Murder Mitts" "Assassin's Mitts" "Carnal Mitts" "Ambush Mitts"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Murder Boots" "Assassin's Boots" "Carnal Boots" "Ambush Boots"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #Show
- # BaseType "Deicide Mask" "Vaal Mask" "Harlequin Mask" "Regicide Mask"
- # Rarity Rare
- # SetBorderColor 225 0 0
- # SetFontSize 40
- #SSF Item Class Droplevel Override Blocks - A quick option to enable in SSF if you just need a specific slot. i.e. if the only slots you need is boots, enable the Boots section to show all boots over droplevel 50.
- #Always disabled (NOT HIDDEN) by default as these are very specific and VERY spammy if all are enabled. Remove or lower the droplevel threshold if you want to see more low level bases.
- #Show
- # Class "Helmet"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 75 150 255
- # SetFontSize 36
- #Show
- # Class "Gloves"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 75 150 255
- # SetFontSize 36
- #Show
- # Class "Boots"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 75 150 255
- # SetFontSize 36
- #Show
- # Class "Wand" "Sceptre"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 150 200 250
- # SetFontSize 36
- #Show
- # Class "One Hand Axe" "Claw" "Dagger" "Rune Dagger"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 128 0 0
- # SetFontSize 36
- #Show
- # Class "Two Hand Axe" "Warstaves"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 128 0 0
- # SetFontSize 36
- #Show
- # Class "Bow"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 125 200 40
- # SetFontSize 36
- ###################################################################################
- #################### Section 11B - Rare Armor Highlighting ########################
- ###################################################################################
- #violet borders top rares
- Hide #UBER FILTER ONLY
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Titanium Spirit Shield" "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 36
- #blue borders 2nd tier rares
- Hide #UBER FILTER ONLY
- BaseType "Astral Plate" "Vaal Regalia" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- Rarity Rare
- SetBorderColor 75 150 255
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Assassin's Garb" "Sadist Garb"
- Rarity Rare
- SetBorderColor 75 150 255
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Hide #UBER FILTER ONLY
- BaseType "Arcanist Gloves" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- #Expanded 2nd tier gloves, boots, shields due to meta demand
- Hide #Strict+ Filters
- BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets" "Shagreen Gloves"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Hide #UBER FILTER ONLY
- Class "Boots"
- Rarity Rare
- DropLevel >= 60
- SetBorderColor 75 150 255
- SetFontSize 36
- ###################################################################################
- #################### Section 11C - Rare Weapon Highlighting #######################
- ###################################################################################
- #light blue borders on caster weapons
- Hide #UBER FILTER ONLY
- BaseType "Sambar Sceptre" "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Imbued Wand"
- Rarity Rare
- SetBorderColor 150 200 250
- SetFontSize 36
- Hide #UBER FILTER ONLY
- BaseType "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield"
- Rarity Rare
- SetBorderColor 150 200 250
- SetFontSize 36
- #lime green on ranged weapons
- Hide #UBER FILTER ONLY
- BaseType "Citadel Bow" "Broadhead Arrow Quiver"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Imperial Bow" "Spine Bow" "Assassin Bow" "Thicket Bow"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 36
- #maroon on melee weapons
- Hide #UBER FILTER ONLY
- BaseType "Siege Axe" "Runic Hatchet" "Vaal Axe" "Karui Chopper" "Royal Axe"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Infernal Axe" "Vaal Hatchet" "Fleshripper"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 36
- #offmeta - disabled by default
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Sambar Sceptre"
- # Rarity Rare
- # SetBorderColor 150 200 250
- # SetFontSize 36
- #Show
- # BaseType "Vaal Rapier" "Jewelled Foil" "Imperial Skean" "Corsair Sword" "Ambusher" "Harpy Rapier" "Spiraled Foil" "Behemoth Mace"
- # Rarity Rare
- # SetBorderColor 128 0 0
- ###################################################################################
- ################## Section 11D - Rare Jewellery Highlighting ######################
- ###################################################################################
- #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes. Reminder that 84+ rare jewellery highlighting is covered in section 10, this is for sub-84
- #t1 bases - purple
- Show
- BaseType "Coral Ring" "Leather Belt"
- Rarity Rare
- SetBackgroundColor 50 0 100
- SetBorderColor 175 75 255
- SetFontSize 40
- Show
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Unset Ring" "Amethyst Ring" "Prismatic Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet"
- Rarity Rare
- SetBackgroundColor 50 0 100
- SetBorderColor 175 75 255
- SetFontSize 38
- #t2 bases - blue
- Hide #UBER FILTER ONLY
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBackgroundColor 0 50 100
- SetBorderColor 75 150 255
- SetFontSize 36
- ###################################################################################
- ####################### Section 12 - 3CL & Miscellaneous ##########################
- ###################################################################################
- #Oddball items & items that should never normally drop
- Show
- Class "Quest"
- SetBorderColor 0 250 0
- SetTextColor 0 250 0
- SetFontSize 45
- MinimapIcon 0 Green UpsideDownHouse
- PlayEffect Green
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #catch for 3 white socket 1h'ers dropping (for non-empower offhand gem levelling)
- Show
- Class "Wand" "Sceptre" "Dagger" "Claw" "One Hand" "Shield"
- Sockets WWW
- SetFontSize 40
- SetBorderColor 250 250 250
- PlayEffect White Temp
- #fossil catchall (should never actually trigger, had to be moved here in Delirium because of the new orb otherwise it overrides that orb's highlight). all fossils should be caught in Delve blocks
- Show
- BaseType "Fossil"
- Class Currency
- SetBackgroundColor 80 40 0
- SetBorderColor 0 0 0
- SetTextColor 225 75 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Orange Circle
- PlayEffect Brown
- #3CL - Ridiculously specific spot b/c of code prioritization
- #racechromes (small chromes w/big font size at lower levels)
- Hide #Strict+ Filters
- ItemLevel <= 45
- Sockets >= 3
- SocketGroup RGB
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- SetFontSize 40
- Hide #Strict+ Filters
- ItemLevel <= 67
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- SetFontSize 40
- Hide #Strict+ Filters
- ItemLevel <= 67
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- SetFontSize 40
- #smallchromes (always show)
- Hide #Strict+ Filters
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- SetFontSize 36
- Hide #Strict+ Filters
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- SetFontSize 36
- #midchromes (show until red tier maps)
- Hide #Strict+ Filters
- Sockets >= 3
- ItemLevel <= 77
- SocketGroup RGB
- Width = 2
- Height = 3
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- #bigchromes (4x2's)
- Hide #Strict+ Filters
- Sockets >= 3
- ItemLevel <= 47
- SocketGroup RGB
- SetBackgroundColor 40 40 40
- SetBorderColor 150 150 150
- ###################################################################################
- ######################## Section 13 - Global Levelling ############################
- ###################################################################################
- #Jewellery, ms boots, and other items that affect all archetypes
- #resist rings
- Hide #UBER FILTER ONLY
- BaseType "Sapphire Ring"
- AreaLevel <= 33
- SetBackgroundColor 50 40 80
- SetBorderColor 150 120 255
- SetFontSize 45
- # CustomAlertSound "13_topbases.mp3" #Sound Off in Strict+
- # MinimapIcon 2 Blue Moon #Icon off in Uber
- Hide #UBER FILTER ONLY
- BaseType "Topaz Ring"
- AreaLevel <= 33
- SetBackgroundColor 50 40 80
- SetBorderColor 150 120 255
- SetFontSize 45
- # CustomAlertSound "13_topbases.mp3" #Sound Off in Strict+
- # MinimapIcon 2 Yellow Moon #Icon off in Uber
- Hide #UBER FILTER ONLY
- BaseType "Ruby Ring"
- AreaLevel <= 33
- SetBackgroundColor 50 40 80
- SetBorderColor 150 120 255
- SetFontSize 45
- # CustomAlertSound "13_topbases.mp3" #Sound Off in Strict+
- # MinimapIcon 2 Red Moon #Icon off in Uber
- Hide #UBER FILTER ONLY
- BaseType "Two-Stone Ring"
- AreaLevel <= 33
- SetBackgroundColor 50 40 80
- SetBorderColor 150 120 255
- SetFontSize 45
- # CustomAlertSound "13_topbases.mp3" #Sound Off in Strict+
- # MinimapIcon 2 Purple Moon #Icon off in Uber
- Hide #UBER FILTER ONLY
- AreaLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 45
- Hide #UBER FILTER ONLY
- AreaLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- SetFontSize 40
- Hide #UBER FILTER ONLY
- AreaLevel <= 67
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Amethyst Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 38
- Hide #UBER FILTER ONLY
- AreaLevel <= 63
- BaseType "Two-Stone Ring"
- SetBorderColor 150 120 255
- #life jewellery
- Hide #UBER FILTER ONLY
- AreaLevel <= 35
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 45
- # MinimapIcon 2 White Moon #Icon off in Uber
- Hide #UBER FILTER ONLY
- AreaLevel <= 63
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 38
- # MinimapIcon 2 White Moon #Icon off in Uber
- Hide #UBER FILTER ONLY
- AreaLevel <= 67
- Rarity Magic
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 38
- Hide #UBER FILTER ONLY
- AreaLevel <= 67
- Rarity Normal
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 34
- #amulets / attribute related stuff
- Hide #UBER FILTER ONLY
- AreaLevel <= 25
- BaseType "Amber Amulet"
- SetBackgroundColor 35 0 35
- SetBorderColor 200 0 200
- SetFontSize 45
- # CustomAlertSound "16_influence.mp3" #Sound off in Strict+ Filters
- # MinimapIcon 2 Red Kite #Icon Off in Uber Only
- Hide #UBER FILTER ONLY
- AreaLevel <= 25
- BaseType "Jade Amulet"
- SetBackgroundColor 35 0 35
- SetBorderColor 200 0 200
- SetFontSize 45
- # CustomAlertSound "16_influence.mp3" #Sound off in Strict+ Filters
- # MinimapIcon 2 Green Kite #Icon Off in Uber Only
- Hide #UBER FILTER ONLY
- AreaLevel <= 25
- BaseType "Lapis Amulet"
- SetBackgroundColor 35 0 35
- SetBorderColor 200 0 200
- SetFontSize 45
- # CustomAlertSound "16_influence.mp3" #Sound off in Strict+ Filters
- # MinimapIcon 2 Blue Kite #Icon Off in Uber Only
- Hide #UBER FILTER ONLY
- AreaLevel <= 40
- BaseType "Citrine Amulet"
- SetBackgroundColor 35 0 35
- SetBorderColor 200 0 200
- SetFontSize 45
- # CustomAlertSound "16_influence.mp3" #Sound off in Strict+ Filters
- # MinimapIcon 2 Yellow Kite #Icon Off in Uber Only
- Hide #UBER FILTER ONLY
- AreaLevel <= 40
- BaseType "Turquoise Amulet"
- SetBackgroundColor 35 0 35
- SetBorderColor 200 0 200
- SetFontSize 45
- # CustomAlertSound "16_influence.mp3" #Sound off in Strict+ Filters
- # MinimapIcon 2 Cyan Kite #Icon Off in Uber Only
- Hide #UBER FILTER ONLY
- AreaLevel <= 40
- BaseType "Agate Amulet"
- SetBackgroundColor 35 0 35
- SetBorderColor 200 0 200
- SetFontSize 45
- # CustomAlertSound "16_influence.mp3" #Sound off in Strict+ Filters
- # MinimapIcon 2 Pink Kite #Icon Off in Uber Only
- Hide #UBER FILTER ONLY
- AreaLevel <= 67
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- Rarity Magic
- SetBorderColor 200 0 200
- SetFontSize 42
- Hide #UBER FILTER ONLY
- AreaLevel <= 47
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetFontSize 40
- Hide #UBER FILTER ONLY
- AreaLevel <= 67
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetFontSize 34
- #other misc
- Hide #Strict+ Filters
- AreaLevel <= 15
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- SetFontSize 45
- Hide #Strict+ Filters
- AreaLevel <= 47
- BaseType "Rustic Sash"
- Rarity Magic
- SetBorderColor 250 100 0
- SetFontSize 45
- Hide #Strict+ Filters
- AreaLevel <= 47
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- SetFontSize 40
- Hide #Strict+ Filters
- AreaLevel <= 67
- BaseType "Rustic Sash"
- Rarity Normal Magic
- Hide #Strict+ Filters
- AreaLevel <= 15
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 45
- Hide #Strict+ Filters
- AreaLevel <= 25
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 40
- Hide #Strict+ Filters
- AreaLevel <= 15
- BaseType "Heavy Belt"
- SetBorderColor 200 0 200
- SetFontSize 45
- Hide #Strict+ Filters
- AreaLevel <= 47
- BaseType "Heavy Belt" "Iron Ring"
- Show
- AreaLevel <= 67
- BaseType "Leather Belt" "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Show
- BaseType "Amethyst Ring"
- AreaLevel <= 67
- AreaLevel >= 60
- Hide #Strict+ Filters
- AreaLevel <= 25
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Heavy Belt"
- SetBorderColor 200 0 200
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Ring" "Amulet" "Belt"
- AreaLevel <= 15
- Rarity Magic
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Coral Amulet" "Paua Amulet" "Chain Belt"
- AreaLevel <= 11
- SetFontSize 42
- #tan border on magic and rare levelling boots
- Hide #Strict+ Filters
- HasExplicitMod "Runner's" "Sprinter's"
- AreaLevel <= 25
- SetBorderColor 255 204 102
- SetTextColor 250 0 125
- SetFontSize 45
- Hide #Strict+ Filters
- HasExplicitMod "Stallion's" "Gazelle's" "Cheetah's"
- AreaLevel <= 67
- SetBorderColor 255 204 102
- SetTextColor 250 0 125
- SetFontSize 45
- Hide #Strict+ Filters
- Class "Boots"
- AreaLevel <= 35
- Rarity Magic Rare
- SetBorderColor 255 204 102
- SetFontSize 45
- Hide #Strict+ Filters
- Class "Boots"
- AreaLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 40
- Hide #Strict+ Filters
- Class "Boots"
- Rarity Rare
- AreaLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 40
- #Shield Blocks
- Hide #UBER FILTER ONLY
- BaseType "Ceremonial Kite Shield" "Angelic Kite Shield" "Archon Kite Shield"
- AreaLevel <= 67
- SetBorderColor 150 100 0
- SetFontSize 34
- Hide #UBER FILTER ONLY
- BaseType "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield"
- AreaLevel <= 67
- SetBorderColor 150 100 0
- SetFontSize 34
- Hide #Strict+ Filters
- BaseType "Layered Kite Shield"
- AreaLevel <= 33
- ###################################################################################
- ####################### Section 14 - Caster Levelling #############################
- ###################################################################################
- #wands
- Hide #UBER FILTER ONLY
- Class "Wand"
- ItemLevel = 2
- SetBorderColor 150 200 250
- SetFontSize 45
- # MinimapIcon 2 Blue Moon #Disabled in Uber
- # PlayEffect Blue Temp #Disabled in Uber
- Hide #UBER FILTER ONLY
- BaseType "Quartz Wand" "Carved Wand"
- AreaLevel <= 47
- LinkedSockets = 3
- SetBackgroundColor 40 50 60
- SetBorderColor 150 200 250
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Crystal Wand" "Engraved Wand"
- AreaLevel <= 61
- LinkedSockets = 3
- SetBackgroundColor 40 50 60
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Opal Wand" "Imbued Wand"
- AreaLevel <= 67
- LinkedSockets = 3
- SetBackgroundColor 40 50 60
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Quartz Wand" "Carved Wand"
- AreaLevel <= 47
- SetBorderColor 100 150 200
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Crystal Wand" "Engraved Wand"
- AreaLevel <= 59
- SetBorderColor 100 150 200
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Opal Wand" "Imbued Wand"
- AreaLevel <= 67
- SetBorderColor 100 150 200
- Hide #Strict+ Filters
- Class "Wand"
- Rarity Magic Rare
- AreaLevel <= 15
- SetBorderColor 150 200 250
- SetFontSize 45
- Hide #Strict+ Filters
- Class "Wand"
- Rarity Rare
- AreaLevel <= 70
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Wand"
- AreaLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Hide #Strict+ Filters
- Class "Wand"
- Rarity Magic
- AreaLevel <= 35
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Wand"
- AreaLevel <= 15
- ItemLevel >= 2
- #sceptres
- Hide #UBER FILTER ONLY
- Class "Sceptre"
- ItemLevel = 2
- SetBorderColor 150 200 250
- SetFontSize 45
- # MinimapIcon 2 Blue Moon #Disabled in Uber
- # PlayEffect Blue Temp #Disabled in Uber
- Hide #UBER FILTER ONLY
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- AreaLevel <= 47
- LinkedSockets = 3
- SetBackgroundColor 40 50 60
- SetBorderColor 150 200 250
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- AreaLevel <= 61
- LinkedSockets = 3
- SetBackgroundColor 40 50 60
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Opal Sceptre" "Void Sceptre"
- AreaLevel <= 67
- LinkedSockets = 3
- SetBackgroundColor 40 50 60
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- AreaLevel <= 47
- SetBorderColor 100 150 200
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- AreaLevel <= 59
- SetBorderColor 100 150 200
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Opal Sceptre" "Void Sceptre" "Sambar Sceptre"
- AreaLevel <= 67
- SetBorderColor 100 150 200
- Hide #Strict+ Filters
- Class "Sceptre"
- Rarity Magic Rare
- AreaLevel <= 15
- SetBorderColor 150 200 250
- SetFontSize 45
- Hide #Strict+ Filters
- Class "Sceptre"
- Rarity Rare
- AreaLevel <= 70
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Sceptre"
- AreaLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Hide #Strict+ Filters
- Class "Sceptre"
- Rarity Magic
- AreaLevel <= 35
- SetBorderColor 150 200 250
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Sceptre"
- AreaLevel <= 15
- ItemLevel >= 2
- #shields
- Hide #UBER FILTER ONLY
- BaseType "Bone Spirit Shield" "Ivory Spirit Shield" "Fossilised Spirit Shield"
- AreaLevel <= 67
- SetBorderColor 150 200 250
- #crit daggers (disabled by default)
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- # SetBorderColor 100 150 200
- # AreaLevel <= 67
- # ItemLevel >= 60
- ###################################################################################
- ###################### Section 15 - Summoner Levelling ############################
- ###################################################################################
- #Note: shows caster weapons up through end of Act 2, then only shows shields and relevant summoner basetypes
- #the main purpose of this block is to allow summoners to delete the caster/ranged/melee blocks the same way the other archetypes can delete the other blocks, some blocks are redundant with caster blocks (i.e. some of the shield stuff)
- #as there is overlap with the caster section, some highlighting here only "activates" if the caster section is deleted. claws are for holy relic/cyclone levelling
- #remember that a pagan wand with essenced minion dmg is by far the best summoner levelling weapon
- Hide #UBER FILTER ONLY
- BaseType "Pagan Wand" "Heathen Wand"
- AreaLevel <= 67
- SetBorderColor 125 0 250
- SetFontSize 38
- MinimapIcon 2 Purple Cross
- Hide #Strict+ Filters
- Class "Wand" "Sceptre"
- Rarity Magic Rare
- AreaLevel <= 15
- SetBorderColor 125 0 250
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Bone Spirit Shield"
- Rarity Normal Magic Rare
- AreaLevel <= 47
- SetBorderColor 125 0 250
- SetFontSize 38
- Hide #Strict+ Filters
- Class "Wand"
- ItemLevel <= 15
- ItemLevel >= 2
- Hide #Strict+ Filters
- BaseType "Helmet"
- AreaLevel <= 67
- HasExplicitMod "Reanimator's"
- SetBorderColor 125 0 250
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Helmet"
- AreaLevel <= 75
- HasExplicitMod "Summoner's"
- SetBorderColor 125 0 250
- SetFontSize 40
- #Claw levelling (disabled by default after it fell out of meta due to holy relic / cyclone / minion nerfs)
- #Show
- # BaseType "Sparkling Claw" "Double Claw" "Gouger"
- # ItemLevel <= 45
- # SetBorderColor 125 0 250
- #Show
- # BaseType "Gut Ripper"
- # ItemLevel <= 67
- # SetBorderColor 125 0 250
- # SetFontSize 38
- ###################################################################################
- ##################### Section 16.1 - 1h Melee Levelling ###########################
- ###################################################################################
- #As of 3.11.5 only shows axes by default
- #Early pre-specialization levelling, shows both axes and swords before roughly level ~20 zones
- Hide #Strict+ Filters
- BaseType "Rusted Hatchet" "Rusted Sword" "Rusted Spike" "Whalebone Rapier" "Driftwood Club"
- AreaLevel <= 5
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Jade Hatchet" "Copper Sword"
- AreaLevel <= 11
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Boarding Axe" "Sabre"
- AreaLevel <= 15
- SetBorderColor 128 0 0
- SetFontSize 45
- #Axes
- Hide #Strict+ Filters
- BaseType "Cleaver"
- AreaLevel <= 20
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Broad Axe"
- AreaLevel <= 24
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Arming Axe"
- AreaLevel <= 28
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Arming Axe"
- AreaLevel <= 28
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Decorative Axe"
- AreaLevel <= 32
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Decorative Axe"
- AreaLevel <= 32
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Spectral Axe"
- AreaLevel <= 34
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Spectral Axe"
- AreaLevel <= 34
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Jasper Axe" "Etched Hatchet"
- AreaLevel <= 38
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Jasper Axe" "Etched Hatchet"
- AreaLevel <= 38
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Tomahawk"
- AreaLevel <= 41
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Tomahawk"
- AreaLevel <= 41
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Wrist Chopper"
- AreaLevel <= 44
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Wrist Chopper"
- AreaLevel <= 44
- SetBorderColor 128 0 0
- SetFontSize 40
- #a5 kitava cutoff
- Hide #Strict+ Filters
- BaseType "War Axe"
- AreaLevel <= 47
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "War Axe"
- AreaLevel <= 47
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Chest Splitter"
- AreaLevel <= 50
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Chest Splitter"
- AreaLevel <= 50
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Ceremonial Axe"
- AreaLevel <= 53
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Ceremonial Axe"
- AreaLevel <= 53
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Wraith Axe"
- AreaLevel <= 56
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Wraith Axe"
- AreaLevel <= 56
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Engraved Hatchet" "Karui Axe"
- AreaLevel <= 58
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Engraved Hatchet" "Karui Axe"
- AreaLevel <= 58
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Vaal Hatchet"
- AreaLevel <= 67
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Vaal Hatchet"
- AreaLevel <= 67
- SetBorderColor 128 0 0
- SetFontSize 38
- #endgame axes
- Hide #Strict+ Filters
- Class "One Hand Axe"
- DropLevel >= 59
- AreaLevel <= 72
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Siege Axe"
- AreaLevel <= 67
- SetBorderColor 128 0 0
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Runic Hatchet"
- AreaLevel <= 71
- SetBorderColor 128 0 0
- #Swords (disabled by default)
- #Show
- # BaseType "Broad Sword"
- # AreaLevel <= 19
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "War Sword"
- # AreaLevel <= 23
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Ancient Sword"
- # AreaLevel <= 27
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Elegant Sword"
- # AreaLevel <= 31
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Elegant Sword"
- # AreaLevel <= 31
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Dusk Blade" "Hook Sword"
- # AreaLevel <= 34
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Dusk Blade" "Hook Sword"
- # AreaLevel <= 34
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Variscite Blade"
- # AreaLevel <= 37
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Variscite Blade"
- # AreaLevel <= 37
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Cutlass"
- # AreaLevel <= 40
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Cutlass"
- # AreaLevel <= 40
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Baselard"
- # AreaLevel <= 43
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Baselard"
- # AreaLevel <= 43
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #a5 kitava cutoff
- #Show
- # BaseType "Battle Sword"
- # AreaLevel <= 46
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Battle Sword"
- # AreaLevel <= 46
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Elder Sword" "Graceful Sword"
- # AreaLevel <= 52
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Elder Sword" "Graceful Sword"
- # AreaLevel <= 52
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Twilight Blade" "Grappler"
- # AreaLevel <= 57
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Twilight Blade" "Grappler"
- # AreaLevel <= 55
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Gemstone Sword"
- # AreaLevel <= 57
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Gemstone Sword"
- # AreaLevel <= 57
- # SetBorderColor 128 0 0
- # SetFontSize 38
- ##endgame swords
- #Show
- # Class "One Hand Sword"
- # DropLevel >= 59
- # ItemLevel <= 72
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Corsair Sword" "Eternal Sword" "Jewelled Foil" "Spiraled Foil"
- # ItemLevel <= 67
- # SetBorderColor 128 0 0
- # SetFontSize 36
- ###################################################################################
- ##################### Section 16.2 - 2h Melee Levelling ###########################
- ###################################################################################
- #As of 3.11.5 only shows axes by default
- Hide #Strict+ Filters
- BaseType "Stone Axe" "Corroded Blade" "Driftwood Maul"
- AreaLevel <= 8
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Jade Chopper" "Longsword"
- AreaLevel <= 12
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Woodsplitter" "Bastard Sword"
- AreaLevel <= 17
- SetBorderColor 128 0 0
- SetFontSize 45
- #Axes
- Hide #Strict+ Filters
- BaseType "Poleaxe"
- AreaLevel <= 22
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Poleaxe"
- AreaLevel <= 22
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Double Axe"
- AreaLevel <= 27
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Double Axe"
- AreaLevel <= 27
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Gilded Axe"
- AreaLevel <= 32
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Gilded Axe"
- AreaLevel <= 32
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Shadow Axe"
- AreaLevel <= 35
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Shadow Axe"
- AreaLevel <= 35
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Jasper Chopper"
- AreaLevel <= 40
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Jasper Chopper"
- AreaLevel <= 40
- SetBorderColor 128 0 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Timber Axe"
- AreaLevel <= 44
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Timber Axe"
- AreaLevel <= 44
- SetBorderColor 128 0 0
- SetFontSize 40
- #a5 kitava cutoff
- Hide #Strict+ Filters
- BaseType "Headsman Axe"
- AreaLevel <= 48
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Headsman Axe"
- AreaLevel <= 48
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Labrys"
- AreaLevel <= 51
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Labrys"
- AreaLevel <= 51
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Noble Axe"
- AreaLevel <= 54
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Noble Axe"
- AreaLevel <= 54
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Abyssal Axe"
- AreaLevel <= 57
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Abyssal Axe"
- AreaLevel <= 57
- SetBorderColor 128 0 0
- SetFontSize 38
- #endgame axes
- Hide #Strict+ Filters
- Class "Two Hand Axe"
- DropLevel >= 60
- AreaLevel <= 72
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Vaal Axe" "Karui Chopper"
- AreaLevel <= 67
- SetBorderColor 128 0 0
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Fleshripper"
- AreaLevel <= 70
- SetBorderColor 128 0 0
- ##Swords
- #Show
- # BaseType "Two-Handed Sword"
- # AreaLevel <= 21
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Two-Handed Sword"
- # AreaLevel <= 21
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Etched Greatsword"
- # AreaLevel <= 25
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Etched Greatsword"
- # AreaLevel <= 26
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Ornate Sword"
- # AreaLevel <= 31
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Ornate Sword"
- # AreaLevel <= 31
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Spectral Sword"
- # AreaLevel <= 34
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Spectral Sword"
- # AreaLevel <= 34
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Curved Blade" "Butcher Sword"
- # AreaLevel <= 39
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Curved Blade" "Butcher Sword"
- # AreaLevel <= 39
- # SetBorderColor 128 0 0
- # SetFontSize 40
- #Show
- # BaseType "Footman Sword"
- # AreaLevel <= 43
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 45
- #Show
- # BaseType "Footman Sword"
- # AreaLevel <= 43
- # SetBorderColor 128 0 0
- # SetFontSize 40
- ##a5 kitava cutoff
- #Show
- # BaseType "Highland Blade"
- # AreaLevel <= 47
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Highland Blade"
- # AreaLevel <= 47
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Engraved Greatsword"
- # AreaLevel <= 50
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Engraved Greatsword"
- # AreaLevel <= 50
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Tiger Sword"
- # AreaLevel <= 53
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Tiger Sword"
- # AreaLevel <= 53
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Wraith Sword" "Lithe Blade"
- # AreaLevel <= 55
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Wraith Sword" "Lithe Blade"
- # AreaLevel <= 55
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Headman's Sword"
- # AreaLevel <= 58
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 42
- #Show
- # BaseType "Headman's Sword"
- # AreaLevel <= 58
- # SetBorderColor 128 0 0
- # SetFontSize 38
- ##endgame swords
- #Show
- # Class "Two Hand Sword"
- # DropLevel >= 60
- # AreaLevel <= 72
- # Rarity Rare
- # SetBorderColor 128 0 0
- # SetFontSize 38
- #Show
- # BaseType "Reaver Sword" "Lion Sword"
- # AreaLevel <= 67
- # SetBorderColor 128 0 0
- # SetFontSize 36
- #Show
- # BaseType "Exquisite Blade"
- # AreaLevel <= 70
- # SetBorderColor 128 0 0
- ###################################################################################
- ####################### Section 17 - Ranged Levelling #############################
- ###################################################################################
- #NOTE: Delete the sections that aren't relevant to your levelling archetype. Example: if you're levelling bleed, then delete chaos, ele, and phys
- #hyrri's quiver recipe
- Hide #Strict+ Filters
- BaseType "Sharktooth Arrow Quiver"
- AreaLevel <= 25
- Rarity Normal Magic Rare
- SetBorderColor 125 200 40
- SetFontSize 40
- #quivershit
- Hide #Strict+ Filters
- BaseType "Quiver"
- Rarity Magic Rare
- SetBorderColor 125 200 40
- AreaLevel <= 15
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Serrated Arrow Quiver"
- AreaLevel <= 25
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- AreaLevel <= 47
- SetBorderColor 125 200 40
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Broadhead Arrow Quiver" "Fire Arrow Quiver" "Penetrating Arrow Quiver"
- AreaLevel <= 67
- SetBorderColor 125 200 40
- SetFontSize 34
- #elemental bows (ele dmg implicit)
- Hide #Strict+ Filters
- BaseType "Royal Bow"
- AreaLevel <= 49
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Highborn Bow"
- AreaLevel <= 65
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Imperial Bow"
- AreaLevel <= 67
- SetBorderColor 125 200 40
- SetFontSize 36
- #chaos bows (fastest)
- Hide #UBER FILTER ONLY
- BaseType "Short Bow"
- AreaLevel <= 34
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Grove Bow"
- AreaLevel <= 55
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Thicket Bow"
- AreaLevel <= 67
- SetBorderColor 125 200 40
- SetFontSize 36
- #bleed bows (highest avg dmg)
- Hide #UBER FILTER ONLY
- BaseType "Short Bow"
- AreaLevel <= 8
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Long Bow"
- AreaLevel <= 13
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Composite Bow"
- AreaLevel <= 17
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Recurve Bow"
- AreaLevel <= 22
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Recurve Bow"
- AreaLevel <= 22
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Bone Bow"
- AreaLevel <= 27
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Bone Bow"
- AreaLevel <= 27
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Royal Bow"
- AreaLevel <= 31
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Royal Bow"
- AreaLevel <= 31
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Death Bow"
- AreaLevel <= 37
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Death Bow"
- AreaLevel <= 37
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Decurve Bow"
- AreaLevel <= 52
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #UBER FILTER ONLY
- BaseType "Decurve Bow"
- AreaLevel <= 52
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #UBER FILTER ONLY
- BaseType "Decimation Bow"
- AreaLevel <= 57
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 42
- Hide #UBER FILTER ONLY
- BaseType "Decimation Bow"
- AreaLevel <= 57
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #UBER FILTER ONLY
- BaseType "Citadel Bow"
- AreaLevel <= 67
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 42
- Hide #UBER FILTER ONLY
- BaseType "Citadel Bow"
- AreaLevel <= 67
- SetBorderColor 125 200 40
- SetFontSize 38
- #phys bows
- Hide #Strict+ Filters
- BaseType "Short Bow"
- AreaLevel <= 8
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Long Bow"
- AreaLevel <= 13
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Composite Bow"
- AreaLevel <= 17
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Recurve Bow"
- AreaLevel <= 22
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Recurve Bow"
- AreaLevel <= 22
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Bone Bow"
- AreaLevel <= 27
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Bone Bow"
- AreaLevel <= 27
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Royal Bow"
- AreaLevel <= 31
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Royal Bow"
- AreaLevel <= 31
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Death Bow"
- AreaLevel <= 34
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Death Bow"
- AreaLevel <= 34
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Grove Bow" "Reflex Bow"
- AreaLevel <= 37
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Grove Bow" "Reflex Bow"
- AreaLevel <= 37
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Decurve Bow" "Compound Bow"
- AreaLevel <= 43
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Decurve Bow" "Compound Bow"
- AreaLevel <= 43
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Sniper Bow"
- AreaLevel <= 46
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Sniper Bow"
- AreaLevel <= 46
- SetBorderColor 125 200 40
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Ivory Bow"
- AreaLevel <= 49
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Ivory Bow"
- AreaLevel <= 49
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Highborn Bow"
- AreaLevel <= 52
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Highborn Bow"
- AreaLevel <= 52
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Decimation Bow"
- AreaLevel <= 55
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Decimation Bow"
- AreaLevel <= 55
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Thicket Bow" "Steelwood Bow"
- AreaLevel <= 55
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 42
- Hide #Strict+ Filters
- BaseType "Thicket Bow" "Steelwood Bow"
- AreaLevel <= 55
- SetBorderColor 125 200 40
- SetFontSize 38
- #endgame phys bows
- Hide #Strict+ Filters
- Class "Bow"
- DropLevel >= 60
- AreaLevel <= 72
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Spine Bow" "Assassin Bow" "Citadel Bow"
- AreaLevel <= 65
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Spine Bow" "Assassin Bow" "Citadel Bow"
- AreaLevel <= 67
- SetBorderColor 125 200 40
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Spine Bow" "Assassin Bow" "Citadel Bow"
- AreaLevel <= 70
- SetBorderColor 125 200 40
- ###################################################################################
- ############################ Section 18 - Armour ##################################
- ###################################################################################
- #effectively ends at 68 maps, other sections take over.
- Hide #Strict+ Filters
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 5
- Rarity Magic Rare
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 11
- Rarity Magic Rare
- SetBorderColor 150 100 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots" "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
- Rarity Magic Rare
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
- ItemLevel <= 15
- SetFontSize 40
- #BRUTUS RACES END HERE'ish
- Hide #Strict+ Filters
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 18
- SetFontSize 36
- Hide #Strict+ Filters
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 18
- SetFontSize 36
- #MERVAIL RACES END HERE
- Hide #Strict+ Filters
- BaseType "Tricorne" "Sallet" "Goathide Boots" "Goathide Gloves" "Barbute Helmet"
- ItemLevel <= 25
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Hide #Strict+ Filters
- BaseType "Tricorne" "Sallet" "Goathide Boots" "Goathide Gloves" "Barbute Helmet"
- ItemLevel <= 25
- SetBorderColor 150 100 0
- SetFontSize 40
- #VAAL RACES END HERE
- Hide #Strict+ Filters
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- SetFontSize 38
- #DOMINUS/IZARO RACES GENERALLY END HERE
- #note - docks/lunaris normal 29
- Hide #Strict+ Filters
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 35
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 35
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 37
- Hide #Strict+ Filters
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 37
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 37
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 39
- Hide #Strict+ Filters
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 40
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 40
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 42
- Hide #Strict+ Filters
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 43
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 43
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 45
- Hide #Strict+ Filters
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 47
- Hide #Strict+ Filters
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 47
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 47
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 50
- Hide #Strict+ Filters
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Hide #Strict+ Filters
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- Hide #Strict+ Filters
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- Rarity Rare
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Hide #Strict+ Filters
- BaseType "Ursine Pelt" "Samnite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- Rarity Rare
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Ursine Pelt" "Samnite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Ursine Pelt" "Samnite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Hide #Strict+ Filters
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- Rarity Rare
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Hide #Strict+ Filters
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- Rarity Rare
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Hide #Strict+ Filters
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 67
- Rarity Rare
- SetBorderColor 150 100 0
- SetFontSize 40
- Hide #Strict+ Filters
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 67
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 67
- Hide #Strict+ Filters
- BaseType "Vaal Regalia" "Astral Plate" "Assassin's Garb" "Lacquered Garb" "Titanium Spirit Shield"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Hide #Strict+ Filters
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 70
- SetBorderColor 150 100 0
- ###################################################################################
- ############################ Section 19 - Flasks ##################################
- ###################################################################################
- #Sounded Flasks
- Hide #UBER FILTER ONLY (qual exception line needed to avoid conflicts)
- BaseType "Quicksilver Flask" "Silver Flask"
- ItemLevel <= 67
- Quality < 15
- SetTextColor 250 0 125
- CustomAlertSound "14_flasks.mp3"
- SetFontSize 40
- # MinimapIcon 2 Purple Raindrop #Disabled in Uber
- Hide #UBER FILTER ONLY (qual exception line needed to avoid conflicts)
- BaseType "Basalt Flask" "Granite Flask" "Quartz Flask" "Stibnite Flask" "Jade Flask" "Amethyst Flask"
- ItemLevel <= 67
- Quality < 15
- SetTextColor 200 150 250
- SetFontSize 38
- # CustomAlertSound "14_flasks.mp3" #Disabled in Strict+
- # MinimapIcon 2 Pink Raindrop #Disabled in Strict+
- Hide #UBER FILTER ONLY (qual exception line needed to avoid conflicts)
- BaseType "Diamond Flask" "Sulphur Flask"
- ItemLevel <= 67
- Quality < 15
- SetTextColor 200 150 250
- CustomAlertSound "14_flasks.mp3"
- # SetFontSize 38 #Disabled in Strict+
- # MinimapIcon 2 Yellow Raindrop #Disabled in Strict+
- #Quality Flasks
- Show
- BaseType "Divine Life Flask" "Eternal Mana Flask" "Basalt Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Quartz Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetBorderColor 255 204 102
- SetTextColor 250 0 125
- SetFontSize 34
- Show
- BaseType "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Basalt Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Quartz Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask"
- Quality >= 15
- SetBorderColor 255 204 102
- SetTextColor 200 150 250
- SetFontSize 34
- #Rest of quality flasks
- Hide #Strict Version Only
- Class Flask
- ItemLevel >= 78
- Quality >= 10
- SetBorderColor 100 100 100
- Hide #Strict Version Only
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 77
- Quality >= 7
- SetBorderColor 100 100 100
- #Utility flasks
- Hide #Uber Version Only
- BaseType "Basalt Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Quartz Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask"
- ItemLevel <= 77
- SetTextColor 200 150 250
- SetTextColor 200 150 250
- Hide #Strict Version Only
- BaseType "Bismuth Flask" "Aquamarine Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Amethyst Flask"
- AreaLevel <= 67
- #Life flasks. current best tier shows with red border, large font and small minimap icon. 2nd best tier shows with smaller font and no extra highlighting or icon
- Show
- BaseType "Small Life Flask"
- AreaLevel <= 2
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Small Life Flask"
- AreaLevel <= 5
- SetFontSize 38
- Show
- BaseType "Medium Life Flask"
- AreaLevel <= 5
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Medium Life Flask"
- AreaLevel <= 11
- SetFontSize 38
- Show
- BaseType "Large Life Flask"
- AreaLevel <= 11
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Large Life Flask"
- AreaLevel <= 17
- SetFontSize 38
- Show
- BaseType "Greater Life Flask"
- AreaLevel <= 17
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Greater Life Flask"
- AreaLevel <= 23
- SetFontSize 38
- Show
- BaseType "Grand Life Flask"
- AreaLevel <= 23
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Grand Life Flask"
- AreaLevel <= 29
- SetFontSize 38
- Show
- BaseType "Giant Life Flask"
- AreaLevel <= 29
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Giant Life Flask"
- AreaLevel <= 35
- SetFontSize 38
- Show
- BaseType "Colossal Life Flask"
- AreaLevel <= 35
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Colossal Life Flask"
- AreaLevel <= 41
- SetFontSize 38
- Show
- BaseType "Sacred Life Flask"
- AreaLevel <= 41
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- #endgame life flasks, after a5 kitava only hallowed/divine are shown
- Show
- BaseType "Hallowed Life Flask"
- AreaLevel <= 47
- SetBorderColor 200 0 0
- SetFontSize 45
- MinimapIcon 1 Red Raindrop
- Show
- BaseType "Hallowed Life Flask"
- AreaLevel <= 62
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- BaseType "Divine Life Flask"
- AreaLevel <= 62
- SetBorderColor 200 0 0
- SetFontSize 42
- MinimapIcon 2 Red Raindrop
- Show
- BaseType "Divine Life Flask"
- AreaLevel <= 67
- SetBorderColor 200 0 0
- SetFontSize 38
- Hide #Strict+ Filters
- ItemLevel <= 72
- BaseType "Divine Life Flask"
- #Mana flasks. same system as life flasks except blue border
- Show
- BaseType "Small Mana Flask"
- AreaLevel <= 2
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Small Mana Flask"
- AreaLevel <= 5
- SetFontSize 36
- Show
- BaseType "Medium Mana Flask"
- AreaLevel <= 5
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Medium Mana Flask"
- AreaLevel <= 11
- SetFontSize 36
- Show
- BaseType "Large Mana Flask"
- AreaLevel <= 11
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Large Mana Flask"
- AreaLevel <= 17
- SetFontSize 36
- Show
- BaseType "Greater Mana Flask"
- AreaLevel <= 17
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Greater Mana Flask"
- AreaLevel <= 23
- SetFontSize 36
- Show
- BaseType "Grand Mana Flask"
- AreaLevel <= 23
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Grand Mana Flask"
- AreaLevel <= 29
- SetFontSize 36
- Show
- BaseType "Giant Mana Flask"
- AreaLevel <= 29
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Giant Mana Flask"
- AreaLevel <= 35
- SetFontSize 36
- Show
- BaseType "Colossal Mana Flask"
- AreaLevel <= 35
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Colossal Mana Flask"
- AreaLevel <= 41
- SetFontSize 36
- Show
- BaseType "Sacred Mana Flask"
- AreaLevel <= 41
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- #tightens after a5 kitava, 2nd tier no longer shown
- Show
- BaseType "Hallowed Mana Flask"
- AreaLevel <= 49
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Sanctified Mana Flask"
- AreaLevel <= 59
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- Show
- BaseType "Divine Mana Flask"
- AreaLevel <= 64
- SetBorderColor 75 150 255
- SetFontSize 40
- MinimapIcon 2 Blue Raindrop
- #endgame mana flask
- Show
- BaseType "Eternal Mana Flask"
- ItemLevel <= 67
- SetBorderColor 75 150 255
- SetFontSize 38
- Hide #Strict+ Filters
- BaseType "Eternal Mana Flask"
- ItemLevel <= 70
- #racing vendor recipe safety net
- Show
- Class Flask
- ItemLevel <= 11
- ###################################################################################
- ############################# Section 20 - Gems ###################################
- ###################################################################################
- #top and rare gems
- Show
- BaseType "Item Quantity" "Awakened"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 27 162 155
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Empower" "Enlighten" "Enhance"
- Class Gem
- GemLevel >= 3
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect White
- Show
- BaseType "Empower" "Enlighten" "Vaal Breach"
- Class Gem
- Quality >= 5
- SetBackgroundColor 27 162 155
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Cyan
- Show
- BaseType "Empower" "Enlighten" "Vaal Breach"
- Class Gem
- SetBackgroundColor 27 162 155
- SetBorderColor 0 0 0
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Cyan
- Show
- BaseType "Portal" "Enhance"
- Quality >= 5
- Class Gem
- SetBorderColor 255 204 102
- SetTextColor 75 255 250
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- PlayEffect Green Temp
- Hide #UBER FILTER ONLY
- BaseType "Portal" "Enhance"
- Class Gem
- SetTextColor 0 200 200
- SetFontSize 40
- # CustomAlertSound "12_gems.mp3" #Disabled in Strict++
- # MinimapIcon 2 Green Triangle
- Show
- Class "Active Skill Gem"
- GemLevel >= 21
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 27 162 155
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- #vaal gems
- Show
- Class Gem
- Quality >= 20
- GemLevel >= 20
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 27 162 155
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- Class Gem
- Quality >= 14
- GemLevel >= 19
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetBorderColor 250 125 125
- SetTextColor 0 200 200
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Gem
- Quality >= 10
- GemLevel >= 19
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetBorderColor 200 100 100
- SetTextColor 0 200 200
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- #UBER ONLY - exception block for vaal gems where quality really matters. shows gems of any quality
- Show
- Class Gem
- Quality >= 8
- BaseType "Vaal Molten Shell" "Vaal Blade Vortex" "Vaal Burning Arrow" "Vaal Cyclone" "Vaal Rain of Arrows" "Vaal Reave" "Vaal Spectral Throw" "Vaal Glacial Hammer" "Vaal Ground Slam" "Vaal Arc" "Vaal Blight" "Vaal Cold Snap" "Vaal Fireball" "Vaal Ice Nova" "Vaal Lightning Trap" "Vaal Spark" "Vaal Storm Call" "Vaal Summon Skeletons"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetBorderColor 250 125 125
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Gem
- Quality >= 10
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetBorderColor 250 125 125
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Gem
- GemLevel >= 20
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetTextColor 75 255 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- GemLevel >= 19
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetTextColor 0 200 200
- SetFontSize 38
- Hide #UBER FILTER ONLY
- Class Gem
- Quality >= 7
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetBorderColor 200 100 100
- SetFontSize 38
- #nonvaal gem highlighting
- Show
- Class Gem
- Quality >= 20
- GemLevel >= 20
- SetBorderColor 250 250 250
- SetTextColor 75 255 250
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- Class Gem
- Quality >= 14
- GemLevel >= 19
- SetBorderColor 255 204 102
- SetTextColor 0 200 200
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- Quality >= 10
- GemLevel >= 19
- SetBorderColor 200 160 80
- SetTextColor 0 200 200
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- Quality >= 20
- SetBorderColor 250 250 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- Class Gem
- GemLevel >= 20
- SetTextColor 75 255 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- Class Gem
- Quality >= 14
- SetBorderColor 255 204 102
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- GemLevel >= 19
- SetTextColor 0 200 200
- SetFontSize 36
- Show
- Class Gem
- Quality >= 10
- SetBorderColor 200 160 80
- SetFontSize 38
- Hide #UBER FILTER ONLY
- Class Gem
- Quality >= 7
- SetBorderColor 150 120 60
- SetFontSize 36
- #other miscellaneous gems
- Hide #UBER FILTER ONLY
- Class Gem
- BaseType "Vaal Haste" "Vaal Grace" "Vaal Discipline"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetFontSize 36
- Class Gem
- Hide #UBER FILTER ONLY
- Class Gem
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- Hide
- Class Gem
- AreaLevel <= 1
- SetFontSize 45
- Hide #Strict+ Filters
- Class Gem
- AreaLevel <= 30
- Hide #Strict+ Filters
- Class Gem
- DisableDropSound
- ###################################################################################
- ################ Section 21 - Racing Safety Nets & Catch-Alls #####################
- ###################################################################################
- #Race Worst Case Scenario Insurance
- #Rare Catchalls
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 25
- SetBorderColor 100 100 50
- SetFontSize 45
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 47
- SetBorderColor 100 100 50
- SetFontSize 42
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 67
- SetBorderColor 100 100 50
- SetFontSize 40
- Hide #Strict+ Filters
- Rarity Rare
- ItemLevel <= 25
- SetFontSize 45
- Hide #Strict+ Filters
- Rarity Rare
- ItemLevel <= 47
- SetFontSize 38
- #Magic Catchalls
- Hide #Strict+ Filters
- ItemLevel <= 47
- Class Ring Amulet Belt
- Rarity Magic
- SetFontSize 45
- Hide #Strict+ Filters
- ItemLevel <= 62
- Class Ring Amulet Belt
- Rarity Magic
- SetFontSize 38
- Hide #Strict+ Filters
- ItemLevel <= 35
- Class "Gloves" "Helm" "Boots"
- Rarity Magic
- SetFontSize 45
- Hide #Strict+ Filters
- ItemLevel <= 62
- Class "Gloves" "Helm" "Boots"
- Rarity Magic
- SetFontSize 36
- Hide #Strict+ Filters
- ItemLevel <= 15
- Rarity Magic
- SetFontSize 42
- Hide #Strict+ Filters
- ItemLevel <= 47
- Class "Shield"
- Rarity Magic
- SetFontSize 36
- Hide #Strict+ Filters
- ItemLevel <= 47
- Rarity Magic
- Height <= 3
- Width <= 2
- SetFontSize 36
- Hide #Strict+ Filters
- ItemLevel <= 62
- Height <= 3
- Width <= 1
- Rarity Magic
- SetFontSize 34
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
- Show
- Rarity Normal
- ItemLevel = 1
- LinkedSockets = 2
- SetFontSize 45
- Show
- Rarity Normal
- AreaLevel = 1
- ItemLevel = 1
- Sockets RGB
- SetFontSize 45
- SetBorderColor 250 250 250
- Show
- BaseType "Rusted Sword" "Crude Bow" "Glass Shank" "Driftwood Wand" "Driftwood Club" "Driftwood Sceptre"
- Rarity Normal
- ItemLevel = 1
- LinkedSockets = 2
- SetFontSize 45
- Hide #Strict+ Filters
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 5
- SetFontSize 40
- Hide #Strict+ Filters
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 13
- SetFontSize 36
- Hide #Strict+ Filters
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 25
- Hide #Strict+ Filters
- Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Bow" "Staves" "Warstaves" "Flasks"
- ItemLevel <= 3
- SetFontSize 36
- Hide #Strict+ Filters
- Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Bow" "Staves" "Warstaves" "Flasks"
- ItemLevel <= 5
- Hide #Strict+ Filters
- Class Shield
- ItemLevel <= 11
- #Link Safety Blocks
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Body Armour" "Boots"
- ItemLevel <= 67
- LinkedSockets = 4
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 62
- LinkedSockets >= 3
- #note: disabling to reduce clutter, really doesn't feel necessary
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel <= 33
- # LinkedSockets >= 2
- #Socket Safety Blocks
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 67
- Sockets = 4
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Body Armour"
- SocketGroup BBB BBG
- ItemLevel <= 59
- Sockets = 3
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 47
- Sockets = 3
- Hide #Strict+ Filters
- Class "Gloves" "Boots" "Helm" "Body Armour"
- SocketGroup BB
- ItemLevel <= 35
- Sockets = 2
- Hide #Strict+ Filters
- Class "Gloves" "Boots" "Helm" "Body Armour"
- ItemLevel <= 25
- Sockets = 2
- ###################################################################################
- ################# Section 22 - Chaos Recipe & Other Niche Options #################
- ###################################################################################
- #Race Whetstone Recipe Toggle - On by default.
- Hide #Strict+ Filters
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 32
- Quality >= 10
- SetBorderColor 100 100 100
- Hide #Strict+ Filters
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality > 7
- #magic catchalls (mainly applies to racing levels, has to be located here or it'll overwrite whetstone recipe)
- Hide #Strict+ Filters
- ItemLevel <= 25
- Rarity Magic
- #Chisel recipe - off by default
- #Hide
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # ItemLevel > 66
- # Rarity Normal
- #Chaos Recipe 2x2's: faint yellow borders on low droplevel 2x2 items (this must be placed below Section 18 - Armour or it takes priority on rares)
- Hide #Strict+ Filters
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- SetFontSize 34
- ###################################################################################
- ######################## Section 23 - Animate Weapon ##############################
- ###################################################################################
- #Enable first block only for standard animate, second block is for ranged animate with the threshold jewels. Weapons will be tiny font size and faded out.
- #Show
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Daggers"
- # Rarity Normal
- # SetFontSize 18
- # SetBackgroundColor 0 0 0 50
- # SetBorderColor 100 100 100
- #Show
- # Class "Wands" "Bows"
- # Rarity Normal
- # SetFontSize 18
- # SetBackgroundColor 0 0 0 50
- # SetBorderColor 100 100 100
- ###################################################################################
- ########################### Section 24 - Terminus #################################
- ###################################################################################
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Scroll of Wisdom"
- DisableDropSound
- #conditional hide block(s) - these only kick in if sections are deleted. if these blocks were not present then if blocks were deleted then their respective classes would show up as unknown (with the black highlight) instead of being hidden. therefore this is necessary to preserve modularity of filter
- #intentionally kept minimal to prevent people from ducking themselves with stupid edits. if you want to hide an item class that normally wouldn't ever be hidden (say, fossils) you need to add the class to this block or simply hide the blocks instead of deleting them
- Hide
- BaseType "Silver Coin" "Perandus Coin" "Splinter"
- #"Global" hide blocks targetting all remaining known item classes
- Hide
- Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Staves" "Warstaves" "Flasks"
- ItemLevel <= 67
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- DisableDropSound
- Hide
- Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Staves" "Warstaves" "Flasks"
- SetFontSize 18
- SetBackgroundColor 0 0 0 200
- DisableDropSound
- #Emergency fall-through block. Catches any item class not recongized by the filter and shows it with an all black highlight and icon. If this is ever visible either you ducked up, I ducked up, or GGG ducked up. Check the item filter thread for updates and redownload if you've made edits.
- Show
- SetBackgroundColor 0 0 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Grey UpsideDownHouse
- PlayEffect Grey
- ###################################################################################
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