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  1. Application path: C:\Users\Tom\Documents\GAMES\doomsday_2.1.1_x64\bin\Doomsday.exe
  2. Version: 2.1.1 (stable build 2967)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 1, 1, 2967 ]
  5. Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
  6. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\DOOM 2\base
  7. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Final DOOM\base
  8. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Heretic Shadow of the Serpent
  9. Riders\base
  10. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen\base
  11. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen Deathkings of the Dark
  12. Citadel\base
  13. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base
  14. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES
  15. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM 2
  16. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM
  17. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\Doomsday\
  18. snowberry\addons
  19. Ignoring non-existent user-selected package folder: C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS
  20. Using user-selected package folder (including subfolders): C:\Users\Tom\Documents\GAMES\DOOM 64
  21. Using user-selected package folder (including subfolders): C:\Program Files (x86)\Steam\steamapps\
  22. common\Doom 2
  23. Using user-selected package folder (including subfolders): C:\Users\Tom\Documents\GAMES\EXTRA WADS
  24. Waited for 0.116 seconds for file system to be ready
  25. Identified 365 data bundles in 0.2 seconds
  26. Executable: Doomsday Engine 2.1.1 (Stable 64-bit #2967) Feb 16 2019 13:18:10
  27. Command line options:
  28. 0: C:\Users\Tom\Documents\GAMES\doomsday_2.1.1_x64\bin\Doomsday.exe
  29. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  30. shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  31. Loading shader definitions from archive entry "renderer.pack/
  32. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  33. OpenGL 3.3 supported (Core)
  34. [Sys_GLInitialize] OpenGL information:
  35. Version: 3.3.13399 Core Profile Forward-Compatible Context 15.201.1101.0
  36. Renderer: AMD Radeon(TM) R5 Graphics
  37. Vendor: ATI Technologies Inc.
  38. Capabilities:
  39. Compressed texture formats: 18
  40. Use texture compression: no
  41. Available texture units: 32
  42. Maximum texture anisotropy: 16
  43. Maximum texture size: 16384
  44. Line width granularity: 0.125
  45. Line width range: 1...63
  46. OpenGL Extensions:
  47. AMD extensions:
  48. blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
  49. draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_int64, interleaved_elements,
  50. multi_draw_indirect, name_gen_delete, occlusion_query_event, performance_monitor, pinned_memory,
  51. query_buffer_object, sample_positions, seamless_cubemap_per_texture, shader_atomic_counter_ops,
  52. shader_stencil_export, shader_stencil_value_export, shader_trace, shader_trinary_minmax,
  53. sparse_texture, sparse_texture_pool, stencil_operation_extended, texture_cube_map_array,
  54. texture_texture4, transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
  55. vertex_shader_viewport_index
  56. AMDX extensions:
  57. debug_output
  58. ARB extensions:
  59. ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
  60. bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture,
  61. clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader,
  62. conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance,
  63. debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  64. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  65. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  66. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  67. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  68. get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  69. half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
  70. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  71. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  72. pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite,
  73. program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
  74. sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
  75. separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
  76. shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  77. shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
  78. shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack,
  79. shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture, stencil_texturing,
  80. sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object,
  81. texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
  82. texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
  83. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
  84. texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  85. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  86. texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage, texture_storage_multisample,
  87. texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
  88. transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
  89. uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
  90. vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  91. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  92. ATI extensions:
  93. draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, texture_compression_3dc,
  94. texture_env_combine3, texture_float, texture_mirror_once
  95. EXT extensions:
  96. abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
  97. blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_bounds_test,
  98. direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
  99. framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  100. gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil,
  101. packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp,
  102. provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shader_image_load_store,
  103. shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D,
  104. texture_array, texture_buffer_object, texture_compression_bptc, texture_compression_latc,
  105. texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
  106. texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer,
  107. texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
  108. texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage,
  109. texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra,
  110. vertex_attrib_64bit
  111. IBM extensions:
  112. texture_mirrored_repeat
  113. INTEL extensions:
  114. fragment_shader_ordering
  115. KHR extensions:
  116. context_flush_control, debug, robust_buffer_access_behavior, robustness
  117. KTX extensions:
  118. buffer_region
  119. NV extensions:
  120. blend_square, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float,
  121. explicit_multisample, float_buffer, half_float, primitive_restart, texgen_reflection, texture_barrier
  122. OES extensions:
  123. EGL_image
  124. SGIS extensions:
  125. generate_mipmap, texture_edge_clamp, texture_lod
  126. SUN extensions:
  127. multi_draw_arrays
  128. WGL extensions:
  129. EXT_swap_control
  130. WIN extensions:
  131. swap_hint
  132. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  133. FMOD driver 0: "Speaker/HP (Realtek High Definition Audio) (Stereo)"
  134. Rate:48000Hz Mode:Stereo Channels:2
  135. FMOD driver 1: "Speakers (WsAudio_Device) (Stereo)" Rate:48000Hz Mode:
  136. Stereo Channels:2
  137. [WinMM] Speaker/HP (Realtek High Defini
  138. Line name: CD Audio (CDAudio)
  139. Volume name: Volume (Volume)
  140. [AudioSystem] Initializing 16 sound effect channels
  141. Current soundfont set to: "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\
  142. runtime\cache\default.sf2"
  143. Audio configuration:
  144. CD: WinMM::CD
  145. Music: FluidSynth/Ext (MIDI only)
  146. Music 2: FMOD/Ext
  147. SFX: FMOD
  148. OpenGL 3.3 supported (Core)
  149. [Def_Read] Parsing definition files...
  150. Definitions:
  151. 4 materials
  152. [ResourceSystem] Model init completed in 0.00 seconds
  153. Game could not be selected automatically
  154. [MasterWorker] Received 17 servers from master
  155. Loading game "Ultimate DOOM"...
  156. Path "auto" now mapped to "data\jdoom\auto"
  157. Path "auto" now mapped to "defs\jdoom\auto"
  158. Loading IWAD file "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD" (as
  159. vanilla)
  160. Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
  161. [Textures > loadCompositeTextureDefs]
  162. Loaded all 125 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
  163. Doom\base\DOOM.WAD:(basedir)\TEXTURE1.lmp"
  164. Loaded all 162 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
  165. Doom\base\DOOM.WAD:(basedir)\TEXTURE2.lmp"
  166. Parsing primary config "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
  167. game.cfg"...
  168. Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  169. doom\game.cfg"...
  170. 0.5 <= view-cross-width <= 5
  171. Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  172. doom\player\bindings.cfg"...
  173. [Def_Read] Parsing definition files...
  174. Definitions:
  175. 4 episodes
  176. 28 animation groups
  177. 6 composite fonts
  178. 8 finales
  179. 9 lights
  180. 37 map infos
  181. 4 materials
  182. 19 particle generators
  183. 4 skies
  184. 42 songs
  185. 110 sound effects
  186. 138 sprite names
  187. 974 states
  188. 49 surface decorations
  189. 371 text strings
  190. 8 texture environments
  191. 140 things
  192. [ResourceSystem] Model init completed in 0.00 seconds
  193. Known maps:
  194. 0: E1M1 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  195. 1: E1M2 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  196. 2: E1M3 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  197. 3: E1M4 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  198. 4: E1M5 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  199. 5: E1M6 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  200. 6: E1M7 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  201. 7: E1M8 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  202. 8: E1M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  203. 9: E2M1 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  204. 10: E2M2 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  205. 11: E2M3 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  206. 12: E2M4 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  207. 13: E2M5 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  208. 14: E2M6 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  209. 15: E2M7 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  210. 16: E2M8 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  211. 17: E2M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  212. 18: E3M1 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  213. 19: E3M2 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  214. 20: E3M3 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  215. 21: E3M4 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  216. 22: E3M5 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  217. 23: E3M6 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  218. 24: E3M7 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  219. 25: E3M8 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  220. 26: E3M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  221. 27: E4M1 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  222. 28: E4M2 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  223. 29: E4M3 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  224. 30: E4M4 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  225. 31: E4M5 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  226. 32: E4M6 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  227. 33: E4M7 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  228. 34: E4M8 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  229. 35: E4M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  230.  
  231. Found 36 maps in total.
  232.  
  233.  
  234. Ultimate DOOM
  235.  
  236.  
  237. [InFineSystem > FinaleInterpreter > AudioSystem]
  238. Starting music "intro"
  239. Starting music "intro"
  240. Starting music "intro"
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