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Jun 24th, 2017
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  1.         for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
  2.             if (Player* plr=sObjectMgr.GetPlayer((*itr)))
  3.                 plr->SetAuraStack(SPELL_TENACITY, plr, newStack);
  4.         for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
  5.             (*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, (*itr), newStack);
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