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- (Assumes you're doing lab deathwarp strats. Not sure if the extra Espeon experience helps as much on normal strats)
- The strat:
- - Don't sell Poke Balls (there are several shopping routes that accomplish this, but I think the best one is post-Quilava shopping with no sells and 35 X Specials)
- - Catch Makuhita with a Poke Ball instead of killing it with Confusion (100% catch chance)
- - Deposit Umbreon in Pyrite Building (use PC to heal if you want; +4 seconds for healing 1 Pokemon, +7 for healing both -- this is faster than taking the heal machine)
- - Use Makuhita on Ferma after Quilava dies; let it die to give Espeon 1218 extra exp. (see notes below)
- - Use Makuhita instead of Meditite on Miror B. 2, Nascour and Evice
- > Nearly identical fainting animation speed
- > Miror B.: Gets Extrasensory from Loudred (nearly identical animation speed)
- > Nascour: Same as Meditite
- > Evice: Always baits Silver Wind from Scizor (don't need to worry about Meditite's Defense)
- > Evice: Has a slightly higher chance of delaying Scizor if it's not a lead
- Ferma fight:
- 1: X Spec Espeon + Confusion Aipom (Aipom dies, Quilava dies; send out Makuhita)
- 2: X Spec Espeon + Confusion Mantine (does ~42% damage; Makuhita weakened)
- 3: X Spec Espeon + Confusion Mantine (Furret kills Makuhita with QA, Mantine dies, Espeon gets full exp.; 67% Mantine 2HKO range)
- 4: Confusion Yanma (Furret uses Helping Hand)
- 5: Confusion Furret (Furret is 50/50 to QA)
- Fight notes:
- - Espeon can safely enter the fight at 35 HP or more; just need to be out of Mantine kill range
- - Missing the Aipom range can be better or worse than standard strats, depending on Makuhita's Defense and Espeon's HP
- - Makuhita has about a 30% chance of surviving Bubblebeam + Quick Attack. This is fine if Mantine wasn't going to die anyway, but it wastes a turn if Mantine was going to die (or loses crucial Espeon exp., which is probably worse)
- - Makuhita has a very small chance of dying to Bubblebeam outright, which is much slower and riskier
- - For the reasons above, checking Makuhita's stats is probably a good idea, since it is very fast to do this after checking Quilava's. You can make some adjustments if you get a Makuhita with really good Defenses or really low Sp. Def
- Espeon gets 1218 extra exp., which gives the following benefits:
- - L33 for Dunsparce (98-->100% 2HKO%; small chance to OHKO with confusion/recoil damage) (-0.5s)
- - L33 for Swablu (small chance to OHKO; less likely to survive Quilava FW) (-2)
- - L34 for 3rd Ludicolo (outspeed L29, or bad speed can break tie with L28) (-5)
- - L35 for Hitmontop (33-->68% range with 1 X Special) (-4.5)
- - L36 for Numel (Psybeam OHKO instead of Return+FW 2HKO) (-7)
- - Twistedspoon for Graveler (94-->100% OHKO) (-1.5)
- - Twistedspoon for Trapinch (65-->100% OHKO) (-1.5)
- - Typhlosion gets L38 for Spinda, Kadabra and Sandslash on most natures (since you can delay the Exp. Share 2 fights on Espeon) (-7)
- - Typhlosion gets 1419 extra exp. for late game (-3)
- TIME SAVES:
- - Less risk on Ferma (-1) (-0 top end)
- - Often saves a heal on Espeon (-2) (-0 top end)
- - Don't check Meditite stats (-1) (-1 top end)
- - Espeon gets 1218 extra exp. (-31) (-17 top end)
- - Better Evice (-2) (-0 top end)
- TOTAL: -37
- TIME LOSSES:
- - Don't sell Poke Balls (+0 seconds) (+0 top end)
- - Slower Ferma fight on average (+1) (-4 top end)
- - Catch Makuhita (+7 seconds) (+7 top end)
- - Deposit Umbreon in Pyrite Building (+10) (+9 top end)
- - Bulky Makuhita can steal exp. from Espeon (+5) (+0 top end)
- - Bulky Mantine can live an extra turn (+7) (0 top end)
- TOTAL: +30
- OVERALL: 7 seconds saved (-6 top end)
- --------------------------------------------------------
- (Discarded strats listed below here)
- ORIGINAL MAKUHITA STRAT (BAD)
- Ferma fight:
- 1: X Spec Espeon + Confusion Aipom (Aipom dies, Quilava dies; send out Makuhita)
- 2: X Spec Espeon + Confusion Furret (Furret dies, Makuhita weakened) --> no speedfall Espeon, no exp Umb
- 3: X Spec Espeon + Confusion Yanma (Yanma dies, Makuhita dies, Espeon SOLO) --> same as ^
- 4: Confusion Mantine (no Umbreon move)
- 5: Confusion Mantine (no Umbreon select, no exp Umbreon)
- NOTE: Mantine has a small chance of OHKOing Makuhita
- TIME SAVES:
- - No risk Espeon on Ferma (-2)
- - Often saves a healing item on Espeon (-2)
- - No Umbreon move on turn 4 (-3)
- - No Umbreon select on turn 5 (-1)
- - No experience on Umbreon x3 (-4)
- - No Umbreon level-up (-1)
- - Espeon gets 315 extra exp. (-1) (with current route)
- - Better Evice (-1)
- TOTAL: -15
- TIME LOSSES:
- - Catching Makuhita (+7 seconds)
- - Must deposit Umbreon early (+8)
- - Makuhita dying animation (+2)
- - Bulky Mantine can live an extra turn (+1)
- - Can't Revive Quilava on Ferma if you want exp. (+1)
- TOTAL: +19
- Thinkip...
- -----
- PHENAC UMBREON DEPOSIT ROUTE
- Deposit Umbreon: +15
- Wakin: -10
- Folly: +5
- Trudly: +27
- Rosso: +5
- 27 Furret: -2
- 28 Electrike: -0.5
- 29 Yanma: -0.5
- 30 Remoraid: -5
- 30 Voltorb: -1
- 33 Twan: -1
- 34 1st Ludicolo: -3.5
- 35 Kass: -1
- 36 Larvitar: -5
- 40 Entei: -2
- 42 Kirlia: -0.5
- TOTAL: +20 (so it's still bad)
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