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- Transcript of AC Thread 6646 at Sat, 13 Apr 2013 14:46:29 GMT
- Help with uvmapping?(HK416 is waitingfor a release!)
- <xdEpicZombie> Yesterday, 03:30PM (This post was last modified: Yesterday 03:41PM by xdEpicZombie.)
- Well i need a good uv mapping program.Not some plugin or whatever thing for like Blender or 3ds max.Ive tried with lith unwrap but the uv maps are really crap there.Can anyone give me a good solution?Im working on the HK416 right now:
- [image of http://www.mediafire.com/convkey/e286/o8d1j7jhicmwax0fg.jpg?size_id=7]
- Actually I was wrong :(
- After I saw this pic: http://i.imgur.com/zXWa5rD.png
- I understood that i just dont know how to make a good one
- How can I make such uvmap that all the uvmaps of all groups are in one layout!?!?!
- <|HP|> Yesterday, 06:29PM
- I dont think there is a program that will unwrap everything automatically and perfectly for you.
- Im not so experienced but i think you need to group weapon parts and make seams on sharp edges of each part and then you unwrap and sort them all on one uv.
- <Cleaner> Yesterday, 06:43PM (This post was last modified: Yesterday 06:52PM by Cleaner.)
- What 3D program do you use?
- With Milkshape3D i simply use the texture editor but indeed you'll never find an easy way to uvmap the whole shubbeng at once.
- The texturing is the hardest part of the process of making a model, all of it has to be done by groups and like |HP| said rearranged on a single image file
- <xdEpicZombie> Yesterday, 07:22PM
- Well yeah im using milkshape.I know that Blender has a good uvmapping plugin thong but I never made any 3d model with blender so its gonna be hard time to learn all that there.The picture what I posted above shows that in Lith Unwrap every single group uvmap are in one layout or map.If I get to know how is that done it goes a lot easier.Why do I want all textures in one texture file is that with multiple textures you can't make world models.
- Can you really do something good with milkshape texeditor?
- And finally does anybody know does Makke is actvive qnymore and how can I contact him.He knows how to do it for sure :)
- <Cleaner> Yesterday, 07:38PM (This post was last modified: Yesterday 07:41PM by Cleaner.)
- Partial quote
- Why do I want all textures in one texture file is that with multiple textures you can't make world models.
- Seems you didn't really grab what I meant... use your 'groups' UV maps to texture your model then if not too complex regroup all of it on a single image file, the UV should follow (or may just need to be moved accordingly to your image file).
- Yes you can have world models (like any other models) with multiple skins, you just need a cfg with commands to tell your groups where to go get it's texture.
- About makkE not to sure but you can still try to pm him
- EDIT: They are lots of vids available on youtube about it, will be easier for you to watch them than for us explaining the whole process.
- <xdEpicZombie> Yesterday, 09:16PM
- Thanks,I hope that I can get it done fast and HK416 will be out soon:)
- <Boomhauer> Yesterday, 10:05PM (This post was last modified: Yesterday 10:06PM by Boomhauer.)
- I think you guys should stop helping him. I believe he is using the information you are giving him to mod ACR stuff......
- [http://forum.acr.victorz.ca/thread-708.html, an IRRELEVANT thread to this topic]
- just....
- GAY
- <Cleaner> Yesterday, 10:26PM
- WTF! Thanks Boomhauer
- xdEpicZombie you're dead meat!
- <Andrez> Yesterday, 11:45PM
- He even used the same nickname.
- FUCKING RETARD [in bold xx-large]
- [The thread is closed now]
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