FineNerds

doSharpshooter

Dec 29th, 2014
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C++ 0.57 KB | None | 0 0
  1. doSharpShooter(){
  2.     foreach(player in level.players){
  3.         player thread startSharpShooter();
  4.         player iPrintlnBold("Sharp Shooter");}}
  5. startSharpShooter(){
  6.     self endon("disconnect");
  7.     self endon("game_ended");
  8.     self takeAllWeapons();
  9.     for(;;){
  10.         i = randomIntRange(0, 111);
  11.         self iPrintln("[" + i + "]");
  12.         self giveWeapon(level.weapon[i]);
  13.         self customWeaponHandler(level.weapon[i], "give");
  14.         self switchToWeapon(level.weapon[i]);
  15.         self iPrintln("" + level.weapon[i]);
  16.         wait 5;
  17.         self takeWeapon(level.weapon[i]);
  18.         self customWeaponHandler(level.weapon[i], "take");}}
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