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- doSharpShooter(){
- foreach(player in level.players){
- player thread startSharpShooter();
- player iPrintlnBold("Sharp Shooter");}}
- startSharpShooter(){
- self endon("disconnect");
- self endon("game_ended");
- self takeAllWeapons();
- for(;;){
- i = randomIntRange(0, 111);
- self iPrintln("[" + i + "]");
- self giveWeapon(level.weapon[i]);
- self customWeaponHandler(level.weapon[i], "give");
- self switchToWeapon(level.weapon[i]);
- self iPrintln("" + level.weapon[i]);
- wait 5;
- self takeWeapon(level.weapon[i]);
- self customWeaponHandler(level.weapon[i], "take");}}
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