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- ---CAMPAIGN: RAISING A REBELLION, Pt3---
- GENERAL BACKSTORY:
- Players are US special forces, tasked with secretly infiltrating the region of Ruha and aiding a newly born guerrilla force in overthrowing the local government forces. They will do this via training, joint exercises/missions and equipment delivery amongst other things. The better each mission goes and across the length of the campaign, the better guerrilla forces will grow in strength and numbers to be able to better take on the enemy military head on. Ask at briefing and an example of a current guerrilla squad can be placed for visual reference.
- -Based on player numbers, half or more of squads will play as local guerrillas. They will be restricted based on how well the campaign is going. Starting as civilians with guns and upgrading slowly. Note: Blue Squares on the map ingame are areas you have visited before.
- LAST TIME:
- - Intel retrieved is old election results that prove corruption of government (that still remain in power to this day), but guerrillas left stranded and possibly surrounded.
- - Vehicle depo secured, base mostly dismantled and vehicles taken and hidden elsewhere for future use.
- - Protest was violently shut down by government forces. Civilians and guerrillas lost lives and government lost support.
- OBJECTIVES:
- - Save survivors of B&C mined objective from last time:
- 1 squad of guerrillas will start at the objective site. They must be extracted. Area still remains lightly mined and government forces are still aware of their presence.
- - Civvy Prisoners:
- The Government has become scared after the protest, and is rounding up civilians randomly for harsh questioning. They are being held in a makeshift detention centre at the stadium. Break the civilians out safely, to show that we are here to help them.
- - Broken Tank Platoon:
- A tank platoon being transported somewhere has broken down. This is a great opportunity to try and take these powerful assets out of the game. You should either move to fully destroy the stranded convoy, or intercept the repair team coming to fix them.
- - Missing Guerrillas:
- A team of guerrilla scouts has not reported back for a while. Go and investigate where they disappeared, and bring them home safe if you can. Last seen in green highlighted area on map.
- RESTRICTIONS:
- - BLUFOR Squads: US Special Forces uniform/vest/equipment/weapons, UNDERCOVER, so no flags/discerning marks/obviously american camos etc. (No hard list on the above as I don't care about specific guns that much)
- - INDFOR Squads: Local Guerrillas. Civilians with guns essentially. Body armour available but limited, weaponry now mostly consists of AKs and cheap Eastern-bloc military stuff, with some civilian grade weapons still present. Ironsights only.
- - No BFT.
- - Ammo limits: 8+1 for rifles, 800 rnds autos. Secondaries 2+1. UGLs 5+1 HE max.
- - AKs and RPGs allowed for both sides. Mosin/Kar98s allowed for INDfor.
- - Looting allowed and encouraged.
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