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- CHARACTER OVERVIEW
- ~~~~~~~~~~~~~~~~~~
- Burst Sheet
- Name: Candela Gallant
- Age: 25
- Birthplace: ?
- Date of Birth: ?
- Height: 6"0
- Natural Hair Colour: Brown
- Natural Eye colour: Yellow
- Favourite Colour: Red
- Favourite Food: Steak
- Favourite Number: 3
- STATISTICS: base stats
- Level:200
- Physical Strength (weapon damage): 9 Physical Strength:
- Magical Strength (spell damage/potency): 8 Magical Strength:
- Physical Defense (HP, how well you take a melee/weapon attack): 7 Physical Defense:
- Magical Defense (how many spells you can take): 3 Magical Defense:
- Mana Power: 4000 Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom:
- Stamina (How long you can battle without tiring): 5 Stamina
- Movement Speed (How fast are you and your reflexes): 4 Movement Speed:
- Stealth (How good you are when you need to get around without being noticed): 3 Stealth:
- Strengths: Good at long range and close ranged attacks.
- Weaknesses: slow and not good at taking consecutive hits.
- Hobbies/Professions/Likes: Fiery stuff, the colour red, Moltres, Catching Pokemon in Go
- Dislikes: boredom, running out of poke balls when there's a wild Dragonite
- Personality: Hot-Tempered, Aggressive, Warm-Hearted
- Close Friends: Spark, Blanche
- Possible Relationships: Spark, Blanche, Spark and Blanche
- Physical Appearance: [http://vignette4.wikia.nocookie.net/pokemon/images/c/ce/Candela-GO.png/revision/latest?cb=20160726200643]
- BURST MAGIC: Valor Fire
- PASSIVE: Burning Strength
- E(Effect): The user's Physical Strength is Halved when exposed to water, Magical Attack is doubled when exposed to Fire.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Incineration Punch[Physical]
- E(Effect): the user throws a punch which in turn launches fire from their hand at whatever they make contact with
- D(Damage): Mid
- C(Cost): 150
- R(Recoil/Drawback): If the punch misses no fire will be produced.
- Basic Spell Two- “Courage Boost”[Status]
- E(Effect): The user channels positive emotions to strengthen their Magical and Physical Power by 50%
- D(Damage):-
- C(Cost):200
- R(Recoil/Drawback): Doesn't work if the user isn't feeling Valorous
- Basic Spell Three- Earth Break[Physical]
- E(Effect): the user punches the ground until it cracks beneath them causing lava to pour out for the continuation of the battle
- D(Damage): Low
- C(Cost): 100
- R(Recoil/Drawback): This attack takes 10 seconds to complete
- Basic Spell Four- Ash Tornado[Magical]
- E(Effect): The user creates a suffocating tornado of ash to sweep around the battlefield
- D(Damage): None/Low/Mid/High (damage depends on how close to the tornado the target it)
- C(Cost): 300
- R(Recoil/Drawback): The attack can be avoided entirely if the target is far away
- Basic Spell Five (Only w/o weapon)- Roasting Kick[Physical]
- E(Effect): User launches a powerful kick at the target boosted with the power of fire
- D(Damage): Mid
- C(Cost): 50
- R(Recoil/Drawback): if the user misses they will crash to the ground and be unable to move for 3 seconds
- Basic Burst Spell- Valorous Force [Magical]
- E(Effect): The user channels their fire power using their feeling of courage, valour and pride creating a powerful fire storm.
- D(Damage): Mid
- C(Cost): 150
- R(Recoil/Drawback): The attack will fail if Spirits or Mood is down for he user
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Basic Spell Two- Pyroclastic Wave[Magical]
- E(Effect): user creates a wave of molten rock and gas to sweep across the field burning and suffocating everything in its path
- D(Damage): Extreme
- C(Cost): 500
- R(Recoil/Drawback): After using this attack the user cannot use any Magical Attacks.
- Secret Art Two- “Lava Trap”[Status]
- E(Effect): The user creates a swirling dome of lava that cuts off escape from the battlefield
- D(Damage):-
- C(Cost): 200
- R(Recoil/Drawback): The user cannot escape until they get rid of it
- Secret Art Three- "Consecutive Incineration Punch”[Physical]
- E(Effect): the user pulls off multiple incineration punches in a fiery combo doing double the damage than the regular one
- D(Damage): High
- C(Cost): 300
- R(Recoil/Drawback): The attack has a cool down of 20 seconds
- Secret Art Four (Only w/o weapon)- “Fire Proof Kick”
- E(Effect): The user kicks the target powerful enough to break through any protection or immunity
- D(Damage): High
- C(Cost): 150
- R(Recoil/Drawback): if it makes contact with an immunity or shield it halves the damage when it hits
- Secret Burst Art: Volcanic Pulse
- E(Effect): Boosts all stats by 25% as well as doing minimal damage and if used before any Volcanic Attack boosts them by 50%
- D(Damage): Low
- C(Cost):50
- R(Recoil): easily avoidable attack
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- “Volcanic Attack Stromboli"
- E(Effect): User calls upon the power of volcanoes and erupts multiple pillars of fire around the battle field.
- D(Damage): High
- C(Cost): 300
- R(Recoil/Drawback): The attack accuracy is very low and if the attack isnt a direct hit it does 25% less damage.
- Forbidden Art Two- “Volcanic Attack Etna”
- E(Effect): User shakes the ground causing rocks and magma to fall on the target lowering speed by 50%
- D(Damage): High
- C(Cost): 500
- R(Recoil/Drawback):
- Forbidden Art Three- “Volcanic Attack Vesuvius”
- E(Effect): The user creates an unescapable ash cloud around the battlefield lowering all stats of the target by 50%
- D(Damage): Low
- C(Cost): 700
- R(Recoil/Drawback): The user cannot see through their own ash cloud.
- Forbidden Art Four- “Volcanic Attack Krakatoa”
- E(Effect): The user pulls a volcano up through the very ground destroying the entire battlefield then causes it to explode in fire and rock and gas.
- D(Damage): Extreme-KO (depending on proximity to the volcano)
- C(Cost):1000
- R(Recoil/Drawback): cool down time of 3 minutes
- Forbidden Burst Art-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- “Valor Hell Fire”
- E(Effect): The user throws boulders up into orbit then brings the burning rock crashing down on the targets below
- D(Damage): KO
- C(Cost): All of remaining mana
- R(Recoil/Drawback): All mana is lost and 25% of stats
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Burst Takeover-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Overdrive - “[name here]”
- E:
- R:
- Overdriven Art - “[name here]”
- E:
- D:
- R:
- C:
- Burst Overdrive-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equiptment: They can be related to your character or just what they pick up over time.
- Equiptment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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