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BallsMetalBug_Log

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Feb 16th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3039
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.338000 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 22a0 -> priority: 1
  18. Thread -> id: 22b4 -> priority: 1
  19. Thread -> id: cd0 -> priority: 1
  20. Thread -> id: 2308 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 1.022500 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 0.583200 ms (FindLiveObjects: 0.215100 ms CreateObjectMapping: 0.055400 ms MarkObjects: 0.296500 ms DeleteObjects: 0.015700 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.406700 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 0.497400 ms (FindLiveObjects: 0.192200 ms CreateObjectMapping: 0.053700 ms MarkObjects: 0.235900 ms DeleteObjects: 0.015100 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. main loaded
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  41. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  42. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.Assets:GetAssetBundle(AssetBundle&)
  50. YL2.Assets:Load(String)
  51. YL2.Assets:Load(String)
  52. YL2.Preferences:Initialize()
  53. YL2.YL2Object:Initialize(YL2Object)
  54. YL2.YL2Object:Create()
  55. YL2.Preferences:get_Instance()
  56. YL2.YL2App:.ctor()
  57. YL2.YL2App:get_Instance()
  58. YL2.Main:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Assets:Load(String)
  68. YL2.Preferences:Initialize()
  69. YL2.YL2Object:Initialize(YL2Object)
  70. YL2.YL2Object:Create()
  71. YL2.Preferences:get_Instance()
  72. YL2.YL2App:.ctor()
  73. YL2.YL2App:get_Instance()
  74. YL2.Main:Start()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Main started
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. YL2.InspectorCellViewProperty:Awake()
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. YL2 Version Date: 2020-02-11 23:28:29
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  95. YL2.AssetDB:get_Instance()
  96. YL2.AssetDB:ListAssets(String)
  97. YL2.CC.TextureShapes:.ctor(RenderTexture)
  98. YL2.CC.CharacterBuilder:Initialize()
  99. YL2.YL2Object:Initialize(YL2Object)
  100. YL2.CC.CharacterBuilder:Create()
  101. YL2.CC.StateCharacterCreator:Enter()
  102. YL2.StateManager:set_Current(State)
  103. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  104. Dreamteck.Splines.EmptySplineHandler:Invoke()
  105. Dreamteck.Splines.EmptySplineHandler:Invoke()
  106. Dreamteck.Splines.EmptySplineHandler:Invoke()
  107. Dreamteck.Splines.EmptySplineHandler:Invoke()
  108. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  109. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  112.  
  113. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  114. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  115. UnityEngine.Logger:Log(LogType, Object)
  116. UnityEngine.Debug:LogWarning(Object)
  117. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  118. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  119. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  120. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  121. YL2.YL2Object:LoadLocal(ES2Data)
  122. YL2.YL2Object:Load(ES2Data)
  123. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  124. YL2.YL2Object:LoadLocal(ES2Data)
  125. YL2.YL2Object:Load(ES2Data)
  126. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  127. YL2.YL2Object:LoadLocal(ES2Data)
  128. YL2.YL2Object:Load(ES2Data)
  129. YL2.CC.StateCharacterCreator:Enter()
  130. YL2.StateManager:set_Current(State)
  131. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  132. Dreamteck.Splines.EmptySplineHandler:Invoke()
  133. Dreamteck.Splines.EmptySplineHandler:Invoke()
  134. Dreamteck.Splines.EmptySplineHandler:Invoke()
  135. Dreamteck.Splines.EmptySplineHandler:Invoke()
  136. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  137. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. Warning! Not using cache for MeshNormals!
  142. UnityEngine.Logger:Log(LogType, Object)
  143. UnityEngine.Debug:Log(Object)
  144. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  145. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  146. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  147. YL2.CC.CharacterBuilder:BuildMesh()
  148. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  149. YL2.YL2Object:LoadLocal(ES2Data)
  150. YL2.YL2Object:Load(ES2Data)
  151. YL2.CC.StateCharacterCreator:Enter()
  152. YL2.StateManager:set_Current(State)
  153. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  154. Dreamteck.Splines.EmptySplineHandler:Invoke()
  155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  156. Dreamteck.Splines.EmptySplineHandler:Invoke()
  157. Dreamteck.Splines.EmptySplineHandler:Invoke()
  158. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  159. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  162.  
  163. QuadMesh.Merge(): 27.7519 ms
  164. Total time: 27.7547 ms
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. YL2.QuadMesh:MergeAll(QuadMesh[])
  168. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  169. YL2.CC.CharacterBuilder:BuildMesh()
  170. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  171. YL2.YL2Object:LoadLocal(ES2Data)
  172. YL2.YL2Object:Load(ES2Data)
  173. YL2.CC.StateCharacterCreator:Enter()
  174. YL2.StateManager:set_Current(State)
  175. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  176. Dreamteck.Splines.EmptySplineHandler:Invoke()
  177. Dreamteck.Splines.EmptySplineHandler:Invoke()
  178. Dreamteck.Splines.EmptySplineHandler:Invoke()
  179. Dreamteck.Splines.EmptySplineHandler:Invoke()
  180. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  181. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. MapTriangleVerticesToQuadVertices: 1.9742 ms
  186. Total time: 1.9954 ms
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  190. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  191. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  192. YL2.CC.CharacterBuilder:BuildMesh()
  193. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  194. YL2.YL2Object:LoadLocal(ES2Data)
  195. YL2.YL2Object:Load(ES2Data)
  196. YL2.CC.StateCharacterCreator:Enter()
  197. YL2.StateManager:set_Current(State)
  198. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  199. Dreamteck.Splines.EmptySplineHandler:Invoke()
  200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  201. Dreamteck.Splines.EmptySplineHandler:Invoke()
  202. Dreamteck.Splines.EmptySplineHandler:Invoke()
  203. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  204. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. Took 8.6423 ms to rebuild shapes on GPU.
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  212. YL2.CC.CharacterBuilder:RebuildShapes()
  213. YL2.CC.CharacterBuilder:BuildMesh()
  214. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.CC.StateCharacterCreator:Enter()
  218. YL2.StateManager:set_Current(State)
  219. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  220. Dreamteck.Splines.EmptySplineHandler:Invoke()
  221. Dreamteck.Splines.EmptySplineHandler:Invoke()
  222. Dreamteck.Splines.EmptySplineHandler:Invoke()
  223. Dreamteck.Splines.EmptySplineHandler:Invoke()
  224. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  225. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  228.  
  229. Took 2.2122 ms to RefreshBakerMesh().
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  233. YL2.CC.CharacterBuilder:RebuildShapes()
  234. YL2.CC.CharacterBuilder:BuildMesh()
  235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  236. YL2.YL2Object:LoadLocal(ES2Data)
  237. YL2.YL2Object:Load(ES2Data)
  238. YL2.CC.StateCharacterCreator:Enter()
  239. YL2.StateManager:set_Current(State)
  240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  241. Dreamteck.Splines.EmptySplineHandler:Invoke()
  242. Dreamteck.Splines.EmptySplineHandler:Invoke()
  243. Dreamteck.Splines.EmptySplineHandler:Invoke()
  244. Dreamteck.Splines.EmptySplineHandler:Invoke()
  245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Reset: 0.1654 ms
  251. CalculateRefitParallel: 2.0495 ms
  252. ApplyRefit: 4.7659 ms
  253. Total time: 6.9854 ms
  254. UnityEngine.Logger:Log(LogType, Object)
  255. UnityEngine.Debug:Log(Object)
  256. YL2.CC.CharacterBuilder:RebuildShapes()
  257. YL2.CC.CharacterBuilder:BuildMesh()
  258. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  259. YL2.YL2Object:LoadLocal(ES2Data)
  260. YL2.YL2Object:Load(ES2Data)
  261. YL2.CC.StateCharacterCreator:Enter()
  262. YL2.StateManager:set_Current(State)
  263. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  264. Dreamteck.Splines.EmptySplineHandler:Invoke()
  265. Dreamteck.Splines.EmptySplineHandler:Invoke()
  266. Dreamteck.Splines.EmptySplineHandler:Invoke()
  267. Dreamteck.Splines.EmptySplineHandler:Invoke()
  268. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  269. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  272.  
  273. Rebuilt mesh collider
  274. UnityEngine.Logger:Log(LogType, Object)
  275. UnityEngine.Debug:Log(Object)
  276. YL2.CC.CharacterBuilder:BuildMesh()
  277. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.StateCharacterCreator:Enter()
  281. YL2.StateManager:set_Current(State)
  282. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  283. Dreamteck.Splines.EmptySplineHandler:Invoke()
  284. Dreamteck.Splines.EmptySplineHandler:Invoke()
  285. Dreamteck.Splines.EmptySplineHandler:Invoke()
  286. Dreamteck.Splines.EmptySplineHandler:Invoke()
  287. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  288. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:LogWarning(Object)
  295. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  296. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  297. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  298. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  299. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  300. YL2.YL2Object:Load(ES2Data)
  301. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  302. YL2.YL2Object:LoadLocal(ES2Data)
  303. YL2.YL2Object:Load(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.StateCharacterCreator:Enter()
  310. YL2.StateManager:set_Current(State)
  311. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  312. Dreamteck.Splines.EmptySplineHandler:Invoke()
  313. Dreamteck.Splines.EmptySplineHandler:Invoke()
  314. Dreamteck.Splines.EmptySplineHandler:Invoke()
  315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  316. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  317. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321. No YL2Object for this scopedID
  322. UnityEngine.Logger:Log(LogType, Object)
  323. UnityEngine.Debug:Log(Object)
  324. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  325. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  326. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  327. YL2.YL2Object:Load(ES2Data)
  328. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  329. YL2.YL2Object:LoadLocal(ES2Data)
  330. YL2.YL2Object:Load(ES2Data)
  331. YL2.YL2Object:LoadLocal(ES2Data)
  332. YL2.YL2Object:Load(ES2Data)
  333. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  334. YL2.YL2Object:LoadLocal(ES2Data)
  335. YL2.YL2Object:Load(ES2Data)
  336. YL2.CC.StateCharacterCreator:Enter()
  337. YL2.StateManager:set_Current(State)
  338. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  339. Dreamteck.Splines.EmptySplineHandler:Invoke()
  340. Dreamteck.Splines.EmptySplineHandler:Invoke()
  341. Dreamteck.Splines.EmptySplineHandler:Invoke()
  342. Dreamteck.Splines.EmptySplineHandler:Invoke()
  343. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  344. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  347.  
  348. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  349. UnityEngine.Logger:Log(LogType, Object)
  350. UnityEngine.Debug:LogWarning(Object)
  351. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  352. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  353. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  354. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  355. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  356. YL2.YL2Object:Load(ES2Data)
  357. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  358. YL2.YL2Object:LoadLocal(ES2Data)
  359. YL2.YL2Object:Load(ES2Data)
  360. YL2.YL2Object:LoadLocal(ES2Data)
  361. YL2.YL2Object:Load(ES2Data)
  362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.StateCharacterCreator:Enter()
  366. YL2.StateManager:set_Current(State)
  367. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  368. Dreamteck.Splines.EmptySplineHandler:Invoke()
  369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  370. Dreamteck.Splines.EmptySplineHandler:Invoke()
  371. Dreamteck.Splines.EmptySplineHandler:Invoke()
  372. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  373. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  374.  
  375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  376.  
  377. No YL2Object for this scopedID
  378. UnityEngine.Logger:Log(LogType, Object)
  379. UnityEngine.Debug:Log(Object)
  380. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  381. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  382. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  383. YL2.YL2Object:Load(ES2Data)
  384. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  385. YL2.YL2Object:LoadLocal(ES2Data)
  386. YL2.YL2Object:Load(ES2Data)
  387. YL2.YL2Object:LoadLocal(ES2Data)
  388. YL2.YL2Object:Load(ES2Data)
  389. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  390. YL2.YL2Object:LoadLocal(ES2Data)
  391. YL2.YL2Object:Load(ES2Data)
  392. YL2.CC.StateCharacterCreator:Enter()
  393. YL2.StateManager:set_Current(State)
  394. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  396. Dreamteck.Splines.EmptySplineHandler:Invoke()
  397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  398. Dreamteck.Splines.EmptySplineHandler:Invoke()
  399. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  400. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  403.  
  404. Took 1.9046 ms to create and load 9 items (0.211622222222222 ms per item)
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:Log(Object)
  407. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  411. YL2.YL2Object:LoadLocal(ES2Data)
  412. YL2.YL2Object:Load(ES2Data)
  413. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  414. YL2.YL2Object:LoadLocal(ES2Data)
  415. YL2.YL2Object:Load(ES2Data)
  416. YL2.CC.StateCharacterCreator:Enter()
  417. YL2.StateManager:set_Current(State)
  418. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  419. Dreamteck.Splines.EmptySplineHandler:Invoke()
  420. Dreamteck.Splines.EmptySplineHandler:Invoke()
  421. Dreamteck.Splines.EmptySplineHandler:Invoke()
  422. Dreamteck.Splines.EmptySplineHandler:Invoke()
  423. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  424. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  427.  
  428. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  429. UnityEngine.Logger:Log(LogType, Object)
  430. UnityEngine.Debug:LogWarning(Object)
  431. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  432. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  433. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  434. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  435. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  436. YL2.YL2Object:Load(ES2Data)
  437. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  438. YL2.YL2Object:LoadLocal(ES2Data)
  439. YL2.YL2Object:Load(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  443. YL2.YL2Object:LoadLocal(ES2Data)
  444. YL2.YL2Object:Load(ES2Data)
  445. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  446. YL2.YL2Object:LoadLocal(ES2Data)
  447. YL2.YL2Object:Load(ES2Data)
  448. YL2.YL2Object:LoadLocal(ES2Data)
  449. YL2.YL2Object:Load(ES2Data)
  450. YL2.CC.StateCharacterCreator:Enter()
  451. YL2.StateManager:set_Current(State)
  452. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  453. Dreamteck.Splines.EmptySplineHandler:Invoke()
  454. Dreamteck.Splines.EmptySplineHandler:Invoke()
  455. Dreamteck.Splines.EmptySplineHandler:Invoke()
  456. Dreamteck.Splines.EmptySplineHandler:Invoke()
  457. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  458. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  459.  
  460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  461.  
  462. No YL2Object for this scopedID
  463. UnityEngine.Logger:Log(LogType, Object)
  464. UnityEngine.Debug:Log(Object)
  465. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  467. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  468. YL2.YL2Object:Load(ES2Data)
  469. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  470. YL2.YL2Object:LoadLocal(ES2Data)
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  475. YL2.YL2Object:LoadLocal(ES2Data)
  476. YL2.YL2Object:Load(ES2Data)
  477. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  478. YL2.YL2Object:LoadLocal(ES2Data)
  479. YL2.YL2Object:Load(ES2Data)
  480. YL2.YL2Object:LoadLocal(ES2Data)
  481. YL2.YL2Object:Load(ES2Data)
  482. YL2.CC.StateCharacterCreator:Enter()
  483. YL2.StateManager:set_Current(State)
  484. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  485. Dreamteck.Splines.EmptySplineHandler:Invoke()
  486. Dreamteck.Splines.EmptySplineHandler:Invoke()
  487. Dreamteck.Splines.EmptySplineHandler:Invoke()
  488. Dreamteck.Splines.EmptySplineHandler:Invoke()
  489. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  490. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  491.  
  492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  493.  
  494. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  495. UnityEngine.Logger:Log(LogType, Object)
  496. UnityEngine.Debug:Log(Object)
  497. YL2.CC.Part:GetBaseNormalAOTextures()
  498. System.Func`1:Invoke()
  499. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  500. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.StateCharacterCreator:Enter()
  509. YL2.StateManager:set_Current(State)
  510. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  511. Dreamteck.Splines.EmptySplineHandler:Invoke()
  512. Dreamteck.Splines.EmptySplineHandler:Invoke()
  513. Dreamteck.Splines.EmptySplineHandler:Invoke()
  514. Dreamteck.Splines.EmptySplineHandler:Invoke()
  515. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  516. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. Releasing render texture that is set to be RenderTexture.active!
  521. YL2.MaterialHair:SetupMaterial(Material)
  522. YL2.YL2Material:CreateDefaultMaterial()
  523. YL2.MaterialProxy:RefreshMaterial()
  524. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  525. YL2.YL2Object:LoadLocal(ES2Data)
  526. YL2.YL2Object:Load(ES2Data)
  527. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  528. YL2.YL2Object:LoadLocal(ES2Data)
  529. YL2.YL2Object:Load(ES2Data)
  530. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  531. YL2.YL2Object:LoadLocal(ES2Data)
  532. YL2.YL2Object:Load(ES2Data)
  533. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  534. YL2.YL2Object:LoadLocal(ES2Data)
  535. YL2.YL2Object:Load(ES2Data)
  536. YL2.YL2Object:LoadLocal(ES2Data)
  537. YL2.YL2Object:Load(ES2Data)
  538. YL2.CC.StateCharacterCreator:Enter()
  539. YL2.StateManager:set_Current(State)
  540. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  541. Dreamteck.Splines.EmptySplineHandler:Invoke()
  542. Dreamteck.Splines.EmptySplineHandler:Invoke()
  543. Dreamteck.Splines.EmptySplineHandler:Invoke()
  544. Dreamteck.Splines.EmptySplineHandler:Invoke()
  545. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  546. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  547.  
  548. [ line 823]
  549. (Filename: Line: 823)
  550.  
  551. Releasing render texture that is set to be RenderTexture.active!
  552. YL2.MaterialHair:SetupMaterial(Material)
  553. YL2.YL2Object:FireEventOnChanged()
  554. YL2.PropertyBase:FireEventOnChanged()
  555. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  556. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  563. YL2.YL2Object:LoadLocal(ES2Data)
  564. YL2.YL2Object:Load(ES2Data)
  565. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.YL2Object:LoadLocal(ES2Data)
  569. YL2.YL2Object:Load(ES2Data)
  570. YL2.CC.StateCharacterCreator:Enter()
  571. YL2.StateManager:set_Current(State)
  572. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  573. Dreamteck.Splines.EmptySplineHandler:Invoke()
  574. Dreamteck.Splines.EmptySplineHandler:Invoke()
  575. Dreamteck.Splines.EmptySplineHandler:Invoke()
  576. Dreamteck.Splines.EmptySplineHandler:Invoke()
  577. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  578. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  579.  
  580. [ line 823]
  581. (Filename: Line: 823)
  582.  
  583. Releasing render texture that is set to be RenderTexture.active!
  584. YL2.MaterialHair:SetupMaterial(Material)
  585. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.YL2Object:LoadLocal(ES2Data)
  598. YL2.YL2Object:Load(ES2Data)
  599. YL2.CC.StateCharacterCreator:Enter()
  600. YL2.StateManager:set_Current(State)
  601. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  602. Dreamteck.Splines.EmptySplineHandler:Invoke()
  603. Dreamteck.Splines.EmptySplineHandler:Invoke()
  604. Dreamteck.Splines.EmptySplineHandler:Invoke()
  605. Dreamteck.Splines.EmptySplineHandler:Invoke()
  606. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  607. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  608.  
  609. [ line 823]
  610. (Filename: Line: 823)
  611.  
  612. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  613. UnityEngine.Logger:Log(LogType, Object)
  614. UnityEngine.Debug:Log(Object)
  615. YL2.CC.Part:GetBaseNormalAOTextures()
  616. System.Func`1:Invoke()
  617. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  618. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  619. YL2.YL2Object:LoadLocal(ES2Data)
  620. YL2.YL2Object:Load(ES2Data)
  621. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  622. YL2.YL2Object:LoadLocal(ES2Data)
  623. YL2.YL2Object:Load(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.StateCharacterCreator:Enter()
  627. YL2.StateManager:set_Current(State)
  628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  629. Dreamteck.Splines.EmptySplineHandler:Invoke()
  630. Dreamteck.Splines.EmptySplineHandler:Invoke()
  631. Dreamteck.Splines.EmptySplineHandler:Invoke()
  632. Dreamteck.Splines.EmptySplineHandler:Invoke()
  633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  637.  
  638. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.Part:GetBaseNormalAOTextures()
  642. System.Func`1:Invoke()
  643. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  644. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  648. YL2.YL2Object:LoadLocal(ES2Data)
  649. YL2.YL2Object:Load(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.CC.StateCharacterCreator:Enter()
  653. YL2.StateManager:set_Current(State)
  654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  655. Dreamteck.Splines.EmptySplineHandler:Invoke()
  656. Dreamteck.Splines.EmptySplineHandler:Invoke()
  657. Dreamteck.Splines.EmptySplineHandler:Invoke()
  658. Dreamteck.Splines.EmptySplineHandler:Invoke()
  659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  663.  
  664. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  665.  
  666. (Filename: Line: 294)
  667.  
  668. Screen refreshrate is 120
  669. UnityEngine.Logger:Log(LogType, Object)
  670. UnityEngine.Debug:Log(Object)
  671. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  672. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  673. YL2.SerializedProperty`1:FireEventOnChanged()
  674. YL2.Preferences:OnPostLoadLocal()
  675. YL2.Preferences:<Initialize>b__12_0()
  676. Dreamteck.Splines.EmptySplineHandler:Invoke()
  677. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  678. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  679.  
  680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  681.  
  682. Mesh is null!
  683. UnityEngine.Logger:Log(LogType, Object)
  684. UnityEngine.Debug:LogWarning(Object)
  685. YL2.CC.TextureBuilder.Layer:Perform()
  686. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  687. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  688. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. Material UIGradient(Clone) doesn't have _Stencil property
  693. UnityEngine.Logger:Log(LogType, Object, Object)
  694. UnityEngine.Debug:LogWarning(Object, Object)
  695. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  696. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  697. UnityEngine.UI.Graphic:get_materialForRendering()
  698. UnityEngine.UI.Image:UpdateMaterial()
  699. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  700. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  701. Dreamteck.Splines.EmptySplineHandler:Invoke()
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  704.  
  705. Material UIGradient(Clone) doesn't have _Stencil property
  706. UnityEngine.Logger:Log(LogType, Object, Object)
  707. UnityEngine.Debug:LogWarning(Object, Object)
  708. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  709. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  710. UnityEngine.UI.Graphic:get_materialForRendering()
  711. UnityEngine.UI.Image:UpdateMaterial()
  712. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  713. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  714. Dreamteck.Splines.EmptySplineHandler:Invoke()
  715.  
  716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. Material UIGradient(Clone) doesn't have _Stencil property
  719. UnityEngine.Logger:Log(LogType, Object, Object)
  720. UnityEngine.Debug:LogWarning(Object, Object)
  721. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  722. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  723. UnityEngine.UI.Graphic:get_materialForRendering()
  724. UnityEngine.UI.Image:UpdateMaterial()
  725. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  726. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  727. Dreamteck.Splines.EmptySplineHandler:Invoke()
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  730.  
  731. Reset: 0.1344 ms
  732. CalculateRefitParallel: 0.3274 ms
  733. ApplyRefit: 3.4545 ms
  734. Total time: 3.9328 ms
  735. UnityEngine.Logger:Log(LogType, Object)
  736. UnityEngine.Debug:Log(Object)
  737. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  738. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  739. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  743.  
  744. Reset: 0.1535 ms
  745. CalculateRefitParallel: 0.2942 ms
  746. ApplyRefit: 3.0528 ms
  747. Total time: 3.504 ms
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  751. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  752. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  753. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  756.  
  757. CalculateCorrectiveShapes: 20.9445 ms
  758. Total time: 20.9468 ms
  759. UnityEngine.Logger:Log(LogType, Object)
  760. UnityEngine.Debug:Log(Object)
  761. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  762. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  763. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  766.  
  767. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  768. UnityEngine.Logger:Log(LogType, Object)
  769. UnityEngine.Debug:LogWarning(Object)
  770. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  771. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  772. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  773. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  774. YL2.YL2Object:Deconstruct()
  775. YL2.YL2Object:Deconstruct()
  776. YL2.YL2Object:Deconstruct()
  777. YL2.YL2Object:Deconstruct()
  778. YL2.YL2Object:Deconstruct()
  779. YL2.CC.CharacterBuilder:Deconstruct()
  780. YL2.CC.StateCharacterCreator:Leave()
  781. YL2.StateManager:PopAllStates()
  782. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  783. YL2.MenuOptionUICommand:OnClick()
  784. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  785. System.Action`2:Invoke(T1, T2)
  786. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  787. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  788. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  789. UnityEngine.EventSystems.StandaloneInputModule:Process()
  790. UnityEngine.EventSystems.EventSystem:Update()
  791.  
  792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  793.  
  794. No YL2Object for this scopedID
  795. UnityEngine.Logger:Log(LogType, Object)
  796. UnityEngine.Debug:Log(Object)
  797. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  798. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  799. YL2.YL2Object:Deconstruct()
  800. YL2.YL2Object:Deconstruct()
  801. YL2.YL2Object:Deconstruct()
  802. YL2.YL2Object:Deconstruct()
  803. YL2.YL2Object:Deconstruct()
  804. YL2.CC.CharacterBuilder:Deconstruct()
  805. YL2.CC.StateCharacterCreator:Leave()
  806. YL2.StateManager:PopAllStates()
  807. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  808. YL2.MenuOptionUICommand:OnClick()
  809. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  810. System.Action`2:Invoke(T1, T2)
  811. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  812. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  813. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  814. UnityEngine.EventSystems.StandaloneInputModule:Process()
  815. UnityEngine.EventSystems.EventSystem:Update()
  816.  
  817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  818.  
  819. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  820. UnityEngine.Logger:Log(LogType, Object)
  821. UnityEngine.Debug:LogWarning(Object)
  822. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  823. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  824. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  825. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  826. YL2.YL2Object:Deconstruct()
  827. YL2.YL2Object:Deconstruct()
  828. YL2.YL2Object:Deconstruct()
  829. YL2.YL2Object:Deconstruct()
  830. YL2.YL2Object:Deconstruct()
  831. YL2.CC.Part:Deconstruct()
  832. YL2.YL2Object:Deconstruct()
  833. YL2.YL2Object:Deconstruct()
  834. YL2.CC.StateCharacterCreator:Leave()
  835. YL2.StateManager:PopAllStates()
  836. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  837. YL2.MenuOptionUICommand:OnClick()
  838. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  839. System.Action`2:Invoke(T1, T2)
  840. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  841. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  842. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  843. UnityEngine.EventSystems.StandaloneInputModule:Process()
  844. UnityEngine.EventSystems.EventSystem:Update()
  845.  
  846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  847.  
  848. No YL2Object for this scopedID
  849. UnityEngine.Logger:Log(LogType, Object)
  850. UnityEngine.Debug:Log(Object)
  851. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  852. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  853. YL2.YL2Object:Deconstruct()
  854. YL2.YL2Object:Deconstruct()
  855. YL2.YL2Object:Deconstruct()
  856. YL2.YL2Object:Deconstruct()
  857. YL2.YL2Object:Deconstruct()
  858. YL2.CC.Part:Deconstruct()
  859. YL2.YL2Object:Deconstruct()
  860. YL2.YL2Object:Deconstruct()
  861. YL2.CC.StateCharacterCreator:Leave()
  862. YL2.StateManager:PopAllStates()
  863. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  864. YL2.MenuOptionUICommand:OnClick()
  865. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  866. System.Action`2:Invoke(T1, T2)
  867. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  868. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  869. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  870. UnityEngine.EventSystems.StandaloneInputModule:Process()
  871. UnityEngine.EventSystems.EventSystem:Update()
  872.  
  873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  874.  
  875. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  876. UnityEngine.Logger:Log(LogType, Object)
  877. UnityEngine.Debug:LogWarning(Object)
  878. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  879. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  880. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  881. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  882. YL2.YL2Object:Deconstruct()
  883. YL2.YL2Object:Deconstruct()
  884. YL2.YL2Object:Deconstruct()
  885. YL2.YL2Object:Deconstruct()
  886. YL2.YL2Object:Deconstruct()
  887. YL2.CC.StateCharacterCreator:Leave()
  888. YL2.StateManager:PopAllStates()
  889. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  890. YL2.MenuOptionUICommand:OnClick()
  891. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  892. System.Action`2:Invoke(T1, T2)
  893. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  894. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  895. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  896. UnityEngine.EventSystems.StandaloneInputModule:Process()
  897. UnityEngine.EventSystems.EventSystem:Update()
  898.  
  899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  900.  
  901. No YL2Object for this scopedID
  902. UnityEngine.Logger:Log(LogType, Object)
  903. UnityEngine.Debug:Log(Object)
  904. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  905. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  906. YL2.YL2Object:Deconstruct()
  907. YL2.YL2Object:Deconstruct()
  908. YL2.YL2Object:Deconstruct()
  909. YL2.YL2Object:Deconstruct()
  910. YL2.YL2Object:Deconstruct()
  911. YL2.CC.StateCharacterCreator:Leave()
  912. YL2.StateManager:PopAllStates()
  913. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  914. YL2.MenuOptionUICommand:OnClick()
  915. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  916. System.Action`2:Invoke(T1, T2)
  917. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  918. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  919. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  920. UnityEngine.EventSystems.StandaloneInputModule:Process()
  921. UnityEngine.EventSystems.EventSystem:Update()
  922.  
  923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  924.  
  925. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  926. UnityEngine.Logger:Log(LogType, Object)
  927. UnityEngine.Debug:LogWarning(Object)
  928. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  929. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  930. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  931. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  932. YL2.YL2Object:Deconstruct()
  933. YL2.YL2Object:Deconstruct()
  934. YL2.YL2Object:Deconstruct()
  935. YL2.YL2Object:Deconstruct()
  936. YL2.YL2Object:Deconstruct()
  937. YL2.CC.StateCharacterCreator:Leave()
  938. YL2.StateManager:PopAllStates()
  939. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  940. YL2.MenuOptionUICommand:OnClick()
  941. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  942. System.Action`2:Invoke(T1, T2)
  943. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  944. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  945. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  946. UnityEngine.EventSystems.StandaloneInputModule:Process()
  947. UnityEngine.EventSystems.EventSystem:Update()
  948.  
  949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  950.  
  951. No YL2Object for this scopedID
  952. UnityEngine.Logger:Log(LogType, Object)
  953. UnityEngine.Debug:Log(Object)
  954. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  955. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  956. YL2.YL2Object:Deconstruct()
  957. YL2.YL2Object:Deconstruct()
  958. YL2.YL2Object:Deconstruct()
  959. YL2.YL2Object:Deconstruct()
  960. YL2.YL2Object:Deconstruct()
  961. YL2.CC.StateCharacterCreator:Leave()
  962. YL2.StateManager:PopAllStates()
  963. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  964. YL2.MenuOptionUICommand:OnClick()
  965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  966. System.Action`2:Invoke(T1, T2)
  967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  971. UnityEngine.EventSystems.EventSystem:Update()
  972.  
  973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  974.  
  975. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  976. UnityEngine.Logger:Log(LogType, Object)
  977. UnityEngine.Debug:LogWarning(Object)
  978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  982. YL2.YL2Object:Deconstruct()
  983. YL2.YL2Object:Deconstruct()
  984. YL2.YL2Object:Deconstruct()
  985. YL2.YL2Object:Deconstruct()
  986. YL2.YL2Object:Deconstruct()
  987. YL2.CC.StateCharacterCreator:Leave()
  988. YL2.StateManager:PopAllStates()
  989. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  990. YL2.MenuOptionUICommand:OnClick()
  991. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  992. System.Action`2:Invoke(T1, T2)
  993. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  994. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  995. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  996. UnityEngine.EventSystems.StandaloneInputModule:Process()
  997. UnityEngine.EventSystems.EventSystem:Update()
  998.  
  999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1000.  
  1001. No YL2Object for this scopedID
  1002. UnityEngine.Logger:Log(LogType, Object)
  1003. UnityEngine.Debug:Log(Object)
  1004. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1005. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1006. YL2.YL2Object:Deconstruct()
  1007. YL2.YL2Object:Deconstruct()
  1008. YL2.YL2Object:Deconstruct()
  1009. YL2.YL2Object:Deconstruct()
  1010. YL2.YL2Object:Deconstruct()
  1011. YL2.CC.StateCharacterCreator:Leave()
  1012. YL2.StateManager:PopAllStates()
  1013. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1014. YL2.MenuOptionUICommand:OnClick()
  1015. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1016. System.Action`2:Invoke(T1, T2)
  1017. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1018. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1019. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1020. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1021. UnityEngine.EventSystems.EventSystem:Update()
  1022.  
  1023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1024.  
  1025. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1026. UnityEngine.Logger:Log(LogType, Object)
  1027. UnityEngine.Debug:LogWarning(Object)
  1028. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1029. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1030. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1031. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1032. YL2.YL2Object:Deconstruct()
  1033. YL2.YL2Object:Deconstruct()
  1034. YL2.YL2Object:Deconstruct()
  1035. YL2.YL2Object:Deconstruct()
  1036. YL2.YL2Object:Deconstruct()
  1037. YL2.CC.StateCharacterCreator:Leave()
  1038. YL2.StateManager:PopAllStates()
  1039. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1040. YL2.MenuOptionUICommand:OnClick()
  1041. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1042. System.Action`2:Invoke(T1, T2)
  1043. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1044. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1045. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1046. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1047. UnityEngine.EventSystems.EventSystem:Update()
  1048.  
  1049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1050.  
  1051. No YL2Object for this scopedID
  1052. UnityEngine.Logger:Log(LogType, Object)
  1053. UnityEngine.Debug:Log(Object)
  1054. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1055. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1056. YL2.YL2Object:Deconstruct()
  1057. YL2.YL2Object:Deconstruct()
  1058. YL2.YL2Object:Deconstruct()
  1059. YL2.YL2Object:Deconstruct()
  1060. YL2.YL2Object:Deconstruct()
  1061. YL2.CC.StateCharacterCreator:Leave()
  1062. YL2.StateManager:PopAllStates()
  1063. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1064. YL2.MenuOptionUICommand:OnClick()
  1065. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1066. System.Action`2:Invoke(T1, T2)
  1067. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1068. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1069. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1070. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1071. UnityEngine.EventSystems.EventSystem:Update()
  1072.  
  1073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1074.  
  1075. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1076. UnityEngine.Logger:Log(LogType, Object)
  1077. UnityEngine.Debug:LogWarning(Object)
  1078. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1079. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1080. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1081. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1082. YL2.YL2Object:Deconstruct()
  1083. YL2.YL2Object:Deconstruct()
  1084. YL2.YL2Object:Deconstruct()
  1085. YL2.YL2Object:Deconstruct()
  1086. YL2.YL2Object:Deconstruct()
  1087. YL2.CC.StateCharacterCreator:Leave()
  1088. YL2.StateManager:PopAllStates()
  1089. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1090. YL2.MenuOptionUICommand:OnClick()
  1091. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1092. System.Action`2:Invoke(T1, T2)
  1093. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1094. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1095. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1096. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1097. UnityEngine.EventSystems.EventSystem:Update()
  1098.  
  1099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1100.  
  1101. No YL2Object for this scopedID
  1102. UnityEngine.Logger:Log(LogType, Object)
  1103. UnityEngine.Debug:Log(Object)
  1104. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1105. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1106. YL2.YL2Object:Deconstruct()
  1107. YL2.YL2Object:Deconstruct()
  1108. YL2.YL2Object:Deconstruct()
  1109. YL2.YL2Object:Deconstruct()
  1110. YL2.YL2Object:Deconstruct()
  1111. YL2.CC.StateCharacterCreator:Leave()
  1112. YL2.StateManager:PopAllStates()
  1113. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1114. YL2.MenuOptionUICommand:OnClick()
  1115. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1116. System.Action`2:Invoke(T1, T2)
  1117. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1118. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1119. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1120. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1121. UnityEngine.EventSystems.EventSystem:Update()
  1122.  
  1123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1124.  
  1125. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1126. UnityEngine.Logger:Log(LogType, Object)
  1127. UnityEngine.Debug:LogWarning(Object)
  1128. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1129. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1130. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1131. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1132. YL2.YL2Object:Deconstruct()
  1133. YL2.YL2Object:Deconstruct()
  1134. YL2.YL2Object:Deconstruct()
  1135. YL2.YL2Object:Deconstruct()
  1136. YL2.YL2Object:Deconstruct()
  1137. YL2.CC.StateCharacterCreator:Leave()
  1138. YL2.StateManager:PopAllStates()
  1139. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1140. YL2.MenuOptionUICommand:OnClick()
  1141. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1142. System.Action`2:Invoke(T1, T2)
  1143. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1144. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1145. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1146. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1147. UnityEngine.EventSystems.EventSystem:Update()
  1148.  
  1149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1150.  
  1151. No YL2Object for this scopedID
  1152. UnityEngine.Logger:Log(LogType, Object)
  1153. UnityEngine.Debug:Log(Object)
  1154. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1155. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1156. YL2.YL2Object:Deconstruct()
  1157. YL2.YL2Object:Deconstruct()
  1158. YL2.YL2Object:Deconstruct()
  1159. YL2.YL2Object:Deconstruct()
  1160. YL2.YL2Object:Deconstruct()
  1161. YL2.CC.StateCharacterCreator:Leave()
  1162. YL2.StateManager:PopAllStates()
  1163. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1164. YL2.MenuOptionUICommand:OnClick()
  1165. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1166. System.Action`2:Invoke(T1, T2)
  1167. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1168. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1169. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1170. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1171. UnityEngine.EventSystems.EventSystem:Update()
  1172.  
  1173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1174.  
  1175. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1176. UnityEngine.Logger:Log(LogType, Object)
  1177. UnityEngine.Debug:LogWarning(Object)
  1178. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1179. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1180. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1181. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1182. YL2.YL2Object:Deconstruct()
  1183. YL2.YL2Object:Deconstruct()
  1184. YL2.YL2Object:Deconstruct()
  1185. YL2.YL2Object:Deconstruct()
  1186. YL2.YL2Object:Deconstruct()
  1187. YL2.CC.StateCharacterCreator:Leave()
  1188. YL2.StateManager:PopAllStates()
  1189. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1190. YL2.MenuOptionUICommand:OnClick()
  1191. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1192. System.Action`2:Invoke(T1, T2)
  1193. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1194. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1195. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1196. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1197. UnityEngine.EventSystems.EventSystem:Update()
  1198.  
  1199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1200.  
  1201. No YL2Object for this scopedID
  1202. UnityEngine.Logger:Log(LogType, Object)
  1203. UnityEngine.Debug:Log(Object)
  1204. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1205. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1206. YL2.YL2Object:Deconstruct()
  1207. YL2.YL2Object:Deconstruct()
  1208. YL2.YL2Object:Deconstruct()
  1209. YL2.YL2Object:Deconstruct()
  1210. YL2.YL2Object:Deconstruct()
  1211. YL2.CC.StateCharacterCreator:Leave()
  1212. YL2.StateManager:PopAllStates()
  1213. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1214. YL2.MenuOptionUICommand:OnClick()
  1215. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1216. System.Action`2:Invoke(T1, T2)
  1217. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1218. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1219. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1220. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1221. UnityEngine.EventSystems.EventSystem:Update()
  1222.  
  1223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1224.  
  1225. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1226. UnityEngine.Logger:Log(LogType, Object)
  1227. UnityEngine.Debug:LogWarning(Object)
  1228. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1229. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1230. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1231. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1232. YL2.YL2Object:Deconstruct()
  1233. YL2.YL2Object:Deconstruct()
  1234. YL2.YL2Object:Deconstruct()
  1235. YL2.YL2Object:Deconstruct()
  1236. YL2.YL2Object:Deconstruct()
  1237. YL2.CC.StateCharacterCreator:Leave()
  1238. YL2.StateManager:PopAllStates()
  1239. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1240. YL2.MenuOptionUICommand:OnClick()
  1241. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1242. System.Action`2:Invoke(T1, T2)
  1243. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1244. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1245. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1246. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1247. UnityEngine.EventSystems.EventSystem:Update()
  1248.  
  1249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1250.  
  1251. No YL2Object for this scopedID
  1252. UnityEngine.Logger:Log(LogType, Object)
  1253. UnityEngine.Debug:Log(Object)
  1254. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1255. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1256. YL2.YL2Object:Deconstruct()
  1257. YL2.YL2Object:Deconstruct()
  1258. YL2.YL2Object:Deconstruct()
  1259. YL2.YL2Object:Deconstruct()
  1260. YL2.YL2Object:Deconstruct()
  1261. YL2.CC.StateCharacterCreator:Leave()
  1262. YL2.StateManager:PopAllStates()
  1263. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1264. YL2.MenuOptionUICommand:OnClick()
  1265. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1266. System.Action`2:Invoke(T1, T2)
  1267. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1268. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1269. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1270. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1271. UnityEngine.EventSystems.EventSystem:Update()
  1272.  
  1273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1274.  
  1275. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1276. UnityEngine.Logger:Log(LogType, Object)
  1277. UnityEngine.Debug:LogWarning(Object)
  1278. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1279. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1280. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1281. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1282. YL2.YL2Object:Deconstruct()
  1283. YL2.YL2Object:Deconstruct()
  1284. YL2.YL2Object:Deconstruct()
  1285. YL2.YL2Object:Deconstruct()
  1286. YL2.YL2Object:Deconstruct()
  1287. YL2.CC.StateCharacterCreator:Leave()
  1288. YL2.StateManager:PopAllStates()
  1289. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1290. YL2.MenuOptionUICommand:OnClick()
  1291. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1292. System.Action`2:Invoke(T1, T2)
  1293. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1294. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1295. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1296. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1297. UnityEngine.EventSystems.EventSystem:Update()
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1300.  
  1301. No YL2Object for this scopedID
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1306. YL2.YL2Object:Deconstruct()
  1307. YL2.YL2Object:Deconstruct()
  1308. YL2.YL2Object:Deconstruct()
  1309. YL2.YL2Object:Deconstruct()
  1310. YL2.YL2Object:Deconstruct()
  1311. YL2.CC.StateCharacterCreator:Leave()
  1312. YL2.StateManager:PopAllStates()
  1313. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1314. YL2.MenuOptionUICommand:OnClick()
  1315. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1316. System.Action`2:Invoke(T1, T2)
  1317. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1318. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1319. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1320. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1321. UnityEngine.EventSystems.EventSystem:Update()
  1322.  
  1323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1324.  
  1325. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1326. UnityEngine.Logger:Log(LogType, Object)
  1327. UnityEngine.Debug:LogWarning(Object)
  1328. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1329. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1330. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1331. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1332. YL2.YL2Object:Deconstruct()
  1333. YL2.YL2Object:Deconstruct()
  1334. YL2.YL2Object:Deconstruct()
  1335. YL2.YL2Object:Deconstruct()
  1336. YL2.YL2Object:Deconstruct()
  1337. YL2.CC.StateCharacterCreator:Leave()
  1338. YL2.StateManager:PopAllStates()
  1339. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1340. YL2.MenuOptionUICommand:OnClick()
  1341. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1342. System.Action`2:Invoke(T1, T2)
  1343. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1345. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1346. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1347. UnityEngine.EventSystems.EventSystem:Update()
  1348.  
  1349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1350.  
  1351. No YL2Object for this scopedID
  1352. UnityEngine.Logger:Log(LogType, Object)
  1353. UnityEngine.Debug:Log(Object)
  1354. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1355. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1356. YL2.YL2Object:Deconstruct()
  1357. YL2.YL2Object:Deconstruct()
  1358. YL2.YL2Object:Deconstruct()
  1359. YL2.YL2Object:Deconstruct()
  1360. YL2.YL2Object:Deconstruct()
  1361. YL2.CC.StateCharacterCreator:Leave()
  1362. YL2.StateManager:PopAllStates()
  1363. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1364. YL2.MenuOptionUICommand:OnClick()
  1365. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1366. System.Action`2:Invoke(T1, T2)
  1367. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1368. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1369. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1370. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1371. UnityEngine.EventSystems.EventSystem:Update()
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1374.  
  1375. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1376. UnityEngine.Logger:Log(LogType, Object)
  1377. UnityEngine.Debug:LogWarning(Object)
  1378. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1379. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1380. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1381. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1382. YL2.YL2Object:Deconstruct()
  1383. YL2.YL2Object:Deconstruct()
  1384. YL2.YL2Object:Deconstruct()
  1385. YL2.YL2Object:Deconstruct()
  1386. YL2.YL2Object:Deconstruct()
  1387. YL2.CC.StateCharacterCreator:Leave()
  1388. YL2.StateManager:PopAllStates()
  1389. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1390. YL2.MenuOptionUICommand:OnClick()
  1391. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1392. System.Action`2:Invoke(T1, T2)
  1393. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1394. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1395. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1396. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1397. UnityEngine.EventSystems.EventSystem:Update()
  1398.  
  1399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1400.  
  1401. No YL2Object for this scopedID
  1402. UnityEngine.Logger:Log(LogType, Object)
  1403. UnityEngine.Debug:Log(Object)
  1404. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1405. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1406. YL2.YL2Object:Deconstruct()
  1407. YL2.YL2Object:Deconstruct()
  1408. YL2.YL2Object:Deconstruct()
  1409. YL2.YL2Object:Deconstruct()
  1410. YL2.YL2Object:Deconstruct()
  1411. YL2.CC.StateCharacterCreator:Leave()
  1412. YL2.StateManager:PopAllStates()
  1413. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1414. YL2.MenuOptionUICommand:OnClick()
  1415. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1416. System.Action`2:Invoke(T1, T2)
  1417. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1418. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1419. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1420. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1421. UnityEngine.EventSystems.EventSystem:Update()
  1422.  
  1423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1424.  
  1425. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1426. UnityEngine.Logger:Log(LogType, Object)
  1427. UnityEngine.Debug:LogWarning(Object)
  1428. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1429. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1430. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1431. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1432. YL2.YL2Object:Deconstruct()
  1433. YL2.YL2Object:Deconstruct()
  1434. YL2.YL2Object:Deconstruct()
  1435. YL2.YL2Object:Deconstruct()
  1436. YL2.YL2Object:Deconstruct()
  1437. YL2.CC.StateCharacterCreator:Leave()
  1438. YL2.StateManager:PopAllStates()
  1439. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1440. YL2.MenuOptionUICommand:OnClick()
  1441. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1442. System.Action`2:Invoke(T1, T2)
  1443. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1444. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1445. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1446. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1447. UnityEngine.EventSystems.EventSystem:Update()
  1448.  
  1449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1450.  
  1451. No YL2Object for this scopedID
  1452. UnityEngine.Logger:Log(LogType, Object)
  1453. UnityEngine.Debug:Log(Object)
  1454. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1455. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1456. YL2.YL2Object:Deconstruct()
  1457. YL2.YL2Object:Deconstruct()
  1458. YL2.YL2Object:Deconstruct()
  1459. YL2.YL2Object:Deconstruct()
  1460. YL2.YL2Object:Deconstruct()
  1461. YL2.CC.StateCharacterCreator:Leave()
  1462. YL2.StateManager:PopAllStates()
  1463. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1464. YL2.MenuOptionUICommand:OnClick()
  1465. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1466. System.Action`2:Invoke(T1, T2)
  1467. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1468. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1469. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1470. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1471. UnityEngine.EventSystems.EventSystem:Update()
  1472.  
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1474.  
  1475. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1476. UnityEngine.Logger:Log(LogType, Object)
  1477. UnityEngine.Debug:LogWarning(Object)
  1478. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1479. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1480. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1481. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1482. YL2.YL2Object:Deconstruct()
  1483. YL2.YL2Object:Deconstruct()
  1484. YL2.YL2Object:Deconstruct()
  1485. YL2.YL2Object:Deconstruct()
  1486. YL2.YL2Object:Deconstruct()
  1487. YL2.CC.StateCharacterCreator:Leave()
  1488. YL2.StateManager:PopAllStates()
  1489. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1490. YL2.MenuOptionUICommand:OnClick()
  1491. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1492. System.Action`2:Invoke(T1, T2)
  1493. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1494. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1495. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1496. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1497. UnityEngine.EventSystems.EventSystem:Update()
  1498.  
  1499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1500.  
  1501. No YL2Object for this scopedID
  1502. UnityEngine.Logger:Log(LogType, Object)
  1503. UnityEngine.Debug:Log(Object)
  1504. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1505. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1506. YL2.YL2Object:Deconstruct()
  1507. YL2.YL2Object:Deconstruct()
  1508. YL2.YL2Object:Deconstruct()
  1509. YL2.YL2Object:Deconstruct()
  1510. YL2.YL2Object:Deconstruct()
  1511. YL2.CC.StateCharacterCreator:Leave()
  1512. YL2.StateManager:PopAllStates()
  1513. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1514. YL2.MenuOptionUICommand:OnClick()
  1515. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1516. System.Action`2:Invoke(T1, T2)
  1517. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1518. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1519. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1520. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1521. UnityEngine.EventSystems.EventSystem:Update()
  1522.  
  1523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1524.  
  1525. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1526. UnityEngine.Logger:Log(LogType, Object)
  1527. UnityEngine.Debug:LogWarning(Object)
  1528. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1529. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1530. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1531. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1532. YL2.YL2Object:Deconstruct()
  1533. YL2.YL2Object:Deconstruct()
  1534. YL2.YL2Object:Deconstruct()
  1535. YL2.YL2Object:Deconstruct()
  1536. YL2.YL2Object:Deconstruct()
  1537. YL2.CC.StateCharacterCreator:Leave()
  1538. YL2.StateManager:PopAllStates()
  1539. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1540. YL2.MenuOptionUICommand:OnClick()
  1541. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1542. System.Action`2:Invoke(T1, T2)
  1543. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1545. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1546. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1547. UnityEngine.EventSystems.EventSystem:Update()
  1548.  
  1549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1550.  
  1551. No YL2Object for this scopedID
  1552. UnityEngine.Logger:Log(LogType, Object)
  1553. UnityEngine.Debug:Log(Object)
  1554. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1555. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1556. YL2.YL2Object:Deconstruct()
  1557. YL2.YL2Object:Deconstruct()
  1558. YL2.YL2Object:Deconstruct()
  1559. YL2.YL2Object:Deconstruct()
  1560. YL2.YL2Object:Deconstruct()
  1561. YL2.CC.StateCharacterCreator:Leave()
  1562. YL2.StateManager:PopAllStates()
  1563. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1564. YL2.MenuOptionUICommand:OnClick()
  1565. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1566. System.Action`2:Invoke(T1, T2)
  1567. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1568. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1569. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1570. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1571. UnityEngine.EventSystems.EventSystem:Update()
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1574.  
  1575. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1576. UnityEngine.Logger:Log(LogType, Object)
  1577. UnityEngine.Debug:LogWarning(Object)
  1578. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1579. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1580. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1581. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1582. YL2.YL2Object:Deconstruct()
  1583. YL2.YL2Object:Deconstruct()
  1584. YL2.YL2Object:Deconstruct()
  1585. YL2.YL2Object:Deconstruct()
  1586. YL2.YL2Object:Deconstruct()
  1587. YL2.CC.StateCharacterCreator:Leave()
  1588. YL2.StateManager:PopAllStates()
  1589. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1590. YL2.MenuOptionUICommand:OnClick()
  1591. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1592. System.Action`2:Invoke(T1, T2)
  1593. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1594. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1595. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1596. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1597. UnityEngine.EventSystems.EventSystem:Update()
  1598.  
  1599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1600.  
  1601. No YL2Object for this scopedID
  1602. UnityEngine.Logger:Log(LogType, Object)
  1603. UnityEngine.Debug:Log(Object)
  1604. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1605. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1606. YL2.YL2Object:Deconstruct()
  1607. YL2.YL2Object:Deconstruct()
  1608. YL2.YL2Object:Deconstruct()
  1609. YL2.YL2Object:Deconstruct()
  1610. YL2.YL2Object:Deconstruct()
  1611. YL2.CC.StateCharacterCreator:Leave()
  1612. YL2.StateManager:PopAllStates()
  1613. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1614. YL2.MenuOptionUICommand:OnClick()
  1615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1616. System.Action`2:Invoke(T1, T2)
  1617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1621. UnityEngine.EventSystems.EventSystem:Update()
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1624.  
  1625. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1626. UnityEngine.Logger:Log(LogType, Object)
  1627. UnityEngine.Debug:LogWarning(Object)
  1628. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1629. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1630. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1631. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1632. YL2.YL2Object:Deconstruct()
  1633. YL2.YL2Object:Deconstruct()
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.YL2Object:Deconstruct()
  1636. YL2.YL2Object:Deconstruct()
  1637. YL2.CC.StateCharacterCreator:Leave()
  1638. YL2.StateManager:PopAllStates()
  1639. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1640. YL2.MenuOptionUICommand:OnClick()
  1641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1642. System.Action`2:Invoke(T1, T2)
  1643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1647. UnityEngine.EventSystems.EventSystem:Update()
  1648.  
  1649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1650.  
  1651. No YL2Object for this scopedID
  1652. UnityEngine.Logger:Log(LogType, Object)
  1653. UnityEngine.Debug:Log(Object)
  1654. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1655. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1656. YL2.YL2Object:Deconstruct()
  1657. YL2.YL2Object:Deconstruct()
  1658. YL2.YL2Object:Deconstruct()
  1659. YL2.YL2Object:Deconstruct()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.CC.StateCharacterCreator:Leave()
  1662. YL2.StateManager:PopAllStates()
  1663. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1664. YL2.MenuOptionUICommand:OnClick()
  1665. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1666. System.Action`2:Invoke(T1, T2)
  1667. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1668. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1669. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1670. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1671. UnityEngine.EventSystems.EventSystem:Update()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1674.  
  1675. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:LogWarning(Object)
  1678. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1679. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1680. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1681. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1682. YL2.YL2Object:Deconstruct()
  1683. YL2.YL2Object:Deconstruct()
  1684. YL2.YL2Object:Deconstruct()
  1685. YL2.YL2Object:Deconstruct()
  1686. YL2.YL2Object:Deconstruct()
  1687. YL2.CC.StateCharacterCreator:Leave()
  1688. YL2.StateManager:PopAllStates()
  1689. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1690. YL2.MenuOptionUICommand:OnClick()
  1691. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1692. System.Action`2:Invoke(T1, T2)
  1693. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1694. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1695. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1696. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1697. UnityEngine.EventSystems.EventSystem:Update()
  1698.  
  1699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1700.  
  1701. No YL2Object for this scopedID
  1702. UnityEngine.Logger:Log(LogType, Object)
  1703. UnityEngine.Debug:Log(Object)
  1704. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1705. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1706. YL2.YL2Object:Deconstruct()
  1707. YL2.YL2Object:Deconstruct()
  1708. YL2.YL2Object:Deconstruct()
  1709. YL2.YL2Object:Deconstruct()
  1710. YL2.YL2Object:Deconstruct()
  1711. YL2.CC.StateCharacterCreator:Leave()
  1712. YL2.StateManager:PopAllStates()
  1713. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1714. YL2.MenuOptionUICommand:OnClick()
  1715. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1716. System.Action`2:Invoke(T1, T2)
  1717. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1718. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1719. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1720. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1721. UnityEngine.EventSystems.EventSystem:Update()
  1722.  
  1723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1724.  
  1725. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1726. UnityEngine.Logger:Log(LogType, Object)
  1727. UnityEngine.Debug:LogWarning(Object)
  1728. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1729. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1730. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1731. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1732. YL2.YL2Object:Deconstruct()
  1733. YL2.YL2Object:Deconstruct()
  1734. YL2.YL2Object:Deconstruct()
  1735. YL2.YL2Object:Deconstruct()
  1736. YL2.YL2Object:Deconstruct()
  1737. YL2.CC.StateCharacterCreator:Leave()
  1738. YL2.StateManager:PopAllStates()
  1739. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1740. YL2.MenuOptionUICommand:OnClick()
  1741. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1742. System.Action`2:Invoke(T1, T2)
  1743. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1744. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1745. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1746. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1747. UnityEngine.EventSystems.EventSystem:Update()
  1748.  
  1749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1750.  
  1751. No YL2Object for this scopedID
  1752. UnityEngine.Logger:Log(LogType, Object)
  1753. UnityEngine.Debug:Log(Object)
  1754. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1755. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1756. YL2.YL2Object:Deconstruct()
  1757. YL2.YL2Object:Deconstruct()
  1758. YL2.YL2Object:Deconstruct()
  1759. YL2.YL2Object:Deconstruct()
  1760. YL2.YL2Object:Deconstruct()
  1761. YL2.CC.StateCharacterCreator:Leave()
  1762. YL2.StateManager:PopAllStates()
  1763. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1764. YL2.MenuOptionUICommand:OnClick()
  1765. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1766. System.Action`2:Invoke(T1, T2)
  1767. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1768. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1769. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1770. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1771. UnityEngine.EventSystems.EventSystem:Update()
  1772.  
  1773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1774.  
  1775. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1776. UnityEngine.Logger:Log(LogType, Object)
  1777. UnityEngine.Debug:LogWarning(Object)
  1778. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1779. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1780. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1781. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1782. YL2.YL2Object:Deconstruct()
  1783. YL2.YL2Object:Deconstruct()
  1784. YL2.YL2Object:Deconstruct()
  1785. YL2.YL2Object:Deconstruct()
  1786. YL2.YL2Object:Deconstruct()
  1787. YL2.CC.StateCharacterCreator:Leave()
  1788. YL2.StateManager:PopAllStates()
  1789. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1790. YL2.MenuOptionUICommand:OnClick()
  1791. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1792. System.Action`2:Invoke(T1, T2)
  1793. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1794. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1795. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1796. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1797. UnityEngine.EventSystems.EventSystem:Update()
  1798.  
  1799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1800.  
  1801. No YL2Object for this scopedID
  1802. UnityEngine.Logger:Log(LogType, Object)
  1803. UnityEngine.Debug:Log(Object)
  1804. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1805. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1806. YL2.YL2Object:Deconstruct()
  1807. YL2.YL2Object:Deconstruct()
  1808. YL2.YL2Object:Deconstruct()
  1809. YL2.YL2Object:Deconstruct()
  1810. YL2.YL2Object:Deconstruct()
  1811. YL2.CC.StateCharacterCreator:Leave()
  1812. YL2.StateManager:PopAllStates()
  1813. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1814. YL2.MenuOptionUICommand:OnClick()
  1815. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1816. System.Action`2:Invoke(T1, T2)
  1817. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1819. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1820. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1821. UnityEngine.EventSystems.EventSystem:Update()
  1822.  
  1823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1824.  
  1825. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  1826. UnityEngine.Logger:Log(LogType, Object)
  1827. UnityEngine.Debug:LogWarning(Object)
  1828. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1829. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1830. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1831. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1832. YL2.YL2Object:Deconstruct()
  1833. YL2.YL2Object:Deconstruct()
  1834. YL2.YL2Object:Deconstruct()
  1835. YL2.YL2Object:Deconstruct()
  1836. YL2.YL2Object:Deconstruct()
  1837. YL2.CC.StateCharacterCreator:Leave()
  1838. YL2.StateManager:PopAllStates()
  1839. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1840. YL2.MenuOptionUICommand:OnClick()
  1841. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1842. System.Action`2:Invoke(T1, T2)
  1843. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1844. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1845. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1846. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1847. UnityEngine.EventSystems.EventSystem:Update()
  1848.  
  1849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1850.  
  1851. No YL2Object for this scopedID
  1852. UnityEngine.Logger:Log(LogType, Object)
  1853. UnityEngine.Debug:Log(Object)
  1854. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1855. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1856. YL2.YL2Object:Deconstruct()
  1857. YL2.YL2Object:Deconstruct()
  1858. YL2.YL2Object:Deconstruct()
  1859. YL2.YL2Object:Deconstruct()
  1860. YL2.YL2Object:Deconstruct()
  1861. YL2.CC.StateCharacterCreator:Leave()
  1862. YL2.StateManager:PopAllStates()
  1863. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1864. YL2.MenuOptionUICommand:OnClick()
  1865. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1866. System.Action`2:Invoke(T1, T2)
  1867. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1868. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1869. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1870. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1871. UnityEngine.EventSystems.EventSystem:Update()
  1872.  
  1873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1874.  
  1875. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1876. UnityEngine.Logger:Log(LogType, Object)
  1877. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1878. UnityEngine.ComputeBuffer:Finalize()
  1879.  
  1880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1881.  
  1882. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1883. UnityEngine.Logger:Log(LogType, Object)
  1884. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1885. UnityEngine.ComputeBuffer:Finalize()
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1888.  
  1889. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1890. UnityEngine.Logger:Log(LogType, Object)
  1891. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1892. UnityEngine.ComputeBuffer:Finalize()
  1893.  
  1894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1895.  
  1896. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1897. UnityEngine.Logger:Log(LogType, Object)
  1898. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1899. UnityEngine.ComputeBuffer:Finalize()
  1900.  
  1901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1902.  
  1903. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1904. UnityEngine.Logger:Log(LogType, Object)
  1905. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1906. UnityEngine.ComputeBuffer:Finalize()
  1907.  
  1908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1909.  
  1910. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1911. UnityEngine.Logger:Log(LogType, Object)
  1912. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1913. UnityEngine.ComputeBuffer:Finalize()
  1914.  
  1915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1916.  
  1917. Warning! Not using cache for MeshNormals!
  1918. UnityEngine.Logger:Log(LogType, Object)
  1919. UnityEngine.Debug:Log(Object)
  1920. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  1921. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  1922. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  1923. YL2.CC.CharacterBuilder:BuildMesh()
  1924. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1925. YL2.YL2Object:LoadLocal(ES2Data)
  1926. YL2.YL2Object:Load(ES2Data)
  1927. YL2.CC.StateCharacterCreator:Enter()
  1928. YL2.StateManager:set_Current(State)
  1929. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1930. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1931. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1932. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1933.  
  1934. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1935.  
  1936. QuadMesh.Merge(): 51.4271 ms
  1937. Total time: 51.4307 ms
  1938. UnityEngine.Logger:Log(LogType, Object)
  1939. UnityEngine.Debug:Log(Object)
  1940. YL2.QuadMesh:MergeAll(QuadMesh[])
  1941. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  1942. YL2.CC.CharacterBuilder:BuildMesh()
  1943. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1944. YL2.YL2Object:LoadLocal(ES2Data)
  1945. YL2.YL2Object:Load(ES2Data)
  1946. YL2.CC.StateCharacterCreator:Enter()
  1947. YL2.StateManager:set_Current(State)
  1948. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1949. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1950. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1951. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1952.  
  1953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1954.  
  1955. MapTriangleVerticesToQuadVertices: 2.8551 ms
  1956. Total time: 2.8571 ms
  1957. UnityEngine.Logger:Log(LogType, Object)
  1958. UnityEngine.Debug:Log(Object)
  1959. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1960. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1961. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  1962. YL2.CC.CharacterBuilder:BuildMesh()
  1963. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1964. YL2.YL2Object:LoadLocal(ES2Data)
  1965. YL2.YL2Object:Load(ES2Data)
  1966. YL2.CC.StateCharacterCreator:Enter()
  1967. YL2.StateManager:set_Current(State)
  1968. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1969. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1970. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1971. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1974.  
  1975. Took 5.1147 ms to rebuild shapes on GPU.
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:Log(Object)
  1978. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  1979. YL2.CC.CharacterBuilder:RebuildShapes()
  1980. YL2.CC.CharacterBuilder:BuildMesh()
  1981. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1982. YL2.YL2Object:LoadLocal(ES2Data)
  1983. YL2.YL2Object:Load(ES2Data)
  1984. YL2.CC.StateCharacterCreator:Enter()
  1985. YL2.StateManager:set_Current(State)
  1986. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1987. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1988. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1989. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1990.  
  1991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1992.  
  1993. Took 3.3893 ms to RefreshBakerMesh().
  1994. UnityEngine.Logger:Log(LogType, Object)
  1995. UnityEngine.Debug:Log(Object)
  1996. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  1997. YL2.CC.CharacterBuilder:RebuildShapes()
  1998. YL2.CC.CharacterBuilder:BuildMesh()
  1999. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2000. YL2.YL2Object:LoadLocal(ES2Data)
  2001. YL2.YL2Object:Load(ES2Data)
  2002. YL2.CC.StateCharacterCreator:Enter()
  2003. YL2.StateManager:set_Current(State)
  2004. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2005. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2006. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2007. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2008.  
  2009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2010.  
  2011. Reset: 0.1562 ms
  2012. CalculateRefitParallel: 2.3433 ms
  2013. ApplyRefit: 8.1177 ms
  2014. Total time: 10.623 ms
  2015. UnityEngine.Logger:Log(LogType, Object)
  2016. UnityEngine.Debug:Log(Object)
  2017. YL2.CC.CharacterBuilder:RebuildShapes()
  2018. YL2.CC.CharacterBuilder:BuildMesh()
  2019. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2020. YL2.YL2Object:LoadLocal(ES2Data)
  2021. YL2.YL2Object:Load(ES2Data)
  2022. YL2.CC.StateCharacterCreator:Enter()
  2023. YL2.StateManager:set_Current(State)
  2024. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2025. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2026. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2027. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2028.  
  2029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2030.  
  2031. MapTriangleVerticesToQuadVertices: 0.2685 ms
  2032. Total time: 0.2705 ms
  2033. UnityEngine.Logger:Log(LogType, Object)
  2034. UnityEngine.Debug:Log(Object)
  2035. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2036. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2037. YL2.CC.ShaftOptions:CreateModel()
  2038. YL2.CC.ShaftOptions:GetModel()
  2039. YL2.CC.CharacterBuilder:RefreshShaft()
  2040. YL2.CC.CharacterBuilder:RebuildShapes()
  2041. YL2.CC.CharacterBuilder:BuildMesh()
  2042. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2043. YL2.YL2Object:LoadLocal(ES2Data)
  2044. YL2.YL2Object:Load(ES2Data)
  2045. YL2.CC.StateCharacterCreator:Enter()
  2046. YL2.StateManager:set_Current(State)
  2047. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2048. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2049. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2050. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2051.  
  2052. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2053.  
  2054. Rebuilt mesh collider
  2055. UnityEngine.Logger:Log(LogType, Object)
  2056. UnityEngine.Debug:Log(Object)
  2057. YL2.CC.CharacterBuilder:BuildMesh()
  2058. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2059. YL2.YL2Object:LoadLocal(ES2Data)
  2060. YL2.YL2Object:Load(ES2Data)
  2061. YL2.CC.StateCharacterCreator:Enter()
  2062. YL2.StateManager:set_Current(State)
  2063. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2064. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2065. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2066. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2067.  
  2068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2069.  
  2070. Took 0.9796 ms to create and load 9 items (0.108844444444444 ms per item)
  2071. UnityEngine.Logger:Log(LogType, Object)
  2072. UnityEngine.Debug:Log(Object)
  2073. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2074. YL2.YL2Object:LoadLocal(ES2Data)
  2075. YL2.YL2Object:Load(ES2Data)
  2076. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2077. YL2.YL2Object:LoadLocal(ES2Data)
  2078. YL2.YL2Object:Load(ES2Data)
  2079. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2080. YL2.YL2Object:LoadLocal(ES2Data)
  2081. YL2.YL2Object:Load(ES2Data)
  2082. YL2.CC.StateCharacterCreator:Enter()
  2083. YL2.StateManager:set_Current(State)
  2084. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2085. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2086. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2087. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2088.  
  2089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2090.  
  2091. Missing nm or ao for part Resources/cc/models/parts/tails/dogdocked/dogdocked at paths: Resources/cc/models/parts/tails/dogdocked/dogdocked_nm, Resources/cc/models/parts/tails/dogdocked/dogdocked_ao.
  2092. UnityEngine.Logger:Log(LogType, Object)
  2093. UnityEngine.Debug:Log(Object)
  2094. YL2.CC.Part:GetBaseNormalAOTextures()
  2095. System.Func`1:Invoke()
  2096. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2097. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2098. YL2.YL2Object:LoadLocal(ES2Data)
  2099. YL2.YL2Object:Load(ES2Data)
  2100. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2101. YL2.YL2Object:LoadLocal(ES2Data)
  2102. YL2.YL2Object:Load(ES2Data)
  2103. YL2.YL2Object:LoadLocal(ES2Data)
  2104. YL2.YL2Object:Load(ES2Data)
  2105. YL2.CC.StateCharacterCreator:Enter()
  2106. YL2.StateManager:set_Current(State)
  2107. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2108. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2109. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2110. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2111.  
  2112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2113.  
  2114. Missing nm or ao for part Resources/cc/models/parts/ears/canineears/canineears at paths: Resources/cc/models/parts/ears/canineears/canineears_nm, Resources/cc/models/parts/ears/canineears/canineears_ao.
  2115. UnityEngine.Logger:Log(LogType, Object)
  2116. UnityEngine.Debug:Log(Object)
  2117. YL2.CC.Part:GetBaseNormalAOTextures()
  2118. System.Func`1:Invoke()
  2119. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2120. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2121. YL2.YL2Object:LoadLocal(ES2Data)
  2122. YL2.YL2Object:Load(ES2Data)
  2123. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2124. YL2.YL2Object:LoadLocal(ES2Data)
  2125. YL2.YL2Object:Load(ES2Data)
  2126. YL2.YL2Object:LoadLocal(ES2Data)
  2127. YL2.YL2Object:Load(ES2Data)
  2128. YL2.CC.StateCharacterCreator:Enter()
  2129. YL2.StateManager:set_Current(State)
  2130. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2131. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2132. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2133. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2134.  
  2135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2136.  
  2137. Material UIGradient(Clone) doesn't have _Stencil property
  2138. UnityEngine.Logger:Log(LogType, Object, Object)
  2139. UnityEngine.Debug:LogWarning(Object, Object)
  2140. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2141. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2142. UnityEngine.UI.Graphic:get_materialForRendering()
  2143. UnityEngine.UI.Image:UpdateMaterial()
  2144. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2145. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2146. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2147.  
  2148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2149.  
  2150. Reset: 0.2024 ms
  2151. CalculateRefitParallel: 0.3382 ms
  2152. ApplyRefit: 4.6621 ms
  2153. Total time: 5.2087 ms
  2154. UnityEngine.Logger:Log(LogType, Object)
  2155. UnityEngine.Debug:Log(Object)
  2156. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2157. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2158. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2159. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2160.  
  2161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2162.  
  2163. Reset: 0.1683 ms
  2164. CalculateRefitParallel: 0.3219 ms
  2165. ApplyRefit: 4.5914 ms
  2166. Total time: 5.0857 ms
  2167. UnityEngine.Logger:Log(LogType, Object)
  2168. UnityEngine.Debug:Log(Object)
  2169. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2170. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2171. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2172. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2173.  
  2174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2175.  
  2176. CalculateCorrectiveShapes: 24.3475 ms
  2177. Total time: 24.3524 ms
  2178. UnityEngine.Logger:Log(LogType, Object)
  2179. UnityEngine.Debug:Log(Object)
  2180. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2181. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2183.  
  2184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2185.  
  2186. Refreshed 0 assets.
  2187. UnityEngine.Logger:Log(LogType, Object)
  2188. UnityEngine.Debug:Log(Object)
  2189. YL2.LocalAssetManager:RefreshAssets()
  2190. System.Action`1:Invoke(T)
  2191.  
  2192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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