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- LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
- LogTurnkeySupport: Selected target: test5_6_1FP
- LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/User/Documents/Unreal Projects/test5_6_1FP/Binaries/Win64/test5_6_1FP.target does not exist.
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55498 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" -target=test5_6_1FP -unrealexe="C:\Program
- Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls" -clientconfig=Development" -nocompile -nocompileuat ]
- LogStreaming: Display: FlushAsyncLoading(393): 1 QueuedPackages, 0 AsyncPackages
- UATHelper: Packaging (Windows): Running AutomationTool...
- UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
- UATHelper: Packaging (Windows): Starting AutomationTool...
- UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55498 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" -target=test5_6_1FP -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win
- 64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls" -clientconfig=Development -nocompile -nocompileuat
- UATHelper: Packaging (Windows): Initializing script modules...
- UATHelper: Packaging (Windows): Total script module initialization time: 0.26 s.
- UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- UATHelper: Packaging (Windows): Executing commands...
- UATHelper: Packaging (Windows): Installed Sdk validity:
- UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- UATHelper: Packaging (Windows): Scanning for envvar changes...
- UATHelper: Packaging (Windows): ... done!
- UATHelper: Packaging (Windows): Cleaning Temp Paths...
- UATHelper: Packaging (Windows): BUILD SUCCESSFUL
- UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" test5_6_1FP Win64 Development -Project="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -Manifest="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml" -remoteini="C:\Users\User\Documents\Unreal Projects\test5_6_1FP" -skipdeploy -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Progr
- am+Files+Epic+Games+UE_5.6\UBA-test5_6_1FP-Win64-Development.txt"
- UATHelper: Packaging (Windows): Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-test5_6_1FP-Win64-Development.txt
- UATHelper: Packaging (Windows): Creating makefile for test5_6_1FP (no existing makefile)
- UATHelper: Packaging (Windows): Parsing headers for test5_6_1FP
- UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Win64\test5_6_1FP\Development\test5_6_1FP.uhtmanifest" -WarningsAsErrors -installed
- UATHelper: Packaging (Windows): Total of 44 written
- UATHelper: Packaging (Windows): Reflection code generated for test5_6_1FP in 2.4210384 seconds
- UATHelper: Packaging (Windows): Writing manifest to C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
- UATHelper: Packaging (Windows): Building test5_6_1FP...
- UATHelper: Packaging (Windows): Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- UATHelper: Packaging (Windows): [Adaptive Build] Excluded from test5_6_1FP unity file: test5_6_1FP.cpp, test5_6_1FPCameraManager.cpp, test5_6_1FPCharacter.cpp, test5_6_1FPGameMode.cpp, test5_6_1FPPlayerController.cpp, HorrorCharacter.cpp, HorrorGameMode.cpp, HorrorPlayerController.cpp, HorrorUI.cpp, ShooterCharacter.cpp, ShooterGameMode.cpp, ShooterPlayerController.cpp, EnvQueryContext_Target.cpp, ShooterAIController.cpp, ShooterNPC.cpp, ShooterStateTreeUtility.cpp, ShooterBulletCounterUI.cpp, ShooterUI.cpp, ShooterPickup.cpp, ShooterProjectile.cpp, ShooterWeapon.cpp, ShooterWeaponHolder.cpp
- UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
- UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
- UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 8.94 GB available: limiting max parallel actions to 5
- UATHelper: Packaging (Windows): Using Unreal Build Accelerator local executor to run 32 action(s)
- UATHelper: Packaging (Windows): Storage capacity 40Gb
- UATHelper: Packaging (Windows): ---- Starting trace: 250816_005715_vs37868 ----
- UATHelper: Packaging (Windows): UbaServer - Listening on 0.0.0.0:1345
- UATHelper: Packaging (Windows): ------ Building 32 action(s) started ------
- UATHelper: Packaging (Windows): [1/32] Copy D3D12Core.dll
- UATHelper: Packaging (Windows): [2/32] Copy d3d12SDKLayers.dll
- UATHelper: Packaging (Windows): [3/32] Copy tbb12.dll
- UATHelper: Packaging (Windows): [4/32] Copy tbbmalloc.dll
- UATHelper: Packaging (Windows): [5/32] Copy DirectML.dll
- UATHelper: Packaging (Windows): [6/32] Resource Default.rc2
- LogDerivedDataCache: C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.004 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
- UATHelper: Packaging (Windows): [7/32] Compile [x64] SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.cpp
- UATHelper: Packaging (Windows): [8/32] Compile [x64] HorrorGameMode.cpp
- UATHelper: Packaging (Windows): [9/32] Compile [x64] EnvQueryContext_Target.cpp
- UATHelper: Packaging (Windows): [10/32] Compile [x64] HorrorCharacter.cpp
- UATHelper: Packaging (Windows): [11/32] Compile [x64] HorrorUI.cpp
- UATHelper: Packaging (Windows): [12/32] Compile [x64] HorrorPlayerController.cpp
- UATHelper: Packaging (Windows): [13/32] Compile [x64] ShooterBulletCounterUI.cpp
- UATHelper: Packaging (Windows): [14/32] Compile [x64] ShooterAIController.cpp
- UATHelper: Packaging (Windows): [15/32] Compile [x64] ShooterCharacter.cpp
- UATHelper: Packaging (Windows): [16/32] Compile [x64] Module.test5_6_1FP.cpp
- UATHelper: Packaging (Windows): [17/32] Compile [x64] ShooterPickup.cpp
- UATHelper: Packaging (Windows): [18/32] Compile [x64] ShooterGameMode.cpp
- UATHelper: Packaging (Windows): [19/32] Compile [x64] ShooterNPC.cpp
- UATHelper: Packaging (Windows): [20/32] Compile [x64] ShooterProjectile.cpp
- UATHelper: Packaging (Windows): [21/32] Compile [x64] ShooterWeapon.cpp
- UATHelper: Packaging (Windows): [22/32] Compile [x64] ShooterWeaponHolder.cpp
- UATHelper: Packaging (Windows): [23/32] Compile [x64] test5_6_1FP.cpp
- UATHelper: Packaging (Windows): [24/32] Compile [x64] test5_6_1FPCameraManager.cpp
- UATHelper: Packaging (Windows): [25/32] Compile [x64] ShooterUI.cpp
- UATHelper: Packaging (Windows): [26/32] Compile [x64] ShooterPlayerController.cpp
- UATHelper: Packaging (Windows): [27/32] Compile [x64] ShooterStateTreeUtility.cpp
- UATHelper: Packaging (Windows): [28/32] Compile [x64] test5_6_1FPGameMode.cpp
- UATHelper: Packaging (Windows): [29/32] Compile [x64] test5_6_1FPCharacter.cpp
- UATHelper: Packaging (Windows): [30/32] Compile [x64] test5_6_1FPPlayerController.cpp
- UATHelper: Packaging (Windows): [31/32] Link [x64] test5_6_1FP.exe
- UATHelper: Packaging (Windows): [32/32] WriteMetadata test5_6_1FP.target (UBA disabled)
- UATHelper: Packaging (Windows): Trace written to file C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-test5_6_1FP-Win64-Development.uba with size 13.7kb
- UATHelper: Packaging (Windows): Total time in Unreal Build Accelerator local executor: 70.68 seconds
- UATHelper: Packaging (Windows): Result: Succeeded
- UATHelper: Packaging (Windows): Total execution time: 75.88 seconds
- UATHelper: Packaging (Windows): Took 76.00s to run dotnet.exe, ExitCode=0
- UATHelper: Packaging (Windows): Build command time: 76.03 s
- UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
- UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt
- UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt" -stdout -CrashForUAT -unattended -NoLogTimes
- UATHelper: Packaging (Windows): Took 1.03s to run UnrealEditor-Cmd.exe, ExitCode=0
- UATHelper: Packaging (Windows): Cook command time: 1.05 s
- UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
- UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
- UATHelper: Packaging (Windows): Creating Staging Manifest...
- UATHelper: Packaging (Windows): Patching bootstrap executable; C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe
- UATHelper: Packaging (Windows): Begin update resource 'C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe' (0)
- UATHelper: Packaging (Windows): Add resource 101, length 104 (True)
- UATHelper: Packaging (Windows): Add resource 1, length 1996 (True)
- UATHelper: Packaging (Windows): Add resource 2, length 2447 (True)
- UATHelper: Packaging (Windows): Add resource 3, length 2535 (True)
- UATHelper: Packaging (Windows): Add resource 4, length 3037 (True)
- UATHelper: Packaging (Windows): Add resource 5, length 3244 (True)
- UATHelper: Packaging (Windows): Add resource 6, length 3531 (True)
- UATHelper: Packaging (Windows): Add resource 7, length 6931 (True)
- UATHelper: Packaging (Windows): Add resource 201, length 86 (True)
- UATHelper: Packaging (Windows): Add resource 202, length 24 (True)
- UATHelper: Packaging (Windows): End update resource (True/0)
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditor.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorKeyBindings.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorPerProjectUserSettings.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorSettings.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseLightmass.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BasePakFileRules.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseSourceControlSettings.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Category.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Editor.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\EditorTutorials.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Engine.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Keywords.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectExport.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectImport.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PropertyNames.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\RepairData.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\ToolTips.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\WordCount.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorSettings.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini
- UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEditor.ini
- UATHelper: Packaging (Windows): Excluding config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEditorPerProjectUserSettings.ini
- UATHelper: Packaging (Windows): Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEngine.ini
- UATHelper: Packaging (Windows): Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultGame.ini
- UATHelper: Packaging (Windows): Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultInput.ini
- UATHelper: Packaging (Windows): Cleaning Stage Directory: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- UATHelper: Packaging (Windows): Creating pak using staging manifest.
- UATHelper: Packaging (Windows): DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt, NumItems: 35
- UATHelper: Packaging (Windows): DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 6
- UATHelper: Packaging (Windows): DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt, NumItems: 1642
- UATHelper: Packaging (Windows): No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
- UATHelper: Packaging (Windows): Using 0 pak order files:
- UATHelper: Packaging (Windows): Running UnrealPak with arguments: "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -cryptokeys="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Cooked\Windows\test5_6_1FP\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PakCommands.txt"
- UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -cryptokeys="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Cooked\Windows\test5_6_1FP\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PakCommands.txt"
- UATHelper: Packaging (Windows): LogPakFile: Display: ProjectDir: ../../../../../../Users/User/Documents/Unreal Projects/test5_6_1FP/
- UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
- UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
- UATHelper: Packaging (Windows): LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files
- UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_test5_6_1FP-Windows.txt
- UATHelper: Packaging (Windows): LogPakFile: Display: Added 1642 entries to add to pak file.
- UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file...
- UATHelper: Packaging (Windows): LogPakFile: Display: Collected 1642 files in 0.00s.
- UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP\Content\Paks\test5_6_1FP-Windows.pak.
- UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.13 format for pak/iostore with method=Kraken, level=4=Normal
- UATHelper: Packaging (Windows): LogPakFile: Display: Created pak file: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP\Content\Paks\test5_6_1FP-Windows.pak
- UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 0 [Oodle] : 358 files, 16066300 -> 6393330 bytes
- UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 2 [None] : 1284 files, 753626 -> 753626 bytes
- UATHelper: Packaging (Windows): LogPakFile: Display: Added 1642 files, 7763266 bytes total
- UATHelper: Packaging (Windows): LogPakFile: Display: PrimaryIndex size: 22126 bytes
- UATHelper: Packaging (Windows): LogPakFile: Display: PathHashIndex size: 49934 bytes
- UATHelper: Packaging (Windows): LogPakFile: Display: FullDirectoryIndex size: 53401 bytes
- UATHelper: Packaging (Windows): LogPakFile: Display: Compression summary: 39.79% of original size. Compressed Size 6393330 bytes, Original Size 16066300 bytes.
- UATHelper: Packaging (Windows): LogPakFile: Display: Encryption - DISABLED
- UATHelper: Packaging (Windows): LogPakFile: Display:
- UATHelper: Packaging (Windows): LogPakFile: Display: Writer and Compression Threads exited.
- UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 0.180074 seconds
- UATHelper: Packaging (Windows): Took 1.16s to run UnrealPak.exe, ExitCode=0
- UATHelper: Packaging (Windows): System.NullReferenceException: Object reference not set to an instance of an object.
- UATHelper: Packaging (Windows): at AutomationScripts.Project.RunIoStore(ProjectParams Params, DeploymentContext SC, String CommandsFileName, List`1 OrderFiles, String AdditionalArgs) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4675
- UATHelper: Packaging (Windows): at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4346
- UATHelper: Packaging (Windows): at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3091
- UATHelper: Packaging (Windows): at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5662
- UATHelper: Packaging (Windows): at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6202
- UATHelper: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
- UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync()
- UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
- UATHelper: Packaging (Windows): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
- UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 21s
- UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
- UATHelper: Packaging (Windows): BUILD FAILED
- LogStreaming: Display: FlushAsyncLoading(394): 1 QueuedPackages, 0 AsyncPackages
- PackagingResults: Error: Unknown Error
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