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- # import pdb
- from os.path import join
- import maya
- from maya.standalone import initialize
- initialize(name="python")
- import maya.mel as mel
- import maya.cmds as cmds
- cmds.loadPlugin("OneClick")
- cmds.loadPlugin("objExport")
- cmds.loadPlugin("fbxmaya")
- cmds.loadPlugin("shaderFXPlugin")
- input_file = "/Users/nguyenkims/Documents/GettingStarted2015LessonData/nCloth/TableCloth.mb"
- cmds.file(input_file, open=True, options="v=0;", type="mayaBinary", ignoreVersion=True)
- print "==> open scene success"
- cmds.select('TableCloth', r=True)
- mel.eval("createNCloth 0;")
- cmds.select('Table', r=True)
- mel.eval("makeCollideNCloth")
- cmds.playbackOptions(animationStartTime=0)
- cmds.playbackOptions(animationEndTime=100)
- cmds.play(forward=True, wait=True)
- # mel.eval ('bakeResults -simulation true -t "1:100"')
- # cmds.bakeResults(simulation=True,time=(1,100))
- print "==> Simulation finishes"
- cmds.select('TableCloth', r=True)
- cmds.select('Table', add=True)
- output_file="/Users/nguyenkims/Desktop/tutoMaya/table-cloth-4.obj"
- cmds.file(output_file, options="groups=1;ptgroups=1;materials=0;smoothing=1;normals=1", type="OBJexport", preserveReferences=True, exportSelected=True,force=True)
- print "==> export success"
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