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  1. * Detected CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz [GenuineIntel], F6/M14/S9, 2999.00 mhz, 21-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 4/4
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 61810 files cached 28 archives, 10776Kb memory used.
  8. Init FileSystem 4.065117 sec
  9. 'xrCore' build 7090, Jul 5 2018
  10.  
  11. EH: D8524A36AF9B3F32084FDA4649221CFA
  12.  
  13. -----loading c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\system.ltx
  14. -----loading c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line
  22. Executing config-script "user.ltx"...
  23. [appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R2.dll
  25. Loading DLL: xrGame.dll
  26. * [win32]: free[4029148 K], reserved[53116 K], committed[111976 K]
  27. * [ D3D ]: textures[0 K]
  28. * [x-ray]: process heap[24881 K], game lua[0 K], render[0 K]
  29. * [x-ray]: economy: strings[17992 K], smem[0 K]
  30. SOUND: OpenAL: enumerate devices...
  31. SOUND: OpenAL: EnumerationExtension Present
  32. dir[0]=C:\Users\N00bo\Documents\Games\S.T.A.L.K.E.R. Dead Air\
  33. dir[1]=C:\Users\N00bo\Documents\Games\S.T.A.L.K.E.R. Dead Air\
  34. dir[2]=C:\Users\N00bo\Documents\Games\S.T.A.L.K.E.R. Dead Air\
  35. dir[3]=C:\WINDOWS\system32\
  36. CleanDeviceSpecifierList
  37. CleanDeviceSpecifierList DirectSound Software
  38. devices Generic Software
  39. SOUND: OpenAL: system default SndDevice name is DirectSound3D
  40. SOUND: OpenAL: All available devices:
  41. 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
  42. Executing config-script "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx"...
  43. [c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx] successfully loaded.
  44. Executing config-script "user.ltx"...
  45. Executing config-script "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\rspec_extreme.ltx"...
  46. ~ Invalid syntax in call to 'r2_sun_quality'
  47. ~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
  48. [c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  49. Executing config-script "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx"...
  50. [c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx] successfully loaded.
  51. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  52. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  53. [appdata\user.ltx] successfully loaded.
  54. SOUND: Selected device is Generic Software
  55. * sound: EAX 2.0 extension: present
  56. * sound: EAX 2.0 deferred: present
  57. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  58. Starting RENDER device...
  59. * GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series
  60. * GPU driver: 26.20.11015.5009
  61. * CREATE: DeviceREF: 1
  62. * Vertex Processor: PURE HARDWARE
  63. * Texture memory: 4072 M
  64. * DDI-level: 9.0
  65. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  66. * GPU vertex cache: unrecognized, 16
  67. * NVAPI is missing.
  68. * Starting rendering as 2-GPU.
  69. * DVB created: 1536K
  70. * DIB created: 512K
  71. ! Renderer doesn't support blender 'effects\shadow_world'
  72. ! Version conflict in shader 'models\helicopter'
  73. ! Version conflict in shader 'models\lightplanesself'
  74. ! Version conflict in shader 'models\model_puh'
  75. ! Version conflict in shader 'models\model_refl'
  76. ! Version conflict in shader 'models\xbrainglass'
  77. ! Version conflict in shader 'models\xdistortcolorlinv'
  78. ! Version conflict in shader 'models\xglass'
  79. ! Version conflict in shader 'models\xglass2'
  80. ! Version conflict in shader 'models\xlens'
  81. * NULLRT supported
  82. * ...and used
  83. * HWDST/PCF supported and used
  84. compiling shader SunShaftsMask
  85. compiling shader SunShaftsMaskBlur
  86. compiling shader SunShaftsGeneration
  87. compiling shader SunShaftsDisplay
  88. compiling shader dumb
  89. compiling shader dumb
  90. compiling shader accum_mask
  91. compiling shader accum_sun_mask
  92. compiling shader copy_p
  93. compiling shader accum_volume
  94. compiling shader copy
  95. compiling shader accum_sun_near
  96. compiling shader accum_sun
  97. compiling shader accum_sun_cascade
  98. compiling shader accum_sun_cascade_far
  99. compiling shader accum_volumetric_sun
  100. compiling shader accum_volumetric_sun_cascade
  101. compiling shader accum_omni_unshadowed
  102. compiling shader accum_omni_normal
  103. compiling shader accum_omni_transluent
  104. compiling shader accum_spot_unshadowed
  105. compiling shader accum_spot_normal
  106. compiling shader accum_spot_fullsize
  107. compiling shader accum_volumetric
  108. compiling shader accum_volumetric
  109. compiling shader accum_indirect
  110. compiling shader bloom_build
  111. compiling shader bloom_filter
  112. compiling shader bloom_filter_f
  113. compiling shader fxaa_main
  114. compiling shader fxaa_main
  115. compiling shader bloom_luminance_1
  116. compiling shader bloom_luminance_2
  117. compiling shader bloom_luminance_3
  118. compiling shader combine_1
  119. compiling shader combine_1
  120. compiling shader combine_2_NAA
  121. compiling shader combine_2_NAA_D
  122. compiling shader ClearPosition
  123. compiling shader combine_volumetric
  124. compiling shader postprocess
  125. compiling shader postprocess_CM
  126. compiling shader distort
  127. compiling shader particle_distort
  128. compiling shader particle
  129. compiling shader particle
  130. compiling shader particle_s-blend
  131. compiling shader particle-clip
  132. compiling shader particle_s-add
  133. compiling shader particle_s-aadd
  134. compiling shader deffer_particle
  135. compiling shader deffer_particle
  136. - r__tf_aniso 16
  137. - r2_tf_mipbias -0.5
  138. compiling shader portal
  139. compiling shader portal
  140. compiling shader simple_color
  141. compiling shader editor
  142. compiling shader sky2
  143. compiling shader sky2
  144. compiling shader clouds
  145. compiling shader clouds
  146. Starting engine...
  147. compiling shader stub_default
  148. compiling shader effects_sun
  149. compiling shader hud_font
  150. Loading DLL: xrGameSpy.dll
  151. intro_start intro_logo
  152. * DVB created: 1536K
  153. * DIB created: 512K
  154. compiling shader SunShaftsMask
  155. compiling shader SunShaftsMaskBlur
  156. compiling shader SunShaftsGeneration
  157. compiling shader SunShaftsDisplay
  158. compiling shader dumb
  159. compiling shader dumb
  160. compiling shader accum_mask
  161. compiling shader accum_sun_mask
  162. compiling shader copy_p
  163. compiling shader accum_volume
  164. compiling shader copy
  165. compiling shader accum_sun_near
  166. compiling shader accum_sun
  167. compiling shader accum_sun_cascade
  168. compiling shader accum_sun_cascade_far
  169. compiling shader accum_volumetric_sun
  170. compiling shader accum_volumetric_sun_cascade
  171. compiling shader accum_omni_unshadowed
  172. compiling shader accum_omni_normal
  173. compiling shader accum_omni_transluent
  174. compiling shader accum_spot_unshadowed
  175. compiling shader accum_spot_normal
  176. compiling shader accum_spot_fullsize
  177. compiling shader accum_volumetric
  178. compiling shader accum_volumetric
  179. compiling shader accum_indirect
  180. compiling shader bloom_build
  181. compiling shader bloom_filter
  182. compiling shader bloom_filter_f
  183. compiling shader fxaa_main
  184. compiling shader fxaa_main
  185. compiling shader bloom_luminance_1
  186. compiling shader bloom_luminance_2
  187. compiling shader bloom_luminance_3
  188. compiling shader combine_1
  189. compiling shader combine_1
  190. compiling shader combine_2_NAA
  191. compiling shader combine_2_NAA_D
  192. compiling shader ClearPosition
  193. compiling shader combine_volumetric
  194. compiling shader postprocess
  195. compiling shader postprocess_CM
  196. compiling shader distort
  197. - r__tf_aniso 16
  198. - r2_tf_mipbias -0.5
  199. * RM_Dump: textures : 665
  200. * RM_Dump: rtargets : 20
  201. * RM_Dump: vs : 15
  202. * RM_Dump: ps : 50
  203. * RM_Dump: dcl : 13
  204. * RM_Dump: states : 53
  205. * RM_Dump: tex_list : 595
  206. * RM_Dump: matrices : 0
  207. * RM_Dump: lst_constants: 0
  208. * RM_Dump: v_passes : 726
  209. * RM_Dump: v_elements: 726
  210. * RM_Dump: v_shaders : 432
  211. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  212. * GPU vertex cache: unrecognized, 16
  213. * NVAPI is missing.
  214. * Starting rendering as 2-GPU.
  215. *** RESET [268 ms]
  216. intro_delete ::update_logo_intro
  217. compiling shader yuv2rgb
  218. * [win32]: free[3686060 K], reserved[201200 K], committed[306980 K]
  219. * [ D3D ]: textures[16 K]
  220. * [x-ray]: process heap[137989 K], game lua[2170 K], render[175 K]
  221. * [x-ray]: economy: strings[18472 K], smem[0 K]
  222. * MEMORY USAGE: 177588 K
  223. * End of synchronization A[1] R[1]
  224. * DVB created: 1536K
  225. * DIB created: 512K
  226. compiling shader SunShaftsMask
  227. compiling shader SunShaftsMaskBlur
  228. compiling shader SunShaftsGeneration
  229. compiling shader SunShaftsDisplay
  230. compiling shader dumb
  231. compiling shader dumb
  232. compiling shader accum_mask
  233. compiling shader accum_sun_mask
  234. compiling shader copy_p
  235. compiling shader accum_volume
  236. compiling shader copy
  237. compiling shader accum_sun_near
  238. compiling shader accum_sun
  239. compiling shader accum_sun_cascade
  240. compiling shader accum_sun_cascade_far
  241. compiling shader accum_volumetric_sun
  242. compiling shader accum_volumetric_sun_cascade
  243. compiling shader accum_omni_unshadowed
  244. compiling shader accum_omni_normal
  245. compiling shader accum_omni_transluent
  246. compiling shader accum_spot_unshadowed
  247. compiling shader accum_spot_normal
  248. compiling shader accum_spot_fullsize
  249. compiling shader accum_volumetric
  250. compiling shader accum_volumetric
  251. compiling shader accum_indirect
  252. compiling shader bloom_build
  253. compiling shader bloom_filter
  254. compiling shader bloom_filter_f
  255. compiling shader fxaa_main
  256. compiling shader fxaa_main
  257. compiling shader bloom_luminance_1
  258. compiling shader bloom_luminance_2
  259. compiling shader bloom_luminance_3
  260. compiling shader combine_1
  261. compiling shader combine_1
  262. compiling shader combine_2_NAA
  263. compiling shader combine_2_NAA_D
  264. compiling shader ClearPosition
  265. compiling shader combine_volumetric
  266. compiling shader postprocess
  267. compiling shader postprocess_CM
  268. compiling shader distort
  269. - r__tf_aniso 16
  270. - r2_tf_mipbias -0.5
  271. * RM_Dump: textures : 671
  272. * RM_Dump: rtargets : 20
  273. * RM_Dump: vs : 15
  274. * RM_Dump: ps : 51
  275. * RM_Dump: dcl : 13
  276. * RM_Dump: states : 53
  277. * RM_Dump: tex_list : 601
  278. * RM_Dump: matrices : 0
  279. * RM_Dump: lst_constants: 0
  280. * RM_Dump: v_passes : 732
  281. * RM_Dump: v_elements: 732
  282. * RM_Dump: v_shaders : 438
  283. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  284. * GPU vertex cache: unrecognized, 16
  285. * NVAPI is missing.
  286. * Starting rendering as 2-GPU.
  287. *** RESET [0 ms]
  288. * MEMORY USAGE: 182084 K
  289. * End of synchronization A[1] R[1]
  290. * DVB created: 1536K
  291. * DIB created: 512K
  292. compiling shader SunShaftsMask
  293. compiling shader SunShaftsMaskBlur
  294. compiling shader SunShaftsGeneration
  295. compiling shader SunShaftsDisplay
  296. compiling shader dumb
  297. compiling shader dumb
  298. compiling shader accum_mask
  299. compiling shader accum_sun_mask
  300. compiling shader copy_p
  301. compiling shader accum_volume
  302. compiling shader copy
  303. compiling shader accum_sun_near
  304. compiling shader accum_sun
  305. compiling shader accum_sun_cascade
  306. compiling shader accum_sun_cascade_far
  307. compiling shader accum_volumetric_sun
  308. compiling shader accum_volumetric_sun_cascade
  309. compiling shader accum_omni_unshadowed
  310. compiling shader accum_omni_normal
  311. compiling shader accum_omni_transluent
  312. compiling shader accum_spot_unshadowed
  313. compiling shader accum_spot_normal
  314. compiling shader accum_spot_fullsize
  315. compiling shader accum_volumetric
  316. compiling shader accum_volumetric
  317. compiling shader accum_indirect
  318. compiling shader bloom_build
  319. compiling shader bloom_filter
  320. compiling shader bloom_filter_f
  321. compiling shader fxaa_main
  322. compiling shader fxaa_main
  323. compiling shader bloom_luminance_1
  324. compiling shader bloom_luminance_2
  325. compiling shader bloom_luminance_3
  326. compiling shader combine_1
  327. compiling shader combine_1
  328. compiling shader combine_2_NAA
  329. compiling shader combine_2_NAA_D
  330. compiling shader ClearPosition
  331. compiling shader combine_volumetric
  332. compiling shader postprocess
  333. compiling shader postprocess_CM
  334. compiling shader distort
  335. - r__tf_aniso 16
  336. - r2_tf_mipbias -0.5
  337. * RM_Dump: textures : 671
  338. * RM_Dump: rtargets : 20
  339. * RM_Dump: vs : 15
  340. * RM_Dump: ps : 51
  341. * RM_Dump: dcl : 13
  342. * RM_Dump: states : 53
  343. * RM_Dump: tex_list : 601
  344. * RM_Dump: matrices : 0
  345. * RM_Dump: lst_constants: 0
  346. * RM_Dump: v_passes : 732
  347. * RM_Dump: v_elements: 732
  348. * RM_Dump: v_shaders : 438
  349. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  350. * GPU vertex cache: unrecognized, 16
  351. * NVAPI is missing.
  352. * Starting rendering as 2-GPU.
  353. *** RESET [0 ms]
  354. * MEMORY USAGE: 182088 K
  355. * End of synchronization A[1] R[1]
  356. * DVB created: 1536K
  357. * DIB created: 512K
  358. compiling shader SunShaftsMask
  359. compiling shader SunShaftsMaskBlur
  360. compiling shader SunShaftsGeneration
  361. compiling shader SunShaftsDisplay
  362. compiling shader dumb
  363. compiling shader dumb
  364. compiling shader accum_mask
  365. compiling shader accum_sun_mask
  366. compiling shader copy_p
  367. compiling shader accum_volume
  368. compiling shader copy
  369. compiling shader accum_sun_near
  370. compiling shader accum_sun
  371. compiling shader accum_sun_cascade
  372. compiling shader accum_sun_cascade_far
  373. compiling shader accum_volumetric_sun
  374. compiling shader accum_volumetric_sun_cascade
  375. compiling shader accum_omni_unshadowed
  376. compiling shader accum_omni_normal
  377. compiling shader accum_omni_transluent
  378. compiling shader accum_spot_unshadowed
  379. compiling shader accum_spot_normal
  380. compiling shader accum_spot_fullsize
  381. compiling shader accum_volumetric
  382. compiling shader accum_volumetric
  383. compiling shader accum_indirect
  384. compiling shader bloom_build
  385. compiling shader bloom_filter
  386. compiling shader bloom_filter_f
  387. compiling shader fxaa_main
  388. compiling shader fxaa_main
  389. compiling shader bloom_luminance_1
  390. compiling shader bloom_luminance_2
  391. compiling shader bloom_luminance_3
  392. compiling shader combine_1
  393. compiling shader combine_1
  394. compiling shader combine_2_NAA
  395. compiling shader combine_2_NAA_D
  396. compiling shader ClearPosition
  397. compiling shader combine_volumetric
  398. compiling shader postprocess
  399. compiling shader postprocess_CM
  400. compiling shader distort
  401. - r__tf_aniso 16
  402. - r2_tf_mipbias -0.5
  403. * RM_Dump: textures : 671
  404. * RM_Dump: rtargets : 20
  405. * RM_Dump: vs : 15
  406. * RM_Dump: ps : 51
  407. * RM_Dump: dcl : 13
  408. * RM_Dump: states : 53
  409. * RM_Dump: tex_list : 601
  410. * RM_Dump: matrices : 0
  411. * RM_Dump: lst_constants: 0
  412. * RM_Dump: v_passes : 732
  413. * RM_Dump: v_elements: 732
  414. * RM_Dump: v_shaders : 438
  415. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  416. * GPU vertex cache: unrecognized, 16
  417. * NVAPI is missing.
  418. * Starting rendering as 2-GPU.
  419. *** RESET [0 ms]
  420. * MEMORY USAGE: 182092 K
  421. * End of synchronization A[1] R[1]
  422. * 0.0 : [ 62] $null
  423. * 0.0 : [ 2] $user$SunShaftsMask
  424. * 0.0 : [ 3] $user$SunShaftsMaskSmoothed
  425. * 0.0 : [ 2] $user$SunShaftsPass0
  426. * 0.0 : [ 3] $user$accum
  427. * 0.0 : [ 1] $user$accum_temp
  428. * 0.0 : [ 6] $user$albedo
  429. * 0.0 : [ 4] $user$bloom1
  430. * 0.0 : [ 2] $user$bloom2
  431. * 0.0 : [ 2] $user$cmap0
  432. * 0.0 : [ 2] $user$cmap1
  433. * 0.0 : [ 2] $user$env_s0
  434. * 0.0 : [ 2] $user$env_s1
  435. * 0.0 : [ 8] $user$generic0
  436. * 0.0 : [ 4] $user$generic1
  437. * 0.0 : [ 2] $user$generic2
  438. * 0.0 : [ 4] $user$jitter_0
  439. * 0.0 : [ 1] $user$jitter_1
  440. * 0.0 : [ 1] $user$jitter_2
  441. * 0.0 : [ 1] $user$jitter_3
  442. * 0.0 : [ 1] $user$jitter_4
  443. * 0.0 : [ 2] $user$lum_t64
  444. * 0.0 : [ 3] $user$lum_t8
  445. * 0.0 : [ 1] $user$luminance_0
  446. * 0.0 : [ 1] $user$luminance_1
  447. * 0.0 : [ 1] $user$luminance_2
  448. * 0.0 : [ 1] $user$luminance_3
  449. * 0.0 : [ 10] $user$material
  450. * 0.0 : [ 12] $user$normal
  451. * 0.0 : [ 238] $user$position
  452. * 0.0 : [ 1] $user$sky0
  453. * 0.0 : [ 1] $user$sky1
  454. * 0.0 : [ 6] $user$smap_depth
  455. * 0.0 : [ 3] $user$smap_surf
  456. * 0.0 : [ 7] $user$tonemap
  457. * 0.0 : [ 2] $user$tonemap_src
  458. * 0.0 : [ 2] act\act_controller_hit1
  459. * 0.0 : [ 2] amik\anomaly\electric_radial
  460. * 0.0 : [ 2] amik\explosions\boom_0
  461. * 0.0 : [ 2] amik\explosions\boom_1
  462. * 0.0 : [ 2] amik\explosions\boom_2
  463. * 0.0 : [ 2] amik\explosions\decal_concrete
  464. * 0.0 : [ 2] amik\explosions\explo_end
  465. * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
  466. * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
  467. * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
  468. * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
  469. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
  470. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  471. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
  472. * 0.0 : [ 2] amik\explosions\explosion_smoke03
  473. * 0.0 : [ 2] amik\explosions\final_expl
  474. * 0.0 : [ 2] amik\explosions\smoke_cannon
  475. * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
  476. * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
  477. * 0.0 : [ 2] amik\nature\list
  478. * 0.0 : [ 2] amik\nature\stonedebris1
  479. * 0.0 : [ 2] amik\nature\wood_part
  480. * 0.0 : [ 2] amik\static\gas_light\flame_zippo
  481. * 0.0 : [ 2] amik\weapons\00
  482. * 0.0 : [ 2] amik\weapons\12x70
  483. * 0.0 : [ 2] amik\weapons\6ways1
  484. * 0.0 : [ 2] amik\weapons\6ways2
  485. * 0.0 : [ 2] amik\weapons\9x39
  486. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
  487. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
  488. * 0.0 : [ 2] amik\weapons\dtk_2
  489. * 0.0 : [ 2] amik\weapons\dtk_3
  490. * 0.0 : [ 2] amik\weapons\dtk_4
  491. * 0.0 : [ 2] amik\weapons\dtk_4_1
  492. * 0.0 : [ 2] amik\weapons\dtk_5
  493. * 0.0 : [ 2] amik\weapons\dtk_6
  494. * 0.0 : [ 2] amik\weapons\dtk_8
  495. * 0.0 : [ 2] amik\weapons\flame\flameshoot_1
  496. * 0.0 : [ 2] amik\weapons\flame\flameshoot_2
  497. * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
  498. * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
  499. * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
  500. * 0.0 : [ 2] amik\weapons\flame\mg42out
  501. * 0.0 : [ 2] amik\weapons\flame\trace
  502. * 0.0 : [ 2] amik\weapons\flame\trace_01
  503. * 0.0 : [ 2] amik\weapons\flame\trail
  504. * 0.0 : [ 2] amik\weapons\flash_01
  505. * 0.0 : [ 2] amik\weapons\flash_02
  506. * 0.0 : [ 2] amik\weapons\flash_04
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  832. * 0.0 : [ 6] sky\af3_cloudy\11-00
  833. * 0.0 : [ 6] sky\af3_cloudy\11-00#small
  834. * 0.0 : [ 13] sky\af3_cloudy\12-00
  835. * 0.0 : [ 13] sky\af3_cloudy\12-00#small
  836. * 0.0 : [ 5] sky\af3_cloudy\13-00
  837. * 0.0 : [ 5] sky\af3_cloudy\13-00#small
  838. * 0.0 : [ 26] sky\af3_cloudy\14-00
  839. * 0.0 : [ 26] sky\af3_cloudy\14-00#small
  840. * 0.0 : [ 23] sky\af3_cloudy\15-00
  841. * 0.0 : [ 23] sky\af3_cloudy\15-00#small
  842. * 0.0 : [ 5] sky\af3_cloudy\16-00
  843. * 0.0 : [ 5] sky\af3_cloudy\16-00#small
  844. * 0.0 : [ 13] sky\af3_cloudy\17-00
  845. * 0.0 : [ 13] sky\af3_cloudy\17-00#small
  846. * 0.0 : [ 10] sky\af3_cloudy\18-00
  847. * 0.0 : [ 10] sky\af3_cloudy\18-00#small
  848. * 0.0 : [ 5] sky\af3_cloudy\19-00
  849. * 0.0 : [ 5] sky\af3_cloudy\19-00#small
  850. * 0.0 : [ 20] sky\af3_cloudy\20-00
  851. * 0.0 : [ 20] sky\af3_cloudy\20-00#small
  852. * 0.0 : [ 16] sky\af3_foggy\06-00
  853. * 0.0 : [ 16] sky\af3_foggy\06-00#small
  854. * 0.0 : [ 11] sky\af3_foggy\07-00
  855. * 0.0 : [ 11] sky\af3_foggy\07-00#small
  856. * 0.0 : [ 19] sky\af3_foggy\09-00
  857. * 0.0 : [ 19] sky\af3_foggy\09-00#small
  858. * 0.0 : [ 35] sky\af3_foggy\10-00
  859. * 0.0 : [ 35] sky\af3_foggy\10-00#small
  860. * 0.0 : [ 10] sky\af3_foggy\11-00
  861. * 0.0 : [ 10] sky\af3_foggy\11-00#small
  862. * 0.0 : [ 11] sky\af3_foggy\12-00
  863. * 0.0 : [ 11] sky\af3_foggy\12-00#small
  864. * 0.0 : [ 27] sky\af3_foggy\13-00
  865. * 0.0 : [ 27] sky\af3_foggy\13-00#small
  866. * 0.0 : [ 11] sky\af3_foggy\14-00
  867. * 0.0 : [ 11] sky\af3_foggy\14-00#small
  868. * 0.0 : [ 19] sky\af3_foggy\15-00
  869. * 0.0 : [ 19] sky\af3_foggy\15-00#small
  870. * 0.0 : [ 19] sky\af3_foggy\16-00
  871. * 0.0 : [ 19] sky\af3_foggy\16-00#small
  872. * 0.0 : [ 11] sky\af3_foggy\17-00
  873. * 0.0 : [ 11] sky\af3_foggy\17-00#small
  874. * 0.0 : [ 19] sky\af3_foggy\18-00
  875. * 0.0 : [ 19] sky\af3_foggy\18-00#small
  876. * 0.0 : [ 11] sky\af3_foggy\19-00
  877. * 0.0 : [ 11] sky\af3_foggy\19-00#small
  878. * 0.0 : [ 32] sky\af3_foggy\20-00
  879. * 0.0 : [ 32] sky\af3_foggy\20-00#small
  880. * 0.0 : [ 12] sky\af3_partly\00-00-fm
  881. * 0.0 : [ 12] sky\af3_partly\00-00-fm#small
  882. * 0.0 : [ 8] sky\af3_partly\00-00-hm
  883. * 0.0 : [ 8] sky\af3_partly\00-00-hm#small
  884. * 0.0 : [ 25] sky\af3_partly\00-00-nm
  885. * 0.0 : [ 25] sky\af3_partly\00-00-nm#small
  886. * 0.0 : [ 12] sky\af3_partly\01-00-fm
  887. * 0.0 : [ 12] sky\af3_partly\01-00-fm#small
  888. * 0.0 : [ 8] sky\af3_partly\01-00-hm
  889. * 0.0 : [ 8] sky\af3_partly\01-00-hm#small
  890. * 0.0 : [ 38] sky\af3_partly\01-00-nm
  891. * 0.0 : [ 38] sky\af3_partly\01-00-nm#small
  892. * 0.0 : [ 12] sky\af3_partly\02-00-fm
  893. * 0.0 : [ 12] sky\af3_partly\02-00-fm#small
  894. * 0.0 : [ 8] sky\af3_partly\02-00-hm
  895. * 0.0 : [ 8] sky\af3_partly\02-00-hm#small
  896. * 0.0 : [ 24] sky\af3_partly\02-00-nm
  897. * 0.0 : [ 24] sky\af3_partly\02-00-nm#small
  898. * 0.0 : [ 12] sky\af3_partly\03-00-fm
  899. * 0.0 : [ 12] sky\af3_partly\03-00-fm#small
  900. * 0.0 : [ 8] sky\af3_partly\03-00-hm
  901. * 0.0 : [ 8] sky\af3_partly\03-00-hm#small
  902. * 0.0 : [ 12] sky\af3_partly\04-00-fm
  903. * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
  904. * 0.0 : [ 8] sky\af3_partly\04-00-hm
  905. * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
  906. * 0.0 : [ 66] sky\af3_partly\04-30
  907. * 0.0 : [ 66] sky\af3_partly\04-30#small
  908. * 0.0 : [ 66] sky\af3_partly\05-00
  909. * 0.0 : [ 66] sky\af3_partly\05-00#small
  910. * 0.0 : [ 33] sky\af3_partly\05-30
  911. * 0.0 : [ 33] sky\af3_partly\05-30#small
  912. * 0.0 : [ 132] sky\af3_partly\06-00
  913. * 0.0 : [ 132] sky\af3_partly\06-00#small
  914. * 0.0 : [ 66] sky\af3_partly\07-00
  915. * 0.0 : [ 66] sky\af3_partly\07-00#small
  916. * 0.0 : [ 66] sky\af3_partly\08-00
  917. * 0.0 : [ 66] sky\af3_partly\08-00#small
  918. * 0.0 : [ 66] sky\af3_partly\09-00
  919. * 0.0 : [ 66] sky\af3_partly\09-00#small
  920. * 0.0 : [ 104] sky\af3_partly\10-00
  921. * 0.0 : [ 104] sky\af3_partly\10-00#small
  922. * 0.0 : [ 99] sky\af3_partly\11-00
  923. * 0.0 : [ 99] sky\af3_partly\11-00#small
  924. * 0.0 : [ 33] sky\af3_partly\12-00
  925. * 0.0 : [ 33] sky\af3_partly\12-00#small
  926. * 0.0 : [ 66] sky\af3_partly\13-00
  927. * 0.0 : [ 66] sky\af3_partly\13-00#small
  928. * 0.0 : [ 33] sky\af3_partly\14-00
  929. * 0.0 : [ 33] sky\af3_partly\14-00#small
  930. * 0.0 : [ 66] sky\af3_partly\15-00
  931. * 0.0 : [ 66] sky\af3_partly\15-00#small
  932. * 0.0 : [ 66] sky\af3_partly\16-00
  933. * 0.0 : [ 66] sky\af3_partly\16-00#small
  934. * 0.0 : [ 66] sky\af3_partly\17-00
  935. * 0.0 : [ 66] sky\af3_partly\17-00#small
  936. * 0.0 : [ 66] sky\af3_partly\18-00
  937. * 0.0 : [ 66] sky\af3_partly\18-00#small
  938. * 0.0 : [ 66] sky\af3_partly\19-00
  939. * 0.0 : [ 66] sky\af3_partly\19-00#small
  940. * 0.0 : [ 132] sky\af3_partly\20-00
  941. * 0.0 : [ 132] sky\af3_partly\20-00#small
  942. * 0.0 : [ 66] sky\af3_partly\20-30
  943. * 0.0 : [ 66] sky\af3_partly\20-30#small
  944. * 0.0 : [ 33] sky\af3_partly\21-00
  945. * 0.0 : [ 33] sky\af3_partly\21-00#small
  946. * 0.0 : [ 33] sky\af3_partly\21-30
  947. * 0.0 : [ 33] sky\af3_partly\21-30#small
  948. * 0.0 : [ 12] sky\af3_partly\22-00-fm
  949. * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
  950. * 0.0 : [ 8] sky\af3_partly\22-00-hm
  951. * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
  952. * 0.0 : [ 12] sky\af3_partly\23-00-fm
  953. * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
  954. * 0.0 : [ 8] sky\af3_partly\23-00-hm
  955. * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
  956. * 0.0 : [ 31] sky\af3_rainy\07-00
  957. * 0.0 : [ 31] sky\af3_rainy\07-00#small
  958. * 0.0 : [ 50] sky\af3_rainy\09-00_19-00
  959. * 0.0 : [ 50] sky\af3_rainy\09-00_19-00#small
  960. * 0.0 : [ 172] sky\af3_rainy\13-00
  961. * 0.0 : [ 172] sky\af3_rainy\13-00#small
  962. * 0.0 : [ 34] sky\af3_rainy\15-00
  963. * 0.0 : [ 34] sky\af3_rainy\15-00#small
  964. * 0.0 : [ 21] sky\af3_rainy\15-00-2
  965. * 0.0 : [ 21] sky\af3_rainy\15-00-2#small
  966. * 0.0 : [ 54] sky\af3_rainy\16-00
  967. * 0.0 : [ 54] sky\af3_rainy\16-00#small
  968. * 0.0 : [ 47] sky\af3_rainy\20-00
  969. * 0.0 : [ 47] sky\af3_rainy\20-00#small
  970. * 0.0 : [ 5] sky\sky_12_vibros_cube
  971. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  972. * 0.0 : [ 26] sky\sky_13_cube
  973. * 0.0 : [ 26] sky\sky_13_cube#small
  974. * 0.0 : [ 16] sky\sky_13_cube_night
  975. * 0.0 : [ 16] sky\sky_13_cube_night#small
  976. * 0.0 : [ 12] sky\sky_13_vibros_cube
  977. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  978. * 0.0 : [ 10] sky\sky_14_cube
  979. * 0.0 : [ 10] sky\sky_14_cube#small
  980. * 0.0 : [ 4] sky\sky_17_clouds_cube
  981. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  982. * 0.0 : [ 4] sky\sky_17_cube
  983. * 0.0 : [ 4] sky\sky_17_cube#small
  984. * 0.0 : [ 8] sky\sky_18_cube
  985. * 0.0 : [ 8] sky\sky_18_cube#small
  986. * 0.0 : [ 11] sky\sky_19_cube
  987. * 0.0 : [ 11] sky\sky_19_cube#small
  988. * 0.0 : [ 4] sky\sky_1_clouds_cube
  989. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  990. * 0.0 : [ 4] sky\sky_20_clouds_cube
  991. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  992. * 0.0 : [ 4] sky\sky_20_cube
  993. * 0.0 : [ 4] sky\sky_20_cube#small
  994. * 0.0 : [ 4] sky\sky_2_clouds_cube
  995. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  996. * 0.0 : [ 4] sky\sky_2_cube
  997. * 0.0 : [ 4] sky\sky_2_cube#small
  998. * 0.0 : [ 12] sky\sky_3_cube
  999. * 0.0 : [ 12] sky\sky_3_cube#small
  1000. * 0.0 : [ 3] sky\sky_4_cube
  1001. * 0.0 : [ 3] sky\sky_4_cube#small
  1002. * 0.0 : [ 30] sky\sky_5_cube
  1003. * 0.0 : [ 30] sky\sky_5_cube#small
  1004. * 0.0 : [ 7] sky\sky_6_cube
  1005. * 0.0 : [ 7] sky\sky_6_cube#small
  1006. * 0.0 : [ 11] sky\sky_7_cube
  1007. * 0.0 : [ 11] sky\sky_7_cube#small
  1008. * 0.0 : [ 8] sky\sky_8_cube
  1009. * 0.0 : [ 8] sky\sky_8_cube#small
  1010. * 0.0 : [ 47] sky\sky_9_cube
  1011. * 0.0 : [ 47] sky\sky_9_cube#small
  1012. * 0.0 : [3153] sky\sky_oblaka
  1013. * 0.0 : [ 2] sunmask
  1014. * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
  1015. * 0.0 : [ 1] wm\wm_blood_1
  1016. * 0.0 : [ 1] wm\wm_blood_1_1
  1017. * 0.0 : [ 1] wm\wm_blood_1_2
  1018. * 0.0 : [ 1] wm\wm_blood_1_3
  1019. * 0.0 : [ 1] wm\wm_blood_drop_4
  1020. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  1021. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  1022. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  1023. * 0.0 : [ 1] wm\wm_bullet_brick_1
  1024. * 0.0 : [ 1] wm\wm_bullet_brick_2
  1025. * 0.0 : [ 1] wm\wm_bullet_concrete
  1026. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  1027. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  1028. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  1029. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  1030. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  1031. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  1032. * 0.0 : [ 1] wm\wm_bullet_concrete_8
  1033. * 0.0 : [ 1] wm\wm_bullet_glass01
  1034. * 0.0 : [ 1] wm\wm_bullet_glass02
  1035. * 0.0 : [ 1] wm\wm_bullet_glass03
  1036. * 0.0 : [ 1] wm\wm_bullet_glass04
  1037. * 0.0 : [ 1] wm\wm_bullet_ground
  1038. * 0.0 : [ 1] wm\wm_bullet_ground_1
  1039. * 0.0 : [ 1] wm\wm_bullet_ground_2
  1040. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  1041. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  1042. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  1043. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  1044. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  1045. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  1046. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  1047. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  1048. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  1049. * 0.0 : [ 1] wm\wm_bullet_wood
  1050. * 0.0 : [ 1] wm\wm_bullet_wood_1
  1051. * 0.0 : [ 1] wm\wm_bullet_wood_2
  1052. * 0.0 : [ 1] wm\wm_bullet_wood_3
  1053. * 0.0 : [ 1] wm\wm_bullet_wood_4
  1054. * 0.0 : [ 1] wm\wm_bullet_wood_5
  1055. * 0.0 : [ 1] wm\wm_bullet_wood_6
  1056. * 0.0 : [ 1] wm\wm_bullet_wood_7
  1057. * 0.0 : [ 1] wm\wm_bullet_wood_8
  1058. * 0.0 : [ 1] wm\wm_bullet_wood_9
  1059. * 0.0 : [ 1] wm\wm_grenade
  1060. * 0.0 : [ 1] wm\wm_hammer_01
  1061. * 0.0 : [ 1] wm\wm_hammer_02
  1062. * 0.0 : [ 1] wm\wm_hammer_03
  1063. * 0.0 : [ 1] wm\wm_hammer_04
  1064. * 0.0 : [ 1] wm\wm_knife_dead
  1065. * 0.0 : [ 1] wm\wm_knife_horiz
  1066. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  1067. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  1068. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  1069. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  1070. * 0.0 : [ 1] wm\wm_knife_wood
  1071. * 0.0 : [ 1] wm\wm_knife_wood1
  1072. * 0.0 : [ 1] wm\wm_knife_wood2
  1073. * 0.0 : [ 1] wm\wm_listja
  1074. * 1.1 : [ 1] ui\ui_ani_cursor
  1075. * 8.1 : [ 1] sid mag test_after q-saves
  1076. * 16.1 : [ 1] ui\ui_font_arial_14_1600
  1077. * 16.1 : [ 1] ui\ui_font_hud_01
  1078. * 64.1 : [ 1] ui\ui_font_console_02
  1079. * 64.1 : [ 1] ui\ui_font_hud_02
  1080. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  1081. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  1082. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  1083. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  1084. * 128.1 : [ 1] ui\ui_font_letter_18_1024
  1085. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  1086. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  1087. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  1088. * 1365.5 : [ 1] ui\ui_common
  1089. * 2048.1 : [ 1] ui\ui_buy_menu
  1090. * 2048.1 : [ 1] ui\ui_static_mm_back_01
  1091. * 2048.1 : [ 1] ui\ui_static_mm_back_02
  1092. * 8100.0 : [ 1] ui\ui_static_mm_back_00
  1093. compiling shader deffer_base_bump-hq
  1094. compiling shader deffer_model_bump-hq_4
  1095. compiling shader deffer_base_bump
  1096. compiling shader deffer_model_bump_4
  1097. compiling shader shadow_direct_model_4
  1098. "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\xrengine.exe"
  1099. * phase time: 0 ms
  1100. * phase cmem: 199741 K
  1101. Call of Chernobyl version 1.4.22
  1102. using marshal library
  1103. actor_effects.on_game_start()
  1104. alife_storage_manager.on_game_start()
  1105. ammo_aggregation.on_game_start()
  1106. artefact_degradation.on_game_start()
  1107. atmosfear_options.on_game_start()
  1108. autosave_on_interval.on_game_start()
  1109. axr_battery.on_game_start()
  1110. axr_companions.on_game_start()
  1111. axr_keybind.on_game_start()
  1112. axr_overheat.on_game_start()
  1113. axr_task_manager.on_game_start()
  1114. axr_trade_manager.on_game_start()
  1115. axr_turn_on_campfire.on_game_start()
  1116. azazel_mode.on_game_start()
  1117. bind_dynamic_light.on_game_start()
  1118. campfire_manager.on_game_start()
  1119. coc_treasure_manager.on_game_start()
  1120. dinamic_hud.on_game_start()
  1121. drx_dynamic_anomaly.on_game_start()
  1122. dxr_encyclopedia.on_game_start()
  1123. dxr_scopes.on_game_start()
  1124. dynamic_news_manager.on_game_start()
  1125. fast_travel.on_game_start()
  1126. game_relations.on_game_start()
  1127. info_portions.on_game_start()
  1128. inventory_radiation.on_game_start()
  1129. itms_manager.on_game_start()
  1130. level_weathers.on_game_start()
  1131. m_mines.on_game_start()
  1132. mob_trade.on_game_start()
  1133. modules.on_game_start()
  1134. pda.on_game_start()
  1135. phantom_manager.on_game_start()
  1136. release_item_manager.on_game_start()
  1137. safe_release_manager.on_game_start()
  1138. sleep_dep.on_game_start()
  1139. slot_hud.on_game_start()
  1140. surge_manager.on_game_start()
  1141. survival_mode.on_game_start()
  1142. ui_enemy_health.on_game_start()
  1143. ui_extra.on_game_start()
  1144. ui_mm_faction_select.on_game_start()
  1145. wuut_mags.on_game_start()
  1146. xr_actor.on_game_start()
  1147. xr_combat_ignore.on_game_start()
  1148. xr_corpse_detection.on_game_start()
  1149. xr_custom_keys.on_game_start()
  1150. xr_danger.on_game_start()
  1151. xr_gather_items.on_game_start()
  1152. xr_npc_extra.on_game_start()
  1153. xr_patch.on_game_start()
  1154. xr_statistic.on_game_start()
  1155. xrs_debug_tools.on_game_start()
  1156. xrs_dyn_music.on_game_start()
  1157. xrs_facer.on_game_start()
  1158. xrs_kill_wounded.on_game_start()
  1159. xrs_rnd_npc_loadout.on_game_start()
  1160. * phase time: 409 ms
  1161. * phase cmem: 168071 K
  1162. * phase time: 3 ms
  1163. * phase cmem: 168070 K
  1164. * Loading spawn registry...
  1165. * 22616 spawn points are successfully loaded
  1166. * Loading objects...
  1167. * 27508 objects are successfully loaded
  1168. * Game sid mag test_after q-saves is successfully loaded from file 'appdata\savedgames\sid mag test_after q-saves.scop' (1.094s)
  1169. * phase time: 1093 ms
  1170. * phase cmem: 237638 K
  1171. * phase time: 10 ms
  1172. * phase cmem: 237654 K
  1173. * phase time: 39 ms
  1174. * phase cmem: 237654 K
  1175. * WARNING: player not logged in
  1176. * client : connection accepted - <All Ok>
  1177. * phase time: 50 ms
  1178. * phase cmem: 237703 K
  1179. * phase time: 16 ms
  1180. * phase cmem: 237703 K
  1181. * phase time: 3742 ms
  1182. * phase cmem: 353622 K
  1183. compiling shader deffer_base_steep_db-hq
  1184. compiling shader deffer_base_bump_d-hq
  1185. compiling shader deffer_base_bump
  1186. compiling shader shadow_direct_base
  1187. compiling shader deffer_base_bump_db-hq
  1188. compiling shader deffer_base_bump-hq
  1189. compiling shader base_lplanes
  1190. compiling shader base_lplanes
  1191. compiling shader deffer_base_aref_flat
  1192. compiling shader deffer_base_flat
  1193. compiling shader shadow_direct_base_aref
  1194. compiling shader shadow_direct_base_aref
  1195. compiling shader deffer_base_aref_bump_db-hq
  1196. compiling shader deffer_base_aref_bump
  1197. compiling shader deffer_base_flat_d
  1198. compiling shader deffer_base_flat_d
  1199. compiling shader deffer_base_flat
  1200. compiling shader deffer_impl_flat_d
  1201. compiling shader deffer_impl_flat_d
  1202. compiling shader deffer_impl_flat
  1203. compiling shader deffer_base_steep-hq
  1204. compiling shader deffer_base_lmh_bump_db-hq
  1205. compiling shader deffer_base_lmh_bump_d-hq
  1206. compiling shader deffer_base_lmh_bump
  1207. compiling shader deffer_base_lmh_bump
  1208. compiling shader deffer_base_lmh_flat
  1209. compiling shader deffer_base_lmh_flat
  1210. compiling shader deffer_base_lmh_steep-hq
  1211. compiling shader deffer_base_lmh_bump-hq
  1212. compiling shader deffer_base_lmh_bump-hq
  1213. compiling shader deffer_base_lmh_flat_d
  1214. compiling shader deffer_base_lmh_flat_d
  1215. compiling shader deffer_base_lmh_steep_db-hq
  1216. compiling shader deffer_base_lmh_bump_d-hq
  1217. compiling shader deffer_base_lmh_aref_bump_db-hq
  1218. compiling shader deffer_base_lmh_aref_bump
  1219. compiling shader deffer_base_lmh_aref_bump-hq
  1220. compiling shader deffer_base_lmh_aref_bump_d-hq
  1221. compiling shader deffer_base_aref_bump-hq
  1222. compiling shader vert
  1223. compiling shader vert
  1224. compiling shader deffer_tree_s_bump_d-hq
  1225. compiling shader deffer_tree_s_bump
  1226. compiling shader shadow_direct_base
  1227. compiling shader shadow_direct_tree_s
  1228. compiling shader lod
  1229. compiling shader lod
  1230. compiling shader deffer_tree_bump_d-hq
  1231. compiling shader deffer_tree_bump
  1232. compiling shader shadow_direct_tree
  1233. compiling shader deffer_tree_bump-hq
  1234. compiling shader deffer_tree_flat
  1235. compiling shader deffer_tree_s_bump-hq
  1236. * phase time: 48 ms
  1237. * phase cmem: 355074 K
  1238. * [Loading VB] 65534 verts, 2047 Kb
  1239. * [Loading VB] 65531 verts, 2047 Kb
  1240. * [Loading VB] 65533 verts, 2047 Kb
  1241. * [Loading VB] 65531 verts, 2047 Kb
  1242. * [Loading VB] 65532 verts, 2047 Kb
  1243. * [Loading VB] 65535 verts, 2047 Kb
  1244. * [Loading VB] 65530 verts, 2047 Kb
  1245. * [Loading VB] 65518 verts, 2047 Kb
  1246. * [Loading VB] 65521 verts, 2047 Kb
  1247. * [Loading VB] 13451 verts, 420 Kb
  1248. * [Loading VB] 65529 verts, 2047 Kb
  1249. * [Loading VB] 65535 verts, 2047 Kb
  1250. * [Loading VB] 65532 verts, 2047 Kb
  1251. * [Loading VB] 65524 verts, 2047 Kb
  1252. * [Loading VB] 65534 verts, 2047 Kb
  1253. * [Loading VB] 65518 verts, 2047 Kb
  1254. * [Loading VB] 65535 verts, 2047 Kb
  1255. * [Loading VB] 65533 verts, 2047 Kb
  1256. * [Loading VB] 65524 verts, 2047 Kb
  1257. * [Loading VB] 65532 verts, 2047 Kb
  1258. * [Loading VB] 65533 verts, 2047 Kb
  1259. * [Loading VB] 65495 verts, 2046 Kb
  1260. * [Loading VB] 51736 verts, 1616 Kb
  1261. * [Loading VB] 65534 verts, 2047 Kb
  1262. * [Loading VB] 65533 verts, 2047 Kb
  1263. * [Loading VB] 65535 verts, 2047 Kb
  1264. * [Loading VB] 65532 verts, 2047 Kb
  1265. * [Loading VB] 65532 verts, 2047 Kb
  1266. * [Loading VB] 65535 verts, 2047 Kb
  1267. * [Loading VB] 65532 verts, 2047 Kb
  1268. * [Loading VB] 65530 verts, 2047 Kb
  1269. * [Loading VB] 27770 verts, 867 Kb
  1270. * [Loading IB] 1048575 indices, 2047 Kb
  1271. * [Loading IB] 1048575 indices, 2047 Kb
  1272. * [Loading IB] 1048575 indices, 2047 Kb
  1273. * [Loading IB] 1048575 indices, 2047 Kb
  1274. * [Loading IB] 1048575 indices, 2047 Kb
  1275. * [Loading IB] 1048575 indices, 2047 Kb
  1276. * [Loading IB] 1048572 indices, 2047 Kb
  1277. * [Loading IB] 1048572 indices, 2047 Kb
  1278. * [Loading IB] 1048575 indices, 2047 Kb
  1279. * [Loading IB] 1048572 indices, 2047 Kb
  1280. * [Loading IB] 1048575 indices, 2047 Kb
  1281. * [Loading IB] 1048572 indices, 2047 Kb
  1282. * [Loading IB] 1048575 indices, 2047 Kb
  1283. * [Loading IB] 521076 indices, 1017 Kb
  1284. * [Loading VB] 65533 verts, 767 Kb
  1285. * [Loading VB] 65535 verts, 767 Kb
  1286. * [Loading VB] 65535 verts, 767 Kb
  1287. * [Loading VB] 65532 verts, 767 Kb
  1288. * [Loading VB] 65534 verts, 767 Kb
  1289. * [Loading VB] 65535 verts, 767 Kb
  1290. * [Loading VB] 65534 verts, 767 Kb
  1291. * [Loading VB] 65534 verts, 767 Kb
  1292. * [Loading VB] 65533 verts, 767 Kb
  1293. * [Loading VB] 65535 verts, 767 Kb
  1294. * [Loading VB] 49783 verts, 583 Kb
  1295. * [Loading IB] 1048572 indices, 2047 Kb
  1296. * [Loading IB] 1048575 indices, 2047 Kb
  1297. * [Loading IB] 1048572 indices, 2047 Kb
  1298. * [Loading IB] 1048575 indices, 2047 Kb
  1299. * [Loading IB] 1048572 indices, 2047 Kb
  1300. * [Loading IB] 1048575 indices, 2047 Kb
  1301. * [Loading IB] 392967 indices, 767 Kb
  1302. * phase time: 105 ms
  1303. * phase cmem: 466635 K
  1304. * phase time: 26 ms
  1305. * phase cmem: 473394 K
  1306. compiling shader deffer_detail_w_flat
  1307. compiling shader deffer_detail_s_flat
  1308. * [DETAILS] VertexConsts(256), Batch(61)
  1309. * [DETAILS] 37149 v(20), 19764 p
  1310. * [DETAILS] Batch(61), VB(725K), IB(115K)
  1311. * phase time: 12 ms
  1312. * phase cmem: 474274 K
  1313. * Loading HOM: c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\levels\l01_escape\level.hom
  1314. * phase time: 14 ms
  1315. * phase cmem: 474735 K
  1316. * phase time: 5 ms
  1317. * phase cmem: 474735 K
  1318. * phase time: 26 ms
  1319. * phase cmem: 474751 K
  1320. CResourceManager::DeferredUpload -> START, size = 1407
  1321. TextureLoading -> thread 1 started!
  1322. TextureLoading -> thread 2 started!
  1323. TextureLoading -> thread 3 started!
  1324. TextureLoading -> thread 4 started!
  1325. TextureLoading -> thread 5 started!
  1326. TextureLoading -> thread 6 started!
  1327. TextureLoading -> thread 7 started!
  1328. TextureLoading -> thread 8 started!
  1329. TextureLoading -> thread 9 started!
  1330. TextureLoading -> thread 10 started!
  1331. TextureLoading -> thread 11 started!
  1332. TextureLoading -> thread 12 started!
  1333. TextureLoading -> thread 13 started!
  1334. TextureLoading -> thread 14 started!
  1335. TextureLoading -> thread 15 started!
  1336. TextureLoading -> thread 1 finished!
  1337. TextureLoading -> thread 15 finished!
  1338. TextureLoading -> thread 6 finished!
  1339. TextureLoading -> thread 5 finished!
  1340. TextureLoading -> thread 8 finished!
  1341. TextureLoading -> thread 14 finished!
  1342. TextureLoading -> thread 7 finished!
  1343. TextureLoading -> thread 4 finished!
  1344. TextureLoading -> thread 12 finished!
  1345. TextureLoading -> thread 2 finished!
  1346. TextureLoading -> thread 3 finished!
  1347. TextureLoading -> thread 13 finished!
  1348. TextureLoading -> thread 9 finished!
  1349. TextureLoading -> thread 11 finished!
  1350. TextureLoading -> thread 10 finished!
  1351. texture loading time: 807
  1352. * t-report - base: 1399, 799405 K
  1353. * t-report - lmap: 8, 8193 K
  1354. * WARNING: player not logged in
  1355. * phase time: 2268 ms
  1356. * phase cmem: 1441334 K
  1357. * phase time: 20 ms
  1358. * phase cmem: 1441334 K
  1359. * [win32]: free[2218672 K], reserved[175568 K], committed[1800000 K]
  1360. * [ D3D ]: textures[938711 K]
  1361. * [x-ray]: process heap[1441334 K], game lua[39955 K], render[179 K]
  1362. * [x-ray]: economy: strings[26841 K], smem[2108 K]
  1363. weather= atmosfear_clear
  1364. * DVB created: 1536K
  1365. * DIB created: 512K
  1366. compiling shader SunShaftsMask
  1367. compiling shader SunShaftsMaskBlur
  1368. compiling shader SunShaftsGeneration
  1369. compiling shader SunShaftsDisplay
  1370. compiling shader accum_mask
  1371. compiling shader accum_sun_mask
  1372. compiling shader copy_p
  1373. compiling shader accum_volume
  1374. compiling shader copy
  1375. compiling shader accum_sun_near
  1376. compiling shader accum_sun
  1377. compiling shader accum_sun_cascade
  1378. compiling shader accum_sun_cascade_far
  1379. compiling shader accum_volumetric_sun
  1380. compiling shader accum_volumetric_sun_cascade
  1381. compiling shader accum_omni_unshadowed
  1382. compiling shader accum_omni_normal
  1383. compiling shader accum_omni_transluent
  1384. compiling shader accum_spot_unshadowed
  1385. compiling shader accum_spot_normal
  1386. compiling shader accum_spot_fullsize
  1387. compiling shader accum_volumetric
  1388. compiling shader accum_volumetric
  1389. compiling shader accum_indirect
  1390. compiling shader bloom_build
  1391. compiling shader bloom_filter
  1392. compiling shader bloom_filter_f
  1393. compiling shader fxaa_main
  1394. compiling shader fxaa_main
  1395. compiling shader bloom_luminance_1
  1396. compiling shader bloom_luminance_2
  1397. compiling shader bloom_luminance_3
  1398. compiling shader combine_1
  1399. compiling shader combine_1
  1400. compiling shader combine_2_NAA
  1401. compiling shader combine_2_NAA_D
  1402. compiling shader ClearPosition
  1403. compiling shader combine_volumetric
  1404. compiling shader postprocess
  1405. compiling shader postprocess_CM
  1406. compiling shader distort
  1407. - r__tf_aniso 16
  1408. - r2_tf_mipbias -0.5
  1409. * RM_Dump: textures : 1479
  1410. * RM_Dump: rtargets : 20
  1411. * RM_Dump: vs : 45
  1412. * RM_Dump: ps : 80
  1413. * RM_Dump: dcl : 19
  1414. * RM_Dump: states : 72
  1415. * RM_Dump: tex_list : 1426
  1416. * RM_Dump: matrices : 0
  1417. * RM_Dump: lst_constants: 0
  1418. * RM_Dump: v_passes : 1649
  1419. * RM_Dump: v_elements: 1649
  1420. * RM_Dump: v_shaders : 921
  1421. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1422. * GPU vertex cache: unrecognized, 16
  1423. * NVAPI is missing.
  1424. * Starting rendering as 2-GPU.
  1425. *** RESET [280 ms]
  1426. -FLUSH-
  1427. * Log file has been saved successfully!
  1428. DRX DA: No dynamic anomaly locations specified for current level
  1429. compiling shader deffer_model_bump-hq_0
  1430. compiling shader deffer_model_bump_0
  1431. compiling shader shadow_direct_model_0
  1432. compiling shader deffer_model_flat_2
  1433. compiling shader shadow_direct_model_aref_2
  1434. compiling shader model_env_lq
  1435. compiling shader model_env_lq_0
  1436. compiling shader deffer_model_bump_d-hq_1
  1437. compiling shader deffer_model_bump_1
  1438. compiling shader shadow_direct_model_1
  1439. compiling shader deffer_model_flat_0
  1440. compiling shader deffer_model_bump_d-hq_0
  1441. compiling shader accum_emissivel
  1442. compiling shader shadow_direct_model_aref_0
  1443. compiling shader model_def_lplanes_0
  1444. compiling shader deffer_model_bump-hq_1
  1445. compiling shader accum_emissive
  1446. compiling shader model_env_lq_1
  1447. compiling shader deffer_model_bump-hq_2
  1448. compiling shader deffer_model_bump_2
  1449. compiling shader shadow_direct_model_2
  1450. compiling shader deffer_model_bump-hq_3
  1451. compiling shader deffer_model_bump_3
  1452. compiling shader shadow_direct_model_3
  1453. compiling shader deffer_model_flat_1
  1454. compiling shader model_def_lq
  1455. compiling shader model_def_lq_0
  1456. compiling shader model_def_lplanes_1
  1457. compiling shader model_env_lq_2
  1458. compiling shader model_distort4glass_2
  1459. compiling shader deffer_model_bump_d-hq_2
  1460. compiling shader deffer_model_bump_d-hq_3
  1461. collectgarbage before=32684356Kb
  1462. collectgarbage after=29724028Kb
  1463. compiling shader deffer_model_flat_3
  1464. compiling shader shadow_direct_model_aref_3
  1465. compiling shader model_def_lq_2
  1466. intro_start game_loaded
  1467. * MEMORY USAGE: 2145444 K
  1468. * End of synchronization A[1] R[1]
  1469. intro_delete ::update_game_loaded
  1470. compiling shader yuv2rgb
  1471. * [win32]: free[1272808 K], reserved[163616 K], committed[2757816 K]
  1472. * [ D3D ]: textures[1484822 K]
  1473. * [x-ray]: process heap[2186678 K], game lua[46998 K], render[2797 K]
  1474. * [x-ray]: economy: strings[32395 K], smem[13057 K]
  1475. * DVB created: 1536K
  1476. * DIB created: 512K
  1477. compiling shader SunShaftsMask
  1478. compiling shader SunShaftsMaskBlur
  1479. compiling shader SunShaftsGeneration
  1480. compiling shader SunShaftsDisplay
  1481. compiling shader accum_mask
  1482. compiling shader accum_sun_mask
  1483. compiling shader copy_p
  1484. compiling shader accum_sun_near
  1485. compiling shader accum_sun
  1486. compiling shader accum_sun_cascade
  1487. compiling shader accum_sun_cascade_far
  1488. compiling shader accum_volumetric_sun
  1489. compiling shader accum_volumetric_sun_cascade
  1490. compiling shader accum_omni_unshadowed
  1491. compiling shader accum_omni_normal
  1492. compiling shader accum_omni_transluent
  1493. compiling shader accum_indirect
  1494. compiling shader bloom_build
  1495. compiling shader bloom_filter
  1496. compiling shader bloom_filter_f
  1497. compiling shader fxaa_main
  1498. compiling shader fxaa_main
  1499. compiling shader bloom_luminance_1
  1500. compiling shader bloom_luminance_2
  1501. compiling shader bloom_luminance_3
  1502. compiling shader combine_1
  1503. compiling shader combine_1
  1504. compiling shader combine_2_NAA
  1505. compiling shader combine_2_NAA_D
  1506. compiling shader ClearPosition
  1507. compiling shader combine_volumetric
  1508. compiling shader postprocess
  1509. compiling shader postprocess_CM
  1510. compiling shader distort
  1511. - r__tf_aniso 16
  1512. - r2_tf_mipbias -0.5
  1513. * RM_Dump: textures : 2205
  1514. * RM_Dump: rtargets : 20
  1515. * RM_Dump: vs : 76
  1516. * RM_Dump: ps : 85
  1517. * RM_Dump: dcl : 21
  1518. * RM_Dump: states : 75
  1519. * RM_Dump: tex_list : 1826
  1520. * RM_Dump: matrices : 0
  1521. * RM_Dump: lst_constants: 0
  1522. * RM_Dump: v_passes : 2417
  1523. * RM_Dump: v_elements: 2418
  1524. * RM_Dump: v_shaders : 1347
  1525. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1526. * GPU vertex cache: unrecognized, 16
  1527. * NVAPI is missing.
  1528. * Starting rendering as 2-GPU.
  1529. *** RESET [0 ms]
  1530. * MEMORY USAGE: 2181972 K
  1531. * End of synchronization A[1] R[1]
  1532. * DVB created: 1536K
  1533. * DIB created: 512K
  1534. compiling shader SunShaftsMask
  1535. compiling shader SunShaftsMaskBlur
  1536. compiling shader SunShaftsGeneration
  1537. compiling shader SunShaftsDisplay
  1538. compiling shader accum_mask
  1539. compiling shader accum_sun_mask
  1540. compiling shader copy_p
  1541. compiling shader accum_sun_near
  1542. compiling shader accum_sun
  1543. compiling shader accum_sun_cascade
  1544. compiling shader accum_sun_cascade_far
  1545. compiling shader accum_volumetric_sun
  1546. compiling shader accum_volumetric_sun_cascade
  1547. compiling shader accum_omni_unshadowed
  1548. compiling shader accum_omni_normal
  1549. compiling shader accum_omni_transluent
  1550. compiling shader accum_indirect
  1551. compiling shader bloom_build
  1552. compiling shader bloom_filter
  1553. compiling shader bloom_filter_f
  1554. compiling shader fxaa_main
  1555. compiling shader fxaa_main
  1556. compiling shader bloom_luminance_1
  1557. compiling shader bloom_luminance_2
  1558. compiling shader bloom_luminance_3
  1559. compiling shader combine_1
  1560. compiling shader combine_1
  1561. compiling shader combine_2_NAA
  1562. compiling shader combine_2_NAA_D
  1563. compiling shader ClearPosition
  1564. compiling shader combine_volumetric
  1565. compiling shader postprocess
  1566. compiling shader postprocess_CM
  1567. compiling shader distort
  1568. - r__tf_aniso 16
  1569. - r2_tf_mipbias -0.5
  1570. * RM_Dump: textures : 2207
  1571. * RM_Dump: rtargets : 20
  1572. * RM_Dump: vs : 76
  1573. * RM_Dump: ps : 85
  1574. * RM_Dump: dcl : 21
  1575. * RM_Dump: states : 75
  1576. * RM_Dump: tex_list : 1828
  1577. * RM_Dump: matrices : 0
  1578. * RM_Dump: lst_constants: 0
  1579. * RM_Dump: v_passes : 2419
  1580. * RM_Dump: v_elements: 2420
  1581. * RM_Dump: v_shaders : 1349
  1582. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1583. * GPU vertex cache: unrecognized, 16
  1584. * NVAPI is missing.
  1585. * Starting rendering as 2-GPU.
  1586. *** RESET [277 ms]
  1587. * [win32]: free[1285180 K], reserved[299696 K], committed[2609364 K]
  1588. * [ D3D ]: textures[1486878 K]
  1589. * [x-ray]: process heap[2184048 K], game lua[47030 K], render[2804 K]
  1590. * [x-ray]: economy: strings[32397 K], smem[13057 K]
  1591. Call of Chernobyl version 1.4.22
  1592. using marshal library
  1593. actor_effects.on_game_start()
  1594. alife_storage_manager.on_game_start()
  1595. ammo_aggregation.on_game_start()
  1596. artefact_degradation.on_game_start()
  1597. atmosfear_options.on_game_start()
  1598. autosave_on_interval.on_game_start()
  1599. axr_battery.on_game_start()
  1600. axr_companions.on_game_start()
  1601. axr_keybind.on_game_start()
  1602. axr_overheat.on_game_start()
  1603. axr_task_manager.on_game_start()
  1604. axr_trade_manager.on_game_start()
  1605. axr_turn_on_campfire.on_game_start()
  1606. azazel_mode.on_game_start()
  1607. bind_dynamic_light.on_game_start()
  1608. campfire_manager.on_game_start()
  1609. coc_treasure_manager.on_game_start()
  1610. dinamic_hud.on_game_start()
  1611. drx_dynamic_anomaly.on_game_start()
  1612. dxr_encyclopedia.on_game_start()
  1613. dxr_scopes.on_game_start()
  1614. dynamic_news_manager.on_game_start()
  1615. fast_travel.on_game_start()
  1616. game_relations.on_game_start()
  1617. info_portions.on_game_start()
  1618. inventory_radiation.on_game_start()
  1619. itms_manager.on_game_start()
  1620. level_weathers.on_game_start()
  1621. m_mines.on_game_start()
  1622. mob_trade.on_game_start()
  1623. modules.on_game_start()
  1624. pda.on_game_start()
  1625. phantom_manager.on_game_start()
  1626. release_item_manager.on_game_start()
  1627. safe_release_manager.on_game_start()
  1628. sleep_dep.on_game_start()
  1629. slot_hud.on_game_start()
  1630. surge_manager.on_game_start()
  1631. survival_mode.on_game_start()
  1632. ui_enemy_health.on_game_start()
  1633. ui_extra.on_game_start()
  1634. ui_mm_faction_select.on_game_start()
  1635. wuut_mags.on_game_start()
  1636. xr_actor.on_game_start()
  1637. xr_combat_ignore.on_game_start()
  1638. xr_corpse_detection.on_game_start()
  1639. xr_custom_keys.on_game_start()
  1640. xr_danger.on_game_start()
  1641. xr_gather_items.on_game_start()
  1642. xr_npc_extra.on_game_start()
  1643. xr_patch.on_game_start()
  1644. xr_statistic.on_game_start()
  1645. xrs_debug_tools.on_game_start()
  1646. xrs_dyn_music.on_game_start()
  1647. xrs_facer.on_game_start()
  1648. xrs_kill_wounded.on_game_start()
  1649. xrs_rnd_npc_loadout.on_game_start()
  1650. * phase time: 439 ms
  1651. * phase cmem: 2132501 K
  1652. * phase time: 23 ms
  1653. * phase cmem: 2132501 K
  1654. * Loading spawn registry...
  1655. * 22616 spawn points are successfully loaded
  1656. * Loading objects...
  1657. * 27435 objects are successfully loaded
  1658. * Game {a} 0 days 02h 23m 42s - health 100 - cordon is successfully loaded from file 'appdata\savedgames\{a} 0 days 02h 23m 42s - health 100 - cordon.scop' (1.067s)
  1659. * phase time: 1066 ms
  1660. * phase cmem: 2145023 K
  1661. * phase time: 22 ms
  1662. * phase cmem: 2145023 K
  1663. * phase time: 22 ms
  1664. * phase cmem: 2145023 K
  1665. * [win32]: free[1295512 K], reserved[314952 K], committed[2583776 K]
  1666. * [ D3D ]: textures[1471879 K]
  1667. * [x-ray]: process heap[2145023 K], game lua[42648 K], render[2804 K]
  1668. * [x-ray]: economy: strings[27151 K], smem[13038 K]
  1669. weather= atmosfear_clear
  1670. * DVB created: 1536K
  1671. * DIB created: 512K
  1672. compiling shader SunShaftsMask
  1673. compiling shader SunShaftsMaskBlur
  1674. compiling shader SunShaftsGeneration
  1675. compiling shader SunShaftsDisplay
  1676. compiling shader accum_mask
  1677. compiling shader accum_sun_mask
  1678. compiling shader copy_p
  1679. compiling shader accum_volume
  1680. compiling shader copy
  1681. compiling shader accum_sun_near
  1682. compiling shader accum_sun
  1683. compiling shader accum_sun_cascade
  1684. compiling shader accum_sun_cascade_far
  1685. compiling shader accum_volumetric_sun
  1686. compiling shader accum_volumetric_sun_cascade
  1687. compiling shader accum_omni_unshadowed
  1688. compiling shader accum_omni_normal
  1689. compiling shader accum_omni_transluent
  1690. compiling shader accum_spot_unshadowed
  1691. compiling shader accum_spot_normal
  1692. compiling shader accum_spot_fullsize
  1693. compiling shader accum_volumetric
  1694. compiling shader accum_volumetric
  1695. compiling shader accum_indirect
  1696. compiling shader bloom_build
  1697. compiling shader bloom_filter
  1698. compiling shader bloom_filter_f
  1699. compiling shader fxaa_main
  1700. compiling shader fxaa_main
  1701. compiling shader bloom_luminance_1
  1702. compiling shader bloom_luminance_2
  1703. compiling shader bloom_luminance_3
  1704. compiling shader combine_1
  1705. compiling shader combine_1
  1706. compiling shader combine_2_NAA
  1707. compiling shader combine_2_NAA_D
  1708. compiling shader ClearPosition
  1709. compiling shader combine_volumetric
  1710. compiling shader postprocess
  1711. compiling shader postprocess_CM
  1712. compiling shader distort
  1713. - r__tf_aniso 16
  1714. - r2_tf_mipbias -0.5
  1715. * RM_Dump: textures : 2195
  1716. * RM_Dump: rtargets : 20
  1717. * RM_Dump: vs : 75
  1718. * RM_Dump: ps : 84
  1719. * RM_Dump: dcl : 21
  1720. * RM_Dump: states : 75
  1721. * RM_Dump: tex_list : 1806
  1722. * RM_Dump: matrices : 0
  1723. * RM_Dump: lst_constants: 0
  1724. * RM_Dump: v_passes : 2392
  1725. * RM_Dump: v_elements: 2393
  1726. * RM_Dump: v_shaders : 1331
  1727. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1728. * GPU vertex cache: unrecognized, 16
  1729. * NVAPI is missing.
  1730. * Starting rendering as 2-GPU.
  1731. *** RESET [329 ms]
  1732. -FLUSH-
  1733. * Log file has been saved successfully!
  1734. DRX DA: No dynamic anomaly locations specified for current level
  1735. compiling shader model_env_lq_1
  1736.  
  1737. FATAL ERROR
  1738.  
  1739. [error]Expression :
  1740. [error]Function : invalid_parameter_handler
  1741. [error]File : xrDebugNew.cpp
  1742. [error]Line : 987
  1743. [error]Description : invalid parameter
  1744.  
  1745.  
  1746. stack trace:
  1747.  
  1748. 0023:008741DE xrCore.dll, xrDebug::fatal()
  1749. 0023:00877905 xrCore.dll, CInifile::r_section()
  1750. 0023:05976C4F xrRender_R2.dll
  1751. 0023:00875E58 xrCore.dll, xrCriticalSection::Leave()
  1752. 0023:05FD05C8 xrGame.dll, CDialogHolder::TopInputReceiver()
  1753. 0023:05FCEF28 xrGame.dll, CDialogHolder::TopInputReceiver()
  1754. 0023:05FE216C xrGame.dll, CDialogHolder::TopInputReceiver()
  1755. 0023:05DE4248 xrGame.dll, CDialogHolder::UseIndicators()
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