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- * Detected CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz [GenuineIntel], F6/M14/S9, 2999.00 mhz, 21-clk 'rdtsc'
- * CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 4/4
- Initializing File System...
- using fs-ltx fsgame.ltx
- FS: 61810 files cached 28 archives, 10776Kb memory used.
- Init FileSystem 4.065117 sec
- 'xrCore' build 7090, Jul 5 2018
- EH: D8524A36AF9B3F32084FDA4649221CFA
- -----loading c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\system.ltx
- -----loading c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Loading DLL: xrRender_R4.dll
- command line
- Executing config-script "user.ltx"...
- [appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrGame.dll
- * [win32]: free[4029148 K], reserved[53116 K], committed[111976 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[24881 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[17992 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=C:\Users\N00bo\Documents\Games\S.T.A.L.K.E.R. Dead Air\
- dir[1]=C:\Users\N00bo\Documents\Games\S.T.A.L.K.E.R. Dead Air\
- dir[2]=C:\Users\N00bo\Documents\Games\S.T.A.L.K.E.R. Dead Air\
- dir[3]=C:\WINDOWS\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList DirectSound Software
- devices Generic Software
- SOUND: OpenAL: system default SndDevice name is DirectSound3D
- SOUND: OpenAL: All available devices:
- 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
- Executing config-script "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx"...
- [c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\rspec_extreme.ltx"...
- ~ Invalid syntax in call to 'r2_sun_quality'
- ~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
- [c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\rspec_extreme.ltx] successfully loaded.
- Executing config-script "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx"...
- [c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [appdata\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: present
- * sound: EAX 2.0 deferred: present
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series
- * GPU driver: 26.20.11015.5009
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 4072 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Renderer doesn't support blender 'effects\shadow_world'
- ! Version conflict in shader 'models\helicopter'
- ! Version conflict in shader 'models\lightplanesself'
- ! Version conflict in shader 'models\model_puh'
- ! Version conflict in shader 'models\model_refl'
- ! Version conflict in shader 'models\xbrainglass'
- ! Version conflict in shader 'models\xdistortcolorlinv'
- ! Version conflict in shader 'models\xglass'
- ! Version conflict in shader 'models\xglass2'
- ! Version conflict in shader 'models\xlens'
- * NULLRT supported
- * ...and used
- * HWDST/PCF supported and used
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- compiling shader particle_distort
- compiling shader particle
- compiling shader particle
- compiling shader particle_s-blend
- compiling shader particle-clip
- compiling shader particle_s-add
- compiling shader particle_s-aadd
- compiling shader deffer_particle
- compiling shader deffer_particle
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- compiling shader portal
- compiling shader portal
- compiling shader simple_color
- compiling shader editor
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- Starting engine...
- compiling shader stub_default
- compiling shader effects_sun
- compiling shader hud_font
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 665
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 15
- * RM_Dump: ps : 50
- * RM_Dump: dcl : 13
- * RM_Dump: states : 53
- * RM_Dump: tex_list : 595
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 726
- * RM_Dump: v_elements: 726
- * RM_Dump: v_shaders : 432
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [268 ms]
- intro_delete ::update_logo_intro
- compiling shader yuv2rgb
- * [win32]: free[3686060 K], reserved[201200 K], committed[306980 K]
- * [ D3D ]: textures[16 K]
- * [x-ray]: process heap[137989 K], game lua[2170 K], render[175 K]
- * [x-ray]: economy: strings[18472 K], smem[0 K]
- * MEMORY USAGE: 177588 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 671
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 15
- * RM_Dump: ps : 51
- * RM_Dump: dcl : 13
- * RM_Dump: states : 53
- * RM_Dump: tex_list : 601
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 732
- * RM_Dump: v_elements: 732
- * RM_Dump: v_shaders : 438
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 182084 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 671
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 15
- * RM_Dump: ps : 51
- * RM_Dump: dcl : 13
- * RM_Dump: states : 53
- * RM_Dump: tex_list : 601
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 732
- * RM_Dump: v_elements: 732
- * RM_Dump: v_shaders : 438
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 182088 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 671
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 15
- * RM_Dump: ps : 51
- * RM_Dump: dcl : 13
- * RM_Dump: states : 53
- * RM_Dump: tex_list : 601
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 732
- * RM_Dump: v_elements: 732
- * RM_Dump: v_shaders : 438
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 182092 K
- * End of synchronization A[1] R[1]
- * 0.0 : [ 62] $null
- * 0.0 : [ 2] $user$SunShaftsMask
- * 0.0 : [ 3] $user$SunShaftsMaskSmoothed
- * 0.0 : [ 2] $user$SunShaftsPass0
- * 0.0 : [ 3] $user$accum
- * 0.0 : [ 1] $user$accum_temp
- * 0.0 : [ 6] $user$albedo
- * 0.0 : [ 4] $user$bloom1
- * 0.0 : [ 2] $user$bloom2
- * 0.0 : [ 2] $user$cmap0
- * 0.0 : [ 2] $user$cmap1
- * 0.0 : [ 2] $user$env_s0
- * 0.0 : [ 2] $user$env_s1
- * 0.0 : [ 8] $user$generic0
- * 0.0 : [ 4] $user$generic1
- * 0.0 : [ 2] $user$generic2
- * 0.0 : [ 4] $user$jitter_0
- * 0.0 : [ 1] $user$jitter_1
- * 0.0 : [ 1] $user$jitter_2
- * 0.0 : [ 1] $user$jitter_3
- * 0.0 : [ 1] $user$jitter_4
- * 0.0 : [ 2] $user$lum_t64
- * 0.0 : [ 3] $user$lum_t8
- * 0.0 : [ 1] $user$luminance_0
- * 0.0 : [ 1] $user$luminance_1
- * 0.0 : [ 1] $user$luminance_2
- * 0.0 : [ 1] $user$luminance_3
- * 0.0 : [ 10] $user$material
- * 0.0 : [ 12] $user$normal
- * 0.0 : [ 238] $user$position
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 6] $user$smap_depth
- * 0.0 : [ 3] $user$smap_surf
- * 0.0 : [ 7] $user$tonemap
- * 0.0 : [ 2] $user$tonemap_src
- * 0.0 : [ 2] act\act_controller_hit1
- * 0.0 : [ 2] amik\anomaly\electric_radial
- * 0.0 : [ 2] amik\explosions\boom_0
- * 0.0 : [ 2] amik\explosions\boom_1
- * 0.0 : [ 2] amik\explosions\boom_2
- * 0.0 : [ 2] amik\explosions\decal_concrete
- * 0.0 : [ 2] amik\explosions\explo_end
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- * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
- * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
- * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
- * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
- * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
- * 0.0 : [ 2] amik\explosions\explosion_smoke03
- * 0.0 : [ 2] amik\explosions\final_expl
- * 0.0 : [ 2] amik\explosions\smoke_cannon
- * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
- * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
- * 0.0 : [ 2] amik\nature\list
- * 0.0 : [ 2] amik\nature\stonedebris1
- * 0.0 : [ 2] amik\nature\wood_part
- * 0.0 : [ 2] amik\static\gas_light\flame_zippo
- * 0.0 : [ 2] amik\weapons\00
- * 0.0 : [ 2] amik\weapons\12x70
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- * 0.0 : [ 2] amik\weapons\6ways2
- * 0.0 : [ 2] amik\weapons\9x39
- * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
- * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
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- * 0.0 : [ 2] amik\weapons\dtk_8
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- * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
- * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
- * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
- * 0.0 : [ 2] amik\weapons\flame\mg42out
- * 0.0 : [ 2] amik\weapons\flame\trace
- * 0.0 : [ 2] amik\weapons\flame\trace_01
- * 0.0 : [ 2] amik\weapons\flame\trail
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- * 0.0 : [ 2] amik\weapons\grishik\357mag
- * 0.0 : [ 2] amik\weapons\grishik\45
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- * 0.0 : [ 2] amik\weapons\grishik\5x45x39
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- * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
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- * 0.0 : [ 2] amik\weapons\grishik\9x39
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- * 0.0 : [ 2] amik\weapons\shells_12x70
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- * 0.0 : [ 2] amik\weapons\trace
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- * 0.0 : [ 66] sky\af3_partly\04-30#small
- * 0.0 : [ 66] sky\af3_partly\05-00
- * 0.0 : [ 66] sky\af3_partly\05-00#small
- * 0.0 : [ 33] sky\af3_partly\05-30
- * 0.0 : [ 33] sky\af3_partly\05-30#small
- * 0.0 : [ 132] sky\af3_partly\06-00
- * 0.0 : [ 132] sky\af3_partly\06-00#small
- * 0.0 : [ 66] sky\af3_partly\07-00
- * 0.0 : [ 66] sky\af3_partly\07-00#small
- * 0.0 : [ 66] sky\af3_partly\08-00
- * 0.0 : [ 66] sky\af3_partly\08-00#small
- * 0.0 : [ 66] sky\af3_partly\09-00
- * 0.0 : [ 66] sky\af3_partly\09-00#small
- * 0.0 : [ 104] sky\af3_partly\10-00
- * 0.0 : [ 104] sky\af3_partly\10-00#small
- * 0.0 : [ 99] sky\af3_partly\11-00
- * 0.0 : [ 99] sky\af3_partly\11-00#small
- * 0.0 : [ 33] sky\af3_partly\12-00
- * 0.0 : [ 33] sky\af3_partly\12-00#small
- * 0.0 : [ 66] sky\af3_partly\13-00
- * 0.0 : [ 66] sky\af3_partly\13-00#small
- * 0.0 : [ 33] sky\af3_partly\14-00
- * 0.0 : [ 33] sky\af3_partly\14-00#small
- * 0.0 : [ 66] sky\af3_partly\15-00
- * 0.0 : [ 66] sky\af3_partly\15-00#small
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- * 0.0 : [ 66] sky\af3_partly\16-00#small
- * 0.0 : [ 66] sky\af3_partly\17-00
- * 0.0 : [ 66] sky\af3_partly\17-00#small
- * 0.0 : [ 66] sky\af3_partly\18-00
- * 0.0 : [ 66] sky\af3_partly\18-00#small
- * 0.0 : [ 66] sky\af3_partly\19-00
- * 0.0 : [ 66] sky\af3_partly\19-00#small
- * 0.0 : [ 132] sky\af3_partly\20-00
- * 0.0 : [ 132] sky\af3_partly\20-00#small
- * 0.0 : [ 66] sky\af3_partly\20-30
- * 0.0 : [ 66] sky\af3_partly\20-30#small
- * 0.0 : [ 33] sky\af3_partly\21-00
- * 0.0 : [ 33] sky\af3_partly\21-00#small
- * 0.0 : [ 33] sky\af3_partly\21-30
- * 0.0 : [ 33] sky\af3_partly\21-30#small
- * 0.0 : [ 12] sky\af3_partly\22-00-fm
- * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\22-00-hm
- * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\23-00-fm
- * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\23-00-hm
- * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
- * 0.0 : [ 31] sky\af3_rainy\07-00
- * 0.0 : [ 31] sky\af3_rainy\07-00#small
- * 0.0 : [ 50] sky\af3_rainy\09-00_19-00
- * 0.0 : [ 50] sky\af3_rainy\09-00_19-00#small
- * 0.0 : [ 172] sky\af3_rainy\13-00
- * 0.0 : [ 172] sky\af3_rainy\13-00#small
- * 0.0 : [ 34] sky\af3_rainy\15-00
- * 0.0 : [ 34] sky\af3_rainy\15-00#small
- * 0.0 : [ 21] sky\af3_rainy\15-00-2
- * 0.0 : [ 21] sky\af3_rainy\15-00-2#small
- * 0.0 : [ 54] sky\af3_rainy\16-00
- * 0.0 : [ 54] sky\af3_rainy\16-00#small
- * 0.0 : [ 47] sky\af3_rainy\20-00
- * 0.0 : [ 47] sky\af3_rainy\20-00#small
- * 0.0 : [ 5] sky\sky_12_vibros_cube
- * 0.0 : [ 5] sky\sky_12_vibros_cube#small
- * 0.0 : [ 26] sky\sky_13_cube
- * 0.0 : [ 26] sky\sky_13_cube#small
- * 0.0 : [ 16] sky\sky_13_cube_night
- * 0.0 : [ 16] sky\sky_13_cube_night#small
- * 0.0 : [ 12] sky\sky_13_vibros_cube
- * 0.0 : [ 12] sky\sky_13_vibros_cube#small
- * 0.0 : [ 10] sky\sky_14_cube
- * 0.0 : [ 10] sky\sky_14_cube#small
- * 0.0 : [ 4] sky\sky_17_clouds_cube
- * 0.0 : [ 4] sky\sky_17_clouds_cube#small
- * 0.0 : [ 4] sky\sky_17_cube
- * 0.0 : [ 4] sky\sky_17_cube#small
- * 0.0 : [ 8] sky\sky_18_cube
- * 0.0 : [ 8] sky\sky_18_cube#small
- * 0.0 : [ 11] sky\sky_19_cube
- * 0.0 : [ 11] sky\sky_19_cube#small
- * 0.0 : [ 4] sky\sky_1_clouds_cube
- * 0.0 : [ 4] sky\sky_1_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_clouds_cube
- * 0.0 : [ 4] sky\sky_20_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_cube
- * 0.0 : [ 4] sky\sky_20_cube#small
- * 0.0 : [ 4] sky\sky_2_clouds_cube
- * 0.0 : [ 4] sky\sky_2_clouds_cube#small
- * 0.0 : [ 4] sky\sky_2_cube
- * 0.0 : [ 4] sky\sky_2_cube#small
- * 0.0 : [ 12] sky\sky_3_cube
- * 0.0 : [ 12] sky\sky_3_cube#small
- * 0.0 : [ 3] sky\sky_4_cube
- * 0.0 : [ 3] sky\sky_4_cube#small
- * 0.0 : [ 30] sky\sky_5_cube
- * 0.0 : [ 30] sky\sky_5_cube#small
- * 0.0 : [ 7] sky\sky_6_cube
- * 0.0 : [ 7] sky\sky_6_cube#small
- * 0.0 : [ 11] sky\sky_7_cube
- * 0.0 : [ 11] sky\sky_7_cube#small
- * 0.0 : [ 8] sky\sky_8_cube
- * 0.0 : [ 8] sky\sky_8_cube#small
- * 0.0 : [ 47] sky\sky_9_cube
- * 0.0 : [ 47] sky\sky_9_cube#small
- * 0.0 : [3153] sky\sky_oblaka
- * 0.0 : [ 2] sunmask
- * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_concrete_8
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_hammer_01
- * 0.0 : [ 1] wm\wm_hammer_02
- * 0.0 : [ 1] wm\wm_hammer_03
- * 0.0 : [ 1] wm\wm_hammer_04
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 0.0 : [ 1] wm\wm_listja
- * 1.1 : [ 1] ui\ui_ani_cursor
- * 8.1 : [ 1] sid mag test_after q-saves
- * 16.1 : [ 1] ui\ui_font_arial_14_1600
- * 16.1 : [ 1] ui\ui_font_hud_01
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_02
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 128.1 : [ 1] ui\ui_font_letter_18_1024
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 1024.1 : [ 1] ui\ui_actor_mp_screen
- * 1365.5 : [ 1] ui\ui_common
- * 2048.1 : [ 1] ui\ui_buy_menu
- * 2048.1 : [ 1] ui\ui_static_mm_back_01
- * 2048.1 : [ 1] ui\ui_static_mm_back_02
- * 8100.0 : [ 1] ui\ui_static_mm_back_00
- compiling shader deffer_base_bump-hq
- compiling shader deffer_model_bump-hq_4
- compiling shader deffer_base_bump
- compiling shader deffer_model_bump_4
- compiling shader shadow_direct_model_4
- "c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\xrengine.exe"
- * phase time: 0 ms
- * phase cmem: 199741 K
- Call of Chernobyl version 1.4.22
- using marshal library
- actor_effects.on_game_start()
- alife_storage_manager.on_game_start()
- ammo_aggregation.on_game_start()
- artefact_degradation.on_game_start()
- atmosfear_options.on_game_start()
- autosave_on_interval.on_game_start()
- axr_battery.on_game_start()
- axr_companions.on_game_start()
- axr_keybind.on_game_start()
- axr_overheat.on_game_start()
- axr_task_manager.on_game_start()
- axr_trade_manager.on_game_start()
- axr_turn_on_campfire.on_game_start()
- azazel_mode.on_game_start()
- bind_dynamic_light.on_game_start()
- campfire_manager.on_game_start()
- coc_treasure_manager.on_game_start()
- dinamic_hud.on_game_start()
- drx_dynamic_anomaly.on_game_start()
- dxr_encyclopedia.on_game_start()
- dxr_scopes.on_game_start()
- dynamic_news_manager.on_game_start()
- fast_travel.on_game_start()
- game_relations.on_game_start()
- info_portions.on_game_start()
- inventory_radiation.on_game_start()
- itms_manager.on_game_start()
- level_weathers.on_game_start()
- m_mines.on_game_start()
- mob_trade.on_game_start()
- modules.on_game_start()
- pda.on_game_start()
- phantom_manager.on_game_start()
- release_item_manager.on_game_start()
- safe_release_manager.on_game_start()
- sleep_dep.on_game_start()
- slot_hud.on_game_start()
- surge_manager.on_game_start()
- survival_mode.on_game_start()
- ui_enemy_health.on_game_start()
- ui_extra.on_game_start()
- ui_mm_faction_select.on_game_start()
- wuut_mags.on_game_start()
- xr_actor.on_game_start()
- xr_combat_ignore.on_game_start()
- xr_corpse_detection.on_game_start()
- xr_custom_keys.on_game_start()
- xr_danger.on_game_start()
- xr_gather_items.on_game_start()
- xr_npc_extra.on_game_start()
- xr_patch.on_game_start()
- xr_statistic.on_game_start()
- xrs_debug_tools.on_game_start()
- xrs_dyn_music.on_game_start()
- xrs_facer.on_game_start()
- xrs_kill_wounded.on_game_start()
- xrs_rnd_npc_loadout.on_game_start()
- * phase time: 409 ms
- * phase cmem: 168071 K
- * phase time: 3 ms
- * phase cmem: 168070 K
- * Loading spawn registry...
- * 22616 spawn points are successfully loaded
- * Loading objects...
- * 27508 objects are successfully loaded
- * Game sid mag test_after q-saves is successfully loaded from file 'appdata\savedgames\sid mag test_after q-saves.scop' (1.094s)
- * phase time: 1093 ms
- * phase cmem: 237638 K
- * phase time: 10 ms
- * phase cmem: 237654 K
- * phase time: 39 ms
- * phase cmem: 237654 K
- * WARNING: player not logged in
- * client : connection accepted - <All Ok>
- * phase time: 50 ms
- * phase cmem: 237703 K
- * phase time: 16 ms
- * phase cmem: 237703 K
- * phase time: 3742 ms
- * phase cmem: 353622 K
- compiling shader deffer_base_steep_db-hq
- compiling shader deffer_base_bump_d-hq
- compiling shader deffer_base_bump
- compiling shader shadow_direct_base
- compiling shader deffer_base_bump_db-hq
- compiling shader deffer_base_bump-hq
- compiling shader base_lplanes
- compiling shader base_lplanes
- compiling shader deffer_base_aref_flat
- compiling shader deffer_base_flat
- compiling shader shadow_direct_base_aref
- compiling shader shadow_direct_base_aref
- compiling shader deffer_base_aref_bump_db-hq
- compiling shader deffer_base_aref_bump
- compiling shader deffer_base_flat_d
- compiling shader deffer_base_flat_d
- compiling shader deffer_base_flat
- compiling shader deffer_impl_flat_d
- compiling shader deffer_impl_flat_d
- compiling shader deffer_impl_flat
- compiling shader deffer_base_steep-hq
- compiling shader deffer_base_lmh_bump_db-hq
- compiling shader deffer_base_lmh_bump_d-hq
- compiling shader deffer_base_lmh_bump
- compiling shader deffer_base_lmh_bump
- compiling shader deffer_base_lmh_flat
- compiling shader deffer_base_lmh_flat
- compiling shader deffer_base_lmh_steep-hq
- compiling shader deffer_base_lmh_bump-hq
- compiling shader deffer_base_lmh_bump-hq
- compiling shader deffer_base_lmh_flat_d
- compiling shader deffer_base_lmh_flat_d
- compiling shader deffer_base_lmh_steep_db-hq
- compiling shader deffer_base_lmh_bump_d-hq
- compiling shader deffer_base_lmh_aref_bump_db-hq
- compiling shader deffer_base_lmh_aref_bump
- compiling shader deffer_base_lmh_aref_bump-hq
- compiling shader deffer_base_lmh_aref_bump_d-hq
- compiling shader deffer_base_aref_bump-hq
- compiling shader vert
- compiling shader vert
- compiling shader deffer_tree_s_bump_d-hq
- compiling shader deffer_tree_s_bump
- compiling shader shadow_direct_base
- compiling shader shadow_direct_tree_s
- compiling shader lod
- compiling shader lod
- compiling shader deffer_tree_bump_d-hq
- compiling shader deffer_tree_bump
- compiling shader shadow_direct_tree
- compiling shader deffer_tree_bump-hq
- compiling shader deffer_tree_flat
- compiling shader deffer_tree_s_bump-hq
- * phase time: 48 ms
- * phase cmem: 355074 K
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65531 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65531 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 65518 verts, 2047 Kb
- * [Loading VB] 65521 verts, 2047 Kb
- * [Loading VB] 13451 verts, 420 Kb
- * [Loading VB] 65529 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65524 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65518 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65524 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65495 verts, 2046 Kb
- * [Loading VB] 51736 verts, 1616 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 27770 verts, 867 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 521076 indices, 1017 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65532 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 49783 verts, 583 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 392967 indices, 767 Kb
- * phase time: 105 ms
- * phase cmem: 466635 K
- * phase time: 26 ms
- * phase cmem: 473394 K
- compiling shader deffer_detail_w_flat
- compiling shader deffer_detail_s_flat
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 37149 v(20), 19764 p
- * [DETAILS] Batch(61), VB(725K), IB(115K)
- * phase time: 12 ms
- * phase cmem: 474274 K
- * Loading HOM: c:\users\n00bo\documents\games\s.t.a.l.k.e.r. dead air\gamedata\levels\l01_escape\level.hom
- * phase time: 14 ms
- * phase cmem: 474735 K
- * phase time: 5 ms
- * phase cmem: 474735 K
- * phase time: 26 ms
- * phase cmem: 474751 K
- CResourceManager::DeferredUpload -> START, size = 1407
- TextureLoading -> thread 1 started!
- TextureLoading -> thread 2 started!
- TextureLoading -> thread 3 started!
- TextureLoading -> thread 4 started!
- TextureLoading -> thread 5 started!
- TextureLoading -> thread 6 started!
- TextureLoading -> thread 7 started!
- TextureLoading -> thread 8 started!
- TextureLoading -> thread 9 started!
- TextureLoading -> thread 10 started!
- TextureLoading -> thread 11 started!
- TextureLoading -> thread 12 started!
- TextureLoading -> thread 13 started!
- TextureLoading -> thread 14 started!
- TextureLoading -> thread 15 started!
- TextureLoading -> thread 1 finished!
- TextureLoading -> thread 15 finished!
- TextureLoading -> thread 6 finished!
- TextureLoading -> thread 5 finished!
- TextureLoading -> thread 8 finished!
- TextureLoading -> thread 14 finished!
- TextureLoading -> thread 7 finished!
- TextureLoading -> thread 4 finished!
- TextureLoading -> thread 12 finished!
- TextureLoading -> thread 2 finished!
- TextureLoading -> thread 3 finished!
- TextureLoading -> thread 13 finished!
- TextureLoading -> thread 9 finished!
- TextureLoading -> thread 11 finished!
- TextureLoading -> thread 10 finished!
- texture loading time: 807
- * t-report - base: 1399, 799405 K
- * t-report - lmap: 8, 8193 K
- * WARNING: player not logged in
- * phase time: 2268 ms
- * phase cmem: 1441334 K
- * phase time: 20 ms
- * phase cmem: 1441334 K
- * [win32]: free[2218672 K], reserved[175568 K], committed[1800000 K]
- * [ D3D ]: textures[938711 K]
- * [x-ray]: process heap[1441334 K], game lua[39955 K], render[179 K]
- * [x-ray]: economy: strings[26841 K], smem[2108 K]
- weather= atmosfear_clear
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 1479
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 45
- * RM_Dump: ps : 80
- * RM_Dump: dcl : 19
- * RM_Dump: states : 72
- * RM_Dump: tex_list : 1426
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 1649
- * RM_Dump: v_elements: 1649
- * RM_Dump: v_shaders : 921
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [280 ms]
- -FLUSH-
- * Log file has been saved successfully!
- DRX DA: No dynamic anomaly locations specified for current level
- compiling shader deffer_model_bump-hq_0
- compiling shader deffer_model_bump_0
- compiling shader shadow_direct_model_0
- compiling shader deffer_model_flat_2
- compiling shader shadow_direct_model_aref_2
- compiling shader model_env_lq
- compiling shader model_env_lq_0
- compiling shader deffer_model_bump_d-hq_1
- compiling shader deffer_model_bump_1
- compiling shader shadow_direct_model_1
- compiling shader deffer_model_flat_0
- compiling shader deffer_model_bump_d-hq_0
- compiling shader accum_emissivel
- compiling shader shadow_direct_model_aref_0
- compiling shader model_def_lplanes_0
- compiling shader deffer_model_bump-hq_1
- compiling shader accum_emissive
- compiling shader model_env_lq_1
- compiling shader deffer_model_bump-hq_2
- compiling shader deffer_model_bump_2
- compiling shader shadow_direct_model_2
- compiling shader deffer_model_bump-hq_3
- compiling shader deffer_model_bump_3
- compiling shader shadow_direct_model_3
- compiling shader deffer_model_flat_1
- compiling shader model_def_lq
- compiling shader model_def_lq_0
- compiling shader model_def_lplanes_1
- compiling shader model_env_lq_2
- compiling shader model_distort4glass_2
- compiling shader deffer_model_bump_d-hq_2
- compiling shader deffer_model_bump_d-hq_3
- collectgarbage before=32684356Kb
- collectgarbage after=29724028Kb
- compiling shader deffer_model_flat_3
- compiling shader shadow_direct_model_aref_3
- compiling shader model_def_lq_2
- intro_start game_loaded
- * MEMORY USAGE: 2145444 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- compiling shader yuv2rgb
- * [win32]: free[1272808 K], reserved[163616 K], committed[2757816 K]
- * [ D3D ]: textures[1484822 K]
- * [x-ray]: process heap[2186678 K], game lua[46998 K], render[2797 K]
- * [x-ray]: economy: strings[32395 K], smem[13057 K]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 2205
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 76
- * RM_Dump: ps : 85
- * RM_Dump: dcl : 21
- * RM_Dump: states : 75
- * RM_Dump: tex_list : 1826
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2417
- * RM_Dump: v_elements: 2418
- * RM_Dump: v_shaders : 1347
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 2181972 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 2207
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 76
- * RM_Dump: ps : 85
- * RM_Dump: dcl : 21
- * RM_Dump: states : 75
- * RM_Dump: tex_list : 1828
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2419
- * RM_Dump: v_elements: 2420
- * RM_Dump: v_shaders : 1349
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [277 ms]
- * [win32]: free[1285180 K], reserved[299696 K], committed[2609364 K]
- * [ D3D ]: textures[1486878 K]
- * [x-ray]: process heap[2184048 K], game lua[47030 K], render[2804 K]
- * [x-ray]: economy: strings[32397 K], smem[13057 K]
- Call of Chernobyl version 1.4.22
- using marshal library
- actor_effects.on_game_start()
- alife_storage_manager.on_game_start()
- ammo_aggregation.on_game_start()
- artefact_degradation.on_game_start()
- atmosfear_options.on_game_start()
- autosave_on_interval.on_game_start()
- axr_battery.on_game_start()
- axr_companions.on_game_start()
- axr_keybind.on_game_start()
- axr_overheat.on_game_start()
- axr_task_manager.on_game_start()
- axr_trade_manager.on_game_start()
- axr_turn_on_campfire.on_game_start()
- azazel_mode.on_game_start()
- bind_dynamic_light.on_game_start()
- campfire_manager.on_game_start()
- coc_treasure_manager.on_game_start()
- dinamic_hud.on_game_start()
- drx_dynamic_anomaly.on_game_start()
- dxr_encyclopedia.on_game_start()
- dxr_scopes.on_game_start()
- dynamic_news_manager.on_game_start()
- fast_travel.on_game_start()
- game_relations.on_game_start()
- info_portions.on_game_start()
- inventory_radiation.on_game_start()
- itms_manager.on_game_start()
- level_weathers.on_game_start()
- m_mines.on_game_start()
- mob_trade.on_game_start()
- modules.on_game_start()
- pda.on_game_start()
- phantom_manager.on_game_start()
- release_item_manager.on_game_start()
- safe_release_manager.on_game_start()
- sleep_dep.on_game_start()
- slot_hud.on_game_start()
- surge_manager.on_game_start()
- survival_mode.on_game_start()
- ui_enemy_health.on_game_start()
- ui_extra.on_game_start()
- ui_mm_faction_select.on_game_start()
- wuut_mags.on_game_start()
- xr_actor.on_game_start()
- xr_combat_ignore.on_game_start()
- xr_corpse_detection.on_game_start()
- xr_custom_keys.on_game_start()
- xr_danger.on_game_start()
- xr_gather_items.on_game_start()
- xr_npc_extra.on_game_start()
- xr_patch.on_game_start()
- xr_statistic.on_game_start()
- xrs_debug_tools.on_game_start()
- xrs_dyn_music.on_game_start()
- xrs_facer.on_game_start()
- xrs_kill_wounded.on_game_start()
- xrs_rnd_npc_loadout.on_game_start()
- * phase time: 439 ms
- * phase cmem: 2132501 K
- * phase time: 23 ms
- * phase cmem: 2132501 K
- * Loading spawn registry...
- * 22616 spawn points are successfully loaded
- * Loading objects...
- * 27435 objects are successfully loaded
- * Game {a} 0 days 02h 23m 42s - health 100 - cordon is successfully loaded from file 'appdata\savedgames\{a} 0 days 02h 23m 42s - health 100 - cordon.scop' (1.067s)
- * phase time: 1066 ms
- * phase cmem: 2145023 K
- * phase time: 22 ms
- * phase cmem: 2145023 K
- * phase time: 22 ms
- * phase cmem: 2145023 K
- * [win32]: free[1295512 K], reserved[314952 K], committed[2583776 K]
- * [ D3D ]: textures[1471879 K]
- * [x-ray]: process heap[2145023 K], game lua[42648 K], render[2804 K]
- * [x-ray]: economy: strings[27151 K], smem[13038 K]
- weather= atmosfear_clear
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader SunShaftsMask
- compiling shader SunShaftsMaskBlur
- compiling shader SunShaftsGeneration
- compiling shader SunShaftsDisplay
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_volumetric_sun
- compiling shader accum_volumetric_sun_cascade
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader fxaa_main
- compiling shader fxaa_main
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_NAA
- compiling shader combine_2_NAA_D
- compiling shader ClearPosition
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 16
- - r2_tf_mipbias -0.5
- * RM_Dump: textures : 2195
- * RM_Dump: rtargets : 20
- * RM_Dump: vs : 75
- * RM_Dump: ps : 84
- * RM_Dump: dcl : 21
- * RM_Dump: states : 75
- * RM_Dump: tex_list : 1806
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2392
- * RM_Dump: v_elements: 2393
- * RM_Dump: v_shaders : 1331
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- *** RESET [329 ms]
- -FLUSH-
- * Log file has been saved successfully!
- DRX DA: No dynamic anomaly locations specified for current level
- compiling shader model_env_lq_1
- FATAL ERROR
- [error]Expression :
- [error]Function : invalid_parameter_handler
- [error]File : xrDebugNew.cpp
- [error]Line : 987
- [error]Description : invalid parameter
- stack trace:
- 0023:008741DE xrCore.dll, xrDebug::fatal()
- 0023:00877905 xrCore.dll, CInifile::r_section()
- 0023:05976C4F xrRender_R2.dll
- 0023:00875E58 xrCore.dll, xrCriticalSection::Leave()
- 0023:05FD05C8 xrGame.dll, CDialogHolder::TopInputReceiver()
- 0023:05FCEF28 xrGame.dll, CDialogHolder::TopInputReceiver()
- 0023:05FE216C xrGame.dll, CDialogHolder::TopInputReceiver()
- 0023:05DE4248 xrGame.dll, CDialogHolder::UseIndicators()
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