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- new Text:Screen1;
- new Text:Screen01;
- new Text:Screen2;
- new Text:Screen02;
- //=============================================================================================
- public OnPlayerConnect(playerid)
- {
- TextDrawShowForPlayer(playerid,Screen1);
- TextDrawShowForPlayer(playerid,Screen01);
- TextDrawShowForPlayer(playerid,Screen2);
- TextDrawShowForPlayer(playerid,Screen02);
- //=============================================================================================
- public OnPlayerSpawn(playerid)
- {
- TextDrawHideForPlayer(playerid,Screen1);
- TextDrawHideForPlayer(playerid,Screen01);
- TextDrawHideForPlayer(playerid,Screen2);
- TextDrawHideForPlayer(playerid,Screen02);
- //=============================================================================================
- public OnPlayerRequestClass(playerid,classid)
- {
- TextDrawShowForPlayer(playerid,Screen1);
- TextDrawShowForPlayer(playerid,Screen01);
- TextDrawShowForPlayer(playerid,Screen2);
- TextDrawShowForPlayer(playerid,Screen02);
- //=============================================================================================
- public OnGameModeInit()
- {
- //Screen1
- Screen1 = TextDrawCreate(1.000000,1.000000,"----");
- TextDrawUseBox(Screen1,1);
- TextDrawBoxColor(Screen1,0x000000cc);
- TextDrawTextSize(Screen1,648.000000,-1.000000);
- TextDrawAlignment(Screen1,0);
- TextDrawBackgroundColor(Screen1,0x000000ff);
- TextDrawFont(Screen1,3);
- TextDrawLetterSize(Screen1,1.000000,6.999998);
- TextDrawColor(Screen1,0x000000cc);
- TextDrawSetOutline(Screen1,1);
- TextDrawSetProportional(Screen1,1);
- TextDrawSetShadow(Screen1,1);
- //Screen01
- Screen01 = TextDrawCreate(279.000000, 57.000000, "---------------------------------------------------------------------------------");
- TextDrawAlignment(Screen01, 2);
- TextDrawBackgroundColor(Screen01, 255);
- TextDrawFont(Screen01, 1);
- TextDrawLetterSize(Screen01, 0.629999, 2.000000);
- TextDrawColor(Screen01, -1);
- TextDrawSetOutline(Screen01, 0);
- TextDrawSetProportional(Screen01, 1);
- TextDrawSetShadow(Screen01, 1);
- //Screen2
- Screen2 = TextDrawCreate(1.000000,383.000000,"----");
- TextDrawUseBox(Screen2,1);
- TextDrawBoxColor(Screen2,0x000000cc);
- TextDrawTextSize(Screen2,680.000000,200.000000);
- TextDrawAlignment(Screen2,0);
- TextDrawBackgroundColor(Screen2,0x000000ff);
- TextDrawFont(Screen2,3);
- TextDrawLetterSize(Screen2,1.000000,50);
- TextDrawColor(Screen2,0x000000cc);
- TextDrawSetOutline(Screen2,1);
- TextDrawSetProportional(Screen2,1);
- TextDrawSetShadow(Screen2,1);
- //Screen02
- Screen02 = TextDrawCreate(279.000000, 366.000000, "---------------------------------------------------------------------------------");
- TextDrawAlignment(Screen02, 2);
- TextDrawBackgroundColor(Screen02, 255);
- TextDrawFont(Screen02, 1);
- TextDrawLetterSize(Screen02, 0.629999, 2.000000);
- TextDrawColor(Screen02, -1);
- TextDrawSetOutline(Screen02, 0);
- TextDrawSetProportional(Screen02, 1);
- TextDrawSetShadow(Screen02, 1);
- //=============================================================================================
- public OnGameModeExit()
- {
- TextDrawDestroy(Screen1);
- TextDrawDestroy(Screen01);
- TextDrawDestroy(Screen2);
- TextDrawDestroy(Screen02);
- return 1;
- }
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