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dota 2 PrepareUnitOrders

Aug 22nd, 2014
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C++ 0.77 KB | None | 0 0
  1. /*
  2.     -   PrepareUnitOrders
  3.  
  4.     -   Signature:          \x55\x8B\xEC\xA1\x00\x00\x00\x00\x83\xEC\x38\x53
  5.     -   Mask:               xxxx????xxxx
  6. */
  7. void CDotaHero::PrepareUnitOrders ( int nOrder, int nEntIndex, const Vector& vOrigin, int nEntIndex2, int nOrderIssuer, CDotaEntity* pEntity, int unknown )
  8. {
  9.     typedef void (__stdcall* PrepareUnitOrdersFn)( void*, int, int, float, float, float, int, int, CDotaEntity*, int );
  10.     // ( Dota::m_dwClient + 0x4F5DA0 );
  11.     static PrepareUnitOrdersFn oPrepareUnitOrders = (PrepareUnitOrdersFn) Tools::PatternScan ( Dota::m_dwClient, 0x7FFFFFFF, "\x55\x8B\xEC\xA1\x00\x00\x00\x00\x83\xEC\x38\x53", "xxxx????xxxx" );
  12.  
  13.     if ( oPrepareUnitOrders )
  14.         oPrepareUnitOrders ( this, nOrder, nEntIndex, vOrigin.x, vOrigin.y, vOrigin.z, nEntIndex2, nOrderIssuer, pEntity, unknown );
  15. }
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