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Dec 22nd, 2022
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  1. Cannot find Skin with name 'Default'
  2. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  3. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  4. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  5. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  6. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  7.  
  8. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  9.  
  10. The Menu 'SmallHotspotLabels UI' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!
  11.  
  12. -> AC debug logger
  13. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  14. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  15. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  16. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  17. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  18. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:423)
  19. AC.Menu:TurnOn (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1930)
  20. AC.PlayerMenus:UpdateMenu (AC.Menu,int,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1374)
  21. AC.PlayerMenus:UpdateAllMenus () (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2146)
  22. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:245)
  23.  
  24. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  25.  
  26. Cannot find Skin with name 'Default'
  27. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  28. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  29. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  30. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  31. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  32.  
  33. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  34.  
  35. The Menu 'SmallHotspotLabels UI' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!
  36.  
  37. -> AC debug logger
  38. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  39. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  40. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  41. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  42. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  43. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:423)
  44. AC.Menu:TurnOn (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1930)
  45. AC.PlayerMenus:UpdateMenu (AC.Menu,int,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1374)
  46. AC.PlayerMenus:UpdateAllMenus () (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2146)
  47. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:245)
  48.  
  49. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  50.  
  51. Cannot find Skin with name 'Default'
  52. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  53. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  54. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  55. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  56. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  57.  
  58. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  59.  
  60. The Menu 'SmallHotspotLabels UI' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!
  61.  
  62. -> AC debug logger
  63. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  64. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  65. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  66. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  67. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  68. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:423)
  69. AC.Menu:TurnOn (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1930)
  70. AC.PlayerMenus:UpdateMenu (AC.Menu,int,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1374)
  71. AC.PlayerMenus:UpdateAllMenus () (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2146)
  72. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:245)
  73.  
  74. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  75.  
  76. Cannot find Skin with name 'Default'
  77. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  78. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  79. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  80. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  81. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  82.  
  83. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  84.  
  85. The Menu 'SmallHotspotLabels UI' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!
  86.  
  87. -> AC debug logger
  88. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  89. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  90. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  91. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  92. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  93. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:423)
  94. AC.Menu:TurnOn (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1930)
  95. AC.PlayerMenus:UpdateMenu (AC.Menu,int,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1374)
  96. AC.PlayerMenus:UpdateAllMenus () (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2146)
  97. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:245)
  98.  
  99. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  100.  
  101. Cannot find Skin with name 'Default'
  102. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  103. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  104. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  105. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  106. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  107.  
  108. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  109.  
  110. Cannot find Skin with name 'Default'
  111. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  112. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  113. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  114. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  115. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  116.  
  117. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  118.  
  119. Cannot find Skin with name 'Default'
  120. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  121. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  122. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  123. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  124. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  125.  
  126. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  127.  
  128. Cannot find Skin with name 'Default'
  129. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  130. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  131. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  132. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  133. SkinSetter:LateUpdate () (at Assets/Sleepytime Village/Scripts/SkinSetter.cs:38)
  134.  
  135. (Filename: Assets/Sleepytime Village/Scripts/SkinSetter.cs Line: 38)
  136.  
  137. Cannot find TMPro.TextMeshProUGUI for menu element SubsSpeakerLabel in Canvas RufusRealWorldSubtitlesUI
  138.  
  139. -> AC debug logger
  140. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  141. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  142. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  143. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  144. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  145. AC.MenuElement:LinkUIElement<TMPro.TextMeshProUGUI> (UnityEngine.Canvas) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuElement.cs:1363)
  146. AC.MenuLabel:LoadUnityUI (AC.Menu,UnityEngine.Canvas,bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuLabel.cs:162)
  147. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:430)
  148. AC.PlayerMenus:AssignSpeechToMenu (AC.Speech) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2402)
  149. AC.Dialog:StartDialog (AC.Char,string,bool,int,bool,bool,UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:165)
  150. AC.ActionSpeech:StartSpeech (UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:908)
  151. AC.ActionSpeech:Run () (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:192)
  152. AC.ActionList/<RunAction>d__45:MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:460)
  153. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  154. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  155. AC.ActionList:ProcessAction (int) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:410)
  156. AC.ActionList:BeginActionList (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:377)
  157. AC.ActionList:Interact (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:278)
  158. AC.ActionList:Interact () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:241)
  159. AC.PlayerInteraction/<UseObject>d__38:MoveNext () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1534)
  160. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  161. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  162. AC.PlayerInteraction:ClickButton (AC.InteractionType,int,AC.InvInstance,AC.Hotspot) (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1075)
  163. AC.PlayerInteraction:HandleInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:749)
  164. AC.PlayerInteraction:ContextSensitiveClick () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:614)
  165. AC.PlayerInteraction:HandleInteractionMenu () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:205)
  166. AC.PlayerInteraction:UpdateInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:131)
  167. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:218)
  168.  
  169. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  170.  
  171. Cannot find UnityEngine.UI.Image for menu element Background in Canvas RufusRealWorldSubtitlesUI
  172.  
  173. -> AC debug logger
  174. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  175. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  176. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  177. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  178. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  179. AC.MenuElement:LinkUIElement<UnityEngine.UI.Image> (UnityEngine.Canvas) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuElement.cs:1363)
  180. AC.MenuGraphic:LoadUnityUI (AC.Menu,UnityEngine.Canvas,bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuGraphic.cs:101)
  181. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:430)
  182. AC.PlayerMenus:AssignSpeechToMenu (AC.Speech) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2402)
  183. AC.Dialog:StartDialog (AC.Char,string,bool,int,bool,bool,UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:165)
  184. AC.ActionSpeech:StartSpeech (UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:908)
  185. AC.ActionSpeech:Run () (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:192)
  186. AC.ActionList/<RunAction>d__45:MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:460)
  187. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  188. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  189. AC.ActionList:ProcessAction (int) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:410)
  190. AC.ActionList:BeginActionList (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:377)
  191. AC.ActionList:Interact (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:278)
  192. AC.ActionList:Interact () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:241)
  193. AC.PlayerInteraction/<UseObject>d__38:MoveNext () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1534)
  194. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  195. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  196. AC.PlayerInteraction:ClickButton (AC.InteractionType,int,AC.InvInstance,AC.Hotspot) (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1075)
  197. AC.PlayerInteraction:HandleInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:749)
  198. AC.PlayerInteraction:ContextSensitiveClick () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:614)
  199. AC.PlayerInteraction:HandleInteractionMenu () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:205)
  200. AC.PlayerInteraction:UpdateInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:131)
  201. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:218)
  202.  
  203. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  204.  
  205. Cannot turn on menu SubtitlesRufusRealWorld as it is locked.
  206.  
  207. -> AC debug logger
  208. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  209. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  210. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  211. UnityEngine.Debug:Log (object,UnityEngine.Object)
  212. AC.ACDebug:Log (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:20)
  213. AC.Menu:TurnOn (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1945)
  214. AC.PlayerMenus:AssignSpeechToMenu (AC.Speech) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2406)
  215. AC.Dialog:StartDialog (AC.Char,string,bool,int,bool,bool,UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:165)
  216. AC.ActionSpeech:StartSpeech (UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:908)
  217. AC.ActionSpeech:Run () (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:192)
  218. AC.ActionList/<RunAction>d__45:MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:460)
  219. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  220. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  221. AC.ActionList:ProcessAction (int) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:410)
  222. AC.ActionList:BeginActionList (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:377)
  223. AC.ActionList:Interact (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:278)
  224. AC.ActionList:Interact () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:241)
  225. AC.PlayerInteraction/<UseObject>d__38:MoveNext () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1534)
  226. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  227. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  228. AC.PlayerInteraction:ClickButton (AC.InteractionType,int,AC.InvInstance,AC.Hotspot) (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1075)
  229. AC.PlayerInteraction:HandleInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:749)
  230. AC.PlayerInteraction:ContextSensitiveClick () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:614)
  231. AC.PlayerInteraction:HandleInteractionMenu () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:205)
  232. AC.PlayerInteraction:UpdateInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:131)
  233. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:218)
  234.  
  235. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 20)
  236.  
  237. Cannot find TMPro.TextMeshProUGUI for menu element SubsSpeakerLabel in Canvas RufusVillageSubtitlesUI
  238.  
  239. -> AC debug logger
  240. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  241. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  242. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  243. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  244. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  245. AC.MenuElement:LinkUIElement<TMPro.TextMeshProUGUI> (UnityEngine.Canvas) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuElement.cs:1363)
  246. AC.MenuLabel:LoadUnityUI (AC.Menu,UnityEngine.Canvas,bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuLabel.cs:162)
  247. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:430)
  248. AC.PlayerMenus:AssignSpeechToMenu (AC.Speech) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2402)
  249. AC.Dialog:StartDialog (AC.Char,string,bool,int,bool,bool,UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:165)
  250. AC.ActionSpeech:StartSpeech (UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:908)
  251. AC.ActionSpeech:Run () (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:192)
  252. AC.ActionList/<RunAction>d__45:MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:460)
  253. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  254. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  255. AC.ActionList:ProcessAction (int) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:410)
  256. AC.ActionList:BeginActionList (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:377)
  257. AC.ActionList:Interact (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:278)
  258. AC.ActionList:Interact () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:241)
  259. AC.PlayerInteraction/<UseObject>d__38:MoveNext () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1534)
  260. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  261. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  262. AC.PlayerInteraction:ClickButton (AC.InteractionType,int,AC.InvInstance,AC.Hotspot) (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1075)
  263. AC.PlayerInteraction:HandleInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:749)
  264. AC.PlayerInteraction:ContextSensitiveClick () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:614)
  265. AC.PlayerInteraction:HandleInteractionMenu () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:205)
  266. AC.PlayerInteraction:UpdateInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:131)
  267. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:218)
  268.  
  269. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  270.  
  271. Cannot find UnityEngine.UI.Image for menu element Background in Canvas RufusVillageSubtitlesUI
  272.  
  273. -> AC debug logger
  274. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  275. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  276. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  277. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  278. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  279. AC.MenuElement:LinkUIElement<UnityEngine.UI.Image> (UnityEngine.Canvas) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuElement.cs:1363)
  280. AC.MenuGraphic:LoadUnityUI (AC.Menu,UnityEngine.Canvas,bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuGraphic.cs:101)
  281. AC.Menu:LoadUnityUI (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:430)
  282. AC.PlayerMenus:AssignSpeechToMenu (AC.Speech) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2402)
  283. AC.Dialog:StartDialog (AC.Char,string,bool,int,bool,bool,UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:165)
  284. AC.ActionSpeech:StartSpeech (UnityEngine.AudioClip,UnityEngine.TextAsset) (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:908)
  285. AC.ActionSpeech:Run () (at Assets/AdventureCreator/Scripts/Actions/ActionSpeech.cs:192)
  286. AC.ActionList/<RunAction>d__45:MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:460)
  287. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  288. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  289. AC.ActionList:ProcessAction (int) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:410)
  290. AC.ActionList:BeginActionList (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:377)
  291. AC.ActionList:Interact (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:278)
  292. AC.ActionList:Interact () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:241)
  293. AC.PlayerInteraction/<UseObject>d__38:MoveNext () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1534)
  294. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  295. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  296. AC.PlayerInteraction:ClickButton (AC.InteractionType,int,AC.InvInstance,AC.Hotspot) (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:1075)
  297. AC.PlayerInteraction:HandleInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:749)
  298. AC.PlayerInteraction:ContextSensitiveClick () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:614)
  299. AC.PlayerInteraction:HandleInteractionMenu () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:205)
  300. AC.PlayerInteraction:UpdateInteraction () (at Assets/AdventureCreator/Scripts/Controls/PlayerInteraction.cs:131)
  301. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:218)
  302.  
  303. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  304.  
  305. Cannot turn on menu SubtitlesRufusRealWorld as it is locked.
  306.  
  307. -> AC debug logger
  308. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  309. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  310. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  311. UnityEngine.Debug:Log (object,UnityEngine.Object)
  312. AC.ACDebug:Log (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:20)
  313. AC.Menu:TurnOn (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1945)
  314. AC.PlayerMenus:UpdateMenu (AC.Menu,int,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1506)
  315. AC.PlayerMenus:UpdateAllMenus () (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2155)
  316. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:245)
  317.  
  318. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 20)
  319.  
  320. Parameter 'Click' does not exist.
  321. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  322. UnityEngine.Animator:SetTrigger (string)
  323. AC.UnityUICursor:Update () (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:84)
  324.  
  325. [Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs line 84]
  326.  
  327. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  328.  
  329. -> AC debug logger
  330. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  331. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  332. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  333. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  334. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  335. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  336. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  337. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  338. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  339.  
  340. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  341.  
  342. Parameter 'CursorIsVisible' does not exist.
  343. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  344. UnityEngine.Animator:SetBool (string,bool)
  345. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  346. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  347. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  348. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  349. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  350. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  351. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  352. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  353.  
  354. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  355.  
  356. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  357.  
  358. -> AC debug logger
  359. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  360. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  361. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  362. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  363. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  364. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  365. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  366. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  367. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  368.  
  369. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  370.  
  371. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  372.  
  373. -> AC debug logger
  374. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  375. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  376. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  377. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  378. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  379. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  380. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  381. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  382. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  383.  
  384. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  385.  
  386. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  387.  
  388. -> AC debug logger
  389. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  390. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  391. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  392. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  393. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  394. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  395. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  396. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  397. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  398.  
  399. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  400.  
  401. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  402.  
  403. -> AC debug logger
  404. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  405. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  406. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  407. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  408. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  409. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  410. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  411. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  412. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  413.  
  414. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  415.  
  416. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  417.  
  418. -> AC debug logger
  419. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  420. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  421. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  422. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  423. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  424. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  425. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  426. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  427. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  428.  
  429. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  430.  
  431. Parameter 'CursorIsVisible' does not exist.
  432. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  433. UnityEngine.Animator:SetBool (string,bool)
  434. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  435. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  436. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  437. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  438. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  439. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  440. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  441. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  442.  
  443. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  444.  
  445. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  446.  
  447. -> AC debug logger
  448. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  449. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  450. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  451. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  452. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  453. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  454. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  455. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  456. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  457.  
  458. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  459.  
  460. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  461.  
  462. -> AC debug logger
  463. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  464. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  465. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  466. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  467. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  468. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  469. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  470. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  471. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  472.  
  473. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  474.  
  475. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  476.  
  477. -> AC debug logger
  478. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  479. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  480. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  481. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  482. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  483. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  484. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  485. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  486. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  487.  
  488. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  489.  
  490. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  491.  
  492. -> AC debug logger
  493. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  494. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  495. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  496. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  497. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  498. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  499. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  500. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  501. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  502.  
  503. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  504.  
  505. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  506.  
  507. -> AC debug logger
  508. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  509. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  510. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  511. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  512. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  513. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  514. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  515. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  516. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  517.  
  518. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  519.  
  520. Parameter 'CursorIsVisible' does not exist.
  521. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  522. UnityEngine.Animator:SetBool (string,bool)
  523. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  524. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  525. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  526. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  527. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  528. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  529. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  530. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  531.  
  532. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  533.  
  534. Cannot play text scroll audio clip as no 'Default sound' has been defined in the Scene Manager
  535.  
  536. -> AC debug logger
  537. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  538. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  539. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  540. UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
  541. AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:33)
  542. AC.Dialog:PlayScrollAudio (AC.Char) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:317)
  543. AC.Speech:UpdateDisplay () (at Assets/AdventureCreator/Scripts/Speech/Speech.cs:350)
  544. AC.Dialog:_LateUpdate () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:105)
  545. AC.StateHandler:LateUpdate () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:324)
  546.  
  547. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 33)
  548.  
  549. Parameter 'Click' does not exist.
  550. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  551. UnityEngine.Animator:SetTrigger (string)
  552. AC.UnityUICursor:Update () (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:84)
  553.  
  554. [Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs line 84]
  555.  
  556. Parameter 'CursorIsVisible' does not exist.
  557. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  558. UnityEngine.Animator:SetBool (string,bool)
  559. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  560. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  561. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  562. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  563. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  564. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  565. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  566. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  567.  
  568. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  569.  
  570. Parameter 'CursorIsVisible' does not exist.
  571. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  572. UnityEngine.Animator:SetBool (string,bool)
  573. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  574. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  575. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  576. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  577. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  578. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  579. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  580. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  581.  
  582. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  583.  
  584. Parameter 'CursorIsVisible' does not exist.
  585. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  586. UnityEngine.Animator:SetBool (string,bool)
  587. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  588. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  589. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  590. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  591. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  592. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  593. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  594. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  595.  
  596. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  597.  
  598. Parameter 'CursorIsVisible' does not exist.
  599. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  600. UnityEngine.Animator:SetBool (string,bool)
  601. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  602. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  603. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  604. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  605. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  606. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  607. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  608. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  609.  
  610. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  611.  
  612. Parameter 'CursorIsVisible' does not exist.
  613. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  614. UnityEngine.Animator:SetBool (string,bool)
  615. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  616. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  617. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  618. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  619. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  620. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  621. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  622. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  623.  
  624. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  625.  
  626. Parameter 'CursorIsVisible' does not exist.
  627. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  628. UnityEngine.Animator:SetBool (string,bool)
  629. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  630. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  631. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  632. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  633. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  634. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  635. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  636. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  637.  
  638. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  639.  
  640. Parameter 'CursorIsVisible' does not exist.
  641. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  642. UnityEngine.Animator:SetBool (string,bool)
  643. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  644. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  645. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  646. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  647. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  648. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  649. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  650. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  651.  
  652. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  653.  
  654. Parameter 'CursorIsVisible' does not exist.
  655. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  656. UnityEngine.Animator:SetBool (string,bool)
  657. AC.UnityUICursor:OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Menu/UnityUICursor.cs:142)
  658. AC.EventManager:Call_OnSetHardwareCursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Managers/EventManager.cs:991)
  659. AC.PlayerCursor:SetUICursor (UnityEngine.Texture2D,UnityEngine.Vector2) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:979)
  660. AC.PlayerCursor:DrawIcon (UnityEngine.Vector2,AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1037)
  661. AC.PlayerCursor:DrawIcon (AC.CursorIconBase,bool,bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:1055)
  662. AC.PlayerCursor:DrawCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:437)
  663. AC.PlayerCursor:UpdateCursor () (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:261)
  664. AC.StateHandler:Update () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:175)
  665.  
  666. [Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs line 1055]
  667.  
  668. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  669. Loaded scene 'Temp/__Backupscenes/0.backup'
  670. Deserialize: 2.126 ms
  671. Integration: 161.232 ms
  672. Integration of assets: 0.002 ms
  673. Thread Wait Time: 0.004 ms
  674. Total Operation Time: 163.363 ms
  675. Unloading 2 unused Assets / (136 B). Loaded Objects now: 12718.
  676. Memory consumption went from 0.90 GB to 0.90 GB.
  677. Total: 32.457800 ms (FindLiveObjects: 0.989500 ms CreateObjectMapping: 0.334300 ms MarkObjects: 31.088000 ms DeleteObjects: 0.045600 ms)
  678.  
  679. Asset Pipeline Refresh: Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  680. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  681. Asset Pipeline Refresh: Total: 0.009 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
  682. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  683. Asset Pipeline Refresh: Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  684. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  685. Auto-saving ActionLists.
  686. This feature can be amended or disabled in Unity's Project Settings.
  687.  
  688. -> AC debug logger
  689. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  690. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  691. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  692. UnityEngine.Debug:Log (object,UnityEngine.Object)
  693. AC.ACDebug:Log (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:20)
  694. AC.ActionListAutosaving:AutosaveActions () (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListAutosaving.cs:78)
  695. AC.ActionListAutosaving:OnUpdate () (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListAutosaving.cs:59)
  696. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
  697.  
  698. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 20)
  699.  
  700. Scanning for USB devices : 14.589ms
  701. Scanning for USB devices : 14.542ms
  702. Scanning for USB devices : 14.872ms
  703. Scanning for USB devices : 16.162ms
  704. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  705. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  706. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  707. Asset Pipeline Refresh: Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  708. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  709. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  710. Auto-saving ActionLists.
  711. This feature can be amended or disabled in Unity's Project Settings.
  712.  
  713. -> AC debug logger
  714. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  715. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  716. UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  717. UnityEngine.Debug:Log (object,UnityEngine.Object)
  718. AC.ACDebug:Log (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:20)
  719. AC.ActionListAutosaving:AutosaveActions () (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListAutosaving.cs:78)
  720. AC.ActionListAutosaving:OnUpdate () (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListAutosaving.cs:59)
  721. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
  722.  
  723. (Filename: Assets/AdventureCreator/Scripts/Static/ACDebug.cs Line: 20)
  724.  
  725. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  726. Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
  727. Registering precompiled user dll's ...
  728. Registered in 0.004745 seconds.
  729. Start importing Assets/Sleepytime Village/Scenes/ForClaudio/ClaudioTest.unity using Guid(a6d9ceb2657dc450192fdbd4b677ce65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '808dd9f955b8df3fd734ee74e328199f') in 0.000566 seconds
  730. Refreshing native plugins compatible for Editor in 2.00 ms, found 21 plugins.
  731. Preloading 0 native plugins for Editor in 0.00 ms.
  732. Asset Pipeline Refresh: Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
  733. [LAYOUT] About to save layout T:\Unity\Projects\SleepyTime Plastic\UserSettings\Layouts\default-2021.dwlt
  734. AcceleratorClientConnectionCallback - disconnected - :0
  735. Cleanup mono
  736. debugger-agent: Unable to listen on 8840
  737. [Performance] WinEditorMain : 1 samples, Peak. 2.31 s (1.0x), Avg. 2.31 s, Total. 2.312 s (0.0%)
  738. [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 13.3 us (1.0x), Avg. 13.3 us, Total. 13.30 us (0.0%)
  739. [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 951 us (1.0x), Avg. 951 us, Total. 951.5 us (0.0%)
  740. [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 605 us (1.0x), Avg. 605 us, Total. 605.2 us (0.0%)
  741. [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%)
  742. [Performance] WinEditorMain.Licensing : 1 samples, Peak. 2.27 s (1.0x), Avg. 2.27 s, Total. 2.271 s (0.0%)
  743. [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 18.3 ms (1.0x), Avg. 18.3 ms, Total. 18.30 ms (0.0%)
  744. [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 900 us (1.0x), Avg. 900 us, Total. 900.3 us (0.0%)
  745. [Performance] Application.InitializeProject : 1 samples, Peak. 8.69 s (1.0x), Avg. 8.69 s, Total. 8.693 s (0.2%)
  746. [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 1.45 ms (1.0x), Avg. 1.45 ms, Total. 1.454 ms (0.0%)
  747. [Performance] Application.AcquireProjectLock : 1 samples, Peak. 39.8 ms (1.0x), Avg. 39.8 ms, Total. 39.81 ms (0.0%)
  748. [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 40.4 ms (1.0x), Avg. 40.4 ms, Total. 40.43 ms (0.0%)
  749. [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 420 ms (1.0x), Avg. 420 ms, Total. 420.1 ms (0.0%)
  750. [Performance] CurlRequestCheck : 9 samples, Peak. 955 us (8.1x), Avg. 118 us, Total. 1.058 ms (0.0%)
  751. [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 180 ms (1.0x), Avg. 180 ms, Total. 180.1 ms (0.0%)
  752. [Performance] Application.GI.Initialize : 1 samples, Peak. 1.54 ms (1.0x), Avg. 1.54 ms, Total. 1.538 ms (0.0%)
  753. [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.66 ms (1.0x), Avg. 1.66 ms, Total. 1.661 ms (0.0%)
  754. [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 375 ms (1.0x), Avg. 375 ms, Total. 374.8 ms (0.0%)
  755. [Performance] RestoreManagedReferences : 6 samples, Peak. 378 ms (1.5x), Avg. 246 ms, Total. 1.475 s (0.0%)
  756. [Performance] InitializeOnLoad LayerSettingsWindow : 6 samples, Peak. 169 us (4.9x), Avg. 34.4 us, Total. 206.4 us (0.0%)
  757. [Performance] InitializeOnLoad ParameterControllerEditor : 6 samples, Peak. 14.0 us (1.1x), Avg. 12.8 us, Total. 77.00 us (0.0%)
  758. [Performance] InitializeOnLoad ServicesRepository : 6 samples, Peak. 1.39 ms (2.1x), Avg. 669 us, Total. 4.014 ms (0.0%)
  759. [Performance] InitializeOnLoad AdsService : 6 samples, Peak. 7.33 ms (3.7x), Avg. 1.99 ms, Total. 11.94 ms (0.0%)
  760. [Performance] InitializeOnLoad AnalyticsService : 6 samples, Peak. 229 us (1.8x), Avg. 124 us, Total. 745.2 us (0.0%)
  761. [Performance] InitializeOnLoad BuildService : 6 samples, Peak. 234 us (1.7x), Avg. 134 us, Total. 803.2 us (0.0%)
  762. [Performance] InitializeOnLoad CloudBuildPoller : 6 samples, Peak. 309 us (2.6x), Avg. 119 us, Total. 713.1 us (0.0%)
  763. [Performance] InitializeOnLoad CollabService : 6 samples, Peak. 229 us (1.7x), Avg. 137 us, Total. 824.0 us (0.0%)
  764. [Performance] InitializeOnLoad CrashService : 6 samples, Peak. 285 us (2.1x), Avg. 135 us, Total. 810.3 us (0.0%)
  765. [Performance] InitializeOnLoad PurchasingService : 6 samples, Peak. 4.43 ms (1.9x), Avg. 2.36 ms, Total. 14.19 ms (0.0%)
  766. [Performance] InitializeOnLoad UDPService : 6 samples, Peak. 314 us (1.8x), Avg. 172 us, Total. 1.032 ms (0.0%)
  767. [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 6 samples, Peak. 550 us (2.2x), Avg. 254 us, Total. 1.523 ms (0.0%)
  768. [Performance] InitializeOnLoad RetainedMode : 6 samples, Peak. 9.94 ms (3.6x), Avg. 2.75 ms, Total. 16.51 ms (0.0%)
  769. [Performance] InitializeOnLoad EditorMonitor : 6 samples, Peak. 252 us (1.7x), Avg. 146 us, Total. 874.2 us (0.0%)
  770. [Performance] InitializeOnLoad EditorShaderLoader : 6 samples, Peak. 1.35 ms (2.0x), Avg. 683 us, Total. 4.095 ms (0.0%)
  771. [Performance] InitializeOnLoad UXMLEditorFactories : 6 samples, Peak. 162 ms (2.8x), Avg. 58.9 ms, Total. 353.3 ms (0.0%)
  772. [Performance] InitializeOnLoad SearchMonitor : 6 samples, Peak. 19.5 ms (2.5x), Avg. 7.69 ms, Total. 46.13 ms (0.0%)
  773. [Performance] InitializeOnLoad PlayModeDownload : 6 samples, Peak. 1.79 ms (4.5x), Avg. 400 us, Total. 2.397 ms (0.0%)
  774. [Performance] InitializeOnLoad SearchWindow : 6 samples, Peak. 127 us (1.3x), Avg. 98.5 us, Total. 590.8 us (0.0%)
  775. [Performance] InitializeOnLoad EditMode : 6 samples, Peak. 356 us (1.2x), Avg. 293 us, Total. 1.757 ms (0.0%)
  776. [Performance] InitializeOnLoad AssetStoreContext : 6 samples, Peak. 4.04 ms (3.7x), Avg. 1.09 ms, Total. 6.531 ms (0.0%)
  777. [Performance] InitializeOnLoad DrivenRectTransformUndo : 6 samples, Peak. 194 us (1.2x), Avg. 160 us, Total. 960.7 us (0.0%)
  778. [Performance] InitializeOnLoad CacheServerWindow : 6 samples, Peak. 12.3 us (1.4x), Avg. 8.98 us, Total. 53.90 us (0.0%)
  779. [Performance] InitializeOnLoad ManagedDebuggerWindow : 6 samples, Peak. 491 us (1.9x), Avg. 258 us, Total. 1.548 ms (0.0%)
  780. [Performance] InitializeOnLoad WindowLayout : 6 samples, Peak. 2.90 ms (5.1x), Avg. 571 us, Total. 3.428 ms (0.0%)
  781. [Performance] InitializeOnLoad PrefabInstanceChangedListener : 6 samples, Peak. 120 us (2.1x), Avg. 55.7 us, Total. 334.5 us (0.0%)
  782. [Performance] InitializeOnLoad SettingsService : 6 samples, Peak. 10.6 us (1.8x), Avg. 5.95 us, Total. 35.70 us (0.0%)
  783. [Performance] InitializeOnLoad NativeFormatImporterUtility : 6 samples, Peak. 2.44 ms (1.5x), Avg. 1.65 ms, Total. 9.885 ms (0.0%)
  784. [Performance] InitializeOnLoad UISystemProfilerRenderService : 6 samples, Peak. 8.10 us (1.3x), Avg. 6.47 us, Total. 38.80 us (0.0%)
  785. [Performance] InitializeOnLoad ShortcutIntegration : 6 samples, Peak. 91.5 us (1.5x), Avg. 62.4 us, Total. 374.6 us (0.0%)
  786. [Performance] InitializeOnLoad UnityConnect : 6 samples, Peak. 42.7 us (5.6x), Avg. 7.65 us, Total. 45.90 us (0.0%)
  787. [Performance] InitializeOnLoad ObjectSelectorSearch : 6 samples, Peak. 246 us (3.4x), Avg. 72.8 us, Total. 437.0 us (0.0%)
  788. [Performance] InitializeOnLoad ProjectSearch : 6 samples, Peak. 47.3 us (1.5x), Avg. 32.2 us, Total. 193.3 us (0.0%)
  789. [Performance] InitializeOnLoad SceneSearch : 6 samples, Peak. 64.7 us (2.0x), Avg. 31.9 us, Total. 191.6 us (0.0%)
  790. [Performance] InitializeOnLoad SearchService : 6 samples, Peak. 255 us (1.5x), Avg. 172 us, Total. 1.035 ms (0.0%)
  791. [Performance] InitializeOnLoad AddComponentWindow : 6 samples, Peak. 123 us (1.4x), Avg. 89.2 us, Total. 535.0 us (0.0%)
  792. [Performance] InitializeOnLoad Collab : 6 samples, Peak. 3.61 ms (6.0x), Avg. 601 us, Total. 3.609 ms (0.0%)
  793. [Performance] InitializeOnLoad CloudBuild : 6 samples, Peak. 2.90 us (1.2x), Avg. 2.42 us, Total. 14.50 us (0.0%)
  794. [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 6 samples, Peak. 2.46 ms (1.6x), Avg. 1.53 ms, Total. 9.166 ms (0.0%)
  795. [Performance] InitializeOnLoad MenuItems : 6 samples, Peak. 117 us (1.5x), Avg. 79.8 us, Total. 478.8 us (0.0%)
  796. [Performance] InitializeOnLoad ManagedDebugger : 6 samples, Peak. 1.10 us (2.1x), Avg. 517 ns, Total. 3.100 us (0.0%)
  797. [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 6 samples, Peak. 751 us (2.4x), Avg. 314 us, Total. 1.882 ms (0.0%)
  798. [Performance] InitializeOnLoad EditorDelegateRegistration.Initialize : 6 samples, Peak. 610 us (1.8x), Avg. 344 us, Total. 2.066 ms (0.0%)
  799. [Performance] InitializeOnLoad LiveReloadTrackerCreator.Initialize : 6 samples, Peak. 274 us (1.7x), Avg. 164 us, Total. 983.7 us (0.0%)
  800. [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 6 samples, Peak. 97.1 us (1.6x), Avg. 60.8 us, Total. 365.0 us (0.0%)
  801. [Performance] InitializeOnLoad RuntimeEditorDelegateRegistration.Initialize : 6 samples, Peak. 252 us (1.6x), Avg. 161 us, Total. 964.4 us (0.0%)
  802. [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 6 samples, Peak. 1.54 ms (2.5x), Avg. 618 us, Total. 3.708 ms (0.0%)
  803. [Performance] InitializeOnLoad SceneTemplateService.Init : 6 samples, Peak. 349 us (1.5x), Avg. 237 us, Total. 1.419 ms (0.0%)
  804. [Performance] InitializeOnLoad EntitlementsErrorChecker.OpenFirstEntitlementError : 6 samples, Peak. 19.8 ms (3.7x), Avg. 5.37 ms, Total. 32.25 ms (0.0%)
  805. [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 6 samples, Peak. 6.86 ms (1.4x), Avg. 4.73 ms, Total. 28.39 ms (0.0%)
  806. [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 6 samples, Peak. 4.52 ms (1.4x), Avg. 3.25 ms, Total. 19.52 ms (0.0%)
  807. [Performance] InitializeOnLoad SysrootManager.Initialize : 6 samples, Peak. 610 us (1.4x), Avg. 425 us, Total. 2.549 ms (0.0%)
  808. [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 6 samples, Peak. 3.30 ms (1.3x), Avg. 2.52 ms, Total. 15.14 ms (0.0%)
  809. [Performance] InitializeOnLoad EditorWindow.Initialize : 6 samples, Peak. 241 us (1.7x), Avg. 142 us, Total. 852.8 us (0.0%)
  810. [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 6 samples, Peak. 3.93 ms (3.0x), Avg. 1.30 ms, Total. 7.825 ms (0.0%)
  811. [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 6 samples, Peak. 137 us (1.6x), Avg. 87.6 us, Total. 525.7 us (0.0%)
  812. [Performance] ProcessService.EditorAfterLoadAllAssemblies : 6 samples, Peak. 411 us (1.5x), Avg. 269 us, Total. 1.616 ms (0.0%)
  813. [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 18.2 ms (1.0x), Avg. 18.2 ms, Total. 18.25 ms (0.0%)
  814. [Performance] Application.InitialRefresh : 1 samples, Peak. 6.84 s (1.0x), Avg. 6.84 s, Total. 6.842 s (0.1%)
  815. [Performance] Compiling Scripts : 6 samples, Peak. 2.06 s (4.0x), Avg. 510 ms, Total. 3.059 s (0.1%)
  816. [Performance] InitializeOnLoad Initializer : 10 samples, Peak. 522 us (1.7x), Avg. 305 us, Total. 3.050 ms (0.0%)
  817. [Performance] InitializeOnLoad DeScriptExecutionOrderManager : 5 samples, Peak. 7.13 ms (1.0x), Avg. 7.01 ms, Total. 35.06 ms (0.0%)
  818. [Performance] InitializeOnLoad ProbeGIBaking : 5 samples, Peak. 376 us (1.1x), Avg. 353 us, Total. 1.767 ms (0.0%)
  819. [Performance] InitializeOnLoad FilterWindow : 5 samples, Peak. 31.9 us (1.0x), Avg. 30.5 us, Total. 152.3 us (0.0%)
  820. [Performance] InitializeOnLoad RealtimeProbeSubdivisionDebug : 5 samples, Peak. 132 us (1.6x), Avg. 81.7 us, Total. 408.5 us (0.0%)
  821. [Performance] InitializeOnLoad SpineEditorUtilities : 5 samples, Peak. 147 us (1.3x), Avg. 115 us, Total. 574.7 us (0.0%)
  822. [Performance] InitializeOnLoad Bootstrap : 5 samples, Peak. 195 ms (1.4x), Avg. 142 ms, Total. 712.0 ms (0.0%)
  823. [Performance] InitializeOnLoad ShaderGraphMaterialsUpdater : 10 samples, Peak. 303 us (1.6x), Avg. 184 us, Total. 1.839 ms (0.0%)
  824. [Performance] InitializeOnLoad RendererDataPatcher : 5 samples, Peak. 73.4 ms (1.6x), Avg. 44.7 ms, Total. 223.7 ms (0.0%)
  825. [Performance] InitializeOnLoad EditorToolManager : 5 samples, Peak. 1.69 ms (2.9x), Avg. 576 us, Total. 2.879 ms (0.0%)
  826. [Performance] InitializeOnLoad Renderer2DAnalytics : 5 samples, Peak. 82.4 us (1.1x), Avg. 78.1 us, Total. 390.5 us (0.0%)
  827. [Performance] InitializeOnLoad BurstLoader : 5 samples, Peak. 254 ms (2.5x), Avg. 103 ms, Total. 513.0 ms (0.0%)
  828. [Performance] InitializeOnLoad EditorGameServiceAnalyticsRegistrant : 5 samples, Peak. 4.70 ms (1.0x), Avg. 4.64 ms, Total. 23.20 ms (0.0%)
  829. [Performance] InitializeOnLoad NodeClassCache : 5 samples, Peak. 27.8 ms (2.1x), Avg. 13.3 ms, Total. 66.72 ms (0.0%)
  830. [Performance] InitializeOnLoad RiderScriptEditor : 5 samples, Peak. 17.1 ms (2.1x), Avg. 8.34 ms, Total. 41.71 ms (0.0%)
  831. [Performance] InitializeOnLoad CallbackInitializer : 5 samples, Peak. 8.78 ms (4.6x), Avg. 1.90 ms, Total. 9.520 ms (0.0%)
  832. [Performance] InitializeOnLoad PlasticPlugin : 5 samples, Peak. 6.40 us (3.4x), Avg. 1.86 us, Total. 9.300 us (0.0%)
  833. [Performance] InitializeOnLoad PrefabLayoutRebuilder : 5 samples, Peak. 726 us (2.4x), Avg. 304 us, Total. 1.519 ms (0.0%)
  834. [Performance] InitializeOnLoad SpriteEditorWindow : 5 samples, Peak. 3.21 ms (3.7x), Avg. 873 us, Total. 4.366 ms (0.0%)
  835. [Performance] InitializeOnLoad RerunCallbackInitializer : 5 samples, Peak. 10.3 ms (3.2x), Avg. 3.22 ms, Total. 16.11 ms (0.0%)
  836. [Performance] InitializeOnLoad UnityTestProtocolStarter : 5 samples, Peak. 174 us (1.6x), Avg. 108 us, Total. 542.1 us (0.0%)
  837. [Performance] InitializeOnLoad TestStarter : 5 samples, Peak. 1.25 ms (2.0x), Avg. 627 us, Total. 3.137 ms (0.0%)
  838. [Performance] InitializeOnLoad BackgroundWatcher : 5 samples, Peak. 94.7 us (1.4x), Avg. 66.4 us, Total. 332.0 us (0.0%)
  839. [Performance] InitializeOnLoad VisualStudioEditor : 5 samples, Peak. 11.4 ms (1.9x), Avg. 6.05 ms, Total. 30.27 ms (0.0%)
  840. [Performance] InitializeOnLoad VisualStudioIntegration : 5 samples, Peak. 6.00 ms (2.5x), Avg. 2.36 ms, Total. 11.79 ms (0.0%)
  841. [Performance] InitializeOnLoad TestRunnerApiListener : 5 samples, Peak. 842 us (2.1x), Avg. 395 us, Total. 1.974 ms (0.0%)
  842. [Performance] InitializeOnLoad ShadowCasterGroup2DManager : 5 samples, Peak. 186 us (1.8x), Avg. 102 us, Total. 512.2 us (0.0%)
  843. [Performance] InitializeOnLoad VSCodeScriptEditor : 5 samples, Peak. 3.08 ms (1.3x), Avg. 2.41 ms, Total. 12.03 ms (0.0%)
  844. [Performance] InitializeOnLoad RedistInstall : 5 samples, Peak. 5.76 ms (4.0x), Avg. 1.45 ms, Total. 7.227 ms (0.0%)
  845. [Performance] InitializeOnLoad ReadmeEditor : 5 samples, Peak. 341 us (2.6x), Avg. 133 us, Total. 667.0 us (0.0%)
  846. [Performance] InitializeOnLoad HierarchyIcons : 5 samples, Peak. 2.39 ms (2.5x), Avg. 973 us, Total. 4.865 ms (0.0%)
  847. [Performance] InitializeOnLoad ACInstaller : 5 samples, Peak. 21.6 ms (3.3x), Avg. 6.53 ms, Total. 32.63 ms (0.0%)
  848. [Performance] InitializeOnLoad UpdateChecker : 5 samples, Peak. 17.7 us (2.3x), Avg. 7.76 us, Total. 38.80 us (0.0%)
  849. [Performance] InitializeOnLoad ActionListAsset : 5 samples, Peak. 9.60 us (3.8x), Avg. 2.56 us, Total. 12.80 us (0.0%)
  850. [Performance] InitializeOnLoad SysrootPackage.IssueWarningIfLinuxIL2CPPNotPresent : 5 samples, Peak. 266 us (1.3x), Avg. 206 us, Total. 1.031 ms (0.0%)
  851. [Performance] InitializeOnLoad ContextualMenuDispatcher.RegisterAdditionalDataMenus : 5 samples, Peak. 32.5 ms (1.6x), Avg. 20.7 ms, Total. 103.5 ms (0.0%)
  852. [Performance] Menu.FilterMenuItem : 16899 samples, Peak. 29.0 ms (3427.4x), Avg. 8.45 us, Total. 142.9 ms (0.0%)
  853. [Performance] InitializeOnLoad CoreRenderPipelinePreferences.InitPreferenceProviders : 5 samples, Peak. 20.4 ms (1.4x), Avg. 14.7 ms, Total. 73.47 ms (0.0%)
  854. [Performance] InitializeOnLoad VolumeGizmoDrawer.InitVolumeGizmoCallbacks : 5 samples, Peak. 417 us (1.4x), Avg. 300 us, Total. 1.501 ms (0.0%)
  855. [Performance] InitializeOnLoad UIParticleUpdater.InitializeOnLoad : 5 samples, Peak. 3.41 ms (1.5x), Avg. 2.27 ms, Total. 11.35 ms (0.0%)
  856. [Performance] InitializeOnLoad MaterialReimporter.RegisterUpgraderReimport : 10 samples, Peak. 196 us (2.2x), Avg. 90.3 us, Total. 902.6 us (0.0%)
  857. [Performance] InitializeOnLoad EditorGameServiceRegistry.RegisterAllServices : 5 samples, Peak. 4.44 ms (1.3x), Avg. 3.34 ms, Total. 16.68 ms (0.0%)
  858. [Performance] InitializeOnLoad ServiceInstallationListener.RegisterToEvents : 5 samples, Peak. 227 us (1.4x), Avg. 164 us, Total. 818.2 us (0.0%)
  859. [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 5 samples, Peak. 1.12 ms (3.7x), Avg. 301 us, Total. 1.506 ms (0.0%)
  860. [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 5 samples, Peak. 449 us (1.2x), Avg. 361 us, Total. 1.806 ms (0.0%)
  861. [Performance] InitializeOnLoad AboutWindow.FirstSetup : 5 samples, Peak. 204 us (1.4x), Avg. 148 us, Total. 742.1 us (0.0%)
  862. [Performance] InitializeOnLoad ActionListAutosaving.Register : 5 samples, Peak. 32.8 ms (4.7x), Avg. 6.98 ms, Total. 34.89 ms (0.0%)
  863. [Performance] DidReloadScriptsDebugWindow.OnEditorReload : 5 samples, Peak. 4.05 ms (1.2x), Avg. 3.28 ms, Total. 16.39 ms (0.0%)
  864. [Performance] DidReloadScriptsVolumeComponentEditor.OnEditorReload : 5 samples, Peak. 18.9 ms (1.7x), Avg. 11.2 ms, Total. 56.03 ms (0.0%)
  865. [Performance] DidReloadScriptsLookDev.OnEditorReload : 5 samples, Peak. 976 us (1.2x), Avg. 781 us, Total. 3.906 ms (0.0%)
  866. [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 5 samples, Peak. 1.57 ms (3.6x), Avg. 437 us, Total. 2.186 ms (0.0%)
  867. [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 5 samples, Peak. 612 us (1.6x), Avg. 381 us, Total. 1.903 ms (0.0%)
  868. [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 5 samples, Peak. 769 us (1.3x), Avg. 578 us, Total. 2.888 ms (0.0%)
  869. [Performance] SyncVS.PostprocessSyncProject : 31 samples, Peak. 3.05 ms (6.1x), Avg. 499 us, Total. 15.45 ms (0.0%)
  870. [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 8.96 ms (1.0x), Avg. 8.96 ms, Total. 8.959 ms (0.0%)
  871. [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 128 ms (1.0x), Avg. 128 ms, Total. 127.9 ms (0.0%)
  872. [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 16.6 ms (1.0x), Avg. 16.6 ms, Total. 16.59 ms (0.0%)
  873. [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%)
  874. [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 1.99 ms (1.0x), Avg. 1.99 ms, Total. 1.990 ms (0.0%)
  875. [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 185 ms (1.0x), Avg. 185 ms, Total. 185.4 ms (0.0%)
  876. [Performance] Application.ExecuteStartups : 1 samples, Peak. 33.1 ms (1.0x), Avg. 33.1 ms, Total. 33.11 ms (0.0%)
  877. [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 2.10 us (10.1x), Avg. 208 ns, Total. 5.400 us (0.0%)
  878. [Performance] Gizmo.RebuildRenderers : 33 samples, Peak. 31.4 ms (18.6x), Avg. 1.69 ms, Total. 55.61 ms (0.0%)
  879. [Performance] Gizmo.AddGizmoRenderers : 3333 samples, Peak. 1.17 ms (219.3x), Avg. 5.35 us, Total. 17.83 ms (0.0%)
  880. [Performance] Application.editorInitializingProject : 1 samples, Peak. 47.5 ms (1.0x), Avg. 47.5 ms, Total. 47.48 ms (0.0%)
  881. [Performance] Application.FinishLoadingProject : 1 samples, Peak. 995 ms (1.0x), Avg. 995 ms, Total. 995.5 ms (0.0%)
  882. [Performance] Application.InitializeMenu : 1 samples, Peak. 90.9 ms (1.0x), Avg. 90.9 ms, Total. 90.87 ms (0.0%)
  883. [Performance] Menu.RebuildAll : 1 samples, Peak. 90.9 ms (1.0x), Avg. 90.9 ms, Total. 90.85 ms (0.0%)
  884. [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 87.0 ms (1.0x), Avg. 87.0 ms, Total. 86.98 ms (0.0%)
  885. [Performance] UpdateAllMenus : 75 samples, Peak. 96.3 ms (12.0x), Avg. 8.00 ms, Total. 599.8 ms (0.0%)
  886. [Performance] Menu.RebuildOSMainMenu : 35 samples, Peak. 11.8 ms (1.5x), Avg. 7.88 ms, Total. 275.9 ms (0.0%)
  887. [Performance] Application.RestoreLastOpenedScenes : 1 samples, Peak. 332 ms (1.0x), Avg. 332 ms, Total. 332.4 ms (0.0%)
  888. [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 15 samples, Peak. 276 us (4.4x), Avg. 63.3 us, Total. 950.1 us (0.0%)
  889. [Performance] EditorSceneManager.activeSceneChangedInEditMode: callback in UnityEditor.Search.SearchMonitor : 15 samples, Peak. 82.5 us (4.5x), Avg. 18.3 us, Total. 274.3 us (0.0%)
  890. [Performance] Inspector.InitOrRebuild : 93 samples, Peak. 36.2 ms (6.3x), Avg. 5.75 ms, Total. 535.0 ms (0.0%)
  891. [Performance] BuildCatalog : 5 samples, Peak. 21.2 ms (1.4x), Avg. 14.8 ms, Total. 74.19 ms (0.0%)
  892. [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 13.7 ms (1.0x), Avg. 13.7 ms, Total. 13.72 ms (0.0%)
  893. [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 49.6 us (1.0x), Avg. 49.6 us, Total. 49.60 us (0.0%)
  894. [Performance] VersionControl.Task.Wait : 1 samples, Peak. 12.3 us (1.0x), Avg. 12.3 us, Total. 12.30 us (0.0%)
  895. [Performance] Application.InvokeProjectWasLoaded : 1 samples, Peak. 1.12 ms (1.0x), Avg. 1.12 ms, Total. 1.117 ms (0.0%)
  896. [Performance] Application.Message : 562883 samples, Peak. 5.88 s (37814.4x), Avg. 155 us, Total. 87.52 s (1.9%)
  897. [Performance] Application.Message.Timer : 818 samples, Peak. 184 us (21.8x), Avg. 8.43 us, Total. 6.894 ms (0.0%)
  898. [Performance] Application.Message.WM_00060 : 339 samples, Peak. 206 us (12.8x), Avg. 16.1 us, Total. 5.465 ms (0.0%)
  899. [Performance] Application.Message.WM_0031F : 1 samples, Peak. 5.10 us (1.0x), Avg. 5.10 us, Total. 5.100 us (0.0%)
  900. [Performance] Application.Message.WM_0C0A7 : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%)
  901. [Performance] Application.Message.Paint : 25 samples, Peak. 1.29 s (22.3x), Avg. 57.9 ms, Total. 1.448 s (0.0%)
  902. [Performance] SceneView.Paint : 61178 samples, Peak. 1.37 s (684.5x), Avg. 2.01 ms, Total. 122.8 s (2.6%)
  903. [Performance] SceneView.Repaint : 61178 samples, Peak. 1.37 s (692.2x), Avg. 1.99 ms, Total. 121.4 s (2.6%)
  904. [Performance] RefreshSkin : 5 samples, Peak. 23.8 ms (1.6x), Avg. 15.3 ms, Total. 76.57 ms (0.0%)
  905. [Performance] GizmoManager.DrawGizmos : 95898 samples, Peak. 83.1 ms (513.3x), Avg. 162 us, Total. 15.53 s (0.3%)
  906. [Performance] GizmoManager.RecalculateGizmosIfDirty : 260 samples, Peak. 30.2 ms (127.9x), Avg. 236 us, Total. 61.33 ms (0.0%)
  907. [Performance] GizmoManager.RecalculateGizmos : 260 samples, Peak. 30.1 ms (139.4x), Avg. 216 us, Total. 56.22 ms (0.0%)
  908. [Performance] SceneHierarchyWindow.Paint : 3834 samples, Peak. 47.6 ms (37.0x), Avg. 1.28 ms, Total. 4.926 s (0.1%)
  909. [Performance] SceneHierarchyWindow.Repaint : 3834 samples, Peak. 47.6 ms (40.0x), Avg. 1.19 ms, Total. 4.562 s (0.1%)
  910. [Performance] SceneVisibilityState.IsFlagSetInParents : 8922 samples, Peak. 30.2 us (52.4x), Avg. 576 ns, Total. 5.141 ms (0.0%)
  911. [Performance] SceneVisibilityState.HasData : 9100 samples, Peak. 1.70 us (22.2x), Avg. 76.6 ns, Total. 697.2 us (0.0%)
  912. [Performance] AppStatusBar.Paint : 486 samples, Peak. 7.40 ms (13.9x), Avg. 531 us, Total. 257.9 ms (0.0%)
  913. [Performance] AppStatusBar.Repaint : 486 samples, Peak. 7.34 ms (18.9x), Avg. 388 us, Total. 188.7 ms (0.0%)
  914. [Performance] InspectorWindow.Paint : 11457 samples, Peak. 1.23 s (187.1x), Avg. 6.57 ms, Total. 75.32 s (1.6%)
  915. [Performance] InspectorWindow.Repaint : 11457 samples, Peak. 1.23 s (188.8x), Avg. 6.51 ms, Total. 74.62 s (1.6%)
  916. [Performance] Toolbar.Paint : 946 samples, Peak. 24.0 ms (29.1x), Avg. 823 us, Total. 779.0 ms (0.0%)
  917. [Performance] Toolbar.Repaint : 946 samples, Peak. 23.9 ms (54.0x), Avg. 442 us, Total. 417.7 ms (0.0%)
  918. [Performance] GameView.Paint : 54986 samples, Peak. 608 ms (521.1x), Avg. 1.17 ms, Total. 64.11 s (1.4%)
  919. [Performance] GameView.Repaint : 54986 samples, Peak. 608 ms (630.0x), Avg. 964 us, Total. 53.03 s (1.1%)
  920. [Performance] ProjectBrowser.Paint : 2003 samples, Peak. 939 ms (229.3x), Avg. 4.10 ms, Total. 8.206 s (0.2%)
  921. [Performance] ProjectBrowser.Repaint : 2003 samples, Peak. 939 ms (235.4x), Avg. 3.99 ms, Total. 7.991 s (0.2%)
  922. [Performance] Application.Message.MouseMove : 112073 samples, Peak. 1.37 s (6337.4x), Avg. 216 us, Total. 24.18 s (0.5%)
  923. [Performance] InspectorWindow.Ignore : 106 samples, Peak. 900 ns (6.0x), Avg. 149 ns, Total. 15.80 us (0.0%)
  924. [Performance] Application.Tick : 563031 samples, Peak. 3.75 s (2673.4x), Avg. 1.40 ms, Total. 789.1 s (16.9%)
  925. [Performance] CheckLicensingClient : 922 samples, Peak. 29.0 us (2.2x), Avg. 13.1 us, Total. 12.06 ms (0.0%)
  926. [Performance] Application.TickVersionControl : 563031 samples, Peak. 92.9 us (199.2x), Avg. 466 ns, Total. 262.6 ms (0.0%)
  927. [Performance] MonoCompiler.Tick : 17993 samples, Peak. 2.98 s (15544.8x), Avg. 192 us, Total. 3.446 s (0.1%)
  928. [Performance] UnityConnect.Tick : 53617 samples, Peak. 3.16 ms (1171.0x), Avg. 2.70 us, Total. 144.9 ms (0.0%)
  929. [Performance] UnityConnect.PollInfo : 840 samples, Peak. 1.10 us (4.6x), Avg. 239 ns, Total. 201.1 us (0.0%)
  930. [Performance] Collab.Tick : 53617 samples, Peak. 918 us (567.4x), Avg. 1.62 us, Total. 86.73 ms (0.0%)
  931. [Performance] CurlRequest.Tick : 30682 samples, Peak. 679 us (777.3x), Avg. 874 ns, Total. 26.82 ms (0.0%)
  932. [Performance] WebSocketClient.Tick : 30682 samples, Peak. 10.7 ms (7679.8x), Avg. 1.39 us, Total. 42.72 ms (0.0%)
  933. [Performance] AssetDatabase.Tick : 30682 samples, Peak. 346 us (1895.4x), Avg. 182 ns, Total. 5.594 ms (0.0%)
  934. [Performance] SceneBackgroundTask.Tick : 25362 samples, Peak. 3.00 us (14.4x), Avg. 208 ns, Total. 5.274 ms (0.0%)
  935. [Performance] Scheduler.Tick : 156489 samples, Peak. 8.14 ms (417.8x), Avg. 19.5 us, Total. 3.050 s (0.1%)
  936. [Performance] RepaintAllProfilerWindows : 3232 samples, Peak. 462 us (264.8x), Avg. 1.74 us, Total. 5.640 ms (0.0%)
  937. [Performance] PlayerUpdates.Tick : 59568 samples, Peak. 160 us (8.3x), Avg. 19.3 us, Total. 1.149 s (0.0%)
  938. [Performance] Application.TickGlobalCallbacks : 563031 samples, Peak. 148 ms (17848.3x), Avg. 8.28 us, Total. 4.664 s (0.1%)
  939. [Performance] CoreBusinessMetrics.Tick : 76 samples, Peak. 144 us (1.6x), Avg. 89.5 us, Total. 6.804 ms (0.0%)
  940. [Performance] EditorAnalytics.Tick : 16202 samples, Peak. 520 us (142.7x), Avg. 3.64 us, Total. 59.02 ms (0.0%)
  941. [Performance] GI.Tick : 22865 samples, Peak. 520 us (19.9x), Avg. 26.1 us, Total. 596.7 ms (0.0%)
  942. [Performance] Video.Update : 563031 samples, Peak. 364 us (1709.7x), Avg. 213 ns, Total. 119.8 ms (0.0%)
  943. [Performance] UnitySynchronization.ExecuteTasks : 53618 samples, Peak. 4.32 ms (1287.2x), Avg. 3.35 us, Total. 179.8 ms (0.0%)
  944. [Performance] Application.TickPreloadManager : 514648 samples, Peak. 26.1 ms (10209.2x), Avg. 2.55 us, Total. 1.314 s (0.0%)
  945. [Performance] Application.TickProgress : 563031 samples, Peak. 3.92 ms (11184.2x), Avg. 350 ns, Total. 197.2 ms (0.0%)
  946. [Performance] Application.TickSceneTracker : 563031 samples, Peak. 163 ms (464.7x), Avg. 351 us, Total. 197.7 s (4.2%)
  947. [Performance] EditorApplication.update : 563031 samples, Peak. 163 ms (467.9x), Avg. 349 us, Total. 196.4 s (4.2%)
  948. [Performance] EditorApplication.update: UnityEngine.Experimental.Rendering.ProbeSubdivisionContext+RealtimeProbeSubdivisionDebug.UpdateRealtimeSubdivisionDebug : 563031 samples, Peak. 3.14 ms (5856.7x), Avg. 536 ns, Total. 301.9 ms (0.0%)
  949. [Performance] EditorApplication.update: Unity.PlasticSCM.Editor.ProjectDownloader.CloudProjectDownloader.RunOnceWhenAccessTokenIsInitialized : 5 samples, Peak. 943 us (2.8x), Avg. 338 us, Total. 1.691 ms (0.0%)
  950. [Performance] EditorApplication.update: Unity.PlasticSCM.Editor.CollabMigration.MigrateCollabProject.RunOnceWhenAccessTokenAndProjectIdAreInitialized : 1 samples, Peak. 303 us (1.0x), Avg. 303 us, Total. 303.4 us (0.0%)
  951. [Performance] EditorApplication.update: Unity.PlasticSCM.Editor.UI.CooldownWindowDelayer.OnUpdate : 2787 samples, Peak. 2.15 ms (185.2x), Avg. 11.6 us, Total. 32.35 ms (0.0%)
  952. [Performance] EditorApplication.update: callback in Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration : 9 samples, Peak. 163 ms (2.5x), Avg. 66.4 ms, Total. 597.8 ms (0.0%)
  953. [Performance] EditorApplication.update: Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration.OnUpdate : 563031 samples, Peak. 3.64 ms (1627.1x), Avg. 2.24 us, Total. 1.259 s (0.0%)
  954. [Performance] EditorApplication.update: AC.HierarchyIcons.UpdateCB : 563031 samples, Peak. 2.75 ms (8.6x), Avg. 319 us, Total. 179.4 s (3.8%)
  955. [Performance] EditorApplication.update: callback in UnityEditor.Rendering.Universal.MaterialReimporter : 563031 samples, Peak. 631 us (1086.0x), Avg. 581 ns, Total. 327.1 ms (0.0%)
  956. [Performance] EditorApplication.update: AC.ActionListAutosaving.OnUpdate : 563031 samples, Peak. 4.95 ms (637.1x), Avg. 7.78 us, Total. 4.378 s (0.1%)
  957. [Performance] EditorApplication.update: UnityEditor.PackageManager.UI.Internal.ApplicationProxy.OnUpdate : 563031 samples, Peak. 77.5 ms (38284.8x), Avg. 2.02 us, Total. 1.139 s (0.0%)
  958. [Performance] EditorApplication.update: UnityEditor.PackageManager.UI.Internal.UpmBaseOperation`1[[UnityEditor.PackageManager.Requests.ListRequest, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Progress : 2 samples, Peak. 22.9 ms (1.7x), Avg. 13.8 ms, Total. 27.55 ms (0.0%)
  959. [Performance] EditorApplication.update: UnityEditor.PackageManager.UI.Internal.UpmBaseOperation`1[[UnityEditor.PackageManager.Requests.GetRegistriesRequest, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Progress : 5 samples, Peak. 3.01 ms (1.5x), Avg. 2.02 ms, Total. 10.10 ms (0.0%)
  960. [Performance] EditorApplication.update: UnityEditor.SceneManagement.StageNavigationManager.Update : 563031 samples, Peak. 4.73 ms (17393.6x), Avg. 272 ns, Total. 153.0 ms (0.0%)
  961. [Performance] EditorApplication.update: UnityEditor.AnimatedValues.BaseAnimValue`1[[UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update : 1 samples, Peak. 101 us (1.0x), Avg. 101 us, Total. 101.4 us (0.0%)
  962. [Performance] EditorApplication.update: UnityEditor.GameView.RepaintIfNeeded : 563031 samples, Peak. 113 us (162.6x), Avg. 693 ns, Total. 390.3 ms (0.0%)
  963. [Performance] EditorApplication.update: UnityEditor.HostView.SendUpdate : 601059 samples, Peak. 457 us (190.8x), Avg. 2.40 us, Total. 1.441 s (0.0%)
  964. [Performance] EditorApplication.update: UnityEditor.Toolbars.AccountDropdown.CheckAvailability : 563031 samples, Peak. 253 us (351.9x), Avg. 719 ns, Total. 404.6 ms (0.0%)
  965. [Performance] EditorApplication.update: UnityEditor.Toolbars.CloudButton.CheckAvailability : 563031 samples, Peak. 133 us (442.6x), Avg. 301 ns, Total. 169.4 ms (0.0%)
  966. [Performance] EditorApplication.update: UnityEditor.Toolbars.PreviewPackagesInUseDropdown.CheckAvailability : 563031 samples, Peak. 116 us (315.0x), Avg. 368 ns, Total. 207.2 ms (0.0%)
  967. [Performance] EditorApplication.update: UnityEditor.Toolbars.SceneAudioElement.CheckAvailability : 563031 samples, Peak. 127 us (356.3x), Avg. 357 ns, Total. 200.8 ms (0.0%)
  968. [Performance] EditorApplication.update: UnityEditor.Toolbars.RenderDocElement.OnUpdate : 563031 samples, Peak. 126 us (178.8x), Avg. 702 ns, Total. 395.4 ms (0.0%)
  969. [Performance] EditorApplication.update: UnityEditor.Toolbars.MetalCaptureElement.OnUpdate : 563031 samples, Peak. 159 us (418.1x), Avg. 379 ns, Total. 213.6 ms (0.0%)
  970. [Performance] EditorApplication.update: UnityEditor.SceneView.UpdateAnimatedMaterials : 563031 samples, Peak. 182 us (351.1x), Avg. 519 ns, Total. 292.0 ms (0.0%)
  971. [Performance] EditorApplication.update: Unity.PlasticSCM.Editor.UI.EditorDispatcher.Update : 681 samples, Peak. 28.1 ms (38.0x), Avg. 739 us, Total. 503.3 ms (0.0%)
  972. [Performance] EditorApplication.update: Unity.PlasticSCM.Editor.UI.EditorWindowFocus.Update : 563031 samples, Peak. 1.15 ms (431.6x), Avg. 2.66 us, Total. 1.496 s (0.0%)
  973. [Performance] EditorApplication.update: UnityEditor.Rendering.Universal.SceneViewDrawMode.UpdateSceneViewStates : 563027 samples, Peak. 1.06 ms (752.4x), Avg. 1.41 us, Total. 792.2 ms (0.0%)
  974. [Performance] Package.AsyncRequest : 1 samples, Peak. 150 us (1.0x), Avg. 150 us, Total. 150.4 us (0.0%)
  975. [Performance] ConsoleLog.Tick : 17991 samples, Peak. 766 us (311.6x), Avg. 2.46 us, Total. 44.21 ms (0.0%)
  976. [Performance] HierarchyWindow.Tick : 10220 samples, Peak. 6.96 ms (695.7x), Avg. 10.0 us, Total. 102.2 ms (0.0%)
  977. [Performance] Toolbar.OnHierarchyChange : 188 samples, Peak. 23.1 us (2.2x), Avg. 10.6 us, Total. 1.998 ms (0.0%)
  978. [Performance] SceneHierarchyWindow.OnHierarchyChange : 188 samples, Peak. 183 us (11.0x), Avg. 16.6 us, Total. 3.114 ms (0.0%)
  979. [Performance] SceneView.OnHierarchyChange : 188 samples, Peak. 9.70 us (8.8x), Avg. 1.10 us, Total. 206.6 us (0.0%)
  980. [Performance] GameView.OnHierarchyChange : 188 samples, Peak. 2.30 us (3.0x), Avg. 759 ns, Total. 142.7 us (0.0%)
  981. [Performance] ProjectBrowser.OnHierarchyChange : 108 samples, Peak. 1.50 us (2.0x), Avg. 759 ns, Total. 82.00 us (0.0%)
  982. [Performance] InspectorWindow.OnHierarchyChange : 188 samples, Peak. 2.50 us (3.5x), Avg. 722 ns, Total. 135.8 us (0.0%)
  983. [Performance] AppStatusBar.OnHierarchyChange : 188 samples, Peak. 11.8 us (2.6x), Avg. 4.56 us, Total. 857.3 us (0.0%)
  984. [Performance] EditorApplication.hierarchyChanged: Unity.UIElements.Editor.UIDocumentHierarchyWatcher.OnHierarchyChanged : 188 samples, Peak. 427 us (7.2x), Avg. 59.4 us, Total. 11.18 ms (0.0%)
  985. [Performance] Inspector.Tick : 10220 samples, Peak. 412 ms (1815.0x), Avg. 227 us, Total. 2.319 s (0.0%)
  986. [Performance] Toolbar.OnInspectorUpdate : 10220 samples, Peak. 138 us (11.6x), Avg. 11.9 us, Total. 121.8 ms (0.0%)
  987. [Performance] SceneHierarchyWindow.OnInspectorUpdate : 10220 samples, Peak. 108 us (19.4x), Avg. 5.57 us, Total. 56.93 ms (0.0%)
  988. [Performance] SceneView.OnInspectorUpdate : 10220 samples, Peak. 11.4 us (9.2x), Avg. 1.23 us, Total. 12.61 ms (0.0%)
  989. [Performance] GameView.OnInspectorUpdate : 10220 samples, Peak. 30.9 us (39.0x), Avg. 792 ns, Total. 8.094 ms (0.0%)
  990. [Performance] ProjectBrowser.OnInspectorUpdate : 8022 samples, Peak. 252 us (41.6x), Avg. 6.06 us, Total. 48.57 ms (0.0%)
  991. [Performance] InspectorWindow.OnInspectorUpdate : 10220 samples, Peak. 392 us (17.5x), Avg. 22.4 us, Total. 228.8 ms (0.0%)
  992. [Performance] AppStatusBar.OnInspectorUpdate : 10220 samples, Peak. 88.0 ms (3429.0x), Avg. 25.7 us, Total. 262.4 ms (0.0%)
  993. [Performance] EditorApplication.delayCall: Spine.Unity.Editor.SpineEditorUtilities.Initialize : 5 samples, Peak. 356 ms (1.5x), Avg. 237 ms, Total. 1.185 s (0.0%)
  994. [Performance] EditorApplication.delayCall: callback in UnityEditor.Rendering.Universal.RendererDataPatcher : 5 samples, Peak. 35.1 ms (1.3x), Avg. 26.8 ms, Total. 134.0 ms (0.0%)
  995. [Performance] EditorApplication.delayCall: ReadmeEditor.SelectReadmeAutomatically : 5 samples, Peak. 8.37 ms (4.7x), Avg. 1.80 ms, Total. 9.001 ms (0.0%)
  996. [Performance] EditorApplication.delayCall: UnityEditor.ShortcutManagement.ShortcutIntegration.EnsureShortcutControllerCreated : 5 samples, Peak. 21.8 ms (1.7x), Avg. 12.8 ms, Total. 64.14 ms (0.0%)
  997. [Performance] EditorApplication.delayCall: Febucci.UI.AboutWindow.TryOpeningWindow : 5 samples, Peak. 4.64 ms (4.3x), Avg. 1.07 ms, Total. 5.347 ms (0.0%)
  998. [Performance] EditorApplication.delayCall: callback in UnityEditor.EditorWindow : 5 samples, Peak. 1.19 ms (1.1x), Avg. 1.13 ms, Total. 5.632 ms (0.0%)
  999. [Performance] EditorApplication.delayCall: callback in UnityEditor.SceneVisibilityManager : 5 samples, Peak. 198 us (1.3x), Avg. 154 us, Total. 771.1 us (0.0%)
  1000. [Performance] EditorApplication.delayCall: UnityEngine.InputRegistering.DelayedRegisterInput : 5 samples, Peak. 2.11 ms (1.1x), Avg. 2.00 ms, Total. 9.975 ms (0.0%)
  1001. [Performance] EditorApplication.delayCall: UnityEditor.Toolbars.PlayModeButtons.<.ctor>b__7_1 : 5 samples, Peak. 504 us (1.3x), Avg. 394 us, Total. 1.969 ms (0.0%)
  1002. [Performance] EditorApplication.delayCall: UnityEditor.Toolbars.LayoutDropdown.CheckAvailability : 5 samples, Peak. 119 us (1.4x), Avg. 87.7 us, Total. 438.6 us (0.0%)
  1003. [Performance] EditorApplication.delayCall: UnityEditor.Toolbars.LayersDropdown.CheckAvailability : 5 samples, Peak. 99.5 us (1.3x), Avg. 74.3 us, Total. 371.6 us (0.0%)
  1004. [Performance] EditorApplication.delayCall: UnityEditor.Toolbars.ModesDropdown.CheckAvailability : 5 samples, Peak. 208 us (1.4x), Avg. 146 us, Total. 730.4 us (0.0%)
  1005. [Performance] EditorApplication.delayCall: UnityEditor.Search.SearchButton.DelayInitialization : 5 samples, Peak. 4.90 ms (1.0x), Avg. 4.79 ms, Total. 23.93 ms (0.0%)
  1006. [Performance] EditorApplication.delayCall: UnityEditor.Toolbars.UndoButton.DelayInitialization : 5 samples, Peak. 186 us (1.1x), Avg. 171 us, Total. 854.7 us (0.0%)
  1007. [Performance] EditorApplication.delayCall: UnityEditor.EditorTools.EditorToolContext.OnActivated : 5 samples, Peak. 15.3 us (1.4x), Avg. 10.9 us, Total. 54.70 us (0.0%)
  1008. [Performance] EditorApplication.delayCall: UnityEditor.SearchService.OpenSearchHelper.UpdateBindingAndTooltip : 5 samples, Peak. 840 us (1.2x), Avg. 675 us, Total. 3.374 ms (0.0%)
  1009. [Performance] EditorApplication.delayCall: Coffee.UIExtensions.UIParticle.<UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize>b__71_0 : 57 samples, Peak. 472 us (12.3x), Avg. 38.2 us, Total. 2.179 ms (0.0%)
  1010. [Performance] Tooltip.Tick : 59555 samples, Peak. 18.4 ms (1108.3x), Avg. 16.6 us, Total. 990.2 ms (0.0%)
  1011. [Performance] Application.RequestRepaintForPanels : 511430 samples, Peak. 490 us (357.5x), Avg. 1.37 us, Total. 701.5 ms (0.0%)
  1012. [Performance] Application.UpdateScene : 511430 samples, Peak. 1.38 s (1540.5x), Avg. 897 us, Total. 459.0 s (9.8%)
  1013. [Performance] Toolbar.OnSelectionChange : 62 samples, Peak. 12.6 us (1.5x), Avg. 8.60 us, Total. 533.5 us (0.0%)
  1014. [Performance] SceneHierarchyWindow.OnSelectionChange : 62 samples, Peak. 597 us (13.4x), Avg. 44.4 us, Total. 2.752 ms (0.0%)
  1015. [Performance] SceneView.OnSelectionChange : 62 samples, Peak. 90.1 us (9.5x), Avg. 9.50 us, Total. 588.8 us (0.0%)
  1016. [Performance] GameView.OnSelectionChange : 62 samples, Peak. 24.7 us (9.4x), Avg. 2.61 us, Total. 162.1 us (0.0%)
  1017. [Performance] ProjectBrowser.OnSelectionChange : 54 samples, Peak. 5.69 ms (45.9x), Avg. 124 us, Total. 6.701 ms (0.0%)
  1018. [Performance] InspectorWindow.OnSelectionChange : 62 samples, Peak. 2.60 us (2.9x), Avg. 908 ns, Total. 56.30 us (0.0%)
  1019. [Performance] AppStatusBar.OnSelectionChange : 62 samples, Peak. 7.60 us (1.6x), Avg. 4.76 us, Total. 294.9 us (0.0%)
  1020. [Performance] Selection.selectionChanged: UnityEditor.PackageManager.UI.Internal.SelectionProxy.OnSelectionChanged : 62 samples, Peak. 187 us (14.2x), Avg. 13.2 us, Total. 815.9 us (0.0%)
  1021. [Performance] Selection.selectionChanged: UnityEditorInternal.EditMode.OnSelectionChange : 62 samples, Peak. 192 us (15.0x), Avg. 12.8 us, Total. 795.8 us (0.0%)
  1022. [Performance] Selection.selectionChanged: UnityEditor.SceneViewCameraOverlay.OnSelectionChanged : 62 samples, Peak. 1.34 ms (19.2x), Avg. 69.7 us, Total. 4.323 ms (0.0%)
  1023. [Performance] Selection.selectionChanged: UnityEditor.Tools.OnSelectionChange : 102 samples, Peak. 77.5 us (25.9x), Avg. 2.99 us, Total. 305.0 us (0.0%)
  1024. [Performance] Selection.selectionChanged: Unity.PlasticSCM.Editor.AssetMenu.ProjectViewAssetSelection.SelectionChanged : 62 samples, Peak. 10.3 ms (4.3x), Avg. 2.40 ms, Total. 148.6 ms (0.0%)
  1025. [Performance] Selection.selectionChanged: UnityEditor.InspectorWindow.OnSelectionChanged : 62 samples, Peak. 6.37 ms (7.0x), Avg. 913 us, Total. 56.62 ms (0.0%)
  1026. [Performance] GUIView.RepaintAll.PlayerLoopController : 54717 samples, Peak. 1.38 s (376.7x), Avg. 3.67 ms, Total. 200.7 s (4.3%)
  1027. [Performance] Editor.Readme (Readme).OnInspectorGUI : 16 samples, Peak. 2.60 ms (9.5x), Avg. 273 us, Total. 4.366 ms (0.0%)
  1028. [Performance] Application.UpdateTextureStreaming : 463047 samples, Peak. 222 us (1067.7x), Avg. 208 ns, Total. 96.24 ms (0.0%)
  1029. [Performance] Application.UpdateVideoTextures : 463047 samples, Peak. 19.4 us (258.8x), Avg. 75.0 ns, Total. 34.71 ms (0.0%)
  1030. [Performance] PackageImporter.Tick : 17981 samples, Peak. 75.4 us (198.7x), Avg. 380 ns, Total. 6.825 ms (0.0%)
  1031. [Performance] InspectorBackground.Tick : 25335 samples, Peak. 93.9 us (75.3x), Avg. 1.25 us, Total. 31.61 ms (0.0%)
  1032. [Performance] Application.ChangeLayoutIfNeeded : 563031 samples, Peak. 11.9 us (292.2x), Avg. 40.7 ns, Total. 22.93 ms (0.0%)
  1033. [Performance] AsyncReadManager.ForceCloseFiles : 4368 samples, Peak. 233 us (101.4x), Avg. 2.30 us, Total. 10.05 ms (0.0%)
  1034. [Performance] Application.Message.MouseHover : 502 samples, Peak. 9.85 ms (32.6x), Avg. 303 us, Total. 152.0 ms (0.0%)
  1035. [Performance] InspectorWindow.MouseEnterWindow : 40 samples, Peak. 9.82 ms (32.6x), Avg. 301 us, Total. 12.06 ms (0.0%)
  1036. [Performance] GUIView.RepaintAll.RepaintScene : 456741 samples, Peak. 1.23 s (13123.0x), Avg. 93.7 us, Total. 42.81 s (0.9%)
  1037. [Performance] Application.Idle : 503916 samples, Peak. 184 ms (24.6x), Avg. 7.50 ms, Total. 3.779 ks (80.8%)
  1038. [Performance] Application.Message.Input : 143070 samples, Peak. 864 us (152.0x), Avg. 5.68 us, Total. 813.0 ms (0.0%)
  1039. [Performance] Application.Message.WM_00400 : 5 samples, Peak. 44.0 us (2.0x), Avg. 22.5 us, Total. 112.3 us (0.0%)
  1040. [Performance] InspectorWindow.MouseMove : 12150 samples, Peak. 2.82 ms (67.7x), Avg. 41.6 us, Total. 505.1 ms (0.0%)
  1041. [Performance] Application.Message.MouseLeave : 776 samples, Peak. 11.0 ms (35.0x), Avg. 314 us, Total. 243.7 ms (0.0%)
  1042. [Performance] InspectorWindow.MouseLeaveWindow : 48 samples, Peak. 1.75 ms (11.1x), Avg. 157 us, Total. 7.533 ms (0.0%)
  1043. [Performance] InactiveGI.Tick : 10109 samples, Peak. 886 us (25.7x), Avg. 34.5 us, Total. 348.3 ms (0.0%)
  1044. [Performance] RequestRepaintForPanels : 51601 samples, Peak. 479 us (137.4x), Avg. 3.49 us, Total. 180.1 ms (0.0%)
  1045. [Performance] GUIView.RepaintAll.RequestRepaint : 51601 samples, Peak. 709 ms (734.4x), Avg. 966 us, Total. 49.84 s (1.1%)
  1046. [Performance] AssetDatabase.Refresh : 79 samples, Peak. 5.05 s (20.9x), Avg. 242 ms, Total. 19.10 s (0.4%)
  1047. [Performance] ProjectBrowser.MouseMove : 21161 samples, Peak. 933 us (31.1x), Avg. 30.1 us, Total. 636.1 ms (0.0%)
  1048. [Performance] ProjectBrowser.MouseLeaveWindow : 92 samples, Peak. 138 us (2.3x), Avg. 60.2 us, Total. 5.543 ms (0.0%)
  1049. [Performance] SceneHierarchyWindow.MouseMove : 8980 samples, Peak. 173 us (5.4x), Avg. 31.8 us, Total. 285.6 ms (0.0%)
  1050. [Performance] SceneHierarchyWindow.MouseLeaveWindow : 45 samples, Peak. 951 us (1.5x), Avg. 617 us, Total. 27.78 ms (0.0%)
  1051. [Performance] SceneView.MouseMove : 26331 samples, Peak. 12.6 ms (47.5x), Avg. 266 us, Total. 6.993 s (0.1%)
  1052. [Performance] SceneView.MouseLeaveWindow : 189 samples, Peak. 10.9 ms (13.4x), Avg. 815 us, Total. 154.0 ms (0.0%)
  1053. [Performance] Application.Message.NonClientMouseMove : 1702 samples, Peak. 292 us (83.9x), Avg. 3.48 us, Total. 5.929 ms (0.0%)
  1054. [Performance] Toolbar.Ignore : 80 samples, Peak. 300 ns (3.0x), Avg. 98.7 ns, Total. 7.900 us (0.0%)
  1055. [Performance] EditorApplication.update: UnityEditor.AnimatedValues.BaseAnimValue`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Update : 920 samples, Peak. 335 us (53.9x), Avg. 6.20 us, Total. 5.707 ms (0.0%)
  1056. [Performance] Toolbar.MouseLeaveWindow : 76 samples, Peak. 1.82 ms (12.5x), Avg. 146 us, Total. 11.12 ms (0.0%)
  1057. [Performance] Application.Message.WM_002A2 : 28 samples, Peak. 8.70 us (2.9x), Avg. 2.98 us, Total. 83.50 us (0.0%)
  1058. [Performance] ObjectChangeEvents.changesPublished: UnityEditor.Search.SearchMonitor.OnObjectChanged : 1555 samples, Peak. 1.28 ms (123.9x), Avg. 10.4 us, Total. 16.11 ms (0.0%)
  1059. [Performance] ObjectChangeEvents.changesPublished: UnityEditor.PrefabInstanceChangedListener.OnObjectChanged : 1555 samples, Peak. 504 us (215.6x), Avg. 2.34 us, Total. 3.633 ms (0.0%)
  1060. [Performance] ObjectChangeEvents.changesPublished: UnityEditor.PropertyEditor.OnObjectChanged : 1555 samples, Peak. 210 us (48.4x), Avg. 4.33 us, Total. 6.738 ms (0.0%)
  1061. [Performance] EditorApplication.hierarchyChanged: Spine.Unity.Editor.SpineEditorUtilities+HierarchyHandler.IconsOnChanged : 47 samples, Peak. 1.08 ms (1.5x), Avg. 705 us, Total. 33.14 ms (0.0%)
  1062. [Performance] Toolbar.MouseMove : 2081 samples, Peak. 14.7 ms (258.9x), Avg. 56.6 us, Total. 117.8 ms (0.0%)
  1063. [Performance] GameView.Ignore : 293 samples, Peak. 800 ns (6.6x), Avg. 122 ns, Total. 35.70 us (0.0%)
  1064. [Performance] GameView.MouseMove : 22625 samples, Peak. 11.7 ms (286.1x), Avg. 41.0 us, Total. 927.6 ms (0.0%)
  1065. [Performance] GameView.MouseEnterWindow : 94 samples, Peak. 986 us (20.2x), Avg. 48.9 us, Total. 4.598 ms (0.0%)
  1066. [Performance] GameView.MouseLeaveWindow : 164 samples, Peak. 1.55 ms (21.6x), Avg. 71.9 us, Total. 11.79 ms (0.0%)
  1067. [Performance] SceneView.Ignore : 279 samples, Peak. 700 ns (5.5x), Avg. 128 ns, Total. 35.60 us (0.0%)
  1068. [Performance] SceneView.MouseEnterWindow : 119 samples, Peak. 8.78 ms (10.8x), Avg. 816 us, Total. 97.14 ms (0.0%)
  1069. [Performance] Application.Message.SystemKeyDown : 52 samples, Peak. 4.76 ms (1.5x), Avg. 3.13 ms, Total. 163.0 ms (0.0%)
  1070. [Performance] Application.Message.WM_0C1F7 : 12 samples, Peak. 2.50 us (1.5x), Avg. 1.62 us, Total. 19.50 us (0.0%)
  1071. [Performance] ProjectBrowser.MouseEnterWindow : 64 samples, Peak. 79.8 us (2.7x), Avg. 29.6 us, Total. 1.896 ms (0.0%)
  1072. [Performance] ProjectBrowser.Ignore : 164 samples, Peak. 400 ns (2.8x), Avg. 142 ns, Total. 23.30 us (0.0%)
  1073. [Performance] Application.Message.LeftButtonDown : 338 samples, Peak. 37.7 ms (24.0x), Avg. 1.57 ms, Total. 530.0 ms (0.0%)
  1074. [Performance] ProjectBrowser.MouseDown : 41 samples, Peak. 36.0 ms (12.1x), Avg. 2.97 ms, Total. 121.9 ms (0.0%)
  1075. [Performance] Application.Message.LeftButtonUp : 335 samples, Peak. 267 ms (56.3x), Avg. 4.74 ms, Total. 1.588 s (0.0%)
  1076. [Performance] ProjectBrowser.MouseUp : 37 samples, Peak. 2.93 ms (3.8x), Avg. 775 us, Total. 28.69 ms (0.0%)
  1077. [Performance] ProjectBrowser.OnLostFocus : 34 samples, Peak. 649 us (16.2x), Avg. 40.1 us, Total. 1.365 ms (0.0%)
  1078. [Performance] AppStatusBar.Ignore : 82 samples, Peak. 300 ns (3.0x), Avg. 100 ns, Total. 8.200 us (0.0%)
  1079. [Performance] AppStatusBar.MouseMove : 2397 samples, Peak. 11.2 ms (316.8x), Avg. 35.3 us, Total. 84.63 ms (0.0%)
  1080. [Performance] AppStatusBar.MouseEnterWindow : 51 samples, Peak. 941 us (19.0x), Avg. 49.6 us, Total. 2.531 ms (0.0%)
  1081. [Performance] AppStatusBar.MouseLeaveWindow : 94 samples, Peak. 1.52 ms (20.0x), Avg. 76.4 us, Total. 7.182 ms (0.0%)
  1082. [Performance] SceneView.MouseDown : 66 samples, Peak. 3.21 ms (3.9x), Avg. 813 us, Total. 53.65 ms (0.0%)
  1083. [Performance] SceneView.MouseUp : 66 samples, Peak. 28.1 ms (18.5x), Avg. 1.51 ms, Total. 99.81 ms (0.0%)
  1084. [Performance] GizmoManager.DrawAllGizmosWithFunctor : 114 samples, Peak. 435 us (2.9x), Avg. 151 us, Total. 17.21 ms (0.0%)
  1085. [Performance] Selection.selectionChanged: UnityEditor.SceneViewPicking.ResetHashes : 57 samples, Peak. 40.5 us (18.1x), Avg. 2.24 us, Total. 127.7 us (0.0%)
  1086. [Performance] Editor.SkeletonAnimationInspector.OnSceneGUI : 31896 samples, Peak. 6.49 ms (7.3x), Avg. 890 us, Total. 28.40 s (0.6%)
  1087. [Performance] Editor.Spine Game Object (Rufus R).OnInspectorGUI : 1359 samples, Peak. 17.6 us (50.5x), Avg. 349 ns, Total. 473.9 us (0.0%)
  1088. [Performance] Editor.Transform.OnInspectorGUI : 5792 samples, Peak. 7.84 ms (33.3x), Avg. 235 us, Total. 1.363 s (0.0%)
  1089. [Performance] Editor.Mesh Renderer.OnInspectorGUI : 3945 samples, Peak. 12.2 ms (17.9x), Avg. 680 us, Total. 2.683 s (0.1%)
  1090. [Performance] Editor.SkeletonAnimation.OnInspectorGUI : 4053 samples, Peak. 21.3 ms (65.9x), Avg. 323 us, Total. 1.310 s (0.0%)
  1091. [Performance] Editor.Rufus R_Material (Material).OnInspectorGUI : 1368 samples, Peak. 591 us (46.3x), Avg. 12.8 us, Total. 17.47 ms (0.0%)
  1092. [Performance] SceneView.OnLostFocus : 36 samples, Peak. 370 us (10.8x), Avg. 34.4 us, Total. 1.237 ms (0.0%)
  1093. [Performance] InspectorWindow.MouseDown : 33 samples, Peak. 7.01 ms (2.6x), Avg. 2.74 ms, Total. 90.45 ms (0.0%)
  1094. [Performance] InspectorWindow.MouseUp : 28 samples, Peak. 267 ms (5.9x), Avg. 44.9 ms, Total. 1.258 s (0.0%)
  1095. [Performance] InspectorWindow.OnLostFocus : 18 samples, Peak. 530 us (6.6x), Avg. 80.5 us, Total. 1.448 ms (0.0%)
  1096. [Performance] Editor.D (Default Asset).OnInspectorGUI : 10 samples, Peak. 145 us (9.5x), Avg. 15.2 us, Total. 152.2 us (0.0%)
  1097. [Performance] Application.Message.WM_00203 : 12 samples, Peak. 5.88 s (9.8x), Avg. 600 ms, Total. 7.198 s (0.2%)
  1098. [Performance] Editor.Rufus front_Skeleton Data (Skeleton Data Asset).OnInspectorGUI : 16116 samples, Peak. 86.0 ms (136.5x), Avg. 630 us, Total. 10.15 s (0.2%)
  1099. [Performance] EditorApplication.update: Spine.Unity.Editor.SkeletonInspectorPreview.HandleEditorUpdate : 18265 samples, Peak. 504 us (128.3x), Avg. 3.93 us, Total. 71.73 ms (0.0%)
  1100. [Performance] Application.Message.RightButtonDown : 27 samples, Peak. 2.91 ms (2.8x), Avg. 1.04 ms, Total. 28.19 ms (0.0%)
  1101. [Performance] Application.Message.RightButtonUp : 27 samples, Peak. 2.42 ms (4.1x), Avg. 585 us, Total. 15.81 ms (0.0%)
  1102. [Performance] ProjectBrowser.ContextClick : 2 samples, Peak. 1.79 ms (1.7x), Avg. 1.08 ms, Total. 2.157 ms (0.0%)
  1103. [Performance] Menu.Show in Explorer : 2 samples, Peak. 224 ms (1.8x), Avg. 127 ms, Total. 254.2 ms (0.0%)
  1104. [Performance] ShaderImporter.SourceAssetModified : 24 samples, Peak. 1.50 us (1.7x), Avg. 879 ns, Total. 21.10 us (0.0%)
  1105. [Performance] ShaderIncludeImporter.SourceAssetModified : 24 samples, Peak. 1.40 us (1.4x), Avg. 1.03 us, Total. 24.70 us (0.0%)
  1106. [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 36 samples, Peak. 218 us (5.4x), Avg. 40.7 us, Total. 1.464 ms (0.0%)
  1107. [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 36 samples, Peak. 123 us (7.1x), Avg. 17.4 us, Total. 625.0 us (0.0%)
  1108. [Performance] AssetDatabase.ImportAssets : 35 samples, Peak. 70.5 ms (12.7x), Avg. 5.55 ms, Total. 194.3 ms (0.0%)
  1109. [Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 1.16 ms (8.4x), Avg. 138 us, Total. 7.469 ms (0.0%)
  1110. [Performance] RunOnImport.OnPostprocessAllAssets : 54 samples, Peak. 161 us (6.4x), Avg. 25.0 us, Total. 1.347 ms (0.0%)
  1111. [Performance] SpineEditorUtilities.OnPostprocessAllAssets : 54 samples, Peak. 682 ms (15.0x), Avg. 45.6 ms, Total. 2.460 s (0.1%)
  1112. [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 4.04 ms (8.2x), Avg. 492 us, Total. 26.57 ms (0.0%)
  1113. [Performance] AssetPostprocessor.OnPostprocessAllAssets : 54 samples, Peak. 1.86 ms (3.0x), Avg. 614 us, Total. 33.14 ms (0.0%)
  1114. [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 54 samples, Peak. 2.11 ms (8.1x), Avg. 262 us, Total. 14.15 ms (0.0%)
  1115. [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 434 us (9.2x), Avg. 47.4 us, Total. 2.559 ms (0.0%)
  1116. [Performance] AssetEvents.OnPostprocessAllAssets : 108 samples, Peak. 473 us (13.8x), Avg. 34.3 us, Total. 3.708 ms (0.0%)
  1117. [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 54 samples, Peak. 264 us (6.9x), Avg. 38.3 us, Total. 2.068 ms (0.0%)
  1118. [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 296 us (7.2x), Avg. 41.3 us, Total. 2.231 ms (0.0%)
  1119. [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 1.62 ms (6.0x), Avg. 268 us, Total. 14.48 ms (0.0%)
  1120. [Performance] MaterialPostprocessor.OnPostprocessAllAssets : 108 samples, Peak. 754 us (7.4x), Avg. 102 us, Total. 11.07 ms (0.0%)
  1121. [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 54 samples, Peak. 1.24 ms (6.7x), Avg. 186 us, Total. 10.05 ms (0.0%)
  1122. [Performance] AssetChangedListener.OnPostprocessAllAssets : 54 samples, Peak. 4.13 ms (6.4x), Avg. 647 us, Total. 34.96 ms (0.0%)
  1123. [Performance] PostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 218 us (5.5x), Avg. 39.4 us, Total. 2.130 ms (0.0%)
  1124. [Performance] ShaderGraphAssetPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 2.01 ms (2.9x), Avg. 696 us, Total. 37.58 ms (0.0%)
  1125. [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 145 us (5.5x), Avg. 26.6 us, Total. 1.437 ms (0.0%)
  1126. [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 265 us (6.5x), Avg. 41.0 us, Total. 2.216 ms (0.0%)
  1127. [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 54 samples, Peak. 712 us (2.0x), Avg. 354 us, Total. 19.14 ms (0.0%)
  1128. [Performance] UIDocumentAssetPostProcessor.OnPostprocessAllAssets : 54 samples, Peak. 563 us (6.6x), Avg. 85.8 us, Total. 4.633 ms (0.0%)
  1129. [Performance] EditorApplication.delayCall: UnityEditor.Delayer.Debounce : 2094 samples, Peak. 329 us (98.4x), Avg. 3.34 us, Total. 6.994 ms (0.0%)
  1130. [Performance] ProjectBrowser.DragUpdated : 53 samples, Peak. 4.67 ms (7.0x), Avg. 662 us, Total. 35.11 ms (0.0%)
  1131. [Performance] ProjectBrowser.DragExited : 3 samples, Peak. 1.49 ms (1.7x), Avg. 872 us, Total. 2.617 ms (0.0%)
  1132. [Performance] SceneView.DragUpdated : 86 samples, Peak. 28.3 ms (17.1x), Avg. 1.65 ms, Total. 141.9 ms (0.0%)
  1133. [Performance] SceneView.DragPerform : 3 samples, Peak. 2.70 ms (2.4x), Avg. 1.11 ms, Total. 3.315 ms (0.0%)
  1134. [Performance] Menu.SkeletonAnimation : 3 samples, Peak. 4.50 ms (2.0x), Avg. 2.20 ms, Total. 6.590 ms (0.0%)
  1135. [Performance] SceneView.DragExited : 3 samples, Peak. 1.25 ms (1.8x), Avg. 680 us, Total. 2.040 ms (0.0%)
  1136. [Performance] Editor.Spine Game Object (Rufus front).OnInspectorGUI : 401 samples, Peak. 5.10 us (15.2x), Avg. 335 ns, Total. 134.5 us (0.0%)
  1137. [Performance] Editor.Rufus front_Material (Material).OnInspectorGUI : 404 samples, Peak. 21.4 us (1.8x), Avg. 11.7 us, Total. 4.727 ms (0.0%)
  1138. [Performance] Undo.willFlushUndoRecord: UnityEditor.DrivenRectTransformUndo.ForceUpdateCanvases : 1538 samples, Peak. 90.1 us (58.1x), Avg. 1.55 us, Total. 2.383 ms (0.0%)
  1139. [Performance] Undo.postprocessModifications: UnityEditor.DataWatchService.PostProcessUndo : 1538 samples, Peak. 139 us (166.2x), Avg. 839 ns, Total. 1.290 ms (0.0%)
  1140. [Performance] Editor.Rufus front_Atlas (Spine Atlas Asset).OnInspectorGUI : 42 samples, Peak. 2.12 ms (4.3x), Avg. 494 us, Total. 20.73 ms (0.0%)
  1141. [Performance] Application.Message.MouseWheel : 553 samples, Peak. 4.88 ms (6.1x), Avg. 801 us, Total. 442.9 ms (0.0%)
  1142. [Performance] InspectorWindow.ScrollWheel : 219 samples, Peak. 2.52 ms (2.3x), Avg. 1.12 ms, Total. 245.4 ms (0.0%)
  1143. [Performance] Application.Message.KeyDown : 119 samples, Peak. 336 ms (29.2x), Avg. 11.5 ms, Total. 1.369 s (0.0%)
  1144. [Performance] ProjectBrowser.KeyDown : 23 samples, Peak. 2.07 ms (3.2x), Avg. 643 us, Total. 14.78 ms (0.0%)
  1145. [Performance] Menu.Save : 7 samples, Peak. 333 ms (1.7x), Avg. 193 ms, Total. 1.352 s (0.0%)
  1146. [Performance] TextureModificationWarningProcessor.OnWillSaveAssets : 17 samples, Peak. 227 us (3.6x), Avg. 63.9 us, Total. 1.086 ms (0.0%)
  1147. [Performance] AssetModificationProcessor.OnWillSaveAssets : 17 samples, Peak. 162 us (5.0x), Avg. 32.1 us, Total. 545.8 us (0.0%)
  1148. [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 17 samples, Peak. 1.70 ms (2.1x), Avg. 810 us, Total. 13.77 ms (0.0%)
  1149. [Performance] TerrainModificationProcessor.OnWillSaveAssets : 17 samples, Peak. 536 us (4.6x), Avg. 116 us, Total. 1.977 ms (0.0%)
  1150. [Performance] EditorSceneManager.sceneSaving: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneSaving : 8 samples, Peak. 200 us (2.0x), Avg. 98.1 us, Total. 784.5 us (0.0%)
  1151. [Performance] AssetDatabase.ImportAsset : 13 samples, Peak. 90.0 ms (2.0x), Avg. 46.1 ms, Total. 599.7 ms (0.0%)
  1152. [Performance] EditorSceneManager.sceneSaved: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneSaved : 8 samples, Peak. 82.9 ms (2.6x), Avg. 32.4 ms, Total. 258.9 ms (0.0%)
  1153. [Performance] EditorSceneManager.sceneSaved: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneSaved : 8 samples, Peak. 112 us (2.1x), Avg. 53.7 us, Total. 429.5 us (0.0%)
  1154. [Performance] Application.Message.Character : 97 samples, Peak. 4.32 ms (1.9x), Avg. 2.30 ms, Total. 223.4 ms (0.0%)
  1155. [Performance] Application.Message.KeyUp : 127 samples, Peak. 4.41 ms (1.6x), Avg. 2.68 ms, Total. 340.2 ms (0.0%)
  1156. [Performance] ProjectBrowser.KeyUp : 12 samples, Peak. 946 us (1.6x), Avg. 595 us, Total. 7.140 ms (0.0%)
  1157. [Performance] Application.Message.SystemCommand : 15 samples, Peak. 9.47 ms (1.9x), Avg. 5.04 ms, Total. 75.58 ms (0.0%)
  1158. [Performance] SceneView.ScrollWheel : 249 samples, Peak. 2.24 ms (9.3x), Avg. 240 us, Total. 59.86 ms (0.0%)
  1159. [Performance] Editor.RD (Default Asset).OnInspectorGUI : 15 samples, Peak. 1.70 us (2.1x), Avg. 813 ns, Total. 12.20 us (0.0%)
  1160. [Performance] Editor.Spine Game Object (Rufus 3_4 front right).OnInspectorGUI : 556 samples, Peak. 2.00 us (6.2x), Avg. 325 ns, Total. 180.8 us (0.0%)
  1161. [Performance] Editor.Rufus 3_4 front right_Material (Material).OnInspectorGUI : 625 samples, Peak. 7.24 ms (106.1x), Avg. 68.2 us, Total. 42.63 ms (0.0%)
  1162. [Performance] Editor.Texture Importer.OnInspectorGUI : 720 samples, Peak. 265 ms (76.4x), Avg. 3.47 ms, Total. 2.497 s (0.1%)
  1163. [Performance] TextureImporter.Import : 9 samples, Peak. 143 ms (1.2x), Avg. 116 ms, Total. 1.047 s (0.0%)
  1164. [Performance] TextureChangeListener.OnPreprocessTexture : 9 samples, Peak. 198 us (2.8x), Avg. 70.5 us, Total. 634.4 us (0.0%)
  1165. [Performance] SpineEditorUtilities.OnPreprocessTexture : 9 samples, Peak. 131 us (2.2x), Avg. 59.4 us, Total. 534.5 us (0.0%)
  1166. [Performance] Toolbar.OnProjectChange : 7 samples, Peak. 19.3 us (1.2x), Avg. 15.5 us, Total. 108.4 us (0.0%)
  1167. [Performance] SceneHierarchyWindow.OnProjectChange : 7 samples, Peak. 116 us (3.8x), Avg. 30.6 us, Total. 214.1 us (0.0%)
  1168. [Performance] SceneView.OnProjectChange : 7 samples, Peak. 2.00 us (1.6x), Avg. 1.27 us, Total. 8.900 us (0.0%)
  1169. [Performance] GameView.OnProjectChange : 7 samples, Peak. 1.10 us (1.3x), Avg. 829 ns, Total. 5.800 us (0.0%)
  1170. [Performance] ProjectBrowser.OnProjectChange : 7 samples, Peak. 1.20 us (1.4x), Avg. 857 ns, Total. 6.000 us (0.0%)
  1171. [Performance] InspectorWindow.OnProjectChange : 7 samples, Peak. 1.00 us (1.2x), Avg. 843 ns, Total. 5.900 us (0.0%)
  1172. [Performance] AppStatusBar.OnProjectChange : 7 samples, Peak. 7.30 us (1.4x), Avg. 5.19 us, Total. 36.30 us (0.0%)
  1173. [Performance] EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged : 7 samples, Peak. 317 us (1.0x), Avg. 304 us, Total. 2.129 ms (0.0%)
  1174. [Performance] EditorApplication.projectChanged: UnityEditor.ProjectBrowser.OnProjectChanged : 7 samples, Peak. 8.10 ms (1.8x), Avg. 4.62 ms, Total. 32.32 ms (0.0%)
  1175. [Performance] EditorApplication.projectChanged: UnityEditor.LabelGUI.InvalidateLabels : 7 samples, Peak. 38.4 us (3.7x), Avg. 10.4 us, Total. 73.00 us (0.0%)
  1176. [Performance] EditorApplication.projectChanged: UnityEditor.SceneHierarchy.ReloadData : 7 samples, Peak. 72.8 us (1.2x), Avg. 60.2 us, Total. 421.4 us (0.0%)
  1177. [Performance] GizmoManager.CallFunctorForGizmos : 137 samples, Peak. 11.6 us (2.0x), Avg. 5.79 us, Total. 793.4 us (0.0%)
  1178. [Performance] Editor.TextureImporterInspector_TextureImporter_39340.OnInspectorGUI : 6 samples, Peak. 1.81 ms (1.1x), Avg. 1.58 ms, Total. 9.498 ms (0.0%)
  1179. [Performance] Editor.Spine Game Object (Rufus L).OnInspectorGUI : 98 samples, Peak. 900 ns (2.8x), Avg. 317 ns, Total. 31.10 us (0.0%)
  1180. [Performance] Editor.Rufus L_Material (Material).OnInspectorGUI : 101 samples, Peak. 24.4 us (2.1x), Avg. 11.8 us, Total. 1.196 ms (0.0%)
  1181. [Performance] InspectorWindow.KeyDown : 2 samples, Peak. 4.02 ms (1.5x), Avg. 2.63 ms, Total. 5.250 ms (0.0%)
  1182. [Performance] InspectorWindow.KeyUp : 1 samples, Peak. 474 us (1.0x), Avg. 474 us, Total. 474.5 us (0.0%)
  1183. [Performance] Editor.LD (Default Asset).OnInspectorGUI : 10 samples, Peak. 1.60 us (1.9x), Avg. 840 ns, Total. 8.400 us (0.0%)
  1184. [Performance] Editor.Spine Game Object (Rufus 3_4 front left).OnInspectorGUI : 1489 samples, Peak. 1.30 us (3.9x), Avg. 333 ns, Total. 496.5 us (0.0%)
  1185. [Performance] Editor.Rufus 3_4 front left_Material (Material).OnInspectorGUI : 421 samples, Peak. 6.65 ms (50.6x), Avg. 131 us, Total. 55.34 ms (0.0%)
  1186. [Performance] TooltipView.Paint : 7 samples, Peak. 5.01 ms (2.8x), Avg. 1.78 ms, Total. 12.46 ms (0.0%)
  1187. [Performance] TooltipView.Repaint : 7 samples, Peak. 3.85 ms (3.1x), Avg. 1.24 ms, Total. 8.652 ms (0.0%)
  1188. [Performance] EditorApplication.update: UnityEditor.TooltipView.Update : 2120 samples, Peak. 6.04 ms (1075.3x), Avg. 5.62 us, Total. 11.91 ms (0.0%)
  1189. [Performance] TooltipView.OnInspectorUpdate : 41 samples, Peak. 7.60 us (1.6x), Avg. 4.75 us, Total. 194.6 us (0.0%)
  1190. [Performance] SceneHierarchyWindow.Ignore : 60 samples, Peak. 600 ns (3.0x), Avg. 203 ns, Total. 12.20 us (0.0%)
  1191. [Performance] SceneHierarchyWindow.MouseEnterWindow : 33 samples, Peak. 1.72 ms (2.6x), Avg. 673 us, Total. 22.22 ms (0.0%)
  1192. [Performance] Toolbar.MouseEnterWindow : 50 samples, Peak. 455 us (6.5x), Avg. 69.9 us, Total. 3.493 ms (0.0%)
  1193. [Performance] Application.Message.NonClientLeftButtonDown : 8 samples, Peak. 829 ms (3.6x), Avg. 231 ms, Total. 1.846 s (0.0%)
  1194. [Performance] Application.Message.WM_00111 : 2 samples, Peak. 209 ms (1.1x), Avg. 197 ms, Total. 393.1 ms (0.0%)
  1195. [Performance] SceneHierarchyWindow.MouseDown : 19 samples, Peak. 3.88 ms (3.8x), Avg. 1.02 ms, Total. 19.35 ms (0.0%)
  1196. [Performance] SceneHierarchyWindow.MouseUp : 19 samples, Peak. 16.1 ms (10.5x), Avg. 1.53 ms, Total. 29.15 ms (0.0%)
  1197. [Performance] SceneHierarchyWindow.KeyDown : 16 samples, Peak. 1.50 ms (3.2x), Avg. 471 us, Total. 7.535 ms (0.0%)
  1198. [Performance] SceneHierarchyWindow.KeyUp : 9 samples, Peak. 1.29 ms (2.3x), Avg. 556 us, Total. 5.004 ms (0.0%)
  1199. [Performance] SceneHierarchyWindow.OnLostFocus : 15 samples, Peak. 562 us (5.1x), Avg. 110 us, Total. 1.653 ms (0.0%)
  1200. [Performance] SceneView.KeyDown : 8 samples, Peak. 900 us (2.0x), Avg. 459 us, Total. 3.674 ms (0.0%)
  1201. [Performance] SceneView.KeyUp : 7 samples, Peak. 1.02 ms (1.9x), Avg. 532 us, Total. 3.725 ms (0.0%)
  1202. [Performance] Toolbar.MouseDown : 17 samples, Peak. 4.26 ms (5.3x), Avg. 797 us, Total. 13.54 ms (0.0%)
  1203. [Performance] Toolbar.MouseUp : 17 samples, Peak. 7.89 ms (3.0x), Avg. 2.62 ms, Total. 44.55 ms (0.0%)
  1204. [Performance] EditorApplication.playModeStateChanged : 28 samples, Peak. 4.51 ms (2.7x), Avg. 1.67 ms, Total. 46.83 ms (0.0%)
  1205. [Performance] EditorApplication.playModeStateChanged: Unity.Burst.Editor.BurstLoader.EditorApplicationOnPlayModeStateChanged : 56 samples, Peak. 96.1 us (5.6x), Avg. 17.1 us, Total. 959.7 us (0.0%)
  1206. [Performance] EditorApplication.playModeStateChanged: UnityEditor.TestTools.TestRunner.PlaymodeLauncher+BackgroundWatcher.OnPlayModeStateChanged : 56 samples, Peak. 340 us (9.7x), Avg. 35.1 us, Total. 1.963 ms (0.0%)
  1207. [Performance] EditorApplication.playModeStateChanged: UnityEngine.Rendering.Universal.ShadowCasterGroup2DManager.OnPlayModeStateChanged : 56 samples, Peak. 156 us (15.4x), Avg. 10.1 us, Total. 566.1 us (0.0%)
  1208. [Performance] EditorApplication.playModeStateChanged: AC.HierarchyIcons.LogPlayModeState : 56 samples, Peak. 954 us (1.7x), Avg. 573 us, Total. 32.07 ms (0.0%)
  1209. [Performance] EditorApplication.playModeStateChanged: UnityEditor.SceneManagement.EditorSceneManager.PlayModeStateChangedCallback : 56 samples, Peak. 37.2 us (12.5x), Avg. 2.99 us, Total. 167.2 us (0.0%)
  1210. [Performance] EditorApplication.playModeStateChanged: UnityEditor.PackageManager.UI.Internal.PlayModeDownload.PlayModeStateChanged : 56 samples, Peak. 382 us (14.8x), Avg. 25.8 us, Total. 1.444 ms (0.0%)
  1211. [Performance] EditorApplication.playModeStateChanged: UnityEditor.PackageManager.UI.Internal.ApplicationProxy.PlayModeStateChanged : 56 samples, Peak. 151 us (12.4x), Avg. 12.2 us, Total. 681.0 us (0.0%)
  1212. [Performance] EditorApplication.playModeStateChanged: UnityEditor.SceneVisibilityManager.EditorApplicationPlayModeStateChanged : 56 samples, Peak. 80.4 us (11.7x), Avg. 6.85 us, Total. 383.7 us (0.0%)
  1213. [Performance] EditorApplication.playModeStateChanged: UnityEditor.TestTools.TestRunner.TestRunnerWindow.OnPlayModeStateChanged : 56 samples, Peak. 82.8 us (13.4x), Avg. 6.17 us, Total. 345.4 us (0.0%)
  1214. [Performance] EditorApplication.playModeStateChanged: AC.ActionListAsset.OnPlayStateChange : 10304 samples, Peak. 66.7 us (353.4x), Avg. 189 ns, Total. 1.945 ms (0.0%)
  1215. [Performance] EditorApplication.playModeStateChanged: UnityEditor.UIElements.DefaultEditorWindowBackend.PlayModeStateChangedCallback : 280 samples, Peak. 460 us (19.2x), Avg. 23.9 us, Total. 6.702 ms (0.0%)
  1216. [Performance] EditorApplication.playModeStateChanged: UnityEditor.Toolbars.PlayModeButtons.OnPlayModeStateChanged : 56 samples, Peak. 65.0 us (3.9x), Avg. 16.8 us, Total. 941.2 us (0.0%)
  1217. [Performance] EditorApplication.playModeStateChanged: UnityEditor.ProjectBrowser.OnPlayModeStateChanged : 56 samples, Peak. 120 us (19.8x), Avg. 6.06 us, Total. 339.1 us (0.0%)
  1218. [Performance] EditorApplication.playModeStateChanged: UnityEditor.SceneView.OnPlayModeStateChanged : 56 samples, Peak. 42.0 us (15.8x), Avg. 2.66 us, Total. 148.9 us (0.0%)
  1219. [Performance] EditorApplication.playModeStateChanged: UnityEditor.GameView.OnPlayModeStateChanged : 56 samples, Peak. 344 us (22.7x), Avg. 15.2 us, Total. 849.8 us (0.0%)
  1220. [Performance] EditorApplication.playModeStateChanged: Spine.Unity.Editor.SpineEditorUtilities+HierarchyHandler.IconsOnPlaymodeStateChanged : 56 samples, Peak. 1.03 ms (2.8x), Avg. 368 us, Total. 20.63 ms (0.0%)
  1221. [Performance] EditorApplication.playModeStateChanged: Spine.Unity.Editor.SpineEditorUtilities+DataReloadHandler.OnPlaymodeStateChanged : 56 samples, Peak. 109 ms (4.1x), Avg. 26.4 ms, Total. 1.478 s (0.0%)
  1222. [Performance] Application.EnterPlayMode : 14 samples, Peak. 1.71 s (3.8x), Avg. 454 ms, Total. 6.354 s (0.1%)
  1223. [Performance] GameView.Used : 14 samples, Peak. 522 us (2.1x), Avg. 254 us, Total. 3.562 ms (0.0%)
  1224. [Performance] Toolbar.OnLostFocus : 18 samples, Peak. 15.7 us (1.3x), Avg. 11.8 us, Total. 213.1 us (0.0%)
  1225. [Performance] GameView.MouseDown : 165 samples, Peak. 1.33 ms (6.2x), Avg. 214 us, Total. 35.25 ms (0.0%)
  1226. [Performance] GameView.MouseUp : 165 samples, Peak. 319 us (1.7x), Avg. 185 us, Total. 30.56 ms (0.0%)
  1227. [Performance] GameView.OnLostFocus : 29 samples, Peak. 463 us (2.7x), Avg. 170 us, Total. 4.935 ms (0.0%)
  1228. [Performance] GameView.KeyDown : 15 samples, Peak. 1.13 ms (5.9x), Avg. 192 us, Total. 2.874 ms (0.0%)
  1229. [Performance] Menu.Play : 13 samples, Peak. 1.65 ms (1.3x), Avg. 1.30 ms, Total. 16.86 ms (0.0%)
  1230. [Performance] GameView.KeyUp : 14 samples, Peak. 517 us (3.0x), Avg. 175 us, Total. 2.444 ms (0.0%)
  1231. [Performance] ConsoleWindow.Paint : 1147 samples, Peak. 12.6 ms (13.5x), Avg. 929 us, Total. 1.066 s (0.0%)
  1232. [Performance] ConsoleWindow.Repaint : 1147 samples, Peak. 12.5 ms (14.9x), Avg. 839 us, Total. 962.1 ms (0.0%)
  1233. [Performance] ConsoleWindow.OnInspectorUpdate : 1621 samples, Peak. 9.00 us (11.6x), Avg. 779 ns, Total. 1.262 ms (0.0%)
  1234. [Performance] ConsoleWindow.MouseUp : 15 samples, Peak. 3.29 ms (5.4x), Avg. 605 us, Total. 9.071 ms (0.0%)
  1235. [Performance] ConsoleWindow.Ignore : 84 samples, Peak. 800 ns (6.9x), Avg. 115 ns, Total. 9.700 us (0.0%)
  1236. [Performance] ConsoleWindow.MouseMove : 9758 samples, Peak. 176 us (6.0x), Avg. 29.6 us, Total. 288.9 ms (0.0%)
  1237. [Performance] ConsoleWindow.ScrollWheel : 47 samples, Peak. 387 us (1.6x), Avg. 248 us, Total. 11.64 ms (0.0%)
  1238. [Performance] ConsoleWindow.MouseDown : 22 samples, Peak. 5.88 s (17.9x), Avg. 329 ms, Total. 7.235 s (0.2%)
  1239. [Performance] ConsoleWindow.OnLostFocus : 21 samples, Peak. 424 us (12.5x), Avg. 33.9 us, Total. 712.1 us (0.0%)
  1240. [Performance] ConsoleWindow.MouseLeaveWindow : 54 samples, Peak. 126 us (1.6x), Avg. 76.2 us, Total. 4.115 ms (0.0%)
  1241. [Performance] ConsoleWindow.KeyUp : 5 samples, Peak. 440 us (1.8x), Avg. 243 us, Total. 1.216 ms (0.0%)
  1242. [Performance] ConsoleWindow.OnHierarchyChange : 78 samples, Peak. 4.30 us (5.2x), Avg. 831 ns, Total. 64.80 us (0.0%)
  1243. [Performance] ConsoleWindow.MouseEnterWindow : 40 samples, Peak. 71.3 us (2.2x), Avg. 32.9 us, Total. 1.318 ms (0.0%)
  1244. [Performance] Search Engine Classic (Scene) : 5 samples, Peak. 1.82 ms (1.4x), Avg. 1.31 ms, Total. 6.566 ms (0.0%)
  1245. [Performance] Editor.RectTransformEditor.OnSceneGUI : 3292 samples, Peak. 7.53 ms (51.8x), Avg. 146 us, Total. 479.0 ms (0.0%)
  1246. [Performance] Editor.Removed Item.OnInspectorGUI : 22 samples, Peak. 800 ns (2.1x), Avg. 377 ns, Total. 8.300 us (0.0%)
  1247. [Performance] Editor.Rect Transform.OnInspectorGUI : 25 samples, Peak. 12.3 ms (8.5x), Avg. 1.44 ms, Total. 35.91 ms (0.0%)
  1248. [Performance] Editor.Canvas Renderer.OnInspectorGUI : 25 samples, Peak. 144 us (4.4x), Avg. 32.9 us, Total. 821.6 us (0.0%)
  1249. [Performance] Editor.Raw Image.OnInspectorGUI : 25 samples, Peak. 3.79 ms (6.6x), Avg. 576 us, Total. 14.40 ms (0.0%)
  1250. [Performance] Editor.Default UI Material (Material).OnInspectorGUI : 25 samples, Peak. 549 us (16.1x), Avg. 34.0 us, Total. 850.4 us (0.0%)
  1251. [Performance] Editor.Hotspot.OnInspectorGUI : 398 samples, Peak. 86.4 ms (56.6x), Avg. 1.53 ms, Total. 607.6 ms (0.0%)
  1252. [Performance] Editor.Box Collider 2D.OnInspectorGUI : 200 samples, Peak. 6.90 ms (27.9x), Avg. 247 us, Total. 49.48 ms (0.0%)
  1253. [Performance] Application.Message.WM_0020E : 1 samples, Peak. 9.40 us (1.0x), Avg. 9.40 us, Total. 9.400 us (0.0%)
  1254. [Performance] Editor.AudioSourceInspector.OnSceneGUI : 9239 samples, Peak. 2.51 ms (38.2x), Avg. 65.6 us, Total. 606.4 ms (0.0%)
  1255. [Performance] Editor.PathsEditor.OnSceneGUI : 9233 samples, Peak. 491 us (25.4x), Avg. 19.3 us, Total. 178.3 ms (0.0%)
  1256. [Performance] Editor.Rufus Spine.OnInspectorGUI : 1464 samples, Peak. 1.50 us (4.7x), Avg. 319 ns, Total. 466.7 us (0.0%)
  1257. [Performance] Editor.Audio Source.OnInspectorGUI : 1517 samples, Peak. 18.1 ms (32.6x), Avg. 555 us, Total. 841.8 ms (0.0%)
  1258. [Performance] Editor.Circle Collider 2D.OnInspectorGUI : 1481 samples, Peak. 4.76 ms (34.6x), Avg. 138 us, Total. 204.2 ms (0.0%)
  1259. [Performance] Editor.Rigidbody 2D.OnInspectorGUI : 1487 samples, Peak. 1.87 ms (13.0x), Avg. 143 us, Total. 213.4 ms (0.0%)
  1260. [Performance] Editor.Player.OnInspectorGUI : 1655 samples, Peak. 11.2 ms (8.5x), Avg. 1.31 ms, Total. 2.174 s (0.0%)
  1261. [Performance] Editor.Paths (Script).OnInspectorGUI : 1469 samples, Peak. 897 us (322.3x), Avg. 2.78 us, Total. 4.088 ms (0.0%)
  1262. [Performance] Editor.Constant ID.OnInspectorGUI : 1959 samples, Peak. 441 us (8.1x), Avg. 54.3 us, Total. 106.3 ms (0.0%)
  1263. [Performance] Editor.Highlight.OnInspectorGUI : 1475 samples, Peak. 1.32 ms (13.4x), Avg. 98.5 us, Total. 145.3 ms (0.0%)
  1264. [Performance] EditorApplication.update: UnityEditor.AudioSourceInspector.Update : 10070 samples, Peak. 240 us (145.6x), Avg. 1.65 us, Total. 16.60 ms (0.0%)
  1265. [Performance] EditorApplication.update: AC.PathsEditor.Update : 9278 samples, Peak. 229 us (593.3x), Avg. 385 ns, Total. 3.576 ms (0.0%)
  1266. [Performance] SceneHierarchyWindow.ScrollWheel : 6 samples, Peak. 546 us (1.1x), Avg. 513 us, Total. 3.076 ms (0.0%)
  1267. [Performance] Search Engine Classic (Project) : 8 samples, Peak. 41.3 ms (4.0x), Avg. 10.3 ms, Total. 82.32 ms (0.0%)
  1268. [Performance] Editor.Prefab Importer.OnInspectorGUI : 136 samples, Peak. 442 us (94.3x), Avg. 4.69 us, Total. 637.2 us (0.0%)
  1269. [Performance] EditorApplication.update: UnityEditor.PrefabImporterEditor.Update : 4344 samples, Peak. 542 us (1355.1x), Avg. 400 ns, Total. 1.738 ms (0.0%)
  1270. [Performance] Editor.Sound.OnInspectorGUI : 15 samples, Peak. 424 us (8.6x), Avg. 49.5 us, Total. 742.4 us (0.0%)
  1271. [Performance] Editor.Follow SortingMap.OnInspectorGUI : 496 samples, Peak. 375 us (5.4x), Avg. 69.0 us, Total. 34.20 ms (0.0%)
  1272. [Performance] Application.Message.SystemKeyUp : 1 samples, Peak. 478 us (1.0x), Avg. 478 us, Total. 477.7 us (0.0%)
  1273. [Performance] Application.Reload : 1 samples, Peak. 2.97 s (1.0x), Avg. 2.97 s, Total. 2.972 s (0.1%)
  1274. [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Search.SearchMonitor.OnBeforeAssemblyReload : 4 samples, Peak. 893 us (1.1x), Avg. 832 us, Total. 3.327 ms (0.0%)
  1275. [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Overlays.OverlayCanvas.OnBeforeAssemblyReload : 4 samples, Peak. 347 us (1.1x), Avg. 319 us, Total. 1.275 ms (0.0%)
  1276. [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.EditorTools.EditorToolManager.BeforeAssemblyReload : 4 samples, Peak. 169 us (1.2x), Avg. 140 us, Total. 562.0 us (0.0%)
  1277. [Performance] AssemblyReloadEvents.beforeAssemblyReload: Unity.PlasticSCM.Editor.PlasticApp.DisableFsWatcher : 4 samples, Peak. 1.60 us (1.1x), Avg. 1.40 us, Total. 5.600 us (0.0%)
  1278. [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.HandleUtility.DisposeArcIndexBuffer : 4 samples, Peak. 448 us (1.3x), Avg. 350 us, Total. 1.399 ms (0.0%)
  1279. [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.ProjectBrowser.OnAfterAssemblyReload : 4 samples, Peak. 67.4 us (1.0x), Avg. 65.7 us, Total. 262.8 us (0.0%)
  1280. [Performance] AssemblyReloadEvents.afterAssemblyReload: Unity.PlasticSCM.Editor.PlasticApp.EnableFsWatcher : 4 samples, Peak. 27.4 us (1.1x), Avg. 25.9 us, Total. 103.7 us (0.0%)
  1281. [Performance] EditorApplication.delayCall: UnityEditor.EditorTools.EditorTool.OnActivated : 4 samples, Peak. 63.9 us (1.2x), Avg. 52.6 us, Total. 210.4 us (0.0%)
  1282. [Performance] Editor.GameObjectInspector_GameObject_43302.OnInspectorGUI : 54 samples, Peak. 33.0 us (21.6x), Avg. 1.53 us, Total. 82.40 us (0.0%)
  1283. [Performance] Editor.TransformInspector_Transform_43362.OnInspectorGUI : 56 samples, Peak. 8.48 ms (15.7x), Avg. 541 us, Total. 30.30 ms (0.0%)
  1284. [Performance] Editor.MeshRendererEditor_MeshRenderer_43294.OnInspectorGUI : 56 samples, Peak. 12.3 ms (10.7x), Avg. 1.15 ms, Total. 64.20 ms (0.0%)
  1285. [Performance] Editor.SkeletonAnimationInspector_SkeletonAnimation_43304.OnInspectorGUI : 56 samples, Peak. 13.0 ms (16.8x), Avg. 777 us, Total. 43.50 ms (0.0%)
  1286. [Performance] Editor.FollowSortingMapEditor_FollowSortingMap_43352.OnInspectorGUI : 56 samples, Peak. 1.54 ms (12.8x), Avg. 120 us, Total. 6.718 ms (0.0%)
  1287. [Performance] Editor.ConstantIDEditor_ConstantID_43290.OnInspectorGUI : 56 samples, Peak. 1.81 ms (18.6x), Avg. 97.4 us, Total. 5.452 ms (0.0%)
  1288. [Performance] Editor.MaterialEditor_Material_27514.OnInspectorGUI : 56 samples, Peak. 855 us (21.3x), Avg. 40.1 us, Total. 2.247 ms (0.0%)
  1289. [Performance] Application.Message.WM_000A2 : 3 samples, Peak. 9.70 us (1.7x), Avg. 5.57 us, Total. 16.70 us (0.0%)
  1290. [Performance] EditorApplication.update: UnityEditor.ModelImporterPostProcessor.OpenBumpMapCheckWindow : 2 samples, Peak. 227 us (1.9x), Avg. 117 us, Total. 233.1 us (0.0%)
  1291. [Performance] Menu.4096 : 3 samples, Peak. 7.05 ms (1.5x), Avg. 4.73 ms, Total. 14.20 ms (0.0%)
  1292. [Performance] ConsoleWindow.OnSelectionChange : 6 samples, Peak. 1.50 us (1.6x), Avg. 967 ns, Total. 5.800 us (0.0%)
  1293. [Performance] Editor.Game Engine.OnInspectorGUI : 114 samples, Peak. 1.10 us (3.7x), Avg. 296 ns, Total. 33.80 us (0.0%)
  1294. [Performance] Editor.UniversalRenderPipelineCameraEditor.OnSceneGUI : 25214 samples, Peak. 6.56 ms (147.5x), Avg. 44.5 us, Total. 1.122 s (0.0%)
  1295. [Performance] Editor.Main Camera.OnInspectorGUI : 72 samples, Peak. 800 ns (2.7x), Avg. 297 ns, Total. 21.40 us (0.0%)
  1296. [Performance] Editor.Camera.OnInspectorGUI : 73 samples, Peak. 16.8 ms (23.7x), Avg. 709 us, Total. 51.77 ms (0.0%)
  1297. [Performance] Editor.Main Camera (Script).OnInspectorGUI : 73 samples, Peak. 312 us (3.3x), Avg. 95.6 us, Total. 6.979 ms (0.0%)
  1298. [Performance] Editor.Universal Additional Camera Data (Script).OnInspectorGUI : 73 samples, Peak. 17.3 us (32.2x), Avg. 537 ns, Total. 39.20 us (0.0%)
  1299. [Performance] TooltipView.Ignore : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%)
  1300. [Performance] TooltipView.MouseMove : 12 samples, Peak. 141 us (3.6x), Avg. 39.5 us, Total. 474.1 us (0.0%)
  1301. [Performance] TooltipView.MouseLeaveWindow : 1 samples, Peak. 49.9 us (1.0x), Avg. 49.9 us, Total. 49.90 us (0.0%)
  1302. [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Rendering.CoreEditorStyles.<.cctor>g__OnBeforeAssemblyReload|56_0 : 2 samples, Peak. 133 us (1.1x), Avg. 120 us, Total. 239.7 us (0.0%)
  1303. [Performance] Editor.GameObjectInspector_GameObject_27312.OnInspectorGUI : 75 samples, Peak. 28.8 us (35.7x), Avg. 807 ns, Total. 60.50 us (0.0%)
  1304. [Performance] Editor.TransformInspector_Transform_27318.OnInspectorGUI : 76 samples, Peak. 6.58 ms (19.0x), Avg. 346 us, Total. 26.33 ms (0.0%)
  1305. [Performance] Editor.UniversalRenderPipelineCameraEditor_Camera_27316.OnInspectorGUI : 76 samples, Peak. 20.3 ms (27.7x), Avg. 733 us, Total. 55.70 ms (0.0%)
  1306. [Performance] Editor.MainCameraEditor_MainCamera_27320.OnInspectorGUI : 76 samples, Peak. 3.94 ms (19.2x), Avg. 206 us, Total. 15.63 ms (0.0%)
  1307. [Performance] Editor.UniversalAdditionalCameraDataEditor_UniversalAdditionalCameraData_27324.OnInspectorGUI : 76 samples, Peak. 36.0 us (46.8x), Avg. 768 ns, Total. 58.40 us (0.0%)
  1308. [Performance] ConsoleWindow.KeyDown : 6 samples, Peak. 1.40 ms (1.8x), Avg. 786 us, Total. 4.715 ms (0.0%)
  1309. [Performance] SceneView.ContextClick : 5 samples, Peak. 499 us (2.4x), Avg. 209 us, Total. 1.045 ms (0.0%)
  1310. [Performance] PlasticWindow.OnInspectorUpdate : 577 samples, Peak. 9.70 us (14.1x), Avg. 687 ns, Total. 396.4 us (0.0%)
  1311. [Performance] PlasticWindow.Paint : 3981 samples, Peak. 492 ms (114.4x), Avg. 4.30 ms, Total. 17.13 s (0.4%)
  1312. [Performance] PlasticWindow.Repaint : 3981 samples, Peak. 492 ms (116.5x), Avg. 4.23 ms, Total. 16.82 s (0.4%)
  1313. [Performance] PlasticWindow.MouseUp : 15 samples, Peak. 19.2 ms (3.4x), Avg. 5.71 ms, Total. 85.72 ms (0.0%)
  1314. [Performance] PlasticWindow.Ignore : 40 samples, Peak. 400 ns (2.0x), Avg. 197 ns, Total. 7.900 us (0.0%)
  1315. [Performance] PlasticWindow.MouseMove : 2144 samples, Peak. 157 ms (42.9x), Avg. 3.66 ms, Total. 7.845 s (0.2%)
  1316. [Performance] PlasticWindow.MouseDown : 14 samples, Peak. 4.97 ms (1.3x), Avg. 3.82 ms, Total. 53.47 ms (0.0%)
  1317. [Performance] PlasticWindow.KeyDown : 188 samples, Peak. 7.34 ms (2.1x), Avg. 3.52 ms, Total. 661.5 ms (0.0%)
  1318. [Performance] PlasticWindow.KeyUp : 80 samples, Peak. 4.21 ms (1.1x), Avg. 3.69 ms, Total. 295.5 ms (0.0%)
  1319. [Performance] PlasticWindow.ScrollWheel : 32 samples, Peak. 4.87 ms (1.3x), Avg. 3.65 ms, Total. 116.9 ms (0.0%)
  1320. [Performance] PlasticWindow.MouseLeaveWindow : 23 samples, Peak. 114 us (1.4x), Avg. 79.1 us, Total. 1.818 ms (0.0%)
  1321. [Performance] PlasticWindow.OnLostFocus : 11 samples, Peak. 22.4 us (1.5x), Avg. 15.2 us, Total. 167.7 us (0.0%)
  1322. [Performance] PlasticWindow.OnSelectionChange : 2 samples, Peak. 1.50 us (1.3x), Avg. 1.15 us, Total. 2.300 us (0.0%)
  1323. [Performance] EditorApplication.update: UnityEditor.AnimatedValues.BaseAnimValue`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update : 63 samples, Peak. 216 us (29.1x), Avg. 7.45 us, Total. 469.2 us (0.0%)
  1324. [Performance] EditorApplication.update: UnityEditor.AnimatedValues.BaseAnimValue`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Update : 63 samples, Peak. 168 us (33.1x), Avg. 5.06 us, Total. 318.9 us (0.0%)
  1325. [Performance] PlasticWindow.MouseEnterWindow : 12 samples, Peak. 63.5 us (1.5x), Avg. 41.2 us, Total. 494.5 us (0.0%)
  1326. [Performance] PlasticWindow.OnHierarchyChange : 2 samples, Peak. 3.80 us (1.5x), Avg. 2.55 us, Total. 5.100 us (0.0%)
  1327. [Performance] Application.Shutdown.CollabTerminate : 1 samples, Peak. 1.90 us (1.0x), Avg. 1.90 us, Total. 1.900 us (0.0%)
  1328. [Performance] Application.Shutdown.CollabCleanup : 1 samples, Peak. 1.59 ms (1.0x), Avg. 1.59 ms, Total. 1.585 ms (0.0%)
  1329. [Performance] Application.Shutdown.SaveDefaultWindowPreferences : 1 samples, Peak. 6.04 ms (1.0x), Avg. 6.04 ms, Total. 6.037 ms (0.0%)
  1330. [Performance] Application.Shutdown.SaveSceneManagerSetup : 1 samples, Peak. 147 us (1.0x), Avg. 147 us, Total. 146.8 us (0.0%)
  1331. [Performance] Application.Shutdown.CleanupAllContainerWindows : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%)
  1332. [Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting : 1 samples, Peak. 25.5 us (1.0x), Avg. 25.5 us, Total. 25.50 us (0.0%)
  1333. [Performance] EditorApplication.quitting: UnityEditor.Search.SearchMonitor.OnQuitting : 1 samples, Peak. 490 us (1.0x), Avg. 490 us, Total. 489.6 us (0.0%)
  1334. [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 8.55 ms (1.0x), Avg. 8.55 ms, Total. 8.550 ms (0.0%)
  1335. [Performance] EditorApplication.quitting: UnityEditor.HandleUtility.DisposeArcIndexBuffer : 1 samples, Peak. 357 us (1.0x), Avg. 357 us, Total. 356.6 us (0.0%)
  1336. [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 27.8 us (1.0x), Avg. 27.8 us, Total. 27.80 us (0.0%)
  1337. [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 304 us (1.0x), Avg. 304 us, Total. 303.9 us (0.0%)
  1338. [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 2.60 ms (1.0x), Avg. 2.60 ms, Total. 2.595 ms (0.0%)
  1339. [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 618 us (1.0x), Avg. 618 us, Total. 617.8 us (0.0%)
  1340. [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 9.58 ms (1.0x), Avg. 9.58 ms, Total. 9.584 ms (0.0%)
  1341. [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 1.81 ms (1.0x), Avg. 1.81 ms, Total. 1.806 ms (0.0%)
  1342. [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 163 ms (1.0x), Avg. 163 ms, Total. 162.6 ms (0.0%)
  1343. [Performance] Application.Shutdown.Progress : 1 samples, Peak. 3.50 us (1.0x), Avg. 3.50 us, Total. 3.500 us (0.0%)
  1344. [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 6.91 ms (1.0x), Avg. 6.91 ms, Total. 6.910 ms (0.0%)
  1345. [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 560 us (1.0x), Avg. 560 us, Total. 560.4 us (0.0%)
  1346. [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 2.03 ms (1.0x), Avg. 2.03 ms, Total. 2.029 ms (0.0%)
  1347. [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 1.10 us (1.0x), Avg. 1.10 us, Total. 1.100 us (0.0%)
  1348. [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 348 us (1.0x), Avg. 348 us, Total. 348.0 us (0.0%)
  1349. [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 489 us (1.0x), Avg. 489 us, Total. 488.9 us (0.0%)
  1350. [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 706 us (1.0x), Avg. 706 us, Total. 705.9 us (0.0%)
  1351. [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 526 us (1.0x), Avg. 526 us, Total. 525.7 us (0.0%)
  1352. [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 101 us (1.0x), Avg. 101 us, Total. 101.0 us (0.0%)
  1353. [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 280 ms (1.0x), Avg. 280 ms, Total. 280.5 ms (0.0%)
  1354. [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 67.7 ms (1.0x), Avg. 67.7 ms, Total. 67.75 ms (0.0%)
  1355. [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 65.2 us (1.0x), Avg. 65.2 us, Total. 65.20 us (0.0%)
  1356. [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 268 us (1.0x), Avg. 268 us, Total. 267.6 us (0.0%)
  1357. [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 3.46 ms (1.0x), Avg. 3.46 ms, Total. 3.457 ms (0.0%)
  1358. [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 352 us (1.0x), Avg. 352 us, Total. 351.6 us (0.0%)
  1359. [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 2.10 us (1.0x), Avg. 2.10 us, Total. 2.100 us (0.0%)
  1360. [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 376 ms (1.0x), Avg. 376 ms, Total. 376.1 ms (0.0%)
  1361. [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 11.1 us (1.0x), Avg. 11.1 us, Total. 11.10 us (0.0%)
  1362. [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%)
  1363. [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%)
  1364. [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 525 us (1.0x), Avg. 525 us, Total. 524.9 us (0.0%)
  1365. [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 71.3 us (1.0x), Avg. 71.3 us, Total. 71.30 us (0.0%)
  1366. [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%)
  1367. [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%)
  1368. [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 74.5 us (1.0x), Avg. 74.5 us, Total. 74.50 us (0.0%)
  1369. Checking for leaked weakptr:
  1370. Found no leaked weakptrs.
  1371. [Package Manager] Server::Kill -- Server was shutdown
  1372. Memory Statistics:
  1373. [ALLOC_TEMP_TLS] TLS Allocator
  1374. StackAllocators :
  1375. [ALLOC_TEMP_CurlRequest]
  1376. Initial Block Size 64.0 KB
  1377. Current Block Size 64.0 KB
  1378. Peak Allocated Bytes 0 B
  1379. Overflow Count 0
  1380. [ALLOC_TEMP_PreviewLoader]
  1381. Initial Block Size 64.0 KB
  1382. Current Block Size 64.0 KB
  1383. Peak Allocated Bytes 15.3 KB
  1384. Overflow Count 0
  1385. [ALLOC_TEMP_PreviewLoader]
  1386. Initial Block Size 64.0 KB
  1387. Current Block Size 132.0 KB
  1388. Peak Allocated Bytes 129.9 KB
  1389. Overflow Count 0
  1390. [ALLOC_TEMP_MAIN]
  1391. Peak usage frame count: [4.0 KB-8.0 KB]: 47401 frames, [8.0 KB-16.0 KB]: 507 frames, [16.0 KB-32.0 KB]: 224 frames, [32.0 KB-64.0 KB]: 6078 frames, [64.0 KB-128.0 KB]: 220 frames, [128.0 KB-256.0 KB]: 5 frames, [256.0 KB-0.5 MB]: 47 frames, [1.0 MB-2.0 MB]: 28 frames, [2.0 MB-4.0 MB]: 93 frames, [4.0 MB-8.0 MB]: 115 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 5 frames, [32.0 MB-64.0 MB]: 4 frames, [64.0 MB-128.0 MB]: 3 frames
  1392. Initial Block Size 16.0 MB
  1393. Current Block Size 69.3 MB
  1394. Peak Allocated Bytes 68.2 MB
  1395. Overflow Count 0
  1396. [ALLOC_TEMP_Background Job.Worker 8]
  1397. Initial Block Size 32.0 KB
  1398. Current Block Size 32.0 KB
  1399. Peak Allocated Bytes 66 B
  1400. Overflow Count 0
  1401. [ALLOC_TEMP_Job.Worker 4]
  1402. Initial Block Size 256.0 KB
  1403. Current Block Size 0.7 MB
  1404. Peak Allocated Bytes 0.7 MB
  1405. Overflow Count 1
  1406. [ALLOC_TEMP_AUDIO_FMOD mixer thread] x 11
  1407. Initial Block Size 64.0 KB
  1408. Current Block Size 64.0 KB
  1409. Peak Allocated Bytes 54 B
  1410. Overflow Count 0
  1411. [ALLOC_TEMP_AssetDatabase.FileHasherReader] x 4
  1412. Initial Block Size 64.0 KB
  1413. Current Block Size 64.0 KB
  1414. Peak Allocated Bytes 177 B
  1415. Overflow Count 0
  1416. [ALLOC_TEMP_BakingJobs.Worker 5]
  1417. Initial Block Size 256.0 KB
  1418. Current Block Size 256.0 KB
  1419. Peak Allocated Bytes 54 B
  1420. Overflow Count 0
  1421. [ALLOC_TEMP_Background Job.Worker 11]
  1422. Initial Block Size 32.0 KB
  1423. Current Block Size 32.0 KB
  1424. Peak Allocated Bytes 66 B
  1425. Overflow Count 0
  1426. [ALLOC_TEMP_Background Job.Worker 3]
  1427. Initial Block Size 32.0 KB
  1428. Current Block Size 32.0 KB
  1429. Peak Allocated Bytes 2.0 KB
  1430. Overflow Count 0
  1431. [ALLOC_TEMP_BatchDeleteObjects]
  1432. Initial Block Size 64.0 KB
  1433. Current Block Size 64.0 KB
  1434. Peak Allocated Bytes 54 B
  1435. Overflow Count 0
  1436. [ALLOC_TEMP_EditorProgressBar]
  1437. Initial Block Size 64.0 KB
  1438. Current Block Size 64.0 KB
  1439. Peak Allocated Bytes 17.0 KB
  1440. Overflow Count 0
  1441. [ALLOC_TEMP_REST Message Handler]
  1442. Initial Block Size 64.0 KB
  1443. Current Block Size 64.0 KB
  1444. Peak Allocated Bytes 54 B
  1445. Overflow Count 0
  1446. [ALLOC_TEMP_CoreBusinessMetricsCache]
  1447. Initial Block Size 64.0 KB
  1448. Current Block Size 64.0 KB
  1449. Peak Allocated Bytes 8.1 KB
  1450. Overflow Count 0
  1451. [ALLOC_TEMP_AssetDatabase.IOService]
  1452. Initial Block Size 64.0 KB
  1453. Current Block Size 64.0 KB
  1454. Peak Allocated Bytes 33.4 KB
  1455. Overflow Count 0
  1456. [ALLOC_TEMP_Background Job.Worker 2]
  1457. Initial Block Size 32.0 KB
  1458. Current Block Size 32.0 KB
  1459. Peak Allocated Bytes 66 B
  1460. Overflow Count 0
  1461. [ALLOC_TEMP_Job.Worker 10]
  1462. Initial Block Size 256.0 KB
  1463. Current Block Size 0.7 MB
  1464. Peak Allocated Bytes 0.7 MB
  1465. Overflow Count 0
  1466. [ALLOC_TEMP_Loading.PreloadManager] x 29
  1467. Initial Block Size 32.0 MB
  1468. Current Block Size 32.0 MB
  1469. Peak Allocated Bytes 1.0 MB
  1470. Overflow Count 0
  1471. [ALLOC_TEMP_Profiler.Dispatcher]
  1472. Initial Block Size 64.0 KB
  1473. Current Block Size 64.0 KB
  1474. Peak Allocated Bytes 0 B
  1475. Overflow Count 0
  1476. [ALLOC_TEMP_Job.Worker 3]
  1477. Initial Block Size 256.0 KB
  1478. Current Block Size 0.7 MB
  1479. Peak Allocated Bytes 0.7 MB
  1480. Overflow Count 1
  1481. [ALLOC_TEMP_Background Job.Worker 5]
  1482. Initial Block Size 32.0 KB
  1483. Current Block Size 32.0 KB
  1484. Peak Allocated Bytes 66 B
  1485. Overflow Count 0
  1486. [ALLOC_TEMP_CurlRequest]
  1487. Initial Block Size 64.0 KB
  1488. Current Block Size 64.0 KB
  1489. Peak Allocated Bytes 2.8 KB
  1490. Overflow Count 0
  1491. [ALLOC_TEMP_Background Job.Worker 13]
  1492. Initial Block Size 32.0 KB
  1493. Current Block Size 32.0 KB
  1494. Peak Allocated Bytes 66 B
  1495. Overflow Count 0
  1496. [ALLOC_TEMP_Job.Worker 2]
  1497. Initial Block Size 256.0 KB
  1498. Current Block Size 0.7 MB
  1499. Peak Allocated Bytes 0.7 MB
  1500. Overflow Count 1
  1501. [ALLOC_TEMP_Background Job.Worker 9]
  1502. Initial Block Size 32.0 KB
  1503. Current Block Size 32.0 KB
  1504. Peak Allocated Bytes 66 B
  1505. Overflow Count 0
  1506. [ALLOC_TEMP_Job.Worker 0]
  1507. Initial Block Size 256.0 KB
  1508. Current Block Size 0.7 MB
  1509. Peak Allocated Bytes 0.7 MB
  1510. Overflow Count 1
  1511. [ALLOC_TEMP_Job.Worker 5]
  1512. Initial Block Size 256.0 KB
  1513. Current Block Size 0.7 MB
  1514. Peak Allocated Bytes 0.7 MB
  1515. Overflow Count 1
  1516. [ALLOC_TEMP_ReadCacheIndex] x 29
  1517. Initial Block Size 64.0 KB
  1518. Current Block Size 64.0 KB
  1519. Peak Allocated Bytes 0.6 KB
  1520. Overflow Count 0
  1521. [ALLOC_TEMP_EnlightenWorker] x 6
  1522. Initial Block Size 64.0 KB
  1523. Current Block Size 64.0 KB
  1524. Peak Allocated Bytes 54 B
  1525. Overflow Count 0
  1526. [ALLOC_TEMP_DirMonitor]
  1527. Initial Block Size 64.0 KB
  1528. Current Block Size 64.0 KB
  1529. Peak Allocated Bytes 1.7 KB
  1530. Overflow Count 0
  1531. [ALLOC_TEMP_Job.Worker 9]
  1532. Initial Block Size 256.0 KB
  1533. Current Block Size 0.7 MB
  1534. Peak Allocated Bytes 0.7 MB
  1535. Overflow Count 1
  1536. [ALLOC_TEMP_Job.Worker 6]
  1537. Initial Block Size 256.0 KB
  1538. Current Block Size 0.7 MB
  1539. Peak Allocated Bytes 0.7 MB
  1540. Overflow Count 1
  1541. [ALLOC_TEMP_BakingJobs.Worker 1]
  1542. Initial Block Size 256.0 KB
  1543. Current Block Size 256.0 KB
  1544. Peak Allocated Bytes 0.7 KB
  1545. Overflow Count 0
  1546. [ALLOC_TEMP_Loading.AsyncRead]
  1547. Initial Block Size 64.0 KB
  1548. Current Block Size 64.0 KB
  1549. Peak Allocated Bytes 128 B
  1550. Overflow Count 0
  1551. [ALLOC_TEMP_Background Job.Worker 10]
  1552. Initial Block Size 32.0 KB
  1553. Current Block Size 32.0 KB
  1554. Peak Allocated Bytes 66 B
  1555. Overflow Count 0
  1556. [ALLOC_TEMP_Background Job.Worker 6]
  1557. Initial Block Size 32.0 KB
  1558. Current Block Size 32.0 KB
  1559. Peak Allocated Bytes 2.0 KB
  1560. Overflow Count 0
  1561. [ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread] x 11
  1562. Initial Block Size 64.0 KB
  1563. Current Block Size 64.0 KB
  1564. Peak Allocated Bytes 168 B
  1565. Overflow Count 0
  1566. [ALLOC_TEMP_Background Job.Worker 1]
  1567. Initial Block Size 32.0 KB
  1568. Current Block Size 32.0 KB
  1569. Peak Allocated Bytes 2.0 KB
  1570. Overflow Count 0
  1571. [ALLOC_TEMP_AUDIO_FMOD stream thread]
  1572. Initial Block Size 64.0 KB
  1573. Current Block Size 64.0 KB
  1574. Peak Allocated Bytes 54 B
  1575. Overflow Count 0
  1576. [ALLOC_TEMP_AssetDatabase.FileHasherHasher] x 4
  1577. Initial Block Size 64.0 KB
  1578. Current Block Size 64.0 KB
  1579. Peak Allocated Bytes 1.7 KB
  1580. Overflow Count 0
  1581. [ALLOC_TEMP_BakingJobs.Worker 2]
  1582. Initial Block Size 256.0 KB
  1583. Current Block Size 256.0 KB
  1584. Peak Allocated Bytes 54 B
  1585. Overflow Count 0
  1586. [ALLOC_TEMP_Background Job.Worker 15]
  1587. Initial Block Size 32.0 KB
  1588. Current Block Size 32.0 KB
  1589. Peak Allocated Bytes 66 B
  1590. Overflow Count 0
  1591. [ALLOC_TEMP_Background Job.Worker 7]
  1592. Initial Block Size 32.0 KB
  1593. Current Block Size 32.0 KB
  1594. Peak Allocated Bytes 1.7 KB
  1595. Overflow Count 0
  1596. [ALLOC_TEMP_Job.Worker 8]
  1597. Initial Block Size 256.0 KB
  1598. Current Block Size 0.7 MB
  1599. Peak Allocated Bytes 0.7 MB
  1600. Overflow Count 1
  1601. [ALLOC_TEMP_Job.Worker 1]
  1602. Initial Block Size 256.0 KB
  1603. Current Block Size 0.7 MB
  1604. Peak Allocated Bytes 0.7 MB
  1605. Overflow Count 1
  1606. [ALLOC_TEMP_BakingJobs.Worker 0]
  1607. Initial Block Size 256.0 KB
  1608. Current Block Size 256.0 KB
  1609. Peak Allocated Bytes 0.6 KB
  1610. Overflow Count 0
  1611. [ALLOC_TEMP_BakingJobs.Worker 3]
  1612. Initial Block Size 256.0 KB
  1613. Current Block Size 256.0 KB
  1614. Peak Allocated Bytes 54 B
  1615. Overflow Count 0
  1616. [ALLOC_TEMP_EditorTaskManager]
  1617. Initial Block Size 64.0 KB
  1618. Current Block Size 64.0 KB
  1619. Peak Allocated Bytes 6.0 KB
  1620. Overflow Count 0
  1621. [ALLOC_TEMP_BakingJobs.Worker 4]
  1622. Initial Block Size 256.0 KB
  1623. Current Block Size 256.0 KB
  1624. Peak Allocated Bytes 54 B
  1625. Overflow Count 0
  1626. [ALLOC_TEMP_Background Job.Worker 12]
  1627. Initial Block Size 32.0 KB
  1628. Current Block Size 32.0 KB
  1629. Peak Allocated Bytes 2.0 KB
  1630. Overflow Count 0
  1631. [ALLOC_TEMP_HTTP REST Server]
  1632. Initial Block Size 64.0 KB
  1633. Current Block Size 64.0 KB
  1634. Peak Allocated Bytes 76 B
  1635. Overflow Count 0
  1636. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
  1637. Initial Block Size 64.0 KB
  1638. Current Block Size 64.0 KB
  1639. Peak Allocated Bytes 0 B
  1640. Overflow Count 0
  1641. [ALLOC_TEMP_Background Job.Worker 0]
  1642. Initial Block Size 32.0 KB
  1643. Current Block Size 204.0 KB
  1644. Peak Allocated Bytes 131.9 KB
  1645. Overflow Count 0
  1646. [ALLOC_TEMP_Background Job.Worker 4]
  1647. Initial Block Size 32.0 KB
  1648. Current Block Size 32.0 KB
  1649. Peak Allocated Bytes 2.0 KB
  1650. Overflow Count 0
  1651. [ALLOC_TEMP_Background Job.Worker 14]
  1652. Initial Block Size 32.0 KB
  1653. Current Block Size 32.0 KB
  1654. Peak Allocated Bytes 66 B
  1655. Overflow Count 0
  1656. [ALLOC_TEMP_UnityGfxDeviceWorker]
  1657. Initial Block Size 256.0 KB
  1658. Current Block Size 256.0 KB
  1659. Peak Allocated Bytes 19.0 KB
  1660. Overflow Count 0
  1661. [ALLOC_TEMP_Job.Worker 7]
  1662. Initial Block Size 256.0 KB
  1663. Current Block Size 0.7 MB
  1664. Peak Allocated Bytes 0.7 MB
  1665. Overflow Count 1
  1666. [ALLOC_TEMP_CloudJob.Worker 0]
  1667. Initial Block Size 32.0 KB
  1668. Current Block Size 44.0 KB
  1669. Peak Allocated Bytes 31.3 KB
  1670. Overflow Count 0
  1671. [ALLOC_MEMORYPROFILER]
  1672. Peak usage frame count: [0.5 MB-1.0 MB]: 4359 frames, [1.0 MB-2.0 MB]: 43010 frames, [2.0 MB-4.0 MB]: 7362 frames
  1673. Requested Block Size 1.0 MB
  1674. Peak Block count 3
  1675. Peak Allocated memory 2.8 MB
  1676. Peak Large allocation bytes 0.8 MB
  1677. [ALLOC_DEFAULT] Dual Thread Allocator
  1678. Peak main deferred allocation count 67820
  1679. [ALLOC_BUCKET]
  1680. Large Block size 32.0 MB
  1681. Used Block count 1
  1682. Peak Allocated bytes 15.7 MB
  1683. [ALLOC_DEFAULT_MAIN]
  1684. Peak usage frame count: [256.0 MB-0.50 GB]: 54731 frames
  1685. Requested Block Size 16.0 MB
  1686. Peak Block count 14
  1687. Peak Allocated memory 341.0 MB
  1688. Peak Large allocation bytes 151.0 MB
  1689. [ALLOC_DEFAULT_THREAD]
  1690. Peak usage frame count: [8.0 MB-16.0 MB]: 54730 frames, [128.0 MB-256.0 MB]: 1 frames
  1691. Requested Block Size 16.0 MB
  1692. Peak Block count 1
  1693. Peak Allocated memory 128.1 MB
  1694. Peak Large allocation bytes 128.0 MB
  1695. [ALLOC_TEMP_JOB_1_FRAME]
  1696. Initial Block Size 2.0 MB
  1697. Used Block Count 1
  1698. Overflow Count (too large) 0
  1699. Overflow Count (full) 0
  1700. [ALLOC_TEMP_JOB_2_FRAMES]
  1701. Initial Block Size 2.0 MB
  1702. Used Block Count 1
  1703. Overflow Count (too large) 0
  1704. Overflow Count (full) 0
  1705. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  1706. Initial Block Size 2.0 MB
  1707. Used Block Count 52
  1708. Overflow Count (too large) 0
  1709. Overflow Count (full) 0
  1710. [ALLOC_TEMP_JOB_ASYNC (Background)]
  1711. Initial Block Size 1.0 MB
  1712. Used Block Count 6
  1713. Overflow Count (too large) 5
  1714. Overflow Count (full) 0
  1715. [ALLOC_GFX] Dual Thread Allocator
  1716. Peak main deferred allocation count 96
  1717. [ALLOC_BUCKET]
  1718. Large Block size 32.0 MB
  1719. Used Block count 1
  1720. Peak Allocated bytes 15.7 MB
  1721. [ALLOC_GFX_MAIN]
  1722. Peak usage frame count: [256.0 MB-0.50 GB]: 10983 frames, [0.50 GB-1.00 GB]: 13978 frames, [1.00 GB-2.00 GB]: 18685 frames, [2.00 GB-4.00 GB]: 11085 frames
  1723. Requested Block Size 16.0 MB
  1724. Peak Block count 225
  1725. Peak Allocated memory 3.62 GB
  1726. Peak Large allocation bytes 290.8 MB
  1727. [ALLOC_GFX_THREAD]
  1728. Peak usage frame count: [128.0 MB-256.0 MB]: 54731 frames
  1729. Requested Block Size 16.0 MB
  1730. Peak Block count 1
  1731. Peak Allocated memory 163.2 MB
  1732. Peak Large allocation bytes 160.0 MB
  1733. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  1734. Peak main deferred allocation count 3758
  1735. [ALLOC_BUCKET]
  1736. Large Block size 32.0 MB
  1737. Used Block count 1
  1738. Peak Allocated bytes 15.7 MB
  1739. [ALLOC_CACHEOBJECTS_MAIN]
  1740. Peak usage frame count: [32.0 MB-64.0 MB]: 54730 frames, [64.0 MB-128.0 MB]: 1 frames
  1741. Requested Block Size 4.0 MB
  1742. Peak Block count 28
  1743. Peak Allocated memory 85.5 MB
  1744. Peak Large allocation bytes 14.7 MB
  1745. [ALLOC_CACHEOBJECTS_THREAD]
  1746. Peak usage frame count: [128.0 KB-256.0 KB]: 54514 frames, [256.0 KB-0.5 MB]: 216 frames, [2.0 MB-4.0 MB]: 1 frames
  1747. Requested Block Size 4.0 MB
  1748. Peak Block count 1
  1749. Peak Allocated memory 2.5 MB
  1750. Peak Large allocation bytes 0 B
  1751. [ALLOC_TYPETREE] Dual Thread Allocator
  1752. Peak main deferred allocation count 4456
  1753. [ALLOC_BUCKET]
  1754. Large Block size 32.0 MB
  1755. Used Block count 1
  1756. Peak Allocated bytes 15.7 MB
  1757. [ALLOC_TYPETREE_MAIN]
  1758. Peak usage frame count: [256.0 KB-0.5 MB]: 38 frames, [0.5 MB-1.0 MB]: 36878 frames, [1.0 MB-2.0 MB]: 7110 frames, [2.0 MB-4.0 MB]: 10702 frames, [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1 frames
  1759. Requested Block Size 2.0 MB
  1760. Peak Block count 11
  1761. Peak Allocated memory 20.2 MB
  1762. Peak Large allocation bytes 0 B
  1763. [ALLOC_TYPETREE_THREAD]
  1764. Peak usage frame count: [4.0 KB-8.0 KB]: 12051 frames, [32.0 KB-64.0 KB]: 31886 frames, [128.0 KB-256.0 KB]: 10793 frames, [1.0 MB-2.0 MB]: 1 frames
  1765. Requested Block Size 2.0 MB
  1766. Peak Block count 1
  1767. Peak Allocated memory 1.1 MB
  1768. Peak Large allocation bytes 0 B
  1769. [ALLOC_PROFILER]
  1770. Peak usage frame count: [0.5 MB-1.0 MB]: 54731 frames
  1771. Requested Block Size 16.0 MB
  1772. Peak Block count 1
  1773. Peak Allocated memory 0.7 MB
  1774. Peak Large allocation bytes 0 B
  1775. [ALLOC_PROFILER_BUCKET]
  1776. Large Block size 32.0 MB
  1777. Used Block count 1
  1778. Peak Allocated bytes 10.5 KB
  1779. [ALLOC_PROFILER_EDITOR]
  1780. Peak usage frame count: [0-1.0 KB]: 54731 frames
  1781. Requested Block Size 1.0 MB
  1782. Peak Block count 0
  1783. Peak Allocated memory 0 B
  1784. Peak Large allocation bytes 0 B
  1785. [ALLOC_PROFILER_BUCKET]
  1786. Large Block size 32.0 MB
  1787. Used Block count 1
  1788. Peak Allocated bytes 10.5 KB
  1789. ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1671746904682,"processId":16728,"allocatedMemory":7850328,"memoryLabels":[{"Default":2919},{"Permanent":15296},{"NewDelete":415027},{"Thread":4229204},{"Manager":30706},{"VertexData":12},{"Geometry":560},{"Texture":25856},{"Shader":67647},{"Material":1260},{"GfxDevice":49456},{"Animation":248},{"Audio":3944},{"FontEngine":90112},{"Physics":305},{"Serialization":744},{"Input":14720},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":43568},{"BaseObject":1627148},{"Resource":1168},{"Renderer":1960},{"Transform":16},{"File":26182},{"WebCam":80},{"Culling":40},{"Terrain":1025},{"Wind":24},{"STL":48},{"String":218773},{"DynamicArray":165755},{"HashMap":84109},{"UTF16String":90},{"Utility":12259},{"Curl":5890},{"PoolAlloc":32424},{"AI":40},{"TypeTree":2080},{"ScriptManager":440},{"RuntimeInitializeOnLoadManager":80},{"SpriteAtlas":128},{"GI":3744},{"Unet":16},{"Director":7848},{"CloudService":176},{"WebRequest":688},{"VR":45985},{"SceneManager":608},{"Video":72},{"LazyScriptCache":40},{"NativeArray":12},{"Camera":25},{"Secure":87241},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":392},{"VirtualTexturing":57896},{"StaticSafetyDebugInfo":327760},{"EditorGui":1240},{"EditorUtility":12383},{"VersionControl":4},{"Undo":426},{"AssetDatabase":10520},{"RestService":424},{"EditorGi":368},{"License":9168},{"UnityConnect":30376},{"Collab":737},{"Upm":1600},{"DrivenProperties":96},{"HubClient":40},{"LocalIPC":131},{"ProfilerEditor":20133},{"CoreBusinessMetrics":2915},{"TLS":41737},{"Licensing":7408},{"AssetReference":40}]}
  1790.  
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