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- ; ===========================================
- ; | All Natural Configuration File (v1.36+) |
- ; ===========================================
- ; Contains configuration parameters for settings and optional features.
- ; For Enable/Disable toggles, 1 is enabled and 0 is disabled.
- ; Multipliers are values by which the original value for whatever you are changing is multiplied.
- ; As such, values greater than 1 are an increase, while values less than 1 are a decrease. Values must not be negative, however.
- ; Defaults for parameter values are given in parenthesis after the parameter description.
- ; All parameters can be customised to suit indiviual tastes.
- ; Please consult the Readme for more information about these .ini settings.
- ; ====================================================================
- ; | Weather Selection : Specify which mods' weathers you wish to see |
- ; ====================================================================
- ; By default, All Natural uses every weather available to maximize diversity.
- ; You can use any combination you wish. You can even set all values below to 0 to use solely the vanilla weather types.
- set ANVars.UseEW to 1
- set ANVars.UseNW to 0
- set ANVars.UseAWS to 0
- set ANVars.UseSIExtra to 0
- ; =====================================================
- ; | Night Luminance : Configurable night light levels |
- ; =====================================================
- ; The Luminance multiplier directly controls how dark nights are. A value of 1.00 is vanilla brightness.
- ; Every 0.10 subtraction reduces brightness by 10%. So 0.50 is 50% darker. 0.20 is 80% darker.
- ; The NormalizeLuminance setting controls how much blue tint nights have. In vanilla nights are strongly tinted blue.
- ; Values can be between 0.00 and 1.00, where 0.00 is vanilla, and 1.00 completely removes the vanilla blue tint at night.
- ; Every 0.10 addition to the default vanilla value of 0.00 reduces the Blue tint by 10%.
- ; So 0.50 is 50% less blue tint at night, 0.20 is 80% less, and 0.00 is no blue tint at all.
- ; If you like the vanilla blue tint and bright nights, do not change the settings.
- ; ----------------------------------------------------------------------------------------------------------------
- ; | Example Values for | Vanilla | 50% Darker Nights | 50% Darker Nights | 80% Darker Nights | 80% Darker Nights |
- ; | Tamriel and SI | Values | With Blue Tint | No Blue Tint | With Blue Tint | No Blue Tint |
- ; ----------------------------------------------------------------------------------------------------------------
- ; | Luminance | 1.00 | 0.50 | 0.50 | 0.20 | 0.20 |
- ; | NormalizeLuminance | 0.00 | 0.00 | 1.00 | 0.00 | 1.00 |
- ; ----------------------------------------------------------------------------------------------------------------
- ; For Tamriel
- ; ==============
- set ANVars.Luminance to 0.20
- set ANVars.NormalizeLuminance to 1.00
- ; For the Shivering Isles
- ; ==========================
- set ANVars.SILuminance to 0.20
- set ANVars.SINormalizeLuminance to 1.00
- ; ============================================================================
- ; | Moon Phase Night Luminance for Tamriel : Configurable night light levels |
- ; ============================================================================
- ; Besides adjusting Luminance and NormalizeLuminance above, you can make it so the current phase of
- ; the moon affects night light levels. This feature is off by default. Increasing the MaxMoonPhaseMod
- ; from 0.25 to a higher value will make the moon phases have more impact on the brightness.
- ; 0.25 is a nice subtle impact so changing this value is not recommended unless you really know what you're doing.
- set ANVars.UseMoonPhaseModifier to 0 ; Enable/Disable the modification of the night luminance value with moon phase and visibility. Use a value of 1 or 0. (0)
- set ANVars.MaxMoonPhaseMod to 0.25 ; Controls how much darker the maximum modification due to moon phase of the luminance multiplier can be. (0.25)
- ; =================================================================
- ; | Weather Volatility : Adjusts the average duration of weathers |
- ; =================================================================
- ; This changes the probability of how long weathers last for. The values are in hours, with the values below
- ; being the most likely length, and shorter and longer times having less chance. This lets you change the
- ; chances in favour of longer or shorter weathers. 9 hours is the default length of all weather types.
- ; There is a minimum length of 1 hour and a maximum length of 17 hours, so values of 1-17 are acceptable.
- ; So, for example if you don't like foggy weather, you could set "ANVars.FogLength to 1".
- ; If you really enjoy storms in Shivering Isles, you could set "ANVars.SIStormLength to 17".
- ; For Tamriel
- ; ==============
- set ANVars.ClearLength to 11 ; Average duration of a clear weather. (9)
- set ANVars.CloudyLength to 9 ; Average duration of a cloudy weather. (9)
- set ANVars.OvercastLength to 7 ; Average duration of a overcast weather. (9)
- set ANVars.FogLength to 2 ; Average duration of a foggy weather. (9)
- set ANVars.RainLength to 3 ; Average duration of a rainy weather. (9)
- set ANVars.StormLength to 4 ; Average duration of a stormy weather. (9)
- set ANVars.SnowLength to 5 ; Average duration of a snowy weather. (9)
- ; For the Shivering Isles
- ; ==========================
- set ANVars.SIClearLength to 11 ; Average duration of a clear weather. (9)
- set ANVars.SICloudyLength to 9 ; Average duration of a cloudy weather. (9)
- set ANVars.SIOvercastLength to 7 ; Average duration of a overcast weather. (9)
- set ANVars.SIFogLength to 2 ; Average duration of a foggy weather. (9)
- set ANVars.SIRainLength to 3 ; Average duration of a rainy weather. (9)
- set ANVars.SIStormLength to 4 ; Average duration of a stormy weather. (9)
- set ANVars.SIManiaLength to 5 ; Average duration of a Mania weather. (9)
- ; ===============================================================
- ; | Timescaled Clouds : Scales cloud speeds with your timescale |
- ; ===============================================================
- ; If you use a custom slower timescale like 10 instead of vanilla's 30, clouds will move much too fast.
- ; Set this to 1 if you use a slower timescale and don't like how fast the clouds move by default.
- ; This setting also lets clouds move super-fast when doing timelapse style videos using superfast timescales of 3000-6000 for example.
- set ANVars.TCEnabled to 0 ; Enable/Disable Timescaled Clouds. Use a value of 1 or 0. (0)
- ; ==========================================================================
- ; | Transition Times : Adjust how long weather transitions take in Tamriel |
- ; ==========================================================================
- ; This changes the time taken to completely transition into a weather once a transition begins.
- ; It does not change how long weathers last for.
- set ANVars.TTEnabled to 1
- ; A value of 1.00 is the default transition time. 0.50 is 50% faster transitions. 2.00 would be twice as slow.
- ; So if you think weathers transition too fast, raise the multiplier. If it's too slow, lower it.
- set ANVars.ClearDeltaMult to 1.00
- set ANVars.CloudyDeltaMult to 1.00
- set ANVars.FogDeltaMult to 1.00
- set ANVars.OvercastDeltaMult to 1.00
- set ANVars.RainDeltaMult to 1.00
- set ANVars.SnowDeltaMult to 1.00
- set ANVars.StormDeltaMult to 1.00
- set ANVars.SpecialDeltaMult to 1.00
- ; ========================================================================================================
- ; | Transition Times - Shivering Isles : Adjust how long weather transitions take in the Shivering Isles |
- ; ========================================================================================================
- ; This changes the time taken to completely transition into a weather once a transition begins.
- ; It does not change how long weathers last for.
- set ANVars.TTSIEnabled to 1
- ; A value of 1.00 is the default transition time. 0.50 is 50% faster transitions. 2.00 would be twice as slow.
- ; So if you think weathers transition too fast, raise the multiplier. If it's too slow, lower it.
- set ANVars.SIClearDeltaMult to 1.00
- set ANVars.SICloudyDeltaMult to 1.00
- set ANVars.SIFogDeltaMult to 1.00
- set ANVars.SIOvercastDeltaMult to 1.00
- set ANVars.SIRainDeltaMult to 1.00
- set ANVars.SIStormDeltaMult to 1.00
- set ANVars.SIManiaDeltaMult to 1.00
- ; =====================================================================
- ; | Fog Distances : Adjust the distance that fog occurs at in Tamriel |
- ; =====================================================================
- ; Oblivion always has fog in the distance, which appears as a gray, hazy mist.
- ; Most weathers set the fog distance to be far away so you can see quite a long ways.
- ; You can adjust the fog multipliers below to bring the fog closer or farther away.
- ; This feature is fully compatible with Streamline's StreamSight feature. However, this setting is static as
- ; opposed to SteamSight, which adjusts the fog distance on the fly based on performance requirements.
- ; Some users have opted to disable StreamSight and rely soley on modifying fog values below.
- ; If you have a very powerful computer and want to be able to see very far away, set all these multipliers to 2.00 (twice as far) or even 3.00.
- ; If you want to improve performance and lower the draw distance, set these values to 0.50 (50% closer) or even 0.20 to 0.40.
- ; The Redbag Fog Mod values changes the fog distances for each weather to be slightly closer to create a slightly smaller world feel.
- ; The Even Closer settings were created by alt3rn1ty to roughly match a UGridsDistantCount setting of 12 in Oblivion.ini.
- ; The Morrowind Wall of Fog settings bring the fog very close in like Morrowind. Some players feel very close fog makes the world feel bigger.
- ; Using a low value like 0.50 also will improve performance and mostly remove the need for LOD or VWD mods, further increasing performance.
- ; Setting clear, cloudy, and overcast to 0.50 works out to about the same thing as setting uGridsDistantCount to 18 in Oblivion.ini.
- set ANVars.FDEnabled to 1
- ; ------------------------------------------------------------------------------------------------------------------
- ; | Example Values for Fog | Vanilla | Closer Fog Like Redbag's Fog Mod | Even Closer | Closest Like Morrowind |
- ; ------------------------------------------------------------------------------------------------------------------
- ; | ANVars.ClearFogDist | 1.00 | 0.90 | 0.62 | 0.30 |
- ; | ANVars.CloudyFogDist | 1.00 | 0.75 | 0.60 | 0.35 |
- ; | ANVars.FogFogDist | 1.00 | 0.60 | 0.60 | 0.60 |
- ; | ANVars.OvercastFogDist | 1.00 | 0.80 | 0.59 | 0.50 |
- ; | ANVars.RainFogDist | 1.00 | 0.70 | 0.58 | 0.40 |
- ; | ANVars.SnowFogDist | 1.00 | 0.60 | 0.54 | 0.40 |
- ; | ANVars.StormFogDist | 1.00 | 0.65 | 0.57 | 0.35 |
- ; | ANVars.SpecialFogDist | 1.00 | 0.70 | 0.60 | 0.35 |
- ; ------------------------------------------------------------------------------------------------------------------
- set ANVars.ClearFogDist to 1.00
- set ANVars.CloudyFogDist to 1.00
- set ANVars.FogFogDist to 1.00
- set ANVars.OvercastFogDist to 1.00
- set ANVars.RainFogDist to 1.00
- set ANVars.SnowFogDist to 1.00
- set ANVars.StormFogDist to 1.00
- set ANVars.SpecialFogDist to 1.00
- ; ===================================================================================================
- ; | Fog Distances - Shivering Isles : Adjust the distance that fog occurs at in the Shivering Isles |
- ; ===================================================================================================
- set ANVars.FDSIEnabled to 1
- ; ------------------------------------------------------------------------------------------------------------------
- ; | Example Values for SI Fog | Vanilla | Closer Fog Like Redbag's Fog Mod | Even Closer | Closest Like Morrowind |
- ; ------------------------------------------------------------------------------------------------------------------
- ; | ANVars.SIClearFogDist | 1.00 | 0.90 | 0.62 | 0.30 |
- ; | ANVars.SICloudyFogDist | 1.00 | 0.75 | 0.60 | 0.35 |
- ; | ANVars.SIFogFogDist | 1.00 | 0.60 | 0.60 | 0.60 |
- ; | ANVars.SIOvercastFogDist | 1.00 | 0.80 | 0.59 | 0.50 |
- ; | ANVars.SIRainFogDist | 1.00 | 0.70 | 0.58 | 0.40 |
- ; | ANVars.SIStormFogDist | 1.00 | 0.65 | 0.57 | 0.35 |
- ; | ANVars.SIManiaFogDist | 1.00 | 0.70 | 0.60 | 0.35 |
- ; ------------------------------------------------------------------------------------------------------------------
- set ANVars.SIClearFogDist to 1.00
- set ANVars.SICloudyFogDist to 1.00
- set ANVars.SIFogFogDist to 1.00
- set ANVars.SIOvercastFogDist to 1.00
- set ANVars.SIRainFogDist to 1.00
- set ANVars.SIStormFogDist to 1.00
- set ANVars.SIManiaFogDist to 1.00
- ; =======================================================================
- ; | Color Tints : Adjust the color of weather types' tinting in Tamriel |
- ; =======================================================================
- ; All Natural by default tries to make all weathers have more uniform colors to match vanilla weathers.
- ; Past weather mods like Natural Weather have tinted their weathers to be more orange and red, to create a more soothing and warm appearance.
- ; If you wish to alter the colors, you can change the coloration of each weather type by adjusting the values below.
- ; Examples values are given to sort of match Natural Weather and also to decrease weather brightness for bad weather to make them more foreboding.
- ; Also note you can increase (or decrease) the brightness of any weathers by uniformly increasing (decreasing) the RGB settings.
- ; For instance, if you want very bright clear weather but no color changes, adjust all three clear values to 2.00 (twice as bright).
- set ANVars.CTEnabled to 1
- ; -------------------------------------- --------------------------------------- ----------- ----------- ----------- ----------- ----------- --------------- ------------
- ; | Variables range from 0.00 to 1.00. | | Description - Colors 101: | | Default | | Natural | | Rose | | More | | Darker | | NW Yellow + | | Rose Red |
- ; | 0.00 is no brightness at all. | | Red is pure red. Green is 50/50 | | Color | | Weather | | Red | | Blue | | Bad | | Snow + Dark | | + Snow + |
- ; | 1.00 is default brightness. | | Yellow and Blue. Blue is pure blue. | | Values | | Yellow | | Tint | | Snowy W | | Weather | | Bad Weather | | Dark B W |
- ; -------------------------------------- --------------------------------------- ----------- ----------- ----------- ----------- ----------- --------------- ------------
- set ANVars.ClearR to 1.00
- set ANVars.ClearG to 1.00
- set ANVars.ClearB to 1.00
- set ANVars.CloudyR to 1.00
- set ANVars.CloudyG to 1.00
- set ANVars.CloudyB to 1.00
- set ANVars.FogR to 1.00
- set ANVars.FogG to 1.00
- set ANVars.FogB to 1.00
- set ANVars.OvercastR to 1.00
- set ANVars.OvercastG to 1.00
- set ANVars.OvercastB to 1.00
- set ANVars.RainR to 1.00
- set ANVars.RainG to 1.00
- set ANVars.RainB to 1.00
- set ANVars.SnowR to 1.00
- set ANVars.SnowG to 1.00
- set ANVars.SnowB to 1.00
- set ANVars.StormR to 1.00
- set ANVars.StormG to 1.00
- set ANVars.StormB to 1.00
- ; =======================================================================================
- ; | Color Tints : Adjust the color of sunlight for each weather type in Shivering Isles |
- ; =======================================================================================
- set ANVars.CTSIEnabled to 1
- ; -------------------------------------- --------------------------------------- ----------- ----------- ----------- ----------- --------------- ------------
- ; | Variables range from 0.00 to 1.00. | | Description - Colors 101: | | Default | | Natural | | Rose | | Darker | | NW Yellow + | | Rose Red |
- ; | 0.00 is no brightness at all. | | Red is pure red. Green is 50/50 | | Color | | Weather | | Red | | Bad | | Darker Bad | | + Snow + |
- ; | 1.00 is default brightness. | | Yellow and Blue. Blue is pure blue. | | Values | | Yellow | | Tint | | Weather | | Weather | | Dark B W |
- ; -------------------------------------- --------------------------------------- ----------- ----------- ----------- ----------- --------------- ------------
- set ANVars.SIClearR to 1.00
- set ANVars.SIClearG to 1.00
- set ANVars.SIClearB to 1.00
- set ANVars.SICloudyR to 1.00
- set ANVars.SICloudyG to 1.00
- set ANVars.SICloudyB to 1.00
- set ANVars.SIFogR to 1.00
- set ANVars.SIFogG to 1.00
- set ANVars.SIFogB to 1.00
- set ANVars.SIOvercastR to 1.00
- set ANVars.SIOvercastG to 1.00
- set ANVars.SIOvercastB to 1.00
- set ANVars.SIRainR to 1.00
- set ANVars.SIRainG to 1.00
- set ANVars.SIRainB to 1.00
- set ANVars.SIStormR to 1.00
- set ANVars.SIStormG to 1.00
- set ANVars.SIStormB to 1.00
- set ANVars.SIManiaR to 1.00
- set ANVars.SIManiaG to 1.00
- set ANVars.SIManiaB to 1.00
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