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All Natural.ini

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  1. ; ===========================================
  2. ; | All Natural Configuration File (v1.36+) |
  3. ; ===========================================
  4.  
  5. ; Contains configuration parameters for settings and optional features.
  6. ; For Enable/Disable toggles, 1 is enabled and 0 is disabled.
  7.  
  8. ; Multipliers are values by which the original value for whatever you are changing is multiplied.
  9. ; As such, values greater than 1 are an increase, while values less than 1 are a decrease. Values must not be negative, however.
  10.  
  11. ; Defaults for parameter values are given in parenthesis after the parameter description.
  12. ; All parameters can be customised to suit indiviual tastes.
  13.  
  14. ; Please consult the Readme for more information about these .ini settings.
  15.  
  16.  
  17. ; ====================================================================
  18. ; | Weather Selection : Specify which mods' weathers you wish to see |
  19. ; ====================================================================
  20.  
  21. ; By default, All Natural uses every weather available to maximize diversity.
  22. ; You can use any combination you wish. You can even set all values below to 0 to use solely the vanilla weather types.
  23.  
  24. set ANVars.UseEW to 1
  25. set ANVars.UseNW to 0
  26. set ANVars.UseAWS to 0
  27.  
  28. set ANVars.UseSIExtra to 0
  29.  
  30.  
  31. ; =====================================================
  32. ; | Night Luminance : Configurable night light levels |
  33. ; =====================================================
  34.  
  35. ; The Luminance multiplier directly controls how dark nights are. A value of 1.00 is vanilla brightness.
  36. ; Every 0.10 subtraction reduces brightness by 10%. So 0.50 is 50% darker. 0.20 is 80% darker.
  37.  
  38. ; The NormalizeLuminance setting controls how much blue tint nights have. In vanilla nights are strongly tinted blue.
  39. ; Values can be between 0.00 and 1.00, where 0.00 is vanilla, and 1.00 completely removes the vanilla blue tint at night.
  40. ; Every 0.10 addition to the default vanilla value of 0.00 reduces the Blue tint by 10%.
  41. ; So 0.50 is 50% less blue tint at night, 0.20 is 80% less, and 0.00 is no blue tint at all.
  42.  
  43. ; If you like the vanilla blue tint and bright nights, do not change the settings.
  44.  
  45. ; ----------------------------------------------------------------------------------------------------------------
  46. ; | Example Values for | Vanilla | 50% Darker Nights | 50% Darker Nights | 80% Darker Nights | 80% Darker Nights |
  47. ; |   Tamriel and SI   | Values  |  With Blue Tint   |    No Blue Tint   |  With Blue Tint   |    No Blue Tint   |
  48. ; ----------------------------------------------------------------------------------------------------------------
  49. ; | Luminance          |  1.00   |        0.50       |        0.50       |        0.20       |        0.20       |
  50. ; | NormalizeLuminance |  0.00   |        0.00       |        1.00       |        0.00       |        1.00       |
  51. ; ----------------------------------------------------------------------------------------------------------------
  52.  
  53. ; For Tamriel
  54. ; ==============
  55.  
  56. set ANVars.Luminance to 0.20
  57. set ANVars.NormalizeLuminance to 1.00
  58.  
  59. ; For the Shivering Isles
  60. ; ==========================
  61.  
  62. set ANVars.SILuminance to 0.20
  63. set ANVars.SINormalizeLuminance to 1.00
  64.  
  65.  
  66. ; ============================================================================
  67. ; | Moon Phase Night Luminance for Tamriel : Configurable night light levels |
  68. ; ============================================================================
  69.  
  70. ; Besides adjusting Luminance and NormalizeLuminance above, you can make it so the current phase of
  71. ; the moon affects night light levels. This feature is off by default. Increasing the MaxMoonPhaseMod
  72. ; from 0.25 to a higher value will make the moon phases have more impact on the brightness.
  73. ; 0.25 is a nice subtle impact so changing this value is not recommended unless you really know what you're doing.
  74.  
  75. set ANVars.UseMoonPhaseModifier to 0        ; Enable/Disable the modification of the night luminance value with moon phase and visibility. Use a value of 1 or 0. (0)
  76.      set ANVars.MaxMoonPhaseMod to 0.25     ; Controls how much darker the maximum modification due to moon phase of the luminance multiplier can be. (0.25)
  77.  
  78.  
  79. ; =================================================================
  80. ; | Weather Volatility : Adjusts the average duration of weathers |
  81. ; =================================================================
  82.  
  83. ; This changes the probability of how long weathers last for. The values are in hours, with the values below
  84. ; being the most likely length, and shorter and longer times having less chance. This lets you change the
  85. ; chances in favour of longer or shorter weathers. 9 hours is the default length of all weather types.
  86. ; There is a minimum length of 1 hour and a maximum length of 17 hours, so values of 1-17 are acceptable.
  87.  
  88. ; So, for example if you don't like foggy weather, you could set "ANVars.FogLength to 1".
  89. ; If you really enjoy storms in Shivering Isles, you could set "ANVars.SIStormLength to 17".
  90.  
  91. ; For Tamriel
  92. ; ==============
  93.  
  94.          set ANVars.ClearLength to 11         ; Average duration of a clear weather. (9)
  95.         set ANVars.CloudyLength to 9         ; Average duration of a cloudy weather. (9)
  96.       set ANVars.OvercastLength to 7         ; Average duration of a overcast weather. (9)
  97.            set ANVars.FogLength to 2         ; Average duration of a foggy weather. (9)
  98.           set ANVars.RainLength to 3         ; Average duration of a rainy weather. (9)
  99.          set ANVars.StormLength to 4         ; Average duration of a stormy weather. (9)
  100.           set ANVars.SnowLength to 5         ; Average duration of a snowy weather. (9)
  101.  
  102. ; For the Shivering Isles
  103. ; ==========================
  104.  
  105.        set ANVars.SIClearLength to 11         ; Average duration of a clear weather. (9)
  106.       set ANVars.SICloudyLength to 9         ; Average duration of a cloudy weather. (9)
  107.     set ANVars.SIOvercastLength to 7         ; Average duration of a overcast weather. (9)
  108.          set ANVars.SIFogLength to 2         ; Average duration of a foggy weather. (9)
  109.         set ANVars.SIRainLength to 3         ; Average duration of a rainy weather. (9)
  110.        set ANVars.SIStormLength to 4         ; Average duration of a stormy weather. (9)
  111.        set ANVars.SIManiaLength to 5         ; Average duration of a Mania weather. (9)
  112.  
  113.  
  114. ; ===============================================================
  115. ; | Timescaled Clouds : Scales cloud speeds with your timescale |
  116. ; ===============================================================
  117.  
  118. ; If you use a custom slower timescale like 10 instead of vanilla's 30, clouds will move much too fast.
  119. ; Set this to 1 if you use a slower timescale and don't like how fast the clouds move by default.
  120.  
  121. ; This setting also lets clouds move super-fast when doing timelapse style videos using superfast timescales of 3000-6000 for example.
  122.  
  123.            set ANVars.TCEnabled to 0         ; Enable/Disable Timescaled Clouds. Use a value of 1 or 0. (0)
  124.  
  125.  
  126. ; ==========================================================================
  127. ; | Transition Times : Adjust how long weather transitions take in Tamriel |
  128. ; ==========================================================================
  129.  
  130. ; This changes the time taken to completely transition into a weather once a transition begins.
  131. ; It does not change how long weathers last for.
  132.  
  133. set ANVars.TTEnabled to 1
  134.  
  135. ; A value of 1.00 is the default transition time. 0.50 is 50% faster transitions. 2.00 would be twice as slow.
  136. ; So if you think weathers transition too fast, raise the multiplier. If it's too slow, lower it.
  137.  
  138. set ANVars.ClearDeltaMult to 1.00
  139. set ANVars.CloudyDeltaMult to 1.00
  140. set ANVars.FogDeltaMult to 1.00
  141. set ANVars.OvercastDeltaMult to 1.00
  142. set ANVars.RainDeltaMult to 1.00
  143. set ANVars.SnowDeltaMult to 1.00
  144. set ANVars.StormDeltaMult to 1.00
  145. set ANVars.SpecialDeltaMult to 1.00
  146.  
  147.  
  148. ; ========================================================================================================
  149. ; | Transition Times - Shivering Isles : Adjust how long weather transitions take in the Shivering Isles |
  150. ; ========================================================================================================
  151.  
  152. ; This changes the time taken to completely transition into a weather once a transition begins.
  153. ; It does not change how long weathers last for.
  154.  
  155. set ANVars.TTSIEnabled to 1
  156.  
  157. ; A value of 1.00 is the default transition time. 0.50 is 50% faster transitions. 2.00 would be twice as slow.
  158. ; So if you think weathers transition too fast, raise the multiplier. If it's too slow, lower it.
  159.  
  160. set ANVars.SIClearDeltaMult to 1.00
  161. set ANVars.SICloudyDeltaMult to 1.00
  162. set ANVars.SIFogDeltaMult to 1.00
  163. set ANVars.SIOvercastDeltaMult to 1.00
  164. set ANVars.SIRainDeltaMult to 1.00
  165. set ANVars.SIStormDeltaMult to 1.00
  166. set ANVars.SIManiaDeltaMult to 1.00
  167.  
  168.  
  169. ; =====================================================================
  170. ; | Fog Distances : Adjust the distance that fog occurs at in Tamriel |
  171. ; =====================================================================
  172.  
  173. ; Oblivion always has fog in the distance, which appears as a gray, hazy mist.
  174. ; Most weathers set the fog distance to be far away so you can see quite a long ways.
  175. ; You can adjust the fog multipliers below to bring the fog closer or farther away.
  176.  
  177. ; This feature is fully compatible with Streamline's StreamSight feature. However, this setting is static as
  178. ; opposed to SteamSight, which adjusts the fog distance on the fly based on performance requirements.
  179. ; Some users have opted to disable StreamSight and rely soley on modifying fog values below.
  180.  
  181. ; If you have a very powerful computer and want to be able to see very far away, set all these multipliers to 2.00 (twice as far) or even 3.00.
  182.  
  183. ; If you want to improve performance and lower the draw distance, set these values to 0.50 (50% closer) or even 0.20 to 0.40.
  184.  
  185. ; The Redbag Fog Mod values changes the fog distances for each weather to be slightly closer to create a slightly smaller world feel.
  186.  
  187. ; The Even Closer settings were created by alt3rn1ty to roughly match a UGridsDistantCount setting of 12 in Oblivion.ini.
  188.  
  189. ; The Morrowind Wall of Fog settings bring the fog very close in like Morrowind. Some players feel very close fog makes the world feel bigger.
  190. ; Using a low value like 0.50 also will improve performance and mostly remove the need for LOD or VWD mods, further increasing performance.
  191. ; Setting clear, cloudy, and overcast to 0.50 works out to about the same thing as setting uGridsDistantCount to 18 in Oblivion.ini.
  192.  
  193. set ANVars.FDEnabled to 1
  194.  
  195. ; ------------------------------------------------------------------------------------------------------------------
  196. ; | Example Values for Fog     | Vanilla | Closer Fog Like Redbag's Fog Mod | Even Closer | Closest Like Morrowind |
  197. ; ------------------------------------------------------------------------------------------------------------------
  198. ; | ANVars.ClearFogDist        |   1.00  |               0.90               |     0.62    |          0.30          |
  199. ; | ANVars.CloudyFogDist       |   1.00  |               0.75               |     0.60    |          0.35          |
  200. ; | ANVars.FogFogDist          |   1.00  |               0.60               |     0.60    |          0.60          |
  201. ; | ANVars.OvercastFogDist     |   1.00  |               0.80               |     0.59    |          0.50          |
  202. ; | ANVars.RainFogDist         |   1.00  |               0.70               |     0.58    |          0.40          |
  203. ; | ANVars.SnowFogDist         |   1.00  |               0.60               |     0.54    |          0.40          |
  204. ; | ANVars.StormFogDist        |   1.00  |               0.65               |     0.57    |          0.35          |
  205. ; | ANVars.SpecialFogDist      |   1.00  |               0.70               |     0.60    |          0.35          |
  206. ; ------------------------------------------------------------------------------------------------------------------
  207.  
  208. set ANVars.ClearFogDist to 1.00
  209. set ANVars.CloudyFogDist to 1.00
  210. set ANVars.FogFogDist to 1.00
  211. set ANVars.OvercastFogDist to 1.00
  212. set ANVars.RainFogDist to 1.00
  213. set ANVars.SnowFogDist to 1.00
  214. set ANVars.StormFogDist to 1.00
  215. set ANVars.SpecialFogDist to 1.00
  216.  
  217.  
  218. ; ===================================================================================================
  219. ; | Fog Distances - Shivering Isles : Adjust the distance that fog occurs at in the Shivering Isles |
  220. ; ===================================================================================================
  221.  
  222. set ANVars.FDSIEnabled to 1
  223.  
  224. ; ------------------------------------------------------------------------------------------------------------------
  225. ; | Example Values for SI Fog  | Vanilla | Closer Fog Like Redbag's Fog Mod | Even Closer | Closest Like Morrowind |
  226. ; ------------------------------------------------------------------------------------------------------------------
  227. ; | ANVars.SIClearFogDist      |   1.00  |               0.90               |     0.62    |          0.30          |
  228. ; | ANVars.SICloudyFogDist     |   1.00  |               0.75               |     0.60    |          0.35          |
  229. ; | ANVars.SIFogFogDist        |   1.00  |               0.60               |     0.60    |          0.60          |
  230. ; | ANVars.SIOvercastFogDist   |   1.00  |               0.80               |     0.59    |          0.50          |
  231. ; | ANVars.SIRainFogDist       |   1.00  |               0.70               |     0.58    |          0.40          |
  232. ; | ANVars.SIStormFogDist      |   1.00  |               0.65               |     0.57    |          0.35          |
  233. ; | ANVars.SIManiaFogDist      |   1.00  |               0.70               |     0.60    |          0.35          |
  234. ; ------------------------------------------------------------------------------------------------------------------
  235.  
  236. set ANVars.SIClearFogDist to 1.00
  237. set ANVars.SICloudyFogDist to 1.00
  238. set ANVars.SIFogFogDist to 1.00
  239. set ANVars.SIOvercastFogDist to 1.00
  240. set ANVars.SIRainFogDist to 1.00
  241. set ANVars.SIStormFogDist to 1.00
  242. set ANVars.SIManiaFogDist to 1.00
  243.  
  244.  
  245. ; =======================================================================
  246. ; | Color Tints : Adjust the color of weather types' tinting in Tamriel |
  247. ; =======================================================================
  248.  
  249. ; All Natural by default tries to make all weathers have more uniform colors to match vanilla weathers.
  250. ; Past weather mods like Natural Weather have tinted their weathers to be more orange and red, to create a more soothing and warm appearance.
  251. ; If you wish to alter the colors, you can change the coloration of each weather type by adjusting the values below.
  252. ; Examples values are given to sort of match Natural Weather and also to decrease weather brightness for bad weather to make them more foreboding.
  253.  
  254. ; Also note you can increase (or decrease) the brightness of any weathers by uniformly increasing (decreasing) the RGB settings.
  255. ; For instance, if you want very bright clear weather but no color changes, adjust all three clear values to 2.00 (twice as bright).
  256.  
  257. set ANVars.CTEnabled to 1
  258.  
  259. ; --------------------------------------     ---------------------------------------  -----------  -----------  -----------  -----------  -----------  ---------------  ------------
  260. ; | Variables range from 0.00 to 1.00. |     |       Description - Colors 101:     |  | Default |  | Natural |  |  Rose   |  |  More   |  | Darker  |  | NW Yellow + |  | Rose Red |
  261. ; |   0.00 is no brightness at all.    |     |  Red is pure red. Green is 50/50    |  |  Color  |  | Weather |  |   Red   |  |  Blue   |  |   Bad   |  | Snow + Dark |  | + Snow + |
  262. ; |    1.00 is default brightness.     |     | Yellow and Blue. Blue is pure blue. |  | Values  |  | Yellow  |  |  Tint   |  | Snowy W |  | Weather |  | Bad Weather |  | Dark B W |
  263. ; --------------------------------------     ---------------------------------------  -----------  -----------  -----------  -----------  -----------  ---------------  ------------
  264.  
  265. set ANVars.ClearR to 1.00
  266. set ANVars.ClearG to 1.00
  267. set ANVars.ClearB to 1.00
  268.  
  269. set ANVars.CloudyR to 1.00
  270. set ANVars.CloudyG to 1.00
  271. set ANVars.CloudyB to 1.00
  272.  
  273. set ANVars.FogR to 1.00
  274. set ANVars.FogG to 1.00
  275. set ANVars.FogB to 1.00
  276.  
  277. set ANVars.OvercastR to 1.00
  278. set ANVars.OvercastG to 1.00
  279. set ANVars.OvercastB to 1.00
  280.  
  281. set ANVars.RainR to 1.00
  282. set ANVars.RainG to 1.00
  283. set ANVars.RainB to 1.00
  284.  
  285. set ANVars.SnowR to 1.00
  286. set ANVars.SnowG to 1.00
  287. set ANVars.SnowB to 1.00
  288.  
  289. set ANVars.StormR to 1.00
  290. set ANVars.StormG to 1.00
  291. set ANVars.StormB to 1.00
  292.  
  293.  
  294. ; =======================================================================================
  295. ; | Color Tints : Adjust the color of sunlight for each weather type in Shivering Isles |
  296. ; =======================================================================================
  297.  
  298. set ANVars.CTSIEnabled to 1
  299.  
  300. ; --------------------------------------     ---------------------------------------  -----------  -----------  -----------  -----------  ---------------  ------------
  301. ; | Variables range from 0.00 to 1.00. |     |       Description - Colors 101:     |  | Default |  | Natural |  |  Rose   |  | Darker  |  | NW Yellow + |  | Rose Red |
  302. ; |   0.00 is no brightness at all.    |     |  Red is pure red. Green is 50/50    |  |  Color  |  | Weather |  |   Red   |  |   Bad   |  | Darker Bad  |  | + Snow + |
  303. ; |    1.00 is default brightness.     |     | Yellow and Blue. Blue is pure blue. |  | Values  |  | Yellow  |  |  Tint   |  | Weather |  |   Weather   |  | Dark B W |
  304. ; --------------------------------------     ---------------------------------------  -----------  -----------  -----------  -----------  ---------------  ------------
  305.  
  306. set ANVars.SIClearR to 1.00
  307. set ANVars.SIClearG to 1.00
  308. set ANVars.SIClearB to 1.00
  309.  
  310. set ANVars.SICloudyR to 1.00
  311. set ANVars.SICloudyG to 1.00
  312. set ANVars.SICloudyB to 1.00
  313.  
  314. set ANVars.SIFogR to 1.00
  315. set ANVars.SIFogG to 1.00
  316. set ANVars.SIFogB to 1.00
  317.  
  318. set ANVars.SIOvercastR to 1.00
  319. set ANVars.SIOvercastG to 1.00
  320. set ANVars.SIOvercastB to 1.00
  321.  
  322. set ANVars.SIRainR to 1.00
  323. set ANVars.SIRainG to 1.00
  324. set ANVars.SIRainB to 1.00
  325.  
  326. set ANVars.SIStormR to 1.00
  327. set ANVars.SIStormG to 1.00
  328. set ANVars.SIStormB to 1.00
  329.  
  330. set ANVars.SIManiaR to 1.00
  331. set ANVars.SIManiaG to 1.00
  332. set ANVars.SIManiaB to 1.00
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