Advertisement
Guest User

Untitled

a guest
May 20th, 2019
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.26 KB | None | 0 0
  1. // quik.cfg 20.05.19
  2. // launch options:
  3. // +exec autoexec -novid -fullscreen -forcenovsync
  4.  
  5. // max fps
  6. // fps_max 189
  7. cl_showfps 4
  8.  
  9. // mouse
  10. // mouse_sensitivity "2.0"
  11. m_rawinput 1
  12. //m_filter 0
  13. //m_customaccel 0
  14.  
  15. // binds
  16. bind F12 "exec autoexec.cfg"
  17. //bind w "+forward; dof_enable 0; mat_envmap_scale 1; mat_debug_tonemapping_disable 1"
  18. bind w "+forward; dof_enable 0; mat_debug_tonemapping_disable 1"
  19.  
  20. // muzzle
  21. alias "+shoot" "+attack; r_particle_timescale 3"
  22. alias "-shoot" "-attack; r_particle_timescale 1"
  23. bind "mouse1" "+shoot"
  24.  
  25. // hud
  26. hud_setting_minimapRotate 1
  27. hud_setting_pingAlpha "0.3" // ping marker opacity
  28. hud_setting_pingDoubleTapEnemy 0 // disables mwheel double tap for enemy ping
  29. mat_screen_blur_enabled 0
  30.  
  31. // visual
  32. fog_enable 0
  33. fog_enable_water_fog 0
  34. fog_enableskybox 0
  35. mat_colcorrection_disableentities 0 // disables color correction
  36. mat_disable_bloom 1
  37. sprint_view_shake_style 1 // less head bob
  38. mat_picmip 4 // texture quality
  39. stream_memory 0 // texture streaming budget set to 6000 for 2GB
  40. r_particle_timescale 1 // particle speed
  41. viewmodel_selfshadow 0 // disables shadow of your own player model on your gun
  42. mat_sun_highlight_size 0 // sun size
  43. mat_antialias_mode 0 // disables anti-aliasing
  44.  
  45. // exposure
  46. mat_autoexposure_override_min_max 1 // is required to get the other auto exposure commands working
  47. mat_autoexposure_max 1 // slightly lowered the exposure of the world (default 1)
  48. mat_autoexposure_min "0.9" // slightly lowered the exposure of the world (default 1)
  49. mat_autoexposure_speed 9
  50.  
  51. // sound
  52. //cl_footstep_event_max_dist 4000
  53. //miles_occlusion 0
  54. //miles_occlusion_force 0
  55. //miles_occlusion_partial 0
  56.  
  57. // telemetry
  58. telemetry_client_enable 0
  59. telemetry_client_sendInterval 0
  60.  
  61. // fps
  62. cl_ragdoll_collide 0
  63. //mat_compressedtextures 1
  64. //r_dxgi_max_frame_latency 0
  65. //r_shadows 0
  66. //r_decals 0
  67.  
  68. // fps league
  69. cl_cull_weapon_fx 0
  70. cl_detaildist 0
  71. mat_diffuse 1
  72. cl_detailfade 0
  73. cl_disable_ragdolls 1
  74. cl_drawshadowtexture 0
  75. cl_ejectbrass 0
  76. cl_forcepreload 1 // 0
  77. cl_jiggle_bone_framerate_cutoff 0
  78. cl_new_impact_effects 0
  79. cl_show_splashes 0
  80. csm_enableunlock 1
  81. csm_coverage 0
  82. csm_enabled 0
  83. //csm_world_shadows 0
  84. dlight_enable 0
  85. env_lightglow 0
  86. dof_enable 0
  87. fps_max_use_refresh 0
  88. mat_autoexposure_max_multiplier 5
  89. mat_autoexposure_min_multiplier 1.0
  90. hud_setting_adsDof 0
  91. lightmap_ambient 0
  92. lightmap_realtimelight 0
  93. lightmap_realtimeshadows 0
  94. mat_bloom_max_lighting_value 0
  95. map_settings_override 1
  96. mat_bloom_streak_amount 0
  97. mat_bloom_wide_amount 0
  98. mat_bloomscale 0
  99. mat_bumpmap 0
  100. mat_colorcorrection 0
  101. mat_compressedtextures 1
  102. mat_depthbias_shadowmap 0
  103. mat_depthbias_tightshadowmap 0
  104. mat_disable_dof 1
  105. mat_disable_fancy_blending 1
  106. mat_disable_lightmap_ambient 1
  107. mat_disable_lightmaps 1
  108. mat_disable_lightwarp 1
  109. mat_disable_model_ambient 1
  110. mat_disable_particles 1
  111. mat_displacementmap 0
  112. mat_dof_enabled 0
  113. mat_dof_max_blur_radius 0
  114. mat_dof_quality 0
  115. mat_dynamic_tonemapping 0
  116. mat_enable_ssr 0
  117. mat_envmapsize 8
  118. mat_envmaptgasize 8
  119. mat_fastnobump 1
  120. mat_fastspecular 1
  121. mat_filterlightmaps 0
  122. mat_filtertextures 0
  123. mat_force_bloom 0
  124. mat_global_lighting 0
  125. mat_hdr_enabled 0
  126. mat_hdr_level 0
  127. mat_hide_sun_in_last_cascade 1
  128. mat_motion_blur_enabled 0
  129. mat_non_hdr_bloom_scalefactor 0
  130. mat_normalmaps 0
  131. mat_normals 0
  132. mat_parallaxmap 0
  133. mat_postprocess_enable 0
  134. mat_reducefillrate 1
  135. mat_reduceparticles 1
  136. mat_shadercount 0
  137. mat_shadowstate 0
  138. mat_showlowresimage 1
  139. mat_specular 0
  140. mat_use_compressed_hdr_textures 1
  141. mat_instancing 1
  142. r_decals 0
  143. r_DrawDisp 0
  144. r_PhysPropStaticLighting 0
  145. r_ambientrefraction 0
  146. r_drawdetailprops 0
  147. r_drawflecks 0
  148. r_drawmodeldecals 0
  149. r_drawparticles 0
  150. r_drawscreenspaceparticles 0
  151. r_drawsprites 0
  152. r_drawstaticlight 0
  153. r_drawviewmodel 0
  154. r_dynamic 0
  155. r_dynamiclighting 0
  156. r_fog 0
  157. r_forcecheapwater 1
  158. r_fullscreen 1
  159. r_lightstyle 0
  160. r_lightmap 0
  161. r_rimlight 0
  162. r_shadowmaxrendered 0
  163. r_shadowrendertotexture 0
  164. r_shadows 0
  165. r_sse_s 0
  166. r_updaterefracttexture 0
  167. shadow_capable 0
  168. shadow_default_filter_size 0
  169. shadow_filter_maxstep 0
  170. shadow_enable 0
  171. shadow_maxspotshadows 0
  172. shadow_maxspotshadows 0
  173. ssao_blur 0
  174. sssss_enable 0
  175. static_shadow 1
  176. static_shadow_res 0
  177.  
  178. // testing
  179. rspn_motd QUIK.CFG LOADED
  180.  
  181. //staticProp_budget 4000
  182. cl_fasttempentcollision 20
  183. r_fastzreject 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement