Kuroji

Jump 234: Dwarf Fortress

Jan 29th, 2018
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  1. Jump #234: Dwarf Fortress
  2. >Ten of Swords (Ruin): A decisive conclusion brought about through the swift and merciless application of overwhelming force.
  3. >Location: Jungle
  4. >Identity: Immigrant
  5. >Drawbacks: War vs Goblins (+100), War vs Kobolds (+100)
  6. >A River Flows Through It (1150)
  7. Hey, having a river here is important for many reasons.
  8. >Human Physiology (Free)
  9. Dorf mode is easy mode.
  10. >Arena Mode (550)
  11. You know, being able to simulate things for the sake of getting experience is rather important in many places.
  12. >To Get Through The Work Day (400, Immigrant)
  13. Hey, don't look at me like that. Drinking is an important part of the social environment of this setting!
  14. >Fey Mood (100, Immigrant)
  15. Also so is going crazy until something awesome results.
  16. >Brew Master (0)
  17. This perk, you see, is the key. While I wonder if I can apply it toward brewing other things like potions, there is no doubt that I can make some downright epic ales and such.
  18.  
  19. Brew Master means alcohol, which means I can drink to fight fatigue and sanity loss. It also means I can make alcohol to trade with dwarves. Sufficient alcohol trade means I can get them to dig out resources and sell them to us, which means we can build a citadel, a trade compound, and act as a bigger trading post for them to get more from anyone who isn't a dick to us. Which means anyone who isn't a goblin or kobold because we're going to hunt them all to extinction.
  20.  
  21. So by the time I leave, there should be a nice little tower of babel stretching to the heavens. And an army of humans drilled in the Roman methods of combat to exterminate every goblin and kobold.
  22.  
  23. Also I went into a fey mood much less than I expected to, but more than the dice might initially indicate. Seventeen times. It's lucky that I can manifest literally anything I need in terms of tools thanks to MMBN, which probably kept casualties down. I left the jump with a lot of pretty furniture for the warehouse, which amuses me more than it ought.
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