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- repeat wait() until game:FindFirstChild("Players") ~= nil
- repeat wait() until game.Players.LocalPlayer ~= nil
- if game.GameId ~= 1439394369 then
- return
- end
- local LocalP = game.Players.LocalPlayer
- local mouse = LocalP:GetMouse()
- local DefaultSimRad = game.Players.LocalPlayer.SimulationRadius
- local DefaultMaxSimRad = game.Players.LocalPlayer.MaximumSimulationRadius
- local ExpandSimRadius = false
- local ExpandSimDebounce = false
- local Target = nil
- local AutoKillBounty = false
- local AutoKillEveryoneBounty = false
- local AutoKillDroids = false
- local LoopKillDebounce = false
- local LoopKill = {}
- local InfAmmo = false
- local meta = getrawmetatable(game)
- local namecall = meta.__namecall
- local index = meta.__index
- if PROTOSMASHER_LOADED then
- make_writeable(meta, true)
- else
- setreadonly(meta, false)
- end
- local fakevalue = Instance.new("NumberValue")
- fakevalue.Value = 100
- meta.__namecall=newcclosure(function(self,...)
- local method = ""
- if PROTOSMASHER_LOADED then
- method = get_namecall_method()
- else
- method = getnamecallmethod()
- end
- if not checkcaller() or not is_protosmasher_caller() then
- if method == "FireServer" and tostring(self) == "WeaponHit" then
- local Args = {...}
- if Target ~= nil then
- if Target.Parent.Name == "Players" then
- if Target.Character ~= nil then
- pcall(function()
- Args[2].h = Target.Character.Humanoid
- Args[2].part = Target.Character.Head
- return namecall(self,unpack(Args))
- end)
- end
- end
- end
- end
- end
- return namecall(self,...)
- end)
- meta.__index=function(self,k)
- if not checkcaller() then
- if tostring(self) == "CurrentAmmo" and tostring(k) == "Value" and InfAmmo then
- return index(fakevalue,"Value")
- end
- end
- return index(self,k)
- end
- function sendnotif(title, body)
- game.StarterGui:SetCore("SendNotification", {
- Title = title;
- Text = body;
- Icon = "rbxassetid://2541869220";
- Duration = 3;
- })
- end
- function findplayer(namey)
- local name = string.lower(namey)
- local player = nil
- local names = game.Players:GetChildren()
- for i,v in pairs(names) do
- strlower = string.lower(v.Name)
- sub = string.sub(strlower,1,#name)
- if name == sub and v ~= game.Players.LocalPlayer then
- player = v
- end
- end
- if player then
- return player
- else
- return nil
- end
- end
- local function checkproperty(Object, Property)
- local toreturn = pcall(function()
- if typeof(Object[Property]) == "Instance" then
- error()
- end
- end)
- return toreturn
- end
- local function getargs(inputstring, lower)
- if lower ~= nil then
- if lower then
- inputstring = string.lower(inputstring)
- end
- end
- local Args = {}
- local spaces = {}
- local lastspace = 0
- inputstring = string.gsub(inputstring, "/e ", "")
- inputstring = string.gsub(inputstring, "/w ", "")
- if string.find(string.sub(inputstring,1,1), "%p") then
- inputstring = string.sub(inputstring, 2, -1)
- end
- repeat
- local currentspace = string.find(inputstring, " ", lastspace + 1)
- if currentspace ~= nil then
- table.insert(spaces, currentspace)
- lastspace = currentspace
- else
- lastspace = currentspace
- end
- wait()
- until lastspace == nil
- if #spaces >= 2 then
- Args.Command = string.sub(inputstring, 1, spaces[1] - 1)
- elseif #spaces == 1 then
- Args.Command = string.sub(inputstring, 1, spaces[1] - 1)
- Args[1] = string.sub(inputstring, spaces[1] + 1, -1)
- elseif #spaces == 0 then
- Args.Command = string.sub(inputstring, 1, - 1)
- end
- if #spaces >= 2 then
- for i = 1,#spaces do
- if i ~= 1 and i ~= #spaces then
- Args[i - 1] = string.sub(inputstring, spaces[i - 1] + 1, spaces[i] - 1)
- elseif i == #spaces then
- Args[i - 1] = string.sub(inputstring, spaces[i - 1] + 1, spaces[i] - 1)
- Args[i] = string.sub(inputstring, spaces[i] + 1, -1)
- end
- end
- end
- return Args
- end
- local function kill(char, nonotif)
- if char == nil then
- return
- end
- if not char:FindFirstChild("Humanoid") or not char:FindFirstChild("Head") then
- return
- end
- if char.Humanoid.Sit == true then
- return
- end
- local FirstArg = nil
- local SecondArg = {}
- if mouse.Target ~= nil then
- SecondArg.m = mouse.Target.Material
- else
- SecondArg.m = Enum.Material.Plastic
- end
- SecondArg.h = char.Humanoid
- SecondArg.part = char.Head
- SecondArg.n = game.Players.LocalPlayer.Character.Head.Position
- SecondArg.p = mouse.Hit.p
- SecondArg.crt = true
- SecondArg.d = (SecondArg.n - SecondArg.p).magnitude
- SecondArg.maxDist = SecondArg.d + 2
- SecondArg.pid = 1
- SecondArg.sid = 10
- SecondArg.t = 0.361275678125678
- repeat
- if game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") then
- FirstArg = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
- elseif game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- FirstArg = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- else
- return
- end
- game.ReplicatedStorage.WeaponsSystem.Network.WeaponHit:FireServer(FirstArg, SecondArg)
- if char.Humanoid.Sit == true then
- return
- end
- wait()
- until char.Humanoid.Health <= 0
- if nonotif == nil then
- sendnotif("Done!", "Successfully killed "..char.Name)
- end
- end
- function GetNearestPlayerToMouse()
- local players = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= LocalP then
- table.insert(players, v)
- end
- end
- for i, v in pairs(players) do
- if v.Character ~= nil then
- local AIM = v.Character:FindFirstChild("Head")
- if AIM ~= nil then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return nil
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return nil
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return nil
- end
- local function IsInTable(table, tofind)
- local found = false
- for i,v in pairs(table) do
- if v == tofind or i == tofind then
- found = true
- break
- end
- end
- return found
- end
- game.Players.PlayerRemoving:Connect(function(plr)
- if Target ~= nil then
- if plr == Target then
- Target = nil
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(msg)
- if not string.find(msg, ":") and not string.find(msg, "/e ") then
- return
- end
- local Args = getargs(msg, true) -- Has all the arguments on the player's message
- if IsInTable({"settarget","settar","changetar","changetarget","targetset","tarset","shoot","st", "target", "tar"}, Args.Command) then
- local targ = findplayer(Args[1])
- if targ ~= nil then
- Target = targ
- else
- Target = nil
- end
- end
- if IsInTable({"cleartar","cleartarget","notar","notarget","untarget","unshoot", "ct", "untarget", "untar"}, Args.Command) then
- Target = nil
- end
- if IsInTable({"killbounty","kb","bountykill", "killtarget", "targetkill"}, Args.Command) then
- for i,v in pairs(game.Workspace.Enemies[game.Players.LocalPlayer.Name]:GetChildren()) do
- if v:IsA("Model") then
- kill(v)
- end
- end
- end
- if IsInTable({"autokillbounty","akb","autobountykill", "autokill", "autokilltarget", "autotargetkill"}, Args.Command) then
- AutoKillBounty = true
- sendnotif("AutoKill ON", "AUTO-KILL-BOUNTY is now ON")
- end
- if IsInTable({"unautokillbounty","uakb","unautobountykill", "unautokill", "unautokilltarget", "unautotargetkill"}, Args.Command) then
- AutoKillBounty = false
- sendnotif("AutoKill OFF", "AUTO-KILL-BOUNTY is now OFF")
- end
- if IsInTable({"kill","murder","assassinate", "demolish"}, Args.Command) then
- if Args[1] == "others" or Args[1] == "all" then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character ~= nil then
- kill(v.Character)
- end
- end
- else
- local targ = findplayer(Args[1])
- if targ ~= nil then
- if targ.Character ~= nil then
- kill(targ.Character)
- end
- end
- end
- end
- if IsInTable({"getcarbonite","getcarb","grabcarb", "grabcarbonite","bringcarb","bringcarbonite"}, Args.Command) then
- local todo = nil
- for i,v in pairs(game.Workspace.CarboniteBounties:GetChildren()) do
- if v.Stats.Follow.Value == false then
- todo = v
- end
- end
- if todo ~= nil and game.Players.LocalPlayer.Character ~= nil then
- for i,v in pairs(todo:GetDescendants()) do
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") and ExpandSimDebounce == false and checkproperty(v, "Anchored") then
- if v.Anchored == false and checkproperty(v, "CFrame") then
- ExpandSimRadius = true
- wait()
- v.CanCollide = false
- v.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- end
- end
- end
- end
- end
- if IsInTable({"getallcarbonite","getallcarb","graballcarb", "graballcarbonite","bringallcarb","bringallcarbonite"}, Args.Command) then
- for x,y in pairs(game.Workspace.CarboniteBounties:GetChildren()) do
- if y.Stats.Follow.Value == false then
- for i,v in pairs(y:GetDescendants()) do
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") and ExpandSimDebounce == false and checkproperty(v, "Anchored") then
- if v.Anchored == false and checkproperty(v, "CFrame") then
- ExpandSimDebounce = true
- ExpandSimRadius = true
- wait()
- v.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- wait(0.3)
- ExpandSimRadius = false
- wait()
- game.Players.LocalPlayer.MaximumSimulationRadius = DefaultMaxSimRad
- game.Players.LocalPlayer.SimulationRadius = DefaultSimRad
- ExpandSimDebounce = false
- end
- end
- end
- end
- end
- end
- if IsInTable({"loopkill","lk","loopshoot", "loopmurder", "loop"}, Args.Command) then
- if Args[1] == "others" or Args[1] == "all" then
- for i,v in pairs(game.Players:GetPlayers()) do
- if not IsInTable(LoopKill, v.Name) and v ~= game.Players.LocalPlayer then
- table.insert(LoopKill, v.Name)
- end
- end
- sendnotif("LOOPED ALL", "Now loop killing everyone")
- else
- local targ = findplayer(Args[1])
- if targ == nil then
- return
- end
- if not IsInTable(LoopKill, targ.Name) then
- sendnotif("LOOPED", "Now looping "..targ.Name)
- table.insert(LoopKill, targ.Name)
- end
- end
- end
- if IsInTable({"unloopkill","ulk","unloopshoot", "unloopmurder", "unloop"}, Args.Command) then
- if Args[1] == "others" or Args[1] == "all" then
- for i = 1,#LoopKill do
- table.remove(LoopKill, 1)
- end
- sendnotif("UNLOOPED ALL", "Cleared loopkill list")
- else
- for i,v in pairs(LoopKill) do
- if string.sub(string.lower(v), 1, #Args[1]) == Args[1] then
- sendnotif("UNLOOPED", "No longer looping "..v)
- table.remove(LoopKill, i)
- end
- end
- end
- end
- if IsInTable({"loopkills","loopkilling","looping"}, Args.Command) then
- for i,v in pairs(LoopKill) do
- print(i.." : "..v)
- end
- end
- if IsInTable({"killdroids","droidkill","killalldroids","collectdroids","getdroids"}, Args.Command) then
- local Droids = game.Workspace.Creatures.Turret_Droid:GetChildren()
- for i,v in pairs(game.Workspace.Enemies:GetDescendants()) do
- if v:IsA("Model") and string.find(v.Name, "Turret") or v:IsA("Model") and string.find(v.Name, "Scrap") then
- table.insert(Droids, v)
- end
- end
- if #Droids == 0 then
- sendnotif("NO DROIDS", "There's no droids to kill!")
- end
- for i,v in pairs(Droids) do
- kill(v)
- wait(0.5)
- for x,y in pairs(v:GetDescendants()) do
- if y:IsA("ClickDetector") then
- fireclickdetector(y)
- end
- end
- end
- end
- if IsInTable({"autokilldroids","akd","autodroidkill", "droidautokill", "autokillturrets", "autoturretkill","autodroid"}, Args.Command) then
- AutoKillDroids = true
- sendnotif("AutoKillDroids ON", "AUTO-KILL-DROIDS is now ON")
- end
- if IsInTable({"unautokilldroids","uakd","unautodroidkill", "undroidautokill", "unautokillturrets", "unautoturretkill","unautodroid"}, Args.Command) then
- AutoKillDroids = false
- sendnotif("AutoKillDroids OFF", "AUTO-KILL-DROIDS is now OFF")
- end
- if IsInTable({"autokillallbounty","autokillallbounties","autobountykillall", "autokillall", "autokillalltarget", "autotargetkillall","stealbounty","stealbounties"}, Args.Command) then
- AutoKillEveryoneBounty = true
- sendnotif("AutoKillAll ON", "AUTO-KILL-ALL-BOUNTIES is now ON")
- end
- if IsInTable({"unautokillallbounty","unautobountykillall", "unautokillall", "unautokillalltarget", "unautotargetkillall","unstealbounty","unstealbounties"}, Args.Command) then
- AutoKillEveryoneBounty = false
- sendnotif("AutoKillAll OFF", "AUTO-KILL-ALL-BOUNTIES is now OFF")
- end
- if IsInTable({"infammo","bottomlessclips","infiniteammo", "unlimitedammo", "ammo"}, Args.Command) then
- InfAmmo = true
- sendnotif("InfAmmo ON", "INFINITE AMMO is now ON")
- end
- if IsInTable({"uninfammo","unbottomlessclips","uninfiniteammo", "ununlimitedammo", "unammo"}, Args.Command) then
- InfAmmo = false
- sendnotif("InfAmmo OFF", "INFINITE AMMO is now OFF")
- end
- if IsInTable({"semi","semiauto","semiautomatic"}, Args.Command) then
- if game.Players.LocalPlayer.Character == nil then
- return
- end
- local thing = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- if thing == nil then
- return
- end
- if thing:FindFirstChild("Configuration") then
- if thing.Configuration:FindFirstChild("FireMode") then
- thing.Configuration:FindFirstChild("FireMode"):Destroy()
- end
- end
- end
- if IsInTable({"auto","automatic","fullyauto", "fullyautomatic"}, Args.Command) then
- if game.Players.LocalPlayer.Character == nil then
- return
- end
- local thing = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- if thing == nil then
- return
- end
- if thing:FindFirstChild("Configuration") then
- if not thing.Configuration:FindFirstChild("FireMode") then
- local FireMode = Instance.new("StringValue", thing.Configuration)
- FireMode.Name = "FireMode"
- FireMode.Value = "Automatic"
- end
- end
- end
- if IsInTable({"cooldown", "firerate", "rate", "shotcooldown", "cooldownshot", "shotrate"}, Args.Command) then
- if game.Players.LocalPlayer.Character == nil then
- return
- end
- local thing = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- if thing == nil then
- return
- end
- if thing:FindFirstChild("Configuration") then
- if thing.Configuration:FindFirstChild("ShotCooldown") then
- thing.Configuration.ShotCooldown.Value = Args[1]
- end
- end
- end
- if IsInTable({"norecoil", "noknockback", "0recoil"}, Args.Command) then
- if game.Players.LocalPlayer.Character == nil then
- return
- end
- local thing = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- if thing == nil then
- return
- end
- if thing:FindFirstChild("Configuration") then
- for i,v in pairs(thing.Configuration:GetChildren()) do
- if string.find(v.Name, "Recoil") then
- v.Value = 0
- end
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "f" then
- local targ = GetNearestPlayerToMouse()
- if targ ~= nil then
- Target = targ
- else
- Target = nil
- end
- end
- if key == "g" then
- local targ = GetNearestPlayerToMouse()
- if targ ~= nil then
- if targ.Character ~= nil then
- kill(targ.Character)
- end
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if LoopKillDebounce == false then
- LoopKillDebounce = true
- for i,v in pairs(LoopKill) do
- if game.Players:FindFirstChild(v) and game.Players.LocalPlayer.Character ~= nil then
- if game.Players[v].Character ~= nil then
- if game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") or game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- if game.Players[v].Character:FindFirstChild("Humanoid") then
- kill(game.Players[v].Character, true)
- end
- end
- end
- end
- end
- LoopKillDebounce = false
- end
- end)
- repeat wait() until game.Workspace:FindFirstChild("Creatures")
- repeat wait() until game.Workspace.Creatures:FindFirstChild("Turret_Droid")
- game.Workspace.Creatures.DescendantAdded:Connect(function(desc)
- if AutoKillDroids and desc:FindFirstAncestor("Turret_Droid") then
- if desc:IsA("Humanoid") then
- if desc.Parent:IsA("Model") then
- repeat wait() until desc.Parent:FindFirstChild("Head")
- kill(desc.Parent, true)
- wait(0.3)
- for x,y in pairs(desc.Parent:GetDescendants()) do
- if y:IsA("ClickDetector") then
- fireclickdetector(y)
- end
- end
- end
- end
- end
- end)
- print("----------------FEATURES-------------------")
- print("Chat commands can also be done as /e :COMMANDNAME or /e COMMANDNAME")
- print("-------------------------------------------")
- print("---------KEYS---------")
- print("")
- print("F Key - Sets your target to the player closest to your mouse")
- print("G Key - Kill the player closest to your mouse")
- print("")
- print("---------CHAT COMMANDS---------")
- print("Shortened names work")
- print("-------------------------------")
- print("")
- print(":settarget PLAYERNAME - Makes it so your shots always hit the player")
- print(":cleartarget - Clears your target")
- print("")
- print(":killbounty - Kills your current bounty")
- print(":autokillbounty - Automatically kills your bounty once you get it")
- print("")
- print(":stealbounty - Kills all bounties once they spawn")
- print(":unstealbounty - disables the bounty stealer command")
- print("")
- print(":killdroids - Kills all droids, then collects their scrap")
- print(":autokilldroids - Automatically kills droids when they spawn")
- print(":unautokilldroids - Turns off the droid auto-kill")
- print("")
- print(":bringcarb - Brings a random carbonite to you (MAY LAG YOUR GAME HEAVILY)")
- print(":bringallcarb - Brings ALL the carbonite to you (MAY LAG YOUR GAME HEAVILY)")
- print("")
- print(":kill PLAYERNAME - Kills the player")
- print("")
- print(":loopkill PLAYERNAME - Loopkills the player")
- print(":loopkill others - Loopkills other players")
- print(":unloopkill PLAYERNAME - Un-loopkills the player")
- print(":unloopkill all - Clears loopkill list")
- print(":loopkills - Prints a list of players currently being loopkilled")
- print("")
- print(":infammo - Gives you infinite ammo (bottomles clips)")
- print(":uninfammo - Takes away your infinite ammo")
- print("")
- print(":automatic - Sets your equipped weapon's's fire mode to automatic (hold click to keep shooting)")
- print(":semiauto - Sets your equipped weapon's's fire mode to semi-automatic")
- print(":rate - Sets your equipped weapon's fire rate (lower = better) (time between shots in seconds)")
- print("")
- print("-------------------------------------------")
- print("Vortexturize | aidez moi#4192 | Aidez")
- print("-------------------------------------------")
- game.StarterGui:SetCore("SendNotification", {
- Title = "Done injecting!";
- Text = "Star Wars Bounty Hunters by Aidez";
- Icon = "rbxassetid://847562022";
- Duration = 5;
- })
- wait()
- sendnotif("F9 for COMMANDS", "Check the DEV CONSOLE for a list of COMMANDS (F9 or SHIFT + F9)")
- spawn(function()
- while true do
- if ExpandSimRadius then
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- else
- game.Players.LocalPlayer.MaximumSimulationRadius = 3
- game.Players.LocalPlayer.SimulationRadius = 3
- end
- game:GetService("RunService").Stepped:wait()
- end
- end)
- repeat wait() until game:IsLoaded()
- repeat wait() until game.Players.LocalPlayer.Character ~= nil
- repeat wait() until game.Players.LocalPlayer:FindFirstChild("Backpack")
- wait(1)
- if not game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") and not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- sendnotif("NO GUN", "You have no gun, rejoining to give you a gun")
- wait(0.5)
- game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)
- end
- repeat wait() until game.Workspace:FindFirstChild("Enemies")
- repeat wait() until game.Workspace.Enemies:FindFirstChild(game.Players.LocalPlayer.Name)
- game.Workspace.Enemies.DescendantAdded:Connect(function(desc)
- if AutoKillBounty and desc:FindFirstAncestor(game.Players.LocalPlayer.Name) then
- if desc:IsA("Humanoid") then
- if desc.Parent:IsA("Model") then
- repeat wait() until desc.Parent:FindFirstChild("Head")
- kill(desc.Parent)
- end
- end
- end
- if AutoKillEveryoneBounty then
- if desc:IsA("Humanoid") then
- if desc.Parent:IsA("Model") then
- repeat wait() until desc.Parent:FindFirstChild("Head")
- kill(desc.Parent)
- end
- end
- end
- if AutoKillDroids then
- if desc:IsA("Humanoid") then
- if desc.Parent:IsA("Model") and string.find(desc.Parent.Name, "Scrap") then
- repeat wait() until desc.Parent:FindFirstChild("Head")
- kill(desc.Parent, true)
- wait(0.5)
- for x,y in pairs(desc.Parent:GetDescendants()) do
- if y:IsA("ClickDetector") then
- fireclickdetector(y)
- end
- end
- end
- end
- end
- end)
- --[[
- ..
- /yys. `hMM/
- :ys: `NMMMo oMMM:
- `sMMMm -oo: `NMMy
- .hMMMMM+ +MMN` `.-::. `
- -mMMyoMMN. /hho .:syhhomMMs -smNMMMNy `shysssssyhdho
- :mMMs``dMMd` NMMm .smMNdhdMMMM. `sNMNs:/MMM. `ydmmmmddMMMN+
- +NMMs -MMMs :MMM/ +NMNs- .MMMy .dMMd- -yMMy `````/hMMy-
- `yMMMmosyhdMMMM+ yMMm yMMN: `yMMM/ dMMN+odNMd/ :hMNy:
- -dMMMMMMmmdhyhMMM+ NMMo /MMM- :dMMMM- :MMMMNmho-``:/ :hNMh-
- +NMMm//-..`` `hMMMo` -MMM/ yMMm``:hNMyMMM+.-- :MMMy.` `-omMd` /dMMmo/+oooo/`
- oMMMh. `yMMMm/ :MMMs +MMMmmMNh: hMMNNNy yMMMmhdmNMm+`:dMMMMNNNNmNMMMo
- :yh+` `/dNNs `ydh: :shys/. `+yso-` :shddhy+-` oNMNho:-..```.-/`
- Join my discord here!:
- https://discord.gg/Ez2dGeQ
- --]]
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