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- gfs srm route idea: https://pastebin.com/Ytd6aPNc
- summary:
- srm gfs, use for gekko in wf1 (we will have 4 hearts after beehive fairy and need to deathwarp at snappers; we have 4 hearts and not 5 because we moved postman HP to night 2 with rosa HP, roughly same speed to put postman HP there), use it for snowhead wizrobe, garo master, istt wizrobe (it is rng where the wizrobe spawns, 4/5 chance that he will appear on the ground initially, if he doesn't spawn on ground you can shoot an arrow to make him disappear and then try to hit him on the ground... also falling lava can be annoying, not sure if there are safe spots from the lava... also chest cs skip seems a lot harder this way, but maybe a strat could be found, the chest cs is about 6s long), we also have the option of using gfs on twinmold (equip swap giant's mask over deku, then equip deku over a c button, then swap c buttons so that deku mask goes over the giant's mask c button to become deku, then shoot a deku bubble (this is important since it changes how magic bar is behaving and it'll allow you to take off giant's mask at the end of the fight), then you can take off deku mask and use gfs on twinmold.
- some relevant videos:
- https://www.youtube.com/watch?v=3YLMTMDG_r8
- https://www.youtube.com/watch?v=_KBc_nLLZfM
- https://www.youtube.com/watch?v=Oxrc3qVK9uM
- https://www.youtube.com/watch?v=NHbsx3r7TZg
- https://www.youtube.com/watch?v=RdnSfvloCp4
- https://www.youtube.com/watch?v=X5_eLqlJ62c
- Timings:
- -17 wf
- +4 equips (wf1/wf2)
- +2.5 ikana movement (if guay for tingle is consistent; gigo's video only saved about 1.5s over not doing it with better aim; but if you have the same aim in both cases then tingle cs skip saves about 3s)
- +4.5 curiosity + equips + big bomb bag text
- -7 garo
- -10 snowhead wizrobe
- +12 srming gfs
- +Z wf1 damage
- -U (gigo: -11.7 if good rng and chest cs skip, -6.2 if bad rng but still get chest cs skip, -1.2 or -0.2 (idk) if bad rng and no chest cs skip)
- -T (twinmold is a thing)
- +2 stt equips
- +2 snowhead equips
- +1 ISTT wizrobe equips
- +V Twinmold equips
- bad wizrobe rng + no cs skip = -10.5 + X + Z + V - 1.2 - T = -7.2+ Z + V - T
- bad wizrobe rng = -10.5 + X + Z + V - 6.2 - T = -12.2 + Z + V - T
- good wizrobe rng = -10.5 + X + Z + V - 11.7 - T = -17.7 + Z + V - T
- Notes:
- - the above timings assume no truth srm... if you srm truth then you'll save another ~2.7s to duping truth in curiosity instead of in ssh (this isn't an extra pause, just mash mask of truth like you would empty bottle during normal dupes; can't do this for gfs because gfs c button is dimmed inside curiosity shop) (also, you might save more than 2.7s because you might save a pause in ssh, idk)
- - guay tingle text skip needs testing (is it consistent? how lenient? how much does it save? edit: seems to save about 3s with optimal aim, but this might not be realistic as you'll have to aim more carefully if going for the cs skip realistically)
- - can you still reliably do chest cs skip after istt wizrobe? edit: idk, this seems hard...
- - how good is gfs twinmold on average compared to fire + light? worth noting that you can consistent hit blue with a JS at the start and I think you can spin attack blue before it goes into the ground as well, spin attacks might be most realistic option for the rest of twinmold fight (as in gigo's video), but I'm not sure (perhaps jumpslashes are good in some cases other than on blue at the start?)
- gfs srm setup:
- 0xbddf is a working initial angle with 2 Right ESS turns for a goal angle of 0xafcf which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x1031
- -----
- Things that need serious testing:
- - Twinmold
- - ISTT wizrobe and chest cs skip
- - wf1 damage route (taking 3.5 hearts in snappers lost me about 3.5s ish compared to 2.0 hearts and dropping bomb and shooting with arrow after hookshoting torch on way to snappers loses about 2.1s, so damage route should lose about most about 6 seconds)
- - guay tingle cs skip after beating stt
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