FamiliaSAMP

FILTERSCRIPT - Sistema Bancário em Textdraw v3 [FAMILIASAMP]

Mar 16th, 2016
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <dof2>
  4.  
  5. #define SendClientMessageEx(%0,%1,%2,%3) \
  6. format(str_ex,sizeof str_ex, %2, %3) , SendClientMessage(%0, %1, str_ex)
  7.  
  8. #define dialog_login (44)
  9. #define dialog_registro (55)
  10. #define dialog_depositar (66)
  11. #define dialog_sacar (77)
  12. #define dialog_transferir_id (88)
  13. #define dialog_transferir (99)
  14.  
  15. #define c_seagreen "{2E8B57}"
  16. #define c_firebrick "{FF3030}"
  17. #define c_dimgrey "{696969}"
  18. #define c_orange "{FF8C00}"
  19.  
  20. new
  21. Arquivo[50],
  22. Senha[20]
  23. ;
  24.  
  25. new p_saldo[MAX_PLAYERS];
  26.  
  27. new
  28. str_ex[128],
  29. quantia_str[128],
  30. p_name[MAX_PLAYER_NAME]
  31. ;
  32.  
  33. new PlayerText:bank_bg[12][MAX_PLAYERS];
  34. new PlayerText:bank_deposit[7][MAX_PLAYERS];
  35. new PlayerText:bank_saq[7][MAX_PLAYERS];
  36. new PlayerText:bank_transfer[12][MAX_PLAYERS];
  37. new PlayerText:bank_rl[12][MAX_PLAYERS];
  38.  
  39. public OnFilterScriptInit()
  40. {
  41. print("\n-----------------------------------------------_");
  42. print(" Simples sistema bancário em TextDraws e dialogs v3 ");
  43. print(" By : 1sBedxx ");
  44. print("-------------------------------------------------\n");
  45. return 1;
  46. }
  47.  
  48. public OnFilterScriptExit()
  49. {
  50. DOF2::Exit();
  51. return 1;
  52. }
  53.  
  54. public OnPlayerRequestClass(playerid, classid)
  55. {
  56. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  57. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  58. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  59. return 1;
  60. }
  61.  
  62. public OnPlayerConnect(playerid)
  63. {
  64. GetPlayerName(playerid, p_name, MAX_PLAYER_NAME);
  65. SetPVarInt(playerid, "quantidade", 0);
  66. SetPVarInt(playerid, "id", -1);
  67. CarregarDados(playerid);
  68. LoadBANK(playerid);
  69. return 1;
  70. }
  71.  
  72. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  73. {
  74. if(playertextid == bank_bg[5][playerid]) return IfPlayerClickDeposit(playerid);
  75. if(playertextid == bank_deposit[6][playerid]) return OnPlayerClickDepositText(playerid);
  76. if(playertextid == bank_deposit[5][playerid]) return IfPlayerDeposit(playerid);
  77. if(playertextid == bank_bg[6][playerid]) return IfPlayerClickSaq(playerid);
  78. if(playertextid == bank_saq[6][playerid]) return OnPlayerClickSaqText(playerid);
  79. if(playertextid == bank_saq[5][playerid]) return IfPlayerSaq(playerid);
  80. if(playertextid == bank_bg[7][playerid]) return IfPlayerClickTransfer(playerid);
  81. if(playertextid == bank_transfer[10][playerid]) return OnPlayerClickTransferIdText(playerid);
  82. if(playertextid == bank_transfer[6][playerid]) return OnPlayerClickTransferText(playerid);
  83. if(playertextid == bank_transfer[5][playerid]) return IfPlayerTransfer(playerid);
  84. if(playertextid == bank_bg[11][playerid]) return OnPlayerCloseBank(playerid);
  85. if(playertextid == bank_rl[9][playerid]) return IfPlayerClickLogin(playerid);
  86. if(playertextid == bank_rl[10][playerid]) return IfPlayerClickRegister(playerid);
  87. if(playertextid == bank_rl[11][playerid])
  88. {
  89. for(new i = 0; i < sizeof(bank_rl); i++) { PlayerTextDrawHide(playerid, bank_rl[i][playerid]); }
  90. CancelSelectTextDraw(playerid);
  91. }
  92. return 1;
  93. }
  94.  
  95. IfPlayerClickDeposit(playerid)
  96. {
  97. SetPVarInt(playerid, "quantidade", 0), SetPVarInt(playerid, "id", -1);
  98. for(new i = 0; i < sizeof(bank_saq); i++) { PlayerTextDrawHide(playerid, bank_saq[i][playerid]); }
  99. for(new i = 0; i < sizeof(bank_transfer); i++) { PlayerTextDrawHide(playerid, bank_transfer[i][playerid]); }
  100. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade"));
  101. PlayerTextDrawSetString(playerid, bank_deposit[6][playerid], quantia_str);
  102. ShowPlayerDepositText(playerid);
  103. return 1;
  104. }
  105.  
  106. IfPlayerClickSaq(playerid)
  107. {
  108. SetPVarInt(playerid, "quantidade", 0), SetPVarInt(playerid, "id", -1);
  109. for(new i = 0; i < sizeof(bank_deposit); i++) { PlayerTextDrawHide(playerid, bank_deposit[i][playerid]); }
  110. for(new i = 0; i < sizeof(bank_transfer); i++) { PlayerTextDrawHide(playerid, bank_transfer[i][playerid]); }
  111. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade"));
  112. PlayerTextDrawSetString(playerid, bank_saq[6][playerid], quantia_str);
  113. ShowPlayerSaqText(playerid);
  114. return 1;
  115. }
  116.  
  117. IfPlayerClickTransfer(playerid)
  118. {
  119. SetPVarInt(playerid, "quantidade", 0);
  120. for(new i = 0; i < sizeof(bank_deposit); i++) { PlayerTextDrawHide(playerid, bank_deposit[i][playerid]); }
  121. for(new i = 0; i < sizeof(bank_saq); i++) { PlayerTextDrawHide(playerid, bank_saq[i][playerid]); }
  122. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade"));
  123. PlayerTextDrawSetString(playerid, bank_transfer[6][playerid], quantia_str);
  124. ShowPlayerTransferText(playerid);
  125. return 1;
  126. }
  127.  
  128. ShowPlayerTransferText(playerid)
  129. {
  130. for(new i = 0; i < sizeof(bank_transfer); i++) { PlayerTextDrawShow(playerid, bank_transfer[i][playerid]); }
  131. return 1;
  132. }
  133.  
  134. ShowPlayerDepositText(playerid)
  135. {
  136. for(new i = 0; i < sizeof(bank_deposit); i++) { PlayerTextDrawShow(playerid, bank_deposit[i][playerid]); }
  137. return 1;
  138. }
  139.  
  140. ShowPlayerSaqText(playerid)
  141. {
  142. for(new i = 0; i < sizeof(bank_saq); i++) { PlayerTextDrawShow(playerid, bank_saq[i][playerid]); }
  143. return 1;
  144. }
  145.  
  146. IfPlayerDeposit(playerid)
  147. {
  148. if(GetPVarInt(playerid, "quantidade") == 0)
  149. return SendClientMessage(playerid, -1, ""c_firebrick"Você não depositou nada.");
  150. GivePlayerMoney(playerid, - GetPVarInt(playerid, "quantidade"));
  151. p_saldo[playerid] += GetPVarInt(playerid, "quantidade");
  152. SendClientMessageEx(playerid, -1, ""c_dimgrey"Você depositou "c_seagreen"%dR$ "c_dimgrey"em sua conta corrente.", GetPVarInt(playerid, "quantidade"));
  153. SendClientMessageEx(playerid, -1, ""c_dimgrey"Seu novo saldo é de "c_seagreen"%dR$"c_dimgrey".", p_saldo[playerid]);
  154. format(quantia_str, sizeof(quantia_str), "VOCE POSSUI ~g~%dR$ ~w~EM SUA CONTA CORRENTE.", p_saldo[playerid]);
  155. PlayerTextDrawSetString(playerid, bank_bg[10][playerid], quantia_str);
  156. return SalvarDados(playerid), SetPVarInt(playerid, "quantidade", 0), format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade")), PlayerTextDrawSetString(playerid, bank_deposit[6][playerid], quantia_str);
  157. }
  158.  
  159. IfPlayerSaq(playerid)
  160. {
  161. if(GetPVarInt(playerid, "quantidade") == 0)
  162. return SendClientMessage(playerid, -1, ""c_firebrick"Você não sacou nada.");
  163. GivePlayerMoney(playerid, GetPVarInt(playerid, "quantidade"));
  164. p_saldo[playerid] -= GetPVarInt(playerid, "quantidade");
  165. SendClientMessageEx(playerid, -1, ""c_dimgrey"Você "c_firebrick"sacou "c_seagreen"%dR$ "c_dimgrey"de sua conta corrente.", GetPVarInt(playerid, "quantidade"));
  166. SendClientMessageEx(playerid, -1, ""c_dimgrey"Seu novo saldo é de "c_seagreen"%dR$"c_dimgrey".", p_saldo[playerid]);
  167. format(quantia_str, sizeof(quantia_str), "VOCE POSSUI ~g~%dR$ ~w~EM SUA CONTA CORRENTE.", p_saldo[playerid]);
  168. PlayerTextDrawSetString(playerid, bank_bg[10][playerid], quantia_str);
  169. return SalvarDados(playerid), SetPVarInt(playerid, "quantidade", 0), format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade")), PlayerTextDrawSetString(playerid, bank_saq[6][playerid], quantia_str);
  170. }
  171.  
  172. IfPlayerTransfer(playerid)
  173. {
  174. if(GetPVarInt(playerid, "quantidade") == 0)
  175. return SendClientMessage(playerid, -1, ""c_firebrick"Você não transferiu nada.");
  176. p_saldo[playerid] -= GetPVarInt(playerid, "quantidade");
  177. p_saldo[GetPVarInt(playerid, "id")] += GetPVarInt(playerid, "quantidade");
  178. SendClientMessageEx(playerid, -1, ""c_dimgrey"Você transferiu "c_seagreen"%dR$ "c_dimgrey"da sua conta corrente para conta do player %s.", GetPVarInt(playerid, "quantidade"), p_name[GetPVarInt(playerid, "id")]);
  179. SendClientMessageEx(playerid, -1, ""c_dimgrey"Seu novo saldo é de "c_seagreen"%dR$"c_dimgrey".", p_saldo[playerid]);
  180. SendClientMessageEx(GetPVarInt(playerid, "id"), -1, ""c_dimgrey"Você recebeu uma transferencia bancária de "c_seagreen"%dR$ "c_dimgrey"do player %s.", GetPVarInt(playerid, "quantidade"), p_name[playerid]);
  181. SendClientMessageEx(playerid, GetPVarInt(playerid, "id"), ""c_dimgrey"Seu novo saldo é de "c_seagreen"%dR$"c_dimgrey".", p_saldo[GetPVarInt(playerid, "id")]);
  182. format(quantia_str, sizeof(quantia_str), "VOCE POSSUI ~g~%dR$ ~w~EM SUA CONTA CORRENTE.", p_saldo[playerid]);
  183. PlayerTextDrawSetString(playerid, bank_bg[10][playerid], quantia_str);
  184. return SalvarDados(playerid), SalvarDados(GetPVarInt(playerid, "id")), SetPVarInt(playerid, "quantidade", 0), SetPVarInt(playerid, "id", -1), format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade")), PlayerTextDrawSetString(playerid, bank_transfer[6][playerid], quantia_str);
  185. }
  186.  
  187. IfPlayerClickLogin(playerid)
  188. {
  189. format(Arquivo, sizeof(Arquivo), "Banco/Contas/%s.ini", p_name[playerid]);
  190. if (!DOF2::FileExists(Arquivo)) return SendClientMessage(playerid, 0xFF0000AA, "Erro : Você não possui uma conta, se registre para acessar nossos serviços.");
  191. format(str_ex, sizeof(str_ex), ""c_dimgrey"Olá Sr. "c_orange"%s "c_dimgrey", digite sua senha para logar-se.", p_name[playerid]);
  192. ShowPlayerDialog(playerid, dialog_login, DIALOG_STYLE_INPUT, "BANCO - LOGIN", str_ex, "Entrar", "Sair");
  193. return 1;
  194. }
  195.  
  196. IfPlayerClickRegister(playerid)
  197. {
  198. format(Arquivo, sizeof(Arquivo), "Banco/Contas/%s.ini", p_name[playerid]);
  199. if (DOF2::FileExists(Arquivo)) return SendClientMessage(playerid, 0xFF0000AA, "Erro : Você já possui uma conta, logue-se para acessar nossos serviços.");
  200. format(str_ex, sizeof(str_ex), ""c_dimgrey"Olá Sr. "c_orange"%s"c_dimgrey", registre-se agora e desfrute de nossos serviços.", p_name[playerid]);
  201. ShowPlayerDialog(playerid, dialog_registro, DIALOG_STYLE_INPUT, "BANCO - REGISTRO", str_ex, "Registrar", "Sair");
  202. return 1;
  203. }
  204.  
  205. OnPlayerClickTransferText(playerid)
  206. {
  207. if(GetPVarInt(playerid, "id") < 0)
  208. return SendClientMessage(playerid, -1, ""c_firebrick"Primeiro, indique um ID.");
  209. ShowPlayerDialog(playerid, dialog_transferir, DIALOG_STYLE_INPUT, "Banco - TRANSFERIR - QUANTIA", "Indique abaixo a quantidade a ser transferida.", "Enviar", "Fechar");
  210. return 1;
  211. }
  212.  
  213. OnPlayerClickDepositText(playerid)
  214. {
  215. ShowPlayerDialog(playerid, dialog_depositar, DIALOG_STYLE_INPUT, "Banco - DEPOSITAR", "Insira a quantia que você deseja depositar.", "Depositar", "Fechar");
  216. return 1;
  217. }
  218.  
  219. OnPlayerClickSaqText(playerid)
  220. {
  221. ShowPlayerDialog(playerid, dialog_sacar, DIALOG_STYLE_INPUT, "Banco - SACAR", "Insira a quantia que você deseja sacar.", "Sacar", "Fechar");
  222. return 1;
  223. }
  224.  
  225. OnPlayerClickTransferIdText(playerid)
  226. {
  227. ShowPlayerDialog(playerid, dialog_transferir_id, DIALOG_STYLE_INPUT, "Banco - TRANSFERENCIA - ID", "Insira o ID do player a receber a transferencia.", "Porximo", "Fechar");
  228. return 1;
  229. }
  230.  
  231. OnPlayerCloseBank(playerid)
  232. {
  233. SetPVarInt(playerid, "quantidade", 0), SetPVarInt(playerid, "id", -1);
  234. for(new i = 0; i < sizeof(bank_deposit); i++) { PlayerTextDrawHide(playerid, bank_deposit[i][playerid]); }
  235. for(new i = 0; i < sizeof(bank_saq); i++) { PlayerTextDrawHide(playerid, bank_saq[i][playerid]); }
  236. for(new i = 0; i < sizeof(bank_transfer); i++) { PlayerTextDrawHide(playerid, bank_transfer[i][playerid]); }
  237. for(new i = 0; i < sizeof(bank_bg); i++) { PlayerTextDrawHide(playerid, bank_bg[i][playerid]); }
  238. CancelSelectTextDraw(playerid);
  239. return 1;
  240. }
  241.  
  242. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  243. {
  244. switch(dialogid)
  245. {
  246. case dialog_registro:
  247. {
  248. if (!response) return 1;
  249. if (response)
  250. {
  251. format(Arquivo, 50, "Banco/Contas/%s.ini", p_name[playerid]);
  252. DOF2::CreateFile(Arquivo);
  253. DOF2::SetString(Arquivo, "Senha", inputtext);
  254. DOF2::SaveFile();
  255. new len = strlen(inputtext);
  256. if (len < 5 || len > 20) return ShowPlayerDialog(playerid, dialog_registro, DIALOG_STYLE_INPUT, "BANCO - REGISTRO", "Senha deve conter no minimo 5 caracteres.", "Entrar", "Sair");
  257. SendClientMessage(playerid, 0xFF0000A, "Conta criada com sucesso.");
  258. }
  259. }
  260. case dialog_login:
  261. {
  262. if (!response) return 1;
  263. if (response)
  264. {
  265. format(Arquivo, 50, "Banco/Contas/%s.ini", p_name[playerid]);
  266. format(Senha, 20, "%s", strval(inputtext));
  267. if (strcmp(inputtext, DOF2::GetString(Arquivo, "Senha"), true) == 0)
  268. {
  269. if (!strlen(inputtext))
  270. return ShowPlayerDialog(playerid, dialog_login, DIALOG_STYLE_INPUT, "BANCO - LOGIN", "Senha errada, digite a senha correta para logar-se.", "Entrar", "Sair"),
  271. SendClientMessage(playerid, 0xFF0000AA, "Senha incorreta, digite novamente!!!");
  272. SendClientMessage(playerid, 0xFF0000A, "Logado com sucesso.");
  273. for(new i = 0; i < sizeof(bank_rl); i++) { PlayerTextDrawHide(playerid, bank_rl[i][playerid]); }
  274. format(quantia_str, sizeof(quantia_str), "SEJA VEM VINDO %s", p_name[playerid]);
  275. PlayerTextDrawSetString(playerid, bank_bg[10][playerid], quantia_str);
  276. format(quantia_str, sizeof(quantia_str), "VOCE POSSUI ~g~%dR$ ~w~EM SUA CONTA CORRENTE.", p_saldo[playerid]);
  277. PlayerTextDrawSetString(playerid, bank_bg[10][playerid], quantia_str);
  278. for(new i = 0; i < sizeof(bank_bg); i++) { PlayerTextDrawShow(playerid, bank_bg[i][playerid]); }
  279. }
  280. else
  281. {
  282. ShowPlayerDialog(playerid, dialog_login, DIALOG_STYLE_INPUT, "BANCO - LOGIN", "Senha errada, insira a senha correta.", "Entrar", "Sair");
  283. SendClientMessage(playerid, 0xFF0000AA, "Senha incorreta, digite novamente!!!");
  284. }
  285. }
  286. }
  287. case dialog_depositar:
  288. {
  289. if(!response) return 1;
  290. if(GetPlayerMoney(playerid) < strval(inputtext))
  291. return SendClientMessage(playerid, -1, ""c_firebrick"Você não tem tanto dinheiro assim em mãos."),
  292. ShowPlayerDialog(playerid, dialog_depositar, DIALOG_STYLE_INPUT, "Banco - DEPOSITAR", "Insira a quantia que você deseja depositar.", "Depositar", "Fechar");
  293. SetPVarInt(playerid, "quantidade", strval(inputtext));
  294. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade"));
  295. PlayerTextDrawSetString(playerid, bank_deposit[6][playerid], quantia_str);
  296.  
  297. }
  298. case dialog_sacar:
  299. {
  300. if(!response) return 1;
  301. if(p_saldo[playerid] < strval(inputtext))
  302. return SendClientMessage(playerid, -1, ""c_firebrick"Você não tem tanto dinheiro assim em sua conta corrente."),
  303. ShowPlayerDialog(playerid, dialog_sacar, DIALOG_STYLE_INPUT, "Banco - SACAR", "Insira a quantia que você deseja sacar.", "Sacar", "Fechar");
  304. SetPVarInt(playerid, "quantidade", strval(inputtext));
  305. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade"));
  306. PlayerTextDrawSetString(playerid, bank_saq[6][playerid], quantia_str);
  307. }
  308. case dialog_transferir_id:
  309. {
  310. if(!response) return 1;
  311. if(!IsPlayerConnected(strval(inputtext)))
  312. return SendClientMessage(playerid, -1, ""c_firebrick"Jogador Offline."),
  313. ShowPlayerDialog(playerid, dialog_transferir_id, DIALOG_STYLE_INPUT, "Banco - TRANSFERENCIA - ID", "Insira o ID do player a receber a transferencia.", "Porximo", "Fechar");
  314. SetPVarInt(playerid, "id", strval(inputtext));
  315. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "id"));
  316. PlayerTextDrawSetString(playerid, bank_transfer[10][playerid], quantia_str);
  317. ShowPlayerDialog(playerid, 2943, DIALOG_STYLE_MSGBOX, "AVISO", ""c_orange"Agora ao lado, indique a quantia a ser transferida.", "OK", #);
  318. }
  319. case dialog_transferir:
  320. {
  321. if(!response) return 1;
  322. if(p_saldo[playerid] < strval(inputtext))
  323. return SendClientMessage(playerid, -1, ""c_firebrick"Você não tem tanto dinheiro assim em sua conta corrente."), SetPVarInt(playerid, "id", -1),
  324. ShowPlayerDialog(playerid, dialog_transferir, DIALOG_STYLE_INPUT, "Banco - TRANSFERIR - QUANTIA", "Indique abaixo a quantidade a ser transferida.", "Enviar", "Fechar");
  325. SetPVarInt(playerid, "quantidade", strval(inputtext));
  326. format(quantia_str, sizeof(quantia_str), "%d", GetPVarInt(playerid, "quantidade"));
  327. PlayerTextDrawSetString(playerid, bank_transfer[6][playerid], quantia_str);
  328. }
  329.  
  330. }
  331. return 1;
  332. }
  333.  
  334.  
  335. CMD:banco(playerid, params[])
  336. {
  337. for(new i = 0; i < sizeof(bank_rl); i++) { PlayerTextDrawShow(playerid, bank_rl[i][playerid]); }
  338. SelectTextDraw(playerid, 0xEE2C2CFF);
  339. return 1;
  340. }
  341.  
  342. CMD:bteste(playerid)
  343. {
  344. GivePlayerMoney(playerid, 8000);
  345. return 1;
  346. }
  347.  
  348. SalvarDados(playerid)
  349. {
  350. format(Arquivo, 40, "Banco/Contas/%s.ini", p_name[playerid]);
  351. if(!DOF2::FileExists(Arquivo)) DOF2::CreateFile(Arquivo);
  352. DOF2::SetInt(Arquivo, "Saldo", p_saldo[playerid]);
  353. return DOF2::SaveFile();
  354. }
  355.  
  356. CarregarDados(playerid)
  357. {
  358. format(Arquivo, 40, "Banco/Contas/%s.ini", p_name[playerid]);
  359. p_saldo[playerid] = DOF2::GetInt(Arquivo, "Saldo");
  360. return 1;
  361. }
  362.  
  363. LoadBANK(playerid)
  364. {
  365. bank_bg[0][playerid] = CreatePlayerTextDraw(playerid, 179.375000, 182.583343, "LD_SPAC:white");
  366. PlayerTextDrawLetterSize(playerid, bank_bg[0][playerid], 0.000000, 0.000000);
  367. PlayerTextDrawTextSize(playerid, bank_bg[0][playerid], 291.875000, 26.250000);
  368. PlayerTextDrawAlignment(playerid, bank_bg[0][playerid], 1);
  369. PlayerTextDrawColor(playerid, bank_bg[0][playerid], -13618945);
  370. PlayerTextDrawSetShadow(playerid, bank_bg[0][playerid], 0);
  371. PlayerTextDrawSetOutline(playerid, bank_bg[0][playerid], 0);
  372. PlayerTextDrawFont(playerid, bank_bg[0][playerid], 4);
  373.  
  374. bank_bg[1][playerid] = CreatePlayerTextDraw(playerid, 179.375000, 210.583343, "LD_SPAC:white");
  375. PlayerTextDrawLetterSize(playerid, bank_bg[1][playerid], 0.000000, 0.000000);
  376. PlayerTextDrawTextSize(playerid, bank_bg[1][playerid], 291.875000, 136.499969);
  377. PlayerTextDrawAlignment(playerid, bank_bg[1][playerid], 1);
  378. PlayerTextDrawColor(playerid, bank_bg[1][playerid], -1448629761);
  379. PlayerTextDrawSetShadow(playerid, bank_bg[1][playerid], 0);
  380. PlayerTextDrawSetOutline(playerid, bank_bg[1][playerid], 0);
  381. PlayerTextDrawFont(playerid, bank_bg[1][playerid], 4);
  382.  
  383. bank_bg[2][playerid] = CreatePlayerTextDraw(playerid, 179.375000, 210.583343, "LD_SPAC:white");
  384. PlayerTextDrawLetterSize(playerid, bank_bg[2][playerid], 0.000000, 0.000000);
  385. PlayerTextDrawTextSize(playerid, bank_bg[2][playerid], 291.875000, 27.999984);
  386. PlayerTextDrawAlignment(playerid, bank_bg[2][playerid], 1);
  387. PlayerTextDrawColor(playerid, bank_bg[2][playerid], -2088006657);
  388. PlayerTextDrawSetShadow(playerid, bank_bg[2][playerid], 0);
  389. PlayerTextDrawSetOutline(playerid, bank_bg[2][playerid], 0);
  390. PlayerTextDrawFont(playerid, bank_bg[2][playerid], 4);
  391.  
  392. bank_bg[3][playerid] = CreatePlayerTextDraw(playerid, 177.500000, 233.916534, "-");
  393. PlayerTextDrawLetterSize(playerid, bank_bg[3][playerid], 20.555555, 0.829997);
  394. PlayerTextDrawAlignment(playerid, bank_bg[3][playerid], 1);
  395. PlayerTextDrawColor(playerid, bank_bg[3][playerid], -5164801);
  396. PlayerTextDrawSetShadow(playerid, bank_bg[3][playerid], 0);
  397. PlayerTextDrawSetOutline(playerid, bank_bg[3][playerid], 0);
  398. PlayerTextDrawBackgroundColor(playerid, bank_bg[3][playerid], 51);
  399. PlayerTextDrawFont(playerid, bank_bg[3][playerid], 1);
  400. PlayerTextDrawSetProportional(playerid, bank_bg[3][playerid], 1);
  401.  
  402. bank_bg[4][playerid] = CreatePlayerTextDraw(playerid, 191.250000, 188.999954, "BANCO");
  403. PlayerTextDrawLetterSize(playerid, bank_bg[4][playerid], 0.429374, 1.454165);
  404. PlayerTextDrawAlignment(playerid, bank_bg[4][playerid], 1);
  405. PlayerTextDrawColor(playerid, bank_bg[4][playerid], -1);
  406. PlayerTextDrawSetShadow(playerid, bank_bg[4][playerid], 0);
  407. PlayerTextDrawSetOutline(playerid, bank_bg[4][playerid], 0);
  408. PlayerTextDrawBackgroundColor(playerid, bank_bg[4][playerid], 51);
  409. PlayerTextDrawFont(playerid, bank_bg[4][playerid], 2);
  410. PlayerTextDrawSetProportional(playerid, bank_bg[4][playerid], 1);
  411.  
  412. bank_bg[5][playerid] = CreatePlayerTextDraw(playerid, 190.625000, 217.583328, "DEPOSITAR");
  413. PlayerTextDrawLetterSize(playerid, bank_bg[5][playerid], 0.410039, 1.500844);
  414. PlayerTextDrawAlignment(playerid, bank_bg[5][playerid], 1);
  415. PlayerTextDrawColor(playerid, bank_bg[5][playerid], -1);
  416. PlayerTextDrawSetShadow(playerid, bank_bg[5][playerid], 0);
  417. PlayerTextDrawSetOutline(playerid, bank_bg[5][playerid], 0);
  418. PlayerTextDrawBackgroundColor(playerid, bank_bg[5][playerid], 51);
  419. PlayerTextDrawFont(playerid, bank_bg[5][playerid], 2);
  420. PlayerTextDrawSetProportional(playerid, bank_bg[5][playerid], 1);
  421. PlayerTextDrawSetSelectable(playerid, bank_bg[5][playerid], true);
  422. PlayerTextDrawTextSize(playerid, bank_bg[5][playerid], 282.000000, 10.000000);
  423.  
  424. bank_bg[6][playerid] = CreatePlayerTextDraw(playerid, 293.125000, 217.583297, "SACAR");
  425. PlayerTextDrawLetterSize(playerid, bank_bg[6][playerid], 0.410039, 1.500844);
  426. PlayerTextDrawAlignment(playerid, bank_bg[6][playerid], 1);
  427. PlayerTextDrawColor(playerid, bank_bg[6][playerid], -1);
  428. PlayerTextDrawSetShadow(playerid, bank_bg[6][playerid], 0);
  429. PlayerTextDrawSetOutline(playerid, bank_bg[6][playerid], 0);
  430. PlayerTextDrawBackgroundColor(playerid, bank_bg[6][playerid], 51);
  431. PlayerTextDrawFont(playerid, bank_bg[6][playerid], 2);
  432. PlayerTextDrawSetProportional(playerid, bank_bg[6][playerid], 1);
  433. PlayerTextDrawSetSelectable(playerid, bank_bg[6][playerid], true);
  434. PlayerTextDrawTextSize(playerid, bank_bg[6][playerid], 385.000000, 10.000000);
  435.  
  436. bank_bg[7][playerid] = CreatePlayerTextDraw(playerid, 357.500000, 217.000045, "TRANSFERIR");
  437. PlayerTextDrawLetterSize(playerid, bank_bg[7][playerid], 0.410039, 1.500844);
  438. PlayerTextDrawAlignment(playerid, bank_bg[7][playerid], 1);
  439. PlayerTextDrawColor(playerid, bank_bg[7][playerid], -1);
  440. PlayerTextDrawSetShadow(playerid, bank_bg[7][playerid], 0);
  441. PlayerTextDrawSetOutline(playerid, bank_bg[7][playerid], 0);
  442. PlayerTextDrawBackgroundColor(playerid, bank_bg[7][playerid], 51);
  443. PlayerTextDrawFont(playerid, bank_bg[7][playerid], 2);
  444. PlayerTextDrawSetProportional(playerid, bank_bg[7][playerid], 1);
  445. PlayerTextDrawSetSelectable(playerid, bank_bg[7][playerid], true);
  446. PlayerTextDrawTextSize(playerid, bank_bg[7][playerid], 449.000000, 10.000000);
  447.  
  448. bank_bg[8][playerid] = CreatePlayerTextDraw(playerid, 179.375000, 348.833312, "LD_SPAC:white");
  449. PlayerTextDrawLetterSize(playerid, bank_bg[8][playerid], 0.000000, 0.000000);
  450. PlayerTextDrawTextSize(playerid, bank_bg[8][playerid], 291.875000, 40.250000);
  451. PlayerTextDrawAlignment(playerid, bank_bg[8][playerid], 1);
  452. PlayerTextDrawColor(playerid, bank_bg[8][playerid], -9803009);
  453. PlayerTextDrawSetShadow(playerid, bank_bg[8][playerid], 0);
  454. PlayerTextDrawSetOutline(playerid, bank_bg[8][playerid], 0);
  455. PlayerTextDrawFont(playerid, bank_bg[8][playerid], 4);
  456.  
  457. bank_bg[9][playerid] = CreatePlayerTextDraw(playerid, 184.375000, 358.166748, "SEJA VEM VINDO 1SBED_PLAYER");
  458. PlayerTextDrawLetterSize(playerid, bank_bg[9][playerid], 0.267497, 1.039999);
  459. PlayerTextDrawAlignment(playerid, bank_bg[9][playerid], 1);
  460. PlayerTextDrawColor(playerid, bank_bg[9][playerid], -1);
  461. PlayerTextDrawSetShadow(playerid, bank_bg[9][playerid], 0);
  462. PlayerTextDrawSetOutline(playerid, bank_bg[9][playerid], 0);
  463. PlayerTextDrawBackgroundColor(playerid, bank_bg[9][playerid], 51);
  464. PlayerTextDrawFont(playerid, bank_bg[9][playerid], 2);
  465. PlayerTextDrawSetProportional(playerid, bank_bg[9][playerid], 1);
  466.  
  467. bank_bg[10][playerid] = CreatePlayerTextDraw(playerid, 184.375000, 368.666564, "VOCE POSSUI ~g~8000000R$~w~ EM SUA CONTA CORRENTE.");
  468. PlayerTextDrawLetterSize(playerid, bank_bg[10][playerid], 0.237498, 1.029999);
  469. PlayerTextDrawAlignment(playerid, bank_bg[10][playerid], 1);
  470. PlayerTextDrawColor(playerid, bank_bg[10][playerid], -1);
  471. PlayerTextDrawSetShadow(playerid, bank_bg[10][playerid], 0);
  472. PlayerTextDrawSetOutline(playerid, bank_bg[10][playerid], 0);
  473. PlayerTextDrawBackgroundColor(playerid, bank_bg[10][playerid], 51);
  474. PlayerTextDrawFont(playerid, bank_bg[10][playerid], 2);
  475. PlayerTextDrawSetProportional(playerid, bank_bg[10][playerid], 1);
  476.  
  477. bank_bg[11][playerid] = CreatePlayerTextDraw(playerid, 453.125000, 186.666687, "x");
  478. PlayerTextDrawLetterSize(playerid, bank_bg[11][playerid], 0.449999, 1.600000);
  479. PlayerTextDrawAlignment(playerid, bank_bg[11][playerid], 1);
  480. PlayerTextDrawColor(playerid, bank_bg[11][playerid], -1);
  481. PlayerTextDrawSetShadow(playerid, bank_bg[11][playerid], 0);
  482. PlayerTextDrawSetOutline(playerid, bank_bg[11][playerid], 0);
  483. PlayerTextDrawBackgroundColor(playerid, bank_bg[11][playerid], 51);
  484. PlayerTextDrawFont(playerid, bank_bg[11][playerid], 1);
  485. PlayerTextDrawSetProportional(playerid, bank_bg[11][playerid], 1);
  486. PlayerTextDrawSetSelectable(playerid, bank_bg[11][playerid], true);
  487. PlayerTextDrawTextSize(playerid, bank_bg[11][playerid], 545.000000, 10.000000);
  488. // DEPOSITO
  489. bank_deposit[0][playerid] = CreatePlayerTextDraw(playerid, 202.500000, 252.583328, "DEPOSITO");
  490. PlayerTextDrawLetterSize(playerid, bank_deposit[0][playerid], 0.429374, 1.454164);
  491. PlayerTextDrawAlignment(playerid, bank_deposit[0][playerid], 1);
  492. PlayerTextDrawColor(playerid, bank_deposit[0][playerid], -13618945);
  493. PlayerTextDrawSetShadow(playerid, bank_deposit[0][playerid], 0);
  494. PlayerTextDrawSetOutline(playerid, bank_deposit[0][playerid], 0);
  495. PlayerTextDrawBackgroundColor(playerid, bank_deposit[0][playerid], 51);
  496. PlayerTextDrawFont(playerid, bank_deposit[0][playerid], 2);
  497. PlayerTextDrawSetProportional(playerid, bank_deposit[0][playerid], 1);
  498.  
  499. bank_deposit[1][playerid] = CreatePlayerTextDraw(playerid, 190.625000, 270.666473, "INSIRA NO CAMPO VAZIO A QUANTIA QUE DESEJA~n~DEPOSITAR.");
  500. PlayerTextDrawLetterSize(playerid, bank_deposit[1][playerid], 0.237498, 1.029999);
  501. PlayerTextDrawAlignment(playerid, bank_deposit[1][playerid], 1);
  502. PlayerTextDrawColor(playerid, bank_deposit[1][playerid], -9803009);
  503. PlayerTextDrawSetShadow(playerid, bank_deposit[1][playerid], 0);
  504. PlayerTextDrawSetOutline(playerid, bank_deposit[1][playerid], 0);
  505. PlayerTextDrawBackgroundColor(playerid, bank_deposit[1][playerid], 51);
  506. PlayerTextDrawFont(playerid, bank_deposit[1][playerid], 2);
  507. PlayerTextDrawSetProportional(playerid, bank_deposit[1][playerid], 1);
  508.  
  509. bank_deposit[2][playerid] = CreatePlayerTextDraw(playerid, 248.750000, 289.333221, "-");
  510. PlayerTextDrawLetterSize(playerid, bank_deposit[2][playerid], 9.999999, 1.100000);
  511. PlayerTextDrawAlignment(playerid, bank_deposit[2][playerid], 1);
  512. PlayerTextDrawColor(playerid, bank_deposit[2][playerid], -295476225);
  513. PlayerTextDrawSetShadow(playerid, bank_deposit[2][playerid], 0);
  514. PlayerTextDrawSetOutline(playerid, bank_deposit[2][playerid], 0);
  515. PlayerTextDrawBackgroundColor(playerid, bank_deposit[2][playerid], 51);
  516. PlayerTextDrawFont(playerid, bank_deposit[2][playerid], 1);
  517. PlayerTextDrawSetProportional(playerid, bank_deposit[2][playerid], 1);
  518.  
  519. bank_deposit[3][playerid] = CreatePlayerTextDraw(playerid, 248.500000, 306.083312, "-");
  520. PlayerTextDrawLetterSize(playerid, bank_deposit[3][playerid], 9.999999, 1.100000);
  521. PlayerTextDrawAlignment(playerid, bank_deposit[3][playerid], 1);
  522. PlayerTextDrawColor(playerid, bank_deposit[3][playerid], -295476225);
  523. PlayerTextDrawSetShadow(playerid, bank_deposit[3][playerid], 0);
  524. PlayerTextDrawSetOutline(playerid, bank_deposit[3][playerid], 0);
  525. PlayerTextDrawBackgroundColor(playerid, bank_deposit[3][playerid], 51);
  526. PlayerTextDrawFont(playerid, bank_deposit[3][playerid], 1);
  527. PlayerTextDrawSetProportional(playerid, bank_deposit[3][playerid], 1);
  528.  
  529. bank_deposit[4][playerid] = CreatePlayerTextDraw(playerid, 378.250000, 299.000000, "usebox");
  530. PlayerTextDrawLetterSize(playerid, bank_deposit[4][playerid], 0.000000, 1.174076);
  531. PlayerTextDrawTextSize(playerid, bank_deposit[4][playerid], 261.125000, 0.000000);
  532. PlayerTextDrawAlignment(playerid, bank_deposit[4][playerid], 1);
  533. PlayerTextDrawColor(playerid, bank_deposit[4][playerid], 0);
  534. PlayerTextDrawUseBox(playerid, bank_deposit[4][playerid], true);
  535. PlayerTextDrawBoxColor(playerid, bank_deposit[4][playerid], 102);
  536. PlayerTextDrawSetShadow(playerid, bank_deposit[4][playerid], 0);
  537. PlayerTextDrawSetOutline(playerid, bank_deposit[4][playerid], 0);
  538. PlayerTextDrawFont(playerid, bank_deposit[4][playerid], 0);
  539.  
  540. bank_deposit[5][playerid] = CreatePlayerTextDraw(playerid, 268.750000, 320.250030, "DEPOSITAR");
  541. PlayerTextDrawLetterSize(playerid, bank_deposit[5][playerid], 0.449999, 1.600000);
  542. PlayerTextDrawAlignment(playerid, bank_deposit[5][playerid], 1);
  543. PlayerTextDrawColor(playerid, bank_deposit[5][playerid], -850045441);
  544. PlayerTextDrawSetShadow(playerid, bank_deposit[5][playerid], 0);
  545. PlayerTextDrawSetOutline(playerid, bank_deposit[5][playerid], 0);
  546. PlayerTextDrawBackgroundColor(playerid, bank_deposit[5][playerid], 51);
  547. PlayerTextDrawFont(playerid, bank_deposit[5][playerid], 2);
  548. PlayerTextDrawSetProportional(playerid, bank_deposit[5][playerid], 1);
  549. PlayerTextDrawSetSelectable(playerid, bank_deposit[5][playerid], true);
  550. PlayerTextDrawTextSize(playerid, bank_deposit[5][playerid], 360.000000, 10.000000);
  551.  
  552. bank_deposit[6][playerid] = CreatePlayerTextDraw(playerid, 271.875000, 299.250030, "____________________________-");
  553. PlayerTextDrawLetterSize(playerid, bank_deposit[6][playerid], 0.282498, 0.929163);
  554. PlayerTextDrawAlignment(playerid, bank_deposit[6][playerid], 1);
  555. PlayerTextDrawColor(playerid, bank_deposit[6][playerid], -1);
  556. PlayerTextDrawSetShadow(playerid, bank_deposit[6][playerid], 0);
  557. PlayerTextDrawSetOutline(playerid, bank_deposit[6][playerid], 0);
  558. PlayerTextDrawBackgroundColor(playerid, bank_deposit[6][playerid], 51);
  559. PlayerTextDrawFont(playerid, bank_deposit[6][playerid], 2);
  560. PlayerTextDrawSetProportional(playerid, bank_deposit[6][playerid], 1);
  561. PlayerTextDrawSetSelectable(playerid, bank_deposit[6][playerid], true);
  562. PlayerTextDrawTextSize(playerid, bank_deposit[6][playerid], 363.000000, 10.000000);
  563. // SAQUE
  564. bank_saq[0][playerid] = CreatePlayerTextDraw(playerid, 202.500000, 252.583328, "SAQUE");
  565. PlayerTextDrawLetterSize(playerid, bank_saq[0][playerid], 0.429374, 1.454164);
  566. PlayerTextDrawAlignment(playerid, bank_saq[0][playerid], 1);
  567. PlayerTextDrawColor(playerid, bank_saq[0][playerid], -13618945);
  568. PlayerTextDrawSetShadow(playerid, bank_saq[0][playerid], 0);
  569. PlayerTextDrawSetOutline(playerid, bank_saq[0][playerid], 0);
  570. PlayerTextDrawBackgroundColor(playerid, bank_saq[0][playerid], 51);
  571. PlayerTextDrawFont(playerid, bank_saq[0][playerid], 2);
  572. PlayerTextDrawSetProportional(playerid, bank_saq[0][playerid], 1);
  573.  
  574. bank_saq[1][playerid] = CreatePlayerTextDraw(playerid, 190.625000, 270.666473, "INSIRA NO CAMPO VAZIO A QUANTIA QUE DESEJA SACAR.");
  575. PlayerTextDrawLetterSize(playerid, bank_saq[1][playerid], 0.237498, 1.029999);
  576. PlayerTextDrawAlignment(playerid, bank_saq[1][playerid], 1);
  577. PlayerTextDrawColor(playerid, bank_saq[1][playerid], -9803009);
  578. PlayerTextDrawSetShadow(playerid, bank_saq[1][playerid], 0);
  579. PlayerTextDrawSetOutline(playerid, bank_saq[1][playerid], 0);
  580. PlayerTextDrawBackgroundColor(playerid, bank_saq[1][playerid], 51);
  581. PlayerTextDrawFont(playerid, bank_saq[1][playerid], 2);
  582. PlayerTextDrawSetProportional(playerid, bank_saq[1][playerid], 1);
  583.  
  584. bank_saq[2][playerid] = CreatePlayerTextDraw(playerid, 248.750000, 289.333221, "-");
  585. PlayerTextDrawLetterSize(playerid, bank_saq[2][playerid], 9.999999, 1.100000);
  586. PlayerTextDrawAlignment(playerid, bank_saq[2][playerid], 1);
  587. PlayerTextDrawColor(playerid, bank_saq[2][playerid], -295476225);
  588. PlayerTextDrawSetShadow(playerid, bank_saq[2][playerid], 0);
  589. PlayerTextDrawSetOutline(playerid, bank_saq[2][playerid], 0);
  590. PlayerTextDrawBackgroundColor(playerid, bank_saq[2][playerid], 51);
  591. PlayerTextDrawFont(playerid, bank_saq[2][playerid], 1);
  592. PlayerTextDrawSetProportional(playerid, bank_saq[2][playerid], 1);
  593.  
  594. bank_saq[3][playerid] = CreatePlayerTextDraw(playerid, 248.500000, 306.083312, "-");
  595. PlayerTextDrawLetterSize(playerid, bank_saq[3][playerid], 9.999999, 1.100000);
  596. PlayerTextDrawAlignment(playerid, bank_saq[3][playerid], 1);
  597. PlayerTextDrawColor(playerid, bank_saq[3][playerid], -295476225);
  598. PlayerTextDrawSetShadow(playerid, bank_saq[3][playerid], 0);
  599. PlayerTextDrawSetOutline(playerid, bank_saq[3][playerid], 0);
  600. PlayerTextDrawBackgroundColor(playerid, bank_saq[3][playerid], 51);
  601. PlayerTextDrawFont(playerid, bank_saq[3][playerid], 1);
  602. PlayerTextDrawSetProportional(playerid, bank_saq[3][playerid], 1);
  603.  
  604. bank_saq[4][playerid] = CreatePlayerTextDraw(playerid, 378.250000, 299.000000, "usebox");
  605. PlayerTextDrawLetterSize(playerid, bank_saq[4][playerid], 0.000000, 1.174076);
  606. PlayerTextDrawTextSize(playerid, bank_saq[4][playerid], 261.125000, 0.000000);
  607. PlayerTextDrawAlignment(playerid, bank_saq[4][playerid], 1);
  608. PlayerTextDrawColor(playerid, bank_saq[4][playerid], 0);
  609. PlayerTextDrawUseBox(playerid, bank_saq[4][playerid], true);
  610. PlayerTextDrawBoxColor(playerid, bank_saq[4][playerid], 102);
  611. PlayerTextDrawSetShadow(playerid, bank_saq[4][playerid], 0);
  612. PlayerTextDrawSetOutline(playerid, bank_saq[4][playerid], 0);
  613. PlayerTextDrawFont(playerid, bank_saq[4][playerid], 0);
  614.  
  615. bank_saq[5][playerid] = CreatePlayerTextDraw(playerid, 288.125000, 320.833374, "SACAR");
  616. PlayerTextDrawLetterSize(playerid, bank_saq[5][playerid], 0.449999, 1.600000);
  617. PlayerTextDrawAlignment(playerid, bank_saq[5][playerid], 1);
  618. PlayerTextDrawColor(playerid, bank_saq[5][playerid], -850045441);
  619. PlayerTextDrawSetShadow(playerid, bank_saq[5][playerid], 0);
  620. PlayerTextDrawSetOutline(playerid, bank_saq[5][playerid], 0);
  621. PlayerTextDrawBackgroundColor(playerid, bank_saq[5][playerid], 51);
  622. PlayerTextDrawFont(playerid, bank_saq[5][playerid], 2);
  623. PlayerTextDrawSetProportional(playerid, bank_saq[5][playerid], 1);
  624. PlayerTextDrawSetSelectable(playerid, bank_saq[5][playerid], true);
  625. PlayerTextDrawTextSize(playerid, bank_saq[5][playerid], 380.000000, 10.000000);
  626.  
  627. bank_saq[6][playerid] = CreatePlayerTextDraw(playerid, 271.875000, 299.250030, "____________________________-");
  628. PlayerTextDrawLetterSize(playerid, bank_saq[6][playerid], 0.282498, 0.929163);
  629. PlayerTextDrawAlignment(playerid, bank_saq[6][playerid], 1);
  630. PlayerTextDrawColor(playerid, bank_saq[6][playerid], -1);
  631. PlayerTextDrawSetShadow(playerid, bank_saq[6][playerid], 0);
  632. PlayerTextDrawSetOutline(playerid, bank_saq[6][playerid], 0);
  633. PlayerTextDrawBackgroundColor(playerid, bank_saq[6][playerid], 51);
  634. PlayerTextDrawFont(playerid, bank_saq[6][playerid], 2);
  635. PlayerTextDrawSetProportional(playerid, bank_saq[6][playerid], 1);
  636. PlayerTextDrawSetSelectable(playerid, bank_saq[6][playerid], true);
  637. PlayerTextDrawTextSize(playerid, bank_saq[6][playerid], 363.000000, 10.000000);
  638. // TRANSFERIR
  639. bank_transfer[0][playerid] = CreatePlayerTextDraw(playerid, 202.500000, 252.583328, "TRANSFERENCIA");
  640. PlayerTextDrawLetterSize(playerid, bank_transfer[0][playerid], 0.429374, 1.454164);
  641. PlayerTextDrawAlignment(playerid, bank_transfer[0][playerid], 1);
  642. PlayerTextDrawColor(playerid, bank_transfer[0][playerid], -13618945);
  643. PlayerTextDrawSetShadow(playerid, bank_transfer[0][playerid], 0);
  644. PlayerTextDrawSetOutline(playerid, bank_transfer[0][playerid], 0);
  645. PlayerTextDrawBackgroundColor(playerid, bank_transfer[0][playerid], 51);
  646. PlayerTextDrawFont(playerid, bank_transfer[0][playerid], 2);
  647. PlayerTextDrawSetProportional(playerid, bank_transfer[0][playerid], 1);
  648.  
  649. bank_transfer[1][playerid] = CreatePlayerTextDraw(playerid, 190.625000, 270.666473, "INSIRA NO CAMPO VAZIO O ID DO PLAYER A RECEBER~n~A TRANSFERENCIA E A QUANTIA.");
  650. PlayerTextDrawLetterSize(playerid, bank_transfer[1][playerid], 0.237498, 1.029999);
  651. PlayerTextDrawAlignment(playerid, bank_transfer[1][playerid], 1);
  652. PlayerTextDrawColor(playerid, bank_transfer[1][playerid], -9803009);
  653. PlayerTextDrawSetShadow(playerid, bank_transfer[1][playerid], 0);
  654. PlayerTextDrawSetOutline(playerid, bank_transfer[1][playerid], 0);
  655. PlayerTextDrawBackgroundColor(playerid, bank_transfer[1][playerid], 51);
  656. PlayerTextDrawFont(playerid, bank_transfer[1][playerid], 2);
  657. PlayerTextDrawSetProportional(playerid, bank_transfer[1][playerid], 1);
  658.  
  659. bank_transfer[2][playerid] = CreatePlayerTextDraw(playerid, 248.750000, 289.333221, "-");
  660. PlayerTextDrawLetterSize(playerid, bank_transfer[2][playerid], 9.999999, 1.100000);
  661. PlayerTextDrawAlignment(playerid, bank_transfer[2][playerid], 1);
  662. PlayerTextDrawColor(playerid, bank_transfer[2][playerid], -295476225);
  663. PlayerTextDrawSetShadow(playerid, bank_transfer[2][playerid], 0);
  664. PlayerTextDrawSetOutline(playerid, bank_transfer[2][playerid], 0);
  665. PlayerTextDrawBackgroundColor(playerid, bank_transfer[2][playerid], 51);
  666. PlayerTextDrawFont(playerid, bank_transfer[2][playerid], 1);
  667. PlayerTextDrawSetProportional(playerid, bank_transfer[2][playerid], 1);
  668.  
  669. bank_transfer[3][playerid] = CreatePlayerTextDraw(playerid, 248.500000, 306.083312, "-");
  670. PlayerTextDrawLetterSize(playerid, bank_transfer[3][playerid], 9.999999, 1.100000);
  671. PlayerTextDrawAlignment(playerid, bank_transfer[3][playerid], 1);
  672. PlayerTextDrawColor(playerid, bank_transfer[3][playerid], -295476225);
  673. PlayerTextDrawSetShadow(playerid, bank_transfer[3][playerid], 0);
  674. PlayerTextDrawSetOutline(playerid, bank_transfer[3][playerid], 0);
  675. PlayerTextDrawBackgroundColor(playerid, bank_transfer[3][playerid], 51);
  676. PlayerTextDrawFont(playerid, bank_transfer[3][playerid], 1);
  677. PlayerTextDrawSetProportional(playerid, bank_transfer[3][playerid], 1);
  678.  
  679. bank_transfer[4][playerid] = CreatePlayerTextDraw(playerid, 378.250000, 299.000000, "usebox");
  680. PlayerTextDrawLetterSize(playerid, bank_transfer[4][playerid], 0.000000, 1.174076);
  681. PlayerTextDrawTextSize(playerid, bank_transfer[4][playerid], 261.125000, 0.000000);
  682. PlayerTextDrawAlignment(playerid, bank_transfer[4][playerid], 1);
  683. PlayerTextDrawColor(playerid, bank_transfer[4][playerid], 0);
  684. PlayerTextDrawUseBox(playerid, bank_transfer[4][playerid], true);
  685. PlayerTextDrawBoxColor(playerid, bank_transfer[4][playerid], 102);
  686. PlayerTextDrawSetShadow(playerid, bank_transfer[4][playerid], 0);
  687. PlayerTextDrawSetOutline(playerid, bank_transfer[4][playerid], 0);
  688. PlayerTextDrawFont(playerid, bank_transfer[4][playerid], 0);
  689.  
  690. bank_transfer[5][playerid] = CreatePlayerTextDraw(playerid, 264.375000, 317.916625, "TRANSFERIR");
  691. PlayerTextDrawLetterSize(playerid, bank_transfer[5][playerid], 0.449999, 1.600000);
  692. PlayerTextDrawAlignment(playerid, bank_transfer[5][playerid], 1);
  693. PlayerTextDrawColor(playerid, bank_transfer[5][playerid], -850045441);
  694. PlayerTextDrawSetShadow(playerid, bank_transfer[5][playerid], 0);
  695. PlayerTextDrawSetOutline(playerid, bank_transfer[5][playerid], 0);
  696. PlayerTextDrawBackgroundColor(playerid, bank_transfer[5][playerid], 51);
  697. PlayerTextDrawFont(playerid, bank_transfer[5][playerid], 2);
  698. PlayerTextDrawSetProportional(playerid, bank_transfer[5][playerid], 1);
  699. PlayerTextDrawSetSelectable(playerid, bank_transfer[5][playerid], true);
  700. PlayerTextDrawTextSize(playerid, bank_transfer[5][playerid], 356.000000, 10.000000);
  701.  
  702. bank_transfer[6][playerid] = CreatePlayerTextDraw(playerid, 271.875000, 299.250030, "____________________________-");
  703. PlayerTextDrawLetterSize(playerid, bank_transfer[6][playerid], 0.282498, 0.929163);
  704. PlayerTextDrawAlignment(playerid, bank_transfer[6][playerid], 1);
  705. PlayerTextDrawColor(playerid, bank_transfer[6][playerid], -1);
  706. PlayerTextDrawSetShadow(playerid, bank_transfer[6][playerid], 0);
  707. PlayerTextDrawSetOutline(playerid, bank_transfer[6][playerid], 0);
  708. PlayerTextDrawBackgroundColor(playerid, bank_transfer[6][playerid], 51);
  709. PlayerTextDrawFont(playerid, bank_transfer[6][playerid], 2);
  710. PlayerTextDrawSetProportional(playerid, bank_transfer[6][playerid], 1);
  711. PlayerTextDrawSetSelectable(playerid, bank_transfer[6][playerid], true);
  712. PlayerTextDrawTextSize(playerid, bank_transfer[6][playerid], 363.000000, 10.000000);
  713.  
  714. bank_transfer[7][playerid] = CreatePlayerTextDraw(playerid, 205.375000, 289.749816, "-");
  715. PlayerTextDrawLetterSize(playerid, bank_transfer[7][playerid], 3.000000, 1.100000);
  716. PlayerTextDrawAlignment(playerid, bank_transfer[7][playerid], 1);
  717. PlayerTextDrawColor(playerid, bank_transfer[7][playerid], -295476225);
  718. PlayerTextDrawSetShadow(playerid, bank_transfer[7][playerid], 0);
  719. PlayerTextDrawSetOutline(playerid, bank_transfer[7][playerid], 0);
  720. PlayerTextDrawBackgroundColor(playerid, bank_transfer[7][playerid], 51);
  721. PlayerTextDrawFont(playerid, bank_transfer[7][playerid], 1);
  722. PlayerTextDrawSetProportional(playerid, bank_transfer[7][playerid], 1);
  723.  
  724. bank_transfer[8][playerid] = CreatePlayerTextDraw(playerid, 205.750000, 305.916564, "-");
  725. PlayerTextDrawLetterSize(playerid, bank_transfer[8][playerid], 3.000000, 1.100000);
  726. PlayerTextDrawAlignment(playerid, bank_transfer[8][playerid], 1);
  727. PlayerTextDrawColor(playerid, bank_transfer[8][playerid], -295476225);
  728. PlayerTextDrawSetShadow(playerid, bank_transfer[8][playerid], 0);
  729. PlayerTextDrawSetOutline(playerid, bank_transfer[8][playerid], 0);
  730. PlayerTextDrawBackgroundColor(playerid, bank_transfer[8][playerid], 51);
  731. PlayerTextDrawFont(playerid, bank_transfer[8][playerid], 1);
  732. PlayerTextDrawSetProportional(playerid, bank_transfer[8][playerid], 1);
  733.  
  734. bank_transfer[9][playerid] = CreatePlayerTextDraw(playerid, 247.625000, 298.999938, "usebox");
  735. PlayerTextDrawLetterSize(playerid, bank_transfer[9][playerid], 0.000000, 1.174076);
  736. PlayerTextDrawTextSize(playerid, bank_transfer[9][playerid], 206.125000, 0.000000);
  737. PlayerTextDrawAlignment(playerid, bank_transfer[9][playerid], 1);
  738. PlayerTextDrawColor(playerid, bank_transfer[9][playerid], 0);
  739. PlayerTextDrawUseBox(playerid, bank_transfer[9][playerid], true);
  740. PlayerTextDrawBoxColor(playerid, bank_transfer[9][playerid], 102);
  741. PlayerTextDrawSetShadow(playerid, bank_transfer[9][playerid], 0);
  742. PlayerTextDrawSetOutline(playerid, bank_transfer[9][playerid], 0);
  743. PlayerTextDrawFont(playerid, bank_transfer[9][playerid], 0);
  744.  
  745. bank_transfer[10][playerid] = CreatePlayerTextDraw(playerid, 211.875000, 299.833374, " -____");
  746. PlayerTextDrawLetterSize(playerid, bank_transfer[10][playerid], 0.282498, 0.929162);
  747. PlayerTextDrawAlignment(playerid, bank_transfer[10][playerid], 1);
  748. PlayerTextDrawColor(playerid, bank_transfer[10][playerid], -1);
  749. PlayerTextDrawSetShadow(playerid, bank_transfer[10][playerid], 0);
  750. PlayerTextDrawSetOutline(playerid, bank_transfer[10][playerid], 0);
  751. PlayerTextDrawBackgroundColor(playerid, bank_transfer[10][playerid], 51);
  752. PlayerTextDrawFont(playerid, bank_transfer[10][playerid], 2);
  753. PlayerTextDrawSetProportional(playerid, bank_transfer[10][playerid], 1);
  754. PlayerTextDrawSetSelectable(playerid, bank_transfer[10][playerid], true);
  755. PlayerTextDrawTextSize(playerid, bank_transfer[10][playerid], 251.000000, 10.000000);
  756.  
  757. bank_transfer[11][playerid] = CreatePlayerTextDraw(playerid, 215.625000, 313.833374, "ID");
  758. PlayerTextDrawLetterSize(playerid, bank_transfer[11][playerid], 0.449999, 1.600000);
  759. PlayerTextDrawAlignment(playerid, bank_transfer[11][playerid], 1);
  760. PlayerTextDrawColor(playerid, bank_transfer[11][playerid], -850045441);
  761. PlayerTextDrawSetShadow(playerid, bank_transfer[11][playerid], 0);
  762. PlayerTextDrawSetOutline(playerid, bank_transfer[11][playerid], 0);
  763. PlayerTextDrawBackgroundColor(playerid, bank_transfer[11][playerid], 51);
  764. PlayerTextDrawFont(playerid, bank_transfer[11][playerid], 2);
  765. PlayerTextDrawSetProportional(playerid, bank_transfer[11][playerid], 1);
  766. // LOGIN / REGISTRO
  767. bank_rl[0][playerid] = CreatePlayerTextDraw(playerid, 258.750000, 204.750000, "LD_SPAC:white");
  768. PlayerTextDrawLetterSize(playerid, bank_rl[0][playerid], 0.000000, 0.000000);
  769. PlayerTextDrawTextSize(playerid, bank_rl[0][playerid], 122.500000, 28.000000);
  770. PlayerTextDrawAlignment(playerid, bank_rl[0][playerid], 1);
  771. PlayerTextDrawColor(playerid, bank_rl[0][playerid], -13618945);
  772. PlayerTextDrawSetShadow(playerid, bank_rl[0][playerid], 0);
  773. PlayerTextDrawSetOutline(playerid, bank_rl[0][playerid], 0);
  774. PlayerTextDrawFont(playerid, bank_rl[0][playerid], 4);
  775.  
  776. bank_rl[1][playerid] = CreatePlayerTextDraw(playerid, 258.750000, 235.666671, "LD_SPAC:white");
  777. PlayerTextDrawLetterSize(playerid, bank_rl[1][playerid], 0.000000, 0.000000);
  778. PlayerTextDrawTextSize(playerid, bank_rl[1][playerid], 122.500000, 106.750015);
  779. PlayerTextDrawAlignment(playerid, bank_rl[1][playerid], 1);
  780. PlayerTextDrawColor(playerid, bank_rl[1][playerid], -1667457793);
  781. PlayerTextDrawSetShadow(playerid, bank_rl[1][playerid], 0);
  782. PlayerTextDrawSetOutline(playerid, bank_rl[1][playerid], 0);
  783. PlayerTextDrawFont(playerid, bank_rl[1][playerid], 4);
  784.  
  785. bank_rl[2][playerid] = CreatePlayerTextDraw(playerid, 253.750000, 228.666839, "-");
  786. PlayerTextDrawLetterSize(playerid, bank_rl[2][playerid], 9.000000, 1.299999);
  787. PlayerTextDrawAlignment(playerid, bank_rl[2][playerid], 1);
  788. PlayerTextDrawColor(playerid, bank_rl[2][playerid], -13618945);
  789. PlayerTextDrawSetShadow(playerid, bank_rl[2][playerid], 0);
  790. PlayerTextDrawSetOutline(playerid, bank_rl[2][playerid], 0);
  791. PlayerTextDrawBackgroundColor(playerid, bank_rl[2][playerid], 51);
  792. PlayerTextDrawFont(playerid, bank_rl[2][playerid], 1);
  793. PlayerTextDrawSetProportional(playerid, bank_rl[2][playerid], 1);
  794.  
  795. bank_rl[3][playerid] = CreatePlayerTextDraw(playerid, 270.000000, 250.250000, "LD_SPAC:white");
  796. PlayerTextDrawLetterSize(playerid, bank_rl[3][playerid], 0.000000, 0.000000);
  797. PlayerTextDrawTextSize(playerid, bank_rl[3][playerid], 99.375000, 25.666687);
  798. PlayerTextDrawAlignment(playerid, bank_rl[3][playerid], 1);
  799. PlayerTextDrawColor(playerid, bank_rl[3][playerid], -295476225);
  800. PlayerTextDrawSetShadow(playerid, bank_rl[3][playerid], 0);
  801. PlayerTextDrawSetOutline(playerid, bank_rl[3][playerid], 0);
  802. PlayerTextDrawFont(playerid, bank_rl[3][playerid], 4);
  803.  
  804. bank_rl[4][playerid] = CreatePlayerTextDraw(playerid, 270.375000, 286.250000, "LD_SPAC:white");
  805. PlayerTextDrawLetterSize(playerid, bank_rl[4][playerid], 0.000000, 0.000000);
  806. PlayerTextDrawTextSize(playerid, bank_rl[4][playerid], 99.375000, 25.666687);
  807. PlayerTextDrawAlignment(playerid, bank_rl[4][playerid], 1);
  808. PlayerTextDrawColor(playerid, bank_rl[4][playerid], -295476225);
  809. PlayerTextDrawSetShadow(playerid, bank_rl[4][playerid], 0);
  810. PlayerTextDrawSetOutline(playerid, bank_rl[4][playerid], 0);
  811. PlayerTextDrawFont(playerid, bank_rl[4][playerid], 4);
  812.  
  813. bank_rl[5][playerid] = CreatePlayerTextDraw(playerid, 256.000000, 304.916839, "-");
  814. PlayerTextDrawLetterSize(playerid, bank_rl[5][playerid], 9.000000, 1.299999);
  815. PlayerTextDrawAlignment(playerid, bank_rl[5][playerid], 1);
  816. PlayerTextDrawColor(playerid, bank_rl[5][playerid], -13618945);
  817. PlayerTextDrawSetShadow(playerid, bank_rl[5][playerid], 0);
  818. PlayerTextDrawSetOutline(playerid, bank_rl[5][playerid], 0);
  819. PlayerTextDrawBackgroundColor(playerid, bank_rl[5][playerid], 51);
  820. PlayerTextDrawFont(playerid, bank_rl[5][playerid], 1);
  821. PlayerTextDrawSetProportional(playerid, bank_rl[5][playerid], 1);
  822.  
  823. bank_rl[6][playerid] = CreatePlayerTextDraw(playerid, 254.500000, 269.166748, "-");
  824. PlayerTextDrawLetterSize(playerid, bank_rl[6][playerid], 9.000000, 1.299999);
  825. PlayerTextDrawAlignment(playerid, bank_rl[6][playerid], 1);
  826. PlayerTextDrawColor(playerid, bank_rl[6][playerid], -13618945);
  827. PlayerTextDrawSetShadow(playerid, bank_rl[6][playerid], 0);
  828. PlayerTextDrawSetOutline(playerid, bank_rl[6][playerid], 0);
  829. PlayerTextDrawBackgroundColor(playerid, bank_rl[6][playerid], 51);
  830. PlayerTextDrawFont(playerid, bank_rl[6][playerid], 1);
  831. PlayerTextDrawSetProportional(playerid, bank_rl[6][playerid], 1);
  832.  
  833. bank_rl[7][playerid] = CreatePlayerTextDraw(playerid, 251.125000, 334.916656, "-");
  834. PlayerTextDrawLetterSize(playerid, bank_rl[7][playerid], 9.600000, 1.299998);
  835. PlayerTextDrawAlignment(playerid, bank_rl[7][playerid], 1);
  836. PlayerTextDrawColor(playerid, bank_rl[7][playerid], -13618945);
  837. PlayerTextDrawSetShadow(playerid, bank_rl[7][playerid], 0);
  838. PlayerTextDrawSetOutline(playerid, bank_rl[7][playerid], 0);
  839. PlayerTextDrawBackgroundColor(playerid, bank_rl[7][playerid], 51);
  840. PlayerTextDrawFont(playerid, bank_rl[7][playerid], 1);
  841. PlayerTextDrawSetProportional(playerid, bank_rl[7][playerid], 1);
  842.  
  843. bank_rl[8][playerid] = CreatePlayerTextDraw(playerid, 265.000000, 210.583328, "BANCO");
  844. PlayerTextDrawLetterSize(playerid, bank_rl[8][playerid], 0.449999, 1.600000);
  845. PlayerTextDrawAlignment(playerid, bank_rl[8][playerid], 1);
  846. PlayerTextDrawColor(playerid, bank_rl[8][playerid], -1);
  847. PlayerTextDrawSetShadow(playerid, bank_rl[8][playerid], 0);
  848. PlayerTextDrawSetOutline(playerid, bank_rl[8][playerid], 0);
  849. PlayerTextDrawBackgroundColor(playerid, bank_rl[8][playerid], 51);
  850. PlayerTextDrawFont(playerid, bank_rl[8][playerid], 2);
  851. PlayerTextDrawSetProportional(playerid, bank_rl[8][playerid], 1);
  852.  
  853. bank_rl[9][playerid] = CreatePlayerTextDraw(playerid, 295.000000, 257.250000, "LOGAR");
  854. PlayerTextDrawLetterSize(playerid, bank_rl[9][playerid], 0.339998, 1.299999);
  855. PlayerTextDrawAlignment(playerid, bank_rl[9][playerid], 1);
  856. PlayerTextDrawColor(playerid, bank_rl[9][playerid], -1);
  857. PlayerTextDrawSetShadow(playerid, bank_rl[9][playerid], 0);
  858. PlayerTextDrawSetOutline(playerid, bank_rl[9][playerid], 0);
  859. PlayerTextDrawBackgroundColor(playerid, bank_rl[9][playerid], 51);
  860. PlayerTextDrawFont(playerid, bank_rl[9][playerid], 2);
  861. PlayerTextDrawSetProportional(playerid, bank_rl[9][playerid], 1);
  862. PlayerTextDrawSetSelectable(playerid, bank_rl[9][playerid], true);
  863. PlayerTextDrawTextSize(playerid, bank_rl[9][playerid], 387.000000, 10.000000);
  864.  
  865. bank_rl[10][playerid] = CreatePlayerTextDraw(playerid, 281.875000, 292.833282, "REGISTRAR");
  866. PlayerTextDrawLetterSize(playerid, bank_rl[10][playerid], 0.339998, 1.299999);
  867. PlayerTextDrawAlignment(playerid, bank_rl[10][playerid], 1);
  868. PlayerTextDrawColor(playerid, bank_rl[10][playerid], -1);
  869. PlayerTextDrawSetShadow(playerid, bank_rl[10][playerid], 0);
  870. PlayerTextDrawSetOutline(playerid, bank_rl[10][playerid], 0);
  871. PlayerTextDrawBackgroundColor(playerid, bank_rl[10][playerid], 51);
  872. PlayerTextDrawFont(playerid, bank_rl[10][playerid], 2);
  873. PlayerTextDrawSetProportional(playerid, bank_rl[10][playerid], 1);
  874. PlayerTextDrawSetSelectable(playerid, bank_rl[10][playerid], true);
  875. PlayerTextDrawTextSize(playerid, bank_rl[10][playerid], 373.000000, 10.000000);
  876.  
  877. bank_rl[11][playerid] = CreatePlayerTextDraw(playerid, 366.875000, 203.583343, "x");
  878. PlayerTextDrawLetterSize(playerid, bank_rl[11][playerid], 0.449999, 1.600000);
  879. PlayerTextDrawAlignment(playerid, bank_rl[11][playerid], 1);
  880. PlayerTextDrawColor(playerid, bank_rl[11][playerid], -1);
  881. PlayerTextDrawSetShadow(playerid, bank_rl[11][playerid], 0);
  882. PlayerTextDrawSetOutline(playerid, bank_rl[11][playerid], 0);
  883. PlayerTextDrawBackgroundColor(playerid, bank_rl[11][playerid], 51);
  884. PlayerTextDrawFont(playerid, bank_rl[11][playerid], 1);
  885. PlayerTextDrawSetProportional(playerid, bank_rl[11][playerid], 1);
  886. PlayerTextDrawSetSelectable(playerid, bank_rl[11][playerid], true);
  887. PlayerTextDrawTextSize(playerid, bank_rl[11][playerid], 458.000000, 10.000000);
  888. return 1;
  889. }
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