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- command /skgod:
- trigger:
- if {god.%player%} is not set:
- set {god.%player%} to true
- send "Wlaczyles god'a"
- stop
- clear {god.%player%}
- send "Wylczyles god'a"
- stop
- on damage:
- if {god.%victim%} is set:
- cancel event
- #------------------------------------------------------------------------
- #A jak ty to powinieneś napisać:
- variables:
- {god.%player%} = false
- command /skgod:
- trigger:
- if {god.%player%} is false:
- set {god.%player%} to true
- send "Wlaczyles god'a"
- stop
- if {god.%player%} is true:
- set {god.%player%} to false
- send "Wylaczyles god'a"
- stop
- on damage:
- if {god.%victim%} is true:
- cancel event
- ## Oba przyklady sa dobre !!!
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