Advertisement
Guest User

Untitled

a guest
Dec 14th, 2019
374
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.43 KB | None | 0 0
  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach"
  4.  
  5. FIND [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
  6. ADDING [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  7. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike]
  8. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\*.vpk]
  9. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\ep2_pak_000.vpk]
  10. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2]
  11. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\*.vpk]
  12. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\ep1_pak_000.vpk]
  13. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic]
  14. FIND [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom\*.vpk]
  15. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom]
  16. Valve Software - vbsp.exe (Nov 20 2019)
  17. 8 threads
  18. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  19. Loading c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.vmf
  20. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  21. Error: displacement found on a(n) func_detail entity - not supported (entity 76, brush 4)
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  26. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach"
  27.  
  28. Valve Software - vvis.exe (Nov 20 2019)
  29. FIND [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
  30. ADDING [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  31. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike]
  32. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\*.vpk]
  33. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\ep2_pak_000.vpk]
  34. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2]
  35. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\*.vpk]
  36. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\ep1_pak_000.vpk]
  37. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic]
  38. FIND [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom\*.vpk]
  39. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom]
  40. 8 threads
  41. reading c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.bsp
  42. reading c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.prt
  43. LoadPortals: couldn't read c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.prt
  44.  
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  48. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach"
  49.  
  50. Valve Software - vrad.exe SSE (Nov 20 2019)
  51.  
  52. Valve Radiosity Simulator
  53. FIND [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
  54. ADDING [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  55. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike]
  56. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\*.vpk]
  57. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\ep2_pak_000.vpk]
  58. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2]
  59. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\*.vpk]
  60. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\ep1_pak_000.vpk]
  61. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic]
  62. FIND [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom\*.vpk]
  63. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom]
  64. 8 threads
  65. [Reading texlights from 'lights.rad']
  66. [45 texlights parsed from 'lights.rad']
  67.  
  68. Loading c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.bsp
  69. PREP OK
  70. No vis information, direct lighting only.
  71. Setting up ray-trace acceleration structure... Done (0.70 seconds)
  72. 1120 faces
  73. 1699964 square feet [244794816.00 square inches]
  74. 91 Displacements
  75. 135352 Square Feet [19490742.00 Square Inches]
  76. sun extent from map=0.000000
  77. 2 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  79. Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
  80. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. FinalLightFace Done
  82. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  83. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  84. Writing leaf ambient...done
  85. Ready to Finish
  86.  
  87. Object names Objects/Maxobjs Memory / Maxmem Fullness
  88. ------------ --------------- --------------- --------
  89. models 2/1024 96/49152 ( 0.2%)
  90. brushes 155/16384 1860/196608 ( 0.9%)
  91. brushsides 1019/65536 8152/524288 ( 1.6%)
  92. planes 702/65536 14040/1310720 ( 1.1%)
  93. vertexes 1697/65536 20364/786432 ( 2.6%)
  94. nodes 713/65536 22816/2097152 ( 1.1%)
  95. texinfos 380/12288 27360/884736 ( 3.1%)
  96. texdata 43/2048 1376/65536 ( 2.1%)
  97. dispinfos 91/0 16016/0 ( 0.0%)
  98. disp_verts 8203/0 164060/0 ( 0.0%)
  99. disp_tris 13184/0 26368/0 ( 0.0%)
  100. disp_lmsamples 371464/0 371464/0 ( 0.0%)
  101. faces 1120/65536 62720/3670016 ( 1.7%)
  102. hdr faces 1120/65536 62720/3670016 ( 1.7%)
  103. origfaces 590/65536 33040/3670016 ( 0.9%)
  104. leaves 716/65536 22912/2097152 ( 1.1%)
  105. leaffaces 1247/65536 2494/131072 ( 1.9%)
  106. leafbrushes 381/65536 762/131072 ( 0.6%)
  107. areas 2/1024 16/8192 ( 0.2%)
  108. surfedges 7357/512000 29428/2048000 ( 1.4%)
  109. edges 4506/256000 18024/1024000 ( 1.8%)
  110. LDR worldlights 2/8192 176/720896 ( 0.0%)
  111. HDR worldlights 2/8192 176/720896 ( 0.0%)
  112. leafwaterdata 2/32768 24/393216 ( 0.0%)
  113. waterstrips 60/32768 600/327680 ( 0.2%)
  114. waterverts 0/65536 0/786432 ( 0.0%)
  115. waterindices 1137/65536 2274/131072 ( 1.7%)
  116. cubemapsamples 0/1024 0/16384 ( 0.0%)
  117. overlays 0/512 0/180224 ( 0.0%)
  118. LDR lightdata [variable] 1500228/0 ( 0.0%)
  119. HDR lightdata [variable] 1500228/0 ( 0.0%)
  120. visdata [variable] 0/16777216 ( 0.0%)
  121. entdata [variable] 3202/393216 ( 0.8%)
  122. LDR ambient table 716/65536 2864/262144 ( 1.1%)
  123. HDR ambient table 716/65536 2864/262144 ( 1.1%)
  124. LDR leaf ambient 4053/65536 113484/1835008 ( 6.2%)
  125. HDR leaf ambient 4053/65536 113484/1835008 ( 6.2%)
  126. occluders 0/0 0/0 ( 0.0%)
  127. occluder polygons 0/0 0/0 ( 0.0%)
  128. occluder vert ind 0/0 0/0 ( 0.0%)
  129. detail props [variable] 1/12 ( 8.3%)
  130. static props [variable] 1/2574 ( 0.0%)
  131. pakfile [variable] 108386/0 ( 0.0%)
  132. physics [variable] 1546716/4194304 (36.9%)
  133. physics terrain [variable] 0/1048576 ( 0.0%)
  134.  
  135. Level flags = 0
  136.  
  137. Total triangle count: 2776
  138. Writing c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.bsp
  139. 5 seconds elapsed
  140. Valve Software - vrad.exe SSE (Nov 20 2019)
  141.  
  142. Valve Radiosity Simulator
  143. FIND [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
  144. ADDING [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  145. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike]
  146. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\*.vpk]
  147. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\ep2_pak_000.vpk]
  148. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2]
  149. FIND [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\*.vpk]
  150. ADDING [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic\ep1_pak_000.vpk]
  151. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\half-life 2\episodic]
  152. FIND [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom\*.vpk]
  153. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\custom]
  154. 8 threads
  155. [Reading texlights from 'lights.rad']
  156. [45 texlights parsed from 'lights.rad']
  157.  
  158. Loading c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.bsp
  159. PREP OK
  160. No vis information, direct lighting only.
  161. Setting up ray-trace acceleration structure... Done (0.71 seconds)
  162. 1120 faces
  163. 1699964 square feet [244794816.00 square inches]
  164. 91 Displacements
  165. 135352 Square Feet [19490742.00 Square Inches]
  166. sun extent from map=0.000000
  167. 2 direct lights
  168. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  169. Build Patch/Sample Hash Table(s).....Done<0.0085 sec>
  170. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. FinalLightFace Done
  172. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  173. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  174. Writing leaf ambient...done
  175. Ready to Finish
  176.  
  177. Object names Objects/Maxobjs Memory / Maxmem Fullness
  178. ------------ --------------- --------------- --------
  179. models 2/1024 96/49152 ( 0.2%)
  180. brushes 155/16384 1860/196608 ( 0.9%)
  181. brushsides 1019/65536 8152/524288 ( 1.6%)
  182. planes 702/65536 14040/1310720 ( 1.1%)
  183. vertexes 1697/65536 20364/786432 ( 2.6%)
  184. nodes 713/65536 22816/2097152 ( 1.1%)
  185. texinfos 380/12288 27360/884736 ( 3.1%)
  186. texdata 43/2048 1376/65536 ( 2.1%)
  187. dispinfos 91/0 16016/0 ( 0.0%)
  188. disp_verts 8203/0 164060/0 ( 0.0%)
  189. disp_tris 13184/0 26368/0 ( 0.0%)
  190. disp_lmsamples 371464/0 371464/0 ( 0.0%)
  191. faces 1120/65536 62720/3670016 ( 1.7%)
  192. hdr faces 1120/65536 62720/3670016 ( 1.7%)
  193. origfaces 590/65536 33040/3670016 ( 0.9%)
  194. leaves 716/65536 22912/2097152 ( 1.1%)
  195. leaffaces 1247/65536 2494/131072 ( 1.9%)
  196. leafbrushes 381/65536 762/131072 ( 0.6%)
  197. areas 2/1024 16/8192 ( 0.2%)
  198. surfedges 7357/512000 29428/2048000 ( 1.4%)
  199. edges 4506/256000 18024/1024000 ( 1.8%)
  200. LDR worldlights 2/8192 176/720896 ( 0.0%)
  201. HDR worldlights 2/8192 176/720896 ( 0.0%)
  202. leafwaterdata 2/32768 24/393216 ( 0.0%)
  203. waterstrips 60/32768 600/327680 ( 0.2%)
  204. waterverts 0/65536 0/786432 ( 0.0%)
  205. waterindices 1137/65536 2274/131072 ( 1.7%)
  206. cubemapsamples 0/1024 0/16384 ( 0.0%)
  207. overlays 0/512 0/180224 ( 0.0%)
  208. LDR lightdata [variable] 1500228/0 ( 0.0%)
  209. HDR lightdata [variable] 1500228/0 ( 0.0%)
  210. visdata [variable] 0/16777216 ( 0.0%)
  211. entdata [variable] 3202/393216 ( 0.8%)
  212. LDR ambient table 716/65536 2864/262144 ( 1.1%)
  213. HDR ambient table 716/65536 2864/262144 ( 1.1%)
  214. LDR leaf ambient 4053/65536 113484/1835008 ( 6.2%)
  215. HDR leaf ambient 4053/65536 113484/1835008 ( 6.2%)
  216. occluders 0/0 0/0 ( 0.0%)
  217. occluder polygons 0/0 0/0 ( 0.0%)
  218. occluder vert ind 0/0 0/0 ( 0.0%)
  219. detail props [variable] 1/12 ( 8.3%)
  220. static props [variable] 1/2574 ( 0.0%)
  221. pakfile [variable] 108386/0 ( 0.0%)
  222. physics [variable] 1546716/4194304 (36.9%)
  223. physics terrain [variable] 0/1048576 ( 0.0%)
  224.  
  225. Level flags = 0
  226.  
  227. Total triangle count: 2776
  228. Writing c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.bsp
  229. 6 seconds elapsed
  230.  
  231. ** Executing...
  232. ** Command: Copy File
  233. ** Parameters: "c:\users\USERNAME\desktop\newgmodmapping\zs_sunbeach.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\zs_sunbeach.bsp"
  234.  
  235.  
  236. ** Executing...
  237. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  238. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "zs_sunbeach"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement