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  1. Compile Start Time: 8 lipca 2012, 03:09:43
  2.  
  3. -------------- Start Compile BSP ----------------
  4. VBSP Started, Please Wait!
  5.  
  6. VBSP: c:\program files (x86)\steam\steamapps\space_burak\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3"
  7.  
  8. Valve Software - vbsp.exe (Apr 26 2012)
  9. 4 threads
  10. materialPath: c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\materials
  11. Loading C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.vmf
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Can't find surfaceprop mudslipperyslime for material CUSTOM/MCLAVA, using default
  14. Patching WVT material: maps/mario_kart_deluxe_v3/dev/dev_blendmeasure_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. env_cubemap pointing at deleted brushside near (-105, -2190, -1053)
  17. env_cubemap pointing at deleted brushside near (-105, -2190, -1053)
  18. env_cubemap pointing at deleted brushside near (471, -1005, -641)
  19. env_cubemap pointing at deleted brushside near (467, 1873, -999)
  20. env_cubemap pointing at deleted brushside near (467, 1873, -999)
  21. env_cubemap pointing at deleted brushside near (48, -2180, -1136)
  22. env_cubemap pointing at deleted brushside near (48, -2180, -1136)
  23. env_cubemap pointing at deleted brushside near (48, -2180, -1136)
  24. env_cubemap pointing at deleted brushside near (48, -2180, -1136)
  25. env_cubemap pointing at deleted brushside near (-262, -953, -1390)
  26. env_cubemap pointing at deleted brushside near (-262, -953, -1390)
  27. env_cubemap pointing at deleted brushside near (-262, -953, -1390)
  28. env_cubemap pointing at deleted brushside near (-262, -953, -1390)
  29. env_cubemap pointing at deleted brushside near (-262, -953, -1390)
  30. env_cubemap pointing at deleted brushside near (-260, 504, -1400)
  31. env_cubemap pointing at deleted brushside near (-260, 504, -1400)
  32. env_cubemap pointing at deleted brushside near (-260, 504, -1400)
  33. env_cubemap pointing at deleted brushside near (-260, 504, -1400)
  34. env_cubemap pointing at deleted brushside near (-260, 917, -1400)
  35. env_cubemap pointing at deleted brushside near (-260, 917, -1400)
  36. env_cubemap pointing at deleted brushside near (-260, 917, -1400)
  37. env_cubemap pointing at deleted brushside near (-260, 917, -1400)
  38. env_cubemap pointing at deleted brushside near (-260, 917, -1400)
  39. Material CUSTOM/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
  40. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  41. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  42. Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.lin
  43. Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.lin
  44. Brush 183978: areaportal brush doesn't touch two areas
  45.  
  46. Brush 181734: areaportal brush doesn't touch two areas
  47.  
  48. Brush 181734: areaportal brush doesn't touch two areas
  49.  
  50. Brush 181734: areaportal brush doesn't touch two areas
  51.  
  52. Brush 181734: areaportal brush doesn't touch two areas
  53.  
  54. Brush 181734: areaportal brush doesn't touch two areas
  55. done (0)
  56. Building Faces...done (0)
  57. Chop Details...done (0)
  58. Find Visible Detail Sides...
  59. Merged 832 detail faces...done (0)
  60. Merging details...done (0)
  61. FixTjuncs...
  62. PruneNodes...
  63. WriteBSP...
  64. Can't find surfaceprop mudslipperyslime for material maps/mario_kart_deluxe_v3/custom/mclava_depth_81, using default
  65. done (1)
  66. writing C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.prt...Building visibility clusters...
  67. done (0)
  68. *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
  69. Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
  70. *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
  71. Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
  72. Finding displacement neighbors...
  73. Finding lightmap sample positions...
  74. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  75. Building Physics collision data...
  76. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  77. done (3) (3222169 bytes)
  78. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  79. Compacting texture/material tables...
  80. Reduced 7085 texinfos to 4081
  81. Reduced 499 texdatas to 440 (19744 bytes to 16892)
  82. Writing C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
  83. 26 seconds elapsed
  84. 1.818886 1.625600 0.000000
  85. 1.818886 2.022084 0.000000
  86. 1.818886 -2.022085 0.000000
  87. -1.433157 -0.600447 0.000000
  88. make_triangles:calc_triangle_representation: Cannot convert
  89. -1.433157 0.600446 0.000000
  90. 1.818886 2.022084 0.000000
  91. 1.818886 -2.022085 0.000000
  92. 1.818886 1.625600 0.000000
  93. make_triangles:calc_triangle_representation: Cannot convert
  94.  
  95. Compile Complete for this module.
  96. VBSP Completed: 8 lipca 2012, 03:10:10
  97. VBSP: WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  98. VBSP: Compile time: 26 seconds elapsed
  99.  
  100. -------------- Start Compile VVIS ----------------
  101. VVIS Started, Please Wait!
  102.  
  103. VVIS: c:\program files (x86)\steam\steamapps\space_burak\sourcesdk\bin\orangebox\bin\vvis.exe -game "c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3"
  104.  
  105. Valve Software - vvis.exe (Apr 26 2012)
  106. 4 threads
  107. reading c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
  108. reading c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.prt
  109. 1561 portalclusters
  110. 4001 numportals
  111. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. PortalFlow: 0...1...2...3...4...5...6...7...8...9..Compiled BSP will NOT be copied to the Game Maps folder!
  113. .10 (456)
  114. Optimized: 1248 visible clusters (0.39%)
  115. Total clusters visible: 321889
  116. Average clusters visible: 206
  117. Building PAS...
  118. Average clusters audible: 339
  119. visdatasize:246896 compressed from 624400
  120. writing c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
  121. 7 minutes, 36 seconds elapsed
  122.  
  123. Compile Complete for this module.
  124. VVIS Completed: 8 lipca 2012, 03:17:48
  125. VVIS: Compile time: 7 minutes, 36 seconds elapsed
  126.  
  127. -------------- Start Compile VRAD ----------------
  128. VRAD Started, Please Wait!
  129.  
  130. VRAD: c:\program files (x86)\steam\steamapps\space_burak\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3"
  131.  
  132. Valve Software - vrad.exe SSE (Apr 26 2012)
  133.  
  134. Valve Radiosity Simulator
  135. 4 threads
  136. [Reading texlights from 'lights.rad']
  137. [34 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
  140. Setting up ray-trace acceleration structure... Done (4.48 seconds)
  141. 16837 faces
  142. 3 degenerate faces
  143. 11331358 square feet [1631715584.00 square inches]
  144. 338 Displacements
  145. 42770 Square Feet [6158953.50 Square Inches]
  146. 16834 patches before subdivision
  147. 369228 patches after subdivision
  148. 837 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (119)
  150. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (167)
  151. transfers 128453551, max 2033
  152. transfer lists: 980.0 megs
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  154. Bounce #1 added RGB(-1, -1, -1)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  156. Bounce #2 added RGB(-1, -1, -1)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  158. Bounce #3 added RGB(-1, -1, -1)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  160. Bounce #4 added RGB(-1, -1, -1)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  162. Bounce #5 added RGB(-1, -1, -1)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  164. Bounce #6 added RGB(-1, -1, -1)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  166. Bounce #7 added RGB(-1, -1, -1)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  168. Bounce #8 added RGB(-1, -1, -1)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  170. Bounce #9 added RGB(-1, -1, -1)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  172. Bounce #10 added RGB(-1, -1, -1)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  174. Bounce #11 added RGB(-1, -1, -1)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  176. Bounce #12 added RGB(-1, -1, -1)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  178. Bounce #13 added RGB(-1, -1, -1)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  180. Bounce #14 added RGB(-1, -1, -1)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  182. Bounce #15 added RGB(-1, -1, -1)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  184. Bounce #16 added RGB(-1, -1, -1)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  186. Bounce #17 added RGB(-1, -1, -1)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  188. Bounce #18 added RGB(-1, -1, -1)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  190. Bounce #19 added RGB(-1, -1, -1)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  192. Bounce #20 added RGB(-1, -1, -1)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  194. Bounce #21 added RGB(-1, -1, -1)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  196. Bounce #22 added RGB(-1, -1, -1)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  198. Bounce #23 added RGB(-1, -1, -1)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  200. Bounce #24 added RGB(-1, -1, -1)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  202. Bounce #25 added RGB(-1, -1, -1)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  204. Bounce #26 added RGB(-1, -1, -1)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  206. Bounce #27 added RGB(-1, -1, -1)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  208. Bounce #28 added RGB(-1, -1, -1)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  210. Bounce #29 added RGB(-1, -1, -1)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  212. Bounce #30 added RGB(-1, -1, -1)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  214. Bounce #31 added RGB(-1, -1, -1)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  216. Bounce #32 added RGB(-1, -1, -1)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  218. Bounce #33 added RGB(-1, -1, -1)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (7)
  220. Bounce #34 added RGB(-1, -1, -1)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (11)
  222. Bounce #35 added RGB(-1, -1, -1)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (15)
  224. Bounce #36 added RGB(-1, -1, -1)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (18)
  226. Bounce #37 added RGB(-1, -1, -1)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (23)
  228. Bounce #38 added RGB(-1, -1, -1)
  229. GatherLight: 0...1....2.....3...4...5...6.....7...8...9...10 (0)
  230. . Bounce #39 added RGB(-1, -1, -1)
  231. GatherLight: 0000...1...2...3...4...5......6...7...8...9......10 (0)
  232. Bounce #40 added RGB(-1, -1, -1)
  233. GatherLight: 0000...1......2...3......4...5...6...7...8...9......10 (0)
  234. Bounce #41 added RGB(-1, -1, -1)
  235. GatherLight: 0000......1...2...3...4......5...6...7...8...9...10 (0)
  236. Bounce #42 added RGB(-1, -1, -1)
  237. GatherLight: 00.0.ThreadUnlock without lock
  238.  
  239.  
  240. Compile Complete for this module.
  241. VRAD Completed: 8 lipca 2012, 03:25:07
  242. Abnormal Exit in VRAD ParseLog caught!
  243. Catch: in vrad_finish!
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