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- Compile Start Time: 8 lipca 2012, 03:09:43
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\space_burak\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3"
- Valve Software - vbsp.exe (Apr 26 2012)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop mudslipperyslime for material CUSTOM/MCLAVA, using default
- Patching WVT material: maps/mario_kart_deluxe_v3/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-105, -2190, -1053)
- env_cubemap pointing at deleted brushside near (-105, -2190, -1053)
- env_cubemap pointing at deleted brushside near (471, -1005, -641)
- env_cubemap pointing at deleted brushside near (467, 1873, -999)
- env_cubemap pointing at deleted brushside near (467, 1873, -999)
- env_cubemap pointing at deleted brushside near (48, -2180, -1136)
- env_cubemap pointing at deleted brushside near (48, -2180, -1136)
- env_cubemap pointing at deleted brushside near (48, -2180, -1136)
- env_cubemap pointing at deleted brushside near (48, -2180, -1136)
- env_cubemap pointing at deleted brushside near (-262, -953, -1390)
- env_cubemap pointing at deleted brushside near (-262, -953, -1390)
- env_cubemap pointing at deleted brushside near (-262, -953, -1390)
- env_cubemap pointing at deleted brushside near (-262, -953, -1390)
- env_cubemap pointing at deleted brushside near (-262, -953, -1390)
- env_cubemap pointing at deleted brushside near (-260, 504, -1400)
- env_cubemap pointing at deleted brushside near (-260, 504, -1400)
- env_cubemap pointing at deleted brushside near (-260, 504, -1400)
- env_cubemap pointing at deleted brushside near (-260, 504, -1400)
- env_cubemap pointing at deleted brushside near (-260, 917, -1400)
- env_cubemap pointing at deleted brushside near (-260, 917, -1400)
- env_cubemap pointing at deleted brushside near (-260, 917, -1400)
- env_cubemap pointing at deleted brushside near (-260, 917, -1400)
- env_cubemap pointing at deleted brushside near (-260, 917, -1400)
- Material CUSTOM/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.lin
- Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.lin
- Brush 183978: areaportal brush doesn't touch two areas
- Brush 181734: areaportal brush doesn't touch two areas
- Brush 181734: areaportal brush doesn't touch two areas
- Brush 181734: areaportal brush doesn't touch two areas
- Brush 181734: areaportal brush doesn't touch two areas
- Brush 181734: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 832 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop mudslipperyslime for material maps/mario_kart_deluxe_v3/custom/mclava_depth_81, using default
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (3222169 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7085 texinfos to 4081
- Reduced 499 texdatas to 440 (19744 bytes to 16892)
- Writing C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
- 26 seconds elapsed
- 1.818886 1.625600 0.000000
- 1.818886 2.022084 0.000000
- 1.818886 -2.022085 0.000000
- -1.433157 -0.600447 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -1.433157 0.600446 0.000000
- 1.818886 2.022084 0.000000
- 1.818886 -2.022085 0.000000
- 1.818886 1.625600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Compile Complete for this module.
- VBSP Completed: 8 lipca 2012, 03:10:10
- VBSP: WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- VBSP: Compile time: 26 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\space_burak\sourcesdk\bin\orangebox\bin\vvis.exe -game "c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3"
- Valve Software - vvis.exe (Apr 26 2012)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
- reading c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.prt
- 1561 portalclusters
- 4001 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9..Compiled BSP will NOT be copied to the Game Maps folder!
- .10 (456)
- Optimized: 1248 visible clusters (0.39%)
- Total clusters visible: 321889
- Average clusters visible: 206
- Building PAS...
- Average clusters audible: 339
- visdatasize:246896 compressed from 624400
- writing c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
- 7 minutes, 36 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: 8 lipca 2012, 03:17:48
- VVIS: Compile time: 7 minutes, 36 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\space_burak\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3"
- Valve Software - vrad.exe SSE (Apr 26 2012)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\space_burak\team fortress 2\tf\maps\mario_kart_deluxe_v3.bsp
- Setting up ray-trace acceleration structure... Done (4.48 seconds)
- 16837 faces
- 3 degenerate faces
- 11331358 square feet [1631715584.00 square inches]
- 338 Displacements
- 42770 Square Feet [6158953.50 Square Inches]
- 16834 patches before subdivision
- 369228 patches after subdivision
- 837 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (119)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (167)
- transfers 128453551, max 2033
- transfer lists: 980.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #1 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #2 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #3 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #4 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #5 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #6 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #7 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #8 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #9 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #10 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #11 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #12 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #13 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #14 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #15 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #16 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #17 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #19 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #20 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #21 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #22 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #23 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #24 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #25 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #26 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #27 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #28 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #29 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #30 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #31 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #32 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Bounce #33 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Bounce #34 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Bounce #35 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Bounce #36 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (18)
- Bounce #37 added RGB(-1, -1, -1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Bounce #38 added RGB(-1, -1, -1)
- GatherLight: 0...1....2.....3...4...5...6.....7...8...9...10 (0)
- . Bounce #39 added RGB(-1, -1, -1)
- GatherLight: 0000...1...2...3...4...5......6...7...8...9......10 (0)
- Bounce #40 added RGB(-1, -1, -1)
- GatherLight: 0000...1......2...3......4...5...6...7...8...9......10 (0)
- Bounce #41 added RGB(-1, -1, -1)
- GatherLight: 0000......1...2...3...4......5...6...7...8...9...10 (0)
- Bounce #42 added RGB(-1, -1, -1)
- GatherLight: 00.0.ThreadUnlock without lock
- Compile Complete for this module.
- VRAD Completed: 8 lipca 2012, 03:25:07
- Abnormal Exit in VRAD ParseLog caught!
- Catch: in vrad_finish!
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